Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.12 @ 14:53:50 Player: BRiNK Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (4127) 4127 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 11271 Bonus ------- High Alert Combat Kills 54 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 97/300 Energy 61/100 System Corruption 12% Temperature Cool (0) Movement Core (700) Ox13 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Improved Targeting Computer Advanced Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Improved Launcher Guidance Computer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Compact Battery Improved Targeting Computer Advanced Targeting Computer Improved Kinecellerator Improved Weapon Cycler Advanced Transmission Jammer Advanced Shield Generator > --- WEAPON ----------- Plasma Rifle Cooled Plasma Rifle Neutron Cannon Hardcell Cannon > --- INVENTORY -------- Enhanced Fission Core Light Antimatter Reactor Improved Fusion Compressor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Biometal Leg Improved Launcher Guidance Computer Focal Shield Shock Absorption System Long-range Proton Cannon Heavy Flak Cannon Improved Remote Datajack [Rating: 137] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Biometal Heavy Treads Leg Potential Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Kinecellerator Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Neutron Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Fusion Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Slots Evolved 14 | . . . . . 4 2 2 . 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . 2 . Utility 9 | . . . . . 2 1 2 . 2 . 2 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 113 | 5 1 7 3 4 16 4 2 2 9 33 27 Power 22 | . 1 2 . 1 3 2 . . 1 6 6 Engine 9 | . 1 2 . . 3 1 . . 1 1 . Core 7 | . . . . 1 . 1 . . . 4 1 Reactor 6 | . . . . . . . . . . 1 5 Propulsion 16 | 2 . 2 2 . 1 . . . . 4 5 Treads 6 | . . 2 . . . . . . . 2 2 Leg 9 | 2 . . 2 . 1 . . . . 2 2 Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 . 1 1 1 5 1 2 . 6 14 7 Device 28 | . . 1 . 1 4 . 1 . 4 12 5 Storage 4 | 1 . . 1 . . . . . . 1 1 Processor 2 | . . . . . . . 1 . . 1 . Hackware 3 | . . . . . . 1 . . 2 . . Protection 2 | . . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 . 2 . 2 7 1 . 2 2 9 9 Energy Gun 9 | . . . . . 2 . . . . 4 3 Energy Cannon 5 | . . . . . 1 . . . 1 2 1 Ballistic Gun 15 | 2 . 1 . 2 4 1 . . 1 3 1 Ballistic Cannon 4 | . . . . . . . . 2 . . 2 Launcher 1 | . . . . . . . . . . . 1 Special Weapon 2 | . . 1 . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 2 . . . . 3 . Parts Lost 44 | . . 4 . . . . . . . 14 26 Power 4 | . . . . . . . . . . 2 2 Propulsion 6 | . . 1 . . . . . . . . 5 Utility 17 | . . 1 . . . . . . . 7 9 Weapon 17 | . . 2 . . . . . . . 5 10 Highest Loss Streak 12 | . . 3 . . . . . . . 5 12 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 77 88 90 100 99 99 100 99 99 88 80 Engine 5 | . 6 14 14 10 7 6 6 6 5 3 . Core 3 | . . . . 3 1 7 6 6 5 5 2 Reactor 1 | . . . . . . . . . . 1 5 Treads 5 | . . 12 14 . . . . . . 6 7 Leg 9 | . 28 14 13 28 18 15 13 13 11 6 . Device 20 | . . 3 . 9 25 15 20 20 23 24 27 Storage 8 | . 14 14 18 18 9 7 6 6 5 5 7 Processor 4 | . . . . . . . 6 6 5 7 8 Hackware 2 | . . . . . . 7 6 6 10 2 . Protection 2 | . . . . . 