Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 23:13:10

Player: Zedx

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (518)      518
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2283

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     74/300
Energy                     68/100
System Corruption          2%
Temperature                Cool (1)
Movement                   Hovering (60)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
        Airjet
>       --- UTILITY (3) ------
        System Shield
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
        System Restoration Module
        Field Laser
        Ion Cannon
  Heavy Ion Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Heat Sink
           Field Recycling Unit
>          --- WEAPON -----------
  Improved Assault Rifle
           Flak Cannon
  Improved Datajack
>          --- INVENTORY --------
           Axe
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             43   | 7   8   8   20  
  Power                    5    | 2   1   1   1   
    Engine                 5    | 2   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   2   3   3   
    Treads                 6    | 2   1   2   1   
    Leg                    2    | .   1   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   .   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   2   .   6   
    Device                 4    | .   1   .   3   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   3   4   10  
    Energy Gun             3    | .   .   1   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          9    | 2   2   3   2   
    Ballistic Cannon       3    | .   1   .   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   
  Unidentified Prototypes  2    | .   1   .   1   
Parts Lost                 25   | .   1   12  12  
  Power                    3    | .   1   1   1   
  Propulsion               6    | .   .   4   2   
  Utility                  5    | .   .   1   4   
  Weapon                   11   | .   .   6   5   
  Highest Loss Streak      8    | .   1   6   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     52   | .   88  47  27  
  Engine                   4    | .   7   3   1   
  Treads                   9    | .   27  .   .   
  Leg                      3    | .   .   11  .   
  Device                   8    | .   9   3   11  
  Storage                  6    | .   14  7   .   
  Hackware                 1    | .   .   .   3   
  Ballistic Gun            11   | .   20  15  .   
  Ballistic Cannon         3    | .   7   3   .   
Naked Turns                40   | .   .   14  26  
Heaviest Build             91   | 13  91  91  16  
  Greatest Support         40   | 40  40  20  8   
  Greatest Overweight (x)  28   | .   4   28  5   
  Average Overweight (x)   1    | .   .   2   1   
Largest Inventory Capacity 25   | 8   25  25  5   
  Average Capacity         9    | 7   9   18  5   
  Most Carried             5    | 5   5   4   5   
  Average Carried          1    | 2   2   2   1   
  Final Capacity           25   | 8   25  5   5   
  Final Carried            4    | 2   4   .   4   

