Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 19:55:30 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1564) 1564 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5494 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 402/500 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads > --- UTILITY (5) ------ High-capacity Matter Pod Hacking Suite > --- WEAPON (3) ------- Improved Datajack Great Maul Scythe > --- INVENTORY (5) ---- Huge Storage Unit Experimental Sensor Array Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Energy Filter Improved Utility Shielding Shock Absorption System Hacking Suite > --- WEAPON ----------- AWS/Thermal Great Maul > --- INVENTORY -------- Improved Treads Wheel Compact Wheel Compact Battery High-capacity Matter Pod Experimental Sensor Array Field Laser Ion Cannon Light Cannon Improved Datajack Mining Laser Scythe [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 3 | . . 2 . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 49 | 7 1 3 3 . 4 15 16 Power 5 | 1 . . 1 . . 2 1 Engine 4 | 1 . . 1 . . 2 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 14 | 2 . . 2 . 2 3 5 Treads 8 | 2 . . . . . 2 4 Leg . | . . . . . . . . Wheel 6 | . . . 2 . 2 1 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 1 2 . . . 8 6 Device 5 | 1 . 1 . . . 1 2 Storage 5 | 1 1 . . . . . 3 Processor 1 | . . 1 . . . . . Hackware 1 | . . . . . . 1 . Protection 7 | . . . . . . 6 1 Artifact . | . . . . . . . . Weapon 11 | 2 . 1 . . 2 2 4 Energy Gun 2 | . . . . . 1 . 1 Energy Cannon 2 | . . 1 . . . . 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 8 | . . . . . . 8 . Parts Lost 36 | . . 1 4 . 7 7 17 Power 5 | . . . 1 . . 2 2 Propulsion 11 | . . . 2 . 2 1 6 Utility 13 | . . . 1 . 2 4 6 Weapon 7 | . . 1 . . 3 . 3 Highest Loss Streak 14 | . . 1 3 . 7 1 14 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 5 4 5 7 5 10 11 Power . | . 1 1 . 1 1 . . Propulsion 1 | 1 2 2 2 2 . 1 2 Utility 2 | . 1 . . 2 2 3 3 Weapon 3 | . . 1 1 2 2 4 4 Tool/Special . | . . . . . . . . Unused Backups 5 | 1 . . . . . 2 2 Power . | . . . . . . . . Propulsion 2 | 1 . . . . . 1 . Utility 1 | . . . . . . 1 . Weapon 2 | . . . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 100 99 93 88 58 81 80 Engine 9 | . 14 11 11 11 11 8 5 Treads 12 | . 28 22 13 . . 6 25 Wheel 8 | . . . 7 22 20 10 . Device 7 | . 14 22 17 11 1 . 8 Storage 9 | . 14 11 11 11 11 9 7 Processor 2 | . . 10 11 11 1 . . Hackware 1 | . . . . . . . 7 Protection 12 | . . . . . . 28 7 Energy Gun 5 | . . . . . 9 9 5 Energy Cannon 2 | . . 6 11 11 . . . Ballistic Gun 5 | . 28 15 11 11 1 . . Impact Weapon 4 | . . . . . . 7 6 Peak Build Rating 50 | 7 8 11 12 13 22 40 50 Average Rating 26 | 5 7 10 10 12 20 37 41 On Entrance 13 | . 7 7 11 12 13 22 39 Avg Prop Armor Cover (%) 15 | . . . . . . . 15 Naked Turns . | . . . . . . . . Heaviest Build 106 | 14 29 31 31 30 33 58 106 Greatest Support 80 | 40 40 40 40 20 26 40 80 Greatest Overweight (x) 9 | . . . 1 1 1 3 9 Average Overweight (x) 1 | . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 Average Capacity 15 | 7 11 15 15 15 15 15 20 Most Carried 16 | 4 7 5 12 14 14 15 16 Average Carried 10 | 2 5 4 5 12 10 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 14 | 4 6 4 12 14 11 13 4 Class Distribution -------------------- 95% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 993 | 326 98 35 246 . 56 147 85 Remotely . | . . . . . . . . Salvage Created 1762 | 106 215 41 253 . 111 733 303 Parts 101 | 5 12 2 18 . 3 46 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 37 | . 5 1 5 . 3 15 8 Melee 1 | . . . . . . . 1 Guns 23 | . 5 1 3 . 2 10 2 Cannons 4 | . . . 2 . 1 . 1 AOE 7 | . . . . . . 