1 7 6 6 5 2 . Energy Gun 3 | . . . . . 7 . . . . 4 6 Energy Cannon 3 | . . . . . . 7 6 6 4 7 2 Ballistic Gun 10 | . 28 21 14 18 27 22 20 8 5 4 . Ballistic Cannon 3 | . . . . . . . . 9 11 3 5 Special Weapon 1 | . . 7 14 9 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 124 | 7 10 14 14 20 36 41 45 52 64 110 124 Greatest Support 150 | 20 20 40 60 60 60 60 60 60 60 150 150 Greatest Overweight (x) 13 | . . . . . . . . . 1 1 13 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 20 20 Average Capacity 13 | 6 8 8 8 8 8 8 8 8 8 19 20 Most Carried 19 | 5 6 7 8 8 8 8 6 8 8 13 19 Average Carried 8 | 3 5 5 6 7 7 6 5 6 7 8 11 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 8 20 20 Final Carried 13 | 5 6 6 8 7 8 7 6 8 8 13 7 Class Distribution -------------------- 22% | Mutant 21% | Gunner 20% | Skirmisher 18% | Scavenger-Gunner 14% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Hacker-Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Matter Collected 2896 | 243 . 101 . 32 469 . . 151 97 922 881 Remotely . | . . . . . . . . . . . . Salvage Created 3480 | . . 46 . . 450 . . 149 98 1534 1203 Parts 186 | . . . . . 20 . . 11 6 88 61 Haulers Intercepted 1 | . . . . . . . . . . 1 . Recyclers Shooed 6 | . . . . . . . . . . 4 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Combat Hostiles Destroyed 61 | . . 6 . . 6 . . 3 1 24 21 Guns 21 | . . 4 . . 6 . . . . 5 6 Cannons 32 | . . 2 . . . . . 3 1 13 13 AOE 8 | . . . . . . . . . . 6 2 Classes Destroyed 15 | . . 2 . . 6 . . 1 1 5 . Worker 6 | . . . . . . . . . 1 5 . Builder 11 | . . . . . 1 . . . . 5 5 Hauler 1 | . . . . . . . . . . 1 . Recycler 3 | . . . . . 2 . . . . 1 . Operator 3 | . . . . . 1 . . . 1 1 . Watcher 5 | . . . . . . . . . . 4 1 Swarmer 8 | . . . . . . . . . . 8 . Grunt 20 | . . . . . 3 . . . . 8 9 Duelist 1 | . . . . . 1 . . . . . . Sentry 5 | . . . . . 2 . . . 1 . 2 Demolisher 2 | . . 2 . . . . . . . . . Specialist 3 | . . . . . . . . 3 . . . Hunter 8 | . . . . . . . . . . 4 4 Programmer 10 | . . . . . . . . . . 4 6 Assembled 4 | . . 4 . . . . . . . . . Best Kill Streak 9 | . . 2 . . 4 . . 3 2 9 6 Combat Bots Only 6 | . . 2 . . 3 . . 3 1 4 6 Max Kills in Single Turn 3 | . . 1 . . 2 . . 1 1 3 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Damage Taken 9994 | . . 571 . 18 194 . . 241 103 3354 5513 Core 1659 | . . 74 . . 45 . . . . 231 1309 Absorbed by Shields 645 | . . . . . . . . 12 32 286 315 Regen/Repaired (Parts) 88 | . . . . . 29 59 . . . . . Core Remaining (%) 91 | 100 . . . 70 91 100 . 100 100 79 . Volleys Fired 167 | . . 19 . . 17 . . 5 4 58 64 Largest 4 | . . 2 . . 4 . . 4 4 4 4 Hottest 291 | . . 120 . . 206 . . 201 211 291 274 Shots Fired 499 | . . 37 . . 59 . . 20 16 196 171 Gun 257 | . . 28 . . 56 . . 5 4 89 75 Cannon 231 | . . . . . 3 . . 15 12 107 94 Launcher 2 | . . . . . . . . . . . 2 Special 9 | . . 9 . . . . . . . . . Kinetic 260 | . . 28 . . 42 . . 15 12 83 80 Thermal 199 | . . 9 . . 17 . . 5 4 108 56 Explosive 2 | . . . . . . . . . . . 2 Electromagnetic 38 | . . . . . . . . . . 5 33 Robot Hit Streak 19 | . . 13 . . 5 . . 4 6 10 19 Robot Miss Streak 6 | . . 4 . . 6 . . 1 1 4 5 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 314 | . . 26 . . 33 . . 11 11 110 123 Core Hits 216 | . . 12 . . 32 . . 5 6 70 91 Critical Kills 2 | . . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . 1 . . . . 2 . Critical Strikes 18 | . . . . . 1 . . . 2 9 6 Burn 8 | . . . . . . . . . . 4 4 Destroy 5 | . . . . . 1 . . . . 4 . Blast 4 | . . . . . . . . . 2 1 1 Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10789 | . . 286 . . 559 . . 330 346 4702 4566 Guns 3418 | . . 214 . . 472 . . 37 75 1420 1200 Cannons 5581 | . . . . . 78 . . 293 265 2549 2396 Explosions 1511 | . . . . . . . . . . 605 906 Melee . | . . . . . . . . . . . . Ramming 207 | . . . . . 9 . . . 6 128 64 Kinetic 4741 | . . 214 . . 409 . . 229 244 1431 2214 Thermal 4413 | . . 72 . . 141 . . 101 96 2936 1067 Explosive 736 | . . . . . . . . . . . 736 Electromagnetic 692 | . . . . . . . . . . 207 485 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . 11 11 11 . . . . 1 10 12 Average Corruption 7 | . . 10 11 11 . . . . 1 8 3 Corruption Purged 5 | . . . . . . . . . 1 4 . Corruption Blocked . | . . . . . . . . . . . . Effects 83 | . . 8 16 7 . . . . . 33 19 Message Errors 22 | . . 2 4 1 . . . . . 8 7 Matter Fused 13 | . . 2 5 1 . . . . . 2 3 Heat Flow Errors 11 | . . . 2 1 . . . . . 5 3 Energy Discharges 10 | . . 1 2 2 . . . . . 4 1 Parts Rejected 3 | . . . . . . . . . . 2 1 Data Loss (minor) 9 | . . 1 2 1 . . . . . 3 2 Data Loss (major) 4 | . . 1 1 1 . . . . . 1 . Misfires 5 | . . 1 . . . . . . . 3 1 Alerts 3 | . . . . . . . . . . 3 . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 385 | . . . . . . . . . . 174 211 Projectiles 126 | . . . . . . . . . . 95 31 Explosions 230 | . . . . . . . . . . 61 169 Melee 29 | . . . . . . . . . . 18 11 Knockbacks 45 | . . . . . . . . 1 . 10 34 Impact 2 | . . . . . . . . . . 1 1 Kinetic 41 | . . . . . . . . 1 . 9 31 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 187 | . . . . . . . . . . 124 63 Shots 3 | . . . . . . . . . . 2 1 Rammed 8 | . . . . . . . . . . 5 3 Targets Rammed 16 | . . . . . 2 . . . 1 6 7 Kicked 7 | . . . . . 2 . . . 1 . 4 Crushed 1 | . . . . . . . . . . 1 . Highest Temperature 782 | . . 80 123 95 211 . . 199 461 782 514 Average Temperature 152 | . . 30 59 48 107 . . 116 191 191 146 Received Heat Transfer 1131 | . . . . . 72 . . 9 13 631 406 Effects 42 | . . . . . . . . . 4 28 10 Shutdowns 17 | . . . . . . . . . 1 12 4 Energy Bleed 2 | . . . . . . . . . . 1 1 Interference 13 | . . . . . . . . . 3 5 5 Matter Decay 2 | . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 5 | . . . . . . . . . . 5 . Damage (major) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 2 1 Impact Corruptions 4 | . . . . . . . . . . 3 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . 3 4 Heat Transferred 5096 | . . 150 . . 261 . . 200 50 2185 2250 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Peak Influence 557 | . . 50 . . 132 42 12 111 78 557 468 Initial 291 | . . . . . . 42 12 11 58 29 291 Average 149 | . . 17 . . 52 29 12 54 52 254 251 Maximum Alert Level 2 | . . . . . . . . . . 2 2 Low Security (%) 61 | 100 100 100 . 100 100 100 100 100 100 20 31 Level 1 33 | . . . . . . . . . . 70 58 Level 2 5 | . . . . . . . . . . 8 10 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . . . . . 1 . . 1 . 5 14 Investigation 2 | . . . . . . . . . . 1 1 Extermination 5 | . . . . . . . . . . 2 3 Reinforcement 5 | . . . . . 1 . . 1 . 1 2 Assault 3 | . . . . . . . . . . 1 2 Garrison 6 | . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Distress Signals 7 | . . 