Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.01 @ 12:33:13 Player: Tur Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (125) 625 Value Destroyed (3661) 3661 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 7087 Bonus ------- High Alert Combat Kills 21 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 144/300 Energy 95/100 System Corruption 1% Temperature Cool (0) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- Medium Laser Heavy Mace > --- INVENTORY (25) --- Carbon-fiber Leg Improved VTOL Module Improved VTOL Module High-capacity Storage Unit Structural Scanner Weapon Cycler Authchip [R/Combat] Trap Extractor (0/4) Assault Cannon EMP Blaster Rocket Launcher Rocket Launcher Mini Grenade Launcher Missile Launcher Datajack Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Power Shielding Recalibrator > --- WEAPON ----------- Beam Cannon Autogun Gauss Rifle > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Cesium-ion Thruster Improved VTOL Module Improved VTOL Module High-capacity Storage Unit Structural Scanner Weapon Cycler Authchip [R/Combat] Trap Extractor Medium Laser Flak Gun Assault Cannon EMP Blaster Rocket Launcher Rocket Launcher Mini Grenade Launcher Missile Launcher Datajack Improved Datajack Remote Datajack Heavy Mace [Rating: 37] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Improved Power Shielding Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Improved Power Shielding Weapon Autogun Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 64 | 6 15 12 13 14 4 Power 10 | 1 . 5 . 4 . Engine 4 | 1 . 2 . 1 . Core 4 | . . 3 . 1 . Reactor 2 | . . . . 2 . Propulsion 17 | 2 7 2 2 2 2 Treads 3 | 2 1 . . . . Leg 6 | . 2 . 2 2 . Wheel 4 | . 2 2 . . . Hover . | . . . . . . Flight 4 | . 2 . . . 2 Utility 12 | 1 4 1 4 1 1 Device 5 | . 2 . 1 1 1 Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . 1 1 1 . . Artifact . | . . . . . . Weapon 25 | 2 4 4 7 7 1 Energy Gun 4 | 1 3 . . . . Energy Cannon 5 | . 1 . 3 1 . Ballistic Gun 8 | 1 . 3 1 3 . Ballistic Cannon 1 | . . . 1 . . Launcher 4 | . . 1 1 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 1 1 . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . 1 2 4 11 10 Power 7 | . . 1 . 4 2 Propulsion 7 | . . 1 2 2 2 Utility 5 | . . . . 2 3 Weapon 9 | . 1 . 2 3 3 Highest Loss Streak 7 | . 1 2 1 5 7 To Critical Strikes . | . . . . . . Average Backups 14 | 5 11 15 17 15 18 Power . | . . . 1 . . Propulsion 3 | 3 5 3 2 2 2 Utility 4 | . 3 7 4 4 4 Weapon 5 | . 2 4 7 7 7 Tool/Special . | . . . . . . Unused Backups 12 | . 1 2 1 1 7 Power 2 | . 1 . 1 . . Propulsion 3 | . . . . 1 2 Utility 4 | . . 2 . . 2 Weapon 2 | . . . . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 96 | . 99 98 98 92 95 Engine 8 | . 14 12 . 6 8 Core 5 | . . 8 18 2 . Reactor 3 | . . . . 8 8 Treads 5 | . 24 . . . . Leg 10 | . . 10 14 13 12 Wheel 2 | . 2 11 2 . . Flight 1 | . . . . . 5 Device 7 | . 2 . 8 8 15 Storage 10 | . 14 11 9 9 9 Processor 4 | . . . 8 9 1 Protection 9 | . 11 11 9 6 8 Energy Gun 5 | . 13 13 1 . . Energy Cannon 6 | . . . 18 6 8 Ballistic Gun 13 | . 14 18 4 13 17 Ballistic Cannon 1 | . . . . 3 . Launcher 1 | . . 1 1 2 . Peak Build Rating 37 | 6 11 20 31 34 37 Average Rating 22 | 5 8 16 26 30 32 On Entrance 16 | . 6 10 20 31 32 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 115 | 14 52 66 115 115 109 Greatest Support 40 | 40 40 32 32 27 25 Greatest Overweight (x) 17 | 1 12 3 5 10 17 Average Overweight (x) 2 | . . 1 3 5 5 Largest Inventory Capacity 25 | 8 20 20 25 25 25 Average Capacity 21 | 7 19 20 22 25 25 Most Carried 22 | 6 15 20 19 19 22 Average Carried 14 | 5 11 15 17 15 18 Final Capacity 25 | 8 20 20 25 25 25 Final Carried 19 | 6 15 16 19 15 17 Class Distribution -------------------- 31% | Tank 31% | Scavenger-Tank 30% | Mutant 3% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2451 | 206 340 720 518 467 200 Remotely . | . . . . . . Salvage Created 4176 | . 348 1594 823 733 678 Parts 244 | . 