Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 00:11:59 Player: Legato Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2279) 2279 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 4536 Bonus ------- High Alert Combat Kills 52 Friendly Fire -70 Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 73/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Wheel Large Storage Unit Armor Integrity Analyzer Power Shielding Authchip [Weapon] Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Armor Integrity Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- High-powered Shotgun Advanced EMP Blaster > --- INVENTORY -------- Carbon-fiber Leg Wheel Armored Wheel Medium Storage Unit Large Storage Unit Armor Integrity Analyzer Power Shielding Light Armor Plating Shield Generator Hacking Suite Authchip [Weapon] Heavy Assault Rifle Minigun Hammer Scythe [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Flail Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 74 | 8 7 20 9 30 Power 12 | 1 . 4 4 3 Engine 12 | 1 . 4 4 3 Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 2 . 5 5 11 Treads 3 | . . . . 3 Leg 15 | 2 . 4 5 4 Wheel 5 | . . 1 . 4 Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 2 7 . 8 Device 5 | 1 1 1 . 2 Storage 3 | 1 1 1 . . Processor 3 | . . 1 . 2 Hackware 3 | . . 1 . 2 Protection 5 | . . 3 . 2 Artifact . | . . . . . Weapon 20 | 3 5 4 . 8 Energy Gun 4 | 3 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 6 | . 1 2 . 3 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 4 | . 3 . . 1 Slashing Weapon 2 | . . 1 . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 19 | . 1 2 2 14 Power 3 | . . . 1 2 Propulsion 7 | . . 1 1 5 Utility 4 | . . 1 . 3 Weapon 5 | . 1 . . 4 Highest Loss Streak 12 | . 1 2 2 12 To Critical Strikes . | . . . . . Average Backups 12 | 2 9 9 13 14 Power 1 | . 2 1 1 . Propulsion 1 | 1 2 1 1 2 Utility 5 | . 1 3 7 8 Weapon 3 | . 2 2 2 4 Tool/Special . | . . . . . Unused Backups 18 | . 1 6 2 9 Power 2 | . . 2 . . Propulsion 3 | . . 1 . 2 Utility 10 | . 1 3 . 6 Weapon 2 | . . . 1 1 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 97 | . 94 95 99 96 Engine 10 | . 14 10 10 8 Treads 2 | . . . . 8 Leg 23 | . 28 29 32 10 Wheel 3 | . . 3 . 6 Device 5 | . 14 8 . 5 Storage 10 | . 14 11 11 8 Processor 1 | . . . . 4 Hackware 9 | . . 1 11 18 Protection 7 | . . 9 11 7 Ballistic Gun 4 | . 2 9 . 5 Impact Weapon 9 | . 17 6 11 5 Slashing Weapon 5 | . . 5 11 5 Peak Build Rating 41 | 7 10 17 18 41 Average Rating 18 | 5 8 13 16 29 On Entrance 10 | . 7 8 17 18 Avg Prop Armor Cover (%) 9 | . . 4 . 11 Naked Turns 2 | . . . . 2 Heaviest Build 37 | 15 21 27 32 37 Greatest Support 66 | 20 20 33 33 66 Greatest Overweight (x) 10 | . 1 2 1 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 6 9 10 14 14 Most Carried 15 | 6 10 10 15 15 Average Carried 12 | 3 9 9 13 14 Final Capacity 15 | 8 10 10 15 5 Final Carried 15 | 6 10 10 15 5 Class Distribution -------------------- 49% | Scavenger-Mutant 32% | Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1517 | 236 96 431 145 609 Remotely . | . . . . . Salvage Created 2996 | 108 96 541 772 1479 Parts 173 | 5 . 36 43 89 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 54 | . 2 11 13 28 Melee 30 | . 1 5 11 13 Guns 15 | . . 6 . 9 AOE 5 | . . . . 5 Classes Destroyed 14 | 2 3 5 . 4 Worker 9 | . 1 . 4 4 Builder 2 | . . . . 