Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.25 @ 21:32:58 Player: Sanctumkeeper Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (107) 535 Value Destroyed (2790) 2790 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (1863) 1863 TOTAL SCORE: 16148 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 146 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -239 Cogmind --------- Core Integrity 0/1450 Matter 34/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooled Impulse Thruster Point Defense System Core Stripper Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flying Fortress v7 Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Improved Cloaking Device Makeshift Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Phasing Sabre Force Lance > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array Advanced Sensor Array Experimental Melee Analysis Suite Experimental Melee Analysis Suite Improved Light Armor Plating Layered Light Armor Plating Improved Force Field Point Defense System Compact HERF Cannon Heavy Neutron Cannon Core Stripper CR-A16's Behemoth Slayer [Rating: 149] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Phasing Sabre Energy Gun EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Slots Evolved 16 | . . . 2 . . . 2 . 2 . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . . Utility 10 | . . . 1 . . . 1 . 2 . . 1 . . . . 1 . . . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 183 | 6 14 8 19 9 . . 9 32 6 1 6 2 3 1 1 3 8 6 1 9 . 5 2 . 11 6 7 8 . Power 27 | 1 4 2 7 1 . . 1 1 . 1 1 . . . . 1 1 . . . . 1 . . 3 . . 2 . Engine 15 | 1 4 2 7 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 6 | . . . . 1 . . 1 1 . 1 1 . . . . 1 . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . 2 . Propulsion 56 | 2 3 1 3 3 . . 4 21 1 . . 1 2 . . . 3 . . . . . . . 4 4 4 . . Treads 37 | 2 3 1 3 3 . . 4 21 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . . . 1 . . 1 2 . . . 3 . . . . . . . 4 4 4 . . Utility 53 | 1 3 . 1 . . . 1 4 4 . 5 1 . . 1 1 4 5 . 6 . 4 . . 3 2 3 4 . Device 17 | . . . . . . . . . 1 . 2 . . . . . 1 3 . 2 . 3 . . 3 1 1 . . Storage 8 | 1 3 . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . Processor 11 | . . . . . . . . . 2 . 2 . . . . . 2 1 . . . 1 . . . 1 . 2 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protection 16 | . . . . . . . 1 4 . . . 1 . . 1 1 1 1 . 4 . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 47 | 2 4 5 8 5 . . 3 6 1 . . . 1 1 . 1 . 1 1 3 . . 2 . 1 . . 2 . Energy Gun 4 | 1 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Ballistic Gun 24 | 1 3 3 7 3 . . 3 4 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 2 1 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 1 . . . 1 1 . . . . . 2 . . 1 . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . . 2 . . . 1 2 . . . . . . 4 . . . . 1 . 1 1 . Parts Lost 26 | . 4 1 1 . . . 2 8 . 1 1 . . 1 . . . 1 . . . . . . . . 2 4 . Power 3 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 8 | . . 1 1 . . . 1 4 . . . . . . . . . . . . . . . . . . . 1 . Utility 7 | . . . . . . . . 1 . 1 . . . 1 . . . 1 . . . . . . . . 2 1 . Weapon 8 | . 3 . . . . . 1 3 . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 6 | . 4 1 1 . . . 1 6 . 1 1 . . 1 . . . 1 . . . . . . . . 2 4 . Average Slot Usage (%) 85 | . 99 100 99 100 100 100 100 99 53 49 51 65 73 66 68 73 75 76 77 81 82 81 84 . 78 76 74 37 . Engine 3 | . 13 14 11 5 . . . . . . . . . . . . 1 5 5 5 5 2 . . . . . . . Core 4 | . . . . 6 11 11 9 9 7 5 6 6 6 6 6 6 4 . . . . . . . . . . . . Treads 17 | . 27 28 32 33 33 33 36 35 1 . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . 6 7 7 7 13 13 13 13 17 17 17 17 17 15 15 . 14 14 15 8 . Device 4 | . . . . . . . . . . . 2 6 6 6 6 6 6 10 11 11 11 14 15 . 17 19 17 4 . Storage 20 | . 27 28 32 33 33 33 27 27 15 13 7 13 13 13 13 13 11 11 11 11 11 10 10 . 9 9 8 4 . Processor 7 | . . . . . . . . . 11 15 17 20 20 13 13 13 12 17 17 17 17 18 21 . 15 14 13 7 . Protection 4 | . . . . . . . 9 8 . . . 3 6 6 8 13 13 5 5 4 5 5 5 . 4 4 4 3 . Energy Gun 1 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 17 23 21 20 22 22 18 17 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 6 7 7 6 6 5 6 6 5 5 5 6 11 10 9 . 