Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 13:12:55 // Winter2019/RPGLIKE Player: Terminus Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (259) 1295 Value Destroyed (10073) 10073 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (6258) 6258 TOTAL SCORE: 22606 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4248 Follower Combat Kills 957 Met Imprinter 300 Was Imprinted 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/600 Matter 193/300 Energy 505/530 System Corruption 25% Temperature Cool (19) Movement Walking (117) Location -6/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Neutrino Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Myomer Leg > --- UTILITY (12) ----- Experimental Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Weapon Cycler > --- WEAPON (3) ------- Heavy Plasma Cannon Heavy Plasma Cannon Cooled Plasma Cannon > --- INVENTORY (6) ---- Protomatter-5 Improved Particle Charger Advanced Particle Charger Zionite Weapon Casing Graphene Brace Rocket Array Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Weapon Cycler Zionite Weapon Casing > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Protomatter Advanced Terrain Scanner Advanced Particle Charger Graphene Brace Rocket Array [Rating: 111] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Cooling System Device Cooling System Storage Energy Well Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 17 | 4 2 1 2 2 1 2 1 . . 1 . . 1 Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | 1 1 . . 1 . . . . . . . . . Utility 11 | 2 1 . 2 . 1 2 1 . . 1 . . 1 Weapon 2 | 1 . 1 . . . . . . . . . . . Parts Attached 108 | 5 9 2 15 4 6 15 4 2 1 8 10 4 23 Power 10 | 1 . . 1 2 1 3 . . . 2 . . . Engine 8 | 1 . . 1 2 1 3 . . . . . . . Core 2 | . . . . . . . . . . 2 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 19 | 2 1 . 2 2 1 2 . . 1 1 3 . 4 Treads . | . . . . . . . . . . . . . . Leg 19 | 2 1 . 2 2 1 2 . . 1 1 3 . 4 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 39 | . 4 1 9 . 2 6 2 . . 4 3 4 4 Device 28 | . 4 . 8 . . 3 2 . . 2 2 4 3 Storage 1 | . . . . . . . . . . . 1 . . Processor 7 | . . 1 . . 1 3 . . . 2 . . . Hackware 2 | . . . 1 . 1 . . . . . . . . Protection 1 | . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 40 | 2 4 1 3 . 2 4 2 2 . 1 4 . 15 Energy Gun 7 | 2 2 . . . 1 2 . . . . . . . Energy Cannon 25 | . 2 1 3 . 1 2 1 1 . 1 4 . 9 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . . . . . . . 1 1 . . . . 6 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 2 2 . . . . 1 . 2 Corrupted Parts 3 | . . . . . . . . . . 2 . . 1 System Corruption 21 | . . . . . . . . . . 11 . . 10 Parts Lost . | . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 84 100 99 97 99 98 98 100 100 99 100 100 100 Engine 6 | . 11 9 7 11 11 11 10 10 10 4 . . . Core 3 | . . . . . . . . . . 5 10 10 9 Leg 21 | . 27 27 23 24 25 22 21 21 21 20 20 20 19 Device 29 | . 23 35 31 26 25 24 27 31 31 30 29 30 31 Processor 17 | . . . 7 6 8 16 21 21 21 23 25 25 23 Hackware 1 | . . . 3 6 9 3 . . . . . . . Energy Cannon 16 | . 12 26 23 20 18 16 15 15 15 14 15 15 14 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 66 | 8 15 18 29 36 37 44 42 44 41 56 62 66 65 Greatest Support 89 | 20 30 30 40 53 56 60 60 60 70 75 83 83 89 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 1 1 2 2 2 3 3 3 3 3 3 6 6 6 Average Capacity 3 | . 