Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 21:56:39 Player: Mathewnd Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (145) 725 Value Destroyed (4278) 4278 Prototype IDs (113) 2260 Alien Tech Used (9) 1800 Bonus (13067) 13067 TOTAL SCORE: 33430 Bonus ------- High Alert Combat Kills 363 Follower Combat Kills 2635 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met MAIN.C 5000 Friendly Fire -131 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (7) ---- Micro Antimatter Reactor Small Battery (100) Layered Medium Armor Plating Antimissile System Antimissile System Transdimensional Reconstructor Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Field Propulsion Drive Impulse Thruster Electron Diverter Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Reaction Control System Advanced Cloaking Device Graphene Brace Experimental Focal Shield Experimental Thermal Shield Improved Hacking Suite Experimental Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Fusion Bomb Launcher Plasma Sword > --- INVENTORY -------- Micro Antimatter Reactor Advanced Sensor Array Advanced Sensor Array Layered Medium Armor Plating Antimissile System Antimissile System Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Advanced Datajack Core Stripper [Rating: 182] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Enhanced Optical Array Device ECM Suite Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Backup Laser III Energy Cannon Zionite Alpha Cannon Ballistic Gun Assault Rifle Launcher Fusion Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Utility 12 | . . . 1 . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 330 | 6 4 8 3 3 . 2 31 5 3 . 1 5 12 3 2 . . 13 1 5 9 4 12 2 3 5 . 20 23 68 11 13 27 26 Power 47 | . 1 1 . 1 . . 4 1 . . . . . . 2 . . 2 . 4 . . 3 . 1 2 . 4 2 10 . 1 6 2 Engine 10 | . 1 1 . 1 . . 3 . . . . . . . 1 . . 1 . 2 . . . . . . . . . . . . . . Core 10 | . . . . . . . 1 1 . . . . . . 1 . . 1 . 2 . . 2 . . 1 . . 1 . . . . . Reactor 27 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 4 1 10 . 1 6 2 Propulsion 51 | 2 2 3 2 1 . . 11 1 . . . 2 3 1 . . . 4 . . 2 . . . . . . 6 . 7 . 2 . 2 Treads 14 | 2 1 2 2 1 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . . . . . . 5 1 . . . 2 3 1 . . . 4 . . 2 . . . . . . 6 . 7 . 2 . 2 Utility 177 | 1 1 3 1 1 . . 6 3 3 . 1 . 6 2 . . . 7 1 1 4 . 6 . 2 3 . 5 21 46 9 9 18 17 Device 132 | . . 3 1 . . . 4 2 2 . . . 2 1 . . . 3 1 1 4 . 5 . 2 2 . 4 17 40 8 8 11 11 Storage 15 | 1 1 . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 . 3 . . 3 3 Processor 15 | . . . . . . . 1 1 . . 1 . 1 1 . . . 2 . . . . 1 . . . . . 3 . 1 . 1 2 Hackware 11 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 2 . 1 2 1 Protection 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 3 . 1 . . . 2 10 . . . . 3 3 . . . . . . . 3 4 3 2 . . . 5 . 5 2 1 3 5 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 12 | 3 . 1 . . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . . . . 3 . . . . 2 . . . . . . . . 1 2 . 1 . . . 1 . 2 . 1 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 12 | . . . . . . . . . . . . . 1 . . . . . . . 2 1 2 1 . . . 2 . 2 . . . 1 Slashing Weapon 11 | . . . . . . . 1 . . . . 1 2 . . . . . . . . 1 1 . . . . 2 . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Unidentified Prototypes 28 | . . 1 . . . . 1 . . . . . . . . . . . . 1 3 . 2 . 1 3 . 4 2 6 3 . 1 . Parts Lost 63 | . . 4 1 2 . 2 6 2 . . . . 1 2 . . 1 1 . . . . . 1 2 . . 2 . 4 1 3 3 25 Power 7 | . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 3 Propulsion 22 | . . 2 1 . . . 2 1 . . . . 1 1 . . 1 . . . . . . . . . . 1 . 1 1 2 . 8 Utility 26 | . . . . 1 . 1 2 1 . . . . . 1 . . . . . . . . . . 2 . . 1 . 3 . . 3 11 Weapon 8 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 Highest Loss Streak 16 | . . 4 1 1 . 2 5 2 . . . . 1 2 . . 1 1 . . . . . 1 2 . . 1 . 2 1 2 2 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 93 80 99 77 90 75 81 92 92 92 92 96 98 100 100 96 83 94 94 95 100 94 95 89 90 90 92 89 92 94 87 87 80 Engine 4 | . 14 14 11 10 11 11 8 . . . . . . . . . . 1 5 5 5 5 . . . . . . . . . . . . Core 2 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 9 10 5 4 5 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 8 8 8 8 8 7 5 Treads 9 | . 16 14 11 33 33 33 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 11 13 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . . . . 29 30 30 30 30 32 33 33 33 31 26 29 29 30 33 30 30 30 30 30 30 27 27 28 24 23 19 Device 17 | . . 8 13 13 11 8 1 24 29 30 30 30 28 21 20 20 20 18 23 23 22 22 24 25 19 20 20 24 26 26 28 25 20 15 Storage 7 | . 14 14 11 11 11 11 8 . . . . . 2 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 5 7 Processor 8 | . . . . . . . 1 11 15 15 15 15 13 17 20 20 20 17 17 17 16 16 15 15 15 15 15 13 13 12 12 12 11 10 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 7 11 14 Protection 1 | . . . . 8 11 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 28 27 22 22 . 15 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 5 6 6 6 4 . . . 2 4 5 4 5 5 5 3 4 3 . . . . Slashing Weapon 2 | . . . . . . . . 7 7 7 7 6 6 6 6 6 6 5 5 5 5 4 5 5 5 5 5 4 4 4 4 4 3 1 Peak Build Rating 182 | 5 7 16 13 13 13 13 35 38 39 39 40 44 59 59 51 50 50 65 65 67 85 83 101 98 108 111 105 147 141 167 170 170 180 182 Average Rating 69 | 3 6 8 10 12 11 12 22 33 38 39 39 40 53 51 50 50 48 53 65 65 75 82 93 97 102 104 104 137 133 155 168 153 163 154 On Entrance 66 | . 5 7 10 13 13 11 12 32 38 39 39 40 42 59 50 50 50 45 65 65 65 83 83 98 97 103 105 105 129 135 167 154 153 173 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 9 87 88 90 98 98 98 98 17 17 17 17 22 23 23 21 21 21 24 25 25 28 28 32 36 33 32 32 42 42 59 53 51 49 50 Greatest Support 82 | 40 40 16 60 60 60 60 82 17 17 17 17 17 24 24 22 22 22 26 26 26 36 28 36 36 36 36 36 58 44 60 60 59 51 51 Greatest Overweight (x) 5 | . 5 5 5 1 1 1 1 2 . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 . 3 Average Overweight (x) . | . 