Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 10:56:14 Player: Minty Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1399) 1399 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-1051) -1051 TOTAL SCORE: 2483 Bonus ------- High Alert Combat Kills 4 Friendly Fire -1055 Cogmind --------- Core Integrity 0/550 Matter 257/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ Medium Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (10) --- Large Matter Pod (150) Improved Sensor Array Improved Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Heavy EM Pulse Gun Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Structural Scanner Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Large Matter Pod Improved Sensor Array Improved Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Heavy EM Pulse Gun Heavy EM Pulse Gun [Rating: 26] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 59 | . 9 6 17 27 Power 6 | . 1 . 1 4 Engine 4 | . 1 . 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 14 | . 2 1 3 8 Treads 7 | . . . 2 5 Leg 3 | . 2 1 . . Wheel 4 | . . . 1 3 Hover . | . . . . . Flight . | . . . . . Utility 11 | . 2 2 3 4 Device 3 | . 1 1 . 1 Storage 1 | . 1 . . . Processor 4 | . . 1 3 . Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 28 | . 4 3 10 11 Energy Gun 16 | . 4 2 4 6 Energy Cannon . | . . . . . Ballistic Gun 7 | . . . 4 3 Ballistic Cannon 2 | . . . 1 1 Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 23 | . 4 1 3 15 Power 4 | . 1 . 1 2 Propulsion 7 | . 2 . 1 4 Utility 4 | . . . 1 3 Weapon 8 | . 1 1 . 6 Highest Loss Streak 6 | . 3 1 3 6 To Critical Strikes 1 | . 1 . . . Average Slot Usage (%) 88 | . 88 74 93 91 Engine 9 | . 11 11 8 7 Treads 9 | . . . 14 15 Leg 10 | . 26 20 4 . Device 11 | . 12 13 11 10 Storage 10 | . 14 11 11 9 Processor 6 | . . 6 10 9 Hackware 3 | . . . . 8 Protection 2 | . . . . 6 Energy Gun 11 | . 21 11 6 7 Ballistic Gun 7 | . . . 18 10 Ballistic Cannon 2 | . . . 5 4 Naked Turns . | . . . . . Heaviest Build 37 | 12 18 20 27 37 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 6 | . 1 . 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 Average Capacity 9 | . 9 10 10 10 Most Carried 10 | . 10 10 10 10 Average Carried 9 | . 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 8 10 10 7 Class Distribution -------------------- 54% | Mutant 45% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1251 | 179 76 67 302 627 Remotely . | . . . . . Salvage Created 1967 | . 377 94 225 1271 Parts 114 | . 25 9 7 73 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 36 | . 9 5 2 20 Guns 28 | . 9 2 2 15 Cannons 3 | . . . . 3 AOE 3 | . . 3 . . Classes Destroyed 12 | . 6 1 . 5 Worker 3 | . 1 . . 2 Hauler 1 | . . . . 1 Recycler 3 | . 1 . . 2 Mechanic 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 5 | . 1 . . 4 Swarmer 9 | . 5 4 . . Cutter 2 | . . . . 2 Grunt 15 | . 4 . . 11 Brawler 1 | . . . . 1 Sentry 8 | . . 1 2 5 Hunter 1 | . . . . 1 Best Kill Streak 4 | . 4 4 2 4 Combat Bots Only 4 | . 4 4 2 3 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 306 | . 71 22 30 183 Missed 77 | . 19 9 2 47 Damage Taken 3539 | . 507 155 432 2445 Core 834 | . 141 38 63 592 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 101 | . . 101 . . Core Remaining (%) 72 | 100 43 . 74 . Volleys Fired 144 | . 39 9 17 79 Largest 3 | . 2 2 2 3 Hottest 135 | . 80 80 79 135 Shots Fired 253 | . 47 13 22 171 Gun 224 | . 47 11 22 144 Cannon 25 | . . . . 25 Launcher 4 | . . 2 . 2 Special . | . . . . . Kinetic 120 | . . . 5 115 Thermal 34 | . 29 . 5 . Explosive 4 | . . 2 . 2 Electromagnetic 95 | . 18 11 12 54 Robot Hit Streak 18 | . 9 17 9 18 Robot Miss Streak 4 | . 4 . 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 170 | . 34 9 17 110 Core Hits 88 | . 17 6 7 58 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . . 1 Burn 1 | . 1 . . . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2993 | . 421 217 321 2034 Guns 2361 | . 421 98 241 1601 Cannons 214 | . . . . 214 Explosions 378 | . . 119 58 201 Melee . | . . . . . Ramming 40 | . . . 22 18 Kinetic 1292 | . . . 75 1217 Thermal 416 | . 299 . 117 . Explosive 320 | . . 119 . 201 Electromagnetic 925 | . 122 98 107 598 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles . | . . . . . Explosions 4 | . . . . 4 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 78 | . . . . 78 Shots 2 | . . . . 2 Rammed 6 | . . . 3 3 Targets Rammed 6 | . . . 3 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 440 | . 97 72 79 440 Average Temperature 84 | . 39 39 55 107 Received Heat Transfer 1392 | . 168 36 162 1026 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles 2 | . . . . 2 Parts Fried 4 | . . . 1 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1160 | . 962 . 198 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 410 | . 262 195 107 410 Initial 75 | . . 26 75 41 Average 143 | . 93 129 100 193 Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 79 | . 88 100 100 57 Level 1 20 | . 11 . . 42 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . . 6 Investigation 3 | . 2 . . 1 Extermination . | . . . . . Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 14 6 2 29 Peak Tracking Total 5 | . 5 4 2 5 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 5 2 . 2 Terminals 6 | . 4 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 26 | . 13 8 . 5 Successful 11 | . 