4 3 Classes Destroyed 9 | 2 1 . 2 . . 3 1 Worker 4 | . . . 1 . . 3 . Builder 2 | . . . . . . 2 . Tunneler 4 | 1 . . 1 . . 1 1 Recycler 2 | 1 . . 1 . . . . Watcher 1 | . . . . . . 1 . Swarmer 10 | . . . 3 . . 4 3 Grunt 18 | . 5 1 2 . 3 4 3 Sentry 8 | . . . . . . 7 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | 2 5 1 3 . 2 8 4 Combat Bots Only 5 | . 5 1 3 . 2 4 3 Max Kills in Single Turn 3 | 1 1 1 1 . 1 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 1 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 372 | . 36 5 64 . 28 62 177 Missed 98 | . 8 4 23 . 7 14 42 Hits 274 | . 28 1 41 . 21 48 135 Projectile 274 | . 28 1 41 . 21 48 135 Critical Strikes 14 | . . . 1 . 2 2 9 Actively Blocked 2 | . . . . . . . 2 Damage Taken 5155 | . 336 31 500 . 362 1140 2786 Core 1066 | . 77 2 99 . 75 104 709 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 108 | . . . . . . 17 91 Ignored by Resistances 51 | . . . . . . 15 36 Core Remaining (%) 76 | 100 69 . . . 56 81 . Volleys Fired 92 | 14 22 7 30 . 11 . 8 Largest 2 | 2 2 2 2 . 2 . 2 Hottest 123 | 40 40 80 80 . 80 . 123 Shots Fired 234 | 28 44 14 51 . 19 42 36 Gun 190 | 28 44 8 30 . 13 42 25 Cannon 41 | . . 6 21 . 3 . 11 Launcher 3 | . . . . . 3 . . Special . | . . . . . . . . Kinetic 124 | 28 44 8 30 . 11 . 3 Thermal 107 | . . 6 21 . 5 42 33 Explosive 3 | . . . . . 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 2 9 3 6 . 4 8 13 Robot Miss Streak 5 | 5 3 1 2 . 2 1 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Autonomous 65 | . . . . . 2 42 21 Shots Hit Robots 162 | 10 28 9 34 . 11 39 31 Core Hits 74 | 4 13 4 13 . 7 23 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . 1 1 . . . 2 1 Critical Strikes 5 | . 1 1 . . . 2 1 Destroy 2 | . 1 1 . . . . . Smash 3 | . . . . . . 2 1 Melee Attacks 25 | . . . . . . 14 11 Impact 22 | . . . . . . 11 11 Slashing 3 | . . . . . . 3 . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4283 | 115 312 94 387 . 302 1688 1385 Guns 2269 | 115 312 59 179 . 93 945 566 Cannons 482 | . . 35 208 . 35 . 204 Explosions 1109 | . . . . . 174 463 472 Melee 423 | . . . . . . 280 143 Ramming . | . . . . . . . . Kinetic 742 | 115 312 59 179 . 36 . 41 Thermal 2035 | . . 35 208 . 92 971 729 Explosive 902 | . . . . . 174 256 472 Electromagnetic 181 | . . . . . . 181 . Impact 361 | . . . . . . 218 143 Slashing 62 | . . . . . . 62 . Piercing . | . . . . . . . . Highest Corruption 9 | . 3 . . . . 9 . Average Corruption 8 | . 2 . . . . 8 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . . 23 . Message Errors 3 | . . . . . . 3 . Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . . . 7 . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 429 | . . . . . . 276 153 Projectiles . | . . . . . . . . Explosions 216 | . . . . . . 101 115 Melee 213 | . . . . . . 175 38 Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 526 | . . . . . . 419 107 Shots 9 | . . . . . . 7 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 658 | . 24 84 318 . 104 260 658 Average Temperature 130 | . 8 41 134 . 59 90 290 Received Heat Transfer 2130 | . 180 6 276 . 225 297 1146 Effects 14 | . . . 1 . . . 13 Shutdowns 1 | . . . . . . . 1 Energy Bleed 3 | . . . 1 . . . 2 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 1 | . . . . . . . 1 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . . 2 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Fried 5 | . . . . . . 5 . Impact Corruptions 6 | . . . . . . 4 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . 4 . Heat Transferred 2973 | . . 74 444 . 148 1271 1036 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 81 | 100 100 100 100 . 100 55 97 Level 1 18 | . . . . . . 44 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 319 | 10 100 30 95 . 