3 5 4 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 8 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 12 17 12 Average Capacity 14 | 6 21 25 25 25 25 25 24 5 5 5 5 5 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 12 11 Most Carried 25 | 7 11 24 25 23 25 25 25 5 6 5 5 5 8 8 7 6 8 8 8 8 8 7 8 8 7 8 8 10 10 10 10 12 12 12 Average Carried 12 | 3 8 15 24 22 24 24 24 4 5 5 5 4 5 6 6 6 6 7 7 7 7 7 7 7 7 7 7 9 9 9 10 9 11 11 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 12 12 7 Final Carried 25 | 7 11 24 22 23 25 25 5 5 5 5 5 5 8 6 6 6 8 8 7 8 7 7 8 7 7 8 8 10 10 10 10 11 12 7 Class Distribution -------------------- 22% | Mutant 14% | Scavenger-Mutant 14% | Machinist-Ninja 13% | Scavenger-Ninja 11% | Infiltrator-Ninja 8% | Alien-Ninja 5% | Hacker-Sprinter 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Ninja | -7/Factory Scavenger-Ninja | -7/Lower Caves Scavenger-Ninja | -7/Lower Caves Scavenger-Ninja | -7/Zion Scavenger-Ninja | -6/Proximity Caves Scavenger-Ninja | -6/Factory Scavenger-Ninja | -6/Lower Caves Scavenger-Ninja | -6/Lower Caves Scavenger-Ninja | -6/Data Miner Scavenger-Ninja | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Machinist-Ninja | -5/Warlord Machinist-Ninja | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Machinist-Ninja | -4/Upper Caves Machinist-Ninja | -4/Zhirov Machinist-Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 4583 | 172 196 325 36 140 . 166 658 38 166 . 20 90 128 13 20 . 20 124 1 19 56 4 196 135 66 10 50 183 217 492 194 113 251 284 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5380 | . 475 200 89 153 . 191 818 86 75 . . 48 157 . . . . 332 . 108 . 4 196 58 58 333 . 264 87 714 194 154 393 193 Parts 307 | . 26 11 6 14 . 11 48 10 2 . . 8 13 . . . . 19 . 1 . 6 13 4 2 3 . 10 3 40 7 12 25 13 Haulers Intercepted 9 | . 2 . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . Recyclers Shooed 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . 3 . . 7 . . . . . . . 1 . 5 . 13 13 2 . . . . . . . . Prevented 9 | . . . . . . . . . 6 . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 89 | . 5 9 2 6 . 5 21 . . . . 7 4 . . . . 2 . . . 2 . 5 1 . . . . 6 . 1 5 8 Melee 12 | . . . . . . . . . . . . . 4 . . . . 2 . . . . . 1 1 . . . . 1 . 1 1 1 Guns 43 | . 5 9 2 6 . 5 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 33 | . . . . . . . 5 . . . . 7 . . . . . . . . . 2 . 4 . . . . . 4 . . 4 7 Classes Destroyed 18 | . 5 3 1 1 . . 2 . 1 . . . . . . . . 2 . . . 1 . . . . . . . 2 . . . . Worker 10 | . 3 . . . . . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . 1 Builder 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 9 | . 2 . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . Recycler 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . Minesweeper 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 27 | . 2 . . . . . 1 1 . . . . 3 . . . . 2 . . . . 5 . . . . 4 2 2 1 2 2 . Swarmer 54 | . . 3 . 4 . 3 10 . . . . 7 4 . . . . . . . . . . 5 1 . . . . 6 . . 4 7 Grunt 16 | . 5 . 1 1 . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Brawler 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 4 3 2 4 . 3 6 1 1 . . 4 2 . . . . 2 . . . 2 1 5 1 . . 2 1 6 1 1 4 5 Combat Bots Only 5 | . 2 3 2 4 . 3 5 . . . . 4 2 . . . . 2 . . . 2 . 5 1 . . . . 4 . 1 4 4 Max Kills in Single Turn 4 | . 2 2 1 1 . 2 3 1 1 . . 3 1 . . . . 1 . . . 1 1 2 1 . . 1 1 4 1 1 4 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 3 . . . . 3 . . . . . . . . . 1 . 2 . . . . . 3 . . 4 3 Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 765 | . 23 27 46 39 . 30 128 1 . . . 18 8 7 4 . 9 8 . . . 4 2 13 22 . 8 15 6 125 10 24 40 148 Missed 327 | . 5 10 21 8 . 10 38 . . . . 9 5 1 3 . 3 3 . . . 3 1 8 11 . 4 5 5 78 6 8 25 57 Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Damage Taken 8358 | . 245 260 264 206 . 284 1141 58 . . . 179 78 89 19 . 93 131 . . . 16 14 82 244 . 55 256 124 790 110 330 317 2973 Core 2639 | . 44 43 22 33 . 16 109 33 . . . 97 26 24 . . 47 36 . . . . . . 89 . 32 20 103 71 26 140 75 1553 Absorbed by Shields 177 | . . . 57 62 . . . . . . . 44 14 . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 334 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . 40 . 232 Regen/Repaired (Parts) 28 | . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 65 . . . 82 80 . . . . 81 . . . . 88 . . . . 96 . . . . 89 . 90 . . 75 . . Volleys Fired 206 | . 41 15 13 15 . 23 79 . . . . 4 . . . . . . . . . 4 . 4 . . . . . 2 . . 1 5 Largest 2 | . 2 2 2 2 . 2 2 . . . . 1 . . . . . . . . . 1 . 1 . . . . . 1 . . 1 1 Hottest 56 | . 40 40 40 40 . 40 56 . . . . 39 . . . . . . . . . 39 . 39 . . . . . 52 . . 52 52 Shots Fired 364 | . 82 29 26 30 . 32 145 . . . . 4 . . . . . . . . . 4 . 4 . . . . . 2 . . 1 5 Gun 340 | . 82 29 26 30 . 32 141 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . . . . . . 4 . . . . 4 . . . . . . . . . 4 . 4 . . . . . 2 . . 1 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 340 | . 82 29 26 30 . 32 141 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 24 | . . . . . . . 4 . . . . 4 . . . . . . . . . 4 . 4 . . . . . 2 . . 1 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 6 9 3 5 . 13 9 . . . . 7 . . . . . . . . . . . . . . . . . 2 . . . 3 Robot Miss Streak 5 | . 5 2 3 2 . 4 4 . . . . . . . . . . . . . . 2 . 4 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 324 | . 51 20 14 21 . 22 88 3 2 . . 1 12 . . . . 17 . 2 . . 8 1 3 5 . 11 4 17 3 7 9 3 Core Hits 199 | . 24 14 7 8 . 11 47 2 1 . . 12 5 . . . . 5 . 1 . 2 5 5 2 1 . 4 1 15 1 3 10 13 Critical Kills 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Critical Strikes 16 | . . . . . . . 3 . . . . . 2 . . . . 3 . . . . . 1 . . . 1 2 2 . 2 . . Destroy 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 1 . . . . Sever 8 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 1 1 . 2 . . Melee Attacks 394 | . . . . . . . . 18 11 . 2 2 31 . 4 . 2 34 1 4 . 5 50 6 16 6 6 30 15 64 13 25 35 14 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 64 | . . . . . . . . . . . . . 13 . 1 . 1 . . . . 1 10 2 4 1 1 4 5 21 . . . . Slashing 326 | . . . . . . . . 18 11 . 2 2 18 . 3 . 1 34 1 4 . 4 40 4 12 5 5 26 10 43 13 25 35 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . . . 2 1 . . . 