Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 00:05:21 Player: Moondoggie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1383) 1383 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 3618 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 0/550 Matter 5/300 Energy 280/280 System Corruption 1% Temperature Cool (9) Movement Flying (102) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Heavy Ion Engine Armor Integrity Analyzer Heavy EM Shotgun Improved Medium Laser Heavy Particle Gun Advanced Beam Cannon Ion Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Armor Integrity Analyzer Ion Cannon Improved Light Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 54 | 7 12 17 5 13 Power 10 | 1 2 2 2 3 Engine 9 | 1 2 2 1 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 3 1 1 2 Treads . | . . . . . Leg 7 | 2 3 1 1 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 9 | 1 2 2 1 3 Device . | . . . . . Storage 2 | 1 1 . . . Processor 4 | . 1 1 . 2 Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 26 | 3 5 12 1 5 Energy Gun 6 | 1 . 5 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 2 5 . . . Ballistic Cannon 4 | . . 3 . 1 Launcher 8 | . . 4 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 13 | . 1 3 8 1 Power 2 | . . . 2 . Propulsion 2 | . . . 2 . Utility 1 | . . . 1 . Weapon 8 | . 1 3 3 1 Highest Loss Streak 8 | . 1 3 8 1 Average Slot Usage (%) 73 | . 81 88 69 45 Engine 8 | . 14 11 4 1 Leg 16 | . 27 22 12 . Storage 11 | . 14 11 9 9 Processor 14 | . 2 16 18 21 Energy Gun 5 | . 1 11 7 . Ballistic Gun 8 | . 20 6 . . Ballistic Cannon 4 | . . 8 13 . Launcher 2 | . . . 1 7 Naked Turns . | . . . . . Heaviest Build 27 | 10 21 27 26 25 Greatest Support 26 | 20 26 26 26 12 Greatest Overweight (x) 7 | . 1 1 7 6 Average Overweight (x) . | . . . . 3 Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 3 5 6 6 6 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 5 6 7 3 8 Class Distribution -------------------- 79% | Mutant 10% | Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1008 | 238 186 383 112 89 Remotely . | . . . . . Salvage Created 1425 | . 369 669 344 43 Parts 106 | . 30 54 21 1 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 40 | . 9 24 7 . Guns 18 | . 9 9 . . Cannons 9 | . . 6 3 . AOE 13 | . . 9 4 . Classes Destroyed 9 | . 4 2 2 1 Worker 1 | . . . . 1 Builder 1 | . . . 1 . Recycler 2 | . 1 . 1 . Operator 2 | . . 2 . . Watcher 4 | . 1 1 1 1 Swarmer 14 | . 3 11 . . Grunt 21 | . 6 10 5 . Brawler 1 | . . . 1 . Sentry 4 | . . 3 1 . Best Kill Streak 10 | . 3 6 10 1 Combat Bots Only 6 | . 2 6 6 . Max Kills in Single Turn 4 | . 1 4 2 1 Gunslinging . | . . . . . Exploded 3 | . . 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2877 | . 499 724 1128 526 Core 730 | . 128 52 343 207 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 48 87 . . Volleys Fired 99 | . 37 42 13 7 Largest 3 | . 2 3 3 1 Hottest 146 | . 60 146 123 39 Shots Fired 221 | . 72 106 36 7 Gun 144 | . 72 61 11 . Cannon 61 | . . 38 20 3 Launcher 16 | . . 7 5 4 Special . | . . . . . Kinetic 135 | . 62 50 20 3 Thermal 18 | . 10 8 . . Explosive 12 | . . 7 5 . Electromagnetic 56 | . . 41 11 4 Robot Hit Streak 10 | . 10 7 6 2 Robot Miss Streak 9 | . 6 9 4 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 123 | . 38 59 23 3 Core Hits 75 | . 19 38 16 2 Critical Hits 2 | . . 1 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3125 | . 550 1473 898 204 Guns 1144 | . 527 480 137 . Cannons 620 | . . 340 260 20 Explosions 1335 | . . 653 501 181 Melee . | . . . . . Ramming 26 | . 23 . . 3 Kinetic 1133 | . 440 413 260 20 Thermal 316 | . 87 66 133 30 Explosive 835 | . . 467 368 . Electromagnetic 815 | . . 527 137 151 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 76 | . . 24 13 39 Projectiles 22 | . . 