Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.01 @ 11:05:19

Player: tycho

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (541)      541
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 1295

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/250
Matter                     240/300
Energy                     248/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (900) Ox17
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
     Subdweller Optics
>               --- WEAPON (2) -------
                Assault Rifle
     Subdweller Machine Gun
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Structural Scanner
                Sensor Array
                Signal Interpreter
          Small Laser
                Assault Rifle
     Subdweller Shrapnel Launcher
      Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Hover Unit
                Hover Unit
>               --- UTILITY ----------
  High-capacity Storage Unit
     Subdweller Optics
>               --- WEAPON -----------
                Assault Rifle
     Subdweller Machine Gun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Structural Scanner
                Sensor Array
                Signal Interpreter
          Small Laser
                Assault Rifle
                Assault Rifle
     Subdweller Shrapnel Launcher
      Makeshift Axe
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 6   9   2   12  
  Power                    6    | 1   2   1   2   
    Engine                 6    | 1   2   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   1   .   5   
    Treads                 3    | 2   1   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   .   .   2   
    Flight                 3    | .   .   .   3   
  Utility                  6    | 1   4   .   1   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   1   4   
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   1   1   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   .   10  
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   .   5   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   90  100 94  
  Engine                   13   | .   14  14  13  
  Treads                   24   | .   27  28  14  
  Hover                    2    | .   .   .   8   
  Device                   3    | .   3   .   4   
  Storage                  14   | .   14  14  14  
  Protection               5    | .   1   14  8   
  Energy Gun               12   | .   15  14  5   
  Ballistic Gun            15   | .   12  14  21  
Peak Build Rating          11   | 6   8   8   11  
  Average Rating           7    | 4   7   8   8   
  On Entrance              5    | .   6   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             53   | 14  52  52  53  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  17   | .   1   1   17  
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 6   18  20  20  
  Most Carried             20   | 2   17  18  20  
  Average Carried          12   | 1   10  16  17  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            18   | 2   16  18  15  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           658  | 251 158 40  209 
  Remotely                 .    | .   .   .   .   
Salvage Created            718  | .   380 98  240 
  Parts                    56   | .   26  17  13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  25   | .   11  7   7   
  Melee                    1    | .   1   .   .   
  Guns                     24   | .   10  7   7   
Classes Destroyed          5    | .   4   .   1   
  Recycler                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  16   | .   6   7   3   
  Grunt                    5    | .   5   .   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           6    | .   3   6   3   
  Combat Bots Only         6    | .   3   6   3   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        224  | .    51   21   152  
  Missed                   63   | .    15   8    40   
Damage Taken               1447 | .    267  76   1104 
  Core                     257  | .    59   14   184  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   443  | .    90   26   327  
  Regen/Repaired (Parts)   47   | .    47   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              85   | .    33   10   42   
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    90   70   70   
Shots Fired                162  | .    62   20   80   
  Gun                      162  | .    62   20   80   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  101  | .    25   10   66   
  Thermal                  53   | .    29   10   14   
  Explosive                .    | .    .    .    .    
  Electromagnetic          8    | .    8    .    .    
  Robot Hit Streak         21   | .    21   5    20   
  Robot Miss Streak        4    | .    2    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    1    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           128  | .    47   14   67   
  Core Hits                43   | .    21   7    15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    2    .    1    
    Burn                   2    | .    2    .    .    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1751 | .    658  201  892  
  Guns                     1719 | .    640  187  892  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  32   | .    18   14   .    
  Kinetic                  1094 | .    248  113  733  
  Thermal                  510  | .    277  74   159  
  Explosive                .    | .    .    .    .    
  Electromagnetic          115  | .    115  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   11   | .    8    3    .    
Targets Rammed             12   | .    9    3    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        237  | .    237  108  208  
  Average Temperature      52   | .    53   42   93   
  Received Heat Transfer   584  | .    123  .    461  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    2    .    1    
  Heat Transferred         1665 | .    962  222  481  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             226  | .   133 226 .   
  Initial                  .    | .   .   .   .   
  Average                  27   | .   25  37  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         97   | 100 100 89  .   