5 4 4 2 . Naked Turns 172 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 54 Heaviest Build 116 | 13 73 71 109 109 107 107 113 116 112 72 57 59 59 60 63 67 70 74 73 77 72 76 76 76 102 102 102 87 . Greatest Support 110 | 40 40 40 60 60 60 60 80 80 80 72 72 80 80 78 78 78 84 84 84 84 84 84 78 84 106 110 110 89 3 Greatest Overweight (x) 23 | . 3 1 2 1 1 1 1 1 23 . . . . . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 20 20 28 28 28 28 28 28 28 20 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 24 16 4 Average Capacity 21 | 5 19 20 27 28 28 28 28 28 20 17 12 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 10 4 Most Carried 28 | 2 18 20 28 28 28 28 28 28 28 20 12 14 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 4 Average Carried 20 | . 13 19 26 28 27 28 27 27 17 17 11 12 16 17 17 17 17 17 17 17 18 17 18 18 17 17 14 9 4 Final Capacity 28 | 6 20 20 28 28 28 28 28 28 20 12 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 4 4 Final Carried 28 | 2 18 20 28 28 28 28 28 24 18 12 12 14 18 18 17 18 18 18 17 18 18 18 18 18 17 18 15 4 4 Class Distribution -------------------- 43% | Hauler-Mutant 26% | Scout 12% | Scavenger-Mutant 7% | Derelict-Ninja 4% | Mutant 4% | Infiltrator-Ninja Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Derelict-Scout | -4/Proximity Caves Derelict-Ninja | -4/Factory Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Infiltrator-Ninja | -2/Research Mutant | -2/Testing Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Matter Collected 3409 | 215 261 42 515 247 . 42 323 1186 57 . 55 40 35 15 . 40 . 90 45 . 80 40 60 . . . . . 21 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3849 | . 444 71 527 221 . 58 484 1691 . . 69 108 . . . . 35 75 26 . . 40 . . . . . . . Parts 254 | . 25 18 37 16 . 5 20 112 . . 7 2 . . . . 4 6 . . . 2 . . . . . . . Haulers Intercepted 9 | . 1 . 1 . . . . 6 . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . . . . . . . . 11 . 11 . . . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Combat Hostiles Destroyed 80 | . 9 9 16 7 . 3 9 24 . . 1 . . . . . . 1 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Guns 65 | . 8 3 15 3 . 3 9 24 . . . . . . . . . . . . . . . . . . . . . AOE 13 | . 1 6 1 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . Classes Destroyed 16 | . 5 . 1 2 . 1 1 4 . . 1 . . . . . . 1 . . . . . . . . . . . Worker 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 1 . 1 . . . . 6 . . . 1 . . . . . . . . . . . . . . . . . Recycler 4 | . 2 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . . . . . . . . 2 . . 1 . . . . . 1 . . . . 1 . . . . . . . Swarmer 34 | . 6 9 9 3 . 3 . 3 . . . . . . . . . . 1 . . . . . . . . . . Grunt 23 | . 3 . 3 4 . . 5 8 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . 4 . . . 3 11 . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zionite 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 3 6 4 3 . 3 4 5 . . 1 1 . . . . 1 1 1 . . 1 . . . . . . . Combat Bots Only 6 | . 2 6 4 3 . 3 4 4 . . 1 . . . . . . 1 1 . . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 2 2 . 1 1 2 . . 1 1 . . . . 1 1 1 . . 1 . . . . . . . Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Damage Taken 9513 | . 479 291 669 317 . 88 679 2420 . 114 331 152 . . . 195 . 347 228 . 189 71 . 5 . 672 404 1085 777 Core 2275 | . 38 69 86 19 . 18 44 238 . . 133 46 . . . . . 25 16 . . . . . . 72 26 668 777 Absorbed by Shields 77 | . . . . . . . . . . . . 16 . . . . . 61 . . . . . . . . . . . Core Remaining (%) 82 | 100 . 57 . . . 69 . 48 . . 81 . . . . 94 . . . . 95 . . 100 . 94 . . . Volleys Fired 274 | . 36 12 53 11 . 7 32 112 . . . . . . . . . . 2 1 . . 1 . . . . 7 . Largest 2 | . 2 2 2 2 . 2 2 2 . . . . . . . . . . 1 1 . . 1 . . . . 1 . Hottest 110 | . 90 40 46 56 . 46 51 68 . . . . . . . . . . 36 60 . . 110 . . . . 110 . Shots Fired 529 | . 72 21 104 19 . 14 64 224 . . . . . . . . . . 2 1 . . 1 . . . . 7 . Gun 508 | . 72 17 103 13 . 14 64 224 . . . . . . . . . . . 1 . . . . . . . . . Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 7 . Launcher 13 | . . 4 1 6 . . . . . . . . . . . . . . 