1 . . . . 5 . . . . 2 . 2 . . 1 . 8 2 1 3 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 Follow-up Attacks 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 2 2 . . . . Damage Inflicted 13738 | . 702 249 200 266 . 274 2058 165 115 . . 582 557 . . . . 999 . 171 . 127 491 339 218 483 . 607 218 1801 280 377 972 1487 Guns 3174 | . 702 243 185 266 . 274 1504 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3751 | . . . . . . . 554 . . . . 582 . . . . . . . . . 127 . 284 . . . . . 587 . . 349 1268 Melee 6792 | . . . . . . . . 165 115 . . . 557 . . . . 999 . 171 . . 491 55 218 483 . 607 218 1214 280 377 623 219 Ramming 21 | . . 6 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3305 | . 702 243 185 266 . 274 1504 . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3751 | . . . . . . . 554 . . . . 582 . . . . . . . . . 127 . 284 . . . . . 587 . . 349 1268 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 972 | . . . . . . . . . . . . . 263 . . . . . . . . . . 55 92 . . 31 107 424 . . . . Slashing 5689 | . . . . . . . . 165 115 . . . 294 . . . . 999 . 171 . . 491 . 126 483 . 576 111 790 280 377 623 88 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 3 3 3 . . . . . . . . . . . 4 2 . . . . . . . . 5 . . 4 7 . . Average Corruption 3 | . . . . 3 3 3 . . . . . . . . . . . 2 1 . . . . . . . . 4 . . 4 6 . . Corruption Purged 9 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 58 | . . . . 10 14 2 . . . . . . . . . . . 3 . . . . . . . . . 4 . . 7 18 . . Message Errors 17 | . . . . 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . . Matter Fused 9 | . . . . 4 2 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . Heat Flow Errors 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . . Energy Discharges 12 | . . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 10 | . . . . . 2 1 . . . . . . . . . . . 2 . . . . . . . . . . . . 1 4 . . Data Loss (major) 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1500 | . . . . . . . 14 . 26 . . 16 209 . . . . 180 . 70 . . . 10 16 334 . 51 10 246 118 52 101 47 Projectiles 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . Explosions 126 | . . . . . . . 14 . . . . 16 . . . . . . . . . . . 10 . . . . . 39 . . . 47 Melee 1358 | . . . . . . . . . 26 . . . 209 . . . . 180 . 70 . . . . . 334 . 51 10 207 118 52 101 . Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 17 | . . 3 7 . . . 4 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Shots 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Rammed 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 199 | . 2 . . . 129 3 24 . . . . 5 . 1 3 . 3 1 1 1 68 2 126 198 31 . . 52 . 1 199 167 . . Average Temperature 39 | . 2 . . . 68 3 9 . . . . 3 . 1 3 . 3 1 1 1 30 2 43 59 13 . . 27 . 1 105 98 . . Received Heat Transfer 1285 | . 141 36 132 24 . 63 378 . . . . 27 6 12 9 . 9 . . . . . . . 106 . . 36 . 36 9 27 . 234 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Fried 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 3 2 . . . . Impact Corruptions 11 | . . . . . . . . . . . . . 5 . . . . . . . . . . . 1 . . 1 1 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 2007 | . 124 90 130 181 . 249 288 167 . . . . 593 . . . . 323 . . . . 222 . . . . 400 301 762 450 564 701 2007 Initial 352 | . . 34 35 46 . . 96 128 . . . . 219 . . . . 88 . . . . . . . . . . 148 168 310 252 253 352 Average 289 | . 60 13 89 32 . 110 148 139 . . . . 477 . . . . 161 . . . . 103 . . . . 94 196 525 412 385 423 1274 Maximum Alert Level 5 | . . . . . . 1 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 1 3 2 2 3 5 Low Security (%) 60 | 100 100 100 100 100 . 83 75 100 . . . . . . . . . 68 . . . . 94 . . . . 76 59 10 . . . . Level 1 15 | . . . . . . 16 24 . . . . . 10 . . . . 31 . . . . 5 . . . . 22 40 11 34 70 59 5 Level 2 15 | . . . . . . . . . . . . . 89 . . . . . . . . . . . . . . . . 67 65 29 40 16 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . 13 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . . . 2 . . . 3 2 . . . . 3 . . . . 4 . . . . . . . . . 1 1 7 1 5 5 8 Investigation 14 | . . . . . . . 1 1 . . . . 3 . . . . 3 . . . . . . . . . . . 1 . 1 2 2 Extermination 12 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 2 1 2 1 3 Reinforcement 11 | . . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 3 . 2 2 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Garrison 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 23 | . . 1 2 . . 1 1 . . . . . . . . . . 2 . . . . . . . . . 1 . 7 1 1 3 3 Communications Jammed 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 15 . . . . . Distress Signals 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 15 . . . . . Times Spotted 449 | . 11 10 13 6 . 13 34 1 1 . . 9 23 1 4 . 10 10 . . . 12 10 7 9 . 4 32 9 82 7 22 39 70 Peak Tracking Total 17 | . 4 2 8 4 . 4 6 1 1 . . 5 5 1 4 . 6 3 . . . 7 6 5 5 . 3 6 3 17 4 9 12 14 Tactical Retreats 78 | . . 1 1 1 . . . 1 . . . . 4 . 2 . 5 . . . . 4 1 . 3 . 2 5 1 18 2 4 12 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 2 . . . . . . . . . . . 3 . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 23 | . . . . . . 1 2 . 1 . . . 4 . . . . 2 . . . . . . . . . . 2 1 3 4 . 3 Max in Single Turn 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 49 | . 1 . . . 4 . 2 2 . . . . 6 . 2 4 . 5 . . 2 . 1 . 1 4 . 1 1 3 1 4 3 2 Terminals 9 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . 3 . 2 Fabricators 12 | . . . . . . . . 1 . . . . 4 . . . . 4 . . . . . . . . . 1 . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 8 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 1 2 . Total Hacks 125 | . 4 . . . 4 . 5 4 . . . . 15 . 6 29 . 16 . . 2 . 1 . 1 16 . 2 1 4 2 4 5 4 Successful 92 | . . . . . 4 . 2 2 . . . . 9 . 6 29 . 11 . . 2 . . . 1 16 . . . 2 1 3 2 2 Failed 33 | . 4 . . . . . 3 2 . . . . 6 . . . . 5 . . . . 1 . . . . 2 1 2 1 1 3 2 Catastrophic 10 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 242 | . . . . . 2 . 3 3 . . . . 28 . . . . 39 . . 1 . 31 . 1 . . 19 9 33 15 24 19 15 Terminals 16 | . . . . . . . 5 3 . . . . . . . . . . . . . . . . 1 . . . . . . 3 . 