Cogmind - Beta 13 --- EXPLORER MODE // 2024.08.04 @ 21:12:22 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (238) 1190 Value Destroyed (7647) 7647 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 12323 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 80/850 Matter 203/300 Energy 49/100 System Corruption 0% Temperature Cool (97) Movement Walking (270) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Titanium Leg Improved VSS Leg > --- UTILITY (6) ------ Huge Storage Unit Gravity Neutralizer Improved Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Cooling System Coolant Injector Improved Core Shielding Enhanced Autogun Heavy Flak Cannon Heavy Missile Launcher Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Kinecellerator Utility Shielding > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved VSS Leg Improved Cooling System Coolant Injector Matter Filter Improved Core Shielding System Shield Enhanced Autogun Flak Cannon Gauss Cannon Gauss Cannon Gauss Cannon Heavy Flak Cannon Enhanced Gauss Cannon Heavy Missile Launcher Remote Datajack Powered Hammer [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Kinecellerator Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Enhanced Gauss Cannon Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 9 | . 1 . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 4 | . . . 2 . 2 . Utility 4 | . 1 . . 1 . 2 Weapon . | . . . . . . . Parts Attached 155 | 7 9 . 2 28 81 28 Power 28 | 1 1 . 1 3 16 6 Engine 27 | 1 1 . 1 3 16 5 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 56 | 2 3 . 1 15 26 9 Treads . | . . . . . . . Leg 56 | 2 3 . 1 15 26 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 2 . . 5 10 5 Device 8 | . . . . . 5 3 Storage 6 | 1 1 . . 1 3 . Processor 5 | 1 . . . 3 1 . Hackware 1 | . . . . . . 1 Protection 4 | . 1 . . 1 1 1 Artifact . | . . . . . . . Weapon 47 | 2 3 . . 5 29 8 Energy Gun 4 | . . . . . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . . . 4 4 . Ballistic Cannon 23 | . 3 . . . 13 7 Launcher 3 | . . . . 1 1 1 Special Weapon 7 | . . . . . 7 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 45 | . . . . 10 7 28 Power 7 | . . . . . 1 6 Propulsion 19 | . . . . 5 3 11 Utility 6 | . . . . 1 1 4 Weapon 13 | . . . . 4 2 7 Highest Loss Streak 16 | . . . . 4 2 16 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 98 | . 99 100 89 96 99 97 Engine 12 | . 12 12 10 16 13 8 Leg 38 | . 24 25 29 31 41 35 Device 1 | . . . . . . 5 Storage 9 | . 12 12 10 8 9 11 Processor 13 | . 12 12 10 13 14 12 Protection 5 | . 12 12 10 8 3 5 Energy Gun 1 | . . . . . 2 . Ballistic Gun 3 | . 12 12 10 13 1 . Ballistic Cannon 9 | . 11 12 10 1 9 11 Naked Turns . | . . . . . . . Heaviest Build 126 | 16 31 31 34 103 121 126 Greatest Support 114 | 20 20 20 33 72 110 114 Greatest Overweight (x) 10 | 4 10 1 1 3 1 2 Average Overweight (x) . | . . 1 . 1 . 1 Largest Inventory Capacity 25 | 10 15 15 15 25 25 25 Average Capacity 23 | 9 12 15 15 24 25 25 Most Carried 25 | 4 8 8 10 19 25 25 Average Carried 20 | 1 6 8 9 10 23 23 Final Capacity 25 | 10 15 15 15 25 25 25 Final Carried 24 | 4 8 8 10 19 24 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 6864 | 236 439 76 422 704 3202 1785 Remotely . | . . . . . . . Salvage Created 8242 | . 381 98 435 1232 4129 1967 Parts 396 | . 22 4 18 67 193 92 Haulers Intercepted 14 | . 2 . 2 3 6 1 Recyclers Shooed 13 | . . . 2 1 8 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 157 | . 8 9 6 26 70 38 Guns 42 | . 4 4 1 18 15 . Cannons 101 | . 4 5 5 2 52 33 AOE 14 | . . . . 6 3 5 Classes Destroyed 18 | . 6 2 2 1 5 2 Worker 18 | . . . 1 5 8 4 Builder 14 | . . . . 1 11 2 Tunneler 3 | . 1 . . . 2 . Hauler 14 | . 2 . 2 3 6 1 Recycler 30 | . 1 . 2 . 20 7 Mechanic 3 | . . . . . 3 . Operator 4 | . . . . . 2 2 Watcher 16 | . 3 . 1 2 7 3 Swarmer 19 | . 2 . 2 2 7 6 Grunt 72 | . 6 . 1 21 37 7 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Protector 1 | . . . . . . 