Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 21:10:29 Player: Minty Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (207) 1035 Value Destroyed (6631) 6631 Prototype IDs (56) 1120 Alien Tech Used (6) 1200 Bonus (6468) 6468 TOTAL SCORE: 23654 Bonus ------- High Alert Combat Kills 603 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -135 Cogmind --------- Core Integrity 0/1450 Matter 230/300 Energy 98/100 System Corruption 45% Temperature Cool (0) Movement Hovering (260) Ox2 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Linear Gravjet > --- UTILITY (13) ----- High-capacity Storage Unit Advanced Visual Processing Unit IFF Parser Graphene Brace Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Mini Fusion Reactor Advanced Weight Redist. System Long-range Terrain Scanner Experimental EM Shield Advanced Hacking Suite Transdimensional Reconstructor High-powered Transdimensional Reconstructor Heavy Shock Bomb Launcher Fusion Bomb Launcher Sigix Terminator (1) Core Stripper Sigix Containment Pod Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Improved Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter Centrium Medium Armor Plating Graphene Brace Experimental EM Shield Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Compact HERF Cannon > --- INVENTORY -------- High-capacity Storage Unit Improved Target Analyzer Helical Railgun Tiamat Missile Launcher Fusion Bomb Launcher [Rating: 158] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Slots Evolved 16 | . . . 2 . 2 2 2 2 2 . . . . 2 2 . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . 2 . . . . . . . . Utility 11 | . . . 1 . 1 1 2 . 2 . . . . 2 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 265 | . 12 . 21 2 29 18 11 25 26 8 8 21 . 13 54 17 Power 38 | . 1 . 3 1 3 7 2 3 4 1 . 2 . 2 8 1 Engine 21 | . 1 . 3 1 2 3 1 2 3 1 . 1 . 1 2 . Core 7 | . . . . . 1 4 1 1 . . . . . . . . Reactor 10 | . . . . . . . . . 1 . . 1 . 1 6 1 Propulsion 70 | . 7 . 6 . 7 5 1 11 9 1 2 6 . 1 7 7 Treads 30 | . 7 . 6 . 5 . . 3 4 1 1 . . . . 3 Leg 2 | . . . . . . . . . . . . . . . . 2 Wheel 11 | . . . . . . . . 5 5 . 1 . . . . . Hover 20 | . . . . . 2 5 1 3 . . . 6 . 1 1 1 Flight 7 | . . . . . . . . . . . . . . . 6 1 Utility 82 | . 2 . 4 . 8 5 5 3 11 4 . 5 . 4 25 6 Device 31 | . 1 . 1 . 3 3 1 1 4 . . 3 . 3 8 3 Storage 5 | . 1 . 1 . 1 . 1 . . . . . . . . 1 Processor 24 | . . . 1 . 2 2 1 2 1 2 . 1 . . 12 . Hackware 12 | . . . 1 . 2 . 2 . 4 . . . . . 3 . Protection 9 | . . . . . . . . . 2 2 . 1 . 1 2 1 Artifact 1 | . . . . . . . . . . . . . . . . 1 Weapon 75 | . 2 . 8 1 11 1 3 8 2 2 6 8 . 6 14 3 Energy Gun 18 | . . . 7 1 2 . 1 . . . . 4 . . 2 1 Energy Cannon 6 | . . . . . . . 1 2 2 . . . . . 1 . Ballistic Gun 10 | . 2 . 1 . 5 1 . . . . . . . . 1 . Ballistic Cannon 14 | . . . . . 3 . . 1 . . 3 . . 4 3 . Launcher 13 | . . . . . 1 . 1 3 . 1 1 1 . 1 3 1 Special Weapon 8 | . . . . . . . . 1 . . 2 2 . . 3 . Impact Weapon 2 | . . . . . . . . 1 . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 2 . . 1 2 1 . . 1 9 . 3 14 2 Corrupted Parts 7 | . . . . 1 . . . 2 . 1 . . . . . 3 System Corruption 48 | . . . . 2 . . . 11 . 9 . . . . . 26 Parts Lost 92 | . . . 4 2 5 3 2 15 17 . 8 . . . 17 19 Power 17 | . . . 2 . . 2 1 3 3 . 1 . . . 3 2 Propulsion 29 | . . . 2 . . 1 1 8 6 . 2 . . . 4 5 Utility 32 | . . . . . 3 . . 3 6 . 2 . . . 9 9 Weapon 14 | . . . . 2 2 . . 1 2 . 3 . . . 1 3 Highest Loss Streak 9 | . . . 2 2 2 1 1 9 8 . 4 . . . 6 6 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . Average Backups 7 | . 9 10 9 6 9 5 11 13 10 4 3 3 4 4 4 8 Power . | . . 1 . . . . . . . . . . . . . . Propulsion 1 | . 2 2 . 1 3 . 1 . . . . . . . . . Utility 2 | . 2 3 3 4 3 2 2 5 4 1 1 . . . 1 3 Weapon 3 | . 3 4 3 1 1 1 6 6 5 3 1 2 4 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 31 | . 6 . 5 1 5 2 3 1 1 . . 1 . . 2 4 Power 3 | . 2 . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 14 | . 2 . 1 . 3 1 3 . 1 . . 1 . . 1 1 Weapon 9 | . 2 . 4 . . . . 1 . . . . . . 1 1 Tool/Special 3 | . . . . . . 1 . . . . . . . . . 2 Average Slot Usage (%) 84 | . 99 100 99 99 97 96 86 82 74 49 65 82 100 91 74 65 Engine 6 | . 14 14 10 11 15 5 . 2 1 1 1 4 5 4 1 . Core 2 | . . . . . 2 7 12 6 1 . . . . . . . Reactor 1 | . . . . . . . . . . 2 4 4 5 4 4 6 Treads 9 | . 26 28 21 22 17 . . 4 5 2 5 . . . . 4 Wheel 1 | . . . . . . . . 9 10 . . . . . . . Hover 6 | . . . . . . 22 20 9 . . . 19 26 19 8 2 Device 12 | . 13 14 3 11 9 14 18 9 9 10 10 11 15 19 16 11 Storage 5 | . 14 14 11 11 9 . 4 5 4 . . . . . . 