Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 11:48:50 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (890) 890 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2735 Bonus ------- None Cogmind --------- Core Integrity 400/550 Matter 365/450 Energy 100/100 System Corruption 5% Temperature Cool (11) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Reflective Plating EM Shotgun Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Shock Bomb Launcher Rocket Launcher Rocket Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Large Storage Unit Large Matter Pod Improved Signal Interpreter ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Autogun > --- INVENTORY -------- Large Storage Unit Improved Signal Interpreter Light Armor Plating Hardened Medium Armor Plating Reflective Plating EM Shotgun Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Shock Bomb Launcher Rocket Launcher Rocket Launcher Datajack Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Shotgun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 31 | 7 2 19 3 Power 5 | 1 . 3 1 Engine 4 | 1 . 3 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 2 | . . 2 . Leg 2 | 2 . . . Wheel . | . . . . Hover 2 | . . 2 . Flight . | . . . . Utility 11 | 2 2 5 2 Device 4 | 1 1 1 1 Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 9 | 2 . 7 . Energy Gun 1 | 1 . . . Energy Cannon 2 | . . 2 . Ballistic Gun 5 | 1 . 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 1 7 6 Power 3 | . . 2 1 Propulsion 3 | . . 2 1 Utility 6 | . 1 2 3 Weapon 2 | . . 1 1 Highest Loss Streak 6 | . 1 3 6 To Critical Strikes . | . . . . Average Backups 13 | 3 13 14 14 Power . | . 1 . . Propulsion 2 | 1 2 2 . Utility 5 | . 6 4 4 Weapon 4 | 1 2 5 8 Tool/Special . | . . . . Unused Backups 22 | . . 9 13 Power . | . . . . Propulsion 3 | . . 3 . Utility 10 | . . 4 6 Weapon 8 | . . 2 6 Tool/Special 1 | . . . 1 Average Slot Usage (%) 96 | . 99 94 94 Engine 10 | . 14 7 8 Treads 5 | . . 10 . Leg 15 | . 28 9 . Hover 2 | . . . 17 Device 13 | . 13 14 8 Storage 18 | . 14 22 18 Processor 2 | . . 2 8 Protection 3 | . . 3 8 Energy Gun 5 | . 14 . . Energy Cannon 3 | . . 5 8 Ballistic Gun 14 | . 14 15 9 Peak Build Rating 27 | 7 8 20 27 Average Rating 11 | 5 7 12 23 On Entrance 8 | . 7 8 20 Avg Prop Armor Cover (%) 6 | . . 6 . Naked Turns . | . . . . Heaviest Build 47 | 14 29 45 47 Greatest Support 40 | 20 20 40 16 Greatest Overweight (x) 3 | 2 1 2 3 Average Overweight (x) 1 | . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 14 15 15 Most Carried 15 | 6 15 15 15 Average Carried 13 | 3 13 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 13 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1226 | 300 94 815 17 Remotely . | . . . . Salvage Created 1271 | 151 94 985 41 Parts 95 | 11 7 72 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 4 28 2 Guns 29 | . 4 23 2 Cannons 5 | . . 5 . Classes Destroyed 8 | 2 2 3 1 Worker 1 | . . 1 . Tunneler 3 | 3 . . . Recycler 2 | 1 . 1 . Watcher 1 | . . 1 . Swarmer 16 | . 3 13 . Cutter 2 | . . . 2 Grunt 10 | . 1 9 . Sentry 6 | . . 6 . Best Kill Streak 7 | 2 3 7 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 2 | 2 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 216 | . 19 179 18 Missed 54 | . 5 45 4 Hits 162 | . 14 134 14 Melee 7 | . . . 7 Projectile 155 | . 14 134 7 AOE 3 | . . . 3 Critical Strikes 4 | . . 1 3 Damage Taken 2370 | . 127 1468 775 Core 427 | . 19 258 150 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 92 35 . Volleys Fired 109 | 10 18 74 7 Largest 2 | 2 2 2 2 Hottest 150 | 60 60 150 98 Shots Fired 199 | 20 36 132 11 Gun 170 | 20 36 107 7 Cannon 28 | . . 24 4 Launcher . | . . . . Special 1 | . . 1 . Kinetic 142 | 10 18 107 7 Thermal 57 | 10 18 25 4 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 4 6 11 5 Robot Miss Streak 8 | 2 7 8 4 Penetration Max . | . . . . Secondary Targets 5 | . . 5 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 112 | 12 14 81 5 Core Hits 67 | 5 6 53 3 Critical Kills 3 | 1 . 1 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | 1 . 2 1 Destroy 4 | 1 . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1857 | 157 182 1419 99 Guns 1632 | 157 182 1219 74 Cannons 225 | . . 200 25 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1494 | 101 100 1219 74 Thermal 363 | 56 82 200 25 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 1 . 5 Average Corruption 1 | . 1 . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 510 | . 18 510 174 Average Temperature 167 | . 12 195 91 Received Heat Transfer 474 | . 36 438 . Effects 12 | . . 12 . Shutdowns 3 | . . 3 . Energy Bleed 1 | . . 1 . Interference 3 | . . 3 . Matter Decay 2 | . . 2 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Damage (major) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 633 | 125 175 296 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 82 | 100 100 65 100 Level 1 17 | . . 34 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 352 | 10 75 352 143 Initial 139 | . . . 139 Average 77 | 1 8 134 80 Influence Increases 976 | 20 116 776 64 Destroy 0b10 Robot/C 680 | . 80 560 40 Destroy 0b10 Robot/NC 35 | 20 . 15 . Destroy Leader 182 | . 