Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.17 @ 18:20:32 // AFD2020/Player2 Player: youngster Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (74) 370 Value Destroyed (1999) 1999 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (2324) 2324 TOTAL SCORE: 11733 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 2951 Met Data Miner 300 Met Imprinter 300 Friendly Fire -1387 Cogmind --------- Core Integrity 0/1000 Matter 279/300 Energy 271/275 System Corruption 24% Temperature Cool (0) Movement Rolling (155) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (10) ----- Huge Storage Unit Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Targeting Computer Improved Target Analyzer Transmission Jammer Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Proton Missile Launcher CR-A16's Pointy Stick > --- INVENTORY (25) --- Light Antimatter Reactor Wheel Wheel Zionite Biocell (600) YI-UF0's Bottomless Matter Pit (1500) Structural Scanner Improved Terrain Scanner Surveybot 24 Scanner Seismic Detector Armor Integrity Analyzer Improved Light Armor Plating Reactive Plating Focal Shield Hardlight Generator Advanced Shield Generator Advanced Shield Generator Improved Trap Extractor (1/6 Dirty Bomb) Field Recycling Unit (0) Hacking Drone Bay (1/1) Neutron Cannon Rocket Launcher YI-UF0's Doublenader Improved Plasma Cutter GAL Module Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Surveybot 24 Chip Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Armor Integrity Analyzer Zionite Weapon Casing Improved Focal Shield > --- WEAPON ----------- Neutron Cannon Ripper CR-A16's Pointy Stick > --- INVENTORY -------- Deuterium Engine Zionite Biocell YI-UF0's Bottomless Matter Pit Structural Scanner Improved Terrain Scanner Surveybot 24 Scanner Improved Target Analyzer Armor Integrity Analyzer Transmission Jammer Zionite Weapon Casing Hardened Light Armor Plating Improved Light Armor Plating Reactive Plating Medium Reactive Plating Hardlight Generator Advanced Shield Generator Improved Trap Extractor Field Recycling Unit Hacking Drone Bay Proton Missile Launcher Rocket Launcher YI-UF0's Doublenader Heavy Missile Launcher Improved Plasma Cutter GAL Module [Rating: 85] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Authchip [R/Combat] Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . 2 2 . . . . 2 . . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Attached 172 | 6 11 6 3 5 1 6 10 6 14 9 . 9 8 11 3 5 14 3 42 Power 6 | 1 . . . . . 1 1 . . . . 1 . . . . 1 . 1 Engine 5 | 1 . . . . . 1 1 . . . . 1 . . . . . . 1 Core . | . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 22 | 2 5 . 1 . . . 2 . . 3 . 1 . . 1 1 . . 6 Treads 12 | 2 3 . 1 . . . 2 . . 1 . 1 . . 1 1 . . . Leg 1 | . . . . . . . . . . . . . . . . . . . 1 Wheel 9 | . 2 . . . . . . . . 2 . . . . . . . . 5 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 89 | 1 3 1 . . . 1 4 6 10 4 . 6 8 7 . 2 10 2 24 Device 46 | . 1 1 . . . . 3 2 6 3 . 4 3 5 . 2 2 2 12 Storage 7 | 1 2 . . . . 1 1 . . . . . . . . . 1 . 1 Processor 12 | . . . . . . . . 2 1 . . . 1 1 . . . . 7 Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . Protection 23 | . . . . . . . . 2 3 1 . 2 3 1 . . 7 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 3 5 2 5 1 4 3 . 4 2 . 1 . 4 2 2 3 1 11 Energy Gun 10 | . 3 1 . 2 . 1 1 . . . . . . . . . 2 . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . 1 4 Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 7 | . . 2 2 1 . . 1 . 1 . . . . . . . . . . Launcher 18 | . . 2 . 1 . 3 . . 1 1 . . . 2 1 1 1 . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 2 1 . 1 . 2 1 . . . 1 Piercing Weapon 3 | . . . . 1 . . 1 . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 2 . . . . . . . . . 1 4 . . Corrupted Parts 3 | . . . . . . 2 . . . . . . . . . . . . 1 System Corruption 17 | . . . . . . 12 . . . . . . . . . . . . 5 Parts Lost 26 | . . 1 . . . 1 . . . 3 . . . . 1 1 . . 