28 88 58 38 32 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 109 | . 15 36 21 23 14 Guns 78 | . 14 34 8 11 11 Cannons 21 | . . . 8 10 3 AOE 10 | . 1 2 5 2 . Classes Destroyed 10 | . 3 3 1 3 . Builder 1 | . . . 1 . . Recycler 1 | . . 1 . . . Watcher 14 | . 3 4 4 . 3 Swarmer 42 | . 11 7 10 10 4 Grunt 40 | . 4 21 4 5 6 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 20 | . . 7 7 4 2 Demolisher 1 | . . . . 1 . Hunter 4 | . . . . 2 2 Best Kill Streak 4 | . 3 4 4 4 3 Combat Bots Only 4 | . 3 4 4 4 3 Max Kills in Single Turn 3 | . 2 3 2 2 1 Gunslinging 1 | . 1 1 . . . Exploded 2 | . 1 2 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 577 | . 89 94 115 144 135 Missed 146 | . 22 26 37 31 30 Hits 431 | . 67 68 78 113 105 Melee 2 | . . 2 . . . Projectile 429 | . 67 66 78 113 105 AOE 3 | . . . . 3 . Critical Strikes 22 | . . . 6 11 5 Actively Blocked 1 | . . . . 1 . Damage Taken 4391 | . 587 596 821 1337 1050 Core 794 | . 102 140 174 137 241 Absorbed by Shields . | . . . . . . Redirected to Shielding 223 | . 1 13 92 66 51 Ignored by Resistances 1310 | . 185 183 242 385 315 Regen/Repaired (Parts) 162 | . 49 . . . 113 Core Remaining (%) 74 | 100 59 65 . . . Volleys Fired 252 | . 50 73 49 36 44 Largest 3 | . 2 3 3 3 3 Hottest 189 | . 80 135 189 189 138 Shots Fired 656 | . 97 218 120 98 123 Gun 500 | . 94 213 62 47 84 Cannon 133 | . 3 . 49 42 39 Launcher 23 | . . 5 9 9 . Special . | . . . . . . Kinetic 371 | . 50 123 57 66 75 Thermal 209 | . 47 90 12 12 48 Explosive 16 | . . 5 9 2 . Electromagnetic 60 | . . . 42 18 . Robot Hit Streak 21 | . 7 20 21 21 18 Robot Miss Streak 8 | . 5 8 1 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 13 | . 4 9 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 409 | . 50 126 73 67 93 Core Hits 201 | . 21 65 40 40 35 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . 1 . . . 2 Critical Strikes 12 | . 2 2 3 3 2 Burn 6 | . 1 2 3 . . Destroy 4 | . 1 . . 1 2 Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7981 | . 687 2027 1968 1655 1644 Guns 4928 | . 633 1906 657 575 1157 Cannons 1853 | . 54 . 703 609 487 Explosions 1200 | . . 121 608 471 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3944 | . 378 1031 606 871 1058 Thermal 2356 | . 309 875 394 192 586 Explosive 477 | . . 121 316 40 . Electromagnetic 1204 | . . . 652 552 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . . 11 16 Message Errors 7 | . . . . 3 4 Matter Fused 5 | . . . . 3 2 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 2 2 Data Loss (major) 1 | . . . . . 1 Misfires 3 | . . . . 2 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 135 | . . . 121 . 14 Projectiles 25 | . . . 11 . 14 Explosions 110 | . . . 110 . . Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 175 | . . . 98 77 . Shots 8 | . . . 2 6 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 509 | . 150 509 336 182 500 Average Temperature 93 | . 31 124 68 46 126 Received Heat Transfer 1980 | . 159 264 342 666 549 Effects 21 | . . 17 1 . 3 Shutdowns 7 | . . 5 1 . 1 Energy Bleed 4 | . . 3 . . 1 Interference 3 | . . 2 . . 1 Short Circuit 2 | . . 2 . . . Damage (minor) 2 | . . 2 . . . Damage (major) 3 | . . 3 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 3 5 1 1 1 Heat Transferred 5815 | . 851 2368 881 383 1332 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 3 2 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 3 | . . 1 . 3 1 Low Security (%) 73 | 100 100 94 100 25 54 Level 1 13 | . . 5 . 22 45 Level 2 9 | . . . . 39 . Level 3 3 | . . . . 12 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 952 | . 115 242 151 952 399 Initial 399 | . . 5 12 17 399 Average 147 | . 13 108 43 387 165 Influence Increases 3904 | . 486 1004 762 1045 607 Destroy 0b10 Robot/C 2180 | . 300 720 420 460 280 Destroy 0b10 Robot/NC 85 | . 15 25 30 . 15 Destroy Leader 498 | . 66 198 118 40 76 Successful Hack 43 | . 14 4 10 12 3 Disable Machine 81 | . . 18 27 . 36 Anti-Garrison Action 500 | . . . . 500 . Destroy Structure 187 | . 1 39 127 18 2 Lose Combat Pursuer 330 | . 