1 Sentry 30 | . . . 3 3 12 12 Demolisher 2 | . . 2 . . . . Hunter 10 | . . . . . 3 7 Programmer 14 | . . . . . 10 4 Assembled 7 | . . 7 . . . . Best Kill Streak 11 | . 5 8 7 11 8 7 Combat Bots Only 8 | . 4 8 2 7 4 6 Max Kills in Single Turn 4 | . 1 1 1 3 4 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . 1 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 1422 | . 48 26 20 234 537 557 Missed 445 | . 9 9 5 70 183 169 Damage Taken 8639 | . 253 157 110 1576 2725 3818 Core 1482 | . 45 47 19 273 328 770 Absorbed by Shields . | . . . . . . . Redirected to Shielding 147 | . 1 4 2 66 51 23 Ignored by Resistances 5298 | . 167 95 68 949 1747 2272 Regen/Repaired (Parts) 904 | . 141 . . . 763 . Core Remaining (%) 72 | 100 . 63 95 50 53 . Volleys Fired 643 | . 43 18 27 136 281 138 Largest 2 | . 2 2 2 2 2 2 Hottest 134 | . 55 55 55 65 134 114 Shots Fired 1209 | . 86 36 54 249 523 261 Gun 472 | . 43 18 27 209 175 . Cannon 701 | . 43 18 27 24 333 256 Launcher 23 | . . . . 16 2 5 Special 13 | . . . . . 13 . Kinetic 1066 | . 86 36 54 233 401 256 Thermal 107 | . . . . . 107 . Explosive 23 | . . . . 16 2 5 Electromagnetic . | . . . . . . . Robot Hit Streak 47 | . 18 14 33 47 42 41 Robot Miss Streak 4 | . 3 3 1 3 4 2 Penetration Max 1 | . . . . . 1 1 Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 1003 | . 67 26 47 221 423 219 Core Hits 567 | . 18 12 17 106 314 100 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 78 | . 2 1 . 1 26 48 Burn 4 | . . . . . 4 . Destroy 2 | . 1 . . 1 . . Blast 72 | . 1 1 . . 22 48 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 23703 | . 1007 353 727 2674 10509 8433 Guns 4893 | . 435 160 302 1544 2452 . Cannons 16538 | . 572 193 425 267 7564 7517 Explosions 2172 | . . . . 863 413 896 Melee . | . . . . . . . Ramming 100 | . . . . . 80 20 Kinetic 19798 | . 1007 353 727 1811 8383 7517 Thermal 2216 | . . . . . 2046 170 Explosive 1563 | . . . . 863 . 700 Electromagnetic 26 | . . . . . . 26 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 1 | . . . . . 1 . Corruption Purged 6 | . . . . . 6 . Corruption Blocked . | . . . . . . . Effects 53 | . . . . . 53 . Message Errors 10 | . . . . . 10 . Matter Fused 10 | . . . . . 10 . Heat Flow Errors 9 | . . . . . 9 . Energy Discharges 9 | . . . . . 9 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 6 . Data Loss (major) 1 | . . . . . 1 . Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 466 | . 6 . 7 8 157 288 Projectiles 288 | . 6 . 7 . 102 173 Explosions 178 | . . . . 8 55 115 Melee . | . . . . . . . Knockbacks 146 | . 3 3 . 1 94 45 Impact . | . . . . . . . Kinetic 134 | . 3 3 . 1 86 41 Secondary 12 | . . . . . 8 4 Self-Inflicted Damage 487 | . . . . 30 131 326 Shots 15 | . . . . 2 3 10 Rammed . | . . . . . . . Targets Rammed 11 | . . . . . 10 1 Kicked 11 | . . . . . 10 1 Crushed . | . . . . . . . Highest Temperature 535 | . 40 18 4 61 516 535 Average Temperature 107 | . 17 10 3 17 93 170 Received Heat Transfer 3641 | . 156 20 42 1305 1422 696 Effects 60 | . . . . . 20 40 Shutdowns 15 | . . . . . 5 10 Energy Bleed 8 | . . . . . 2 6 Interference 21 | . . . . . 6 15 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . 1 1 Damage (minor) 4 | . . . . . 3 1 Damage (major) 7 | . . . . . 3 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 20 | . . . . . 20 . Heat Transferred 3804 | . . . . . 3704 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 483 | . 247 51 254 483 267 439 Initial 76 | . . 1 13 76 60 . Average 97 | . 75 20 157 221 64 182 Maximum Alert Level 2 | . 1 . 1 2 1 2 Low Security (%) 84 | 100 96 100 74 44 94 59 Level 1 12 | . 3 . 25 41 5 32 Level 2 2 | . . . . 13 . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 63 | . 2 . 1 8 29 23 Investigation 20 | . 2 . 1 1 13 3 Extermination 14 | . . . . . 10 4 Reinforcement 16 | . . . . 3 6 7 Assault . | . . . . . . . Garrison 13 | . . . . 