19 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 10 | . . . . . . . . . . 2 . . . . . 1 . . 7 Utility 12 | . . . . . . 1 . . . 1 . . . . . . . . 10 Weapon 3 | . . 1 . . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 9 | . . 1 . . . 1 . . . 2 . . . . 1 1 . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 95 97 100 100 89 99 100 99 91 92 92 88 93 89 94 99 100 79 Engine 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 2 . 1 Treads 9 | . 25 . 11 11 11 11 8 7 7 7 7 7 6 6 6 6 13 13 4 Wheel 13 | . 1 28 22 22 22 22 18 15 15 14 15 15 13 13 13 12 6 6 7 Device 13 | . 12 14 11 11 11 1 26 22 18 14 15 14 7 9 13 13 6 12 6 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 5 Processor 15 | . . . . . . . . 15 18 23 23 23 26 26 26 26 26 26 27 Protection 3 | . . . . . . . . . . . . . 7 9 6 6 12 6 4 Energy Gun 3 | . 14 11 . 6 . 1 8 . . . . . . . . . 3 4 . Ballistic Gun 1 | . 12 . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 6 | . . 5 31 18 22 21 18 15 9 . . . . . . . . . . Launcher 1 | . . 6 . . . 8 . . . . . . . . . 1 2 . . Slashing Weapon 4 | . . . . . . . . . 4 14 15 15 13 12 9 6 6 6 1 Piercing Weapon 3 | . . . . 8 1 . . 7 6 . . . . . . 5 6 6 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 12 93 93 98 98 96 97 108 116 120 105 96 107 114 118 105 110 138 131 126 Greatest Support 46 | 40 46 32 32 32 32 32 32 32 32 32 20 20 20 20 20 20 10 10 42 Greatest Overweight (x) 31 | 3 2 2 3 3 2 3 3 3 3 10 4 5 5 5 5 10 13 13 31 Average Overweight (x) 3 | . . 2 2 2 2 2 2 3 2 3 4 4 4 5 4 5 11 10 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 18 17 17 20 21 25 25 25 25 24 25 25 25 25 25 25 25 25 Average Carried 21 | 3 12 16 14 16 19 20 23 24 24 24 24 24 24 24 25 24 23 25 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 14 18 14 17 20 20 25 25 25 24 24 25 25 25 25 20 25 25 24 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Assassin 16% | Assassin 14% | Scavenger-Gladiator 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Scavenger-Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Scavenger-Assassin | -6/Deep Caves Scavenger-Assassin | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Matter Collected 3661 | 195 213 183 54 84 10 164 392 349 319 388 . 90 70 184 21 23 370 134 418 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2534 | . 326 218 42 276 . 153 116 137 76 191 . 60 104 221 70 . 14 81 449 Parts 147 | . 19 17 1 20 . 25 5 7 5 2 . 4 3 9 2 . . 4 24 Haulers Intercepted 4 | . 2 . . . . . 1 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 89 | . . . . . . . 37 24 28 . . . . . . . . . . Retrieved Matter 683 | . . . . . . . 258 152 273 . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . . 4 10 . 19 . 24 3 . . 4 . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 52 | . 6 7 1 5 . 15 2 . 4 . . . . 3 2 . . 1 6 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 11 | . 5 3 . 2 . . . . . . . . . . . . . 1 . Cannons 6 | . . . 1 1 . 1 2 . . . . . . . . . . . 1 AOE 31 | . . 3 . 2 . 14 . . 4 . . . . 3 2 . . . 3 Classes Destroyed 14 | . 6 1 . 1 . 1 . 1 . . . 1 . 1 1 . . . 1 Worker 3 | . 1 . . . . 1 . . . . . . . . . . . . 1 Builder 3 | . 1 1 1 . . . . . . . . . . . . . . . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . 1 Hauler 4 | . 2 . . . . . 1 1 . . . . . . . . . . . Recycler 2 | . . . . . . . . 1 . . . . 1 . . . . . . Minesweeper 3 | . . . . . . . . . . . . 2 . . . . . 1 . Watcher 3 | . 1 . . . . . . . . . . . . . . . . . 2 Swarmer 26 | . 3 3 . 2 . 12 . . 4 . . . . . 2 . . . . Grunt 21 | . 3 4 1 2 . 2 2 . . . . . . 3 . . . . 4 Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . Sentry 2 | . . . . 1 . . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . . . . 1 . . 1 . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 3 5 2 2 . 5 1 1 4 . . 1 1 3 2 . . 2 3 Combat Bots Only 5 | . 2 5 1 2 . 4 1 . 4 . . . . 3 2 . . 1 3 Max Kills in Single Turn 4 | . 1 3 1 2 . 4 1 1 2 . . 1 1 2 2 . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . 2 . 4 . . 