Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.18 @ 17:20:26 Player: plaidman Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3381) 3381 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1620) 1620 TOTAL SCORE: 9156 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 852 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 37/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Light Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Heavy Laser Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Aluminum Leg Heat Sink Improved Light Armor Plating Shock Rifle Gatling Laser Heavy Ion Cannon Hypervelocity Gauss Rifle Precision Rocket Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Slots Evolved 6 | . . . 2 . 2 . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . Utility 3 | . . . 1 . 1 . . . 1 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 121 | 8 6 3 4 5 . 17 10 29 35 4 Power 17 | 1 . . . 1 . 1 1 5 7 1 Engine 6 | 1 . . . 1 . . 1 1 2 . Core 11 | . . . . . . 1 . 4 5 1 Reactor . | . . . . . . . . . . . Propulsion 26 | 3 . . 1 . . 8 2 6 6 . Treads 1 | 1 . . . . . . . . . . Leg 25 | 2 . . 1 . . 8 2 6 6 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 3 1 2 3 . 4 3 6 9 . Device 12 | . 1 1 1 . . 3 1 2 3 . Storage 11 | 1 2 . 1 3 . . 1 2 1 . Processor 2 | . . . . . . . 1 . 1 . Hackware 2 | . . . . . . 1 . . 1 . Protection 5 | . . . . . . . . 2 3 . Artifact . | . . . . . . . . . . . Weapon 46 | 3 3 2 1 1 . 4 4 12 13 3 Energy Gun 19 | 1 1 . . . . 2 2 8 4 1 Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 13 | 1 1 1 1 . . 1 . 2 5 1 Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 7 | . 1 1 . 1 . . . 1 3 . Special Weapon 2 | 1 . . . . . . . . 1 . Impact Weapon 3 | . . . . . . 1 1 . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 1 4 1 . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 1 | . . . . . . 1 . . . . Parts Lost 45 | . 1 . . 1 . 7 2 11 19 4 Power 10 | . . . . . . 1 1 3 4 1 Propulsion 13 | . . . . . . 3 . 3 7 . Utility 9 | . 1 . . . . 2 . 2 4 . Weapon 13 | . . . . 1 . 1 1 3 4 3 Highest Loss Streak 9 | . 1 . . 1 . 6 1 8 9 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 93 98 95 99 72 76 86 84 90 2 Engine 5 | . 14 14 11 11 9 1 4 . . . Core 4 | . . . . . . 7 3 7 6 1 Leg 26 | . 28 28 31 33 27 25 27 24 26 . Device 10 | . 8 12 18 22 18 7 11 6 9 . Storage 9 | . 14 14 11 11 9 9 9 7 6 . Processor 1 | . . . . . . . 4 2 4 . Hackware 1 | . . . . . . 4 6 . 3 . Protection 4 | . . . . . . . . 10 9 . Energy Gun 11 | . 6 14 11 11 9 8 7 17 10 . Ballistic Gun 4 | . 7 2 8 5 . 6 3 2 6 . Launcher 2 | . 3 11 2 5 . . . 1 . . Special Weapon 1 | . 10 . . . . . . . 2 . Impact Weapon 2 | . . . . . . 6 5 1 . . Naked Turns 186 | . . . . . . . . 43 70 73 Heaviest Build 103 | 12 29 23 32 54 50 67 102 103 47 9 Greatest Support 60 | 20 20 20 30 30 30 30 40 40 60 3 Greatest Overweight (x) 18 | 2 1 1 1 1 1 18 4 2 4 2 Average Overweight (x) . | . . . . 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 10 15 20 20 20 25 25 15 5 Average Capacity 13 | 7 9 10 12 15 20 20 22 12 10 5 Most Carried 20 | 8 10 10 15 16 16 20 20 20 13 5 Average Carried 11 | 6 8 9 11 15 16 15 18 8 9 4 Final Capacity 25 | 8 10 10 15 20 20 20 25 10 5 5 Final Carried 20 | 6 10 10 15 16 16 20 19 10 5 3 Class Distribution -------------------- 39% | Mutant 35% | Scavenger-Mutant 21% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Matter Collected 2121 | 292 42 154 85 73 . 348 182 467 478 . Remotely 29 | . 29 . . . . . . . . . Salvage Created 3229 | 117 48 16 207 151 . 575 165 1194 690 66 Parts 167 | 8 8 6 10 10 . 23 11 49 40 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 1 1 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Combat Hostiles Destroyed 81 | . 