Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.10 @ 19:22:11

Player: Analote

Result: Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (108)     540
Value Destroyed (3358)     3358
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-60)                -60
              TOTAL SCORE: 6798

 Bonus
-------
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     90/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (170) Ox1
Location                   -7/Zion

 Parts 
-------
>           --- POWER (3) --------
      Light Nuclear Core
>           --- PROPULSION (2) ---
  Makeshift Leg
>           --- UTILITY (6) ------
   Improved Heat Sink
   Improved Cooling System
      Large Storage Unit
            Tactical Coordination Suite
  Makeshift System Shield
  Makeshift System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (10) ---
   Improved Titanium Leg
            Particle Gun
   Advanced Beam Cannon
            Autogun
  Makeshift Sword

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Improved Weapon Shielding
  Hardened Heavy Armor Plating
           Shock Absorption System
>          --- WEAPON -----------
           Shock Rifle
  Advanced Beam Cannon
           Ion Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
     Light Nuclear Core
           Carbon-fiber Leg
      Mini Grenade Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Makeshift System Shield
  Protection               Improved Weapon Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Slots Evolved              7    | .   1   2   2   2   .   .   .   
  Power                    2    | .   1   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   1   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             91   | 7   8   14  6   33  5   7   11  
  Power                    23   | 1   2   5   2   9   1   3   .   
    Engine                 12   | 1   2   5   .   3   .   1   .   
    Core                   11   | .   .   .   2   6   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   1   1   2   4   3   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    16   | 2   1   1   2   4   3   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 2   1   5   1   10  .   1   5   
    Device                 14   | .   .   4   1   6   .   .   3   
    Storage                3    | 1   1   1   .   .   .   .   .   
    Processor              2    | 1   .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             4    | .   .   .   .   3   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   4   3   1   10  1   2   4   
    Energy Gun             7    | .   .   1   .   2   .   .   4   
    Energy Cannon          10   | .   .   2   1   7   .   .   .   
    Ballistic Gun          5    | 2   2   .   .   .   .   1   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   1   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   .   .   .   
Parts Lost                 25   | .   .   .   .   6   1   8   10  
  Power                    7    | .   .   .   .   2   1   2   2   
  Propulsion               2    | .   .   .   .   .   .   1   1   
  Utility                  9    | .   .   .   .   3   .   3   3   
  Weapon                   7    | .   .   .   .   1   .   2   4   
  Highest Loss Streak      8    | .   .   .   .   3   1   8   4   
Average Slot Usage (%)     94   | .   96  95  98  95  99  88  86  
  Engine                   10   | .   22  20  1   4   14  10  6   
  Core                     9    | .   .   .   14  16  6   9   12  
  Leg                      15   | .   23  19  14  14  14  13  13  
  Device                   19   | .   .   17  33  22  28  21  13  
  Storage                  8    | .   12  14  8   7   7   7   7   
  Processor                3    | .   12  6   .   5   .   .   .   
  Protection               3    | .   .   .   .   4   7   6   5   
  Energy Gun               2    | .   .   .   .   .   4   .   8   
  Energy Cannon            11   | .   .   8   25  16  14  10  .   
  Ballistic Gun            1    | .   4   .   .   .   .   2   4   
  Ballistic Cannon         3    | .   19  8   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   3   .   2   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             81   | 16  30  42  48  81  62  61  47  
  Greatest Support         40   | 20  20  20  20  40  35  35  40  
  Greatest Overweight (x)  3    | .   2   3   2   3   3   2   1   
  Average Overweight (x)   1    | .   .   1   2   2   2   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  
  Most Carried             9    | 4   3   8   9   7   7   6   5   
  Average Carried          3    | .   1   5   3   3   5   4   3   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            8    | .   3   8   3   5   6   1   5   

 Class Distribution 
--------------------
 39% | Hacker-Tank
 30% | Hacker-Mutant
 25% | Scavenger-Tank
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -9/Materials
    Hacker-Tank | -8/Materials
    Hacker-Tank | -7/Factory
 Scavenger-Tank | -7/Lower Caves
 Scavenger-Tank | -7/Lower Caves
    Hacker-Tank | -7/Zion

