Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.15 @ 12:33:34 Player: ICDT Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (40) 200 Value Destroyed (722) 722 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1882 Bonus ------- None Cogmind --------- Core Integrity 274/400 Matter 260/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (2) ------ Huge Storage Unit Reactive Plating > --- WEAPON (2) ------- Advanced Beam Cannon Great Maul > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Heavy Ion Engine Light Nuclear Core Heat Sink Heat Sink Improved Heat Sink Small Storage Unit Machine Analyzer Signal Interpreter Improved Terrain Scanner Improved Terrain Scanner Transport Network Coupler Core Shielding Utility Shielding Medium Armor Plating Hardened Light Armor Plating Reactive Plating Beam Rifle Improved Medium Laser Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Reactive Plating > --- WEAPON ----------- Advanced Beam Cannon Great Maul > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Light Nuclear Core Heat Sink Heat Sink Improved Heat Sink Small Storage Unit Machine Analyzer Signal Interpreter Improved Terrain Scanner Improved Terrain Scanner Transport Network Coupler Core Shielding Utility Shielding Medium Armor Plating Hardened Light Armor Plating Reactive Plating Beam Rifle Improved Medium Laser Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Great Maul [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Reactive Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 29 | 7 8 14 Power 6 | 1 2 3 Engine 3 | 1 . 2 Core 3 | . 2 1 Reactor . | . . . Propulsion 11 | 2 2 7 Treads 4 | . . 4 Leg 7 | 2 2 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 3 1 Device 2 | 1 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 1 | . . 1 Energy Cannon 1 | . . 1 Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 3 | . . 3 Parts Lost 8 | . 1 7 Power 2 | . . 2 Propulsion 3 | . . 3 Utility 2 | . 1 1 Weapon 1 | . . 1 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Backups 14 | 2 6 19 Power 2 | 1 1 2 Propulsion . | . . . Utility 7 | . 2 11 Weapon 3 | 1 2 4 Tool/Special . | . . . Unused Backups 30 | . 7 23 Power 5 | . 1 4 Propulsion 1 | . . 1 Utility 13 | . 2 11 Weapon 11 | . 4 7 Tool/Special . | . . . Average Slot Usage (%) 83 | . 95 78 Engine 3 | . 8 1 Core 7 | . 5 8 Leg 26 | . 28 25 Device 6 | . 9 5 Storage 12 | . 14 11 Protection 3 | . . 4 Energy Cannon 3 | . . 4 Ballistic Gun 15 | . 28 9 Impact Weapon 4 | . . 6 Peak Build Rating 30 | 7 12 30 Average Rating 13 | 4 8 15 On Entrance 6 | . 7 12 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 106 | 14 14 106 Greatest Support 80 | 20 20 80 Greatest Overweight (x) 8 | . . 8 Average Overweight (x) 1 | . . 3 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 19 | 7 8 24 Most Carried 25 | 5 9 25 Average Carried 14 | 2 6 19 Final Capacity 25 | 8 8 25 Final Carried 25 | 3 8 25 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 732 | 282 259 191 Remotely . | . . . Salvage Created 1336 | 108 427 801 Parts 82 | 5 30 47 Haulers Intercepted 4 | . 1 3 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 23 | . 9 14 Melee 2 | . . 2 Guns 14 | . 9 5 Cannons 6 | . . 6 Classes Destroyed 10 | 2 5 3 Worker 5 | . . 5 Builder 2 | . 1 1 Tunneler 1 | 1 . . Hauler 4 | . 1 3 Recycler 2 | 1 1 . Mechanic 2 | . 1 1 Watcher 1 | . . 1 Swarmer 9 | . 5 4 Grunt 11 | . 4 7 Sentry 3 | . . 3 Best Kill Streak 6 | 2 6 4 Combat Bots Only 5 | . 5 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 197 | . 85 112 Missed 48 | . 19 29 Hits 149 | . 66 83 Projectile 149 | . 66 83 Critical Strikes 1 | . . 1 Damage Taken 1174 | . 484 690 Core 212 | . 86 126 Absorbed by Shields . | . . . Ignored by Resistances 420 | . 157 263 Core Remaining (%) 82 | 100 65 . Volleys Fired 87 | 3 42 42 Largest 2 | 2 2 2 Hottest 68 | 40 40 68 Shots Fired 151 | 6 84 61 Gun 130 | 6 84 40 Cannon 21 | . . 21 Launcher . | . . . Special . | . . . Kinetic 130 | 6 84 40 Thermal 21 | . . 21 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 24 | 5 24 18 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 125 | 5 60 60 Core Hits 55 | 4 26 25 Critical Kills 1 | . . 1 Critical Parts Destroyed 2 | . . 2 Critical Strikes 3 | . . 3 Meltdown 1 | . . 1 Smash 2 | . . 2 Melee Attacks 10 | . . 10 Impact 10 | . . 10 Slashing . | . . . Piercing . | . . . Sneak Attacks 5 | . . 5 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2107 | 55 626 1426 Guns 1047 | 55 626 366 Cannons 326 | . . 326 Explosions . | . . . Melee 734 | . . 734 Ramming . | . . . Kinetic 1047 | 55 626 366 Thermal 326 | . . 326 Explosive . | . . . Electromagnetic . | . . . Impact 734 | . . 734 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 391 | . . 