4 Fabricators 32 | . . . . . . . . 1 . . . . 11 . . . . 15 . . . . . . . . . 2 . 2 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 11 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 2 1 4 . Terminal Hacks 65 | . . . . . 4 . 1 1 . . . . . . 6 29 . . . . 2 . . . 1 16 . . . . . 3 . 2 Record 26 | . . . . . 4 . . . . . . . . . 5 11 . . . . . . . . 1 5 . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . 3 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . 3 . 1 Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 17 | . . . . . . . . 1 . . . . 6 . . . . 8 . . . . . . . . . . . 1 . . 1 . Network Status 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Load Schematic 9 | . . . . . . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 7 | . . . . . . . 1 . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . . . . . 2 2 . . . . 4 . . . . 3 . . . . 1 . 1 . . 1 1 2 . 1 1 1 Full Trace Events 3 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 27 | . . . . . . . . . . . 4 . . . . 5 . 5 . . . . 3 . . . . 3 . . 3 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 167 | . . . . . . . . . . . 15 . 33 . . 10 . 40 . . . . . . . 3 . 10 11 37 . . 8 . Parts Built 5 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . Authchips 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Time 195 | . . . . . . . . . . . . . 95 . . . . 100 . . . . . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . 12 . . . . 8 . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 70 | . . . . 3 . . . . . . 9 1 3 . . . . 3 . . . . 5 . . . . 3 . 8 . . . 35 Largest Group 21 | . . . . 3 3 3 1 . . . 9 8 9 . . . . 3 . . . . 4 4 3 . . 3 . 3 . . . 21 Highest-Rated Group 2030 | . . . . 40 40 40 16 . . . 287 298 360 . . . . 69 . . . . 315 315 280 . . 288 . 345 . . . 2030 Highest-Rated Ally 269 | . . . . 16 16 16 16 . . . 41 81 81 . . . . 30 . . . . 96 96 96 . . 96 . 115 . . . 269 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 4 . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Total Orders 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . 7 STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . Ally Attacks 425 | . . . . . . 29 1 . . . . 48 47 . . . . 9 . . . . 9 4 21 . . 37 . 29 . . . 191 Total Damage 16921 | . . . . . . 341 . . . . . 1225 1225 . . . . 97 . . . . 290 142 972 . . 1167 . 1510 . . . 9952 Kills 83 | . . . . . . 6 . . . . . 5 6 . . . . . . . . . 1 1 4 . . 10 . 7 . . . 43 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . . . 1 . 2 1 . 2 1 . 2 . 1 1 . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 51 | . . . . . . . . . . . . . 5 . . . . 8 . . . . 6 . . . . 4 2 6 4 7 5 4 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 1 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Component Schematics 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . Prototype Schematics 8 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 1 2 . . 1 . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 1 . . Unaware Analyses 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 Trap Installations 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 18290 | 96 583 1951 283 1109 1288 260 1349 179 115 64 475 362 478 99 158 260 176 462 44 296 156 1386 524 501 278 81 691 845 269 842 382 523 504 1221 Spaces Moved 24013 | 52 243 674 127 439 537 84 449 360 267 220 1093 595 931 332 426 84 354 1027 167 330 522 921 1070 708 578 278 445 1429 510 2396 657 1363 1500 2845 Core 83 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Treads 1606 | 51 49 . 3 439 537 84 443 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 992 | . 194 674 124 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21332 | . . . . . . . 6 360 267 220 1093 595 931 332 426 84 354 1027 167 330 522 921 1070 708 578 278 445 1429 510 2396 657 1363 1500 2763 Fastest Speed 17 | 50 160 175 175 240 240 240 28 28 29 29 29 27 24 24 24 24 24 23 24 24 20 23 20 20 20 20 20 17 24 19 19 20 24 24 Average Speed 44 | 157 171 175 176 240 240 240 236 31 29 29 29 29 25 24 24 24 25 24 24 24 23 23 20 20 20 20 20 20 24 20 23 24 24 26 Slowest Speed 240 | 160 175 175 240 240 240 240 240 175 29 29 29 106 27 24 24 24 27 27 24 24 24 23 23 20 20 20 20 24 24 90 91 95 24 200 Overloaded Moves 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 90 | . . . . . . . . . . . . 6 4 . . . . 6 . . . . 5 . . . . 5 2 22 1 1 5 33 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 54 | 5 32 97 23 92 90 20 41 14 42 40 90 69 28 54 55 74 59 28 43 50 79 93 31 71 66 63 68 40 53 72 64 76 45 43 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 22 | . . 1 . . . . . . . . 1 1 . 1 2 1 . 5 . . . 1 4 . . 3 . . . . . 2 . . Known Exits Taken 29 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 2 . . . . . . 1 2 4 1 . 1 3 . 3 . . 1 . . . 3 3 . 4 . . . . . . . Spaces Dug 243 | . . . . . . . . 15 8 . . 16 10 . 3 . 1 14 1 2 . 23 30 4 11 . 5 10 2 34 6 14 23 11 Terrain Destroyed 506 | . . . . . . . 36 15 8 . . 38 10 . 3 . 1 14 1 2 . 60 30 32 11 . 5 10 2 59 6 14 43 106 Melee 210 | . . . . . . . . 15 8 . . 2 10 . 3 . 1 14 1 2 . 4 30 4 11 . 5 10 2 34 6 14 23 11 Projectile 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 295 | . . . . . . . 35 . . . . 36 . . . . . . . . . 56 . 28 . . . . . 25 . . 20 95 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 30628 | 64 326 1414 160 464 538 111 611 405 292 219 1247 770 1131 352 475 323 439 1179 169 539 554 2083 1310 1053 716 292 1038 1942 627 2601 860 1510 1579 3235 Wait 5572 | . 31 695 12 7 . 1 7 19 9 . 152 167 139 13 44 240 81 81 . 200 20 1151 182 335 120 . 587 456 79 90 177 98 10 369 Move 23819 | 51 242 673 126 438 536 83 448 359 266 219 1092 585 923 331 425 83 353 1016 166 329 521 920 1061 707 577 277 444 1419 505 2356 654 1360 1489 2785 Hop 70 | . . . . . . . . . . . . 3 3 . . . . 4 . . . . 3 . . . . 4 2 17 1 1 5 27 Pick Up 83 | 7 5 17 2 1 . 2 11 2 1 . . . 6 2 . . 2 1 . . 1 . 2 . . 2 1 5 2 3 . 5 2 1 Fast Attach 78 | 4 1 1 1 1 . . 2 3 . . . . 4 . . . . 9 . 1 1 . 6 . 2 2 . 8 3 8 . 6 8 7 Attach 57 | 1 1 4 2 1 . 2 16 1 1 . . 1 3 3 . . . 1 1 . 1 . . 1 . . . . . 3 . 5 3 6 Detach 34 | . 1 . . . 2 . 7 . 1 . . 1 1 1 . . 1 2 1 . . . 2 . 1 . . 