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  
Matter Collected           1858 | 144  484  166  228  389  178  80   189  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4093 | .    432  367  378  1666 158  361  731  
  Parts                    231  | .    18   31   19   90   8    10   55   
Haulers Intercepted        5    | .    1    2    1    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Combat Hostiles Destroyed  74   | .   11  7   7   32  3   9   5   
  Guns                     8    | .   3   .   .   .   .   .   5   
  Cannons                  58   | .   8   7   7   29  2   5   .   
  AOE                      5    | .   .   .   .   3   .   2   .   
Classes Destroyed          18   | .   3   3   2   5   .   1   4   
  Worker                   2    | .   .   1   .   1   .   .   .   
  Builder                  4    | .   .   .   1   3   .   .   .   
  Hauler                   5    | .   1   2   1   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   
  Watcher                  10   | .   3   4   .   3   .   .   .   
  Swarmer                  11   | .   .   2   2   6   .   1   .   
  Grunt                    32   | .   11  2   2   10  2   5   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   3   2   4   .   1   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   1   .   1   .   .   
  Programmer               3    | .   .   .   .   2   .   1   .   
  Zionite                  18   | .   .   .   .   .   .   .   18  
  Tinkerer                 1    | .   .   .   .   .   .   .   1   
  Assembled                7    | .   .   .   .   7   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   1   
  Thug                     2    | .   .   .   .   .   .   .   2   
  Butcher                  1    | .   .   .   .   .   .   .   1   
  Mutant                   2    | .   .   .   .   .   .   .   2   
Best Kill Streak           12   | .   5   5   4   12  2   3   9   
  Combat Bots Only         11   | .   4   2   3   11  2   3   2   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  
Damage Taken               3865  | .    424  219  83   1449 175  646  869  
  Core                     841   | .    107  .    30   376  19   112  197  
  Absorbed by Shields      205   | .    .    .    38   167  .    .    .    
Core Remaining (%)         87    | 100  57   100  94   .    .    .    .    
Volleys Fired              253   | .    48   39   14   71   7    30   44   
  Largest                  3     | .    2    2    3    3    3    3    3    
  Hottest                  208   | .    70   136  204  201  208  208  156  
Shots Fired                553   | .    96   59   42   201  20   64   71   
  Gun                      120   | .    32   6    .    8    2    2    70   
  Cannon                   397   | .    64   53   42   180  14   44   .    
  Launcher                 16    | .    .    .    .    13   .    2    1    
  Special                  20    | .    .    .    .    .    4    16   .    
  Kinetic                  151   | .    96   47   .    .    .    2    6    
  Thermal                  376   | .    .    12   42   180  18   60   64   
  Explosive                3     | .    .    .    .    .    .    2    1    
  Electromagnetic          23    | .    .    .    .    21   2    .    .    
  Robot Hit Streak         44    | .    44   21   14   26   8    19   41   
  Robot Miss Streak        3     | .    2    3    1    2    2    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    
Shots Hit Robots           412   | .    67   44   27   139  14   55   66   
  Core Hits                188   | .    20   15   13   74   5    18   43   
  Critical Hits            23    | .    1    1    3    16   1    1    .    
  Critical Kills           11    | .    .    1    2    6    1    1    .    
  Critical Parts Destroyed 12    | .    1    .    1    10   .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           9278  | .    1015 812  535  4475 261  1033 1147 
  Guns                     1637  | .    317  46   .    105  37   28   1104 
  Cannons                  5864  | .    698  766  535  2907 213  745  .    
  Explosions               1632  | .    .    .    .    1463 .    126  43   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  1828  | .    1015 684  .    .    .    28   101  
  Thermal                  6476  | .    .    128  535  3707 224  879  1003 
  Explosive                169   | .    .    .    .    .    .    126  43   
  Electromagnetic          805   | .    .    .    .    768  37   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    3    3    5    5    
  Average Corruption       3     | .    .    .    .    2    3    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  54    | .    .    .    .    17   14   15   8    
    Message Errors         9     | .    .    .    .    4    3    .    2    
    Matter Fused           12    | .    .    .    .    4    7    .    1    
    Heat Flow Errors       10    | .    .    .    .    6    1    1    2    
    Energy Discharges      5     | .    .    .    .    .    3    1    1    
    Data Loss (minor)      3     | .    .    .    .    1    .    1    1    
    Data Loss (major)      2     | .    .    .    .    .    .    1    1    
    Targeting Errors       10    | .    .    .    .    1    .    9    .    
    Weapon Failures        3     | .    .    .    .    1    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            337   | .    12   5    1    299  .    20   .    
  Projectiles              71    | .    12   5    1    33   .    20   .    
  Explosions               266   | .    .    .    .    266  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    5    3    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    5    3    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      113   | .    .    .    .    95   .    .    18   
  Shots                    7     | .    .    .    .    6    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        815   | .    385  90   87   815  203  93   392  
  Average Temperature      128   | .    125  25   25   180  135  23   126  
  Received Heat Transfer   1768  | .    387  90   24   628  99   369  171  
  Effects                  42    | .    5    .    .    36   .    .    1    
    Shutdowns              15    | .    2    .    .    12   .    .    1    
    Energy Bleed           4     | .    1    .    .    3    .    .    .    
    Interference           7     | .    2    .    .    5    .    .    .    
    Matter Decay           3     | .    .    .    .    3    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    
    Damage (minor)         4     | .    .    .    .    4    .    .    .    
    Damage (major)         7     | .    .    .    .    7    .    .    .    
    Damage (core)          1     | .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    1    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    1    2    1    
  Combat Hostiles          3     | .    .    .    .    .    1    2    .    
  Parts Melted             33    | .    .    .    2    17   .    10   4    
  Heat Transferred         11240 | .    .    259  962  5347 450  2218 2004 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Peak Influence             316  | .   203 259 258 316 .   .   .   
  Initial                  37   | .   .   37  26  .   .   .   .   
  Average                  88   | .   95  104 108 79  .   .   .   
Maximum Alert Level        1    | .   1   1   1   1   .   .   .   
  Low Security (%)         86   | 100 97  77  84  86  .   .   .   
  Level 1                  13   | .   2   22  15  13  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   .   7   .   1   .   
  Investigation            5    | .   3   .   .   1   .   1   .   
  Extermination            2    | .   .   .   .   2   .   .   .   
  Reinforcement            4    | .   .   .   .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio 
Distress Signals           4    | .   2   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              119  | .   15  11  8   43  3   11  28  
  Peak Tracking Total      7    | .   4   2   3   7   2   5   5   
  Tactical Retreats        4    | .   .   .   .   1   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Traps Triggered            5    | .   1   2   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio 
Machines Disabled          8    | .   3   .   .   4   .   1   .   
  Max in Single Turn       2    | .   1   .   .   2   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio 
Machines Accessed          15   | .   6   2   1   5   .   1   .   
  Terminals                8    | .   4   1   .   2   .   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   1   .   1   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                43   | .   16  6   4   13  .   4   .   
  Successful               41   | .   16  6   4   11  .   4   .   
  Failed                   2    | .   .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                26   | .   11  4   .   7   .   4   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          13   | .   4   .   4   5   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   11  4   .   6   .   4   .   
  Record                   20   | .   10  3   .   3   .   4   .   
  Part Schematic           2    | .   .   .   .   2   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       12   | .   4   .   4   4   .   .   .   
  Scan Component           6    | .   2   .   2   2   .   .   .   
  Repair                   6    | .   2   .   2   2   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   .   4   .   1   .   
  Full Trace Events        6    | .   4   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 219  | .   .   .   .   219 .   .   .   
    Time                   116  | .   .   .   .   116 .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   .   2   2   .   .   .   
  Time                     173  | .   52  .   52  69  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         36   | .   36  .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   2   2   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  
Turns Passed               5952 | 77   663  673  408  1987 903  423  818  
Spaces Moved               2674 | 55   313  324  165  790  435  190  402  
  Core                     11   | 11   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2663 | 44   313  324  165  790  435  190  402  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  180  150  155  150  140  
  Average Speed            174  | 106  143  165  180  188  196  167  166  
  Slowest Speed            220  | 120  180  210  180  220  220  180  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    
Exploration Rate (%)       37   | 4    60   31   23   26   72   45   41   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    .    .    1    3    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    3    .    1    
Spaces Dug                 3    | .    .    .    .    3    .    .    .    
Terrain Destroyed          46   | .    .    .    .    20   .    14   12   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    6    .    .    .    
  AOE                      40   | .    .    .    .    14   .    14   12   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  
Total                      3450 | 73   432  402  247  1128 463  229  476  
  Wait                     330  | 5    54   7    52   196  11   .    5    
  Move                     2667 | 54   312  323  164  789  434  189  402  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  79   | 7    9    15   5    25   4    2    12   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   57   | 7    5    8    4    18   2    6    7    
  Detach                   2    | .    .    1    .    1    .    .    .    
  Swap                     34   | .    3    6    2    15   3    1    4    
  Drop                     28   | .    1    3    6    13   2    1    2    
  Fire                     253  | .    48   39   14   71   7    30   44   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 1 exit: *Pro)