1 . . 1 . . . . 2 3 Communications Jammed 26 | . . . . . . . . . . 20 6 Distress Signals 23 | . . . . . . . . . . 20 3 Times Spotted 95 | . 1 6 . . 8 1 . 3 2 32 42 Peak Tracking Total 17 | . 2 2 . . 3 1 . 2 1 7 17 Tactical Retreats 5 | . . . . . . . . 1 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Traps Triggered 12 | . . . . 1 2 . . 2 1 6 . Indirectly 2 | . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 2 | . . 2 1 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Machines Disabled 21 | . . . . . 1 . . 1 . 15 4 Max in Single Turn 5 | . . . . . 1 . . 1 . 5 2 Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Machines Accessed 32 | . . . 4 1 4 3 2 . 3 8 7 Terminals 16 | . . . . . 3 1 1 . 1 4 6 Fabricators 5 | . . . . . . 1 1 . 1 2 . Repair Stations 3 | . . . . . 1 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 1 1 Total Hacks 96 | . . . 49 1 7 5 3 . 6 12 13 Successful 70 | . . . 49 1 5 4 1 . 1 4 5 Failed 26 | . . . . . 2 1 2 . 5 8 8 Catastrophic 8 | . . . . . 1 . . . 2 4 1 Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . . 1 . 4 . . . 3 2 2 Terminals 30 | . . . . . 5 2 2 . 3 6 12 Fabricators 6 | . . . . . . 1 1 . 1 3 . Repair Stations 6 | . . . . . 2 2 . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 1 1 Terminal Hacks 60 | . . . 49 1 2 1 1 . . 1 5 Record 53 | . . . 49 . . . . . . . 4 Robot Analysis 1 | . . . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 2 | . . . . . . . 1 . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . 1 . . 1 2 . Network Status 3 | . . . . . . 1 . . 1 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . 2 2 . . . . . Scan Component 2 | . . . . . 1 1 . . . . . Repair 2 | . . . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . . . . . Terminals 1 | . . . . . 1 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used 1 | . . . . . . . . . 1 . . Hacking Detections 19 | . . . . . 2 1 1 . 2 6 7 Full Trace Events 2 | . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 139 | . . . . . . . . . . 139 . Total Part Build Rating 18 | . . . . . . . . . . 18 . Parts Repaired 2 | . . . . . 1 1 . . . . . Time 95 | . . . . . 44 51 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Turns Passed 6633 | 55 109 419 480 188 704 584 142 83 642 1524 1703 Spaces Moved 3992 | 39 89 247 406 193 354 341 153 70 377 771 952 Core 11 | 8 . . . . . . . . . . 3 Treads 1745 | . . 92 155 . . . . . . 572 926 Legs 2222 | 31 89 155 251 193 354 341 153 70 377 199 9 Wheels 14 | . . . . . . . . . . . 14 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 90 90 90 107 110 Average Speed 126 | 105 120 134 116 90 90 90 90 90 120 153 154 Slowest Speed 700 | 120 120 160 160 90 90 90 90 90 170 182 700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 22 56 84 39 28 9 6 56 12 16 17 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 . . 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 113 | . . 4 . . . . . . 5 72 32 Melee . | . . . . . . . . . . . . Projectile 66 | . . 4 . . . . . . 5 46 11 AOE 47 | . . . . . . . . . . 26 21 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Total 5265 | 53 91 283 410 210 712 619 157 82 558 981 1109 Wait 819 | . . . . . 300 267 . . 156 69 27 Move 3981 | 38 88 246 405 192 353 340 152 69 376 770 952 Hop . | . . . . . . . . . . . . Pick Up 110 | 10 2 6 2 5 14 5 2 4 5 35 20 Fast Attach 10 | . . . 