Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 21:51:24

Player: Toa of Guts

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (64)      320
Value Destroyed (1959)     1959
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1731)               1731
              TOTAL SCORE: 6870

 Bonus
-------
High Alert Combat Kills    196
Follower Combat Kills      35
Entered Garrisons          200
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     244/300
Energy                     125/150
System Corruption          6%
Temperature                Cool (83)
Movement                   Walking (330) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
  Advanced Treads
           Carbon-fiber Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Relay Coupler [Brawler] (18)
           Relay Coupler [Sentry] (4)
>          --- WEAPON (2) -------
           YOLO Cannon
>          --- INVENTORY (15) ---
           Aluminum Leg
           Wheel
           Relay Coupler [NC] (27)
           Relay Coupler [NC] (25)
           Relay Coupler [Sentry] (21)
           Tractor Beam
           Particle Gun
     Light Assault Rifle
           Gauss Rifle
  Improved Datajack
           Maul

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Advanced Treads
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Relay Coupler [Brawler]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Wheel
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Sentry]
           Tractor Beam
           Particle Gun
     Light Assault Rifle
           Gauss Rifle
  Improved Datajack
           Maul
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Hackware                 Relay Coupler [Brawler]
  Protection               Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             71   | 7   .   .   3   7   7   24  23  
  Power                    5    | 1   .   .   .   1   1   .   2   
    Engine                 5    | 1   .   .   .   1   1   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   2   1   2   7   7   
    Treads                 5    | .   .   .   2   1   .   .   2   
    Leg                    10   | 2   .   .   .   .   2   2   4   
    Wheel                  3    | .   .   .   .   .   .   2   1   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 2    | .   .   .   .   .   .   2   .   
  Utility                  16   | 1   .   .   1   3   2   3   6   
    Device                 8    | .   .   .   .   3   1   1   3   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             4    | .   .   .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   .   .   .   2   2   14  8   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   1   3   
    Ballistic Gun          10   | 2   .   .   .   1   1   6   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   3   .   
    Launcher               5    | .   .   .   .   1   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   .   .   1   .   13  14  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               15   | .   .   .   .   .   .   8   7   
  Utility                  7    | .   .   .   .   .   .   2   5   
  Weapon                   4    | .   .   .   .   1   .   3   .   
  Highest Loss Streak      10   | .   .   .   .   1   .   7   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  85  85  91  84  87  71  
  Engine                   11   | .   14  14  14  14  9   9   7   
  Treads                   15   | .   .   .   18  28  18  10  2   
  Leg                      11   | .   28  28  9   .   18  15  19  
  Wheel                    1    | .   .   .   .   .   .   3   4   
  Device                   7    | .   .   .   .   7   9   9   7   
  Storage                  11   | .   14  14  14  14  9   9   9   
  Protection               3    | .   .   .   .   .   3   8   3   
  Ballistic Gun            14   | .   28  28  28  17  9   9   5   
  Ballistic Cannon         3    | .   .   .   .   .   9   7   .   
  Launcher                 2    | .   .   .   .   9   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             61   | 14  14  14  29  31  38  60  61  
  Greatest Support         40   | 20  20  20  40  40  40  40  40  
  Greatest Overweight (x)  8    | 2   .   .   .   .   .   5   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   2   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  
  Average Capacity         14   | 7   8   8   12  15  15  15  15  
  Most Carried             15   | 6   7   7   10  15  15  15  15  
  Average Carried          12   | 3   6   7   8   12  12  14  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  
  Final Carried            15   | 6   7   7   10  13  15  14  11  

