Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 23:13:10 Player: Zedx Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (518) 518 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2283 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 74/300 Energy 68/100 System Corruption 2% Temperature Cool (1) Movement Hovering (60) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Airjet > --- UTILITY (3) ------ System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Restoration Module Field Laser Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Heat Sink Field Recycling Unit > --- WEAPON ----------- Improved Assault Rifle Flak Cannon Improved Datajack > --- INVENTORY -------- Axe [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 43 | 7 8 8 20 Power 5 | 2 1 1 1 Engine 5 | 2 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 3 3 Treads 6 | 2 1 2 1 Leg 2 | . 1 1 . Wheel . | . . . . Hover 2 | . . . 2 Flight . | . . . . Utility 9 | 1 2 . 6 Device 4 | . 1 . 3 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 19 | 2 3 4 10 Energy Gun 3 | . . 1 2 Energy Cannon 1 | . . . 1 Ballistic Gun 9 | 2 2 3 2 Ballistic Cannon 3 | . 1 . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes 2 | . 1 . 1 Parts Lost 25 | . 1 12 12 Power 3 | . 1 1 1 Propulsion 6 | . . 4 2 Utility 5 | . . 1 4 Weapon 11 | . . 6 5 Highest Loss Streak 8 | . 1 6 8 To Critical Strikes . | . . . . Average Slot Usage (%) 52 | . 88 47 27 Engine 4 | . 7 3 1 Treads 9 | . 27 . . Leg 3 | . . 11 . Device 8 | . 9 3 11 Storage 6 | . 14 7 . Hackware 1 | . . . 3 Ballistic Gun 11 | . 20 15 . Ballistic Cannon 3 | . 7 3 . Naked Turns 40 | . . 14 26 Heaviest Build 91 | 13 91 91 16 Greatest Support 40 | 40 40 20 8 Greatest Overweight (x) 28 | . 4 28 5 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 25 | 8 25 25 5 Average Capacity 9 | 7 9 18 5 Most Carried 5 | 5 5 4 5 Average Carried 1 | 2 2 2 1 Final Capacity 25 | 8 25 5 5 Final Carried 4 | 2 4 . 4 Class Distribution -------------------- 91% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 640 | 246 144 200 50 Remotely . | . . . . Salvage Created 630 | . 226 298 106 Parts 47 | . 18 23 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 10 10 3 Melee 1 | . 1 . . Guns 17 | . 7 9 1 Cannons 5 | . 2 1 2 Classes Destroyed 6 | . 2 2 2 Builder 1 | . . 1 . Recycler 1 | . . 1 . Swarmer 13 | . 5 8 . Grunt 7 | . 5 2 . Brawler 1 | . . . 1 Sentry 2 | . . . 2 Best Kill Streak 11 | . 5 11 1 Combat Bots Only 9 | . 5 9 1 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 1 . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 390 | . 95 156 139 Missed 86 | . 19 33 34 Damage Taken 3725 | . 769 1303 1653 Core 1147 | . 214 378 555 Absorbed by Shields . | . . . . Core Remaining (%) 39 | 100 14 5 . Volleys Fired 65 | . 22 29 14 Largest 3 | . 2 3 3 Hottest 168 | . 62 85 168 Shots Fired 124 | . 44 54 26 Gun 95 | . 33 46 16 Cannon 29 | . 11 8 10 Launcher . | . . . . Special . | . . . . Kinetic 116 | . 44 53 19 Thermal 5 | . . . 5 Explosive . | . . . . Electromagnetic 3 | . . 1 2 Robot Hit Streak 13 | . 9 9 13 Robot Miss Streak 4 | . 4 2 3 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 76 | . 24 32 20 Core Hits 41 | . 14 13 14 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 2 1 . Destroy 2 | . 1 1 . Blast 1 | . 1 . . Melee Attacks 3 | . . . 3 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1345 | . 361 554 430 Guns 867 | . 263 446 158 Cannons 448 | . 87 108 253 Explosions . | . . . . Melee . | . . . . Ramming 30 | . 11 . 19 Kinetic 1196 | . 350 542 304 Thermal 78 | . . . 78 Explosive . | . . . . Electromagnetic 41 | . . 12 29 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 1 | . . . 1 Matter Fused 4 | . . . 4 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 4 | . 4 . . Projectiles 4 | . 4 . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . 1 2 2 Impact . | . . . . Kinetic 5 | . 1 2 2 Secondary . | . . . . Self-Inflicted Damage 8 | . . . 8 Shots . | . . . . Rammed 13 | . 7 . 6 Targets Rammed 14 | . 8 . 6 Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 128 | . 47 . 128 Average Temperature 32 | . 18 . 45 Received Heat Transfer 966 | . 255 144 567 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 148 | . . . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 298 | . 298 248 199 Initial 89 | . . 47 89 Average 112 | . 114 154 95 Maximum Alert Level 1 | . 1 1 . Low Security (%) 79 | 100 77 48 100 Level 1 20 | . 22 51 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 1 3 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 20 26 16 Peak Tracking Total 12 | . 7 12 7 Tactical Retreats 11 | . 