1 1 2 2 2 3 3 3 3 3 5 6 6 Most Carried 6 | . 1 2 2 2 3 3 3 3 3 3 6 6 6 Average Carried 3 | . . . 1 2 2 2 2 3 2 2 4 6 5 Final Capacity 6 | 1 1 2 2 2 3 3 3 3 3 3 6 6 6 Final Carried 6 | . 1 2 2 2 3 3 3 3 3 3 6 6 6 Class Distribution -------------------- 91% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 1804 | 250 88 10 177 60 60 133 42 60 58 95 66 60 645 Remotely . | . . . . . . . . . . . . . . Salvage Created 9965 | . 543 193 1708 249 748 874 68 329 . 208 489 1211 3345 Parts 475 | . 46 13 78 14 29 48 7 15 . 13 23 14 175 Haulers Intercepted 17 | . . . 6 . 5 1 . . . . . . 5 Recyclers Shooed 4 | . 1 . 1 . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 4 19 1 10 . . . Prevented 6 | . . . . . . . . 1 . 5 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 196 | . 17 8 20 6 9 20 5 8 . 3 8 5 87 Guns 9 | . 9 . . . . . . . . . . . . Cannons 111 | . 7 8 18 6 8 17 3 4 . 3 7 2 28 AOE 60 | . . . . . . . 2 3 . . . . 55 Classes Destroyed 21 | . 5 . 5 1 . 1 2 1 . 1 . 1 4 Worker 10 | . 1 . 1 . . 1 . . . . 1 . 6 Builder 3 | . . . 1 . . . . . . . . . 2 Hauler 17 | . . . 6 . 5 1 . . . . . . 5 Recycler 13 | . 1 . 3 1 2 1 . . . . 1 . 4 Mechanic 3 | . . . . . . . . . . . . . 3 Operator 5 | . . . 2 . 1 . . . . . . . 2 Watcher 14 | . 1 . 5 . . 2 . . . . . . 6 Swarmer 26 | . 2 6 . . . 4 3 4 . . . . 7 Saboteur 2 | . . . . . . . . . . . . . 2 Grunt 85 | . 15 2 14 5 7 5 . . . 1 4 . 32 Brawler 12 | . . . 2 . . 3 . . . . . . 7 Duelist 11 | . . . . 1 1 4 . . . . . . 5 Protector 6 | . . . . . . . . . . . . . 6 Sentry 15 | . . . 4 . 1 2 . 1 . . 2 . 5 Specialist 2 | . . . . . . . . . . . . . 2 Hunter 20 | . . . . . . . 1 2 . . 2 . 15 Programmer 10 | . . . . . . 2 . 1 . 1 . . 6 Behemoth 1 | . . . . . . . . . . 1 . . . Compactor 5 | . . . . . . . . . . . . 5 . Samaritan 1 | . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 25 | . 4 3 8 3 7 5 3 3 . 1 4 4 25 Combat Bots Only 24 | . 3 3 8 3 5 4 3 3 . 1 4 4 24 Max Kills in Single Turn 8 | . 2 1 2 2 1 2 2 2 . 1 2 1 8 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 5 | . . . . . . . 2 2 . . . . 5 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 6189 | . 413 222 528 179 621 994 43 144 . 49 196 29 2771 Core 4924 | . 337 173 411 138 496 794 33 113 . 42 158 23 2206 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Core 4290 | . 253 153 390 138 436 694 33 107 . 27 129 23 1907 Regen/Repaired (Parts) 11 | . . . 11 . . . . . . . . . . Core Remaining (%) 100 | 100 . 100 . 100 100 . . . . 100 . . . Volleys Fired 386 | . 57 12 68 10 33 47 9 15 1 8 20 10 96 Largest 3 | . 2 3 3 3 3 3 3 3 3 3 3 3 3 Hottest 265 | . 130 180 204 204 204 204 204 204 204 226 260 260 265 Shots Fired 1040 | . 114 31 204 30 99 141 23 41 3 24 56 30 244 Gun 72 | . 72 . . . . . . . . . . . . Cannon 947 | . 42 31 204 30 99 141 20 39 3 24 56 30 228 Launcher 21 | . . . . . . . 3 2 . . . . 16 Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 1019 | . 114 31 204 30 99 141 20 39 3 24 56 30 228 Explosive 21 | . . . . . . . 3 2 . . . . 16 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 32 | . 15 8 10 7 15 18 18 14 17 32 12 23 18 Robot Miss Streak 4 | . 4 2 3 1 2 2 1 1 . 