3 . . 1 1 3 5 Swap 205 | 1 2 3 . 1 . . 13 1 2 . 1 4 5 . 2 . . 3 . 5 7 4 6 1 1 4 . 12 21 57 11 9 16 13 Drop 101 | . 2 . 2 . . . 28 2 1 . . 1 3 2 1 . 1 5 . . 3 . 8 . 1 2 1 9 5 11 3 . 7 3 Fire 206 | . 41 15 13 15 . 23 79 . . . . 4 . . . . . . . . . 4 . 4 . . . . . 2 . . 1 5 Melee 352 | . . . . . . . . 18 11 . 2 2 26 . 3 . 1 34 1 4 . 4 40 5 14 5 5 26 10 54 13 25 35 14 Ram 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . . . . 2 . . . . . 23 . . . . . . . . . . . . . . . . Trap 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered new exit (range 15) 680 | -10/Materials | Entered Mines 681 | -10/Mines | Assembled infested the area 1589 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1592 | -10/Mines | Found Prototype Device 1593 | -10/Mines | Identified Exp. Sensor Array 1809 | -10/Mines | Found a hidden stash of uninstalled traps 1842 | -10/Mines | Learned location of 2 exits from Materials 1938 | -10/Mines | Discovered new exit (range 9) 2070 | -10/Mines | Learned location of Storage (-8) 2136 | -10/Mines | Discovered new exit (range 9) 2486 | -10/Mines | Lost 4 parts (1p2n1w) 2631 | -10/Mines | Entered Materials 2631 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2632 | -9/Materials | Identified exit to Materials 2632 | -9/Materials | Identified exit to Mines 2844 | -9/Materials | Discovered exit to Mines (range 14) 2914 | -9/Materials | Entered Mines 3194 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3377 | -9/Mines | Discovered exit to Materials (range 7) 3565 | -9/Mines | Build established: Scavenger-Mutant 3785 | -9/Mines | Discovered exit to Materials (range 7) 3886 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4009 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4011 | -9/Mines | Discovered new exit (range 5) 4023 | -9/Mines | Entered Exiles 4023 | -9/Exiles | Found Exiles lab abandoned 4023 | -9/Exiles | Accompanied by 3 allies 5289 | -9/Exiles | Discovered new exit (range 10) 5311 | -9/Exiles | Entered Mines 5311 | -8/Mines | Accompanied by 3 allies 5532 | -8/Mines | Discovered exit to Materials (range 7) 5571 | -8/Mines | Entered Materials 5571 | -8/Materials | Accompanied by 1 ally 5571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5908 | -8/Materials | Lost 5 parts (1n2u2w) 6335 | -8/Materials | Build established: Mutant 6566 | -8/Materials | Garrison activated, responded to threat 6675 | -8/Materials | Discovered new exit (range 6) 6707 | -8/Materials | Identified exit to Storage 6826 | -8/Materials | Discovered new exit (range 12) 6864 | -8/Materials | Identified exit to Factory 6920 | -8/Materials | Entered Factory 6920 | -7/Factory | Evolved 2 slots: Utility x2 6937 | -7/Factory | Identified exit to Lower Caves 6995 | -7/Factory | Discovered new exit (range 8) 6997 | -7/Factory | Identified exit to Factory 7099 | -7/Factory | Entered Lower Caves 7144 | -7/Lower Caves | Found Alien Artifact 7181 | -7/Lower Caves | Learned 8 Factory zone layouts 7206 | -7/Lower Caves | Spotted B-75 Beast 7212 | -7/Lower Caves | Discovered new exit (range 7) 7213 | -7/Lower Caves | Identified exit to Lower Caves 7214 | -7/Lower Caves | Entered another Lower Caves area 7275 | -7/Lower Caves | Discovered new exit (range 8) 7278 | -7/Lower Caves | Identified exit to Zion 7278 | -7/Lower Caves | Entered Zion 7279 | -7/Zion | Build established: Scavenger-Ninja 7285 | -7/Zion | Given the Hacking Drone Bay 7290 | -7/Zion | Discovered new exit (range 14) 7291 | -7/Zion | Learned location of 1 exit from Lower Caves 7319 | -7/Zion | Learned Factory emergency access door positions 7348 | -7/Zion | Gained Derelict followers 7394 | -7/Zion | Met Imprinter 7399 | -7/Zion | Imprinted 7401 | -7/Zion | Declared Zion's savior 7469 | -7/Zion | Learned location of Quarantine (-3) 7622 | -7/Zion | Identified exit to Proximity Caves 7753 | -7/Zion | Entered Proximity Caves 7753 | -6/Proximity Caves | Accompanied by 9 allies 7926 | -6/Proximity Caves | Spotted B-75 Beast 7972 | -6/Proximity Caves | Rewired B-75 Beast 8074 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8115 | -6/Proximity Caves | Entered Factory 8115 | -6/Factory | Accompanied by 6 allies 8115 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8116 | -6/Factory | Identified exit to Factory 8123 | -6/Factory | Allied Derelicts emerged from ambush trap array 8189 | -6/Factory | Lost 4 allies 8197 | -6/Factory | Fabricated Powered Hammer (x2) 8373 | -6/Factory | Retrieved Zion intel report: Branch Access 8373 | -6/Factory | Identified exit to Lower Caves 8373 | -6/Factory | Identified exit to Extension 8453 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8456 | -6/Factory | Retrieved Zion intel report: Component Schematics 8474 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8558 | -6/Factory | Fabricated Cld. VTOL Module (x1) 8582 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8593 | -6/Factory | Entered Lower Caves 8594 | -6/Lower Caves | Identified exit to Lower Caves 8618 | -6/Lower Caves | Spotted B-75 Beast 8678 | -6/Lower Caves | Learned 4 Factory zone layouts 8690 | -6/Lower Caves | Learned location of Extension (-6) 8692 | -6/Lower Caves | Entered another Lower Caves area 8753 | -6/Lower Caves | Learned 8 Factory zone layouts 8753 | -6/Lower Caves | Learned Factory stockpile data 8837 | -6/Lower Caves | Found DCF Scrap (12 items) 8844 | -6/Lower Caves | Discovered new exit (range 21) 8848 | -6/Lower Caves | Identified exit to Data Miner 8850 | -6/Lower Caves | Entered Data Miner 8850 | -6/Data Miner | Discovered new exit (range 6) 8854 | -6/Data Miner | Met Data Miner 8861 | -6/Data Miner | Learned location of Section 7 (-2) 8861 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8863 | -6/Data Miner | Received God Mode back door access code from Data Miner 9110 | -6/Data Miner | Identified exit to Proximity Caves 9110 | -6/Data Miner | Entered Proximity Caves 9250 | -5/Proximity Caves | Learned 12 Factory zone layouts 9266 | -5/Proximity Caves | Discovered exit to Factory (range 21) 9274 | -5/Proximity Caves | Learned Factory stockpile data 9286 | -5/Proximity Caves | Entered