3 Processor 12 | . . . 10 11 9 13 13 17 10 17 20 16 21 19 21 11 Hackware 7 | . . . 7 . 6 7 9 4 11 10 10 10 10 9 7 14 Energy Gun 4 | . . . 25 32 9 . . . . . . 5 10 7 . . Ballistic Gun 7 | . 27 28 6 . 7 22 5 . . . . . . . . 1 Ballistic Cannon 1 | . . . . . 8 . . . . . 6 . . . 3 . Peak Build Rating 158 | . 11 11 21 18 41 51 59 66 88 65 82 119 119 137 158 149 Average Rating 58 | . 10 11 19 17 26 42 51 54 63 48 63 81 119 129 120 106 On Entrance 53 | 6 6 11 11 18 18 39 51 49 52 30 64 39 119 119 129 144 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 86 | 14 23 23 28 26 38 25 43 67 71 33 57 42 40 46 63 86 Greatest Support 167 | 20 40 40 40 40 40 27 36 56 167 28 56 50 50 54 58 99 Greatest Overweight (x) 11 | . . . 1 . 1 1 1 7 3 7 11 4 . . 5 3 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 10 10 10 15 15 15 5 5 5 5 5 5 20 Average Capacity 9 | . 9 10 10 10 10 5 12 15 14 5 5 5 5 5 5 16 Most Carried 15 | . 10 10 10 8 10 10 15 15 15 5 5 5 5 5 5 15 Average Carried 8 | . 9 10 9 6 9 5 11 13 11 4 4 4 5 4 4 10 Final Capacity 20 | 8 10 10 10 10 10 5 15 15 5 5 5 5 5 5 5 20 Final Carried 15 | 6 10 10 8 7 10 5 12 15 5 4 5 5 5 5 5 15 Class Distribution -------------------- 17% | Mutant 15% | Scout 14% | Hacker-Scout 14% | Scavenger-Gunner 13% | Hacker-Mutant 5% | Gunner 5% | Scavenger-Mutant 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scout | -7/Factory Scout | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Matter Collected 7173 | 200 762 12 320 32 800 746 359 425 712 222 524 50 . 410 1181 418 Remotely 139 | . . . . . 139 . . . . . . . . . . . Salvage Created 8788 | . 759 106 1128 273 972 796 118 1075 1365 109 302 . . 563 840 382 Parts 376 | . 61 7 73 13 53 47 3 38 35 4 6 . . 15 18 3 Haulers Intercepted 17 | . 2 . 2 . 5 1 1 3 . . . . . 2 1 . Recyclers Shooed 9 | . 2 1 . . . . 1 1 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 3 6 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Combat Hostiles Destroyed 121 | . 14 3 20 7 11 5 . 10 12 2 8 . . 9 16 4 Melee 4 | . . . . . . . . 1 . . . . . . 3 . Guns 59 | . 14 3 20 6 4 5 . . . . . . . 7 . . Cannons 19 | . . . . . 3 . . . 6 1 5 . . . 4 . AOE 30 | . . . . 1 3 . . 8 3 . 3 . . 2 9 1 Classes Destroyed 17 | . 9 . 2 . 3 . . . 2 . 1 . . . . . Worker 23 | . 2 . 2 1 5 6 . 3 3 . . . . 1 . . Builder 19 | . 1 . 2 . 5 4 . 2 3 . . . . . 2 . Tunneler 5 | . 1 . 1 . 2 1 . . . . . . . . . . Hauler 17 | . 2 . 2 . 5 1 1 3 . . . . . 2 1 . Recycler 12 | . 2 1 . . . 2 . 1 5 . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . Operator 3 | . 2 . . . . 1 . . . . . . . . . . Watcher 5 | . 1 . . . 1 2 . . . . . . . . 1 . Swarmer 24 | . 6 3 4 3 . . . 3 . . 2 . . . 3 . Grunt 59 | . 8 . 8 3 8 3 . 4 5 . . . . 6 10 4 Brawler 7 | . . . 3 1 . . . . . . 1 . . . 2 . Duelist 1 | . . . . . 1 . . . . . . . . . . . Sentry 19 | . . . 5 . 1 2 . 2 4 . 1 . . 3 1 . Specialist 2 | . . . . . . . . . . . 2 . . . . . Hunter 3 | . . . . . 1 . . 1 . . 1 . . . . . Programmer 5 | . . . . . . . . . 2 2 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 6 3 5 3 8 5 1 8 7 1 4 . . 4 7 4 Combat Bots Only 6 | . 5 3 3 3 4 3 . 6 3 1 3 . . 4 4 4 Max Kills in Single Turn 3 | . 2 2 2 1 3 1 1 2 3 1 2 . . 2 3 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 . . 2 1 . 2 . . 1 2 1 Melee 1 | . . . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Hostile Shots Fired 947 | . 57 2 75 29 60 72 23 38 199 7 55 2 . 27 188 113 Missed 314 | . 17 . 12 10 17 31 11 11 64 3 18 2 . 14 70 34 Hits 633 | . 40 2 63 19 43 41 12 27 135 4 37 . . 13 118 79 Melee 11 | . . . 3 2 . . . . . . 4 . . . 2 . Projectile 622 | . 40 2 60 17 43 41 12 27 135 4 33 . . 13 116 79 Critical Strikes 32 | . . . . 2 5 2 . . 8 . 5 . . 1 3 6 Actively Blocked 11 | . . . . . . . . . . . 2 . . . 3 6 Part Disruptions 2 | . . . . . . . . . . . 2 . . . . . Actively Blocked 1 | . . . . . . . . . . . 1 . . . . . Damage Taken 15041 | . 325 12 759 248 668 496 211 881 3927 85 806 . . 359 2347 3917 Core 2707 | . 11 . 104 66 71 78 . 181 546 22 107 . . 130 591 800 Absorbed by Shields 134 | . 130 4 . . . . . . . . . . . . . . Redirected to Shielding 280 | . . . . . . . . . . 12 65 . . . 100 103 Ignored by Resistances 139 | . . . . . . . . . . . . . . 9 130 . Regen/Repaired (Parts) 74 | . 21 . . . . . . . . . . 29 . 17 7 . Core Remaining (%) 82 | 100 . 95 . 57 87 88 100 81 . . . . 41 90 . . Volleys Fired 443 | . 56 5 50 14 51 45 12 25 66 8 32 . . 23 33 23 Largest 3 | . 2 2 3 3 3 3 3 1 3 1 3 . . 2 2 2 Hottest 223 | . 46 46 168 150 176 75 75 75 223 105 142 . . 