1 2 5 . . . 2 . . Attach 74 | 5 1 5 . . 7 4 2 2 2 27 19 Detach 2 | . . 1 . . 1 . . . . . . Swap 29 | . . 2 2 2 4 . . . 5 6 8 Drop 53 | . . 2 . 9 9 3 1 1 7 10 11 Fire 167 | . . 19 . . 17 . . 5 4 58 64 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 7 | . . . . . 2 . . . 1 . 4 Crush 9 | . . . . . . . . . . 6 3 Escape Stasis 1 | . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 14) 165 | -10/Materials | Entered Mines 171 | -10/Mines | Met a Derelict bent on vengeance 174 | -10/Mines | Learned 2 Materials zone layouts 220 | -10/Mines | Assembled infested the area 309 | -10/Mines | Build established: Mutant 408 | -10/Mines | Lost 3 parts (1n2w) 412 | -10/Mines | Found a hidden stash of uninstalled traps 472 | -10/Mines | System corruption reached 10% 506 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 507 | -10/Mines | Discovered new exit (range 5) 584 | -10/Mines | Entered Exiles 585 | -10/Exiles | Identified exit to Mines 648 | -10/Exiles | Met 8R-AWN 674 | -10/Exiles | Met EX-HEX 728 | -10/Exiles | Met EX-BIN 754 | -10/Exiles | Aligned with FarCom system 756 | -10/Exiles | Given EX-Vault access code 821 | -10/Exiles | Opened EX-Vault 831 | -10/Exiles | Found Prototype Leg 833 | -10/Exiles | Found Prototype Leg 834 | -10/Exiles | Identified Potential Leg (x2) 856 | -10/Exiles | Warned to stay clear of 0b10 Research branches 916 | -10/Exiles | Met EX-DEC 941 | -10/Exiles | Visited The Gauntlet 1003 | -10/Exiles | Learned location of Zion (-7) 1064 | -10/Exiles | Left Exiles lab with Potential Leg 1064 | -10/Exiles | Entered Mines 1117 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1119 | -9/Mines | Found Prototype Device 1121 | -9/Mines | Identified Exp. Sensor Array 1179 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1243 | -9/Mines | Discovered new exit (range 5) 1252 | -9/Mines | Entered Materials 1252 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1253 | -8/Materials | Identified exit to Factory 1416 | -8/Materials | Build established: Skirmisher 1541 | -8/Materials | Repaired Kinecellerator 1956 | -8/Materials | Entered Factory 1956 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2043 | -7/Factory | Repaired Cld. Ion Engine 2532 | -7/Factory | Discovered new exit (range 8) 2540 | -7/Factory | Entered another Factory area 2540 | -6/Factory | Evolved 2 slots: Utility x2 2682 | -6/Factory | Identified exit to DSF 2682 | -6/Factory | Entered DSF 2714 | -6/DSF | Additional patrols routed to DSF 2750 | -6/DSF | Discovered new exit (range 12) 2765 | -6/DSF | Entered Factory 2765 | -5/Factory | Evolved 2 slots: Utility x2 3132 | -5/Factory | Build established: Hacker-Gunner 3340 | -5/Factory | Discovered new exit (range 15) 3407 | -5/Factory | Entered another Factory area 3407 | -4/Factory | Evolved 2 slots: Propulsion x2 3647 | -4/Factory | Fabricated Biometal Heavy Treads? 