Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 03:26:38 Player: Calanor Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (34) 170 Value Destroyed (784) 784 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1354 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 265/300 Energy 250/250 System Corruption 0% Temperature Cool (36) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Small Storage Unit > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Heat Sink Hacking Suite Small Laser Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Heat Sink Hacking Suite EM Pulse Gun Small Laser Light Assault Rifle Grenade Launcher Datajack [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 34 | 6 27 1 Power 5 | 1 4 . Engine 5 | 1 4 . Core . | . . . Reactor . | . . . Propulsion 14 | 2 12 . Treads . | . . . Leg 14 | 2 12 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 13 | 2 10 1 Energy Gun 5 | 1 4 . Energy Cannon . | . . . Ballistic Gun 7 | 1 6 . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 8 2 Power 2 | . 2 . Propulsion 1 | . 1 . Utility . | . . . Weapon 7 | . 5 2 Highest Loss Streak 2 | . 2 2 Average Slot Usage (%) 96 | . 95 97 Engine 13 | . 13 14 Leg 28 | . 28 28 Storage 26 | . 26 28 Energy Gun 7 | . 7 14 Ballistic Gun 18 | . 19 10 Naked Turns . | . . . Heaviest Build 18 | 11 17 18 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 8 Average Capacity 7 | 5 7 8 Most Carried 8 | 3 8 8 Average Carried 4 | 1 4 7 Final Capacity 8 | 6 8 8 Final Carried 8 | 3 8 7 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 738 | 259 479 . Remotely . | . . . Salvage Created 1209 | . 1191 18 Parts 50 | . 48 2 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 20 | . 20 . Guns 19 | . 19 . AOE 1 | . 1 . Classes Destroyed 8 | . 8 . Worker 4 | . 2 2 Hauler 1 | . 1 . Recycler 3 | . 3 . Mechanic 1 | . 1 . Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 3 | . 3 . Grunt 17 | . 17 . Best Kill Streak 7 | . 7 2 Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1503 | . 1362 141 Core 256 | . 236 20 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 132 | . 129 3 Largest 2 | . 2 2 Hottest 90 | . 90 70 Shots Fired 241 | . 236 5 Gun 238 | . 236 2 Cannon . | . . . Launcher 3 | . . 3 Special . | . . . Kinetic 148 | . 148 . Thermal 70 | . 70 . Explosive 3 | . . 3 Electromagnetic 20 | . 18 2 Robot Hit Streak 11 | . 11 2 Robot Miss Streak 6 | . 6 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 140 | . 138 2 Core Hits 66 | . 63 3 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1684 | . 1575 109 Guns 1357 | . 1357 . Cannons . | . . . Explosions 327 | . 218 109 Melee . | . . . Ramming . | . . . Kinetic 743 | . 743 . Thermal 671 | . 671 . Explosive 109 | . . 109 Electromagnetic 161 | . 161 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 166 | . 166 . Projectiles . | . . . Explosions 166 | . 166 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 213 | . 178 35 Shots 5 | . 3 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 309 | . 309 36 Average Temperature 88 | . 90 18 Received Heat Transfer 600 | . 564 36 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1409 | . 1409 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 279 | . 279 85 Initial 70 | . . 70 Average 143 | . 155 71 Maximum Alert Level 1 | . 1 . Low Security (%) 76 | 100 73 100 Level 1 23 | . 26 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 5 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 6 | . 6 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 44 | . 42 2 Peak Tracking Total 5 | . 5 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 5 | . 5 . Failed 5 | . 5 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Report Inventory 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1560 | 81 1413 66 Spaces Moved 864 | 60 755 49 Core 6 | 6 . . Treads . | . . . Legs 858 | 54 755 49 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 115 120 120 Slowest Speed 150 | 150 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 3 82 10 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 56 | . 43 13 Melee . | . . . Projectile . | . . . AOE 56 | . 43 13 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1164 | 68 1043 53 Wait 110 | . 110 . Move 862 | 59 754 49 Hop . | . . . Pick Up 13 | 3 10 . Fast Attach 11 | 6 5 . Attach 6 | . 5 1 Detach . | . . . Swap 17 | . 17 . Drop 13 | . 13 . Fire 132 | . 129 3 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 525 | -10/Materials | Core integrity fell below 50% 565 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Repaired Lgt. Assault Rifle 1006 | -10/Materials | Discovered new exit (range 16) 1120 | -10/Materials | Discovered new exit (range 16) 1126 | -10/Materials | Build established: Scavenger-Mutant 1383 | -10/Materials | Discovered new exit (range 16) 1438 | -10/Materials | Core integrity fell below 20% 1495 | -10/Materials | Entered Mines 1511 | -10/Mines | Learned location of 1 exit from Materials 1522 | -10/Mines | Learned Materials trap positions 1561 | -10/Mines | Destroyed self with Grenade Launcher Last Messages --------------- 01482_ Acquired Ion Engine. 01483_ U-05 Engineer builds a Wall. 01483_ Acquired 20 matter. 01488_ U-05 Engineer builds a Door. 01493_ U-05 Engineer lays Concrete. 01493_ U-05 Engineer builds a Wall. 01494_ U-05 Engineer lays Concrete. LOCATION=UNKNOWN GOAL=ESCAPE 01511_ Acquired derelict log, extracted data. Data stored: Materials exits (x1). 01522_ Acquired derelict log, extracted data. Data stored: Materials trap records. 01528_ K-01 Serf collects debris. 01548_ Lgt. Assault Rifle destroyed. 01548_ K-01 Serf collects debris. 01555_ K-01 Serf destroyed. 01555_ K-01 Serf collects debris. 01558_ K-01 Serf destroyed. 01560_ EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????###?????????????????? | | ???????????????? #?????????????????? | | ????????????????# #?????????????????? | | ????######??????# #??????????????? | | ???##"!!"##?????# #??????????### | | ???#""/[""#??#### ########## | | ???# #### r | | ????# ## # | | ???### @ u############ #??? | | ???# Y r #???????????????##??? | | ??# Y %#####???????????????????? | | ??# #???????????????????????? | | ??# * = #???????????????????????? | | ??# #???????????????????????? | | ??### #????????????????????????? | | ????## ##????????????????????????? | | ?????# ##?????????????????????????? | | ?????# #??????????????????????????? | | ?????## ##??????????????????????????? | | ??????###???????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeThermalChainsword Manual? 0 Play Time 00:17:25 Cumulative 45.7 hours Start 2020.10.01 @ 03:00:37 End 2020.10.01 @ 03:26:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 136c3b16-ae21-4cf6-8dbf-72187776dedf