1 1 1 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 648 | . 65 18 118 16 67 97 11 28 3 18 42 26 139 Core Hits 577 | . 23 9 41 10 28 45 11 15 1 6 18 7 363 Critical Kills 11 | . . . 2 . 1 4 . 1 . . . 1 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 11 | . . . 2 . 1 4 . 1 . . . 1 2 Meltdown 11 | . . . 2 . 1 4 . 1 . . . 1 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24456 | . 1150 344 2339 426 1457 2194 541 728 61 455 1270 806 12685 Guns 654 | . 654 . . . . . . . . . . . . Cannons 15020 | . 485 325 2339 407 1457 2154 247 581 61 455 1223 806 4480 Explosions 8616 | . . . . . . . 294 147 . . . . 8175 Melee . | . . . . . . . . . . . . . . Ramming 166 | . 11 19 . 19 . 40 . . . . 47 . 30 Kinetic . | . . . . . . . . . . . . . . Thermal 15831 | . 1139 325 2339 407 1457 2154 247 581 61 455 1223 806 4637 Explosive 8459 | . . . . . . . 294 147 . . . . 8018 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . 7 7 . . . 1 1 11 . 12 25 Average Corruption 12 | . . . 5 7 . . . 1 1 7 . 9 20 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 147 | . . . 20 11 . . . 5 . 7 . 7 97 Message Errors 31 | . . . 8 3 . . . . . . . 3 17 Matter Fused 36 | . . . 4 3 . . . 1 . 3 . 2 23 Heat Flow Errors 16 | . . . 1 1 . . . 1 . . . 1 12 Energy Discharges 16 | . . . 2 1 . . . 1 . 1 . 1 10 Parts Rejected 5 | . . . . . . . . . . . . . 5 Data Loss (minor) 13 | . . . . 1 . . . . . 2 . . 10 Data Loss (major) 12 | . . . 3 2 . . . 2 . 1 . . 4 Misfires 2 | . . . 1 . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 13 | . . . 1 . . . . . . . . . 12 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 357 | . 5 . 32 . 28 22 58 23 . 23 56 . 110 Projectiles 246 | . 5 . 32 . 28 22 6 . . 23 47 . 83 Explosions 102 | . . . . . . . 52 23 . . . . 27 Melee 9 | . . . . . . . . . . . 9 . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . . . . . . . 70 Shots 3 | . . . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed 15 | . 1 4 . 2 . 2 . . . . 5 . 1 Kicked 15 | . 1 4 . 2 . 2 . . . . 5 . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 418 | . 418 15 51 197 . . . 129 . 22 96 134 146 Average Temperature 68 | . 131 13 11 100 . . . 52 . 13 25 44 36 Received Heat Transfer 1488 | . 216 15 201 105 261 81 . 6 . 9 48 9 537 Effects 3 | . 3 . . . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . Robots Melted 18 | . 1 . 3 . 1 4 . 1 . . 1 3 4 Combat Hostiles 16 | . 1 . 2 . 1 3 . 1 . . 1 3 4 Parts Melted 84 | . 4 2 17 1 7 12 1 4 . 2 6 8 20 Heat Transferred 27051 | . 2553 666 4514 703 2627 3774 444 1036 111 729 1847 1079 6968 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 3056 | . 449 379 645 343 468 508 . . . . 457 161 3056 Initial 212 | . . 174 147 198 133 212 . . . . 40 159 112 Average 555 | . 249 317 437 304 316 368 . . . . 233 160 1221 Maximum Alert Level 5 | . 2 1 2 1 2 2 . . . . 2 . 5 Low Security (%) 17 | 100 35 2 4 10 29 . . . . . 43 100 2 Level 1 39 | . 49 97 33 89 44 56 . . . . 33 . 20 Level 2 24 | . 15 . 61 . 26 43 . . . . 23 . 4 Level 3 5 | . . . . . . . . . . . . . 20 Level 4 7 | . . . . . . . . . . . . . 30 Level 5 . | . . . . . . . . . . . . . . High Security 5 | . . . . . . . . . . . . . 20 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 48 | . 4 1 2 . . 4 . 1 . . 9 . 