Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 11:38:03 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1944) 1944 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 4755 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 423/700 Matter 277/450 Energy 140/140 System Corruption 5% Temperature Cool (0) Movement Walking (470) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Compact Matter Pod Seismic Detector Improved Light Armor Plating > --- WEAPON (5) ------- Flak Gun Assault Cannon > --- INVENTORY (20) --- Enhanced Nuclear Core Light Armor Plating Heavy Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Heavy Particle Gun Gatling Laser Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Assault Cannon Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Compact Wheel Compact Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Seismic Detector Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Autogun Flak Gun Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Enhanced Nuclear Core Compact Matter Pod Light Armor Plating Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Heavy Particle Gun Heavy Particle Cannon Ion Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Assault Cannon Rocket Launcher Great Maul [Rating: 32] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Light Armor Plating Device Cooling System Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 3 | . . 2 . 1 Parts Attached 40 | 7 2 10 8 13 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 1 2 3 Treads . | . . . . . Leg 3 | . . . 1 2 Wheel 5 | 2 . 1 1 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 2 2 4 Device 2 | . . . 1 1 Storage 4 | 1 1 . 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . 1 2 . 2 Artifact . | . . . . . Weapon 16 | 3 . 6 3 4 Energy Gun 7 | 1 . 3 2 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 . 2 . 2 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 15 | . . 2 1 12 Power 1 | . . . . 1 Propulsion 6 | . . 1 1 4 Utility 2 | . . . . 2 Weapon 6 | . . 1 . 5 Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 92 99 99 91 Engine 9 | . 14 11 9 6 Leg 4 | . . . 6 7 Wheel 17 | . 28 21 19 10 Device 7 | . . . 9 14 Storage 10 | . 14 11 9 10 Protection 7 | . 6 11 9 5 Energy Gun 11 | . . 13 18 11 Ballistic Gun 21 | . 28 30 14 14 Ballistic Cannon 3 | . . . 3 7 Peak Build Rating 32 | 6 7 17 26 32 Average Rating 19 | 4 6 12 22 28 On Entrance 11 | . 6 7 17 25 Naked Turns . | . . . . . Heaviest Build 74 | 12 30 40 64 74 Greatest Support 48 | 32 32 32 48 42 Greatest Overweight (x) 6 | . . 1 1 6 Average Overweight (x) 1 | . . 1 . 2 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 7 10 15 19 20 Most Carried 20 | 4 8 15 19 20 Average Carried 14 | 2 7 10 17 18 Final Capacity 20 | 8 15 15 20 20 Final Carried 18 | 4 8 15 18 16 Class Distribution -------------------- 68% | Tank 16% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1518 | 202 202 374 314 426 Remotely . | . . . . . Salvage Created 2123 | . 282 824 417 600 Parts 147 | . 21 60 18 48 Haulers Intercepted 4 | . 1 1 2 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 6 19 4 19 Guns 43 | . 6 18 4 15 Cannons 1 | . . . . 1 AOE 4 | . . 1 . 3 Classes Destroyed 11 | . 4 2 1 4 Worker 3 | . . . . 3 Builder 1 | . . . . 1 Tunneler 1 | . . . 1 . Hauler 4 | . 1 1 2 . Recycler 1 | . 1 . . . Operator 1 | . . . . 1 Watcher 4 | . . 3 1 . Swarmer 21 | . 3 6 . 12 Grunt 19 | . 3 8 4 4 Sentry 6 | . . 5 . 1 Programmer 2 | . . . . 2 Best Kill Streak 8 | . 5 4 2 8 Combat Bots Only 5 | . 4 3 2 5 Max Kills in Single Turn 8 | . 1 1 1 8 Gunslinging . | . . . . . Exploded 3 | . . 1 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 231 | . 15 72 14 130 Missed 67 | . 4 20 1 42 Damage Taken 2757 | . 100 577 243 1837 Core 375 | . 24 74 . 277 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 90 81 100 . Volleys Fired 124 | . 19 41 19 45 Largest 5 | . 2 4 4 5 Hottest 185 | . 40 133 157 185 Shots Fired 435 | . 38 157 72 168 Gun 396 | . 38 156 64 138 Cannon 38 | . . . 8 30 Launcher 1 | . . 1 . . Special . | . . . . . Kinetic 300 | . 38 113 38 111 Thermal 31 | . . 29 . 2 Explosive 1 | . . 1 . . Electromagnetic 103 | . . 14 34 55 Robot Hit Streak 13 | . 5 13 8 6 Robot Miss Streak 6 | . 3 5 3 6 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 209 | . 18 90 41 60 Core Hits 120 | . 12 39 18 51 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 5 | . 1 4 . . Burn 4 | . . 4 . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4045 | . 236 1244 727 1838 Guns 2781 | . 236 1158 570 817 Cannons 196 | . . . 102 94 Explosions 1068 | . . 86 55 927 Melee . | . . . . . Ramming . | . . . . . Kinetic 1715 | . 236 683 197 599 Thermal 1245 | . . 263 55 927 Explosive 86 | . . 86 . . Electromagnetic 999 | . . 212 475 312 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 273 | . . . 