5 5 . 1 Failed 15 | . 8 3 . 4 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 8 | . 6 2 . . Terminals 17 | . 12 2 . 3 Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 4 | . 3 1 . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 8 | . 5 2 . 1 Full Trace Events 4 | . 2 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1884 | . 410 327 358 789 Spaces Moved 941 | 1 250 201 178 311 Core 3 | . . . . 3 Treads 414 | . . . 132 282 Legs 477 | 1 250 201 25 . Wheels 47 | . . . 21 26 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 120 120 115 100 Average Speed 140 | 120 122 120 153 159 Slowest Speed 350 | 120 190 120 190 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 2 37 24 61 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 38 | . . 14 12 12 Melee . | . . . . . Projectile . | . . . . . AOE 38 | . . 14 12 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1276 | . 303 272 236 465 Wait 84 | . 3 52 13 16 Move 937 | . 249 200 177 311 Hop . | . . . . . Pick Up 18 | . 2 4 1 11 Fast Attach 30 | . 3 2 8 17 Attach 8 | . 2 2 . 4 Detach 5 | . 1 1 2 1 Swap 21 | . 4 2 9 6 Drop 23 | . . . 6 17 Fire 144 | . 39 9 17 79 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . . 3 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 14) 218 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 368 | -10/Materials | Lost 3 parts (1p1n1w) 377 | -10/Materials | Core integrity fell below 50% 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 574 | -9/Materials | Repaired Aluminum Leg 601 | -9/Materials | Repaired Sensor Array 642 | -9/Materials | Discovered new exit (range 5) 682 | -9/Materials | Discovered new exit (range 4) 707 | -9/Materials | Identified exit to Mines 738 | -9/Materials | Entered Mines 801 | -9/Mines | Lost 3 parts (1p1n1u) 883 | -9/Mines | Learned Materials stockpile data 962 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 991 | -9/Mines | Murdered YI-UF0 991 | -9/Mines | Destroyed YI-UF0 1082 | -9/Mines | Build established: Gunner 1088 | -9/Mines | Discovered new exit (range 5) 1096 | -9/Mines | Entered Materials 1096 | -8/Materials | Evolved 2 slots: Utility x2 1569 | -8/Materials | Garrison activated, responded to threat 1752 | -8/Materials | Core integrity fell below 50% 1790 | -8/Materials | Lost 6 parts (1p2n1u2w) 1810 | -8/Materials | Core integrity fell below 20% 1837 | -8/Materials | Lost 4 parts (1p2n1w) 1885 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01874_ Slug penetrates C-17 Slicer. 01877_ C-17 Slicer destroyed. 01877_ Switching to secondary target: H-61 Shepherd. 01877_ H-61 Shepherd calls for reinforcements. 01877_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01877_ Penetrated by Slug. 01877_ U-05 Engineer lays Concrete. 01878_ U-05 Engineer builds a Wall. 01879_ Penetrated by Slug. 01880_ P NNBIUFVKF FMK%WPRJ 01884_ Slug penetrates C-17 Slicer. 01884_ C-17 Slicer destroyed. 01885_ U-05 Engineer lays Concrete. 01885_ Penetrated by Slug. 01885_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????#+####?????????????????? | | ????????????????? ?????????????????? | | ??????????????????? ^ ????????????????? | | ??????????????????? T ???????????????? | | ???????????????????? ???????????????? | | ?????????????????? ?? ??????????????? | | ???????????????? # ?""" ??????????# | | ???????????????? # """ /############## | | ???????????????? # """ ########### | | ???????????????? + # | | ???????????????? # + | | ???????????????? ## %# | | ?????????????????## ####+####[ !# | | ?????????????????## # * #% # | | ?????????????????## ## #%%" " # | | ?????????????????## ## " ! # "G" #### | | ??????????????##### ## " "=*# %""" #### | | ????############### ## *%+ | | ????############ ## ## %%"# | | ????## ##;## ##%!= !"# ##+##### | | ????## """ % u ## [ "###### ## | | ????## "T" [ u # " *=T###### ????## | | ????## = % # ""=!"##?????????## | | ????## ! # " %"##?????????## | | ????## """" %%% ## =%!!"##?????????## | | ????## """" *@=% # [ ##?????????## | | ????## """" #!%*%# ############# ## | | ????## # ==*# ############## | | ????############ == ?????????## + | | ????### # # ??????##""" # | | ?????????????? # #####??????##""" # | | ?????????????? # # ""??????##""" + | | ?????????????? # # ?????????## # | | ?????????????? # # ?????????##""" !# | | ?????????????? # a# ?????????##""" # | | ?????????????? + + ?????????##""" # | | ?????????????? # # ?????????## / # | | ?????????????? # # ?????????########### | | ????????????????H # ?????????########### | | ???????????????? # ????? ############# | | ???????????????? ##?????############### | | ???????????????????????? | | ??????????????????????????????## | | ??????????????????????????????## | | ??????????????????????????????########### | | ??????????????????????????????#####[%! | | ?????????????????????????????????###% | | ?????????????????????????????????### % [ | | ??????????????????????????????????## [ | | ??????????????????????????????????## ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveMyomerPropulsion Manual? 0 Play Time 00:17:29 Cumulative 763.7 hours Start 2024.06.15 @ 00:20:09 End 2024.06.15 @ 10:56:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 858 Rogue 580 Adventurer 124 Explorer 154 Win Type - Total 29 Types 23/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(360) Steam 1 RUN: e1956a6b-065e-43c9-b215-f306bae493a6