Factory 9286 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9287 | -5/Factory | Identified exit to Upper Caves 9287 | -5/Factory | Identified exit to Factory 9333 | -5/Factory | Zion Infowar Resupply teleported in 9428 | -5/Factory | Spotted B-75 Beast 9474 | -5/Factory | Fabricated Cld. VTOL Module (x1) 9540 | -5/Factory | Fabricated Cld. VTOL Module (x1) 9625 | -5/Factory | Build established: Ninja 9641 | -5/Factory | Retrieved Zion intel report: Emergency Access 9663 | -5/Factory | Retrieved Zion intel report: Trap Installations 9666 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9669 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9685 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9688 | -5/Factory | Discovered exit to Upper Caves (range 8) 9707 | -5/Factory | Retrieved Zion intel report: Component Schematics 9741 | -5/Factory | Retrieved Zion intel report: Component Schematics 9744 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9748 | -5/Factory | Entered Upper Caves 9751 | -5/Upper Caves | Spotted B-75 Beast 9755 | -5/Upper Caves | Learned Factory stockpile data 9783 | -5/Upper Caves | Encountered a Warlord checkpoint 9789 | -5/Upper Caves | Discovered new exit (range 11) 9792 | -5/Upper Caves | Identified exit to Upper Caves 9792 | -5/Upper Caves | Entered another Upper Caves area 9797 | -5/Upper Caves | Identified exit to Warlord 9851 | -5/Upper Caves | Encountered a Warlord checkpoint 10084 | -5/Upper Caves | Found Alien Artifact 10084 | -5/Upper Caves | Identified Core Expander 10084 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 10088 | -5/Upper Caves | Entered Warlord 10144 | -5/Warlord | Rebuked by Warlord 10146 | -5/Warlord | Opened Warlord's prototype stash 10155 | -5/Warlord | Found Prototype Device 10155 | -5/Warlord | Identified Exp. Focal Shield 10169 | -5/Warlord | Warlord's base attacked by MAIN.C 10185 | -5/Warlord | Met EX-DEC 10222 | -5/Warlord | Opened side exit 10234 | -5/Warlord | Discovered new exit (range 9) 10244 | -5/Warlord | Identified exit to Proximity Caves 10244 | -5/Warlord | Entered Proximity Caves 10296 | -4/Proximity Caves | Learned location of Testing (-2) 10305 | -4/Proximity Caves | Learned 12 Research zone layouts 10423 | -4/Proximity Caves | Build established: Machinist-Ninja 11627 | -4/Proximity Caves | Discovered exit to Factory (range 7) 11630 | -4/Proximity Caves | Entered Factory 11630 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11651 | -4/Factory | Retrieved Zion intel report: Active Terminals 11652 | -4/Factory | Zion Infowar Resupply teleported in 11811 | -4/Factory | Retrieved Zion intel report: Emergency Access 11817 | -4/Factory | Spotted B-86 Titan 11822 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11848 | -4/Factory | Retrieved Zion intel report: Main Access 11848 | -4/Factory | Identified exit to Research 11928 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11952 | -4/Factory | Build established: Infiltrator-Ninja 12026 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 12027 | -4/Factory | Zion Melee Resupply teleported in 12045 | -4/Factory | Discovered new exit (range 7) 12062 | -4/Factory | Identified exit to Upper Caves 12093 | -4/Factory | Zion Light squad teleported in 12154 | -4/Factory | Entered Upper Caves 12154 | -4/Upper Caves | Accompanied by 4 allies 12175 | -4/Upper Caves | Encountered a Warlord checkpoint 12428 | -4/Upper Caves | Learned Research stockpile data 12470 | -4/Upper Caves | Discovered new exit (range 8) 12476 | -4/Upper Caves | Identified exit to Upper Caves 12655 | -4/Upper Caves | Entered another Upper Caves area 12655 | -4/Upper Caves | Accompanied by 3 allies 12725 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12727 | -4/Upper Caves | Discovered exit to Research (range 17) 12844 | -4/Upper Caves | Encountered a Warlord checkpoint 12927 | -4/Upper Caves | Discovered new exit (range 12) 12932 | -4/Upper Caves | Identified exit to Zhirov 12933 | -4/Upper Caves | Entered Zhirov 12933 | -4/Zhirov | Discovered new exit (range 3) 12937 | -4/Zhirov | Met Zhirov 12941 | -4/Zhirov | Learned location of Command (-1) 12944 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12947 | -4/Zhirov | Found Alien Artifact 12947 | -4/Zhirov | Identified Integrated Dissipator 12947 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12951 | -4/Zhirov | Found Alien Artifact 12968 | -4/Zhirov | Build established: Machinist-Ninja 12992 | -4/Zhirov | Identified exit to Proximity Caves 13014 | -4/Zhirov | Entered Proximity Caves 13231 | -3/Proximity Caves | Spotted B-86 Titan 13551 | -3/Proximity Caves | Discovered exit to Research (range 14) 13705 | -3/Proximity Caves | Entered Research 13705 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13730 | -3/Research | Retrieved Zion intel report: Component Stockpiles 13768 | -3/Research | Retrieved Zion intel report: Active Garrisons 13772 | -3/Research | Spotted B-86 Titan 13804 | -3/Research | Discovered new exit (range 24) 13822 | -3/Research | Identified exit to Research 14042 | -3/Research | Build established: Infiltrator-Ninja 14263 | -3/Research | Discovered exit to Research (range 23) 14263 | -3/Research | Found Prototype Launcher 14263 | -3/Research | Identified Tactical Quantum Warhead 14274 | -3/Research | Retrieved Zion intel report: Unaware Schematics 14275 | -3/Research | Zion Light squad teleported in 14375 | -3/Research | Retrieved Zion intel report: Prototype Schematics 14381 | -3/Research | Discovered exit to Research (range 22) 14506 | -3/Research | Spotted B-90 Cyclops 14513 | -3/Research | Discovered new exit (range 21) 14550 | -3/Research | Identified exit to Quarantine 14550 | -3/Research | Entered Quarantine 14552 | -3/Quarantine | Found Alien Artifact 14552 | -3/Quarantine | Identified Core Reset Matrix 14552 | -3/Quarantine | Identified Dimensional Node Initializer 14552 | -3/Quarantine | Identified Transdimensional Reconstructor 14552 | -3/Quarantine | Used Core Reset Matrix 14556 | -3/Quarantine | Detected hypermatrix surge 14556 | -3/Quarantine | Sensed 15 artifacts in vicinity 