2 . . . . 2 1 . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . . . . . 1 . . . YI-UF0 (-9/Mines) Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Damage Taken 3868 | . 205 246 10 86 . 167 94 111 81 173 . 144 26 227 114 187 27 . 1970 Core 850 | . 45 32 . 20 . 10 17 18 23 . . 27 . 20 13 93 . . 532 Absorbed by Shields 22 | . . . . . . . . . . . . . . . . . . . 22 Redirected to Shielding 255 | . . . . . . . . . . . . . . . . . . . 255 Regen/Repaired (Parts) 258 | . 92 . 48 . . . 99 . . . . . 19 . . . . . . Core Remaining (%) 76 | 100 . 24 . . . 82 86 . . . . 81 . . . . . 85 . Volleys Fired 152 | . 28 25 2 17 . 13 12 7 3 2 . . . 3 2 16 . 3 19 Largest 3 | . 2 2 3 2 . 2 3 2 1 1 . . . 1 1 1 . 1 2 Hottest 123 | . 90 90 117 78 . 78 123 78 70 39 . . . 70 70 39 . 90 113 Shots Fired 220 | . 56 31 6 20 . 16 28 12 3 2 . . . 3 2 16 . 3 22 Gun 94 | . 56 11 . 13 . . 8 . . . . . . . . . . 2 4 Cannon 75 | . . 12 6 6 . 6 20 12 . . . . . . . . . 1 12 Launcher 51 | . . 8 . 1 . 10 . . 3 2 . . . 3 2 16 . . 6 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 104 | . 38 12 6 6 . 6 20 12 . . . . . . . . . . 4 Thermal 15 | . . . . . . . . . . . . . . . . . . 3 12 Explosive 29 | . . 8 . 1 . 10 . . 3 2 . . . 3 2 . . . . Electromagnetic 72 | . 18 11 . 13 . . 8 . . . . . . . . 16 . . 6 Robot Hit Streak 12 | . 11 12 1 8 . 2 4 5 7 8 . . . 9 1 . . 3 7 Robot Miss Streak 4 | . 4 1 4 3 . 1 3 2 . . . . . 1 2 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 151 | . 38 13 1 14 4 6 15 6 2 7 . 3 1 5 1 . 3 3 29 Core Hits 104 | . 11 10 2 12 . 19 5 3 6 1 . 1 . 9 5 1 1 2 16 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . 1 1 . . . . . . . . . . 2 Blast 2 | . . . . . . . 1 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 96 | . . . . 2 4 1 1 12 9 9 . 5 1 10 . 3 10 4 25 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . 4 9 . 5 1 10 . 1 7 . 10 Piercing 44 | . . . . 2 . . 1 12 5 . . . . . . 2 3 4 15 Sneak Attacks 15 | . . . . . 4 1 . 1 . . . 3 1 1 . . . 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 2 . . . 1 . . 1 . . Damage Inflicted 6845 | . 412 428 58 375 . 905 306 170 494 712 . 325 117 617 199 65 165 122 1375 Guns 907 | . 410 170 . 182 . . 34 . . . . . . . . . . 54 57 Cannons 945 | . . 67 58 86 . 83 272 104 . . . . . . . . . . 275 Explosions 2793 | . . 191 . 107 . 822 . . 424 245 . . . 327 199 65 . . 413 Melee 2198 | . . . . . . . . 66 70 467 . 325 117 290 . . 165 68 630 Ramming 2 | . 2 . . . . . . . . . . . . . . . . . . Kinetic 938 | . 211 67 58 86 . 83 272 104 . . . . . . . . . . 57 Thermal 399 | . . . . . . 20 . . . . . . . . . . . 54 325 Explosive 2295 | . . 191 . 107 . 802 . . 424 245 . . . 327 199 . . . . Electromagnetic 1013 | . 199 170 . 182 . . 34 . . . . . . . . 65 . . 363 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1678 | . . . . . . . . . 70 467 . 325 117 290 . . 131 . 278 Piercing 520 | . . . . . . . . 66 . . . . . . . . 34 68 352 Highest Corruption 24 | . . . . . . 12 . . . . . . . . . . . . 24 Average Corruption 21 | . . . . . . 10 . . . . . . . . . . . . 21 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . . . . . . . . . . . . 27 Message Errors 7 | . . . . . . . . . . . . . . . . . . . 7 Matter Fused 6 | . . . . . . . . . . . . . . . . . . . 6 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 577 | . . 1 . . . 16 1 . . 171 . 160 87 104 . . 4 . 33 Projectiles 1 | . . . . . . . 1 . . . . . . . . . . . . Explosions 43 | . . 1 . . . 16 . . . 26 . . . . . . . . . Melee 533 | . . . . . . . . . . 145 . 160 87 104 . . 4 . 33 Knockbacks 8 | . . 2 . 1 . . 5 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . 2 . 1 . . 5 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 275 | . . 74 . 37 . 51 . . 21 50 . . . . 39 3 . . . Shots 11 | . . 3 . 1 . 2 . . 1 1 . . . . 1 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . . 123 102 33 . 47 42 99 126 . . . . 49 40 12 . 56 284 Average Temperature 50 | . . 44 53 15 . 25 20 39 69 . . . . 23 23 7 . 