 Class Distribution 
--------------------
 42% | Mutant
 33% | Scavenger-Mutant
 19% | Bothacker-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Matter Collected           1687 | 174 63  33  .   383 217 404 413 
  Remotely                 58   | .   .   .   .   .   58  .   .   
Salvage Created            1500 | .   63  .   .   369 201 370 497 
  Parts                    98   | .   2   .   .   32  9   34  21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  54   | .   2   .   .   13  5   22  12  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     10   | .   2   .   .   1   1   6   .   
  Cannons                  11   | .   .   .   .   .   4   4   3   
  AOE                      30   | .   .   .   .   12  .   12  6   
Classes Destroyed          12   | .   1   .   .   7   3   1   .   
  Worker                   4    | .   .   .   .   2   .   .   2   
  Builder                  5    | .   .   .   .   2   .   .   3   
  Tunneler                 3    | .   .   .   .   3   .   .   .   
  Recycler                 3    | .   .   .   .   2   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  22   | .   .   .   .   4   .   15  3   
  Grunt                    20   | .   2   .   .   2   3   6   7   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   .   .   1   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Assembled                6    | .   .   .   .   6   .   .   .   
Best Kill Streak           8    | .   2   .   .   8   2   4   8   
  Combat Bots Only         5    | .   2   .   .   4   2   4   5   
Max Kills in Single Turn   5    | .   1   .   .   5   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   3   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        419  | .    13   .    .    20   24   159  203  
  Missed                   126  | .    4    .    .    10   8    45   59   
Damage Taken               4308 | .    136  .    .    281  257  1417 2217 
  Core                     620  | .    12   .    .    57   15   126  410  
  Absorbed by Shields      24   | .    .    .    .    .    .    24   .    
Core Remaining (%)         86   | 100  .    .    .    72   .    .    .    
Volleys Fired              139  | .    6    .    .    31   26   69   7    
  Largest                  2    | .    2    .    .    2    2    2    1    
  Hottest                  100  | .    40   .    .    50   62   100  100  
Shots Fired                226  | .    12   .    .    40   52   115  7    
  Gun                      114  | .    12   .    .    19   26   57   .    
  Cannon                   84   | .    .    .    .    .    26   51   7    
  Launcher                 28   | .    .    .    .    21   .    7    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  190  | .    12   .    .    19   52   107  .    
  Thermal                  8    | .    .    .    .    .    .    1    7    
  Explosive                28   | .    .    .    .    21   .    7    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    3    .    .    15   9    9    2    
  Robot Miss Streak        5    | .    2    .    .    1    5    5    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           147  | .    7    .    .    23   37   60   20   
  Core Hits                104  | .    5    .    .    36   14   35   14   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    4    
  Critical Strikes         8    | .    .    .    .    .    3    1    4    
    Blast                  4    | .    .    .    .    .    3    1    .    
    Smash                  4    | .    .    .    .    .    .    .    4    
Melee Attacks              19   | .    .    .    .    .    .    .    19   
  Impact                   16   | .    .    .    .    .    .    .    16   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    1    
Damage Inflicted           6000 | .    89   .    .    1055 591  1629 2636 
  Guns                     1051 | .    82   .    .    215  240  514  .    
  Cannons                  1418 | .    .    .    .    .    351  527  540  
  Explosions               2955 | .    .    .    .    840  .    562  1553 
  Melee                    543  | .    .    .    .    .    .    .    543  
  Ramming                  33   | .    7    .    .    .    .    26   .    
  Kinetic                  1929 | .    82   .    .    215  591  1041 .    
  Thermal                  2166 | .    .    .    .    .    .    73   2093 
  Explosive                1329 | .    .    .    .    840  .    489  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   543  | .    .    .    .    .    .    .    543  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    6    
  Average Corruption       5    | .    .    .    .    .    .    4    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    .    18   18   
    Message Errors         7    | .    .    .    .    .    .    5    2    
    Matter Fused           11   | .    .    .    .    .    .    5    6    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    1    
    Energy Discharges      5    | .    .    .    .    .    .    1    4    
    Data Loss (minor)      5    | .    .    .    .    .    .    2    3    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    
    Alerts                 2    | .    .    .    .    .    .    1    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            536  | .    .    .    .    53   7    26   450  
  Projectiles              149  | .    .    .    .    .    7    26   116  
  Explosions               162  | .    .    .    .    53   .    .    109  