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 465 | . 40 17 103 13 . 14 64 214 . . . . . . . . . . . . . . . . . . . . . Thermal 9 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 7 . Explosive 11 | . . 4 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 43 | . 31 . . . . . . 10 . . . . . . . . . . 2 . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Hit Streak 18 | . 18 3 10 10 . 3 13 17 . . . . . . . . . . 4 . . . . . . . . . . Robot Miss Streak 6 | . 2 2 6 1 . 1 1 5 . . . . . . . . . . 1 . . . . . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 1 2 . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 383 | . 51 9 66 10 . 8 56 164 . . 7 3 . . . . 1 5 1 . . 1 . . 1 . . . . Core Hits 176 | . 19 12 31 12 . 4 20 67 . . 2 1 . . . . 1 2 1 . . 1 . . 1 . . 2 . Critical Hits 5 | . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Melee Attacks 151 | . . . . . . . . . 10 . 21 27 . 1 . 3 3 8 2 8 3 9 2 . 19 17 8 10 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 109 | . . . . . . . . . 10 . 21 27 . 1 . 3 3 3 2 8 3 9 2 . 7 5 1 4 . Piercing 42 | . . . . . . . . . . . . . . . . . . 5 . . . . . . 12 12 7 6 . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Damage Inflicted 7637 | . 728 352 849 644 . 149 948 3057 . . 253 220 . . . . 66 156 98 . . 65 . . 39 . . 10 3 Guns 5713 | . 603 50 799 115 . 149 948 3049 . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1104 | . 125 302 50 529 . . . . . . . . . . . . . . 98 . . . . . . . . . . Melee 799 | . . . . . . . . . . . 253 220 . . . . 66 156 . . . 65 . . 39 . . . . Ramming 21 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 10 3 Kinetic 5252 | . 270 50 799 115 . 149 948 2921 . . . . . . . . . . . . . . . . . . . . . Thermal 38 | . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 968 | . 87 302 50 529 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 559 | . 333 . . . . . . 128 . . . . . . . . . . 98 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 721 | . . . . . . . . . . . 253 220 . . . . 66 78 . . . 65 . . 39 . . . . Piercing 78 | . . . . . . . . . . . . . . . . . . 78 . . . . . . . . . . . Highest Corruption 13 | . 6 6 . . . . . 2 . . 2 . . . . . . . . . . . . . . . . 13 13 Average Corruption 2 | . 5 6 . . . . . 1 . . 2 . . . . . . . . . . . . . . . . 8 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 44 | . 5 18 . . . . . 12 . . 2 . . . . . . . . . . . . . . . . 5 2 Message Errors 14 | . 2 6 . . . . . 2 . . 1 . . . . . . . . . . . . . . . . 2 1 Matter Fused 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 4 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 10 | . . 3 . . . . . 5 . . 1 . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . 2 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Targeting Errors 3 | . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 199 | . 89 . . 34 . . . . . . 15 61 . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 123 | . 89 . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 76 | . . . . . . . . . . . 15 61 . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 376 | . 180 21 . 154 . . . . . . . . . . . . . . 16 . . . . . . . . 4 1 Shots 9 | . 2 1 . 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Targets Rammed 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 513 | . 170 . 16 10 . 8 77 442 . . . . . . . . . . . 20 . . 68 . 1 . 12 513 237 Average Temperature 78 | . 31 . 5 3 . 3 27 90 . . . . . . . . . . . 12 . . 37 . 1 . 6 260 139 Received Heat Transfer 1674 | . 51 . 174 39 . . 279 963 . . . 30 . . . 9 . 48 . . . . . . . . 45 36 . Effects 20 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . 8 . Shutdowns 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . Interference 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (major) 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Peak Influence 486 | . 165 226 252 216 . 115 302 486 229 100 145 241 . . . . 59 . . . . 118 . . 151 340 392 391 279 Initial 219 | . . 11 9 97 . . 44 42 205 80 70 70 . . . . 18 . . . . 84 . . 45 84 191 209 219 Average 162 | . 71 101 90 148 . 112 166 306 211 90 112 128 . . . . 38 . . . . 111 . . 86 192 250 308 230 Maximum Alert Level 2 | . . 