Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.18 @ 15:20:25 // Halloween2020/ForbiddenLore Player: Deep Beef Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2625) 2625 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 5882 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 175/175 System Corruption 25% Temperature Cool (6) Movement Hovering (112) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Gravmag System Gravmag System Gravmag System > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer Recoil Stabilizer Shock Absorption System > --- WEAPON (2) ------- Arc Projector Gauss Rifle > --- INVENTORY (16) --- Light Angular Momentum Engine Medium Treads Medium Treads Advanced Visual Processing Unit Enhanced Optical Array Target Analyzer Core Analyzer Force Booster Improved Shield Generator Recalibrator Shock Rifle Shock Rifle Remote Datajack Remote Datajack Spear Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer Shock Absorption System Component Analysis Suite > --- WEAPON ----------- Arc Projector Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Medium Treads Advanced Visual Processing Unit Target Analyzer Force Booster Improved Shield Generator Recalibrator Shock Rifle Shock Rifle Remote Datajack Remote Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 1 1 . . Weapon . | . . . . . . . Parts Attached 112 | 6 6 17 16 4 3 60 Power 17 | 1 1 2 4 . . 9 Engine 9 | 1 1 . 3 . . 4 Core 8 | . . 2 1 . . 5 Reactor . | . . . . . . . Propulsion 23 | 2 1 5 2 1 1 11 Treads 6 | . . . 2 1 1 2 Leg 11 | 2 1 3 . . . 5 Wheel 2 | . . 2 . . . . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Utility 37 | 1 2 4 3 2 2 23 Device 14 | . . . 1 1 . 12 Storage 5 | 1 1 . . . . 3 Processor 5 | . . 2 . . . 3 Hackware 1 | . . . . . . 1 Protection 12 | . 1 2 2 1 2 4 Artifact . | . . . . . . . Weapon 35 | 2 2 6 7 1 . 17 Energy Gun 11 | 1 . 2 . 1 . 7 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 3 | 1 . . . . . 2 Ballistic Cannon 10 | . 2 4 4 . . . Launcher . | . . . . . . . Special Weapon 3 | . . . . . . 3 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . 1 1 2 . 6 25 Power 5 | . . . 1 . . 4 Propulsion 7 | . . . . . 3 4 Utility 13 | . . 1 . . 2 10 Weapon 10 | . 1 . 1 . 1 7 Highest Loss Streak 5 | . 1 1 2 . 5 4 Average Slot Usage (%) 86 | . 86 99 98 91 46 63 Engine 5 | . 14 . 7 7 3 2 Core 6 | . . 10 9 . . 4 Treads 4 | . . . 13 23 11 1 Leg 9 | . 28 11 . . . 5 Wheel 4 | . . 10 4 . . . Device 6 | . . . 8 14 5 15 Storage 9 | . 14 11 9 7 5 6 Processor 12 | . . 21 18 15 13 6 Protection 7 | . 3 11 9 7 2 4 Energy Gun 3 | . 4 4 1 3 2 4 Energy Cannon 1 | . . . 7 . . . Ballistic Cannon 10 | . 19 17 9 11 2 . Naked Turns 4 | . . . . . . 4 Heaviest Build 65 | 13 32 37 50 46 43 65 Greatest Support 66 | 20 20 24 44 66 66 40 Greatest Overweight (x) 14 | 2 2 2 2 . 3 14 Average Overweight (x) 1 | 1 1 1 1 . . 1 Largest Inventory Capacity 16 | 6 12 10 10 10 10 16 Average Capacity 9 | 4 9 10 10 10 8 8 Most Carried 15 | 4 10 10 10 10 10 15 Average Carried 8 | 3 8 9 9 9 8 6 Final Capacity 16 | 6 10 10 10 10 4 16 Final Carried 15 | 1 10 10 10 10 4 15 Class Distribution -------------------- 81% | Mutant 11% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2427 | 211 207 558 518 18 . 915 Remotely . | . . . . . . . Salvage Created 2415 | . 333 625 465 54 . 938 Parts 166 | . 28 58 29 3 . 48 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 70 | . 9 27 15 2 . 17 Melee 9 | . . . . . . 9 Guns 15 | . 4 4 . 1 . 6 Cannons 38 | . 3 23 11 1 . . AOE 5 | . 2 . 3 . . . Classes Destroyed 12 | . 5 3 2 1 . 1 Worker 2 | . 1 . . . . 1 Builder 4 | . 1 1 1 . . 1 Tunneler 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Operator 4 | . . 1 2 1 . . Watcher 9 | . 3 5 1 . . . Swarmer 25 | . 3 14 7 . . 1 Grunt 24 | . 6 3 5 . . 10 Brawler 3 | . . 1 . . . 2 Sentry 14 | . . 9 3 1 . 