7 3 3 7 . 18 5 18 19 1 Guns 50 | . 2 1 3 3 . 17 4 10 10 . Cannons 5 | . 1 . . . . . 1 3 . . AOE 22 | . 4 2 . 4 . . . 4 8 . Classes Destroyed 14 | 2 2 1 1 1 . 2 . 4 1 . Worker 4 | . . . . . . . . 2 2 . Builder 2 | . . 1 . . . . 1 . . . Tunneler 3 | 3 . . . . . . . . . . Recycler 8 | 1 . . 2 1 . . . 4 . . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . . . . . . 1 . . Watcher 3 | . . . 1 . . . . 2 . . Swarmer 24 | . 6 3 . 3 . 3 3 . 6 . Grunt 40 | . 1 . 3 2 . 12 2 12 8 . Duelist 2 | . . . . . . . . . 1 1 Sentry 9 | . . . . . . 2 . 5 2 . Demolisher 2 | . . . . 2 . . . . . . Hunter 1 | . . . . . . . . 1 . . Programmer 3 | . . . . . . 1 . . 2 . Best Kill Streak 8 | 4 4 4 2 3 . 5 4 8 4 1 Combat Bots Only 5 | . 4 3 2 3 . 5 3 4 3 1 Max Kills in Single Turn 5 | 1 2 3 1 1 . 1 2 5 4 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 2 . 1 . . . 3 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Damage Taken 5908 | . 87 28 26 353 . 976 275 1385 2403 375 Core 1228 | . 26 8 8 68 . 149 30 235 514 190 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 72 | 100 . 86 . 81 . . . 24 . . Volleys Fired 231 | 12 11 3 17 16 . 47 22 55 45 3 Largest 3 | 2 2 2 2 2 . 2 2 3 3 1 Hottest 195 | 120 165 98 85 85 . 110 132 195 167 50 Shots Fired 408 | 19 13 4 31 19 . 83 30 104 102 3 Gun 356 | 18 8 2 31 9 . 83 24 82 96 3 Cannon 25 | . . . . . . . 6 19 . . Launcher 22 | . 3 2 . 10 . . . 3 4 . Special 5 | 1 2 . . . . . . . 2 . Kinetic 130 | 12 . . 15 3 . 28 10 22 40 . Thermal 241 | 7 10 2 16 6 . 47 20 77 56 . Explosive 22 | . 3 2 . 10 . . . 3 4 . Electromagnetic 13 | . . . . . . 8 . 2 . 3 Robot Hit Streak 32 | 4 13 4 15 8 . 29 16 32 20 8 Robot Miss Streak 5 | 2 5 2 5 2 . 4 4 1 1 . Penetration Max 2 | . . . . . . . . 1 2 . Secondary Targets 3 | . . . 1 . . 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 . . 1 . . 1 . Shots Hit Robots 338 | 11 12 3 27 13 . 78 18 88 84 4 Core Hits 274 | 6 17 7 33 25 . 91 9 42 43 1 Critical Kills 7 | . . . . . . . 2 3 2 . Critical Parts Destroyed 7 | . . . . . . 1 . 5 1 . Critical Strikes 28 | . . . . . . 1 2 18 7 . Burn 14 | . . . . . . . . 10 4 . Destroy 13 | . . . . . . . 2 8 3 . Smash 1 | . . . . . . 1 . . . . Melee Attacks 9 | . . . . . . 1 3 4 . 1 Impact 9 | . . . . . . 1 3 4 . 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8025 | 97 555 176 409 411 . 1260 368 2192 2483 74 Guns 4856 | 97 129 31 409 123 . 1219 336 1252 1205 55 Cannons 335 | . . . . . . . 32 303 . . Explosions 2720 | . 393 145 . 288 . . . 625 1269 . Melee 60 | . . . . . . 41 . . . 19 Ramming 30 | . 9 . . . . . . 12 9 . Kinetic 1324 | 63 . . 130 26 . 290 73 346 396 . Thermal 3730 | 34 153 31 279 97 . 866 295 1166 809 . Explosive 2720 | . 393 145 . 288 . . . 625 1269 . Electromagnetic 161 | . . . . . . 63 . 43 . 55 Impact 60 | . . . . . . 41 . . . 19 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 3 3 6 . 4 Average Corruption 3 | . . . . . . 2 3 4 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 68 | . . . . . . 13 16 38 . 1 Message Errors 16 | . . . . . . 4 4 8 . . Matter Fused 17 | . . . . . . 4 3 9 . 1 Heat Flow Errors 8 | . . . . . . 2 2 4 . . Energy Discharges 11 | . . . . . . 1 2 8 . . Parts Rejected 2 | . . . . . . . . 2 . . Parts Fused 2 | . . . . . . . 2 . . . Data Loss (minor) 4 | . . . . . . . 1 3 . . Data Loss (major) 3 | . . . . . . 1 1 1 . . Misfires 4 | . . . . . . . 1 3 . . Alerts 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 216 | . 7 . . . . 41 . 48 116 4 Projectiles . | . . . . . . . . . . . Explosions 171 | . 7 . . . . . . 48 116 . Melee 45 | . . . . . . 41 . . . 4 Knockbacks 4 | . . . . . . . . 4 . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . 4 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 298 | . . 8 . 43 . . . 106 141 . Shots 9 | . . 1 . 2 . . . 2 4 . Rammed 2 | . . . . . . . . 1 1 . Targets Rammed 5 | . 2 . . . . . . 2 1 . Kicked 3 | . 2 . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 472 | 40 202 36 36 1 . 417 213 472 231 9 Average Temperature 119 | 20 84 20 13 1 . 148 60 144 103 9 Received Heat Transfer 2637 | . . . 21 51 . 495 171 828 945 126 Effects 10 | . . . . . . . . 9 1 . Shutdowns 2 | . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . . 1 1 . Interference 6 | . . . . . . . . 6 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . 1 . . . 1 Robots Melted 2 | . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . 1 1 . Parts Melted 15 | . . . 2 . . 2 . 9 2 . Heat Transferred 7669 | 75 220 40 350 110 . 1065 518 3182 2109 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Peak Influence 547 | 20 183 96 243 239 51 547 391 510 281 . Initial 229 | . 11 4 . 79 48 28 229 25 41 . Average 134 | 9 31 10 114 86 48 262 239 216 54 . Maximum Alert Level 2 | . . . 1 1 . 2 1 2 1 . Low Security (%) 73 | 100 100 100 86 96 100 54 24 47 98 . Level 1 17 | . . . 13 3 . 13 75 39 1 . Level 2 8 | . . . . . . 32 . 12 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . 1 . . . 1 7 6 . Investigation 2 | . . . . . . . . 2 . . Extermination 2 | . . . . . . . . . 2 . Reinforcement 8 | . . . 1 . . . 1 2 4 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Distress Signals 7 | . 1 . 2 . . . 1 2 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . 9 3 11 9 . 21 13 36 42 5 Peak Tracking Total 9 | . 5 3 4 3 . 6 5 8 9 5 Tactical Retreats 11 | . . . . . . 1 1 3 6 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Traps Triggered 8 | . . . . . . 5 . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Machines Disabled 18 | . 2 . . 9 . . 1 2 4 . Max in Single Turn 3 | . 1 . . 2 . . . 1 3 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Machines Accessed 25 | . 3 1 1 1 1 3 1 10 4 . Terminals 23 | . 3 1 1 . . 3 1 10 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 63 | . 6 5 3 1 1 6 2 25 14 . Successful 36 | . 4 2 1 1 1 1 2 18 6 . Failed 27 | . 2 3 2 . . 5 . 7 8 . Catastrophic 6 | . . 2 . . . 2 . 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 33 | . 1 5 . . . 3 1 12 11 . Terminals 61 | . 6 5 3 . . 6 2 25 14 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 29 | . 4 1 1 1 . 1 1 16 4 . Record 8 | . . . . . . . 1 5 2 . Robot Analysis 1 | . . . . . . . . 1 . . Open Door 6 | . . . . 1 . 1 . 4 . . Open DSF 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 3 | . . 1 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . Alert Level 4 | . 1 . . . . . . 3 . . Patrol Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 6 | . . 1 . . . . 1 2 2 . Terminals 6 | . . 1 . . . . 1 2 2 . Botnet 6 | . . 1 . . . . 1 2 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 1 1 . . 2 . 4 3 . Full Trace Events 2 | . . . . . . 1 . 1 . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Attached 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . 3 . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Total Allies 16 | . . 3 . . . 3 . 10 . . Largest Group 10 | . . 3 3 . . 3 2 10 . . Highest-Rated Group 173 | . . 40 40 . . 109 78 173 . . Highest-Rated Ally 39 | . . 16 16 . . 39 39 29 . . Total Orders 2 | . . . . . . . . 2 . . ROAM 1 | . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . 1 . . Ally Attacks 187 | . . . 44 . . 10 31 102 . . Total Damage 2498 | . . . 573 . . 156 397 1372 . . Kills 31 | . . . 8 . . 2 6 15 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Robot Analysis Total 1 | . . . . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches 14 | . . . . . . . . 14 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Turns Passed 10040 | 185 488 1522 360 740 12 1771 912 1873 2083 94 Spaces Moved 5608 | 117 330 833 187 360 7 722 357 1086 1465 144 Core 496 | 27 . . . . . 6 . 179 140 144 Treads 1 | 1 . . . . . . . . . . Legs 5111 | 89 330 833 187 360 7 716 357 907 1325 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 190 50 50 50 Average Speed 157 | 114 133 180 156 190 190 209 225 143 124 54 Slowest Speed 950 | 190 190 190 190 190 190 950 400 260 400 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 7 62 94 14 62 3 72 15 94 29 21 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 6 | . . . . . . . 3 3 . . Terrain Destroyed 151 | . 16 16 . 25 . . 6 51 37 . Melee 6 | . . . . . . . 3 3 . . Projectile 7 | . 1 . . . . . 3 3 . . AOE 138 | . 15 16 . 25 . . . 45 37 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Fac Low Total 6391 | 146 357 849 222 399 6 891 434 1295 1637 155 Wait 245 | . 4 7 10 9 . 46 27 78 64 . Move 5597 | 116 329 832 186 359 6 720 356 1085 1464 144 Hop . | . . . . . . . . . . . Pick Up 60 | 8 4 2 5 4 . 5 5 15 12 . Fast Attach 46 | 6 . 1 2 . . 8 3 15 9 2 Attach 33 | . 1 . . . . 6 5 9 10 2 Detach 11 | . . . . . . 1 5 4 1 . Swap 44 | 2 5 2 2 5 . 5 2 5 16 . Drop 45 | 2 1 2 . 6 . . 6 13 15 . Fire 231 | 12 11 3 17 16 . 47 22 55 45 3 Melee 9 | . . . . . . 1 3 4 . 1 Ram 2 | . . . . . . . . 1 1 . Kick 3 | . 2 . . . . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis 25 | . . . . . . 25 . . . . Rewire 33 | . . . . . . 27 . 3 . 3 Trap . | . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . 7 . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 186 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 552 | -10/Materials | Discovered new exit (range 9) 674 | -10/Materials | Entered Mines 681 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 701 | -10/Mines | Discovered new exit (range 4) 725 | -10/Mines | Discovered new exit (range 5) 1092 | -10/Mines | Found a hidden stash of uninstalled traps 1955 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2196 | -10/Mines | Entered Materials 2196 | -9/Materials | Accompanied by 3 allies 2196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2200 | -9/Materials | Discovered new exit (range 12) 2337 | -9/Materials | Identified exit to Mines 2556 | -9/Materials | Entered Mines 2565 | -9/Mines | Assembled infested the area 2603 | -9/Mines | Found the Drone Emporium 2616 | -9/Mines | Found Prototype Device 2877 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2877 | -9/Mines | Discovered new exit (range 6) 3165 | -9/Mines | Discovered new exit (range 8) 3173 | -9/Mines | Learned Materials trap positions 3223 | -9/Mines | Discovered new exit (range 7) 3296 | -9/Mines | Entered Materials 3296 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3297 | -8/Materials | Loaded intel: 13 trap records 3306 | -8/Materials | Identified exit to Garrison 3308 | -8/Materials | Entered Garrison 3315 | -8/Garrison | Identified Decoy Drone Bay 3374 | -8/Garrison | Triggered checkpoint 3596 | -8/Garrison | Triggered checkpoint 3687 | -8/Garrison | Lost 6 parts (1p3n1u1w) 3790 | -8/Garrison | Triggered checkpoint 4050 | -8/Garrison | Build established: Scavenger-Mutant 4100 | -8/Garrison | Discovered new exit (range 10) 4131 | -8/Garrison | Installed Relay Interface Framework 4248 | -8/Garrison | Triggered checkpoint 4316 | -8/Garrison | Triggered checkpoint 4423 | -8/Garrison | Discovered new exit (range 9) 4468 | -8/Garrison | Triggered checkpoint 4934 | -8/Garrison | Triggered checkpoint 5026 | -8/Garrison | Discovered new exit (range 14) 5079 | -8/Garrison | Entered