14649 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14665 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 14743 | -3/Quarantine | Cryocooling Duct disabled 14748 | -3/Quarantine | Discovered exit to Research (range 13) 14758 | -3/Quarantine | Ambient heat levels rising (+20) 14758 | -3/Quarantine | Non-combat units ordered to evacuate 14798 | -3/Quarantine | Found Core Stripper 14819 | -3/Quarantine | Entered Research 14819 | -2/Research | Evolved 2 slots: Utility x2 14888 | -2/Research | Found Prototype Hackware 14956 | -2/Research | Retrieved Zion intel report: Component Stockpiles 14957 | -2/Research | Zion Light squad teleported in 15046 | -2/Research | Found Unknown Device 15046 | -2/Research | Identified Adv. Force Booster 15101 | -2/Research | Retrieved Zion intel report: Component Schematics 15105 | -2/Research | Retrieved Zion intel report: Prototype Schematics 15106 | -2/Research | Zion Zionite Resupply teleported in 15113 | -2/Research | Found Prototype Energy Cannon 15113 | -2/Research | Identified Zio. Alpha Cannon 15126 | -2/Research | Garrison activated, responded to threat 15127 | -2/Research | Spotted B-90 Cyclops 15197 | -2/Research | Identified Exp. Hacking Suite 15211 | -2/Research | Spotted B-90 Cyclops 15252 | -2/Research | Found Prototype Device 15252 | -2/Research | Identified Exp. ECM Suite 15347 | -2/Research | Search patrols dispatched 15363 | -2/Research | Discovered new exit (range 22) 15445 | -2/Research | Discovered new exit (range 16) 15448 | -2/Research | Identified exit to Access 15450 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 15480 | -2/Research | Retrieved Zion intel report: Prototype Schematics 15481 | -2/Research | Found Unknown Launcher 15481 | -2/Research | Identified Fusion Bomb Launcher 15514 | -2/Research | Found Prototype Device 15514 | -2/Research | Identified Exp. Focal Shield 15549 | -2/Research | Incoming investigation squad redirected 15580 | -2/Research | Retrieved Zion intel report: Branch Access 15580 | -2/Research | Identified exit to Testing 15581 | -2/Research | Zion Hacker squad teleported in 15584 | -2/Research | Zion Zionite Resupply teleported in 15602 | -2/Research | Search patrols dispatched 15625 | -2/Research | Lost 3 allies 15661 | -2/Research | Entered Testing 15690 | -2/Testing | Retrieved Zion intel report: Emergency Access 15710 | -2/Testing | Retrieved Zion intel report: Trap Installations 15720 | -2/Testing | Build established: Alien-Ninja 15736 | -2/Testing | Found Prototype Device 15736 | -2/Testing | Identified Beam Splitter 15753 | -2/Testing | Found Prototype Device 15753 | -2/Testing | Identified Exp. Thermal Shield 15818 | -2/Testing | Retrieved Zion intel report: Guard Positions 15818 | -2/Testing | Discovered exit to Access (range 20) 15822 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 15998 | -2/Testing | Spotted Fortress 16036 | -2/Testing | Discovered new exit (range 6) 16041 | -2/Testing | Identified exit to Section 7 16043 | -2/Testing | Entered Section 7 16044 | -2/Section 7 | Sensed 23 artifacts in vicinity 16062 | -2/Section 7 | Found Integrated Dissipator 16062 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16070 | -2/Section 7 | Retrieved Zion intel report: Main Access 16070 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 16135 | -2/Section 7 | Found Integrated Dissipator 16135 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16140 | -2/Section 7 | Spotted S7 Guard 16142 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 16148 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 16278 | -2/Section 7 | Found Integrated Mediator 16278 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 16291 | -2/Section 7 | Initialized slip node 16334 | -2/Section 7 | Spotted S7 Guard 16350 | -2/Section 7 | Spotted S7 Guard 16354 | -2/Section 7 | Found Core Membrane 16354 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 16362 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 16364 | -2/Section 7 | Spotted Alpha 7 16415 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 16427 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 16437 | -2/Section 7 | Spotted Executioner 16437 | -2/Section 7 | Spotted Executioner 16464 | -2/Section 7 | Found Transdimensional Reconstructor 16466 | -2/Section 7 | Found Transdimensional Reconstructor 16479 | -2/Section 7 | Spotted B-99 Colossus 16495 | -2/Section 7 | Found LRC Storage 16495 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 16525 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 16534 | -2/Section 7 | Spotted Striker 16534 | -2/Section 7 | Spotted Striker 16535 | -2/Section 7 | Warped through subspace to slip node 16561 | -2/Section 7 | Spotted B-90 Cyclops 16566 | -2/Section 7 | Entered Access 16566 | -1/Access | Evolved 2 slots: Utility x2 16663 | -1/Access | Retrieved Zion intel report: Emergency Access 16761 | -1/Access | Spotted B-99 Colossus 16777 | -1/Access | Incoming investigation squad redirected 16847 | -1/Access | Spotted B-99 Colossus 16885 | -1/Access | Spotted B-99 Colossus 16886 | -1/Access | Spotted B-99 Colossus 16912 | -1/Access | Retrieved Zion intel report: Unaware Analyses 16930 | -1/Access | Found Prototype Device 16930 | -1/Access | Identified Exp. EM Disruption Field 16963 | -1/Access | Retrieved Zion intel report: Prototype Schematics 16975 | -1/Access | Retrieved Zion intel report: Trap Installations 17003 | -1/Access | Retrieved Zion intel report: Active Terminals 17063 | -1/Access | Discovered new exit (range 7) 17065 | -1/Access | Identified exit to Command 17066 | -1/Access | Search patrols dispatched 17070 | -1/Access | Entered Command 17083 | -1/Command | Retrieved Zion intel report: Active Terminals 17086 | -1/Command | Retrieved Zion intel report: Emergency Access 17090 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 17164 | -1/Command | Disengaged cave seal 17164 | -1/Command | Zionites emerged from the dark tunnel 17303 | -1/Command | Incoming investigation squad redirected 17393 | -1/Command | Build established: Hacker-Sprinter 17408 | -1/Command | Lost 3 allies 