2 Tunneler 5 | 1 . . 4 . Hauler 2 | . . . . 2 Recycler 6 | 1 . 1 2 2 Mechanic 1 | . . 1 . . Operator 3 | . . 1 . 2 Watcher 5 | . 1 1 . 3 Swarmer 16 | . . 4 4 8 Grunt 26 | . 2 3 7 14 Duelist 1 | . . 1 . . Protector 1 | . . . . 1 Sentry 8 | . . 3 2 3 Hunter 2 | . . . . 2 Best Kill Streak 7 | 2 2 4 7 7 Combat Bots Only 6 | . 2 4 4 6 Max Kills in Single Turn 3 | 1 1 2 1 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . . 3 Melee 1 | . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 408 | . 6 66 94 242 Missed 96 | . 1 15 27 53 Hits 312 | . 5 51 67 189 Melee 7 | . . 7 . . Projectile 305 | . 5 44 67 189 Critical Strikes 14 | . . 4 2 8 Actively Blocked 1 | . . . . 1 Part Disruptions 1 | . . . . 1 Damage Taken 4367 | . 62 760 698 2847 Core 815 | . 10 107 139 559 Absorbed by Shields 23 | . . . . 23 Redirected to Shielding 44 | . . . 28 16 Ignored by Resistances 52 | . . . . 52 Regen/Repaired (Parts) 103 | . . 56 . 47 Core Remaining (%) 78 | 100 96 . 38 . Volleys Fired 84 | 9 . 24 . 51 Largest 2 | 2 . 2 . 2 Hottest 90 | 90 . 46 . 62 Shots Fired 142 | 18 . 47 . 77 Gun 124 | 18 . 47 . 59 Cannon 5 | . . . . 5 Launcher 13 | . . . . 13 Special . | . . . . . Kinetic 110 | . . 46 . 64 Thermal 7 | 7 . . . . Explosive 5 | . . . . 5 Electromagnetic 20 | 11 . 1 . 8 Robot Hit Streak 12 | 3 . 12 . 11 Robot Miss Streak 4 | 1 . 4 . 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 209 | 11 8 48 42 100 Core Hits 104 | 3 . 17 17 67 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 5 | . 1 . 2 2 Critical Strikes 8 | . 1 . 4 3 Destroy 1 | . . . . 1 Smash 5 | . 1 . 2 2 Sever 2 | . . . 2 . Melee Attacks 177 | . 18 29 68 62 Impact 51 | . 17 8 14 12 Slashing 125 | . . 21 54 50 Piercing . | . . . . . Sneak Attacks 27 | . 2 4 14 7 Combat Hostiles 2 | . . . . 2 Follow-up Attacks 19 | . . 3 8 8 Damage Inflicted 6750 | 146 279 1182 1843 3300 Guns 1390 | 146 . 508 . 736 Cannons 102 | . . . . 102 Explosions 863 | . . . . 863 Melee 4371 | . 279 674 1843 1575 Ramming 24 | . . . . 24 Kinetic 1331 | . . 493 . 838 Thermal 381 | 88 . . . 293 Explosive 105 | . . . . 105 Electromagnetic 538 | 58 . 15 . 465 Impact 757 | . 279 79 231 168 Slashing 3614 | . . 595 1612 1407 Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 756 | . 73 93 306 284 Projectiles . | . . . . . Explosions 128 | . . . . 128 Melee 628 | . 73 93 306 156 Knockbacks 10 | . 3 . 1 6 Impact 3 | . 2 . 1 . Kinetic 5 | . . . . 5 Secondary 2 | . 1 . . 1 Self-Inflicted Damage 164 | . . . . 164 Shots 7 | . . . . 7 Rammed 5 | . . . . 5 Targets Rammed 5 | . . . . 5 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 120 | 120 . 19 10 74 Average Temperature 33 | 49 . 5 8 31 Received Heat Transfer 1750 | . 33 216 264 1237 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 7 | . 2 . 3 2 Combat Hostiles 4 | . 1 . 2 1 Parts Fried 9 | . 5 . 2 2 Impact Corruptions 14 | . 6 . 5 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 2 . . . . Heat Transferred 509 | 259 . . . 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . . . 2 Low Security (%) 84 | 100 100 100 100 51 Level 1 13 | . . . . 40 Level 2 2 | . . . . 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 679 | 5 40 176 109 679 Initial 49 | . . 2 49 16 Average 82 | 1 4 61 36 177 Influence Increases 1918 | 10 82 407 335 1084 Destroy 0b10 Robot/C 1060 | . 40 220 260 540 Destroy 0b10 Robot/NC 170 | 10 10 20 50 80 Destroy Leader 204 | . 