1 1 1 . . 1 2 1 . . 1 . . . . . . . . . . . . . 1 1 1 1 Low Security (%) 67 | 100 100 73 95 70 . 100 77 22 . 100 100 88 . . . . 100 . . . . 100 . . 100 59 19 . . Level 1 26 | . . 26 4 29 . . 22 50 100 . . 11 . . . . . . . . . . . . . 40 80 100 100 Level 2 5 | . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 2 . . . 2 3 1 . 1 1 . . . . 1 . . . . 2 . . . 2 . 7 1 Investigation 7 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . 3 1 Extermination 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Reinforcement 10 | . . . 2 . . . 1 1 1 . 1 1 . . . . . . . . . . . . . . . 3 . Assault 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Distress Signals 15 | . 1 . 3 1 . . 1 6 . . . . . . . . . . . . . . . . . 1 . 1 1 Communications Jammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 4 . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Times Spotted 256 | . 27 14 30 10 . 3 12 42 . 6 4 8 . 2 . 7 3 5 6 1 11 5 1 3 3 16 9 14 14 Peak Tracking Total 14 | . 3 11 5 4 . 3 3 5 . 6 2 6 . 1 . 4 1 4 5 4 9 4 1 2 2 7 6 6 14 Tactical Retreats 43 | . 8 . 1 1 . . . 9 . . . 2 . . . 5 . 1 1 . 3 . 1 . 1 3 2 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Traps Triggered 15 | . 6 . . . . . . 4 1 . . 1 . . . . 1 . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . 8 . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Machines Disabled 18 | . 3 1 . 1 . 2 . 2 . . . . . . . . . . . 1 . . . . 2 3 . 3 . Max in Single Turn 2 | . 2 1 . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 1 . 1 . Garrison Access 3 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Machines Accessed 35 | . 4 . 5 . 2 . 2 4 1 . 1 3 1 1 . . . 1 . 4 . 1 . . . 2 2 1 . Terminals 13 | . 4 . 4 . . . 1 3 . . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 2 1 . . Garrison Access 5 | . . . . . . . . 1 1 . 1 . . . . . . . . . . 1 . . . . . 1 . Total Hacks 68 | . 9 . 10 . 4 . 5 8 1 . 2 6 1 1 . . . 1 . 8 . 2 . . . 5 3 2 . Successful 42 | . 4 . 6 . 4 . 2 5 1 . 1 3 1 1 . . . 1 . 8 . . . . . 3 2 . . Failed 26 | . 5 . 4 . . . 3 3 . . 1 3 . . . . . . . . . 2 . . . 2 1 2 . Catastrophic 5 | . 2 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 9 . 7 . 1 . 3 3 . . . . . . . . 8 . . . . 8 . . 9 10 3 2 2 Terminals 29 | . 9 . 9 . . . 4 6 . . . 1 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 1 . . . 1 . . . . 4 . . . . . . . . . . . . . 5 1 . . Garrison Access 9 | . . . . . . . . 2 1 . 2 . . . . . . . . . . 2 . . . . . 2 . Terminal Hacks 25 | . 1 . 4 . 4 . . 4 . . . 1 1 1 . . . 1 . 8 . . . . . . . . . Record 5 | . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . 1 . . . . 1 1 . . . 1 . 2 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Network Status 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 3 1 . . Insert Component 6 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 2 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminals 5 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 4 . 4 . . . 1 1 . . . 1 . . . . . . . . . 1 . . . 2 1 1 . Full Trace Events 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Total Allies 17 | . . . . 3 . . . 1 . . . . . . 8 . 3 . . . . 2 . . . . . . . Largest Group 8 | . . . . 3 . . . 1 1 . . . . . 8 8 3 3 1 . . 2 . . . . . . . Highest-Rated Group 240 | . . . . 40 . . . 99 99 . . . . . 240 240 93 93 31 . . 54 . . . . . . . Highest-Rated Ally 99 | . . . . 16 . . . 99 99 . . . . . 38 38 31 31 31 . . 27 . . . . . . . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 6 | . . . . . . . . . 2 . . . . . . . . . . . . 4 . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . 19 . . . . . . . . . . . 8 . 18 . . . . . . . . . . . Total Damage 544 | . . . . 221 . . . . . . . . . . . 72 . 251 . . . . . . . . . . . Kills 6 | . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . . . . . . 2 1 2 1 . 2 2 . . . 1 . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . Patrols 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Guards 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 2 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Turns Passed 12535 | 114 1252 482 1172 549 535 339 413 1939 323 79 295 351 192 214 496 432 251 295 567 393 124 268 256 3 334 252 307 254 54 Spaces Moved 13148 | 69 588 242 498 269 294 178 150 825 399 135 437 546 448 534 829 690 480 571 606 862 270 553 458 8 478 497 659 470 105 Core 342 | 6 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 229 105 Treads 3115 | 63 588 242 498 269 294 178 150 825 8 . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9691 | . . . . . . . . . 389 135 437 546 448 534 829 690 480 571 606 862 270 553 458 8 478 497 659 241 . Fastest Speed 26 | 50 160 180 180 180 180 180 180 180 50 50 50 42 39 39 39 39 34 34 34 34 34 34 39 34 31 37 26 26 50 Average Speed 72 | 150 179 180 180 180 180 180 180 180 58 50 50 48 40 39 39 39 37 38 38 38 37 38 39 34 36 37 28 37 50 Slowest Speed 1200 | 160 220 180 200 180 180 180 180 180 1200 50 50 50 42 39 39 39 39 39 39 39 39 39 39 34 37 132 37 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . . . . . 5 . 1 . . . . . . 1 1 . . 2 7 5 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 4 83 52 44 68 68 51 12 92 12 96 11 19 67 83 89 82 21 73 94 95 59 13 62 4 17 83 16 56 10 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 14 | . . . . . 1 . . . . . . . . 1 3 . 6 2 . . . . 1 . . . . . . Known Exits Taken 18 | . . . 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 24 | . . . . 2 . . . . . . . . 3 4 2 3 . 2 3 . 3 . 2 . . . . . . Spaces Dug 94 | . . . . . . . . . 9 . 3 24 . 1 . 3 2 1 2 . 2 7 3 . 8 10 7 12 . Terrain Destroyed 219 | . 43 22 12 46 . . . 2 9 . 3 24 . 1 . 3 2 1 2 . 2 7 3 . 8 10 7 12 . Melee 86 | . . . . . . . . . 9 . 3 24 . 1 . 3 2 1 2 . 2 7 2 . 8 10 7 5 . Projectile 10 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 7 . AOE 123 | . 43 22 12 46 . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Sec Total 15427 | 76 708 275 708 319 304 184 239 1093 491 145 476 579 458 542 1003 850 547 634 935 908 288 595 529 7 612 533 759 524 106 Wait 1401 | . 54 . 84 22 . . 40 79 57 8 7 5 4 . 166 149 41 49 321 20 18 14 67 . 85 8 81 22 . Move 13074 | 68 587 241 497 268 293 177 149 824 399 134 436 536 447 531 828 689 479 570 605 861 267 550 457 7 473 482 649 465 105 Hop 22 | . . . . . . . . . . . . 4 . 1 . . . . . . 1 1 . . 2 7 4 2 . Pick Up 140 | 2 17 7 27 2 4 . 4 15 2 2 3 3 3 4 4 2 7 2 2 1 . 7 . . 8 6 4 2 . Fast Attach 52 | 6 7 . 3 1 . . . 4 1 1 4 1 1 1 . . 4 . . 6 . 3 . . 4 3 2 . . Attach 50 | . 4 1 2 . . . 4 9 5 . 2 1 . . 1 1 2 2 1 1 . . . . 3 . 5 6 . Detach 21 | . . . . . . . . 1 7 . 1 . 1 . . 1 . 1 . 2 . . . . 1 1 2 3 . Swap 81 | . 3 7 14 8 . . 5 19 . . . . 2 . . 2 2 4 . 2 . 2 2 . 4 3 . 2 . Drop 168 | . . 7 28 7 7 . 5 29 10 . 2 . . 4 4 3 9 1 2 7 . 9 . . 14 10 5 5 . Fire 274 | . 36 12 53 11 . 7 32 112 . . . . . . . . . . 2 1 . . 1 . . . . 7 . Melee 133 | . . . . . . . . . 10 . 21 27 . 1 . 3 3 5 2 7 2 9 2 . 13 13 7 8 . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: [*Arm] / *Qua) -3/Quarantine -2/Research -2/Testing -2/Section 7 History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 417 | -10/Materials | Build established: Hauler-Mutant 590 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Discovered new exit (range 9) 1082 | -10/Materials | Lost 4 parts (1p3w) 1107 | -10/Materials | Discovered new exit (range 8) 1203 | -10/Materials | Discovered new exit (range 13) 1367 | -10/Materials | Entered Mines 1732 | -10/Mines | Assembled infested the area 1737 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1819 | -10/Mines | Discovered new exit (range 7) 1849 | -10/Mines | Entered Materials 1849 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2778 | -9/Materials | Discovered new exit (range 10) 2812 | -9/Materials | Identified exit to Mines 3021 | -9/Materials | Entered Mines 3081 | -9/Mines | Discovered new exit (range 8) 3138 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3426 | -9/Mines | Excavation squad dispatched 3426 | -9/Mines | A large section of the Mines collapsed 3561 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3563 | -9/Mines | Discovered new exit (range 5) 3570 | -9/Mines | Entered Exiles 3614 | -9/Exiles | Met 8R-AWN 3641 | -9/Exiles | Met EX-HEX 3727 | -9/Exiles | Met EX-DEC 3756 | -9/Exiles | Learned location of Zion (-6) 3786 | -9/Exiles | Met EX-BIN 3812 | -9/Exiles | Aligned with FarCom system 3813 | -9/Exiles | Given EX-Vault access code 3855 | -9/Exiles | Opened EX-Vault 3875 | -9/Exiles | Found Flying Fortress v7 3884 | -9/Exiles | Found 0b10 Alert Chip 3896 | -9/Exiles | Found Modified TNC 3934 | -9/Exiles | Exiles lab attacked by MAIN.C 4091 | -9/Exiles | Discovered new exit (range 10) 4105 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Modified TNC, 0b10 Alert Chip 4105 | -9/Exiles | Entered Mines 4153 | -8/Mines | Discovered new exit (range 9) 4444 | -8/Mines | Entered Materials 4444 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4518 | -8/Materials | Discovered new exit (range 16) 4746 | -8/Materials | Build established: Scavenger-Mutant 4857 | -8/Materials | Entered Storage 5592 | -8/Storage | Discovered new exit (range 9) 6116 | -8/Storage | Garrison activated, responded to threat 6307 | -8/Storage | Build established: Hauler-Mutant 6457 | -8/Storage | First assault squad dispatched 6548 | -8/Storage | Core integrity fell below 50% 6588 | -8/Storage | Lost 6 parts (4n2w) 6652 | -8/Storage | Met 01-MTF 6796 | -8/Storage | Entered Factory 6796 | -7/Factory | Accompanied by 1 ally (01-MTF) 6796 | -7/Factory | Evolved 2 slots: Utility x2 6798 | -7/Factory | FarCom data flow suspended 6801 | -7/Factory | 01-MTF left 6971 | -7/Factory | Discovered new exit (range 7) 6974 | -7/Factory | Identified exit to Lower Caves 7119 | -7/Factory | Sucked down chute 7119 | -7/Factory | Entered Waste 7122 | -7/Waste | Found Broken Imp. Powered Armor 7142 | -7/Waste | Spotted C-40 Crusher 7152 | -7/Waste | Spotted C-40 Crusher 7158 | -7/Waste | Spotted C-40 Crusher 7164 | -7/Waste | Spotted C-40 Crusher 7165 | -7/Waste | Spotted C-40 Crusher 7176 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7177 | -7/Waste | Spotted C-40 Crusher 7180 | -7/Waste | Discovered new exit (range 18) 7198 | -7/Waste | Identified exit to Factory 7198 | -7/Waste | Entered Factory 7469 | -7/Factory | Discovered new exit (range 12) 7492 | -7/Factory | Identified exit to Factory 7493 | -7/Factory | Entered another Factory area 7493 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7687 | -6/Factory | Build established: Scout 7829 | -6/Factory | Discovered new exit (range 7) 7831 | -6/Factory | Identified exit to Lower Caves 7844 | -6/Factory | Entered Lower Caves 7999 | -6/Lower Caves | Discovered new exit (range 18) 8005 | -6/Lower Caves | Identified exit to Lower Caves 8009 | -6/Lower Caves | Learned Factory emergency access door positions 8017 | -6/Lower Caves | Learned Factory security intel 8036 | -6/Lower Caves | Entered another Lower Caves area 8036 | -6/Lower Caves | Spotted N0-RJJ(f) 8037 | -6/Lower Caves | Encountered a Master Thief 8063 | -6/Lower Caves | Encountered a Warlord checkpoint 8067 | -6/Lower Caves | 0b10 Alert Chip stolen by Master Thief 8086 | -6/Lower Caves | Spotted B-75 Beast 8198 | -6/Lower Caves | Discovered new exit (range 6) 8200 | -6/Lower Caves | Identified exit to Zion 8250 | -6/Lower Caves | Entered Zion 8275 | -6/Zion | Discovered new exit (range 10) 8305 | -6/Zion | Given the Hacking Drone Bay 8306 | -6/Zion | Found Prototype Device 8347 | -6/Zion | Learned 4 Factory zone layouts 8359 | -6/Zion | Found Unknown Piercing Weapon 8377 | -6/Zion | Learned location of Warlord (-5) 8439 | -6/Zion | Learned location of Quarantine (-3) 8450 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8500 | -6/Zion | Given A8's code to call for help 8518 | -6/Zion | Imprinted 8520 | -6/Zion | Declared Zion's savior 8578 | -6/Zion | Gained Derelict followers 8584 | -6/Zion | Identified exit to Proximity Caves 8746 | -6/Zion | Entered Proximity Caves 8746 | -5/Proximity Caves | Accompanied by 8 allies 8976 | -5/Proximity Caves | Identified CR-A16's Pointy Stick 9120 | -5/Proximity Caves | Learned Factory terminal intel 9122 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9175 | -5/Proximity Caves | Discovered new exit (range 9) 9178 | -5/Proximity Caves | Identified exit to Factory 9178 | -5/Proximity Caves | Entered Factory 9178 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9182 | -5/Factory | Loaded intel: 20 terminal locations 