4 . 9 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . . . . 2 4 Haulers Reinforced 3 | . . . . . 2 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 11 | . 1 1 1 2 4 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 216 | . 13 11 8 35 96 53 Peak Tracking Total 9 | . 4 6 2 7 5 9 Tactical Retreats 9 | . . 1 . 2 5 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 10 | . 1 . . . 9 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed 10 | . 10 . . . . . Reused 3 | . 3 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . 3 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 38 | . 1 . . . 15 22 Max in Single Turn 6 | . 1 . . . 6 4 Garrison Access 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 30 | . 6 . 3 1 17 3 Terminals 22 | . 5 . 3 1 11 2 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . . . 4 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 2 1 Total Hacks 116 | . 25 . 16 3 64 8 Successful 83 | . 23 . 10 2 45 3 Failed 33 | . 2 . 6 1 19 5 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 84 | . 20 . 16 3 40 5 Fabricators . | . . . . . . . Repair Stations 26 | . 5 . . . 21 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . . 3 3 Terminal Hacks 58 | . 18 . 10 2 25 3 Record 24 | . 5 . 6 2 10 1 Prototype ID Bank 5 | . 3 . 1 . 1 . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 2 | . 1 . . . 1 . Terminal Index 1 | . . . . . . 1 Recycling Unit Index 1 | . . . . . . 1 Alert Level 1 | . . . . . 1 . Locate Traps 7 | . 2 . 1 . 4 . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 2 | . 2 . . . . . Security Status 1 | . . . 1 . . . Transport Status 1 | . . . . . 1 . Investigation Status 1 | . . . . . 1 . Reinforcement Status 2 | . . . . . 2 . Registered Components 1 | . . . . . 1 . Zone Layout 4 | . 3 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 23 | . 5 . . . 18 . Scan Component 13 | . 3 . . . 10 . Repair 10 | . 2 . . . 8 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 28 | . 6 . 2 1 16 3 Full Trace Events 21 | . 3 . 2 1 12 3 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 10 | . 2 . . . 8 . Time 411 | . 52 . . . 359 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 10 | . . . . . 10 . Non-combat 10 | . . . . . 10 . Combat . | . . . . . . . Robot Hacks Applied 12 | . . . . . 12 . parse_system 3 | . . . . . 3 . no_distress 4 | . . . . . 4 . find_chute 3 | . . . . . 3 . find_recycling 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 13989 | 93 943 270 385 1092 9005 2201 Spaces Moved 6486 | 59 441 51 177 336 4519 903 Core 29 | 26 3 . . . . . Treads . | . . . . . . . Legs 6457 | 33 438 51 177 336 4519 903 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 190 106 191 Average Speed 171 | 134 158 190 167 208 166 191 Slowest Speed 550 | 250 550 190 190 350 192 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 77 15 16 35 69 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . . 7 . Terrain Destroyed 298 | . . . . 9 131 158 Melee . | . . . . . . . Projectile 82 | . . . . 1 37 44 AOE 216 | . . . . 8 94 114 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 8176 | 69 598 189 212 509 5488 1111 Wait 673 | . 101 . 6 . 529 37 Move 6480 | 58 440 50 176 335 4518 903 Hop . | . . . . . . . Pick Up 47 | 4 3 . 1 9 28 2 Fast Attach 37 | 7 6 . 1 2 19 2 Attach 52 | . 1 . . 11 20 20 Detach 8 | . 1 . . . 7 . Swap 66 | . 2 . 1 15 42 6 Drop 38 | . 1 . . 1 34 2 Fire 643 | . 43 18 27 136 281 138 Melee . | . . . . . . . Ram . | . . . . . . . Kick 11 | . . . . . 10 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 121 | . . 