12 62 20 110 Allied During Kill 3 | . . . 3 . Successful Hack 20 | . . 10 . 10 Disable Machine 180 | . 15 45 . 120 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 56 | . 5 5 2 44 Lose Combat Pursuer 75 | . . 45 . 30 Influence Decreases 1329 | 10 75 287 418 539 Entered New Map 111 | . . 5 78 28 Time Decay 1033 | 10 65 262 325 371 Lost Part 185 | . 10 20 15 140 Squads Dispatched 10 | . . 2 . 8 Investigation 4 | . . 1 . 3 Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 4 21 13 47 Peak Tracking Total 9 | . 2 5 4 9 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 13 | . 1 3 . 9 Max in Single Turn 2 | . 1 1 . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 2 5 . 3 Terminals 6 | . 1 4 . 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 28 | . 3 12 . 13 Successful 17 | . 1 7 . 9 Failed 10 | . 2 5 . 3 Catastrophic . | . . . . . Database Lockouts 1 | . . . . 1 Manual 16 | . 3 6 . 7 Terminals 13 | . 2 7 . 4 Fabricators . | . . . . . Repair Stations 8 | . . 5 . 3 Recycling Units 1 | . 1 . . . Scanalyzers 6 | . . . . 6 Garrison Access . | . . . . . Terminal Hacks 6 | . . 4 . 2 Record 1 | . . 1 . . Robot Analysis 3 | . . 2 . 1 Locate Traps 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 3 . 2 Scan Component 3 | . . 2 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 5 | . . . . 5 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 4 . 4 Full Trace Events 3 | . . 1 . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired 2 | . . 1 . 1 Time 32 | . . 13 . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . parse_system 1 | . 1 . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1962 | 8 607 414 . 933 Optics 321 | . . 71 . 250 Sensors 1331 | . 234 414 . 683 Terrain 213 | . . 213 . . Seismic 381 | 8 373 . . . Robot Analysis Total 3 | . . 2 . 1 Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3740 | 87 608 865 970 1210 Spaces Moved 1892 | 40 377 450 622 403 Core 10 | 7 . . . 3 Treads 155 | . . . . 155 Legs 1488 | 33 377 450 622 6 Wheels 239 | . . . . 239 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 130 | 107 133 132 125 134 Slowest Speed 550 | 120 190 260 190 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 5 51 34 86 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . 4 . Spaces Dug 16 | . 3 5 2 6 Terrain Destroyed 53 | . 3 5 2 43 Melee 10 | . 3 5 2 . Projectile . | . . . . . AOE 43 | . . . . 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2803 | 62 458 637 730 916 Wait 470 | . 42 78 24 326 Move 1888 | 39 376 449 621 403 Hop . | . . . . . Pick Up 50 | 5 8 13 9 15 Fast Attach 30 | 8 1 9 . 12 Attach 16 | . 3 4 2 7 Detach 3 | 1 1 1 . . Swap 54 | . 4 17 11 22 Drop 58 | . 6 18 9 25 Fire 84 | 9 . 24 . 51 Melee 145 | . 17 24 54 50 Ram 2 | . . . . 2 Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 12) 491 | -10/Materials | Discovered new exit (range 3) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -9/Materials | Repaired Lgt. Armor Plating 1447 | -9/Materials | Discovered new exit (range 7) 1559 | -9/Materials | Build established: Scavenger-Mutant 1561 | -9/Materials | Entered Mines 1866 | -9/Mines | Learned location of Storage (-9) 1872 | -9/Mines | Received a Mining Laser from a helpful Derelict 1906 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1909 | -9/Mines | Found Prototype Device 