1 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . . 3 Best Kill Streak 5 | . 5 5 4 1 . 2 Combat Bots Only 5 | . 4 5 4 1 . 2 Max Kills in Single Turn 3 | . 3 2 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 5693 | . 287 867 758 252 194 3335 Core 968 | . 66 132 66 30 66 608 Absorbed by Shields 12 | . . . . . . 12 Core Remaining (%) 82 | 100 73 67 88 . . . Volleys Fired 245 | . 26 77 41 15 . 86 Largest 2 | . 2 2 2 2 . 2 Hottest 117 | . 79 95 111 117 . 110 Shots Fired 427 | . 48 154 79 30 . 116 Gun 160 | . 24 12 6 12 . 106 Cannon 257 | . 24 142 73 18 . . Launcher . | . . . . . . . Special 10 | . . . . . . 10 Kinetic 253 | . 28 142 45 18 . 20 Thermal 23 | . . 11 . 12 . . Explosive . | . . . . . . . Electromagnetic 141 | . 20 1 34 . . 86 Robot Hit Streak 31 | . 13 21 31 24 . 25 Robot Miss Streak 2 | . 2 2 1 1 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 391 | . 35 115 69 25 . 147 Core Hits 132 | . 16 36 24 7 . 49 Critical Hits 4 | . . 2 2 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . 2 2 . . . Melee Attacks 45 | . . . 2 . . 43 Impact 17 | . . . . . . 17 Slashing 26 | . . . . . . 26 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7847 | . 726 2125 2011 530 . 2455 Guns 1297 | . 238 174 65 189 . 631 Cannons 4348 | . 381 1951 1675 341 . . Explosions 439 | . 107 . 271 . . 61 Melee 1763 | . . . . . . 1763 Ramming . | . . . . . . . Kinetic 3951 | . 408 1951 981 341 . 270 Thermal 784 | . 107 156 271 189 . 61 Explosive . | . . . . . . . Electromagnetic 1349 | . 211 18 759 . . 361 Impact 468 | . . . . . . 468 Slashing 1295 | . . . . . . 1295 Piercing . | . . . . . . . Highest Corruption 25 | . . . . . 12 25 Average Corruption 20 | . . . . . 6 21 Corruption Purged . | . . . . . . . Effects 149 | . . . . . 5 144 Message Errors 21 | . . . . . 3 18 Matter Fused 18 | . . . . . . 18 Heat Flow Errors 13 | . . . . . 1 12 Energy Discharges 14 | . . . . . . 14 Parts Rejected 4 | . . . . . . 4 Data Loss (minor) 20 | . . . . . 1 19 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 21 | . . . . . . 21 Targeting Errors 32 | . . . . . . 32 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 469 | . 15 37 107 19 . 291 Projectiles 146 | . 15 37 75 19 . . Explosions 32 | . . . 32 . . . Melee 291 | . . . . . . 291 Knockbacks 22 | . 7 7 6 1 . 1 Impact 1 | . . . . . . 1 Kinetic 20 | . 7 6 6 1 . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 186 | . 19 . 124 . . 43 Shots 6 | . 1 . 4 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 444 | . 364 427 16 7 204 444 Average Temperature 135 | . 157 118 7 4 105 165 Received Heat Transfer 1941 | . 150 207 297 84 . 1203 Effects 23 | . 1 3 . . . 19 Shutdowns 5 | . . 2 . . . 3 Energy Bleed 4 | . . 1 . . . 3 Interference 8 | . . . . . . 8 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . 1 . . . . 1 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 6 | . . . 1 . . 5 Impact Corruptions 3 | . . . . . . 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1103 | . 50 333 300 370 . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 1 . 5 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 415 | . 164 415 227 149 58 185 Initial 52 | . . . 24 52 43 . Average 95 | . 59 170 79 83 20 48 Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 85 | 100 100 55 97 100 100 100 Level 1 13 | . . 42 2 . . . Level 2 . | . . 1 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 1 2 1 . 9 Investigation 3 | . . 1 1 . . 1 Extermination 4 | . . . . . . 4 Reinforcement 3 | . . . 1 1 . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 3 | . . 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 12 45 26 3 6 35 Peak Tracking Total 6 | . 5 6 4 1 6 5 Tactical Retreats 20 | . 1 3 3 . . 13 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . 2 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed 8 | . 2 6 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 5 | . . 