27 Investigation 10 | . 3 1 . . . 3 . . . . 2 . 1 Extermination 5 | . . . . . . 1 . . . . 3 . 1 Reinforcement 11 | . 1 . 2 . . . . . . . 4 . 4 Assault 21 | . . . . . . . . 1 . . . . 20 Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 13 | . 2 . 3 . 3 3 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 273 | . 25 9 28 6 19 22 5 11 1 5 18 5 119 Peak Tracking Total 12 | . 4 3 4 3 12 5 3 6 1 1 4 2 12 Tactical Retreats 3 | . 1 . . . 1 . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 11 | . . . 6 . . 2 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 39 | . 2 . 6 . 4 . 1 . . . 3 . 23 Max in Single Turn 3 | . 1 . 1 . 1 . 1 . . . 1 . 3 Garrison Access 3 | . . . . . . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 25 | . 8 1 5 1 2 5 . . . . 1 . 2 Terminals 13 | . 6 . 3 . 2 2 . . . . . . . Fabricators 4 | . . . . . . 2 . . . . 1 . 1 Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 Total Hacks 69 | . 20 1 22 1 6 10 . . . . 3 . 6 Successful 43 | . 12 1 15 1 5 5 . . . . 1 . 3 Failed 24 | . 7 . 6 . 1 5 . . . . 2 . 3 Catastrophic 2 | . . . . . . 2 . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . Manual 83 | . 18 . 15 . 6 3 . . . . 22 . 19 Terminals 44 | . 18 . 15 . 6 5 . . . . . . . Fabricators 9 | . . . . . . 3 . . . . 3 . 3 Repair Stations 2 | . . . 2 . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . . . 3 Terminal Hacks 19 | . 6 1 6 1 3 2 . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . Terminal Index 3 | . . . 1 . 2 . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . Alert Level 4 | . 1 . 2 . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . 1 . 1 Network Status 4 | . . . . . . 2 . . . . 1 . 1 Repair Station Hacks 2 | . . . 2 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 14 | . 6 . 4 . 2 1 . . . . . . 1 Terminals 10 | . 4 . 4 . 2 . . . . . . . . Botnet 9 | . 4 . 3 . 2 . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 Haulers 2 | . . . . . . 1 . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 5 . 5 . 2 4 . . . . 1 . 2 Full Trace Events 6 | . 2 . 1 . . 2 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 1 . . . . . 15 . 8 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 136 | . . . 136 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 1 . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Programmers 1 | . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 4 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 20 | . . . . . . . 4 1 4 . 8 . 3 Largest Group 7 | . . . . . . . 4 5 7 7 7 5 7 Highest-Rated Group 351 | . . . . . . . 91 102 211 211 351 176 346 Highest-Rated Ally 85 | . . . . . . . 31 31 38 38 70 64 85 Zionite Dispatches 5 | . . . . . . . . . . . 3 . 2 Heavy 1 | . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . 1 . . Ally Attacks 160 | . . . . . . . . 27 . 29 60 14 30 Total Damage 5354 | . . . . . . . . 634 . 554 1587 298 2281 Kills 43 | . . . . . . . . 6 . 2 14 1 20 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 212 | . . . . . . . . . . . 75 10 127 Items 212 | . . . . . . . . . . . 75 10 127 Zionite Intel Received 5 | . . . . . . . . . . . 3 . 2 Main Access 1 | . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 9776 | 41 744 279 1033 269 372 1037 624 737 1047 548 1033 209 1803 Spaces Moved 6319 | 39 409 178 616 172 156 637 446 512 834 362 735 120 1103 Core 18 | 18 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 6301 | 21 409 178 616 172 156 637 446 512 834 362 735 120 1103 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 116 Average Speed 119 | 87 120 120 120 120 120 120 120 120 120 120 120 120 117 Slowest Speed 120 | 120 120 120 120 120 120 120 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 87 54 56 49 23 19 70 60 88 63 28 75 47 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . 2 . . . . . . . 1 . . . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . . 2 3 3 5 . . . Spaces Dug 44 | . . . . . . . . 20 . . 1 . 23 Terrain Destroyed 273 | . . . . . . . 26 20 . . 4 2 221 Melee . | . . . . . . . . . . . . . . Projectile 57 | . . . . . . . . . . . 4 2 51 AOE 216 | . . . . . . . 26 20 . . . . 170 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total 7774 | 43 547 216 761 211 267 802 515 611 880 462 853 170 1436 Wait 544 | . 42 9 33 5 29 46 28 71 36 63 55 26 101 Move 6307 | 38 408 177 615 171 155 636 445 511 833 361 735 119 1103 Hop . | . . . . . . . . . . . . . . Pick Up 29 | . 2 2 2 . 2 1 1 2 2 2 5 3 5 Fast Attach 55 | 5 7 . 3 2 6 13 . . . 5 3 2 9 Attach 7 | . . 1 1 . . 1 1 . . 1 1 . 1 Detach . | . . . . . . . . . . . . . . Swap 46 | . 2 1 11 2 . 1 3 2 1 2 6 2 13 Drop 72 | . 5 . 13 2 6 12 . 2 3 7 9 5 8 Fire 386 | . 57 12 68 10 33 47 9 15 1 8 20 10 96 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 15 | . 1 4 . 2 . 2 . . . . 5 . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . 3 Rewire 19 | . . . . . . . 18 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 291 | . 23 10 15 17 36 43 10 7 4 13 14 3 96 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Utility slot (x2) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 42 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Mines 406 | -10/Materials | Reached level 2 415 | -10/Materials | Discovered new exit (range 14) 421 | -10/Materials | Upgraded with Propulsion slot (x1) 421 | -10/Materials | Upgraded with Utility slot (x1) 482 | -10/Materials | Central database locked down 593 | -10/Materials | Discovered new exit (range 11) 714 | -10/Materials | Build established: Scavenger-Mutant 786 | -10/Materials | Entered Mines 788 | -10/Mines | Reached level 3 801 | -10/Mines | Upgraded with Weapon slot (x1) 846 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 849 | -10/Mines | Found Prototype Device 1034 | -10/Mines | Met a Derelict shopkeep closing up shop 1056 | -10/Mines | Discovered new exit (range 8) 1065 | -10/Mines | Entered Materials 1067 | -9/Materials | Reached level 4 1067 | -9/Materials | Upgraded with Utility slot (x1) 1094 | -9/Materials | Build established: Scavenger-Gunner 1198 | -9/Materials | Discovered new exit (range 10) 1210 | -9/Materials | Identified Exp. Sensor Array 1343 | -9/Materials | Reached level 5 1374 | -9/Materials | Upgraded with Utility slot (x1) 1409 | -9/Materials | Destroyed 8 combat bots 1570 | -9/Materials | Reached level 6 1646 | -9/Materials | Discovered new exit (range 16) 1754 | -9/Materials | Discovered new exit (range 8) 1778 | -9/Materials | Central database locked down 1867 | -9/Materials | Repaired Broken Exp. Sensor Array? 