Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 23:54:11 Player: NeoBioHazard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1996) 1996 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 4343 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 168 Friendly Fire -452 Cogmind --------- Core Integrity 0/550 Matter 289/300 Energy 99/100 System Corruption 0% Temperature Warning (325) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Particle Gun Improved Light Cannon > --- INVENTORY (8) ---- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Battery (250) Drone Bay (2/2) EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Compact Ion Cannon Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Battery Drone Bay EMP Blaster Rocket Launcher [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Compact Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 46 | 7 2 3 20 14 Power 5 | 1 1 . 2 1 Engine 5 | 1 1 . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 4 2 Treads . | . . . . . Leg 8 | 2 . . 4 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 . 2 3 4 Device 5 | 1 . . 1 3 Storage 1 | 1 . . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 22 | 2 1 1 11 7 Energy Gun 12 | 1 1 . 5 5 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 1 . . 3 . Ballistic Cannon 4 | . . 1 1 2 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 5 . Parts Lost 9 | . 1 . 2 6 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 2 | . 1 . 1 . Weapon 4 | . . . 1 3 Highest Loss Streak 5 | . 1 . 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 91 94 97 95 Engine 10 | . 14 11 11 8 Leg 20 | . 28 22 22 17 Device 4 | . 6 . 1 7 Storage 10 | . 14 11 11 9 Processor 10 | . . 10 12 10 Protection 6 | . . 6 7 7 Energy Gun 15 | . 28 22 15 12 Energy Cannon 5 | . . . 5 7 Ballistic Gun 5 | . . . 7 5 Ballistic Cannon 4 | . . 11 2 6 Peak Build Rating 27 | 7 7 11 23 27 Average Rating 19 | 5 6 10 18 24 On Entrance 9 | . 7 6 11 21 Naked Turns . | . . . . . Heaviest Build 33 | 12 15 22 28 33 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 4 | 1 . 1 1 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 2 3 5 8 8 Average Carried 6 | 1 2 4 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 3 5 7 8 Class Distribution -------------------- 70% | Gunner 16% | Mutant 8% | Commander-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1067 | 263 26 50 360 368 Remotely . | . . . . . Salvage Created 2529 | 99 181 49 1117 1083 Parts 129 | 7 13 3 68 38 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 47 | . 6 1 21 19 Guns 24 | . 6 . 12 6 Cannons 19 | . . 1 7 11 AOE 4 | . . . 2 2 Classes Destroyed 11 | 2 2 1 4 2 Builder 2 | . . . 1 1 Tunneler 3 | 2 . . . 1 Hauler 1 | . . . 1 . Recycler 2 | 1 . . . 1 Mechanic 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 7 | . 3 . 4 . Grunt 30 | . 3 . 14 13 Brawler 2 | . . . 2 . Duelist 3 | . . . . 3 Sentry 8 | . . 1 4 3 Best Kill Streak 6 | 2 6 1 4 3 Combat Bots Only 6 | . 6 1 4 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 170 | . 15 9 66 80 Missed 49 | . 5 1 23 20 Damage Taken 2464 | . 76 120 825 1443 Core 776 | . 16 14 187 559 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 93 . 49 . Volleys Fired 130 | 4 15 5 56 50 Largest 4 | 2 2 3 3 4 Hottest 250 | 60 80 115 169 250 Shots Fired 361 | 8 30 15 137 171 Gun 239 | 8 30 10 89 102 Cannon 114 | . . 5 40 69 Launcher 8 | . . . 8 . Special . | . . . . . Kinetic 113 | 4 . 5 49 55 Thermal 110 | . . . 31 79 Explosive 8 | . . . 8 . Electromagnetic 130 | 4 30 10 49 37 Robot Hit Streak 23 | 3 4 10 12 23 Robot Miss Streak 8 | 2 8 2 6 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 217 | 5 13 12 76 111 Core Hits 110 | 4 7 2 49 48 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 . 4 Burn 3 | . . . . 3 Blast 1 | . . 1 . . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5105 | 73 213 163 1862 2794 Guns 2370 | 73 190 74 874 1159 Cannons 1709 | . . 89 506 1114 Explosions 1026 | . 23 . 482 521 Melee . | . . . . . Ramming . | . . . . . Kinetic 1222 | 17 . 89 506 610 Thermal 2526 | . 23 . 795 1708 Explosive 101 | . . . 101 . Electromagnetic 1256 | 56 190 74 460 476 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 25 | . . . . 25 Projectiles 23 | . . . . 23 Explosions 2 | . . . . 2 Melee . | . . . . . Knockbacks 11 | . . 1 1 9 Impact . | . . . . . Kinetic 8 | . . 1 1 6 Secondary 3 | . . . . 3 Self-Inflicted Damage 206 | . . . 155 51 Shots 6 | . . . 5 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 607 | 20 134 284 526 607 Average Temperature 175 | 15 48 159 170 212 Received Heat Transfer 789 | . 