27 79 Received Heat Transfer 890 | . 72 146 6 24 . 27 45 18 12 . . 6 9 63 . 27 9 . 426 Effects 1 | . . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . 1 1 . 1 . . . . . . . . . . . . . . 1 Combat Hostiles 3 | . 1 1 . . . . . . . . . . . . . . . . 1 Parts Fried 3 | . 1 1 . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . . . Heat Transferred 124 | . . . . . . 50 . . . . . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . 3 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Peak Influence 876 | . 303 283 94 222 . 531 533 304 . . . . 339 . . . . . 876 Initial 206 | . . 74 51 36 . . 206 175 . . . . 130 . . . . . . Average 205 | . 116 138 69 88 . 253 329 187 . . . . 248 . . . . . 393 Maximum Alert Level 3 | . 1 1 . 1 . 2 2 1 . . . . 1 . . . . . 3 Low Security (%) 62 | 100 87 85 100 83 . 50 10 65 . . . . 37 . . . . . 37 Level 1 28 | . 12 14 . 16 . 36 70 34 . . . . 62 . . . . . 17 Level 2 6 | . . . . . . 13 19 . . . . . . . . . . . 18 Level 3 3 | . . . . . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 1 . . . 6 1 . . . . 1 . . . . . 9 Investigation 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . Extermination 2 | . . . . . . . . 1 . . . . . . . . . . 1 Reinforcement 9 | . 1 . . . . . 2 . . . . . 1 . . . . . 5 Assault 3 | . . . . . . . . . . . . . . . . . . . 3 Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . 4 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Distress Signals 8 | . 2 . . . . . 4 . . . . . . . . . . . 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . 1 Times Spotted 185 | . 16 8 3 9 . 17 17 5 20 6 . 14 3 13 3 12 3 1 35 Peak Tracking Total 7 | . 3 3 1 4 . 4 4 3 5 3 . 7 1 7 2 4 3 1 5 Tactical Retreats 13 | . . . . . . . . . 9 1 . . . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Traps Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . 4 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . 5 Triggered 6 | . . . . . . . . . . . . . . 2 . . . . 4 Most Traps Carried 6 | . . . . . . . . . . . . 6 6 6 6 6 6 6 6 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Machines Disabled 25 | . . . . . . 7 1 2 . . . . 3 . . 4 1 . 7 Max in Single Turn 2 | . . . . . . 2 . 1 . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Machines Accessed 30 | . 9 1 1 . 1 . 6 3 2 . 4 . 2 1 . . . . . Terminals 13 | . 6 1 . . . . 3 3 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 105 | . 34 4 2 . 1 . 14 6 7 . 29 . 7 1 . . . . . Successful 80 | . 23 . 2 . 1 . 9 4 7 . 29 . 4 1 . . . . . Failed 25 | . 11 4 . . . . 5 2 . . . . 3 . . . . . . Catastrophic 2 | . . . . . . . 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 33 | . 18 4 . . . . 6 4 . . . . . . . 1 . . . Terminals 46 | . 28 4 . . . . 8 6 . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 4 . . . . . . Repair Stations 11 | . 4 . 2 . . . 2 . . . . . 3 . . . . . . Recycling Units 5 | . 2 . . . . . 3 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . 7 . . . 1 . 2 3 7 . 29 . . 1 . . . . . Record 18 | . . . . . 1 . . . 6 . 11 . . . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . . 1 1 . . 3 . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 10 | . 4 . 2 . . . 2 . . . . . 2 . . . . . . Scan Component 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . . . Repair 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 12 . . . . . 3 1 . . . . . . . . . . . Terminals 13 | . 10 . . . . . 2 1 . . . . . . . . . . . Track 3 | . 3 . . . . . . . . . . . . . . . . . . Botnet 8 | . 5 . . . . . 2 1 . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . . . . . Tunnel 3 | . 2 . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 7 1 . . . . 5 2 . . . . 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 6 . . . . 2 . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . Time 76 | . . . . . . . . . . . . . 76 . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . . 9 . . . . 15 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . . . Time 147 | . 64 . 32 . . . 32 . . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 4 1 . . . . . . . . . . . . . Non-combat 4 | . . . . . 3 1 . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 4 1 . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 1 . 2 . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Total Allies 16 | . 1 . . 3 . . . . . . . 2 2 2 . 5 . . 1 Largest Group 9 | . 1 1 1 4 2 2 2 1 1 1 1 3 4 5 5 9 3 1 2 Highest-Rated Group 524 | . 63 62 66 108 77 77 84 86 90 92 92 213 282 298 298 524 292 118 149 Highest-Rated Ally 131 | . 63 62 66 70 70 70 80 86 90 92 92 96 104 104 104 107 118 118 131 Total Orders 4 | . . . . . . . . . . . . . . 2 . 1 . . 1 STAY 2 | . . . . . . . . . . . . . . 1 . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 368 | . 22 3 1 18 . 5 32 9 3 6 . 30 9 32 3 87 25 3 80 Total Damage 18183 | . 561 84 . 225 . 288 1649 550 323 434 . 1371 588 1058 71 3778 822 279 6102 Kills 161 | . 8 1 . 3 . 3 18 7 1 6 . 14 5 10 1 33 7 . 44 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . . 1 2 . 2 . 2 . 2 . 2 . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Turns Passed 16293 | 79 1349 1026 218 810 309 718 982 929 2044 592 112 771 248 947 257 1955 1366 643 938 Spaces Moved 8880 | 42 679 696 103 510 226 511 552 547 1066 390 79 512 151 512 166 1063 441 267 367 Core 20 | 18 . . . . . . . . . . . . . . . . . . 2 Treads 682 | 24 615 . . . . . . . . . . . . . . . . . 43 Legs 3 | . . . . . . . . . . . . . . . . . . . 3 Wheels 8175 | . 64 696 103 510 226 511 552 547 1066 390 79 512 151 512 166 1063 441 267 319 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 130 130 130 130 130 130 130 145 130 130 140 140 140 155 140 140 230 230 110 Average Speed 154 | 154 157 130 142 133 130 130 144 145 144 140 140 141 153 155 147 157 250 231 188 Slowest Speed 1600 | 200 160 130 145 145 130 145 145 145 145 230 140 155 155 155 155 230 275 275 1600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 94 95 15 98 65 91 33 14 89 59 69 59 4 66 49 89 75 48 8 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 12 | . 2 . . 2 1 . 1 . 1 . 1 1 . . . 2 . 1 . Known Exits Taken 12 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 17 | . . . . 1 . 1 . . 7 1 . 2 . 3 1 1 . . . Spaces Dug 108 | . . . . 2 . 29 1 10 17 22 . 1 . 14 . . 4 4 4 Terrain Destroyed 305 | . . 49 . 13 . 95 3 10 36 37 . 1 . 31 12 . 4 4 10 Melee 34 | . . . . 2 . . 1 9 5 3 . 1 . 4 . . 4 3 2 Projectile 10 | . . . . 1 . 1 2 1 . . . . . . . . . 1 4 AOE 261 | . . 49 . 10 . 94 . . 31 34 . . . 27 12 . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Total 11098 | 53 914 785 170 612 239 547 719 662 1547 414 80 552 162 641 177 1329 685 280 530 Wait 1620 | . 170 50 61 76 6 15 121 77 450 3 2 12 1 77 5 233 210 4 47 Move 8861 | 41 678 695 102 509 225 510 551 546 1065 389 78 511 150 511 165 1062 440 266 367 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 90 | 6 15 6 1 3 3 . 13 8 2 3 . 5 2 2 1 3 4 . 13 Fast Attach 35 | 6 4 . . . . . 2 . 2 . . 2 1 . . 3 5 . 10 Attach 37 | . 1 1 3 . . 1 5 2 . 3 . . 2 1 . 2 . . 16 Detach 15 | . . 1 . . . 1 3 . . . . . . . . . 5 . 5 Swap 100 | . 6 5 . 5 1 5 3 4 12 6 . 7 5 10 3 . 9 3 16 Drop 59 | . 11 2 1 . . 1 8 6 5 1 . 7 . 1 1 8 4 . 3 Fire 152 | . 28 25 2 17 . 13 12 7 3 2 . . . 3 2 16 . 3 19 Melee 87 | . . . . 2 4 1 1 12 8 7 . 4 1 8 . 2 8 4 25 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 36 | . . . . . . . . . . . . 4 . 28 . . . . 4 Trap 5 | . . . . . . . . . . . . . . . . . . . 