120 116 103 Shots Fired 923 | . 112 10 148 33 143 131 34 25 98 8 60 . . 41 53 27 Gun 621 | . 112 10 148 33 100 131 33 . . . . . . 40 . 14 Cannon 226 | . . . . . 38 . . 1 78 8 56 . . . 40 5 Launcher 69 | . . . . . 5 . 1 23 20 . 4 . . . 8 8 Special 7 | . . . . . . . . 1 . . . . . 1 5 . Kinetic 541 | . 112 10 27 . 103 131 33 . 19 . 54 . . . 40 12 Thermal 145 | . . . 71 . 10 . . . 54 8 2 . . . . . Explosive 44 | . . . . . 5 . 1 2 20 . 4 . . 1 7 4 Electromagnetic 147 | . . . 50 33 25 . . 22 5 . . . . . 1 11 Entropic 45 | . . . . . . . . . . . . . . 40 5 . Robot Hit Streak 32 | . 9 2 13 7 16 8 4 5 28 32 6 . . 5 12 5 Robot Miss Streak 6 | . 4 2 6 2 5 3 2 2 3 3 3 . . 6 5 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . Secondary Targets 12 | . 2 . 5 2 . 2 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . . . . 1 . . Shots Hit Robots 568 | . 67 4 86 19 81 68 17 27 73 5 30 . . 36 44 11 Core Hits 340 | . 33 4 37 9 42 33 6 26 43 1 21 . . 32 44 9 Critical Kills 2 | . . . . . . . . . 1 . . . . . 1 . Critical Parts Destroyed 8 | . . . 1 . . . . . . . . . . 4 3 . Critical Strikes 36 | . . . 7 . 1 . . 1 3 . 5 . . 5 14 . Burn 6 | . . . 6 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . . . . Destroy 5 | . . . 1 . . . . . . . . . . . 4 . Blast 10 | . . . . . 1 . . . 2 . 5 . . . 2 . Smash 1 | . . . . . . . . 1 . . . . . . . . Sever 3 | . . . . . . . . . . . . . . 1 2 . Detonate 4 | . . . . . . . . . . . . . . 4 . . Sunder 6 | . . . . . . . . . . . . . . . 6 . Melee Attacks 29 | . . . . . . . . 16 . . . 1 . 1 11 . Impact 16 | . . . . . . . . 16 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Entropic 13 | . . . . . . . . . . . . 1 . 1 11 . Sneak Attacks 6 | . . . . . . . . 5 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 23506 | . 1054 86 1514 437 1962 1222 342 2540 4155 367 1373 . . 2280 5250 924 Guns 7189 | . 1048 86 1498 309 964 1222 304 . . . . . . 1664 . 94 Cannons 5943 | . . . . . 652 . . 33 2863 367 908 . . . 1120 . Explosions 8471 | . . . . 128 334 . 38 1656 1284 . 465 . . 568 3169 829 Melee 1641 | . . . . . . . . 851 . . . . . . 790 . Ramming 43 | . 6 . 16 . 12 . . . 8 . . . . . . 1 Kinetic 7823 | . 1048 86 310 . 1254 1222 304 . 1519 . 908 . . . 1120 52 Thermal 2841 | . . . 671 128 69 . . 66 1194 367 . . . 346 . . Explosive 4042 | . . . . . 297 . 38 198 1243 . 465 . . 222 1259 320 Electromagnetic 3534 | . . . 517 309 330 . . 1425 191 . . . . . 211 551 Impact 851 | . . . . . . . . 851 . . . . . . . . Slashing 219 | . . . . . . . . . . . . . . 48 171 . Piercing . | . . . . . . . . . . . . . . . . . Entropic 4153 | . . . . . . . . . . . . . . 1664 2489 . Highest Corruption 45 | . . . 3 7 . 1 2 11 7 17 18 18 . . 2 45 Average Corruption 8 | . . . 2 5 . 1 2 9 2 11 17 18 . . 1 23 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 107 | . . . 7 10 . 1 . 1 11 16 25 . . . 10 26 Message Errors 27 | . . . . 3 . . . 1 2 8 4 . . . 4 5 Matter Fused 30 | . . . 2 1 . . . . 4 3 6 . . . 3 11 Heat Flow Errors 6 | . . . . . . 1 . . 1 . 3 . . . . 1 Energy Discharges 12 | . . . 2 3 . . . . 1 3 2 . . . . 1 Parts Rejected 2 | . . . . . . . . . 1 . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 14 | . . . 3 1 . . . . . 1 1 . . . 2 6 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . Misfires 5 | . . . . 1 . . . . . . 4 . . . . . Alerts 4 | . . . . . . . . . . 1 1 . . . . 2 Misdirections 3 | . . . . . . . . . . . 3 . . . . . Weapon Failures 2 | . . . . 1 . . . . . . 1 . . . . . Overload Shots 8 | . . . . . . . . . 1 7 . . . . . . Overflow Damage 819 | . . . . . 23 . . 269 133 95 81 . . 26 176 16 Projectiles 241 | . . . . . . . . . 95 95 51 . . . . . Explosions 320 | . . . . . 23 . . 11 38 . 30 . . 26 176 16 Melee 258 | . . . . . . . . 258 . . . . . . . . Knockbacks 19 | . . . . . 11 . . 2 2 . 4 . . . . . Impact 3 | . . . . . . . . 2 1 . . . . . . . Kinetic 16 | . . . . . 11 . . . 1 . 4 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 668 | . . . . 45 37 . . 84 108 . 83 . . . 204 107 Shots 19 | . . . . 1 1 . . 3 4 . 2 . . . 4 4 Rammed 12 | . 2 . 4 . 2 . . . 4 . . . . . . . Targets Rammed 13 | . 2 . 4 . 2 . . . 4 . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 592 | . 3 . 592 48 295 283 219 32 372 48 236 . . 30 72 354 Average Temperature 100 | . 1 . 143 12 61 78 112 9 74 24 102 . . 16 26 118 Received Heat Transfer 2205 | . 100 . 192 48 378 177 12 108 782 . 18 . . 93 198 99 Effects 19 | . . . 13 . . 2 . . 1 . . . . . . 3 Shutdowns 2 | . . . 2 . . . . . . . . . . . . . Energy Bleed 6 | . . . . . . 2 . . 1 . . . . . . 