2 2 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 28 | . 5 13 6 2 . 2 Terminals 21 | . 5 11 5 . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . 2 1 . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 84 | . 15 45 18 2 . 4 Successful 56 | . 10 31 13 1 . 1 Failed 28 | . 5 14 5 1 . 3 Catastrophic 2 | . . . . 1 . 1 Database Lockouts . | . . . . . . . Manual 11 | . 3 5 1 1 . 1 Terminals 64 | . 15 35 14 . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 14 | . . 10 4 . . . Garrison Access 3 | . . . . 1 . 2 Terminal Hacks 36 | . 9 19 8 . . . Record 2 | . . 2 . . . . Robot Analysis 3 | . 2 1 . . . . Prototype ID Bank 3 | . . 2 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 4 | . 2 2 . . . . Scanalyzer Index 1 | . . 1 . . . . Locate Traps 6 | . 2 3 1 . . . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 2 | . 1 1 . . . . Surveillance Status 1 | . . 1 . . . . Reinforcement Status 2 | . . 1 1 . . . Recall Investigation 1 | . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 8 | . 1 4 3 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 14 | . . 10 4 . . . Insert Component 6 | . . 4 2 . . . Analyze 8 | . . 6 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 2 1 . . . Terminals 4 | . 1 2 1 . . . Assimilate 4 | . 1 2 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 22 | . 4 10 6 1 . 1 Full Trace Events 4 | . 1 . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 4 2 . . . Parts Built 2 | . . . . . . 2 Matter 212 | . . . . . . 212 Time 106 | . . . . . . 106 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . 4 2 . . . Part Schematics Acquired 6 | . . 4 2 . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 7491 | 59 1196 2362 1405 324 154 1991 Spaces Moved 4550 | 42 699 1613 829 186 137 1044 Core 467 | 36 . . . . 56 375 Treads 900 | . . . 559 186 81 74 Legs 1760 | 6 699 683 . . . 372 Wheels 1200 | . . 930 270 . . . Hover 223 | . . . . . . 223 Flight . | . . . . . . . Fastest Speed 50 | 50 120 100 100 145 50 50 Average Speed 134 | 115 151 121 144 145 110 139 Slowest Speed 750 | 150 180 150 185 145 200 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 86 97 51 6 97 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . 5 2 31 2 . 8 Melee . | . . . . . . . Projectile 10 | . 2 2 4 2 . . AOE 38 | . 3 . 27 . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 5409 | 51 789 1869 957 212 139 1392 Wait 292 | . 36 135 50 . . 71 Move 4545 | 41 698 1612 828 186 136 1044 Hop . | . . . . . . . Pick Up 99 | 4 17 11 8 4 . 55 Fast Attach 28 | 3 . 6 5 1 3 10 Attach 53 | 3 3 2 3 2 . 40 Detach 2 | . . . . . . 2 Swap 31 | . 3 9 8 1 . 10 Drop 52 | . 6 17 12 3 . 14 Fire 245 | . 26 77 41 15 . 86 Melee 45 | . . . 2 . . 43 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 505 | -10/Materials | Identified exit to Mines 856 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Discovered new exit (range 10) 1187 | -10/Materials | Discovered new exit (range 15) 1256 | -10/Materials | Entered another Materials area 1256 | -9/Materials | Evolved 2 slots: Utility x2 1395 | -9/Materials | Discovered new exit (range 16) 2026 | -9/Materials | Discovered new exit (range 18) 2128 | -9/Materials | Discovered new exit (range 11) 2604 | -9/Materials | Discovered new exit (range 11) 3023 | -9/Materials | Discovered new exit (range 5) 3119 | -9/Materials | Discovered new exit (range 12) 3618 | -9/Materials | Entered another Materials area 3618 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4917 | -8/Materials | Discovered new exit (range 18) 5023 | -8/Materials | Entered Factory 5023 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5085 | -7/Factory | Discovered new exit (range 18) 5347 | -7/Factory | Sucked down chute 5347 | -7/Factory | Entered Waste 5362 | -7/Waste | EMP discharged 5374 | -7/Waste | Spotted C-40 