90 . 30 15 195 Influence Decreases 3844 | . 471 985 765 124 1499 Entered New Map 599 | . . 10 22 14 553 Time Decay 2687 | . 461 805 703 . 718 Lost Part 258 | . 10 20 40 110 78 Purge Threat 300 | . . 150 . . 150 Squads Dispatched 14 | . 2 8 1 . 3 Investigation 8 | . 2 5 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . . 2 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 154 | . 28 44 26 26 30 Peak Tracking Total 6 | . 4 4 4 4 6 Tactical Retreats 22 | . 6 . 2 1 13 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 8 | . 2 3 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 10 | . 1 2 3 . 4 Max in Single Turn 2 | . 1 1 2 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 23 | . 7 7 5 1 3 Terminals 13 | . 5 4 2 1 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . . 1 Recycling Units 3 | . 1 1 1 . . Scanalyzers 3 | . . 1 1 . 1 Garrison Access 1 | . . . 1 . . Total Hacks 69 | . 23 17 17 1 11 Successful 53 | . 19 9 16 1 8 Failed 15 | . 4 8 . . 3 Catastrophic 3 | . 1 2 . . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 27 | . 13 8 3 1 2 Fabricators . | . . . . . . Repair Stations 10 | . 3 2 . . 5 Recycling Units 10 | . 7 2 1 . . Scanalyzers 21 | . . 5 12 . 4 Garrison Access 1 | . . . 1 . . Terminal Hacks 17 | . 9 3 3 1 1 Record 1 | . 1 . . . . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 4 | . 2 . 1 1 . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . . 1 . . 1 Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . . . 1 . . Recall Investigation 2 | . . 1 1 . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 3 . . . 3 Scan Component 4 | . 2 . . . 2 Repair 2 | . 1 . . . 1 Recycling Unit Hacks 9 | . 7 1 1 . . Recycle Component 4 | . 4 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 1 . 1 . . Retrieve Components 1 | . . 1 . . . Scanalyzer 20 | . . 5 11 . 4 Insert Component 2 | . . 1 1 . . Analyze 2 | . . 1 1 . . Retrieve Study 16 | . . 3 9 . 4 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 5 2 1 2 Full Trace Events 6 | . 2 2 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 13 | . . 3 9 . 1 Parts Repaired 2 | . 1 . . . 1 Time 76 | . 32 . . . 44 Parts Recycled 4 | . 4 . . . . Recycled Matter 281 | . 281 . . . . Retrieved Matter 432 | . 387 . 45 . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 324 | . 324 . . . . Structural 324 | . 324 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 10655 | 639 2162 1655 1875 2525 1799 Spaces Moved 3066 | 112 900 756 547 473 278 Core 12 | 12 . . . . . Treads 836 | 100 736 . . . . Legs 1247 | . . 183 372 473 219 Wheels 908 | . 160 573 175 . . Hover . | . . . . . . Flight 63 | . 4 . . . 59 Fastest Speed 50 | 50 115 115 130 320 392 Average Speed 286 | 148 213 167 310 498 495 Slowest Speed 1395 | 160 995 330 455 805 1395 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 9 87 65 39 58 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 181 | . . 35 137 9 . Melee . | . . . . . . Projectile 2 | . . . 1 1 . AOE 179 | . . 35 136 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 4421 | 582 1036 991 630 570 612 Wait 905 | 459 45 110 . 19 272 Move 3061 | 111 899 755 546 472 278 Hop . | . . . . . . Pick Up 78 | 6 19 21 14 9 9 Fast Attach 6 | 6 . . . . . Attach 35 | . 6 6 7 12 4 Detach 1 | . . . 1 . . Swap 41 | . 17 10 7 5 2 Drop 26 | . . 16 5 2 3 Fire 252 | . 50 73 49 36 44 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 15 | . . . . 15 . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: [*Fac] / [*Sto x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 640 | -11/Scrapyard | Entered Materials 641 | -10/Materials | Build established: Mutant 1157 | -10/Materials | Discovered new exit (range 7) 1713 | -10/Materials | Discovered new exit (range 9) 2001 | -10/Materials | Repaired Beam Rifle 2167 | -10/Materials | Discovered new exit (range 16) 2663 | -10/Materials | Discovered new exit (range 16) 2733 | -10/Materials | Discovered new exit (range 15) 2802 | -10/Materials | Entered another Materials area 2802 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 3438 | -9/Materials | Discovered new exit (range 11) 3482 | -9/Materials | Build established: Tank 3954 | -9/Materials | Discovered new exit (range 9) 4216 | -9/Materials | Build established: Scavenger-Tank 4409 | -9/Materials | Discovered new exit (range 14) 4457 | -9/Materials | Entered another Materials area 4457 | -8/Materials | Evolved 2 slots: Utility x2 4586 | -8/Materials | Discovered new exit (range 12) 4603 | -8/Materials | Build established: Tank 4803 | -8/Materials | Discovered new exit (range 13) 5520 | -8/Materials | Central database locked down 5667 | -8/Materials | Discovered new exit (range 3) 6320 | -8/Materials | Identified exit to Garrison 6332 | -8/Materials | Entered Garrison 6448 | -8/Garrison | Lost 5 parts (2p1u2w) 6712 | -8/Garrison | Build established: Scientist-Gunner 6733 | -8/Garrison | Triggered checkpoint 6782 | -8/Garrison | Triggered checkpoint 6936 | -8/Garrison | Triggered checkpoint 6953 | -8/Garrison | Core integrity fell below 50% 6990 | -8/Garrison | Lost 3 parts (2p1u) 7246 | -8/Garrison | Discovered new exit (range 10) 7309 | -8/Garrison | Build established: Scavenger-Tank 7402 | -8/Garrison | Triggered checkpoint 8146 | -8/Garrison | Triggered checkpoint 8522 | -8/Garrison | Triggered checkpoint 8626 | -8/Garrison | Installed Relay Interface Framework 8794 | -8/Garrison | Discovered new exit (range 15) 8857 | -8/Garrison | Entered Materials 9153 | -8/Materials | Garrison activated, responded to threat 9995 | -8/Materials | Repaired Gauss Rifle 10345 | -8/Materials | Build established: Tank 10581 | -8/Materials | Lost 7 parts (2p1n3u1w) 10599 | -8/Materials | Core integrity fell below 20% 10656 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Slug penetrates Y-45 Defender. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. K-01 Serf collects debris. Beam Cannon+ destroyed. Terminal disabled. K-01 Serf cleans the Atomic Centrifuge. K-01 Serf collects debris. Slug penetrates Y-45 Defender. K-01 Serf cleans the Atomic Centrifuge. Critical hit (Burn: +37). K-01 Serf collects debris. Slug penetrates Y-45 Defender. K-01 Serf collects debris. Gauss Rifle destroyed. K-01 Serf collects debris. Cesium-ion Thruster destroyed. K-01 Serf collects debris. Flight Unit melted. S-10 Pest destroyed. 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T" """ #??????????????????????? | | """ !! % #??????????????????????? | | """ + "????????????????????? | | "" k"" % #??????????????????????? | | """ #??????????????????????? | | """ #??????????????????????? | | % #??????????????????????? | | ???????????????????????? | | ################ "" u???????????????????????? | | ???????????????# ""u ???????????????????????? | | ???????????????# "" #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ??###########??# #??????????????????????? | | ??# #??# !! #??????????????????????? | | ??# """ """ #??# ! #??????????????????????? | | ??# """ """ #??# % #??????????????????????? | | ??# """ """ #??# #??????????????????????? | | ??# #??# """" #??????????????????????? | | ??# ! #??# """ #??????????????????????? | | ??# #??# """ #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 30 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 34% | -10/Materials Gauss Rifle | 19% | -8/Materials Studied --------- Autogun | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Beam Cannon | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked EMP Blaster | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Med. Laser | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Join The Dark Side Novice Programmer Overwhelming Safety First That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed StormGhostShield Manual? 0 Play Time 01:08:53 Cumulative 32.7 hours Start 2026.08.01 @ 11:13:17 End 2026.08.01 @ 12:33:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 2 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e0b1b289-0a80-48e4-a585-2df0d1803b03