3857 | -4/Factory | Lost 5 parts (4u1w) 4128 | -4/Factory | Lost 4 parts (3u1w) 4383 | -4/Factory | System corruption reached 10% 4442 | -4/Factory | Build established: Gunner 4907 | -4/Factory | First assault squad dispatched 4917 | -4/Factory | Discovered new exit (range 10) 4931 | -4/Factory | Entered Research 4931 | -3/Research | Evolved 2 slots: Utility x2 5123 | -3/Research | Build established: Scavenger-Gunner 5968 | -3/Research | Found Fusion Bomb Launcher 6231 | -3/Research | Spotted B-86 Titan 6276 | -3/Research | Garrison activated, responded to threat 6284 | -3/Research | Lost 3 parts (1u2w) 6345 | -3/Research | Garrison activated, responded to threat 6374 | -3/Research | Lost 6 parts (4u2w) 6464 | -3/Research | First assault squad dispatched 6538 | -3/Research | System corruption reached 10% 6584 | -3/Research | Core integrity fell below 50% 6612 | -3/Research | Lost 12 parts (2p2n3u5w) 6614 | -3/Research | Core integrity fell below 20% 6634 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06584_ R-10 Processor collects Adv. Heat Sink. 06585_ U-05 Engineer builds a Wall. 06586_ K-01 Serf collects debris. 06588_ R-10 Processor collects Sml. Battery. 06588_ R-10 Processor collects Wheel. 06589_ K-01 Serf collects debris. 06598_ Kicked S-43 Plague out of the way. 06599_ Kicked S-43 Plague. 06601_ Kicked S-43 Plague out of the way. 06602_ System corrupted: Matter fused (-5). 06604_ Critical hit (Burn: +37). 06606_ Slug penetrates Wall. 06607_ Acquired Arm. Huge Wheel. 06612_ Biometal Leg destroyed. 06612_ U-05 Engineer builds a Door. 06613_ Biometal Leg destroyed. 06614_ Slug penetrates Wall. 06614_ Penetrated by Slug. 06625_ System corrupted: Arm. Huge Wheel rejected. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #???????????????????????????????########??? | | #???????????????????????????????# #### | | ################################# + | | ""T"" + s s + #### | | """" #################### # #??? | | ###########????????# # #??? | | # #????????# """"" + #??? | | #####"## #????????# """"" ########### | | #### / g #????????# """"" | | ## YgY #????????# | | #### ##= g sg########## | | ???# ## g s s@ | | ???# ## ########################### ## | | #### ## #?????????????????????????# #? | | # T#####/#####?????????????????????????# #? | | + #?? C ????????????????????????????? ? #? | | # ### ?????????????????????????????? ??#? | | #### #?# ??????????????????????????????????? | | / #?#C """""????????????????????????????????? | | # #?? ""Y"" ??????????????????????#######?? | | # #?? ??????????????????????# ?? | | #% ##" ?????????????????????# ? | | *#! ##" ?????????????????????# ? | | |!/ !=%* ????????????????????# | | ==#% =% ????????????????????# """ | | [#% ????????????????????# """ | | #### #????????????????????# """ | | ???# "" #????????????????????# | | ???# "" ? ???????????????????????# ? | | ???# """??????????????????????????########? | | ???# ??????????????????????????????????? | | ??? ?????????????????????????????????? | | ??? ????????????????????????????????? | | ??? ???????????????????????????????? | | ??# !!! ???????????????????????????????? | | ??# !=!????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 67 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 600 Resistance: KI 20 Resistance: EX 25 Weapon Cycling 30 Evasion (%) 57 Targeting Accuracy 14 Recoil Reduction 10 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Dynamic Key Just Browsing More Dakka Please Significant Disruption Challenges ------------ None Game ------ Seed ThiefSapperBoregun Manual? 0 Play Time 02:02:38 Cumulative 24.0 hours Start 2022.11.12 @ 09:40:09 End 2022.11.12 @ 14:53:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84d66856-72ee-4579-b279-b5c7d29aabe3