121 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Utility x1 144 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Hacker-Mutant 917 | -10/Materials | Repaired Aluminum Leg 945 | -10/Materials | Repaired Lgt. Cannon 963 | -10/Materials | Identified exit to Materials 963 | -10/Materials | Discovered exit to Materials (range 4) 1037 | -10/Materials | Entered Mines 1188 | -10/Mines | Assembled infested the area 1267 | -10/Mines | Destroyed 8 combat bots 1294 | -10/Mines | Discovered exit to Materials (range 8) 1297 | -10/Mines | Learned location of Storage (-7) 1307 | -10/Mines | Entered Materials 1307 | -9/Materials | Evolved 2 slots: Propulsion x2 1667 | -9/Materials | Identified exit to Materials 1667 | -9/Materials | Discovered exit to Materials (range 3) 1692 | -9/Materials | Entered another Materials area 1692 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1775 | -8/Materials | Garrison activated, responded to threat 1867 | -8/Materials | Lost 4 parts (1n1u2w) 1868 | -8/Materials | Destroyed 7 combat bots 1901 | -8/Materials | Garrison activated, responded to threat 2543 | -8/Materials | Lost 3 parts (2n1w) 2725 | -8/Materials | Identified exit to Factory 2725 | -8/Materials | Discovered exit to Factory (range 9) 2784 | -8/Materials | Entered Factory 2784 | -7/Factory | Evolved 2 slots: Propulsion x2 3259 | -7/Factory | Identified exit to Lower Caves 3259 | -7/Factory | Discovered exit to Lower Caves (range 9) 4086 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4139 | -7/Factory | Repaired Cld. Ion Engine 5770 | -7/Factory | Identified exit to Storage 6365 | -7/Factory | Identified exit to Factory 6365 | -7/Factory | Discovered exit to Factory (range 4) 6916 | -7/Factory | Repaired Imp. Carbon-fiber Leg 7557 | -7/Factory | Discovered exit to Factory (range 4) 9906 | -7/Factory | Repaired Imp. Titanium Leg 9952 | -7/Factory | Repaired Imp. Deuterium Engine 9997 | -7/Factory | Repaired Imp. Carbon-fiber Leg 10043 | -7/Factory | Repaired Imp. Carbon-fiber Leg 10088 | -7/Factory | Repaired Imp. Carbon-fiber Leg 11789 | -7/Factory | Entered another Factory area 11789 | -6/Factory | Evolved 2 slots: Utility x2 12898 | -6/Factory | Identified exit to Lower Caves 12898 | -6/Factory | Discovered exit to Lower Caves (range 13) 13846 | -6/Factory | Lost 7 parts (1p4n2u) 13890 | -6/Factory | Core integrity fell below 50% 13920 | -6/Factory | Lost 3 parts (2p1w) 13934 | -6/Factory | Cargo convoy interrupted 13968 | -6/Factory | Core integrity fell below 20% 13990 | -6/Factory | Self-destructed Last Messages --------------- 13978_ U-05 Engineer builds a Wall. 13979_ Overheating: System interference. 13979_ Imp. Targeting Computer temporarily disabled. 13979_ Gauss Cannon temporarily disabled. 13979_ U-05 Engineer lays Concrete. 13980_ K-01 Serf collects debris. 13981_ U-05 Engineer lays Concrete. 13982_ K-01 Serf destroyed. 13982_ U-05 Engineer lays Concrete. 13983_ U-05 Engineer builds a Wall. 13983_ U-05 Engineer lays Concrete. 13984_ K-01 Serf collects debris. 13984_ U-05 Engineer lays Concrete. 13988_ Gauss Cannon destroyed. 13988_ Penetrated by Slug. 13988_ Gauss Cannon destroyed. 13989_ Acquired Prototype Device. 13989_ Identified Gravity Neutralizer. 13990_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????# ??? ???????????????????????? | | ????????????? ?????# "?" ???????????????????????? | | ???????????? ????# """ ???????????????????????? | | ????????????? ???? 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""" #?????# "# # #????????????? | | """ #?????# "###+# # #????????????? | | = #?????# " # # # #????????????? | | ###+########## #"## ### #????????????? | | [ * # #????????????? | | = %=# #????????????? | | %%= + #????????????? | | = #? #????????????? | | #? ?????????????? | | ##+#######+########## #?? ?????????????? | | # #???# #??? ??????????????? | | # """ #???# #????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentMicroPenetrator Manual? 0 Play Time 01:27:50 Cumulative 1716.4 hours Start 2024.08.04 @ 08:24:30 End 2024.08.04 @ 21:12:22 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 963 Rogue 62 Adventurer 0 Explorer 901 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c880099-9e16-42a8-b56f-f1af2c97797d