50 319 208 Initial 102 | . . 29 7 . . . 102 Average 87 | . 22 13 21 . 11 142 120 Influence Increases 1413 | 10 135 30 150 . 90 662 336 Destroy 0b10 Robot/C 740 | . 100 20 100 . 60 300 160 Destroy 0b10 Robot/NC 65 | 10 . . 15 . . 35 5 Destroy Leader 202 | . 20 10 20 . 10 102 40 Trap Triggered on 0b10 20 | . . . . . . 20 . Successful Hack 25 | . . . . . . 13 12 Disable Machine 195 | . 15 . . . . 105 75 Destroy Structure 136 | . . . . . 20 87 29 Lose Combat Pursuer 30 | . . . 15 . . . 15 Influence Decreases 1398 | 10 65 80 141 29 90 437 546 Entered New Map 206 | . . 41 13 29 . . 123 Time Decay 933 | 10 65 30 118 . 50 377 283 Lost Part 259 | . . 9 10 . 40 60 140 Squads Dispatched 7 | . 1 1 . . . 1 4 Investigation 2 | . . . . . . 1 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 1 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 9 3 6 . 3 23 19 Peak Tracking Total 10 | . 5 2 4 . 3 4 10 Tactical Retreats 2 | . . . 1 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 7 | . 2 1 . . . 4 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . . . 2 . Traps Extracted . | . . . . . . . . Installed 4 | . . . . . . 4 . Triggered 2 | . . . . . . 2 . Most Traps Carried 5 | . . . 5 5 5 5 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 13 | . 1 . . . . 7 5 Max in Single Turn 2 | . 1 . . . . 2 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 4 | . . . . 1 . 1 2 Terminals 2 | . . . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 10 | . . . . 1 . 5 4 Successful 6 | . . . . 1 . 3 2 Failed 4 | . . . . . . 2 2 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual 9 | . . . . 3 . 4 2 Terminals 7 | . . . . . . 5 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . . 1 . 2 1 Branch Access Points 1 | . . . . . . 1 . Zone Layout 2 | . . . . . . 1 1 Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 1 Terminals 2 | . . . . . . 1 1 Botnet 2 | . . . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . . 1 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . 1 . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 1245 | 49 320 119 520 208 28 1 . Sensors 1 | . . . . . . 1 . Terrain 875 | . . 119 520 208 28 . . Seismic 773 | 49 320 119 285 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 3525 | 158 320 119 520 208 223 1312 665 Spaces Moved 1976 | 71 138 59 333 218 172 690 295 Core 9 | 9 . . . . . . . Treads 852 | 62 138 59 166 . . 167 260 Legs . | . . . . . . . . Wheels 1115 | . . . 167 218 172 523 35 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 95 95 95 105 135 Average Speed 144 | 146 160 160 129 95 104 150 195 Slowest Speed 330 | 160 160 160 240 95 105 330 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 31 6 67 60 50 49 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug 11 | . . . . . . 6 5 Terrain Destroyed 163 | . . . . . 39 94 30 Melee 11 | . . . . . . 6 5 Projectile 9 | . . . . . . 6 3 AOE 143 | . . . . . 39 82 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 2441 | 98 198 71 378 218 199 935 344 Wait 241 | . 35 3 2 . 11 190 . Move 1969 | 70 137 58 332 217 171 689 295 Hop . | . . . . . . . . Pick Up 36 | 6 2 . 11 1 2 10 4 Fast Attach 22 | 6 . 1 . . . 12 3 Attach 30 | 1 . 2 3 . 4 4 16 Detach 8 | . . . . . . 4 4 Swap 2 | . 1 . . . . . 1 Drop 12 | 1 1 . . . . 8 2 Fire 92 | 14 22 7 30 . 11 . 8 Melee 25 | . . . . . . 14 11 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 4 | . . . . . . 