Materials 5079 | -8/Materials | Accompanied by 2 allies 5290 | -8/Materials | Discovered new exit (range 4) 5983 | -8/Materials | Identified exit to Storage 5991 | -8/Materials | Entered Storage 6409 | -8/Storage | Core integrity fell below 50% 6414 | -8/Storage | Released all parts (4) 6442 | -8/Storage | Lost 8 parts (1p3n1u3w) 6487 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6493 | -8/Storage | Garrison activated, responded to threat 6498 | -8/Storage | Identified exit to Factory 6518 | -8/Storage | Released all parts (3) 7109 | -8/Storage | Build established: Scavenger-Tank 7864 | -8/Storage | Entered Factory 7864 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7965 | -7/Factory | Identified exit to DSF 8792 | -7/Factory | Identified exit to Lower Caves 9016 | -7/Factory | Discovered new exit (range 5) 9020 | -7/Factory | Identified exit to Factory 9045 | -7/Factory | Build established: Scavenger-Mutant 9200 | -7/Factory | Lost 4 parts (1p2n1u) 9359 | -7/Factory | Cargo convoy interrupted 9810 | -7/Factory | Lost 9 parts (2p3n1u3w) 9877 | -7/Factory | Released all parts (6) 9906 | -7/Factory | Lost 3 parts (1n1u1w) 9914 | -7/Factory | Core integrity fell below 50% 9947 | -7/Factory | Entered Lower Caves 10021 | -7/Lower Caves | Core integrity fell below 20% 10041 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- GOAL=ESCAPE Chain reaction triggered in Lgt. Deuterium Engine. Attempting to rewire G-47 Trooper. G-47 Trooper is broken beyond repair. Attempting to rewire G-47 Trooper. G-47 Trooper is broken beyond repair. Attempting to rewire G-47 Trooper. G-47 Trooper is broken beyond repair. Acquired Battle Rifle. Acquired Mace. Battle Rifle destroyed. System corrupted: Matter fused (-6). Lgt. Nuclear Core destroyed. Destroyed Imp. Melee Analysis Suite. L-41 Fighter system corrupted by crushing effect. L-41 Fighter system terminally corrupted. Microactuators fried. Mace destroyed. G-47 Trooper destroyed. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ????????????????????##s ##??????????????????????? | | ????????????????????# g ##?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# g #?????????????????????? | | ????????????????????## #?????????????????????? | | ?????????????????###### = #?????????????????????? | | ????????????###### ##%@ #?????????????####????? | | ?????????? g*=g##???????????## ##???? | | ?????????? ###p ###?????????# ##??? | | ?????????????## ### #?????????# ##?? | | ??????????????#### ##?????????#### #? | | ?????????????????### ############### # | | ???????????????????## ## ## | | ????????????????????## ##### | | ?????????????????????## ##### ##### | | ??????????????????????# #?### ### | | ??????????????????????# #?# #?# ## | | ?????????????????# #######?# #### ##? | | ?????????????????# #??????## ######??? | | ?????????????????# #?###### ##????? | | ?????????????????# ##?# #????? | | ???????????????? ##??# #????? | | ???????????????## ? ####### ##???? | | ????????????????# ? ???????#### ##??? | | ????????????????## ##?####???????????# ##?? | | ?????????????????# ??????????????????# ##? | | ?????????????????# ??????????????????#### ## | | ????????????????? ?????????????????????## | | ?????????????????? ???????????????????????## | | ?????????????????????#????????????????????????# | | ??????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend I Spy Let's See Who's Tougher Release The Drones! Storm Trooper Challenges ------------ None Game ------ Seed BlastMagneticReconstructor Manual? 0 Play Time 02:15:53 Cumulative 11.6 hours Start 2023.03.15 @ 21:00:06 End 2023.03.18 @ 17:20:26 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d215bff5-d288-49dd-8c73-afe45054ae19