2 2 7 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 1 2 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 14 | . 8 2 4 Successful 6 | . 4 . 2 Failed 8 | . 4 2 2 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 4 2 . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 3 | . 2 . 1 Alert Level 1 | . 1 . . Unreport Threat 1 | . . . 1 Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 29 | . 29 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 2 | . . . 2 parse_system 2 | . . . 2 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1347 | 64 414 352 517 Spaces Moved 682 | 44 154 127 357 Core 379 | 20 . 68 291 Treads 180 | 24 154 2 . Legs 57 | . . 57 . Wheels . | . . . . Hover 66 | . . . 66 Flight . | . . . . Fastest Speed 50 | 50 160 50 50 Average Speed 146 | 110 171 206 118 Slowest Speed 1450 | 160 480 1450 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 28 17 44 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . 1 1 . Melee . | . . . . Projectile 2 | . 1 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 913 | 60 259 167 427 Wait 57 | . 57 . . Move 679 | 43 153 126 357 Hop . | . . . . Pick Up 40 | 9 8 3 20 Fast Attach . | . . . . Attach 35 | 6 2 7 20 Detach 5 | . . . 5 Swap 8 | 1 6 1 . Drop 7 | 1 3 1 2 Fire 65 | . 22 29 14 Melee 3 | . . . 3 Ram 6 | . . . 6 Kick . | . . . . Crush 8 | . 8 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 357 | -10/Materials | Core integrity fell below 50% 397 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Core integrity fell below 20% 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 640 | -9/Materials | Lost 6 parts (1p2n1u2w) 659 | -9/Materials | Destroyed 9 combat bots 810 | -9/Materials | Core integrity fell below 50% 820 | -9/Materials | Core integrity fell below 20% 830 | -9/Materials | Discovered new exit (range 4) 831 | -9/Materials | Entered another Materials area 831 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 848 | -8/Materials | Lost 6 parts (2n4w) 1098 | -8/Materials | Core integrity fell below 50% 1132 | -8/Materials | Lost 8 parts (1p1n2u4w) 1167 | -8/Materials | Core integrity fell below 20% 1348 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 01244_ Acquired Ion Cannon. 01253_ Slammed into R-06 Scavenger. 01259_ Acquired System Restoration Module. 01261_ Acquired Hvy. Ion Cannon. 01262_ System corrupted: Matter fused (-10). 01274_ K-01 Serf cleans the Terminal. 01306_ Acquired Prototype Energy Gun. 01307_ Identified Imp. EM Shotgun. 01311_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01313_ Hover Unit destroyed. 01316_ Penetrated by Slug. 01317_ Y-45 Defender destroyed. 01319_ Penetrated by Slug. 01322_ Slammed into W-25 Informer. 01328_ Slammed into U-05 Engineer. 01334_ Penetrated by Slug. 01334_ Imp. EM Shotgun destroyed. 01343_ Slug penetrates Wall. 01345_ Acquired Airjet. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????########????????????????????????????? | | ?????????????# [!! #????????????????????????????? | | ?????????????# [! #????????????????????????????? | | ?????????????# [! #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #???????##+#######???????????? | | ?????????????# #?###### ????????????? | | ????? ####+##### #???????????????? | | ????? ! / #???????????????? | | ????????????### ##### Y #???????????????? | | ??????????????# #?#####h## #???????????????? | | ??????????????# #?# """ #?? #???????????????? | | ??????????????# #?# """ !#?????#???????????????? | | ??????????????# #?# """ #?????????????????????? | | ??????????????# [#?# #?????????????????????? | | ??????????????# !%#?# @ #?????????????????????? | | ??????????????# [#?# #?????????????????????? | | ??????????????# #####+####?????????????????????? | | ??????????????#/ #????????????????????????? | | ??????????????# #????????????????????????? | | ?????????????## """ #????????????????????????? | | ?????????????#T "T" #????????????????????????? | | ?????????????## #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# !]! + ?????????????????????? | | ??????????????# ]]! # [ "??????????????????? | | ??????????????+ ]!! #? ???????????????????? | | ??????????????# #???? ???????????????????? | | ??????????????# #????????????????????????? | | ??????????????######### #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????##### #????????????????????????? | | ??????????????????#!! #????????????????????????? | | ??????????????????#!! ##### #????????????????? | | ??????????????????#]] #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldGuidedCompressor Manual? 0 Play Time 00:20:42 Cumulative 3.9 hours Start 2024.04.10 @ 22:56:46 End 2024.04.10 @ 23:13:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 145ba55a-b74a-44e5-adf5-7d70ad61c4da