Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 11:52:35 Player: MOPO3 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (3170) 3170 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1037) 1037 TOTAL SCORE: 8267 Bonus ------- High Alert Combat Kills 337 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 371/500 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Matter Pod Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Light Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Improved Terrain Scan Processor > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Light Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Heavy Gauss Cannon Hypervelocity Mass Driver Long-range Missile Launcher [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . 1 Utility 3 | . . 1 . 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 96 | 7 3 5 16 8 2 10 15 30 Power 12 | 1 . . 2 1 . 1 2 5 Engine 8 | 1 . . 2 . . 1 1 3 Core 4 | . . . . 1 . . 1 2 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 3 5 2 . 5 4 6 Treads 4 | 2 . . 2 . . . . . Leg 23 | . . 3 3 2 . 5 4 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 2 1 5 4 1 4 4 10 Device 15 | . 1 1 2 2 1 1 1 6 Storage 5 | 1 1 . . . . . . 3 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 11 | . . . 3 2 . 3 3 . Artifact . | . . . . . . . . . Weapon 25 | 3 1 1 4 1 1 . 5 9 Energy Gun 5 | 2 . . . . 1 . . 2 Energy Cannon 3 | . . 1 1 1 . . . . Ballistic Gun 6 | 1 . . 2 . . . . 3 Ballistic Cannon 5 | . . . 1 . . . 1 3 Launcher 6 | . 1 . . . . . 4 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . 1 Parts Lost 58 | . . 1 9 3 . 1 14 30 Power 10 | . . . 2 . . . 2 6 Propulsion 16 | . . . 3 . . 1 2 10 Utility 14 | . . . 3 2 . . 6 3 Weapon 18 | . . 1 1 1 . . 4 11 Highest Loss Streak 18 | . . 1 3 1 . 1 7 18 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 88 | . 95 87 94 90 100 99 87 77 Engine 6 | . 14 11 10 . . 5 3 6 Core 3 | . . . . 8 7 1 2 5 Treads 3 | . 28 16 9 . . . . . Leg 24 | . . 7 20 27 30 29 29 27 Device 8 | . 9 22 13 15 15 7 2 4 Storage 8 | . 14 11 11 9 7 7 7 8 Processor 1 | . . . . . . . . 5 Protection 9 | . . . 6 10 15 22 16 . Energy Gun 1 | . 5 . . . 7 7 . . Energy Cannon 7 | . . 9 8 12 15 15 6 . Ballistic Gun 2 | . 14 1 8 . . . . 1 Ballistic Cannon 4 | . . . 4 5 . . 2 11 Launcher 4 | . 8 7 . . . . 10 3 Peak Build Rating 62 | 6 7 10 16 25 29 48 57 62 Average Rating 34 | 4 6 9 12 22 28 43 48 51 On Entrance 19 | . 6 7 10 16 25 29 48 37 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 12 29 32 39 41 45 63 70 75 Greatest Support 83 | 40 40 40 40 45 45 70 73 83 Greatest Overweight (x) 3 | . . . 3 2 . 1 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 14 Most Carried 15 | 5 6 15 15 15 13 15 15 15 Average Carried 12 | 1 2 10 14 13 12 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 6 14 14 14 12 15 13 5 Class Distribution -------------------- 31% | Scavenger-Mutant 23% | Tank 17% | Mutant 12% | Scavenger-Tank 3% | Skirmisher 3% | Scavenger-Gunner 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/DSF Tank | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Matter Collected 2802 | 204 99 200 811 348 . 150 491 499 Remotely . | . . . . . . . . . Salvage Created 2216 | . 113 200 632 348 . 223 280 420 Parts 116 | . 4 12 43 16 . 9 15 17 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Combat Hostiles Destroyed 78 | . 4 5 19 7 . 9 22 12 Guns 11 | . 2 . 5 . . 2 . 2 Cannons 44 | . . 3 14 7 . 7 5 8 AOE 22 | . 2 2 . . . . 16 2 Classes Destroyed 8 | . 1 1 2 2 . . 2 . Worker 1 | . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . Swarmer 29 | . . . 8 . . 9 11 1 Grunt 25 | . 4 4 4 1 . . 5 7 Protector 1 | . . . . . . . 1 . Sentry 16 | . . 1 7 3 . . 4 1 Demolisher 1 | . . . . . . . 1 . Hunter 6 | . . . . 3 . . . 3 Best Kill Streak 6 | . 2 2 5 2 . 3 6 3 Combat Bots Only 6 | . 2 2 4 2 . 3 6 3 Max Kills in Single Turn 3 | . 1 2 1 2 . 2 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 2 . . . . 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Hostile Shots Fired 837 | . 17 20 138 34 . 70 271 287 Missed 242 | . 3 5 40 6 . 21 89 78 Damage Taken 7934 | . 183 199 992 332 . 744 2205 3279 Core 1401 | . 33 72 136 30 . 32 233 865 Absorbed by Shields 94 | . . . . 94 . . . . Ignored by Resistances 89 | . . . . 6 . . 83 . Core Remaining (%) 78 | 100 86 . 48 94 . . 62 . Volleys Fired 187 | . 7 11 54 19 . 18 36 42 Largest 3 | . 2 1 2 2 . 3 3 3 Hottest 199 | . 50 68 107 136 . 199 199 155 Shots Fired 347 | . 11 11 101 38 . 53 60 73 Gun 86 | . 7 . 38 . . 17 1 23 Cannon 218 | . . 8 63 38 . 36 31 42 Launcher 43 | . 4 3 . . . . 28 8 Special . | . . . . . . . . . Kinetic 159 | . 7 . 71 11 . . 11 59 Thermal 145 | . . 8 30 27 . 53 21 6 Explosive 43 | . 4 3 . . . . 28 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 3 6 10 5 . 4 7 6 Robot Miss Streak 9 | . 3 1 7 2 . 5 3 9 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 168 | . 4 8 54 23 . 22 20 37 Core Hits 141 | . 8 7 24 13 . 12 51 26 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 17 | . . . 2 1 . 1 3 10 Burn 1 | . . . . . . 1 . . Meltdown 1 | . . . . . . . 1 . Destroy 4 | . . . . . . . . 4 Blast 11 | . . . 2 1 . . 2 6 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6851 | 1 201 256 1030 530 . 455 2607 1771 Guns 698 | . 39 . 308 . . 189 . 162 Cannons 2868 | . . 143 719 525 . 266 420 795 Explosions 3276 | . 162 113 . . . . 2187 814 Melee . | . . . . . . . . . Ramming 9 | 1 . . 3 5 . . . . Kinetic 1971 | . 39 . 678 134 . . 237 883 Thermal 1595 | . . 143 349 391 . 455 183 74 Explosive 3276 | . 162 113 . . . . 2187 814 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 . . . . 4 Average Corruption 3 | . . . 1 . . . . 3 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . . . 21 Message Errors 7 | . . . . . . . . 7 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 167 | . 10 . 1 . . . 114 42 Projectiles 4 | . . . 1 . . . 3 . Explosions 163 | . 10 . . . . . 111 42 Melee . | . . . . . . . . . Knockbacks 17 | . . . 4 3 . . . 10 Impact . | . . . . . . . . . Kinetic 16 | . . . 4 3 . . . 9 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 359 | . 32 . . . . . 327 . Shots 11 | . 2 . . . . . 9 . Rammed 2 | 2 . . . . . . . . Targets Rammed 4 | 2 . . 1 1 . . . . Kicked 2 | . . . 1 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 552 | . 2 20 243 120 . 209 552 476 Average Temperature 105 | . 2 7 50 52 . 95 158 121 Received Heat Transfer 1524 | . 84 120 264 66 . . 564 426 Effects 12 | . . . . . . . 9 3 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . . . . . . 2 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 3 | . . . . 1 . 2 . . Heat Transferred 3034 | . . 259 629 703 . 962 333 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Peak Influence 935 | . 144 182 399 330 75 267 935 641 Initial 490 | . . 60 76 104 70 52 200 490 Average 339 | . 46 101 179 165 70 157 563 504 Maximum Alert Level 3 | . . . 1 1 . 1 3 2 Low Security (%) 35 | 100 100 100 48 76 100 60 . . Level 1 23 | . . . 51 23 . 39 22 7 Level 2 30 | . . . . . . . 39 92 Level 3 10 | . . . . . . . 37 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 16 | . 2 1 2 3 . 2 . 