17769 | -1/Command | Retrieved Zion intel report: Unaware Analyses 17773 | -1/Command | Spotted B-99 Colossus 17804 | -1/Command | Lost 3 parts (1p1n1w) 17814 | -1/Command | Spotted Alpha 7 17858 | -1/Command | First assault squad dispatched 18001 | -1/Command | Lost 3 allies 18131 | -1/Command | Spotted M Guard 18131 | -1/Command | Spotted M Guard 18135 | -1/Command | Spotted Combat Programmer 18135 | -1/Command | Spotted Combat Programmer 18181 | -1/Command | Allies destroyed Combat Programmer 18206 | -1/Command | Incoming assault squad redirected 18207 | -1/Command | Incoming assault squad redirected 18225 | -1/Command | Lost 3 allies 18227 | -1/Command | Core integrity fell below 50% 18227 | -1/Command | Met MAIN.C 18230 | -1/Command | 0b10 Conduit disabled 18238 | -1/Command | Emitted hypermatrix ping 18243 | -1/Command | Assembled emerged from beneath the floor 18271 | -1/Command | Lost 16 parts (2p5n8u1w) 18281 | -1/Command | Core integrity fell below 20% 18288 | -1/Command | Terminal network hard line cut 18291 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- 18238_ Detecting system override signal. 18240_ Enh. Optical Array destroyed. 18243_ Assembled emerge from beneath the floor. 18243_ Slug penetrates MAIN.C. 18251_ as-29341 destroyed. 18251_ Slug penetrates as-71960. 18252_ Slug penetrates MAIN.C. 18253_ Slug penetrates 0b10 Conduit. 18254_ as-97054 destroyed. 18255_ Slug penetrates MAIN.C. 18258_ as-67298 destroyed. 18258_ as-45086 destroyed. 18259_ Slug penetrates MAIN.C. 18261_ as-71960 destroyed. 18265_ as-91510 destroyed. 18272_ as-94495 destroyed. 18277_ Core Membrane filtered system corruption (1). 18288_ ALERT: Terminal network compromised, cutting hard line. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##################??? | | ???????????????????????????""""" """" #??? | | ?????????????????????????"" "" #??? | | ????????????????????????#""""" "" #### | | ????????????????????????#""""""""""" + | | ????????????????????????#" " """ + | | ????????????????????????#"" """""" + | | ????????????????????????#"" """""" #### | | ????????????????????????# " """""" #??? | | ????????????????????????# " "" #??? | | ????????????????????????# " "pY ""#??? | | ????????????????????????#""""""""MMMp """"""#??? | | ????????????????????????#"" MMMY"""""""""#??? | | ????????????????????????# % MMM""""""""""#??? | | ????????????????????????# " " " " #??? | | ????????????????????????# % " " " #??? | | ????????????????????????" %% " " " """" " #??? | | ????????????????????????"@ "" " " """" #??? | | ????????????????????????" " " " " #??? | | ????????????????????????# """"""""" " #??? | | ????????????????????????# """ " """"""""#??? | | ????????????????????????# """ " " " ????? | | ????????????????????????###################?#????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 47 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Point Defense Rating 480 Melee Speed Boost 30 Evasion (%) 77 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 28 Defensive Hacking 28 Authchip Count 1 Item Schematics ----------------- Exp. Myomer Leg | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Quarantine | Z-intel Adv. Variable Charge Gun | -3/Quarantine | Z-intel Exp. Thermal Defense Suite | -3/Quarantine | Z-intel Adv. Gravity Neutralizer | -3/Quarantine | Z-intel Exp. Heat Sink | -3/Quarantine | Z-intel Hdn. Centrium Wheel | -3/Quarantine | Z-intel Gravity Neutralizer | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Research | Z-intel Imp. Dynamic Insulation System | -2/Research | Z-intel Hardcell Cannon | -2/Research | Z-intel Imp. System Guard | -2/Research | Z-intel Adv. Weapon Cycler | -2/Research | Z-intel Adv. Recalibrator | -2/Research | Z-intel Linear Accelerator | -2/Research | Z-intel Mni. Drone Bay | -2/Research | Z-intel Insulated Plating | -2/Research | Z-intel Q-thruster | -2/Research | Z-intel Hyp. Railgun | -2/Research | Z-intel Imp. Remote Datajack | -2/Research | Z-intel Antimissile System | -2/Research | Z-intel Core Analyzer | -2/Research | Z-intel Quantum Capacitor | -2/Research | Z-intel Shock Maul | -2/Research | Z-intel Exp. Field Recycling Unit | -2/Research | Z-intel Exp. Targeting Computer | -2/Research | Z-intel Adv. KE Penetrator | -2/Research | Z-intel Exp. Cooling System | -2/Research | Z-intel Exp. Optical Array | -2/Research | Z-intel Electron Diverter | -2/Research | Z-intel Cld. Antigrav System | -2/Research | Z-intel Adv. EM Disruption Field | -2/Research | Z-intel Exp. Target Analyzer | -2/Research | Z-intel Com. Linear Accelerator | -2/Research | Z-intel Adv. Dynamic Insulation System | -2/Research | Z-intel Prc. Energy Filter | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Vibroblade | -2/Research | Z-intel Centrium Heavy Treads | -2/Research | Z-intel Adv. Thermal Defense Suite | -2/Research | Z-intel Stealth Drone Bay | -2/Research | Z-intel Quantum Shading Machine | -2/Research | Z-intel Adv. Matter Compressor | -2/Research | Z-intel Exp. Sensor Array | -2/Research | Z-intel Spectral Analyzer | -2/Research | Z-intel Centrium Medium Armor Plating | -1/Access | Z-intel Enh. Armored Medium Treads | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Exp. Q-thruster | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Exp. Biometal Medium Treads | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Robot Schematics ------------------ R-06 Scavenger | -2/Testing | Z-intel L-61 Swordsman | -2/Testing | Z-intel C-55 Analyst | -2/Testing | Z-intel T-07 Excavator | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel Fabricated ------------ Powered Hammer | x2 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Integrated Mediator Dimensional Node Initializer Core Membrane LRC Storage High-powered Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingControlLegs Manual? 0 Play Time 03:50:28 Cumulative 226.3 hours Start 2025.02.02 @ 17:01:37 End 2025.02.02 @ 21:56:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/0/0/0/1/0 Lore% 79 Gallery% 68 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5de04e5d-5106-41bd-9a78-504c0947b22e