3 Interference 2 | . . . 2 . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . Damage (major) 8 | . . . 8 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 1 . . 3 . . . . . . . 3 Combat Hostiles 5 | . . . . . 1 . . 1 . . . . . . . 3 Parts Fried 18 | . . . 3 . 2 . . 11 . . . . . . 2 . Impact Corruptions 8 | . . . . . . . . 8 . . . . . . . . Robots Melted 4 | . . . . . . . . . 3 1 . . . . . . Combat Hostiles 4 | . . . . . . . . . 3 1 . . . . . . Parts Melted 18 | . . . 5 . . . . . 6 2 . . . . . 5 Heat Transferred 4748 | . . . 1924 200 174 . . 100 1830 370 . . . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 2 2 . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Maximum Alert Level 3 | . . . 1 1 . . . 2 1 . . . . 3 3 2 Low Security (%) 69 | . 100 100 79 97 100 100 100 74 56 . . . . . . 39 Level 1 11 | . . . 20 2 . . . 17 43 . . . . . 7 32 Level 2 9 | . . . . . . . . 8 . . . . . 65 18 28 Level 3 9 | . . . . . . . . . . . . . . 34 73 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 915 | . 177 108 331 206 166 110 30 520 320 . . . . 751 915 490 Initial 600 | . . 38 20 122 58 51 17 . 241 . . . . 600 361 465 Average 210 | . 77 79 90 162 82 42 2 127 198 . . . . 671 716 282 Influence Increases 6169 | . 458 75 586 189 529 403 102 683 515 60 180 . . 991 1064 334 Destroy 0b10 Robot/C 2500 | . 280 60 400 140 220 160 20 200 240 40 160 . . 180 320 80 Destroy 0b10 Robot/NC 430 | . 55 5 35 5 95 85 5 45 55 . 5 . . 15 25 . Destroy Leader 604 | . 66 10 124 30 62 46 2 66 80 20 . . . 44 44 10 Allied During Kill 11 | . . . . . . 11 . . . . . . . . . . Trap Triggered on 0b10 30 | . . . . . 30 . . . . . . . . . . . Successful Hack 137 | . 23 . 10 . 7 37 30 . . . . . . 14 . 16 Select Force Hacks 60 | . 30 . . . . . 30 . . . . . . . . . Disable Machine 315 | . . . . . 60 . . 60 30 . . . . 15 15 135 Anti-Garrison Action 200 | . . . . . . . . 200 . . . . . . . . Destroy Structure 697 | . 4 . 2 14 40 4 . 52 110 . . . . 78 315 78 Advance Influence 600 | . . . . . . . . . . . . . . 600 . . Partial Spotted 45 | . . . . . . . . . . . . . . 30 . 15 Lose Combat Pursuer 540 | . . . 15 . 15 60 15 60 . . 15 . . 15 345 . Influence Decreases 6168 | . 359 121 324 353 565 481 139 189 725 304 220 . . 348 880 1160 Entered New Map 1475 | . . 61 33 193 93 64 20 . 253 106 8 . . . 282 362 Time Decay 3508 | . 359 60 251 140 422 308 103 119 302 198 162 . . 198 428 458 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . 150 . . Lost Part 790 | . . . 40 20 50 30 . 70 170 . 50 . . . 170 190 Lost Ally 95 | . . . . . . 79 16 . . . . . . . . . Purge Threat 150 | . . . . . . . . . . . . . . . . 150 Squads Dispatched 59 | . 4 . 3 1 5 10 12 10 8 . . . . 2 3 1 Investigation 27 | . 2 . 2 1 1 4 6 4 2 . . . . 1 3 1 Extermination 4 | . . . . . . 1 1 1 1 . . . . . . . Reinforcement 18 | . 2 . 1 . 3 2 4 3 2 . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . Garrison 10 | . . . . . 1 3 1 2 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . . 1 1 . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Distress Signals 16 | . 4 . 1 . 1 1 2 1 1 . . . . . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 268 | . 25 1 28 7 16 22 14 33 23 2 8 4 3 13 56 13 Peak Tracking Total 9 | . 7 1 4 3 3 4 4 5 5 1 4 4 2 3 9 5 Tactical Retreats 15 | . . . 1 . 1 1 1 2 . . 1 . . 1 7 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Traps Triggered 14 | . 3 . 2 . . 2 3 1 1 . . . . 1 . 1 Indirectly 1 | . . . . . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . Reused 3 | . . . . . 3 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Machines Disabled 23 | . . . . . 4 . . 4 2 . 1 1 . 1 1 9 Max in Single Turn 2 | . . . . . 1 . . 2 1 . 1 1 . 1 1 1 Garrison Access 3 | . . . . . . . . 1 . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Machines Accessed 54 | . 10 . 5 1 5 8 5 4 2 1 . 2 . 4 3 4 Terminals 30 | . 7 . 4 1 5 1 2 2 1 . . . . 1 2 4 Fabricators 6 | . . . . . . 5 1 . . . . . . . . . Repair Stations 3 | . 1 . . . . . . 1 . . . . . 1 . . Recycling Units 6 | . 2 . 1 . . . 1 . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 1 1 . . . . . 1 1 . Total Hacks 170 | . 29 . 14 2 20 20 27 12 10 1 . 2 . 8 9 16 Successful 80 | . 14 . 5 . 11 13 12 3 2 1 . 2 . 4 1 12 Failed 90 | . 15 . 9 2 9 7 15 9 8 . . . . 4 8 4 Catastrophic 16 | . 3 . 2 1 1 3 2 1 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 85 | . 13 . 10 2 5 13 18 5 4 . 1 . . 2 2 10 Terminals 100 | . 20 . 11 2 20 2 8 8 4 . . . . 3 6 16 Fabricators 21 | . . . . . . 14 7 . . . . . . . . . Repair Stations 8 | . 