Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.22 @ 23:06:48 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (33) 165 Value Destroyed (672) 672 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 5130 Bonus ------- Follower Combat Kills 153 Met Data Miner 300 Cogmind --------- Core Integrity 352/700 Matter 270/300 Energy 505/505 System Corruption 4% Temperature Cool (103) Movement Hovering (111) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (5) --- Gravmag System Improved Airjet > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Propulsion Shielding > --- WEAPON (2) ------- Minigun > --- INVENTORY (8) ---- Light Deuterium Engine Improved Deuterium Engine Aerolev Unit Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Aerolev Unit Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Propulsion Shielding > --- WEAPON ----------- Arc Thrower Makeshift Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aerolev Unit Gravmag System Advanced Weight Redist. System Minigun [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Improved Airjet Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon High-powered Shotgun Energy Gun Arc Thrower Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . 2 . . 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 66 | 7 3 . 9 3 18 16 5 2 . 3 Power 12 | 1 . . 2 1 2 4 1 . . 1 Engine 10 | 1 . . 1 1 2 4 . . . 1 Core 2 | . . . 1 . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 3 . . 4 2 3 7 . . . 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 6 | 3 . . . 2 1 . . . . . Hover 7 | . . . . . 2 4 . . . 1 Flight 7 | . . . 4 . . 3 . . . . Utility 11 | 1 2 . . . 5 2 1 . . . Device 3 | . . . . . 3 . . . . . Storage 2 | 1 1 . . . . . . . . . Processor 2 | . 1 . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 1 2 1 . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 1 . 3 . 8 3 3 2 . 1 Energy Gun 7 | . . . . . 2 1 2 2 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 2 1 . 2 . 6 2 . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 2 . . . . Parts Lost 18 | . . . 4 . 2 2 5 1 . 4 Power 5 | . . . 1 . 2 1 1 . . . Propulsion 4 | . . . 3 . . . . . . 1 Utility 2 | . . . . . . . 1 . . 1 Weapon 7 | . . . . . . 1 3 1 . 2 Highest Loss Streak 4 | . . . 4 . 1 2 3 4 . 2 Average Slot Usage (%) 81 | . 88 100 90 77 74 85 80 81 84 75 Engine 9 | . 14 14 1 11 10 9 14 7 7 5 Core 2 | . . . 8 . . . . 7 7 7 Wheel 4 | . 28 28 . 22 5 . . . . . Hover 16 | . . . . . 14 21 23 23 23 22 Flight 4 | . . . 38 11 . 11 . . . . Device 5 | . . . . . 4 7 7 7 7 6 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 Processor 7 | . 3 14 11 11 10 7 7 7 7 7 Protection 4 | . . . . . 3 2 7 7 7 7 Energy Gun 5 | . . . . . 5 . 7 12 15 9 Ballistic Gun 9 | . 28 28 12 . 11 14 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 42 | 12 17 17 16 12 23 36 38 42 42 42 Greatest Support 46 | 26 20 20 18 20 31 46 46 46 46 46 Greatest Overweight (x) 5 | . . . 1 . 5 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 7 8 8 8 7 6 6 Average Carried 6 | 2 6 7 5 5 7 6 7 6 6 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 5 8 8 8 5 8 8 6 6 6 4 Class Distribution -------------------- 91% | Mutant 4% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 1347 | 330 41 46 60 . 387 206 212 46 . 19 Remotely . | . . . . . . . . . . . Salvage Created 1096 | 175 82 . 131 . 427 206 75 . . . Parts 74 | 14 11 . 11 . 27 6 5 . . . Haulers Intercepted 4 | . 1 . . . 1 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 6 . . 2 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 17 | . 3 . 3 . 6 1 4 . . . Guns 16 | . 3 . 2 . 6 1 4 . . . AOE 1 | . . . 