Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 12:33:17 Player: Julie Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1997) 1997 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1706) 1706 TOTAL SCORE: 8363 Bonus ------- High Alert Combat Kills 486 Follower Combat Kills 1107 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -987 Cogmind --------- Core Integrity 0/1000 Matter 111/300 Energy 271/500 System Corruption 8% Temperature Danger (452) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Energy Well Advanced Target Analyzer Graphene Brace Experimental System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Nuclear Core Neutrino Core Neutrino Core Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer Improved Reaction Control System Improved Focal Shield Improved Dynamic Insulation System Tesla Rifle Wave Gun Wave Gun Smartbomb Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Target Analyzer Improved Core Shielding Graphene Brace Experimental System Shield > --- WEAPON ----------- Tesla Rifle Wave Gun Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Light Neutrino Core Micro Fission Core Small Storage Unit Energy Well Experimental Targeting Computer Experimental Targeting Computer Improved Weapon Shielding Insulated Plating Improved Focal Shield Improved Focal Shield Improved Focal Shield Improved Dynamic Insulation System Advanced System Restoration Module Tesla Rifle Wave Gun Disruptor Cannon Heavy Phase Cannon KE Penetrator [Rating: 105] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Target Analyzer Hackware Experimental System Shield Protection Makeshift Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Wave Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 . . . 1 . 1 Utility 5 | . . 1 . . . 3 . 1 Weapon 1 | . . . . . . 1 . . Parts Attached 103 | 7 4 11 2 5 3 9 11 51 Power 13 | 2 1 . . 1 1 1 . 7 Engine 7 | 2 1 . . 1 1 . . 2 Core 6 | . . . . . . 1 . 5 Reactor . | . . . . . . . . . Propulsion 23 | 2 . 3 . 1 2 . 5 10 Treads 18 | . . . . 1 2 . 5 10 Leg 5 | 2 . 3 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 2 5 1 1 . 6 2 12 Device 10 | . . 1 1 . . 1 1 6 Storage 5 | 1 . . . . . . 1 3 Processor 6 | . 1 1 . . . 3 . 1 Hackware 1 | . . . . . . 1 . . Protection 8 | . 1 3 . 1 . 1 . 2 Artifact . | . . . . . . . . . Weapon 37 | 2 1 3 1 2 . 2 4 22 Energy Gun 11 | . . . . . . . . 11 Energy Cannon 14 | . . 1 . . . . 3 10 Ballistic Gun 11 | 2 1 1 1 2 . 2 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . 4 1 7 Corrupted Parts 2 | . . . . . 1 . . 1 System Corruption 7 | . . . . . 1 . . 6 Parts Lost 39 | . . 2 6 . 1 . . 30 Power 5 | . . . 1 . . . . 4 Propulsion 13 | . . 1 3 . . . . 9 Utility 9 | . . . 1 . 1 . . 7 Weapon 12 | . . 1 1 . . . . 10 Highest Loss Streak 14 | . . 1 6 . 1 . . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 95 99 61 76 86 84 97 96 Engine 10 | . 14 11 4 11 11 6 6 8 Treads 15 | . . . . 10 20 13 24 26 Leg 3 | . 28 32 6 . . . . . Device 9 | . . 2 16 13 10 . 4 9 Storage 10 | . 14 11 11 11 11 6 6 11 Processor 4 | . 2 12 . . . 19 20 8 Hackware 1 | . . . . . . 6 6 5 Protection 6 | . 7 6 3 8 11 6 1 3 Energy Gun 1 | . . . . . . . . 7 Energy Cannon 3 | . . 2 11 1 . . 5 8 Ballistic Gun 14 | . 28 11 8 20 22 18 14 . Naked Turns . | . . . . . . . . . Heaviest Build 95 | 14 20 27 24 24 27 39 49 95 Greatest Support 150 | 20 20 33 30 20 48 48 120 150 Greatest Overweight (x) 23 | 4 . . 5 7 1 . . 23 Average Overweight (x) . | 1 . . 