20 152 10 Successful Hack 19 | . . 5 14 Disable Machine 15 | . . 15 . Destroy Structure 15 | . 1 14 . Lose Combat Pursuer 30 | . 15 15 . Influence Decreases 976 | 20 116 444 396 Entered New Map 193 | . . . 193 Time Decay 667 | 20 106 398 143 Lost Part 116 | . 10 46 60 Squads Dispatched 7 | . 2 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 6 | . 2 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 14 40 6 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 3 | . 1 2 . ECM-based Alert Blocks 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 5 1 Terminals 6 | . 1 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 17 | . 2 12 3 Successful 8 | . 1 6 1 Failed 9 | . 1 6 2 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 13 | . 2 8 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 6 | . 1 4 1 Record 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Locate Traps 1 | . 1 . . Zone Layout 3 | . . 2 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 5 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1990 | 72 973 650 295 Seismic 1495 | 72 973 450 . ECM 944 | . . 649 295 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2852 | 149 1004 1397 302 Spaces Moved 991 | 85 308 468 130 Core 8 | 8 . . . Treads 311 | . . 311 . Legs 514 | 77 308 129 . Wheels . | . . . . Hover 158 | . . 28 130 Flight . | . . . . Fastest Speed 50 | 50 120 160 176 Average Speed 190 | 120 186 210 176 Slowest Speed 240 | 150 190 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 29 | 4 48 55 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 17 | . . 14 3 Melee . | . . . . Projectile 17 | . . 14 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1761 | 108 701 758 194 Wait 569 | . 362 160 47 Move 988 | 84 307 467 130 Hop . | . . . . Pick Up 42 | 7 11 19 5 Fast Attach 10 | 6 . 4 . Attach 13 | 1 1 9 2 Detach . | . . . . Swap 10 | . 1 8 1 Drop 20 | . 1 17 2 Fire 109 | 10 18 74 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 995 | -10/Materials | Discovered new exit (range 8) 1124 | -10/Materials | Discovered new exit (range 13) 1154 | -10/Materials | Entered another Materials area 1154 | -9/Materials | Evolved 2 slots: Utility x2 2381 | -9/Materials | Core integrity fell below 50% 2443 | -9/Materials | Lost 3 parts (1p1n1u) 2493 | -9/Materials | Discovered new exit (range 11) 2549 | -9/Materials | Identified exit to Materials 2551 | -9/Materials | Entered another Materials area 2551 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2846 | -8/Materials | Crushed by falling debris 2853 | -8/Materials | Self-destructed Last Messages --------------- 02846_ Crushed by falling debris. 02846_ ECM Suite destroyed. 02846_ System corrupted by crushing effect (+3). 02846_ Imp. Signal Interpreter destroyed. 02846_ System corrupted by crushing effect (+1). 02846_ Ion Engine destroyed. 02846_ System corrupted by crushing effect (+1). 02846_ Lgt. Ion Engine crushed. 02846_ U-05 Engineer lays Concrete. 02846_ Hvy. Particle Cannon destroyed. 02847_ Acquired 17 matter. 02847_ U-05 Engineer lays Concrete. 02848_ R-06 Scavenger collects Surge Thruster. 02848_ Imp. Light Armor Plating destroyed. 02849_ U-05 Engineer lays Concrete. 02849_ Airjet severed. 02850_ U-05 Engineer lays Concrete. 02851_ U-05 Engineer builds a Wall. 02852_ Autogun severed. 02852_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???###########????????????????????????????? | | ???# [ #????????????????????????????? | | ???# #????????????????????????????? | | ???# ! #????????????????????????????? | | ???# #????????????????????????????? | | ???# """"" ! #????????????????????????????? | | ???# """"" #????????????????????????????? | | ???# """"" [ #????????????????????????????? | | ???# #????????????????????????????? | | ???#####+#####????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????###?????????????????????? | | ?????# " #?????##=#####????? ##????????? | | ?????# #????###=%! ##### #????????? | | ?????# = #??###%c ! u #????????? | | ?????## ##??# %@ = ?????? | | ??????# #???## [ r H #????????? | | ??????# #????# ##;# #????????? | | ??????# #????# ##?????####????????? | | ??????# #????# # #??????????????????? | | ??????# ###### u #######?????????????? | | ??????# # # # #?????????????? | | ??????# # """# # / [#?????????????? | | ??????# # ! """# # / #?????????????? | | ???#### # """# + / #?????????????? | | ??##! + # # #?????????????? | | ??#! # # # #?????????????? | | ??#! ######## ########?????????????? | | ??#! ####### #???????????????????? | | ??#! #???????????????????? | | ??##! " #???????????????????? | | ??##### #???????????????????? | | ??????# #######= #???????????????????? | | ??????# #?????#######???????????????????? | | ??????# ###########?????????????????????? | | ??????# # #?????????????????????? | | ??????# # """"" #?????????????????????? | | ??????# # """"" #?????????????????????? | | ??????# # """"" #?????????????????????? | | ??????# + #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketTractorForcewell Manual? 0 Play Time 00:32:41 Cumulative 62.0 hours Start 2026.04.06 @ 11:18:50 End 2026.04.06 @ 11:48:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: d199ed0e-0eb8-4536-88d6-326571573ebc