1 . . . . . . . Classes Destroyed 10 | 3 2 . 3 . 2 . . . . . Worker 5 | 1 . . . . 3 1 . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 4 | . 1 . . . 1 2 . . . . Recycler 2 | 1 . . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 7 | . 3 . . . . . 4 . . . Grunt 5 | . . . 1 . 4 . . . . . Sentry 3 | . . . 2 . 1 . . . . . Hunter 2 | . . . . . 1 1 . . . . Best Kill Streak 4 | 3 3 . 2 . 2 1 4 . . . Combat Bots Only 4 | . 3 . 2 . 2 1 4 . . . Max Kills in Single Turn 2 | 1 2 . 2 . 1 1 1 . . . Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Damage Taken 2630 | . 90 . 267 38 438 326 1098 42 . 331 Core 528 | . 17 . 67 . 96 11 286 . . 51 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 89 | 100 . 93 . 83 82 . . . . . Volleys Fired 111 | 15 11 . 5 . 34 16 23 . . 7 Largest 2 | 2 2 . 2 . 2 2 2 . . 2 Hottest 131 | 40 40 . 50 . 65 50 131 . . 95 Shots Fired 208 | 30 22 . 9 . 67 31 40 . . 9 Gun 204 | 30 22 . 5 . 67 31 40 . . 9 Cannon . | . . . . . . . . . . . Launcher 4 | . . . 4 . . . . . . . Special . | . . . . . . . . . . . Kinetic 159 | 30 22 . 5 . 41 31 25 . . 5 Thermal 9 | . . . . . . . 9 . . . Explosive 4 | . . . 4 . . . . . . . Electromagnetic 36 | . . . . . 26 . 6 . . 4 Robot Hit Streak 11 | 6 5 . 5 . 11 6 9 . . 4 Robot Miss Streak 8 | 2 3 . 1 . 8 3 4 . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . Shots Hit Robots 145 | 18 12 . 6 . 51 23 27 . . 8 Core Hits 73 | 9 4 . 7 . 30 11 10 . . 2 Critical Hits 2 | . 1 . . . . . 1 . . . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2086 | 164 150 . 232 . 680 281 464 . . 115 Guns 1843 | 164 150 . 52 . 680 281 401 . . 115 Cannons . | . . . . . . . . . . . Explosions 243 | . . . 180 . . . 63 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1277 | 164 150 . 52 . 359 281 192 . . 79 Thermal 258 | . . . . . . . 258 . . . Explosive 180 | . . . 180 . . . . . . . Electromagnetic 371 | . . . . . 321 . 14 . . 36 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 4 4 4 4 Average Corruption 2 | . . . . . . 2 2 4 4 4 Corruption Purged . | . . . . . . . . . . . Effects 28 | . . . . . . 7 5 13 . 3 Message Errors 9 | . . . . . . 4 1 4 . . Matter Fused 5 | . . . . . . . . 4 . 1 Heat Flow Errors 3 | . . . . . . 2 1 . . . Energy Discharges 6 | . . . . . . 1 2 2 . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 . . Targeting Errors 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1 | . . . 1 . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 1 | . . . 1 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . 18 . . . Shots 1 | . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 485 | . . . 32 . 34 167 485 . . 129 Average Temperature 86 | . . . 19 . 12 53 146 . . 68 Received Heat Transfer 420 | . 18 . 72 21 162 24 66 . . 57 Effects 4 | . . . . . . . 4 . . . Shutdowns 3 | . . . . . . . 3 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 346 | . . . . . . . 346 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 246 | 25 130 86 246 79 206 178 . . . . Average Influence 81 | 7 67 57 89 79 94 89 . . . . Maximum Alert Level 1 | . . . 1 . 1 . . . . . Low Security (%) 98 | 100 100 100 86 100 99 100 . . . . Level 1 1 | . . . 13 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . . 1 3 . . . . . Investigation 2 | . 1 . . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . . 2 . . . . . Assault 1 | . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 9 | . . . 2 . 7 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . 7 . 12 5 35 4 9 3 . 9 Peak Tracking Total 15 | . 3 . 15 4 7 3 4 2 . 7 Tactical Retreats 17 | . 1 . 1 . 9 1 1 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 5 | . 