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Identified exit to Materials
   11 | -11/Scrapyard  | Discovered exit to Materials (range 15)
   78 | -11/Scrapyard  | Entered Materials
   78 | -10/Materials  | Evolved 1 slot: Power x1
  267 | -10/Materials  | Identified exit to Materials
  267 | -10/Materials  | Discovered exit to Materials (range 16)
  313 | -10/Materials  | Build established: Hacker-Mutant
  528 | -10/Materials  | Repaired Ion Engine
  556 | -10/Materials  | Repaired Aluminum Leg
  696 | -10/Materials  | Discovered exit to Materials (range 16)
  741 | -10/Materials  | Entered another Materials area
  741 | -9/Materials   | Evolved 2 slots: Utility x2
  895 | -9/Materials   | Identified exit to Mines
  895 | -9/Materials   | Discovered exit to Mines (range 16)
  964 | -9/Materials   | Identified exit to Materials
  964 | -9/Materials   | Discovered exit to Materials (range 14)
 1414 | -9/Materials   | Entered another Materials area
 1414 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1541 | -8/Materials   | Repaired Aluminum Leg
 1569 | -8/Materials   | Repaired Aluminum Leg
 1705 | -8/Materials   | Build established: Hacker-Tank
 1795 | -8/Materials   | Identified exit to Factory
 1795 | -8/Materials   | Discovered exit to Factory (range 16)
 1822 | -8/Materials   | Entered Factory
 1822 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2263 | -7/Factory     | Repaired Broken Cooling System
 2820 | -7/Factory     | Assembled infested ambush trap array
 2847 | -7/Factory     | Crushed by falling debris
 2903 | -7/Factory     | Destroyed 11 combat bots
 3103 | -7/Factory     | Lost 3 parts (2p1u)
 3113 | -7/Factory     | Destroyed 10 combat bots
 3285 | -7/Factory     | Repaired Adv. Beam Cannon
 3663 | -7/Factory     | Identified exit to Lower Caves
 3663 | -7/Factory     | Discovered exit to Lower Caves (range 11)
 3702 | -7/Factory     | Core integrity fell below 50%
 3719 | -7/Factory     | Discovered exit to Lower Caves (range 14)
 3809 | -7/Factory     | Entered Lower Caves
 3901 | -7/Lower Caves | Learned location of Extension (-5)
 4022 | -7/Lower Caves | Build established: Scavenger-Tank
 4391 | -7/Lower Caves | Learned Factory terminal intel
 4698 | -7/Lower Caves | Identified exit to Lower Caves
 4698 | -7/Lower Caves | Discovered exit to Lower Caves (range 7)
 4712 | -7/Lower Caves | Entered another Lower Caves area
 4775 | -7/Lower Caves | Learned 8 Factory zone layouts
 4899 | -7/Lower Caves | Attracted the attention of an 0b10 base
 4994 | -7/Lower Caves | Lost 8 parts (2p1n3u2w)
 5099 | -7/Lower Caves | Encountered a Warlord checkpoint
 5118 | -7/Lower Caves | Identified exit to Zion
 5118 | -7/Lower Caves | Discovered exit to Zion (range 9)
 5135 | -7/Lower Caves | Entered Zion
 5265 | -7/Zion        | Identified exit to Proximity Caves
 5265 | -7/Zion        | Discovered exit to Proximity Caves (range 8)
 5423 | -7/Zion        | System corruption cleaned by Quarantine Array
 5472 | -7/Zion        | Build established: Hacker-Tank
 5501 | -7/Zion        | Learned Factory emergency access door positions
 5594 | -7/Zion        | Attacked by Zionites
 5674 | -7/Zion        | Core integrity fell below 20%
 5850 | -7/Zion        | Learned Factory garrison access intel
 5930 | -7/Zion        | Build established: Hacker-Mutant
 5934 | -7/Zion        | NK-0LA came to Zion's defense
 5953 | -7/Zion        | Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon

 Last Messages 
---------------
05817_ Lgt. Nuclear Core destroyed.
05824_ L7-8I4(z) critical meltdown.
05850_ Acquired derelict log, extracted data.
Data stored: Factory garrison access intel.
4X-EBP(z) bursts out of the Twisted Machinery.
05852_ 4X-EBP(z) pulls a Mak. Sword out of the Twisted Machinery.
05853_ 4X-EBP(z) destroyed.
05865_ Acquired Hvy. Beamcaster.
05867_ Dropped Mni. Grenade Launcher.
05871_ Acquired Tactical Coordination Suite.
05883_ R1-IYV(z) destroyed.
05908_ Acquired Mak. System Shield.
05915_ Acquired 29 matter.
05922_ Acquired 1 matter.
05934_ NK-0LA: "Who are you to come after my hometown?"
05940_ Mak. Leg destroyed.
05940_ Beamcaster destroyed.
05942_ Lgt. Deuterium Engine destroyed.
05944_ Hvy. Beamcaster destroyed.
05952_ Acquired Mak. Sword.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          38
Energy Capacity            520
Matter Stores              300
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             60
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           66
Reclamation Efficiency     10
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          20
Defensive Hacking          22

 Item Schematics 
-----------------
        Reclamation Unit | -9/Materials | Scanalyzed
        Coolant Injector | -7/Factory   | Hacked
 Angular Momentum Engine | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              SpreadGravityKinecellerator
  Manual?         0
Play Time         00:43:38
  Cumulative      6.7 hours
  Start           2021.02.10 @ 18:41:06
  End             2021.02.10 @ 19:22:11
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      0
  Explorer        9
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f28bcb6-2b74-4a31-8030-8b3a0074045d