5 268 Projectiles . | . . . . . Explosions 273 | . . . 5 268 Melee . | . . . . . Knockbacks 4 | . . . 3 1 Impact . | . . . . . Kinetic 4 | . . . 3 1 Secondary . | . . . . . Self-Inflicted Damage 484 | . . . 35 449 Shots 7 | . . . 1 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 461 | . . 461 148 160 Average Temperature 95 | . . 121 44 46 Received Heat Transfer 567 | . 24 249 153 141 Effects 4 | . . 4 . . Shutdowns 1 | . . 1 . . Interference 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 1 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 5 . . Heat Transferred 1673 | . . 1073 50 550 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 797 | . 247 644 364 797 Initial 208 | . . 104 208 165 Average 274 | . 186 335 271 276 Maximum Alert Level 3 | . 1 2 1 3 Low Security (%) 34 | 100 43 19 . 49 Level 1 49 | . 56 49 100 33 Level 2 15 | . . 31 . 15 Level 3 . | . . . . 1 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 2 1 8 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 5 | . . 2 1 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 14 29 14 29 Peak Tracking Total 6 | . 5 6 6 4 Tactical Retreats 11 | . 5 1 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 25 | . . 2 1 22 Max in Single Turn 20 | . . 1 1 20 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 3 4 . 1 Terminals 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 15 | . 5 8 . 2 Successful 6 | . 2 4 . . Failed 9 | . 3 4 . 2 Catastrophic 4 | . 1 2 . 1 Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 10 | . 5 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 3 | . 1 2 . . Prototype ID Bank 1 | . . 1 . . Locate Traps 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 2 . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . 2 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2718 | 60 380 803 352 1123 Spaces Moved 1615 | 47 287 517 218 546 Core 2 | 2 . . . . Treads . | . . . . . Legs 102 | . . . . 102 Wheels 1511 | 45 287 517 218 444 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 115 100 108 Average Speed 130 | 97 100 115 113 169 Slowest Speed 540 | 100 100 115 115 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 33 44 23 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 68 | . . . 4 64 Melee . | . . . . . Projectile 2 | . . . 1 1 AOE 66 | . . . 3 63 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1971 | 57 343 638 281 652 Wait 134 | . 29 49 23 33 Move 1611 | 46 286 516 217 546 Hop . | . . . . . Pick Up 40 | 4 5 15 8 8 Fast Attach 10 | 6 1 . 1 2 Attach 18 | . . 5 3 10 Detach 3 | . . . 1 2 Swap 12 | 1 1 5 4 1 Drop 19 | . 2 7 5 5 Fire 124 | . 19 41 19 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 15) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Weapon x2 464 | -9/Materials | Discovered new exit (range 11) 731 | -9/Materials | Build established: Tank 830 | -9/Materials | Discovered new exit (range 16) 1147 | -9/Materials | Discovered new exit (range 16) 1244 | -9/Materials | Entered another Materials area 1244 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1525 | -8/Materials | Discovered new exit (range 13) 1596 | -8/Materials | Entered Factory 1596 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2157 | -7/Factory | Garrison activated, responded to threat 2323 | -7/Factory | Lost 4 parts (2n1u1w) 2593 | -7/Factory | Build established: Gunner 2719 | -7/Factory | Self-destructed Last Messages --------------- 02702_ Destroyed Ion Cannon. 02702_ P-60 Hacker destroyed. 02702_ Fusion Modulator explodes. 02702_ G-47 Trooper destroyed. 02702_ Fusion Modulator explodes. 02702_ Destroyed Imp. Heat Sink. 02702_ Aluminum Leg destroyed. 02702_ Destroyed Aluminum Leg. 02702_ Fusion Modulator explodes. 02702_ G-47 Trooper destroyed. 02702_ Fusion Modulator explodes. [Achievement: It Was An Accident, I Swear] 02702_ Fusion Modulator explodes. 02702_ O-16 Technician destroyed. 02702_ Fusion Modulator explodes. 02702_ Destroyed Wheel. 02702_ U-05 Engineer destroyed. 02714_ C-30 ARC bursts open, deploying its payload. 02714_ H-55 Commando unfolds itself. 02716_ K-01 Serf collects debris. 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""????######## | | ????????????? h "???????????? | | ?????????????? % ; ???????????? | | ?????????????? ;;##+????????????? | | ???????????????? ??????????????? | | ?????????????????? k ????????????????? | | ?????????????????????;;;;;; ; ???????????????????? | | ??????????????????????? ##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 314 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed TechLightpackMask Manual? 0 Play Time 00:30:15 Cumulative 9.2 hours Start 2024.08.12 @ 11:10:19 End 2024.08.12 @ 11:38:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edd821c9-7323-419e-801e-b28fd76268b8