5 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / Ext) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 14) 988 | -10/Materials | Discovered new exit (range 13) 1131 | -10/Materials | Discovered new exit (range 16) 1209 | -10/Materials | Repaired Imp. Treads 1243 | -10/Materials | Repaired Hvy. EM Pulse Gun 1429 | -10/Materials | Entered Mines 1430 | -10/Mines | Met a Derelict bent on vengeance 1471 | -10/Mines | Discovered new exit (range 5) 1575 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1578 | -10/Mines | Found Prototype Device 1631 | -10/Mines | Excavation squad dispatched 1631 | -10/Mines | A large section of the Mines collapsed 1631 | -10/Mines | Core integrity fell below 50% 1938 | -10/Mines | Discovered new exit (range 5) 2130 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2223 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2255 | -10/Mines | Learned Materials security intel 2455 | -10/Mines | Entered Materials 2455 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2508 | -9/Materials | Repaired Hvy. EM Pulse Gun 2563 | -9/Materials | Met 8R-AWN 2641 | -9/Materials | Discovered new exit (range 8) 2673 | -9/Materials | Entered Mines 2674 | -9/Mines | Followed 8R-AWN into the Mines 2693 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2779 | -9/Mines | Build established: Gunner 2790 | -9/Mines | Discovered new exit (range 8) 2793 | -9/Mines | Learned 8 Materials zone layouts 2818 | -9/Mines | Discovered new exit (range 5) 2868 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2896 | -9/Mines | Destroyed YI-UF0 2897 | -9/Mines | Found Corrupted Prototype Storage 2903 | -9/Mines | Found Corrupted Prototype Launcher 2990 | -9/Mines | Learned location of Storage (-9) 3145 | -9/Mines | Discovered new exit (range 5) 3177 | -9/Mines | Build established: Mutant 3317 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3483 | -9/Mines | Entered Exiles 3483 | -9/Exiles | Accompanied by 1 ally 3522 | -9/Exiles | Welcomed by 8R-AWN 3547 | -9/Exiles | Met EX-HEX 3586 | -9/Exiles | Met EX-BIN 3625 | -9/Exiles | Met EX-DEC 3630 | -9/Exiles | Learned location of Zion (-6) 3772 | -9/Exiles | Discovered new exit (range 12) 3792 | -9/Exiles | Entered Mines 3792 | -8/Mines | Accompanied by 1 ally 4016 | -8/Mines | Discovered new exit (range 3) 4490 | -8/Mines | Discovered new exit (range 5) 4507 | -8/Mines | Identified YI-UF0's Bottomless Matter Pit 4509 | -8/Mines | Identified YI-UF0's Doublenader 4510 | -8/Mines | System corruption reached 10% 4510 | -8/Mines | Entered Materials 4510 | -8/Materials | Accompanied by 1 ally 4510 | -8/Materials | Evolved 2 slots: Utility x2 4511 | -8/Materials | Identified exit to Factory 4798 | -8/Materials | Build established: Skirmisher 4823 | -8/Materials | Repaired Imp. Treads 4895 | -8/Materials | Identified Exp. Sensor Array 5123 | -8/Materials | Garrison activated, responded to threat 5492 | -8/Materials | Entered Factory 5492 | -7/Factory | Evolved 2 slots: Utility x2 5506 | -7/Factory | Identified exit to DSF 5781 | -7/Factory | Build established: Assassin 5845 | -7/Factory | Identified exit to Lower Caves 5855 | -7/Factory | Discovered new exit (range 15) 5876 | -7/Factory | Identified exit to Factory 6421 | -7/Factory | Entered Lower Caves 7500 | -7/Lower Caves | Learned 8 Factory zone layouts 7507 | -7/Lower Caves | Learned location of Extension (-5) 7507 | -7/Lower Caves | Learned 8 Research zone layouts 7507 | -7/Lower Caves | Learned Extension trap positions 7507 | -7/Lower Caves | Learned Extension terminal intel 8260 | -7/Lower Caves | Discovered new exit (range 14) 8287 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8311 | -7/Lower Caves | Identified exit to Lower Caves 8465 | -7/Lower Caves | Entered another Lower Caves area 8466 | -7/Lower Caves | Encountered a Warlord checkpoint 8489 | -7/Lower Caves | Discovered exit to Factory (range 11) 8771 | -7/Lower Caves | Learned Factory terminal intel 8946 | -7/Lower Caves | Discovered new exit (range 15) 8979 | -7/Lower Caves | Build established: Scavenger-Gladiator 9023 | -7/Lower Caves | Identified exit to Data Miner 9057 | -7/Lower Caves | Entered Data Miner 9057 | -7/Data Miner | Discovered new exit (range 6) 9087 | -7/Data Miner | Met Data Miner 9115 | -7/Data Miner | Learned location of Section 7 (-3) 9115 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9133 | -7/Data Miner | Received God Mode back door access code from Data Miner 9164 | -7/Data Miner | Identified exit to Proximity Caves 9169 | -7/Data Miner | Entered Proximity Caves 9211 | -6/Proximity Caves | Escorted by Enhanced Grunt 9243 | -6/Proximity Caves | Attacked by a faux Warlord 9640 | -6/Proximity Caves | Learned Factory interactive machine intel 9869 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9940 | -6/Proximity Caves | Entered Factory 9940 | -6/Factory | Accompanied by 1 ally 9940 | -6/Factory | Evolved 2 slots: Utility x2 9942 | -6/Factory | Loaded intel: 52 interactive machine locations 9942 | -6/Factory | Discovered new exit (range 10) 9943 | -6/Factory | Loaded intel: 26 terminal locations 9962 | -6/Factory | Identified exit to Lower Caves 9993 | -6/Factory | Repaired Imp. Terrain Scanner 10145 | -6/Factory | Fabricated H-66 Slayer (x2) 10188 | -6/Factory | Entered Lower Caves 10188 | -6/Lower Caves | Accompanied by 3 allies 10207 | -6/Lower Caves | Learned Factory stockpile data 10468 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11104 | -6/Lower Caves | Learned Factory stockpile data 11107 | -6/Lower Caves | Discovered new exit (range 18) 11133 | -6/Lower Caves | Identified exit to Lower Caves 11135 | -6/Lower Caves | Entered another Lower Caves area 11135 | -6/Lower Caves | Accompanied by 4 allies 11174 | -6/Lower Caves | Discovered new exit (range 12) 11190 | -6/Lower Caves | Identified exit to Factory 11377 | -6/Lower Caves | Discovered new exit (range 2) 11377 | -6/Lower Caves | Identified exit to Zion 11392 | -6/Lower Caves | Entered Zion 11392 | -6/Zion | Accompanied by 3 allies 11511 | -6/Zion | Found CR-A16's Pointy Stick 11551 | -6/Zion | Build established: Scavenger-Assassin 11633 | -6/Zion | Discovered new exit (range 20) 11808 | -6/Zion | Found GAL Module 11917 | -6/Zion | Gained Derelict followers 12088 | -6/Zion | Given A8's code to call for help 12505 | -6/Zion | Given the Hacking Drone Bay 12505 | -6/Zion | Found Prototype Device 12505 | -6/Zion | Identified Hacking Drone Bay 12682 | -6/Zion | Learned Factory stockpile data 12685 | -6/Zion | Learned 4 Factory zone layouts 12961 | -6/Zion | Discovered new exit (range 14) 12977 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12986 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13190 | -6/Zion | Attacked by Zionites 13309 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13311 | -6/Zion | Identified exit to Deep Caves 13347 | -6/Zion | Entered Deep Caves 13347 | -6/Deep Caves | Accompanied by 2 allies 13650 | -6/Deep Caves | Z-Facility disabled 13814 | -6/Deep Caves | Found Prototype Protection 13814 | -6/Deep Caves | Identified Zio. Weapon Casing 13854 | -6/Deep Caves | Found Zio. Weapon Casing 14266 | -6/Deep Caves | Discovered new exit (range 16) 14310 | -6/Deep Caves | Identified exit to Proximity Caves 14395 | -6/Deep Caves | Found Surveybot 24 Scanner 14398 | -6/Deep Caves | Found Surveybot 24 Chip 14611 | -6/Deep Caves | Spotted as-25806 14713 | -6/Deep Caves | Entered Proximity Caves 14716 | -5/Proximity Caves | Learned location of Warlord (-5) 15102 | -5/Proximity Caves | Discovered exit to Factory (range 7) 15356 | -5/Proximity Caves | Entered Factory 15356 | -5/Factory | Evolved 2 slots: Utility x2 15357 | -5/Factory | Identified exit to Upper Caves 15357 | -5/Factory | Identified exit to Extension 15358 | -5/Factory | Identified exit to Factory 15731 | -5/Factory | System corruption reached 10% 15772 | -5/Factory | Lost 9 parts (2n6u1w) 15908 | -5/Factory | Lost 4 parts (1p2n1u) 15948 | -5/Factory | Core integrity fell below 50% 15956 | -5/Factory | First assault squad dispatched 15981 | -5/Factory | Incoming assault squad redirected 16115 | -5/Factory | Core integrity fell below 20% 16279 | -5/Factory | Cargo convoy interrupted 16294 | -5/Factory | Core destroyed Last Messages --------------- 16266_ U-05 Engineer lays Concrete. 16268_ U-05 Engineer builds a Wall. 16268_ K-01 Serf collects debris. 16274_ Sneak attack on K-01 Serf. 16274_ K-01 Serf suffers critical hit (Impale). 