6 Investigation 5 | . 1 . 1 1 . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . 1 1 1 2 . 2 . . Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Distress Signals 2 | . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 5 7 22 16 . 9 29 29 Peak Tracking Total 12 | . 2 2 5 4 . 3 12 9 Tactical Retreats 5 | . . . 1 1 . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Machines Disabled 7 | . . . 2 . . 1 3 1 Max in Single Turn 1 | . . . 1 . . 1 1 1 Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Machines Accessed 15 | . 2 1 4 1 1 . 2 4 Terminals 13 | . 2 1 4 1 1 . 2 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 48 | . 8 5 14 2 2 . 8 9 Successful 21 | . 4 5 4 . 1 . 2 5 Failed 27 | . 4 . 10 2 1 . 6 4 Catastrophic 11 | . 2 . 4 1 . . 2 2 Database Lockouts . | . . . . . . . . . Manual 20 | . 3 2 13 1 . . 1 . Terminals 44 | . 8 5 14 2 2 . 8 5 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 4 5 4 . 1 . 2 1 Record 5 | . . 3 1 . . . . 1 Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 3 | . 1 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . Garrison Registry 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 1 4 1 . . 2 3 Full Trace Events 6 | . . . 2 1 . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 95 | . . . . . . . . 95 Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Turns Passed 4641 | 75 184 298 846 551 6 398 1356 927 Spaces Moved 2740 | 48 98 175 346 267 4 240 1002 560 Core 17 | 17 . . . . . . . . Treads 401 | 31 98 115 157 . . . . . Legs 2322 | . . 60 189 267 4 240 1002 560 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 120 112 Average Speed 138 | 121 160 146 178 171 120 127 121 128 Slowest Speed 360 | 160 160 160 330 260 120 190 190 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 21 17 49 30 . 94 57 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 317 | . 38 23 1 1 . . 195 59 Melee . | . . . . . . . . . Projectile 16 | . . . 1 1 . . 4 10 AOE 301 | . 38 23 . . . . 191 49 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Total 3271 | 64 113 205 483 321 5 295 1086 699 Wait 98 | . . 3 30 21 . 2 5 37 Move 2730 | 47 97 174 345 266 3 239 999 560 Hop . | . . . . . . . . . Pick Up 111 | 7 6 11 23 6 . 15 19 24 Fast Attach . | . . . . . . . . . Attach 70 | 7 1 2 10 6 2 1 13 28 Detach 3 | 1 . . . . . . . 2 Swap 26 | . 2 3 6 2 . 9 2 2 Drop 42 | . . 1 14 . . 11 12 4 Fire 187 | . 7 11 54 19 . 18 36 42 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 1 1 . . . . Crush 2 | 2 . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 9) 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 543 | -9/Materials | Discovered new exit (range 13) 558 | -9/Materials | Entered Storage 790 | -9/Storage | Build established: Scavenger-Mutant 919 | -9/Storage | Lost 3 parts (2n1u) 1328 | -9/Storage | Core integrity fell below 50% 1351 | -9/Storage | Discovered new exit (range 16) 1365 | -9/Storage | Lost 3 parts (1p1n1u) 1404 | -9/Storage | Entered Materials 1404 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1937 | -8/Materials | Discovered new exit (range 16) 1955 | -8/Materials | Entered Factory 1955 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1960 | -7/Factory | Identified exit to DSF 1961 | -7/Factory | Entered DSF 1962 | -7/DSF | Joined Warlord attack on 0b10 via DSF 1985 | -7/DSF | Additional patrols routed to DSF 2015 | -7/DSF | Discovered new exit (range 16) 2017 | -7/DSF | Lost 3 allies 2255 | -7/DSF | Build established: Scavenger-Tank 2331 | -7/DSF | Sterilization system engaged 2351 | -7/DSF | Ambient heat levels rising (+10) 2359 | -7/DSF | Entered Garrison 2413 | -7/Garrison | Triggered checkpoint 2493 | -7/Garrison | Triggered checkpoint 2546 | -7/Garrison | Lost 3 parts (1p1n1u) 2607 | -7/Garrison | Triggered checkpoint 2791 | -7/Garrison | Triggered checkpoint 2819 | -7/Garrison | Discovered new exit (range 55) 2819 | -7/Garrison | Discovered new exit (range 55) 2819 | -7/Garrison | Discovered new exit (range 32) 2976 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3131 | -7/Garrison | Lost 7 parts (1p3u3w) 3451 | -7/Garrison | Build established: Tank 3537 | -7/Garrison | Triggered checkpoint 3617 | -7/Garrison | Triggered checkpoint 3715 | -7/Garrison | Entered Factory 3715 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4280 | -6/Factory | Garrison activated, responded to threat 4355 | -6/Factory | Lost 9 parts (2p4n3w) 4415 | -6/Factory | First assault squad dispatched 4550 | -6/Factory | Garrison activated, responded to threat 4606 | -6/Factory | Core integrity fell below 50% 4636 | -6/Factory | Lost 18 parts (4p5n2u7w) 4636 | -6/Factory | Core integrity fell below 20% 4642 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Slug penetrates Wall. K-01 Serf collects debris. R-10 Processor collects Wheel. CWVPMMN1H8AF1G#1YHF5 UVG||3NNHZCRD K-01 Serf collects debris. Slug penetrates Door. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. Wall collapses. K-01 Serf collects debris. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. I-36 Angel unfolds itself. K-01 Serf collects debris. Penetrated by Slug. 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"""" # #! #????? | | ??????????# # u ###############????? | | ??????????############### ##############?????? | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ??????????????????? ????# | # """ """ #?????? | | ??????????????""??" ???# s # """ """ #?????? | | ??????????????? ???# # """ """ #?????? | | ????????????????""" ??# # #?##### | | ????????????????""" ?#!s # """ """ #?# | | ???????????????"""" !# # """ """ ### | | ???????????# ;@ k # """ """ + "" | | ???????????# h gl # ### "T | | ???????????# = #k # ### " | | ???????????# =#ig # # | | ???????????##+###########% #####+########## | | ?????????????????# g | | ?????????????????# k | | ?????????????????# | | ?????????????????# | | ?????????????????# k | | ?????????????????# ####+########### | | ?????????????????# ### = # | | ??????????????? ??## # | | ?????????????? ?### # | | ?????????????? ??# # # | | ????????????????? ???# # + | | ???????????????????????### # | | ????????????????????????## # " " " " | | ????????????????????###### # " " " " | | ????????????????????# + # " " " " | | ????????????????????###### # " " " " | | ?????????????????????????# # " " " " | | ?????????????????????????# # " " " " | | ????????????????????#########"##+#+#### " " " " | | ????????????????????# # #??# " " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 350 Matter Stores 725 Matter Capacity 900 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Cloak Strength 3 Armor Coverage 825 Resistance: TH 10 Resistance: EX 25 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- System Restoration Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Novice Programmer Serviceable Loadout Challenges ------------ None Game ------ Seed SalvagingExpertReactor Manual? 0 Play Time 00:58:06 Cumulative 5.3 hours Start 2024.08.27 @ 10:57:48 End 2024.08.27 @ 11:52:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/CogTall Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 99d8e1f9-08ac-4ad6-bc68-e98ac680fe3a