  Melee                    225  | .    .    .    .    .    .    .    225  
Knockbacks                 24   | .    .    .    .    .    8    11   5    
  Impact                   4    | .    .    .    .    .    .    .    4    
  Kinetic                  18   | .    .    .    .    .    8    10   .    
  Secondary                2    | .    .    .    .    .    .    1    1    
Self-Inflicted Damage      234  | .    .    .    .    156  .    39   39   
  Shots                    10   | .    .    .    .    7    .    2    1    
  Rammed                   6    | .    .    .    .    1    .    5    .    
Targets Rammed             11   | .    5    .    .    1    .    5    .    
  Kicked                   5    | .    5    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        254  | .    2    .    .    2    12   254  117  
  Average Temperature      42   | .    2    .    .    1    5    50   37   
  Received Heat Transfer   1676 | .    66   .    .    18   81   476  1035 
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       9    | .    .    .    .    .    .    .    9    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    3    
  Heat Transferred         2480 | .    .    .    .    .    .    80   2400 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Peak Influence             966  | .   65  25  .   234 285 966 686 
  Initial                  470  | .   .   25  .   .   47  76  470 
  Average                  272  | .   28  25  .   34  143 412 545 
Maximum Alert Level        3    | .   .   .   .   1   1   3   2   
  Low Security (%)         48   | 100 100 100 .   95  77  17  .   
  Level 1                  22   | .   .   .   .   4   22  44  .   
  Level 2                  23   | .   .   .   .   .   .   25  100 
  Level 3                  5    | .   .   .   .   .   .   12  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   1   .   5   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   .   2   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Distress Signals           2    | .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              92   | .   2   5   .   14  12  29  30  
  Peak Tracking Total      12   | .   2   3   .   4   7   6   12  
  Tactical Retreats        14   | .   .   .   .   2   1   8   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Traps Triggered            3    | .   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Disabled          7    | .   .   .   .   3   1   2   1   
  Max in Single Turn       1    | .   .   .   .   1   1   1   1   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Accessed          5    | .   .   .   1   .   2   1   1   
  Terminals                3    | .   .   .   .   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                11   | .   .   .   1   .   5   2   3   
  Successful               8    | .   .   .   1   .   4   2   1   
  Failed                   3    | .   .   .   .   .   1   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   3   1   .   
  Terminals                9    | .   .   .   .   .   4   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             4    | .   .   .   1   .   1   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   2   1   .   
  Terminals                3    | .   .   .   .   .   2   1   .   
    Track                  1    | .   .   .   .   .   1   .   .   
    Botnet                 2    | .   .   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   1   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         2    | .   .   .   .   .   .   2   .   
  Structural Interface     1    | .   .   .   .   .   .   1   .   
Robots Hacked              3    | .   .   .   .   .   .   .   3   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   3   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   3   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   
  streamctrl_high          1    | .   .   .   .   .   .   .   1   
  formatsys_high           1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    6    | .   .   .   .   .   .   6   .   
  Machine Destruction      6    | .   .   .   .   .   .   6   .   
  Attached                 2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      15   | .   .   .   .   .   .   .   15  
  Highest-Rated Ally       15   | .   .   .   .   .   .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   7   
  Total Damage             206  | .   .   .   .   .   .   .   206 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               5284 | 63   120  85   823  1261 440  1942 550  
Spaces Moved               2624 | 41   58   63   568  546  189  902  257  
  Core                     15   | 13   .    .    .    .    .    .    2    
  Treads                   1511 | .    .    .    331  546  189  434  11   
  Legs                     478  | 28   58   63   237  .    .    12   80   
  Wheels                   620  | .    .    .    .    .    .    456  164  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  160  115  110  
  Average Speed            157  | 114  120  120  143  160  160  174  143  
  Slowest Speed            470  | 190  120  120  160  160  160  470  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    21   28   79   73   11   79   20   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    
Spaces Dug                 44   | .    .    .    .    41   .    .    3    
Terrain Destroyed          171  | .    .    .    .    107  1    33   30   