1986 | -9/Materials | Discovered new exit (range 16) 2098 | -9/Materials | Entered Mines 2100 | -9/Mines | Reached level 7 2107 | -9/Mines | Upgraded with Power slot (x1) 2107 | -9/Mines | Upgraded with Propulsion slot (x1) 2124 | -9/Mines | Core integrity fell below 50% 2265 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2280 | -9/Mines | Learned 8 Materials zone layouts 2315 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2353 | -9/Mines | Discovered new exit (range 12) 2367 | -9/Mines | Entered Materials 2368 | -8/Materials | Identified exit to Factory 2369 | -8/Materials | Reached level 8 2390 | -8/Materials | Upgraded with Utility slot (x1) 2490 | -8/Materials | Reached level 9 2496 | -8/Materials | Core integrity fell below 50% 2739 | -8/Materials | Entered Factory 2741 | -7/Factory | Reached level 10 2742 | -7/Factory | Upgraded with Utility slot (x1) 2895 | -7/Factory | Reached level 11 3127 | -7/Factory | Core integrity fell below 50% 3394 | -7/Factory | Reached level 12 3439 | -7/Factory | Upgraded with Utility slot (x1) 3537 | -7/Factory | Identified exit to Lower Caves 3776 | -7/Factory | Entered Lower Caves 3946 | -7/Lower Caves | Encountered a Warlord checkpoint 4005 | -7/Lower Caves | Reached level 13 4028 | -7/Lower Caves | Upgraded with Utility slot (x1) 4037 | -7/Lower Caves | Spotted B-75 Beast 4140 | -7/Lower Caves | Learned Factory trap positions 4287 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4369 | -7/Lower Caves | Discovered new exit (range 11) 4380 | -7/Lower Caves | Identified exit to Lower Caves 4400 | -7/Lower Caves | Entered another Lower Caves area 4400 | -7/Lower Caves | Accompanied by 4 allies 4403 | -7/Lower Caves | Discovered new exit (range 9) 4411 | -7/Lower Caves | Identified exit to Factory 4431 | -7/Lower Caves | Encountered a Warlord checkpoint 4601 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4627 | -7/Lower Caves | Reached level 14 4846 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4982 | -7/Lower Caves | Discovered new exit (range 8) 4996 | -7/Lower Caves | Identified exit to Zion 5137 | -7/Lower Caves | Entered Zion 5137 | -7/Zion | Accompanied by 3 allies 5175 | -7/Zion | System corruption cleaned by Quarantine Array 5547 | -7/Zion | Learned location of Armory (-4) 5845 | -7/Zion | Reached level 15 5863 | -7/Zion | Imprinted 5865 | -7/Zion | Declared Zion's savior 6127 | -7/Zion | Discovered new exit (range 15) 6144 | -7/Zion | Identified exit to Proximity Caves 6184 | -7/Zion | Entered Proximity Caves 6184 | -6/Proximity Caves | Accompanied by 7 allies 6408 | -6/Proximity Caves | Reached level 16 6423 | -6/Proximity Caves | Upgraded with Utility slot (x1) 6564 | -6/Proximity Caves | Spotted B-75 Beast 6596 | -6/Proximity Caves | Destroyed B-75 Beast 6611 | -6/Proximity Caves | System corruption reached 10% 6651 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6674 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6732 | -6/Proximity Caves | Entered Factory 6732 | -6/Factory | Accompanied by 3 allies 6733 | -6/Factory | Loaded intel: 143 trap records 6734 | -6/Factory | Reached level 17 6827 | -6/Factory | Zion Light squad teleported in 6958 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6959 | -6/Factory | Zion Resource Resupply teleported in 7098 | -6/Factory | Reached level 18 7506 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7605 | -6/Factory | Discovered new exit (range 15) 7622 | -6/Factory | Identified exit to Factory 7652 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7653 | -6/Factory | Zion Fire squad teleported in 7765 | -6/Factory | Sucked down chute 7765 | -6/Factory | Entered Waste 7780 | -6/Waste | EMP discharged 7817 | -6/Waste | Spotted C-40 Crusher 7819 | -6/Waste | Destroyed C-40 Crusher 7828 | -6/Waste | Spotted C-40 Crusher 7830 | -6/Waste | Destroyed C-40 Crusher 7836 | -6/Waste | Spotted C-40 Crusher 7842 | -6/Waste | Destroyed C-40 Crusher 7848 | -6/Waste | Spotted C-40 Crusher 7850 | -6/Waste | 5 allies followed down the chute 7854 | -6/Waste | Destroyed C-40 Crusher 7871 | -6/Waste | Spotted C-40 Crusher 7875 | -6/Waste | Allies destroyed C-40 Crusher 7880 | -6/Waste | Destroyed C-40 Crusher 7880 | -6/Waste | EMP discharged 7880 | -6/Waste | System corruption reached 10% 7960 | -6/Waste | Discovered new exit (range 12) 7972 | -6/Waste | Identified exit to Factory 7974 | -6/Waste | Entered Factory 7974 | -6/Factory | Accompanied by 5 allies 7997 | -6/Factory | Zion Heavy squad teleported in 8008 | -6/Factory | Spotted B-75 Beast 8011 | -6/Factory | Reached level 19 8020 | -6/Factory | Allies destroyed B-75 Beast 8027 | -6/Factory | Found Prototype Protection 8244 | -6/Factory | Discovered exit to Factory (range 5) 8278 | -6/Factory | Found Rocket Array 8324 | -6/Factory | First assault squad dispatched 8502 | -6/Factory | Core integrity fell below 50% 8646 | -6/Factory | Reached level 20 8656 | -6/Factory | Upgraded with Utility slot (x1) 8656 | -6/Factory | Identified Zio. Weapon Casing 8743 | -6/Factory | Retrieved Zion intel report: Active Terminals 8812 | -6/Factory | Discovered exit to Factory (range 15) 9023 | -6/Factory | Discovered exit to Factory (range 18) 9068 | -6/Factory | Destroyed 7 combat bots 9090 | -6/Factory | Retrieved Zion intel report: Main Access 9091 | -6/Factory | Zion Infowar Resupply teleported in 9304 | -6/Factory | Terminal network hard line cut 9384 | -6/Factory | Garrison activated, responded to threat 9403 | -6/Factory | High security lockdown imminent 9424 | -6/Factory | Destroyed 9 combat bots 9483 | -6/Factory | High security lockdown engaged 9571 | -6/Factory | Reached level 21 9599 | -6/Factory | Destroyed 9 combat bots 9692 | -6/Factory | Destroyed 24 combat bots 9772 | -6/Factory | Core integrity fell below 20% 9777 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09744_ Acquired 8 matter. 09747_ >> DECODED: Hvy. Mace location. 09753_ ALERT: Heavy assault forces dispatched. 09755_ Acquired 22 matter. 09757_ Acquired 116 matter. 09758_ C-30 ARC bursts open, deploying its payload. 09758_ P-60 Hacker unfolds itself. 09758_ H-66 Slayer unfolds itself. 09758_ I-36 Angel unfolds itself. 09758_ Penetrated by Slug. 09760_ Destroyed Com. Battery. 09760_ H-66 Slayer destroyed. 09760_ I-36 Angel destroyed. 09760_ H-66 Slayer destroyed. 09761_ System corrupted: Component data lost. 09762_ P-60 Hacker destroyed. 09772_ The unstable cave ceiling collapses. 09772_ Imp. Heat Sink crushed. 09773_ Y-54 Guardian destroyed. 