 Class Distribution 
--------------------
 91% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           640  | 246 144 200 50  
  Remotely                 .    | .   .   .   .   
Salvage Created            630  | .   226 298 106 
  Parts                    47   | .   18  23  6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  23   | .   10  10  3   
  Melee                    1    | .   1   .   .   
  Guns                     17   | .   7   9   1   
  Cannons                  5    | .   2   1   2   
Classes Destroyed          6    | .   2   2   2   
  Builder                  1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Swarmer                  13   | .   5   8   .   
  Grunt                    7    | .   5   2   .   
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           11   | .   5   11  1   
  Combat Bots Only         9    | .   5   9   1   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        390  | .    95   156  139  
  Missed                   86   | .    19   33   34   
Damage Taken               3725 | .    769  1303 1653 
  Core                     1147 | .    214  378  555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         39   | 100  14   5    .    
Volleys Fired              65   | .    22   29   14   
  Largest                  3    | .    2    3    3    
  Hottest                  168  | .    62   85   168  
Shots Fired                124  | .    44   54   26   
  Gun                      95   | .    33   46   16   
  Cannon                   29   | .    11   8    10   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  116  | .    44   53   19   
  Thermal                  5    | .    .    .    5    
  Explosive                .    | .    .    .    .    
  Electromagnetic          3    | .    .    1    2    
  Robot Hit Streak         13   | .    9    9    13   
  Robot Miss Streak        4    | .    4    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    2    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           76   | .    24   32   20   
  Core Hits                41   | .    14   13   14   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         3    | .    2    1    .    
    Destroy                2    | .    1    1    .    
    Blast                  1    | .    1    .    .    
Melee Attacks              3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1345 | .    361  554  430  
  Guns                     867  | .    263  446  158  
  Cannons                  448  | .    87   108  253  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  30   | .    11   .    19   
  Kinetic                  1196 | .    350  542  304  
  Thermal                  78   | .    .    .    78   
  Explosive                .    | .    .    .    .    
  Electromagnetic          41   | .    .    12   29   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    .    6    
    Message Errors         1    | .    .    .    1    
    Matter Fused           4    | .    .    .    4    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    4    .    .    
  Projectiles              4    | .    4    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 5    | .    1    2    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  5    | .    1    2    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      8    | .    .    .    8    
  Shots                    .    | .    .    .    .    
  Rammed                   13   | .    7    .    6    
Targets Rammed             14   | .    8    .    6    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        128  | .    47   .    128  
  Average Temperature      32   | .    18   .    45   
  Received Heat Transfer   966  | .    255  144  567  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         148  | .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             298  | .   298 248 199 
  Initial                  89   | .   .   47  89  
  Average                  112  | .   114 154 95  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         79   | 100 77  48  100 
  Level 1                  20   | .   22  51  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   1   3   
  Investigation            4    | .   1   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   20  26  16  
  Peak Tracking Total      12   | .   7   12  7   
  Tactical Retreats        11   | .   2   2   7   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   .   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   2   1   2   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                14   | .   8   2   4   
  Successful               6    | .   4   .   2   
  Failed                   8    | .   4   2   2   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                6    | .   4   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   4   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          2    | .   .   .   2   
Terminal Hacks             3    | .   2   .   1   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   .   .   1   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   1   2   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          29   | .   29  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        2    | .   .   .   2   
  parse_system             2    | .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               1347 | 64   414  352  517  
Spaces Moved               682  | 44   154  127  357  
  Core                     379  | 20   .    68   291  
  Treads                   180  | 24   154  2    .    
  Legs                     57   | .    .    57   .    
  Wheels                   .    | .    .    .    .    
  Hover                    66   | .    .    .    66   
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  50   50   
  Average Speed            146  | 110  171  206  118  
  Slowest Speed            1450 | 160  480  1450 300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       23   | 3    28   17   44   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    1    1    .    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    1    1    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      913  | 60  259 167 427 
  Wait                     57   | .   57  .   .   
  Move                     679  | 43  153 126 357 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 9   8   3   20  
  Fast Attach              .    | .   .   .   .   
  Attach                   35   | 6   2   7   20  
  Detach                   5    | .   .   .   5   
  Swap                     8    | 1   6   1   .   
  Drop                     7    | 1   3   1   2   
  Fire                     65   | .   22  29  14  
  Melee                    3    | .   .   .   3   
  Ram                      6    | .   .   .   6   
  Kick                     .    | .   .   .   .   
  Crush                    8    | .   8   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Core integrity fell below 50%
  397 | -10/Materials | Discovered new exit (range 16)
  417 | -10/Materials | Core integrity fell below 20%
  479 | -10/Materials | Entered another Materials area
  479 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  640 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  659 | -9/Materials  | Destroyed 9 combat bots
  810 | -9/Materials  | Core integrity fell below 50%
  820 | -9/Materials  | Core integrity fell below 20%
  830 | -9/Materials  | Discovered new exit (range 4)
  831 | -9/Materials  | Entered another Materials area
  831 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  848 | -8/Materials  | Lost 6 parts (2n4w)
 1098 | -8/Materials  | Core integrity fell below 50%
 1132 | -8/Materials  | Lost 8 parts (1p1n2u4w)
 1167 | -8/Materials  | Core integrity fell below 20%
 1348 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
01244_ Acquired Ion Cannon.
01253_ Slammed into R-06 Scavenger.
01259_ Acquired System Restoration Module.
01261_ Acquired Hvy. Ion Cannon.
01262_ System corrupted: Matter fused (-10).
01274_ K-01 Serf cleans the Terminal.
01306_ Acquired Prototype Energy Gun.
01307_ Identified Imp. EM Shotgun.
01311_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M009.
01313_ Hover Unit destroyed.
01316_ Penetrated by Slug.
01317_ Y-45 Defender destroyed.
01319_ Penetrated by Slug.
01322_ Slammed into W-25 Informer.
01328_ Slammed into U-05 Engineer.
01334_ Penetrated by Slug.
01334_ Imp. EM Shotgun destroyed.
01343_ Slug penetrates Wall.
01345_ Acquired Airjet.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????########????????????????????????????? |
| ?????????????# [!!  #????????????????????????????? |
| ?????????????# [!   #????????????????????????????? |
| ?????????????# [!   #????????????????????????????? |
| ?????????????#      #????????????????????????????? |
| ?????????????#      #???????##+#######???????????? |
| ?????????????#      #?######         ????????????? |
| ?????        ####+#####          #???????????????? |
| ?????   !    /                   #???????????????? |
| ????????????###   ##### Y        #???????????????? |
| ??????????????#   #?#####h##     #???????????????? |
| ??????????????#   #?# """  #??   #???????????????? |
| ??????????????#   #?# """ !#?????#???????????????? |
| ??????????????#   #?# """  #?????????????????????? |
| ??????????????#  [#?#      #?????????????????????? |
| ??????????????# !%#?#    @ #?????????????????????? |
| ??????????????#  [#?#      #?????????????????????? |
| ??????????????#   #####+####?????????????????????? |
| ??????????????#/        #????????????????????????? |
| ??????????????#         #????????????????????????? |
| ?????????????##    """  #????????????????????????? |
| ?????????????#T    "T"  #????????????????????????? |
| ?????????????##         #????????????????????????? |
| ??????????????#         #????????????????????????? |
| ??????????????#    !]!  +   ?????????????????????? |
| ??????????????#    ]]!  #   [ "??????????????????? |
| ??????????????+    ]!!  #?    ???????????????????? |
| ??????????????#         #???? ???????????????????? |
| ??????????????#         #????????????????????????? |
| ??????????????######### #????????????????????????? |
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| ??????????????????????# #????????????????????????? |
| ??????????????????????# #????????????????????????? |
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| ??????????????????????# #????????????????????????? |
| ??????????????????##### #????????????????????????? |
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| ??????????????????#!!   #####   #????????????????? |
| ??????????????????#]]           #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldGuidedCompressor
  Manual?         0
Play Time         00:20:42
  Cumulative      3.9 hours
  Start           2024.04.10 @ 22:56:46
  End             2024.04.10 @ 23:13:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 145ba55a-b74a-44e5-adf5-7d70ad61c4da