Crusher 5390 | -7/Waste | Spotted C-40 Crusher 5394 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5397 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5405 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5414 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5445 | -7/Waste | Lost 5 parts (2n2u1w) 5452 | -7/Waste | Spotted C-40 Crusher 5458 | -7/Waste | Spotted C-40 Crusher 5462 | -7/Waste | EMP discharged 5462 | -7/Waste | System corruption reached 10% 5466 | -7/Waste | Spotted C-40 Crusher 5467 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5473 | -7/Waste | Spotted C-40 Crusher 5487 | -7/Waste | Discovered new exit (range 10) 5494 | -7/Waste | Found Broken Imp. Powered Armor 5501 | -7/Waste | Entered Factory 5831 | -7/Factory | Build established: Hacker-Mutant 5951 | -7/Factory | Lost 4 parts (4u) 6178 | -7/Factory | Core integrity fell below 50% 6269 | -7/Factory | Build established: Mutant 6424 | -7/Factory | Fabricated Imp. Coolant Injector? 6445 | -7/Factory | Garrison activated, responded to threat 6656 | -7/Factory | Core integrity fell below 20% 6692 | -7/Factory | Lost 4 parts (1p1n1u1w) 6968 | -7/Factory | Lost 3 parts (2n1w) 7087 | -7/Factory | Build established: Scavenger-Mutant 7170 | -7/Factory | Lost 3 parts (1p1u1w) 7492 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- System corrupted: Heat flow error (+264). Dropped Aluminum Leg. System corrupted: Energy discharge (-43). Acquired Gauss Rifle. Acquired Med. Treads. System corrupted: Component data lost. System corrupted: Substantial component data lost. Acquired Recoil Stabilizer. System corrupted: Component data lost. Dropped Component Analysis Suite. System corrupted: Energy discharge (-43). Acquired Spear. Acquired Core Analyzer. System corrupted: Matter fused (-7). Acquired Enh. Optical Array. System corrupted: Component data lost. 0AUOZGO#=5F=WLWXGMDX8H%L2UUW HU64: H1OEZ%H VM%4CGVB62&Z System corrupted: Matter fused (-5). ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. Map ----- +----------------------------------------------------+ | #????????????????????# ^ #???# | | +????????????????????# ####???? | | #????????#???????????# #??????? | | #############??????? #???????????# #??????? | | ???????????????????? #???????????# #??????? | | ##################?? #???????????# #??????? | | ### #???????????# ??????? | | ^ +???????????# ??????? | | #???+#??????# ??????? | | """ """ """ """ ###? ??????? ??????? | | """ """ """ """ ?? ????????????##????????? | | """ """ """ """ #????? ??????????????????????? | | #?????Y#??????????????????????? | | #????? #??????????????????????? | | #??### ###????????????????????? | | ############### #??# #????????????????????? | | #?# ####+##### ##???????????????????? | | ### # #? = ????????????????????? | | # # """" #? #????????????????????? | | # # """" #? #????????????????????? | | + # """" #?# #?????????????????????? | | # ! # """" #?# #?????????????????????? | | # # """" ### #?????????????????????? | | #### + """" / ######????????????????? | | ############## ### ?????????? | | #??#########?##@##########?????????????? | | #???????????? ?????????????????????? | | #?????????? """"""""???????????????????? | | #????????# ?????????????????? | | #????????# """"""""" #????????????????? | | ###########????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 80 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 50 Resistance: TH 30 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Force Boost 3 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed SingularityDerelictConverter Manual? 0 Play Time 01:29:48 Cumulative 71.2 hours Start 2020.11.18 @ 13:07:39 End 2020.11.18 @ 15:20:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 79 Rogue 72 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 25015670-161e-42f6-ac23-bf2c15e076c6