16274_ K-01 Serf destroyed. 16274_ K-01 Serf collects debris. 16277_ System corrupted: Matter fused (-7). 16278_ Acquired 6 matter. 16278_ U-05 Engineer lays Concrete. 16279_ ALERT: Cargo convoy interrupted, initiating access lockdown. 16279_ U-05 Engineer lays Concrete. 16281_ Acquired Wheel. 16282_ U-05 Engineer lays Concrete. 16284_ U-05 Engineer builds a Wall. 16285_ K-01 Serf destroyed. 16287_ K-01 Serf collects debris. 16288_ U-05 Engineer lays Concrete. 16291_ U-05 Engineer destroyed. 16292_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # ## % # """"" ""?"?????????? | | # ## ^% !%* """ ""???????????? | | ####### %= # ???????? | | ?###### !% =% # """"" """"" #??????? | | ######## #### ## """"" """"?????????? | | # # # # ### """ ""???????????? | | # + #### ### ?? ?????????? | | # # % # ## ###? ????????????? | | # # % #### ##?? ??????????? | | # #% #?# ###?######+##??????????? | | # "" # % ###+##########?????????????? | | # """ # % # #?????????????? | | # # ### # #?????????????? | | # % # # # # #?????????????? | | # * # #x k# #?????????????? | | ## # # #?????????????? | | # = = ##i p# #?????????????? | | [ [## ### h m #?????????????? | | # ! ## ### p # #?????????????? | | % ####"=p[= * #?????????????? | | # # ph# #?????????????? | | ## # # ####A!x# #?????????????? | | ##%*!# #?#???????????? | | # #; =%####+######### #???????????? | | # " " * # @%! ! #???????????? | | # """ =% # @ # ????????? | | # % # + ""???????? | | % # =!= ! # ""???????? | | # # ! !! + ?????????? | | # # =!#########+####???????????? | | # # !#????????? ?????????????? | | # % # #?????????? #????????????? | | # #???????????#????????????? | | # # ????????????????????????? | | # +% #????????????????????????? | | # # % #????????????????????????? | | # # k %#????????????????????????? | | ####+#+##### %!#????????????????????????? | | ???# #?^ k^^%#????????????????????????? | | ???# ### %%#????????????????????????? | | ???# #????????????????????????? | | ???# ????????????????????? | | ???# # #??????????????????????? | | ???# # # #??????????????????????? | | ???# ### #??????????????????????? | | ???# #?? "" #??????????????????????? | | ???? ??? """ #??????????????????????? | | ???? ??? F" #??????????????????????? | | ???? ??? """??? ???????????????????????? | | ???? ???? "" ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 27 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 2110 Jamming Range 12 Armor Coverage 525 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 12 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Hardlight Generator | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Phase Gun | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 . . . . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . 1 . . . . . 1 . Utility 3 | . . 1 . . . . 1 . . . . . . . . . . 1 . Weapon 3 | . . 1 . . . 2 . . . . . . . . . . . . . Parts Attached 90 | . 18 2 7 2 . . 11 5 6 1 . . 4 . 1 3 4 . 26 Parts Lost 24 | . . 2 . . . . 1 . . . . . . . . 1 1 . 19 Damage Taken 5457 | . 231 256 . 28 . 112 524 54 162 60 . 72 . . 6 58 173 134 3587 Core 749 | . 59 52 . 14 . 26 58 16 27 18 . . . . . . . . 479 Player 2/Cogmind (%) 46 | . 56 61 . 41 . 72 77 47 54 100 . . . . . . . . 47 Absorbed by Shields 132 | . . . . . . . . . . . . . . . . . . . 132 Damage Inflicted 12921 | . 561 84 . 104 . 288 1649 550 323 434 . 669 356 367 . 813 362 279 6082 Player 2/Cogmind (%) 65 | . 57 16 . 21 . 24 84 76 39 37 . 67 75 37 . 92 68 69 81 Combat Hostiles Destroyed 72 | . 6 1 . 1 . 3 9 7 1 6 . 5 3 2 . . 2 . 26 Player 2/Cogmind (%) 58 | . 50 12 . 16 . 16 81 100 20 100 . 100 100 40 . . 100 . 81 Game ------ Seed ShadingThermoelectricWell Manual? 0 Play Time 02:46:49 Cumulative 227.1 hours Start 2022.03.15 @ 09:16:26 End 2022.03.17 @ 18:20:32 Sessions 34 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 82 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3ea4ea52-27ef-4785-a889-fdd71643d5df