3 . . . . . . 3 . . . . . 2 . . Recycling Units 20 | . 6 . 3 . . . 3 . 6 . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 18 | . . . . . . 4 9 1 . . . . . 1 3 . Terminal Hacks 35 | . 2 . 2 . 10 1 1 2 . 1 . 2 . 1 1 12 Record 1 | . . . . . . . . . . . . . . . . 1 Part Schematic 2 | . . . . . . 1 . 1 . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . 1 . . Prototype ID Bank 5 | . 1 . . . 2 . 1 . . . . . . . . 1 Open Door 4 | . . . . . . . . . . 1 . 2 . . . 1 Branch Access Points 3 | . . . . . 1 . . . . . . . . . 1 1 Terminal Index 2 | . . . 1 . . . . . . . . . . . . 1 Alert Level 5 | . 1 . . . 2 . . 1 . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 Locate Traps 3 | . . . 1 . 2 . . . . . . . . . . . Reprogram Traps 2 | . . . . . 2 . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 Security Status 1 | . . . . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . . 1 . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . 5 1 . . . . . . . . . Network Status 4 | . . . . . . 3 1 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 4 . 1 . . . 1 . 2 . . . . 1 . . Process 3 | . 2 . . . . . . . 1 . . . . . . . Report Inventory 6 | . 2 . 1 . . . 1 . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 27 | . 6 . 2 . 1 7 9 1 . . . . . 1 . . Terminals 9 | . 5 . 2 . 1 . 1 . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . . . . . . . Skim 6 | . 5 . 1 . . . . . . . . . . . . . Fabricators 7 | . . . . . . 6 1 . . . . . . . . . Report 2 | . . . . . . 2 . . . . . . . . . . Prioritize 2 | . . . . . . 1 1 . . . . . . . . . Liberate 2 | . . . . . . 2 . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . . 1 . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . Tunnel 2 | . 1 . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 6 1 . . . . . . . . Broadcast 1 | . . . . . . . 1 . . . . . . . . . Decoy 1 | . . . . . . . 1 . . . . . . . . . Redirect 1 | . . . . . . . 1 . . . . . . . . . Reprogram 2 | . . . . . . 1 1 . . . . . . . . . Intercept 1 | . . . . . . . 1 . . . . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 10 . 5 1 5 7 5 3 2 . . . . 2 3 2 Full Trace Events 24 | . 3 . 3 1 2 3 3 3 2 . . . . . 3 1 Feedback Events 3 | . . . . . . . . . . . . . . . 3 . Corruption 2 | . . . . . . . . . . . . . . . 2 . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 32 | . 32 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 657 | . 395 . . . . . . . 262 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . . . Relay Couplers Released 7 | . . . . . . 4 . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . 3 . Programmers 4 | . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Total Allies 9 | . . . . . . 4 4 1 . . . . . . . . Largest Group 4 | . . . . . . 4 3 1 . . . . . . . . Highest-Rated Group 87 | . . . . . . 64 87 30 . . . . . . . . Highest-Rated Ally 30 | . . . . . . 16 29 30 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . . . 31 24 . . . . . . . . . Total Damage 715 | . . . . . . 359 356 . . . . . . . . . Kills 4 | . . . . . . 3 1 . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Active Infowar (turns) 6602 | . . . . . . 708 784 536 662 413 436 632 95 402 793 1141 Optics 4853 | . . . . . . . . 279 662 413 436 632 95 402 793 1141 Sensors 4250 | . . . . . . 708 784 526 7 413 436 632 95 387 262 . IFF 16 | . . . . . . . . . . . . . . . . 16 Terrain 2151 | . . . . . . 643 779 182 . . . . . . 208 339 Seismic 170 | . . . . . . . . . . . . . . . 170 . Jamming 356 | . . . . . . . . . . . . . . 327 29 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Turns Passed 10652 | . 1393 133 953 280 1028 709 784 550 662 413 436 632 95 402 1041 1141 Spaces Moved 8494 | 1 725 73 444 145 515 772 692 351 284 351 214 778 183 624 1679 663 Core 476 | . . . . . . . . 2 10 264 98 80 . . 10 12 Treads 2284 | . 683 73 444 145 508 . . . 52 87 115 . . . . 177 Legs 261 | 1 42 . . . . . . . . . . . . . . 218 Wheels 409 | . . . . . . . . 186 222 . 1 . . . . . Hover 3642 | . . . . . 7 772 692 163 . . . 698 183 624 500 3 Flight 1422 | . . . . . . . . . . . . . . . 1169 253 Fastest Speed 34 | 120 120 160 160 160 116 52 52 44 50 50 50 50 52 45 35 34 Average Speed 89 | 120 157 160 160 160 159 52 52 79 119 97 143 62 52 46 42 136 Slowest Speed 600 | 120 160 160 240 160 170 116 112 400 330 400 600 400 52 52 300 360 Overloaded Moves 3 | . . . . . . . . . . . . . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . 2 3 Potential Cave-ins 47 | . . . . . . . . . . . . . . . . 47 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . 3 Teleports 2 | . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 39 | 2 95 24 42 43 43 21 24 12 8 57 45 87 42 14 49 68 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . 1 . . . . . 1 . . . . . . . . . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 7 | . . 1 . . . . . . . 3 3 . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 . . Terrain Destroyed 443 | . . . . 16 52 . . 28 72 3 64 . . 45 116 47 Melee 1 | . . . . . . . . . . . . . . 1 . . Projectile 62 | . . . . . 5 . . . 18 3 31 . . . 4 1 AOE 380 | . . . . 16 47 . . 28 54 . 33 . . 44 112 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Total 10820 | . 867 79 573 165 639 1028 1105 573 509 413 288 917 182 688 1928 866 Wait 1097 | . 46 2 22 . . 141 354 120 86 33 25 76 . 15 70 107 Move 8466 | . 724 72 443 144 514 771 691 350 283 350 213 777 182 623 1675 654 Hop 4 | . . . . . . . . . . . . . . . 1 3 Pick Up 111 | . 12 . 12 2 15 10 15 8 8 3 2 4 . 1 12 7 Fast Attach 153 | . 2 . 3 . 6 7 9 20 11 9 4 19 . 6 39 18 Attach 84 | . 2 . 7 2 6 5 5 5 22 2 5 4 . 1 9 9 Detach 60 | . . . 1 . 3 2 6 6 12 1 5 3 . 1 11 9 Swap 132 | . 9 . 14 1 20 15 5 3 5 1 . 11 . 10 33 5 Drop 184 | . 14 . 17 2 22 19 8 10 12 6 2 22 . 7 34 9 Fire 443 | . 56 5 50 14 51 45 12 25 66 8 32 . . 23 33 23 Melee 29 | . . . . . . . . 16 . . . 1 . 1 11 . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . 1 Crush 12 | . 2 . 4 . 2 . . . 4 . . . . . . . Escape Stasis 34 | . . . . . . 13 . . . . . . . . . 21 Rewire 10 | . . . . . . . . 10 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 3 exits: Acc / [*Sec] / [*Frg]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 4) 552 | -10/Materials | Discovered new exit (range 14) 659 | -10/Materials | Discovered new exit (range 9) 761 | -10/Materials | Discovered new exit (range 11) 818 | -10/Materials | Discovered new exit (range 3) 1008 | -10/Materials | Repaired Shield Generator 1394 | -10/Materials | Entered Mines 1511 | -10/Mines | Discovered new exit (range 9) 1527 | -10/Mines | Entered Materials 1527 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1983 | -9/Materials | Build established: Gunner 2166 | -9/Materials | Discovered new exit (range 13) 2480 | -9/Materials | Entered Mines 2744 | -9/Mines | Discovered new exit (range 8) 2760 | -9/Mines | Entered Materials 2760 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2761 | -8/Materials | Identified exit to Storage 2762 | -8/Materials | Garrison activated, responded to threat 3365 | -8/Materials | Build established: Scavenger-Gunner 3695 | -8/Materials | Met 7R-MNS 3750 | -8/Materials | Discovered new exit (range 8) 3780 | -8/Materials | Found Prototype Device 3788 | -8/Materials | Entered Factory 3788 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3789 | -7/Factory | Caught up to 7R-MNS 3877 | -7/Factory | Garrison activated, responded to threat 4163 | -7/Factory | Build established: Scout 4230 | -7/Factory | Lost 4 allies 4398 | -7/Factory | Fabricated Adv. Terrain Scanner (x2) 4472 | -7/Factory | Discovered new exit (range 11) 4488 | -7/Factory | Identified exit to Factory 4497 | -7/Factory | Entered another Factory area 4497 | -6/Factory | Evolved 2 slots: Utility x2 4498 | -6/Factory | Caught up to 7R-MNS 4612 | -6/Factory | Garrison activated, responded to threat 4772 | -6/Factory | Spotted B-75 Beast 5241 | -6/Factory | Discovered new exit (range 16) 5280 | -6/Factory | Identified exit to Factory 5281 | -6/Factory | Entered another Factory area 5281 | -5/Factory | Evolved 2 slots: Propulsion x2 5282 | -5/Factory | Caught up to 7R-MNS 5527 | -5/Factory | Lost 9 parts (2p5n1u1w) 5603 | -5/Factory | Garrison activated, responded to threat 5780 | -5/Factory | Garrison activated, responded to threat 5795 | -5/Factory | Discovered new exit (range 12) 5799 | -5/Factory | Build established: Scavenger-Assassin 5819 | -5/Factory | Identified exit to Factory 5821 | -5/Factory | System corruption reached 10% 5831 | -5/Factory | Entered another Factory area 5831 | -4/Factory | Evolved 2 slots: Utility x2 5832 | -4/Factory | Caught up to 7R-MNS 5852 | -4/Factory | Lost 6 parts (1p3n2u) 6051 | -4/Factory | Spotted B-86 Titan 6100 | -4/Factory | Build established: Scavenger-Gunner 6144 | -4/Factory | Garrison activated, responded to threat 6196 | -4/Factory | Spotted B-86 Titan 6255 | -4/Factory | Destroyed B-86 Titan 6355 | -4/Factory | Lost 8 parts (3n4u1w) 6491 | -4/Factory | Discovered new exit (range 3) 6492 | -4/Factory | Identified exit to Upper Caves 6493 | -4/Factory | Entered Upper Caves 6513 | -4/Upper Caves | Lost 6 parts (3n2u1w) 6712 | -4/Upper Caves | System corruption reached 10% 6748 | -4/Upper Caves | Identified exit to Upper Caves 6906 | -4/Upper Caves | Entered another Upper Caves area 6938 | -4/Upper Caves | Build established: Hacker-Mutant 6946 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6989 | -4/Upper Caves | Found Prototype Special Weapon 6989 | -4/Upper Caves | Identified Molecular Deconstructor 7038 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7043 | -4/Upper Caves | Core integrity fell below 50% 7144 | -4/Upper Caves | Learned Research garrison access intel 7200 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 7257 | -4/Upper Caves | Lost 4 parts (2n1u1w) 7285 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 7321 | -4/Upper Caves | Lost 3 parts (1u2w) 7333 | -4/Upper Caves | Discovered new exit (range 15) 7342 | -4/Upper Caves | Identified exit to Warlord 7342 | -4/Upper Caves | Entered Warlord 7360 | -4/Warlord | System corruption cleaned by Quarantine Array 7588 | -4/Warlord | Build established: Hacker-Scout 7621 | -4/Warlord | Visited the Vortex Lab 7627 | -4/Warlord | Found Prototype Energy Gun 7627 | -4/Warlord | Identified Vortex Shotgun 7632 | -4/Warlord | Found Vortex Shotgun 7634 | -4/Warlord | Found Prototype Launcher 7635 | -4/Warlord | Warlord's base attacked by MAIN.C 7638 | -4/Warlord | Found Prototype Piercing Weapon 7638 | -4/Warlord | Identified Vortex Lance 7640 | -4/Warlord | Found Vortex Lance 7647 | -4/Warlord | Identified Vortex Catalyst Activator 7671 | -4/Warlord | Met Warlord 7734 | -4/Warlord | Found Prototype Special Weapon 7734 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 7772 | -4/Warlord | Found RU-N14's Throwing Claymores v3 7821 | -4/Warlord | Found Prototype Reactor 7821 | -4/Warlord | Identified Vortex Chain Reactor 7829 | -4/Warlord | Found Prototype Processor 7829 | -4/Warlord | Identified Exp. Core Analyzer 7840 | -4/Warlord | Found Exp. Focal Shield 7915 | -4/Warlord | Opened side exit 7969 | -4/Warlord | Discovered new exit (range 9) 7973 | -4/Warlord | Identified exit to Proximity Caves 7974 | -4/Warlord | Entered Proximity Caves 7976 | -3/Proximity Caves | Spotter reported a threat 7977 | -3/Proximity Caves | Spotter reported a threat 8030 | -3/Proximity Caves | Spotter reported a threat 8047 | -3/Proximity Caves | Spotter reported a threat 8063 | -3/Proximity Caves | Discovered new exit (range 12) 8069 | -3/Proximity Caves | Identified exit to Research 8069 | -3/Proximity Caves | Entered Research 8069 | -3/Research | Evolved 2 slots: Utility x2 8070 | -3/Research | Loaded intel: 4 garrison access locations 8319 | -3/Research | Search patrols dispatched 8373 | -3/Research | Discovered new exit (range 17) 8380 | -3/Research | Identified exit to Research 8390 | -3/Research | Found Gamma Bomb Array 8430 | -3/Research | Build established: Hacker-Ninja 8471 | -3/Research | Entered another Research area 8471 | -2/Research | Warlord forces began assault on 0b10 8471 | -2/Research | Evolved 2 slots: Utility x2 8534 | -2/Research | Identified exit to Quarantine 8534 | -2/Research | Hacking Suite fried by hacking feedback 8581 | -2/Research | Research machine network offline 8653 | -2/Research | Found Prototype Device 8653 | -2/Research | Identified Adv. EM Shield 8833 | -2/Research | Lost 3 parts (1p1n1u) 8901 | -2/Research | Spotted B-90 Cyclops 8903 | -2/Research | Borebot progress halted 8991 | -2/Research | Lost 6 parts (2n4u) 9100 | -2/Research | Found Gamma Bomb Array 9104 | -2/Research | Found Fusion Bomb Launcher 9112 | -2/Research | Found Exp. Core Analyzer 9130 | -2/Research | Borebot progress halted 9200 | -2/Research | Found Prototype Launcher 9200 | -2/Research | Identified Com. Tesla Bomb Launcher 9224 | -2/Research | Spotted Executioner 9224 | -2/Research | Spotted Executioner 9272 | -2/Research | Discovered new exit (range 10) 9361 | -2/Research | Found Prototype Device 9361 | -2/Research | Identified Exp. EM Shield 9372 | -2/Research | Met PL-HR7 9406 | -2/Research | Found Prototype Processor 9406 | -2/Research | Identified Exp. Targeting Computer 9419 | -2/Research | Identified exit to Access 9443 | -2/Research | Spotted Striker 9476 | -2/Research | Lost 6 allies 9483 | -2/Research | Spotted Executioner 9483 | -2/Research | Spotted Executioner 9490 | -2/Research | Spotted Striker 9512 | -2/Research | Entered Quarantine 9552 | -2/Quarantine | Found Alien Artifact 9552 | -2/Quarantine | Identified Phase Redirector 9567 | -2/Quarantine | Cryocooling Duct disabled 9582 | -2/Quarantine | Ambient heat levels rising (+20) 9582 | -2/Quarantine | Non-combat units ordered to evacuate 9610 | -2/Quarantine | Build established: Hacker-Scout 9620 | -2/Quarantine | Cryocooling Duct disabled 9624 | -2/Quarantine | Cryocooling Duct disabled 9635 | -2/Quarantine | Ambient heat levels rising (+20) 9635 | -2/Quarantine | Combat units ordered to evacuate 9637 | -2/Quarantine | Found Alien Artifact 9637 | -2/Quarantine | Identified Core Reset Matrix 9637 | -2/Quarantine | Used Core Reset Matrix 9639 | -2/Quarantine | Ambient heat levels rising (+20) 9641 | -2/Quarantine | Detected hypermatrix surge 9641 | -2/Quarantine | Sensed 14 artifacts in vicinity 9735 | -2/Quarantine | Quarantine Guard activated 9766 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 9780 | -2/Quarantine | Found Transdimensional Reconstructor 9783 | -2/Quarantine | Found Transdimensional Reconstructor 9785 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 9795 | -2/Quarantine | Spotted Quarantine Guard 9796 | -2/Quarantine | Spotted Quarantine Guard 9866 | -2/Quarantine | Core integrity fell below 50% 9883 | -2/Quarantine | Met incapacitated Sigix Warrior 9883 | -2/Quarantine | Lockdown squad dispatched 9889 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 9892 | -2/Quarantine | Unlocked Sigix quarantine chamber 9909 | -2/Quarantine | Found Sigix Containment Pod 9910 | -2/Quarantine | Warped through subspace 9924 | -2/Quarantine | Found Matter Drive 9939 | -2/Quarantine | Lost 6 parts (1p2n1u2w) 9962 | -2/Quarantine | Spotted Quarantine Guard 10028 | -2/Quarantine | Discovered exit to Access (range 21) 10187 | -2/Quarantine | Build established: Hacker-Mutant 10199 | -2/Quarantine | System corruption reached 10% 10274 | -2/Quarantine | Spotted Quarantine Guard 10291 | -2/Quarantine | Warped through subspace 10327 | -2/Quarantine | Found Core Stripper 10351 | -2/Quarantine | Found Sigix Terminator 10471 | -2/Quarantine | Spotted Fortress 10526 | -2/Quarantine | Crushed by falling debris 10527 | -2/Quarantine | System corruption reached 30% 10528 | -2/Quarantine | Crushed by falling debris 10529 | -2/Quarantine | Core integrity fell below 20% 10552 | -2/Quarantine | Crushed by falling debris 10583 | -2/Quarantine | Lost 5 parts (1n4u) 10636 | -2/Quarantine | Discovered new exit (range 7) 10636 | -2/Quarantine | Discovered new exit (range 6) 10636 | -2/Quarantine | Spotted Quarantine Guard 10636 | -2/Quarantine | Spotted Quarantine Guard 10653 | -2/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Last Messages --------------- 10552_ The unstable cave ceiling collapses. 10552_ Crushed by falling debris. 10552_ Imp. Hacking Suite destroyed. 10552_ System corrupted by crushing effect (+4). 10552_ Adv. Hacking Suite destroyed. 10552_ System corrupted by crushing effect (+4). 10569_ VDR/BLZPF/5ZJ,NH YJ:GHM P33%G>%3F0 10585_ System corrupted: Matter fused (-10). 10631_ System corrupted: Component data lost. 10636_ EXIT=FOUND 10636_ Matter Drive destroyed. 10636_ Knocked back. 10638_ Acquired 8 matter. 10641_ Myomer Leg destroyed. 10642_ Kicked Quarantine Guard out of the way. 10643_ Myomer Leg destroyed. 10649_ Knocked back. 10651_ Q8<| 58T2L5GQYWIQNEUKNOPTGCCU#68HNW 10652_ Adv. Heat Sink destroyed. 10652_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ????????????????????#?##### | | ################"#### # # | | % #;# <%; | | + % # | | Y; @; | | + %# | | + Y %# | | ### < # | | #####################?# # | | ??????????????????????##### | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 45 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Resistance: EM 50 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 15 Evasion (%) 92 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 8 Core Analysis 11 Recoil Reduction 5 Particle Charging 15 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -7/Factory Repaired ---------- Shield Generator | 30% | -10/Materials Alien Tech Used ----------------- Phase Redirector Core Reset Matrix High-powered Transdimensional Reconstructor Matter Drive Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedSurgeShearcannon Manual? 0 Play Time 01:35:27 Cumulative 1121.2 hours Start 2025.06.22 @ 14:59:25 End 2025.06.22 @ 21:10:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1379 Rogue 1095 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 820dd660-6fa8-44ee-8d95-41c198212e16