09777_ >> DECODED: Hvy. Flak Cannon location. Map ----- +----------------------------------------------------+ | ######################## ## # | | ## ############## ####+###### ## | | ## ############## | | ## | | ## | | ## | | ## | | ## | | ##########+########## | | ## ! # #################### | | ## ## ## ? #?!? | | ## !## ## "?""?"""" !?#? ? | | ## ## ## "?"" """" ? # ? | | ## ## ## """" ?""? ?# ? | | ## ## ## """"?"""" ????"? | | ## ! ## ## """? """? !????? | | ## ## ! ## """" ""?"? ?#"?? | | ##+################### ! ## ? #??" | | ## ###??# # ==!##? ? ? #""? | | ?? ?????#? ?""?"" # ## ? ? ?#??? | | ????#??## """"" # = ####+############???? | | ????????# """ # ? | | ????????? # ^^ ? | | ?? #????# ?? """"" + % ? | | ???#????# ? """"" # ?? | | ????????? """ @ ?? | | ?????????? = ??? | | ???????##? ?? | | ??????????? ##############+####??? | | #? ????#?? = = # # ??#??? | | ?#?#???#?#?####### * #?? ??????#???? | | #? ????##??##! ] %** # ?"" #????? | | ?? ? ?#?##?## % # """? ??????? | | ?? ?#?###?## ] # ?"" ? ##???? | | ??? ?/ #?? ?#???? | | ###?## # < # # ?"? ?###?? | | ? ####?#?#? Y # #? ""?? ?#???? | | ?#+#?# ? ?# # ?? # # ?"?? # ???? | | #?! ?# #?? ! # # ?? ? #????? | | ??? !? ? # ######### # ? # ???? ? ? ??? | | ?""? #? # ?### ! *## # ? # ?"""? #???? | | """ # # ###" # # ? #??"""? # ???? | | ?# ] # #"## """ # ###?#### ? ? #? ?? | | ? ? # + # """ ## ######## ???? ?????!? | | ?##### # # """ ## #####?## ?"????? ???? | | ##?### ? # #/ "" ## #?####?#? ??"????? ??? | | ########### #% "" ##^ ######## ? ?? #?? ?? | | ! = * ## #??#####?##??##???? ?? | | ##/##### #?#??##?#?##??#?##???? | | """ """ %!!%%[ ##############??#?#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Energy Generation 33 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Remote Datajack | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Enh. Nuclear Core | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cannon Specialist Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Levels Raised 20 | . 1 1 3 1 2 3 1 1 1 1 2 . 3 XP Earned 33767 | 3000 2539 1450 4965 1200 2990 4138 1000 2287 525 2004 3681 103 3885 XP Spent 31500 | 2550 1900 1300 3100 1600 2750 4900 2900 . . 3200 3750 . 3550 Upgrades 24 | 5 2 2 2 2 2 2 1 . . 1 3 . 2 Power Slot 1 | . . . . 1 . . . . . . . . . Propulsion Slot 3 | 1 1 . . 1 . . . . . . . . . Utility Slot 11 | 2 1 . 2 . 1 2 1 . . 1 . . 1 Weapon Slot 2 | 1 . 1 . . . . . . . . . . . Inventory Capacity 6 | 1 . 1 . . 1 . . . . . 3 . . Terrain Scan Density 1 | . . . . . . . . . . . . . 1 Protomatter Created 3203 | . 294 69 199 127 226 463 107 48 . 53 189 177 1251 Integrity Restored 5852 | . 419 198 289 381 755 913 133 120 69 267 259 56 1993 Core 4323 | . 337 173 168 381 496 794 33 97 16 42 158 23 1605 Parts 1529 | . 82 25 121 . 259 119 100 23 53 225 101 33 388 Protomatter Decayed 1350 | . 147 . 96 . 101 154 56 199 . 62 290 . 245 Game ------ Seed DispersionSapperWell Manual? 0 Play Time 01:03:04 Cumulative 1510.4 hours Start 2022.06.20 @ 14:34:43 End 2022.06.21 @ 13:12:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 534 Rogue 534 Adventurer 0 Explorer 0 Win Type - Total 108 Types 22/12/45/6/1/2/18/1/1 Lore% 97 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 823967e1-7f0e-4c5e-8d1f-5fbebe80ca1b