12 54 291 432 Effects 33 | . . . 11 22 Shutdowns 8 | . . . 3 5 Energy Bleed 7 | . . . 3 4 Interference 8 | . . . 3 5 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . 1 . Damage (core) 6 | . . . 1 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 1 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 4186 | . 50 . 1205 2931 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . 1 . 5 4 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 848 | 15 157 111 848 783 Initial 358 | . 9 66 46 358 Average 433 | 7 83 90 484 550 Maximum Alert Level 3 | . . . 3 3 Low Security (%) 29 | 100 100 100 25 . Level 1 5 | . . . 5 9 Level 2 53 | . . . 52 79 Level 3 11 | . . . 16 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 . 9 4 Investigation 5 | . 1 . 4 . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault 5 | . . . 4 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 8 2 50 33 Peak Tracking Total 9 | . 5 1 9 5 Tactical Retreats 10 | . . . 6 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 6 | . . . 5 1 Max in Single Turn 2 | . . . 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 14 | . 1 . 11 2 Terminals 13 | . 1 . 10 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 27 | . 3 . 22 2 Successful 12 | . 2 . 8 2 Failed 15 | . 1 . 14 . Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 15 | . 2 . 13 . Terminals 24 | . 3 . 19 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 12 | . 2 . 8 2 Record 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . . . 1 1 Open Door 5 | . . . 5 . Level Access Points 2 | . . . 1 1 Branch Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 . 9 1 Full Trace Events 5 | . 1 . 4 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 1 Highest-Rated Group 88 | . . . 88 8 Highest-Rated Ally 16 | . . . 16 8 Total Orders . | . . . . . Ally Attacks 67 | . . . 63 4 Total Damage 414 | . . . 414 . Kills 7 | . . . 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2439 | 117 140 180 1109 893 Spaces Moved 1022 | 60 66 102 466 328 Core 9 | 4 . . . 5 Treads . | . . . . . Legs 1013 | 56 66 102 466 323 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 176 | 156 120 155 181 190 Slowest Speed 250 | 190 120 190 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 19 9 86 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . 2 . 68 22 Melee . | . . . . . Projectile 17 | . . . 10 7 AOE 75 | . 2 . 58 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1382 | 72 96 112 623 479 Wait 150 | . 13 . 58 79 Move 1018 | 59 65 101 465 328 Hop . | . . . . . Pick Up 13 | 2 1 3 7 . Fast Attach 25 | 7 . 2 9 7 Attach 3 | . . 1 1 1 Detach 1 | . . . 1 . Swap 18 | . 2 . 10 6 Drop 24 | . . . 16 8 Fire 130 | 4 15 5 56 50 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 7) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 281 | -9/Materials | Discovered new exit (range 15) 318 | -9/Materials | Discovered new exit (range 16) 438 | -9/Materials | Entered Storage 510 | -9/Storage | Identified exit to Recycling 565 | -9/Storage | Build established: Gunner 611 | -9/Storage | Met 01-MTF 838 | -9/Storage | First assault squad dispatched 1105 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1274 | -9/Storage | Murdered 3 allies 1356 | -9/Storage | Lost 4 allies 1361 | -9/Storage | Core integrity fell below 50% 1476 | -9/Storage | Identified exit to Materials 1547 | -9/Storage | Entered Materials 1547 | -8/Materials | Accompanied by 1 ally 1547 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1602 | -8/Materials | Core integrity fell below 50% 1804 | -8/Materials | Identified exit to Factory 2347 | -8/Materials | First assault squad dispatched 2401 | -8/Materials | Garrison activated, responded to threat 2425 | -8/Materials | Core integrity fell below 20% 2440 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02426_ Aluminum Leg broken. 02426_ Overheating: Short circuit. 02426_ U-05 Engineer lays Concrete. 02427_ Aluminum Leg destroyed. 02428_ Imp. Light Cannon broken. 02428_ Overheating: Short circuit. 02429_ U-05 Engineer lays Concrete. 02430_ Power failure, Imp. Ion Engine shutdown. 02430_ U-05 Engineer lays Concrete. 02430_ Imp. Ion Engine destroyed. 02431_ Overheating: Core damaged (-55). 02431_ U-05 Engineer builds a Wall. 02434_ Overheating: System interference. 02434_ Imp. Targeting Computer temporarily disabled. 02434_ Particle Gun temporarily disabled. 02435_ U-05 Engineer lays Concrete. 02438_ Broken Aluminum Leg destroyed. 02439_ K-01 Serf collects debris. 02439_ U-05 Engineer lays Concrete. 02440_ U-05 Engineer builds a Wall. 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