9330 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9339 | -5/Factory | Allied Derelicts emerged from ambush trap array 9370 | -5/Factory | Discovered new exit (range 14) 9389 | -5/Factory | Identified exit to Upper Caves 9400 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9429 | -5/Factory | Entered Upper Caves 9429 | -5/Upper Caves | Accompanied by 3 allies 9430 | -5/Upper Caves | Encountered a Warlord checkpoint 9467 | -5/Upper Caves | Learned location of Armory (-3) 9596 | -5/Upper Caves | Discovered new exit (range 13) 9671 | -5/Upper Caves | Spotted B-75 Beast 9678 | -5/Upper Caves | Identified exit to Upper Caves 9697 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 9706 | -5/Upper Caves | Destroyed B-75 Beast 9724 | -5/Upper Caves | Entered another Upper Caves area 9724 | -5/Upper Caves | Accompanied by 1 ally 9725 | -5/Upper Caves | Discovered new exit (range 19) 9732 | -5/Upper Caves | Identified exit to Factory 9741 | -5/Upper Caves | Encountered a Warlord checkpoint 9769 | -5/Upper Caves | Learned Factory interactive machine intel 9812 | -5/Upper Caves | Learned location of 1 exit from Factory 10285 | -5/Upper Caves | Spotted ZJ-EM4(f) 10287 | -5/Upper Caves | Spotted RR-277(f) 10288 | -5/Upper Caves | Encountered a Master Thief 10289 | -5/Upper Caves | Encountered a Master Thief 10290 | -5/Upper Caves | Discovered new exit (range 6) 10291 | -5/Upper Caves | Identified exit to Warlord 10291 | -5/Upper Caves | Entered Warlord 10459 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10520 | -5/Warlord | Warlord's base attacked by MAIN.C 10537 | -5/Warlord | Found Prototype Energy Gun 10537 | -5/Warlord | Identified Vortex Shotgun 10565 | -5/Warlord | Rebuked by Warlord 10607 | -5/Warlord | Found Prototype Reactor 10640 | -5/Warlord | Opened side exit 10680 | -5/Warlord | Discovered new exit (range 9) 10683 | -5/Warlord | Identified exit to Proximity Caves 10684 | -5/Warlord | Entered Proximity Caves 10746 | -4/Proximity Caves | Spotted B-86 Titan 10806 | -4/Proximity Caves | Discovered exit to Factory (range 8) 10808 | -4/Proximity Caves | Entered Factory 10808 | -4/Factory | Evolved 2 slots: Utility x2 10809 | -4/Factory | Identified exit to Extension 10810 | -4/Factory | Loaded intel: 48 interactive machine locations 10917 | -4/Factory | Zion Infowar Resupply teleported in 10921 | -4/Factory | Found Prototype Processor 11036 | -4/Factory | Zion Hacking Resupply teleported in 11044 | -4/Factory | Discovered new exit (range 15) 11076 | -4/Factory | Identified exit to Upper Caves 11076 | -4/Factory | Entered Upper Caves 11124 | -4/Upper Caves | Build established: Derelict-Ninja 11324 | -4/Upper Caves | Discovered new exit (range 23) 11331 | -4/Upper Caves | Identified exit to Upper Caves 11332 | -4/Upper Caves | Entered another Upper Caves area 11332 | -4/Upper Caves | Spotted X1-RQF(f) 11332 | -4/Upper Caves | Discovered new exit (range 7) 11333 | -4/Upper Caves | Encountered a Master Thief 11334 | -4/Upper Caves | Spotted UI-A2O(f) 11335 | -4/Upper Caves | Encountered a Master Thief 11335 | -4/Upper Caves | Identified exit to Research 11335 | -4/Upper Caves | Entered Research 11335 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11473 | -3/Research | Discovered new exit (range 21) 11493 | -3/Research | Retrieved Zion intel report: Active Terminals 11631 | -3/Research | Retrieved Zion intel report: Prototype Schematics 11632 | -3/Research | Zion Recon squad teleported in 11635 | -3/Research | Identified Vortex Chain Reactor 11665 | -3/Research | Discovered new exit (range 5) 11668 | -3/Research | Identified exit to Quarantine 11669 | -3/Research | Entered Quarantine 11678 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 11699 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 11748 | -3/Quarantine | Identified Exp. Signal Interpreter 11759 | -3/Quarantine | Crushed by falling debris 11771 | -3/Quarantine | Found Alien Artifact 11808 | -3/Quarantine | Found Alien Impact Weapon 11878 | -3/Quarantine | Found Exp. Melee Analysis Suite 11884 | -3/Quarantine | Discovered new exit (range 20) 11917 | -3/Quarantine | Identified exit to Research 