22 . . Explosions 54 | . . 2 13 39 Melee . | . . . . . Knockbacks 11 | . . 5 6 . Impact . | . . . . . Kinetic 9 | . . 4 5 . Secondary 2 | . . 1 1 . Self-Inflicted Damage 347 | . 5 180 47 115 Shots 13 | . . 6 2 5 Rammed 2 | . 1 . . 1 Targets Rammed 4 | . 3 . . 1 Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 438 | . 42 438 422 . Average Temperature 119 | . 19 120 202 . Received Heat Transfer 639 | . 180 108 252 99 Effects 5 | . . 2 3 . Shutdowns 2 | . . 1 1 . Energy Bleed 1 | . . 1 . . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 3 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 550 | . 200 200 100 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 617 | . 197 617 540 386 Initial 260 | . . 20 260 210 Average 206 | . 88 266 370 253 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 53 | 100 100 32 . 35 Level 1 38 | . . 49 63 64 Level 2 8 | . . 18 36 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 4 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 4 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 5 | . 1 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 11 39 17 11 Peak Tracking Total 8 | . 3 8 7 7 Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 9 | . 1 4 2 2 Max in Single Turn 2 | . 1 2 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 4 | . 2 1 . 1 Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 4 1 . 2 Successful 5 | . 2 1 . 2 Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 4 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 . 2 Record 3 | . 1 1 . 1 Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2397 | 142 653 794 187 621 Spaces Moved 1442 | 121 428 523 101 269 Core 263 | 30 . . 17 216 Treads . | . . . . . Legs 1126 | 91 428 523 84 . Wheels . | . . . . . Hover . | . . . . . Flight 53 | . . . . 53 Fastest Speed 50 | 50 120 120 120 102 Average Speed 136 | 102 120 120 136 211 Slowest Speed 400 | 120 150 150 400 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 6 38 44 10 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 161 | . . 68 90 3 Melee . | . . . . . Projectile 4 | . . 2 1 1 AOE 157 | . . 66 89 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1688 | 138 507 602 122 319 Wait . | . . . . . Move 1438 | 120 427 522 100 269 Hop . | . . . . . Pick Up 58 | 11 16 12 1 18 Fast Attach . | . . . . . Attach 35 | 6 7 9 2 11 Detach 9 | . 2 3 . 4 Swap 19 | 1 5 8 3 2 Drop 26 | . 10 6 3 7 Fire 99 | . 37 42 13 7 Melee . | . . . . . Ram 1 | . . . . 1 Kick 3 | . 3 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 8) 770 | -10/Materials | Core integrity fell below 50% 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1311 | -9/Materials | Lost 3 parts (3w) 1510 | -9/Materials | Discovered new exit (range 17) 1590 | -9/Materials | Entered another Materials area 1590 | -8/Materials | Evolved 2 slots: Utility x2 1593 | -8/Materials | Discovered new exit (range 12) 1771 | -8/Materials | Core integrity fell below 50% 1777 | -8/Materials | Entered Storage 1790 | -8/Storage | Lost 8 parts (2p2n1u3w) 2370 | -8/Storage | Core integrity fell below 20% 2398 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Identified Imp. VTOL Module. Acquired Imp. VTOL Module. Acquired Hvy. Ion Engine. Dropped Lgt. Ion Engine. Dropped Imp. Light Cannon. Acquired Prototype Engine. Identified Cld. Ion Engine. The Cld. Ion Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. Acquired Prototype Energy Gun. Dropped Adv. EMP Blaster. R-06 Scavenger collects Adv. EMP Blaster. Slammed into R-06 Scavenger. Acquired Prototype Energy Gun. Acquired Prototype Energy Cannon. W-25 Informer sends out distress signal. Visual Processing Unit fried. W-25 Informer destroyed. S-10 Pest destroyed. Adv. EMP Blaster destroyed. 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