1 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 19 | . 2 . 2 . 6 3 1 1 4 . Terminals 13 | . 2 . 2 . 6 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 76 | . 9 . 7 . 22 6 1 3 28 . Successful 53 | . 6 . 3 . 10 2 1 3 28 . Failed 23 | . 3 . 4 . 12 4 . . . . Catastrophic 4 | . 1 . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 6 . 6 . 13 7 . . . . Terminals 44 | . 9 . 7 . 22 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . 4 . 1 . 6 . 1 3 28 . Record 14 | . . . . . . . . 3 11 . Part Schematic 9 | . 2 . . . . . . . 7 . Robot Schematic 7 | . . . . . . . . . 7 . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 25 | . 5 . 7 . 9 4 . . . . Terminals 10 | . 2 . 2 . 4 2 . . . . Botnet 8 | . 1 . 2 . 3 2 . . . . Operators 2 | . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 . 2 . 6 4 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . 2 . . . . . . . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 5 | . . 3 . 1 . . . . . 1 Largest Group 3 | . . 3 1 1 . . . . . 1 Highest-Rated Group 94 | . . 40 16 31 . . . . . 94 Highest-Rated Ally 94 | . . 16 16 31 . . . . . 94 Total Orders 1 | . . 1 . . . . . . . . GOTO 1 | . . 1 . . . . . . . . Ally Attacks 29 | . . 7 4 . . . . . . 18 Total Damage 895 | . . 93 45 . . . . . . 757 Kills 4 | . . 2 . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 2976 | 136 219 89 127 13 681 620 295 575 35 186 Spaces Moved 3655 | 89 204 83 226 13 847 770 501 531 83 308 Core 10 | 8 . . . . 2 . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 479 | 81 204 83 . 13 98 . . . . . Hover 2940 | . . . . . 747 770 501 531 83 308 Flight 226 | . . . 226 . . . . . . . Fastest Speed 29 | 50 80 80 29 80 46 42 42 42 42 42 Average Speed 47 | 82 80 80 32 80 51 42 42 42 42 44 Slowest Speed 300 | 90 80 80 108 80 300 46 42 42 42 111 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 5 42 26 26 8 58 25 69 76 74 51 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . 2 3 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 39 | . . . 35 . . . 4 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 39 | . . . 35 . . . 4 . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total 4674 | 125 238 105 270 15 1029 1031 548 882 82 349 Wait 754 | . 11 21 21 . 105 205 14 348 . 29 Move 3638 | 88 203 82 218 12 846 769 500 530 82 308 Hop 3 | . . . 3 . . . . . . . Pick Up 56 | 13 6 1 7 . 12 10 4 2 . 1 Fast Attach 11 | . 2 . . . 6 3 . . . . Attach 46 | 7 1 . 8 3 7 10 5 2 . 3 Detach 6 | . . . 1 . 2 3 . . . . Swap 9 | . . . 1 . 5 3 . . . . Drop 36 | 2 4 1 6 . 12 8 2 . . 1 Fire 111 | 15 11 . 5 . 34 16 23 . . 7 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 12) 349 | -10/Materials | Identified exit to Mines 356 | -10/Materials | Entered Mines 372 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 412 | -10/Mines | Discovered new exit (range 5) 442 | -10/Mines | Identified exit to Materials 445 | -10/Mines | Entered Materials 445 | -9/Materials | Accompanied by 1 ally 445 | -9/Materials | Evolved 2 slots: Propulsion x2 558 | -9/Materials | Identified exit to Mines 572 | -9/Materials | Entered Mines 573 | -9/Mines | Met a Derelict testing a Signal Generator 580 | -9/Mines | Discovered new exit (range 8) 584 | -9/Mines | Identified exit to Materials 585 | -9/Mines | Entered Materials 585 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 597 | -8/Materials | Lost 4 parts (1p3n) 1261 | -8/Materials | Discovered new exit (range 10) 1266 | -8/Materials | Entered Factory 1266 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1718 | -7/Factory | Discovered new exit (range 11) 1884 | -7/Factory | Discovered new exit (range 5) 1886 | -7/Factory | Entered Lower