2134 | -9/Mines | Discovered new exit (range 9) 2142 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2295 | -9/Mines | Learned location of Zion (-6) 2339 | -9/Mines | Excavation squad dispatched 2339 | -9/Mines | A large section of the Mines collapsed 2395 | -9/Mines | Core integrity fell below 50% 2531 | -9/Mines | Entered Materials 2531 | -8/Materials | Evolved 2 slots: Utility x2 2531 | -8/Materials | Identified Exp. Sensor Array 2616 | -8/Materials | Central database locked down 3376 | -8/Materials | Build established: Hacker-Mutant 3461 | -8/Materials | Repaired Hpw. Shotgun 3636 | -8/Materials | Garrison activated, responded to threat 3707 | -8/Materials | Core integrity fell below 50% 3731 | -8/Materials | Core integrity fell below 20% 3739 | -8/Materials | Released all parts (5) 3741 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03724_ U-05 Engineer builds a Wall. 03724_ U-05 Engineer lays Concrete. 03725_ System corrupted: Component data lost. 03725_ U-05 Engineer lays Concrete. 03725_ K-01 Serf collects debris. 03725_ U-05 Engineer lays Concrete. 03729_ U-05 Engineer builds a Wall. 03729_ K-01 Serf collects debris. 03729_ U-05 Engineer lays Concrete. 03733_ Acquired 24 matter. 03733_ U-05 Engineer builds a Wall. 03734_ U-05 Engineer lays Concrete. 03734_ K-01 Serf collects debris. 03739_ Released Lrg. Storage Unit. 03739_ Released Hacking Suite. 03739_ Released Hpw. Shotgun. 03739_ Released Scythe. 03739_ Slammed into G-50 Soldier. 03739_ U-05 Engineer lays Concrete. 03740_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????##########??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# [ " /#??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# *k "#????????????? ????? | | ????????????????????# %=[/=/ #????????????? ????? | | ????????????????????# =%*!!!=#????????????? ????? | | ????????????????????# %ig!g*%#????????????? ????? | | ??????????????# ????#+###@####????????????? ????? | | ??????????????# ### *%g=##############?? ????? | | ????????????# # k%[# != #?? ????? | | ???????????# u h *==#* != """ #?# #???? | | ???????????# # = + """ #?# #???? | | ??????????????# # [ """ #?# #???? | | ??????????????# *k=# #?# #???? | | ??????????????# %[ # ##########+#?# #???? | | ??????????????# % ^##????????# #?# #???? | | ???????????? ! % ??????????# #?# #???? | | ???????????? !%= #?????????# #?# #???? | | ????????????? = ^#??######## #?# #???? | | ????????????? k u #??# # ### ##??? | | ?????????????? ##;u###+###??# #% =[ #??? | | ?????????????? # #! ??????# ]/!**! #??? | | ??????????????? #### ??????# %#[== #??? | | ????????????????????# """??????# ![ ##??? | | ????????????????????# """??????# # #???? | | ????????????????????#??????????######+# #???? | | ????????????????????????????????### # #???? | | ????????????????????????????????# # #???? | | ????????????????????????????????# # #???? | | ????????????????????????????????# # #???? | | ????????????????????????????????#== # #####+#???? | | ????????????????????????????????#== # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 37% | -9/Materials Hpw. Shotgun | 62% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearExpertLog Manual? 0 Play Time 01:01:53 Cumulative 30.6 hours Start 2026.01.04 @ 22:48:45 End 2026.01.05 @ 00:11:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b8f7917-8b0f-45a5-a729-e9772c69433d