  Melee                    3    | .    .    .    .    .    .    .    3    
  Projectile               3    | .    .    .    .    .    1    1    1    
  AOE                      165  | .    .    .    .    107  .    32   26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      3497 | 53   95   72   577  893  273  1146 388  
  Wait                     573  | .    26   10   .    302  49   119  67   
  Move                     2617 | 40   57   62   567  545  188  901  257  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  32   | 6    1    .    4    4    2    11   4    
  Fast Attach              30   | 6    .    .    1    1    1    10   11   
  Attach                   23   | .    .    .    .    2    3    7    11   
  Detach                   10   | .    .    .    .    1    1    2    6    
  Swap                     18   | 1    .    .    2    4    3    7    1    
  Drop                     21   | .    .    .    3    2    .    11   5    
  Fire                     139  | .    6    .    .    31   26   69   7    
  Melee                    18   | .    .    .    .    .    .    .    18   
  Ram                      5    | .    .    .    .    .    .    5    .    
  Kick                     5    | .    5    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    4    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: Fac / Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
   99 | -10/Materials | Discovered new exit (range 14)
  138 | -10/Materials | Met 8R-AWN
  184 | -10/Materials | Entered Mines
  186 | -10/Mines     | Followed 8R-AWN into the Mines
  264 | -10/Mines     | Discovered new exit (range 5)
  269 | -10/Mines     | Entered Exiles
  285 | -10/Exiles    | Discovered new exit (range 15)
  300 | -10/Exiles    | Welcomed by 8R-AWN
  311 | -10/Exiles    | Build established: Mutant
  322 | -10/Exiles    | Met EX-HEX
  354 | -10/Exiles    | Met EX-BIN
  372 | -10/Exiles    | Aligned with FarCom system
  374 | -10/Exiles    | Given EX-Vault access code
  402 | -10/Exiles    | Opened EX-Vault
  413 | -10/Exiles    | Found YOLO Cannon
  437 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  492 | -10/Exiles    | Learned about 8R-AWN's background
  592 | -10/Exiles    | Met EX-DEC
  616 | -10/Exiles    | Visited The Gauntlet
  743 | -10/Exiles    | Discovered new exit (range 10)
 1092 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1092 | -10/Exiles    | Entered Mines
 1368 | -9/Mines      | Learned Materials emergency access door positions
 1508 | -9/Mines      | Assembled infested the area
 1513 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1531 | -9/Mines      | Learned location of 2 exits from Materials
 1941 | -9/Mines      | Discovered new exit (range 15)
 2353 | -9/Mines      | Entered Materials
 2353 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2354 | -8/Materials  | Identified exit to Storage
 2354 | -8/Materials  | Identified exit to Factory
 2661 | -8/Materials  | Build established: Scavenger-Mutant
 2791 | -8/Materials  | Identified exit to Garrison
 2793 | -8/Materials  | Entered Garrison
 2795 | -8/Garrison   | Triggered checkpoint
 3119 | -8/Garrison   | Triggered checkpoint
 3138 | -8/Garrison   | Garrison Relay disabled
 3198 | -8/Garrison   | Triggered checkpoint
 3199 | -8/Garrison   | Triggered checkpoint
 3509 | -8/Garrison   | Discovered new exit (range 13)
 3533 | -8/Garrison   | Triggered checkpoint
 3861 | -8/Garrison   | Discovered new exit (range 14)
 3877 | -8/Garrison   | Installed Relay Interface Framework
 4072 | -8/Garrison   | Lost 3 parts (2n1w)
 4132 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
 4197 | -8/Garrison   | Triggered checkpoint
 4253 | -8/Garrison   | Garrison Relay disabled
 4333 | -8/Garrison   | Triggered checkpoint
 4396 | -8/Garrison   | Discovered new exit (range 12)
 4511 | -8/Garrison   | Triggered checkpoint
 4571 | -8/Garrison   | Build established: Bothacker-Mutant
 4598 | -8/Garrison   | Lost 7 parts (3n2u2w)
 4735 | -8/Garrison   | Entered Materials
 4997 | -8/Materials  | Core integrity fell below 50%
 5035 | -8/Materials  | Core integrity fell below 20%
 5075 | -8/Materials  | Lost 10 parts (2p5n3u)
 5135 | -8/Materials  | First assault squad dispatched
 5285 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05268_ Critical hit (Burn: +37).
05269_ Y-45 Defender suffers critical hit (Burn).
05269_ Electrolysis Chamber disabled.
05271_ G-47 Trooper destroyed.
05272_ Y-45 Defender destroyed.
05274_ Penetrated by Slug.
05274_ Imp. Heat Sink destroyed.
05274_ Destroyed Lgt. Nuclear Core.
05274_ Destroyed Particle Gun.
05274_ G-47 Trooper destroyed.
05274_ Destroyed Lgt. Nuclear Core.
05274_ Scanalyzer disabled.
05277_ Slug penetrates G-50 Soldier.
05278_ G-47 Trooper destroyed.
05278_ G-50 Soldier destroyed.
05280_ Aluminum Leg destroyed.
05282_ G-50 Soldier destroyed.
05282_ Destroyed Imp. Heat Sink.
05283_ Penetrated by Slug.
05283_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           2
Relay Coupler Types        2
Relay Coupler Value        39

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete

 Challenges 
------------
None

 Game 
------
Seed              TitaniumSwarmMembrane
  Manual?         0
Play Time         00:53:33
  Cumulative      155.8 hours
  Start           2024.05.15 @ 20:56:21
  End             2024.05.15 @ 21:51:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          57
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 421b2d26-a8a6-4cf8-baf5-68bbe2ef5d15