2 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 20 Average Capacity 10 | 7 8 8 8 8 8 8 6 16 Most Carried 20 | 2 8 8 5 8 8 8 8 20 Average Carried 8 | 1 5 6 4 6 8 6 6 12 Final Capacity 20 | 8 8 8 8 8 8 8 5 20 Final Carried 14 | 2 8 5 4 8 8 8 5 14 Class Distribution -------------------- 44% | Derelict-Mutant 19% | Scavenger-Gunner 19% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 1874 | 230 161 245 39 52 104 . 336 707 Remotely 193 | . . 119 39 35 . . . . Salvage Created 2246 | . 161 235 27 . 143 . 136 1544 Parts 136 | . 14 27 10 . 4 . 4 77 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . 1 14 . . . Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 46 | . 5 8 5 . 2 . 1 25 Guns 18 | . 5 1 . . 2 . 1 9 Cannons 15 | . . 2 1 . . . . 12 AOE 12 | . . 5 4 . . . . 3 Classes Destroyed 14 | . 3 2 1 . 1 . 1 6 Worker 2 | . . . . . . . . 2 Builder 4 | . . 3 . . . . . 1 Tunneler 1 | . . . . . . . . 1 Recycler 1 | . . . . . . . . 1 Watcher 4 | . 1 2 . . . . . 1 Swarmer 21 | . 3 5 4 . 1 . . 8 Grunt 8 | . 2 . . . . . . 6 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . 3 . . 1 . . 5 Demolisher 1 | . . . 1 . . . . . Specialist 1 | . . . . . . . 1 . Hunter 2 | . . . . . . . . 2 Programmer 3 | . . . . . . . . 3 Mutant 2 | . . . . . 1 . 1 . Best Kill Streak 8 | . 4 8 4 . 1 . 1 6 Combat Bots Only 5 | . 4 5 4 . 1 . 1 4 Max Kills in Single Turn 4 | . 1 2 4 . 1 . 1 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 4 . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 386 | . 43 53 12 . 42 . 24 212 Missed 82 | . 13 12 . . 11 . 9 37 Damage Taken 6496 | . 272 511 549 . 450 . 410 4304 Core 1321 | . 30 52 96 . 26 . 111 1006 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 229 | . . 3 . . . . . 226 Regen/Repaired (Parts) 88 | . . . . . . . . 88 Core Remaining (%) 82 | 100 88 . . . 56 . 86 . Volleys Fired 137 | . 16 23 8 1 11 . 13 65 Largest 3 | . 2 2 2 2 2 . 3 3 Hottest 261 | . 40 90 90 61 61 . 76 261 Shots Fired 329 | . 32 42 9 2 22 . 37 185 Gun 212 | . 32 21 . 2 22 . 37 98 Cannon 103 | . . 8 8 . . . . 87 Launcher 14 | . . 13 1 . . . . . Special . | . . . . . . . . . Kinetic 114 | . 32 21 . 2 22 . 37 . Thermal 95 | . . 8 8 . . . . 79 Explosive 14 | . . 13 1 . . . . . Electromagnetic 106 | . . . . . . . . 106 Robot Hit Streak 7 | . 4 7 3 3 5 . 4 7 Robot Miss Streak 7 | . 4 3 1 1 2 . 4 7 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 180 | . 19 15 7 1 13 . 21 104 Core Hits 103 | . 9 19 6 . 4 . 8 57 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 9 | . . . . . 1 . . 8 Burn 1 | . . . . . . . . 1 Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . 1 . . . Corrupt 6 | . . . . . . . . 6 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5608 | . 249 671 333 15 271 . 531 3538 Guns 2317 | . 249 150 . 15 271 . 531 1101 Cannons 1809 | . . 68 140 . . . . 1601 Explosions 1472 | . . 453 193 . . . . 826 Melee . | . . . . . . . . . Ramming 10 | . . . . . . . . 10 Kinetic 1216 | . 249 150 . 15 271 . 531 . Thermal 2090 | . . 68 140 . . . . 1882 Explosive 1053 | . . 453 193 . . . . 407 Electromagnetic 1239 | . . . . . . . . 1239 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . 1 1 1 2 . . 10 Average Corruption 1 | . . 1 1 1 1 . . 2 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 15 | . . 1 1 2 1 . . 10 Message Errors 4 | . . . . 1 . . . 3 Matter Fused 3 | . . . 1 . 1 . . 1 Heat Flow Errors 2 | . . . . 1 . . . 1 Energy Discharges 2 | . . 1 . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . 44 9 . . . . 69 Projectiles 24 | . . . 1 . . . . 23 Explosions 98 | . . 44 8 . . . . 