11921 | -3/Quarantine | Entered Research 11921 | -2/Research | Evolved 2 slots: Utility x2 11928 | -2/Research | Found Exp. Melee Analysis Suite 12017 | -2/Research | Build established: Infiltrator-Ninja 12158 | -2/Research | Identified Core Stripper 12162 | -2/Research | Discovered new exit (range 22) 12226 | -2/Research | Identified exit to Testing 12228 | -2/Research | Entered Testing 12233 | -2/Testing | Protovariant out of control (PY-CC5FHTA3XU) 12237 | -2/Testing | Found Prototype Energy Cannon 12364 | -2/Testing | Released all parts (14) 12386 | -2/Testing | Lost 4 parts (1p1n1u1w) 12416 | -2/Testing | System corruption reached 10% 12445 | -2/Testing | Spotted Fortress 12480 | -2/Testing | Discovered new exit (range 6) 12482 | -2/Testing | Entered Section 7 12501 | -2/Section 7 | Spotted S7 Guard 12513 | -2/Section 7 | Core integrity fell below 50% 12523 | -2/Section 7 | Core integrity fell below 20% 12536 | -2/Section 7 | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Trap Installations ] [ 2 : Component Stockpiles ] [ 3 : Unaware Schematics ] [ 4 : Active Terminals ] 12511_ System corrupted: Heat flow error (+286). 12516_ Slug penetrates H-88 Terminator. 12516_ Penetrated by Slug. 12517_ Detecting system override signal. 12518_ U-05 Engineer destroyed. 12518_ Penetrated by Slug. 12518_ Slug penetrates Wall. 12519_ Acquired 21 matter. 12522_ Penetrated by Slug. 12522_ Slug penetrates Wall. 12522_ Penetrated by Slug. 12525_ Slug penetrates Wall. 12525_ Penetrated by Slug. 12525_ Slug penetrates Wall. 12526_ Slammed into R-10 Processor. Map ----- +----------------------------------------------------+ | ?????????? #????????????????????????????????????? | | ????????? #????????????????????????????????????? | | ????????? #????????????????????????????????????? | | ????????? #??? ??????????????????????????????? | | ????????" #?? ??????????????????????????????? | | ????????" #? ??????????????????????????????? | | ????????" #? ###?????????????????????????????? | | ???????? ?? # ?????????????????????????????? | | ########+#### # ?????????????????????????????? | | + ?????????????????????????????? | | # ?????????????????????????????? | | # ?????????????????????????????? | | # ? ???????????????????????????? | | #"T### ####???# +????????????????????????? | | #""#?# #??????# """" #????????????????????????? | | ###### #??????# ""!" #????????????????????????? | | ???#"" #??????# """" #????????????????????????? | | ???#T #??????# "" #????????????????????????? | | ???### ######## "" #????????????????????????? | | ?????# / #????????????????????????? | | ?????##"##########/######????????????????????????? | | ????? ?????????# #?????????????????????????????? | | ???? ?????????# #?????????????????????????????? | | ???"" ?????????# #?????????????????????????????? | | ??"!" ?????????#s########k#####????????????????? | | ?"""" " ?????????# ss @ +????????????????? | | ?"""""""?????????# ! ########????????????????? | | ????###??????????# #???????????????????????? | | ?????????????????# """ #???????????????????????? | | ?????????????????# " " #???????????????????????? | | ?????????????????# """ #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????#+## #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????+ #???????????????????????? | | ????????????????????# #???????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 64 Melee Accuracy 24 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Hvy. Hardcell Cannon | -3/Research | Z-intel Centrium Medium Armor Plating | -3/Research | Z-intel Lgt. Antimatter Cannon | -3/Research | Z-intel Inertial Stasis Machine | -3/Research | Z-intel Cld. Gravmag System | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Exp. Focal Shield | -3/Research | Z-intel Kinetic Spear | -3/Research | Z-intel EM Dispersion Field | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Imp. Powered Armor | -3/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegDimensionalKit Manual? 0 Play Time 02:44:22 Cumulative 115.1 hours Start 2021.05.23 @ 19:38:42 End 2021.05.25 @ 21:32:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acbe359b-628a-4046-ba08-ba86e1bc2fbf