  Level 1                  2    | .   .   10  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   16  10  16  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   4   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   7   .   .   
  Successful               5    | .   5   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   1   
  Highest-Rated Group      42   | .   .   42  15  
  Highest-Rated Ally       31   | .   .   31  15  
Total Orders               .    | .   .   .   .   
Ally Attacks               6    | .   .   6   .   
  Total Damage             44   | .   .   44  .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3864 | 97   2113 609  1045 
Spaces Moved               1462 | 57   858  237  310  
  Core                     6    | 4    .    .    2    
  Treads                   1367 | 53   858  237  219  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    89   | .    .    .    89   
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            237  | 152  226  240  280  
  Slowest Speed            900  | 160  240  240  900  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 5    60   47   25   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1679 | 64  956 253 406 
  Wait                     63   | .   26  .   37  
  Move                     1459 | 56  857 236 310 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 2   15  1   3   
  Fast Attach              12   | 6   4   .   2   
  Attach                   6    | .   .   .   6   
  Detach                   2    | .   2   .   .   
  Swap                     11   | .   5   2   4   
  Drop                     8    | .   5   1   2   
  Fire                     85   | .   33  10  42  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    12   | .   9   3   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
 1069 | -10/Materials | Discovered new exit (range 15)
 1263 | -10/Materials | Repaired Lgt. Treads
 1400 | -10/Materials | Identified exit to Mines
 1599 | -10/Materials | Discovered new exit (range 16)
 2211 | -10/Materials | Entered Mines
 2240 | -10/Mines     | Met a Derelict bent on vengeance
 2645 | -10/Mines     | Found DCF Scrap (14 items)
 2764 | -10/Mines     | Discovered new exit (range 11)
 2820 | -10/Mines     | Entered Subcaves
 2820 | -10/Subcaves  | Accompanied by 1 ally
 2880 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3314 | -10/Subcaves  | Lost 3 parts (1n2w)
 3503 | -10/Subcaves  | Core integrity fell below 50%
 3531 | -10/Subcaves  | Lost 4 parts (1p2n1u)
 3580 | -10/Subcaves  | Learned Materials emergency access door positions
 3648 | -10/Subcaves  | Learned Materials terminal intel
 3809 | -10/Subcaves  | Discovered new exit (range 11)
 3856 | -10/Subcaves  | Core integrity fell below 20%
 3865 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03580_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
03648_ Acquired derelict log, extracted data.
Data stored: Materials terminal intel.
03713_ Acquired Sub. Shrapnel Launcher.
03732_ Acquired 7 matter.
03749_ S-10 Pest destroyed.
03756_ Destroyed Flight Unit.
03759_ Lgt. Assault Rifle fries itself beyond repair.
03760_ Flight Unit fries itself beyond repair.
03765_ S-10 Pest destroyed.
03765_ Switching to secondary target: S-10 Pest.
03768_ S-10 Pest destroyed.
03768_ Switching to secondary target: S-10 Pest.
03770_ Subatomizers dissect the Sub. Monowheel.
03771_ S-10 Pest destroyed.
03782_ Flight Unit fries itself beyond repair. <x2>
03809_ EXIT=FOUND
03809_ Assault Rifle destroyed.
03813_ Hover Unit destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????    ??????????????????????????? |
| ????????????????????    ?????????????????????????? |
| ????????????????????     ????????????????????????? |
| ?????????????????????#    ???????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ??????????????????????     ##????????????????????? |
| ????????????????????????     #????????###########? |
| ??????????????????????????     ###??##          ## |
| ???????????????????????????    # ###               |
| ?????????????????????????????                      |
| ??????????????????????????????                     |
| ???????????????????????????????# #  #       #????? |
| ??????????????????????????????##  #        #?????? |
| ??????????????????????????????#       ##   #?????? |
| ?????????????????????????????##    #  ##??????#### |
| ?????????????????????????????#   ###   #?????##  # |
| ??????????????????????????#####  #?##  #????##     |
| ??????????????????????????#  ##  ###   #??###      |
| ??????????????????????????#   #   ### ##??#        |
| ??????????????????????????#        ##  ####        |
| ??????????????????????????#        ## #  #         |
| ?????????????????????????##        ##              |
| ??????????????????###?####         ## ##"          |
| ???????????????#### ###           =&#####&         |
| ???????????????#                  *%! ### =    ##  |
| ???????????????#%        @  ### ##!&   ]  &*   ### |
| ?????????????###     ####   #?#####     &&&     ## |
| ?????????????#   %  ##??#&  ##????#     ##       # |
| ????          %  %%##???#%s  #????##    ###      # |
| ??# ####          %#????## ss #????##  ##?#####    |
| ???????##  ###      ?????##   #?????####???????    |
| ????????# ???####   ??????#   #????????????????    |
| ???????# ???????    ??????    #???????????????? ## |
| ???????????????     ??????   ##????????????????##? |
| ???????????????      ?????   #???????????????????? |
| ??????????????"      ?????   #???????????????????? |
| ?????????????#"  " "%?????    ???????????????????? |
| ?????????????#"""" ""?????    ???????????????????? |
| ?????????????#####<###????     ??????????????????? |
| ??????????????????#???????     ??????????????????? |
| ??????????????????????????     ??????????????????? |
| ??????????????????????????   ###?????????????????? |
| ?????????????????????????    #???????????????????? |
| ?????????????????????????  ###???????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotSchematicClaymores
  Manual?         0
Play Time         00:18:08
  Cumulative      25.9 hours
  Start           2025.02.28 @ 23:31:56
  End             2025.03.01 @ 11:05:19
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           0
  Adventurer      31
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48e8daf4-a5db-45bc-bff9-ea69a1991892