4 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 159 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Utility x2 553 | -9/Materials | Discovered new exit (range 8) 598 | -9/Materials | Entered Mines 601 | -9/Mines | Received a Mining Laser from a helpful Derelict 920 | -9/Mines | Lost 3 parts (1p1n1u) 996 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 997 | -9/Mines | Found Prototype Device 1046 | -9/Mines | Discovered new exit (range 5) 1069 | -9/Mines | Found a hidden stash of uninstalled traps 1078 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1079 | -9/Mines | Discovered new exit (range 5) 1118 | -9/Mines | Entered Exiles 1142 | -9/Exiles | Met 8R-AWN 1157 | -9/Exiles | Met EX-HEX 1184 | -9/Exiles | Met EX-BIN 1195 | -9/Exiles | Aligned with FarCom system 1196 | -9/Exiles | Given EX-Vault access code 1220 | -9/Exiles | Opened EX-Vault 1229 | -9/Exiles | Found AWS/Thermal 1248 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1260 | -9/Exiles | Exiles lab attacked by MAIN.C 1315 | -9/Exiles | Discovered new exit (range 12) 1326 | -9/Exiles | Left Exiles lab with AWS/Thermal 1326 | -9/Exiles | Entered Mines 1385 | -8/Mines | Lost 7 parts (2n2u3w) 1519 | -8/Mines | Discovered new exit (range 16) 1549 | -8/Mines | Entered Materials 1549 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1549 | -8/Materials | Identified Exp. Sensor Array 2851 | -8/Materials | Discovered new exit (range 5) 2861 | -8/Materials | Entered Factory 2861 | -7/Factory | Evolved 2 slots: Propulsion x2 3357 | -7/Factory | AWS/Thermal suddenly broke down 3435 | -7/Factory | Core integrity fell below 50% 3474 | -7/Factory | Core integrity fell below 20% 3526 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03442_ Overheating: System interference. 03442_ Hvy. Assault Cannon temporarily disabled. 03443_ Overheating: Reactive Plating damaged (-13). 03443_ Com. Wheel destroyed. 03444_ Overheating: Matter decay (-29). 03444_ Reactive Plating destroyed. 03446_ Overheating: Energy bleed (-12). 03446_ K-01 Serf collects debris. 03447_ Overheating: Hacking Suite damaged (-3). 03448_ Overheating: Broken Arm. Treads damaged (-41). 03472_ Broken Arm. Treads destroyed. 03488_ Hvy. Assault Cannon destroyed. 03497_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1J. 03513_ Wheel destroyed. 03519_ Com. Battery destroyed. 03520_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ??????????????????"" 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""" "??????? | | ???????????????# @ t#??????? ?????? | | ??????????Y????# #??????# ??????? | | ???????????????# #??????# "???????? | | ??????????############g####+######?# #???????? | | ??????????# w # gg #???????? | | ??????????# **! #gg g ## ###????# #???????? | | ??????????# **! # gg #?????????# #???????? | | ??????????# **! + #???????### #???????? | | ??????????# # #???????##" % ###?????? | | ??????????# """ # #???????# = #?????? | | ??????????# """g# ######### % [ #?????? | | ??????????# """ # =[ #?????? | | ??????????# Y# #?????? | | ??????????# """ # %! #?????? | | ??????????# """ # #?????? | | ??????????# """ # #?????? | | ??????????# ###########+### = % #?????? | | ??????????# """ ## # % #?????? | | ??????????# """ ## T """"""" ## ##?????? | | ??????????# """ "" """"""" ## % ##?????? | | ??????????# ## """"""" ## ######## | | ??????????# ## """"""" ## ^ | | ??????????##### ##### ## ^%^ | | ??????????????##????# """"""" ## | | ????????????????????# """"""? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 402 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EX 25 Resistance: EM 15 Utility Shielding 66 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Drive-By Challenges ------------ None Game ------ Seed IonicHypertargetingDetector Manual? 0 Play Time 00:28:08 Cumulative 47.1 hours Start 2026.02.27 @ 19:28:39 End 2026.02.27 @ 19:55:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c390b40-df47-4c37-b294-80ee1667141c