Caves 1962 | -7/Lower Caves | Encountered a Warlord checkpoint 1988 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2000 | -7/Lower Caves | Learned Factory emergency access door positions 2136 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2177 | -7/Lower Caves | Discovered new exit (range 5) 2181 | -7/Lower Caves | Entered another Lower Caves area 2210 | -7/Lower Caves | Learned 8 Factory zone layouts 2219 | -7/Lower Caves | Lost 4 parts (1p1u2w) 2325 | -7/Lower Caves | Encountered a Warlord checkpoint 2749 | -7/Lower Caves | Discovered new exit (range 18) 2756 | -7/Lower Caves | Entered Data Miner 2756 | -7/Data Miner | Discovered new exit (range 6) 2763 | -7/Data Miner | Met Data Miner 2773 | -7/Data Miner | Learned location of Section 7 (-2) 2773 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2781 | -7/Data Miner | Received God Mode back door access code from Data Miner 2791 | -7/Data Miner | Entered Proximity Caves 2792 | -6/Proximity Caves | Identified exit to Factory 2856 | -6/Proximity Caves | Spotted B-75 Beast 2858 | -6/Proximity Caves | Escorted by Enhanced Grunt 2897 | -6/Proximity Caves | Allies destroyed B-75 Beast 2977 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02886_ Searching scrap... 02886_ Found 48 Matter. 02886_ Found Flexi-carbon Leg. 02887_ Acquired 19 matter. 02895_ C-30 ARC bursts open, deploying its payload. 02895_ L-41 Fighter unfolds itself. 02895_ G-50 Soldier unfolds itself. 02897_ B-75 Beast destroyed. 02900_ Searching scrap... 02900_ Found 22 Matter. 02900_ Found Imp. Cooling System. 02900_ Found Lgt. Deuterium Engine. 02900_ Found Kinecellerator. 02900_ Dropped Imp. Deuterium Engine. 02901_ Acquired Lgt. Deuterium Engine. 02906_ Imp. Medium Treads fries itself beyond repair. 02923_ System corrupted: Energy discharge (-66). 02958_ System corrupted: Imp. Airjet rejected. 02958_ Adv. Weight Redist. System destroyed. 02969_ Arc Thrower destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???????????? | | ??????????????????????????????????## ####???????? | | #?????????????????????????????????# #???????? | | #?####????????????????????????????# ##??#####? | | ### ##???????????????????????????# #??## #? | | ## ###?????????????????????????## ##?# #? | | ##???????????????????###???# ### #? | | ####???????????###?## ##??## #?? | | ##?????????##@#?# #???#### #?? | | ## #????????##gl### #??###### #?? | | ## ######???# g ##?## #### #?? | | ## ## ## ###?### ##?## ### #?? | | # ### ## #???## = #### ##? | | ## #?# ##??## ## ## | | ######?# ##?# ## # | | ##?????## ### ### #### # | | #???####### ### ##?###??## # | | ##??## #??##### ### ##????????## # | | ##???# #??????## #?## ###?????????## | | #????# ####????# ##??# #??######??## | | #????# ####?# #???# #??# #### | | #??#### ### ##??# #??# ## ## | | ??## ## ## ##?## #??# ##?# | | #?# #### #??# #?## #??? | | ### ##### #??####### #??? | | ## ######## #????#??#" ##??? | | ## #????## ###### ?## ## ##???? | | ## ##???# ### ?# ### #????? | | ##??## ###"# ### #????? | | #???### #?# ##????? | | ##?????#### #########??? | | ### ##?????????######### ##" ## #??? | | ##?####?????????????????## ### % # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Propulsion Shielding 66 Evasion (%) 64 Item Schematics ----------------- Hover Unit | -10/Materials | Hacked Flight Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeGravityCompactor Manual? 0 Play Time 00:54:24 Cumulative 53.7 hours Start 2020.01.22 @ 21:04:54 End 2020.01.22 @ 23:06:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 41 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bf83783-527d-4192-a540-4d6183d38916