46 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 397 | . . 35 30 . . . . 332 Shots 9 | . . 3 1 . . . . 5 Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 939 | . 12 250 155 240 88 . 552 939 Average Temperature 213 | . 6 93 64 105 40 . 202 278 Received Heat Transfer 597 | . 54 156 . . 72 . . 315 Effects 88 | . . . . . . . 7 81 Shutdowns 22 | . . . . . . . 3 19 Energy Bleed 10 | . . . . . . . 2 8 Interference 5 | . . . . . . . . 5 Matter Decay 10 | . . . . . . . 1 9 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 11 | . . . . . . . 1 10 Damage (major) 23 | . . . . . . . . 23 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . . . . . . 5 Heat Transferred 1370 | . . 111 222 . . . . 1037 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 1035 | . 157 458 192 . . 57 402 1035 Initial 210 | . . 66 100 . . 52 39 210 Average 357 | . 92 173 177 . . 53 313 513 Maximum Alert Level 3 | . . 2 . . . . 2 3 Low Security (%) 49 | 100 100 68 100 . . 100 15 30 Level 1 18 | . . 23 . . . . 55 19 Level 2 6 | . . 8 . . . . 29 4 Level 3 25 | . . . . . . . . 45 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 15 | . . . . . . . 2 13 Investigation 1 | . . . . . . . . 1 Extermination 4 | . . . . . . . . 4 Reinforcement 7 | . . . . . . . 2 5 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 8 14 2 1 10 . 5 44 Peak Tracking Total 6 | . 4 6 2 1 4 . 2 6 Tactical Retreats 4 | . 1 1 . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 4 | . . 1 . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 12 | . . 2 . . . . . 10 Max in Single Turn 5 | . . 1 . . . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 8 | . 3 . . . . 3 . 2 Terminals 3 | . 2 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 4 | . 1 . . . . 2 . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . 4 . . . . 6 . 3 Successful 10 | . 4 . . . . 3 . 3 Failed 3 | . . . . . . 3 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . . . . . . 4 . 8 Terminals 3 | . 2 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 8 | . 2 . . . . 5 . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 2 . . . . 1 . . Open DSF 1 | . . . . . . 1 . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 5 | . 2 . . . . 2 . 1 Report Inventory 4 | . 1 . . . . 2 . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 50 | . . . . . . . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled 1 | . . . . . . . . 1 Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 9 | . . . . 4 . 2 . 3 Largest Group 4 | . . . . 4 4 4 4 4 Highest-Rated Group 272 | . . . . 153 153 270 270 272 Highest-Rated Ally 106 | . . . . 41 41 96 96 106 Zionite Dispatches 3 | . . . . . . . . 3 Hero 1 | . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 106 | . . . . 3 21 . 30 52 Total Damage 3946 | . . . . 10 871 . 991 2074 Kills 35 | . . . . . 9 . 9 17 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches 1 | . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 14 | . . . . . . . . 14 Garrisons 1 | . . . . . . . . 1 Patrols 1 | . . . . . . . . 1 Reinforcements 2 | . . . . . . . . 2 Guards 10 | . . . . . . . . 10 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 8046 | 69 350 421 102 3462 861 341 329 2111 Spaces Moved 3752 | 38 222 270 36 1349 460 189 161 1027 Core 84 | 22 . . 19 42 . . . 1 Treads 3143 | . . . . 1307 460 189 161 1026 Legs 525 | 16 222 270 17 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 170 165 165 160 160 Average Speed 192 | 154 120 120 206 254 178 165 160 164 Slowest Speed 1200 | 250 120 120 300 400 250 165 165 1200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 37 30 12 89 61 4 80 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 3 | . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 205 | . . 50 12 . 2 . . 141 Melee . | . . . . . . . . . Projectile 24 | . . . 1 . 2 . . 21 AOE 181 | . . 50 11 . . . . 120 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 4300 | 45 275 329 56 1379 480 222 208 1306 Wait 134 | . 17 10 11 7 2 10 . 77 Move 3744 | 37 221 269 35 1348 459 188 160 1027 Hop . | . . . . . . . . . Pick Up 94 | 1 10 8 . 10 1 8 7 49 Fast Attach 32 | 6 3 . 1 2 3 1 6 10 Attach 50 | . . 7 1 2 . 8 1 31 Detach 20 | . 1 2 . 2 . 3 1 11 Swap 23 | 1 1 4 . 1 . . 4 12 Drop 60 | . 6 6 . 6 3 3 15 21 Fire 137 | . 16 23 8 1 11 . 13 65 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . . . . 3 Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 1 1 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Identified exit to Materials 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Discovered new exit (range 17) 841 | -9/Materials | Entered Mines 842 | -9/Mines | Assembled infested the area 890 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 895 | -9/Mines | Found Prototype Device 895 | -9/Mines | Identified Exp. Sensor Array 911 | -9/Mines | Lost 6 parts (1p3n1u1w) 920 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 943 | -9/Mines | Entered Zion 1151 | -7/Zion | System corruption cleaned by Quarantine Array 1979 | -7/Zion | Imprinted 1981 | -7/Zion | Declared Zion's savior 2041 | -7/Zion | Build established: Derelict-Mutant 2638 | -7/Zion | Found Prototype Hackware 2642 | -7/Zion | Found Prototype Processor 2919 | -7/Zion | Found GAL Module 4339 | -7/Zion | Discovered new exit (range 14) 4354 | -7/Zion | Given the Hacking Drone Bay 4371 | -7/Zion | Given A8's code to call for help 4379 | -7/Zion | Found Prototype Device 4405 | -7/Zion | Entered Proximity Caves 4405 | -6/Proximity Caves | Accompanied by 4 allies 4748 | -6/Proximity Caves | Identified exit to Factory 4766 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5266 | -6/Proximity Caves | Entered Factory 5266 | -6/Factory | Accompanied by 2 allies 5266 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5266 | -6/Factory | Identified Hacking Drone Bay 5267 | -6/Factory | Identified Exp. System Shield 5268 | -6/Factory | Identified Exp. Signal Interpreter 5490 | -6/Factory | Identified exit to DSF 5493 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5499 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5607 | -6/Factory | Entered DSF 5607 | -6/DSF | Accompanied by 4 allies 5613 | -6/DSF | Build established: Gunner 5643 | -6/DSF | Additional patrols routed to DSF 5665 | -6/DSF | Discovered new exit (range 16) 5836 | -6/DSF | Sterilization system engaged 5856 | -6/DSF | Ambient heat levels rising (+10) 5871 | -6/DSF | Ambient heat levels rising (+10) 5886 | -6/DSF | Ambient heat levels rising (+10) 5901 | -6/DSF | Ambient heat levels rising (+10) 5916 | -6/DSF | Ambient heat levels rising (+10) 5931 | -6/DSF | Ambient heat levels rising (+10) 5934 | -6/DSF | Identified exit to Factory 5936 | -6/DSF | Entered Factory 5936 | -5/Factory | Accompanied by 2 allies 5936 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6097 | -5/Factory | Build established: Scavenger-Gunner 6305 | -5/Factory | Repaired Imp. Medium Treads 6446 | -5/Factory | Zion hero teleported in (12-ASH) 6491 | -5/Factory | Build established: Gunner 6788 | -5/Factory | Found Prototype Processor 6790 | -5/Factory | Found Prototype Processor 6868 | -5/Factory | Zion Infowar Resupply teleported in 6875 | -5/Factory | Build established: Scavenger-Gunner 7234 | -5/Factory | Zion Thermal Resupply teleported in 7433 | -5/Factory | Terminal network hard line cut 7453 | -5/Factory | Garrison activated, responded to threat 7540 | -5/Factory | Identified Exp. Targeting Computer (x2) 7871 | -5/Factory | Core integrity fell below 50% 7913 | -5/Factory | Lost 11 parts (1p5n2u3w) 7932 | -5/Factory | System corruption reached 10% 8029 | -5/Factory | Core integrity fell below 20% 8047 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08038_ Overheating: Mic. Fission Core damaged (-9). 08038_ K-01 Serf collects debris. 08038_ Imp. Arc Projector destroyed. 08039_ Overheating: Matter decay (-16). 08040_ Overheating: Mic. Fission Core damaged (-3). 08040_ Mic. Fission Core destroyed. 08041_ Overheating: Matter decay (-31). 08043_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08044_ Overheating: Hcp. Storage Unit damaged (-21). 08044_ Overheating: Mic. Fission Core damaged (-24). 08044_ Overheating: Graphene Brace damaged (-63). 08044_ K-01 Serf collects debris. 08047_ Adv. Target Analyzer broken. 08047_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ???????????????????????# + """ """ #????? | | ???????????????????????# # #???## | | ???????????????????????# = # ##### | | ???????????????????????# %[# + + | | ???????????????????????# *%# ##### | | ???????????????????????#= =###########???# | | ???????????????????????# # #???# | | ????????????????##?# ### # """ #???# | | ????????????????# # # """ #???# | | ????????????????# """ # # """ #???# | | ????????????????# """ # + ||!#???# | | ????????????????# """ # # || #???## | | ????????????????# # # | #????? | | ????????????????# # # #????? | | ????????????????# # ###########????? | | ????????????????# + ##?????????????? | | ????????????#???# !! # T#?????????????? | | ????????????# ??# !! #*! #?????????????? | | ????????????# ?# ! #%! ##?????????????? | | ????????????# ?# #= ######?????????? | | ????????????# # # =|# =#?????????? | | ???????????## ######## !%#! #?????????? | | ???????????# ####### =*# * #?????????? | | ?????# ##### [!p!|!# = #?????????? | | ?????# k [[pm[%+ = #?????????? | | ???????????# @ !u=[k*# != #?????????? | | ???????????# ######## ##[[! #?????????? | | ???????????### ?????????# ## #?????????? | | ????????????????????????# ## #?????????? | | ????????????????????????#/####### ????????? | | ??????????????????????? ????# ???????? | | ????????????????????? ??? ??????? | | ???????????????????# ?? ?????? | | ???????????????????+ #?? ????? | | ???????????????????# #??? #???? | | ???????????????????# +???? #???? | | ???????????????????# #?????+???? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????##############?????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 30 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Defensive Hacking 16 Item Schematics ----------------- Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Fission Core | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Great Axe | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Heroic Deeds I'm Back, Baby! Respectable Loadout The One Use The Force Challenges ------------ None Game ------ Seed RefineryZioniteRecalibrator Manual? 0 Play Time 01:11:37 Cumulative 17.3 hours Start 2024.03.24 @ 11:22:13 End 2024.03.24 @ 12:33:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1f789a4-efdb-4304-9ed6-7fdfef4299f2