391 Projectiles 1 | . . 1 Explosions . | . . . Melee 390 | . . 390 Knockbacks 2 | . . 2 Impact 2 | . . 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . . 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 180 | . 18 180 Average Temperature 57 | . 9 62 Received Heat Transfer 594 | . 156 438 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 4 | . . 4 Combat Hostiles 1 | . . 1 Parts Fried 5 | . . 5 Impact Corruptions 10 | . . 10 Robots Melted 1 | . . 1 Combat Hostiles . | . . . Parts Melted 3 | . . 3 Heat Transferred 592 | . . 592 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 95 | 10 95 80 Initial 4 | . . 4 Average 17 | 1 31 11 Influence Increases 742 | 10 295 437 Destroy 0b10 Robot/C 460 | . 180 280 Destroy 0b10 Robot/NC 85 | 10 20 55 Destroy Leader 100 | . 42 58 Successful Hack 22 | . 8 14 Lose Combat Pursuer 75 | . 45 30 Influence Decreases 742 | 10 283 449 Entered New Map 8 | . . 8 Time Decay 631 | 10 235 386 Lost Part 65 | . 10 55 Purge Threat 38 | . 38 . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 14 18 Peak Tracking Total 5 | . 5 4 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 4 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 10 3 Successful 7 | . 5 2 Failed 6 | . 5 1 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual 5 | . 3 2 Terminals 13 | . 10 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 5 2 Robot Analysis 1 | . 1 . Level Access Points 1 | . . 1 Branch Access Points 2 | . 1 1 Unreport Threat 1 | . 1 . Dispatch Records 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 230 | 19 211 . Seismic 230 | 19 211 . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2190 | 66 705 1419 Spaces Moved 837 | 40 456 341 Core 10 | 10 . . Treads 12 | . . 12 Legs 815 | 30 456 329 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 250 Average Speed 210 | 102 120 345 Slowest Speed 680 | 120 120 680 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 2 50 31 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1106 | 59 544 503 Wait 72 | . 11 61 Move 835 | 39 455 341 Hop . | . . . Pick Up 50 | 10 13 27 Fast Attach 6 | . 1 5 Attach 13 | 7 . 6 Detach . | . . . Swap 13 | . 9 4 Drop 19 | . 13 6 Fire 87 | 3 42 42 Melee 10 | . . 10 Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / Min) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 15) 169 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 336 | -10/Materials | Identified exit to Mines 567 | -10/Materials | Derelicts attacked the area 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Propulsion x2 938 | -9/Materials | Identified exit to Mines 938 | -9/Materials | Identified exit to Materials 1079 | -9/Materials | Build established: Scavenger-Mutant 1466 | -9/Materials | Lost 5 parts (1p2n1u1w) 1957 | -9/Materials | Build established: Mutant 2191 | -9/Materials | Self-destructed Last Messages --------------- 01897_ Wheel fried. 01918_ R-06 Scavenger collects Flight Unit. 01921_ R-06 Scavenger collects Lgt. Ion Engine. 01925_ K-01 Serf collects debris. 01925_ R-06 Scavenger collects Lgt. Ion Engine. 01935_ K-01 Serf collects debris. 02004_ T-07 Excavator destroyed. 02029_ Y-45 Defender destroyed. 02045_ A-02 Transporter suffers critical hit (Meltdown). 02045_ Lgt. Treads melted. 02056_ Acquired Prototype Engine. 02057_ Identified Hvy. Ion Engine. 02063_ Dropped Lgt. Ion Engine. 02063_ Acquired Hvy. Ion Engine. 02064_ Acquired 10 matter. 02148_ Dropped Aluminum Leg. 02149_ Acquired Arm. Treads. 02189_ Dropped Corrupted Aluminum Leg. 02190_ Acquired Med. Armor Plating. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ??????????????????????????? | | ?????????????????????????? | | ??????????????????????????^ | | ?????????????????????????? | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????#######????????????## | | ?????# ###+########## | | ?????# ! | | ?????# ! = %= % | | ?????# * %*%!* | | ?????# ##########+### | | ####### #####???# =[ ## | | # # = #???#""" ## | | # !! # = #???#""" ## | | # !@ + [[#???#""" ## | | # != # [[#???# ## | | # # < ==#???#""" ## | | # # ==#???#""" ## | | # #############""" ## | | #######?# # ## | | ????????# [ [ # ## | | ????????# # ## | | ????????# # ? ## | | ????????#########+##+#####% | | ????????+ ^^ [%= =% [ | | ????????# ^ ######+ | | ????????# ^ #?????? | | ????# ^^ #?????? | | ????# ###########+####?????? | | ??????????????? ???????? | | ????????????? #?????? | | ???????????# / #?????? | | ???????????# #?????? | | ???????????###########?????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ICDT Manual? 1 Play Time 00:28:14 Cumulative 16.7 hours Start 2026.02.14 @ 16:46:03 End 2026.02.15 @ 12:33:34 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc41ea47-5f75-46e8-bf0d-31175bb66395