Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.27 @ 23:00:16 Player: LU-1G1 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (151) 755 Value Destroyed (3910) 3910 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 8987 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 178 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 55/700 Matter 7/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Treading (410) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Wheel > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Angular Momentum Engine Neutrino Core Improved Heat Sink Improved Terrain Scanner Improved Terrain Scan Processor Makeshift Terrain Scan Processor Advanced Terrain Scan Processor Salvage Targeting Computer Salvage Targeting Computer Hacking Suite Makeshift System Shield Authchip [Propulsion] Authchip [Device] Long-range Tractor Beam Hacking Drone Bay Makeshift Laser Improved Assault Rifle Rocket Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Heavy Assault Cannon > --- INVENTORY -------- Nuclear Core Armored Huge Wheel Improved Heat Sink Improved Terrain Scanner Improved Terrain Scan Processor Makeshift Terrain Scan Processor Advanced Terrain Scan Processor Salvage Targeting Computer Salvage Targeting Computer Hacking Suite Makeshift System Shield Authchip [Propulsion] Authchip [Device] Long-range Tractor Beam Hacking Drone Bay Makeshift Laser Improved Assault Rifle Rocket Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores GAL Module [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 3 | . . . 1 . 2 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 119 | 8 4 . 43 26 18 1 9 5 5 Power 14 | 2 1 . 5 1 1 . 2 1 1 Engine 9 | 2 1 . 5 . 1 . . . . Core 5 | . . . . 1 . . 2 1 1 Reactor . | . . . . . . . . . . Propulsion 43 | 2 . . 16 11 7 1 1 1 4 Treads 38 | 2 . . 15 10 7 1 1 . 2 Leg 1 | . . . 1 . . . . . . Wheel 3 | . . . . . . . . 1 2 Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 27 | 2 1 . 10 1 7 . 4 2 . Device 7 | 1 . . 4 1 . . 1 . . Storage 4 | 1 1 . 2 . . . . . . Processor 3 | . . . 1 . 2 . . . . Hackware 3 | . . . . . 2 . . 1 . Protection 10 | . . . 3 . 3 . 3 1 . Artifact . | . . . . . . . . . . Weapon 35 | 2 2 . 12 13 3 . 2 1 . Energy Gun 8 | 1 . . . 6 . . 1 . . Energy Cannon 6 | . . . 5 1 . . . . . Ballistic Gun 17 | 1 2 . 6 4 3 . 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 5 . . . . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 2 | . . . . 2 . . . . . Parts Lost 40 | . 1 . 12 3 5 2 7 . 10 Power 6 | . 1 . 2 . . . 1 . 2 Propulsion 14 | . . . 4 2 2 1 2 . 3 Utility 10 | . . . 4 . . . 3 . 3 Weapon 10 | . . . 2 1 3 1 1 . 2 Highest Loss Streak 7 | . 1 . 3 2 2 2 7 . 7 Average Slot Usage (%) 90 | . 99 100 93 97 98 91 81 81 68 Engine 5 | . 13 14 10 3 6 7 3 . . Core 2 | . . . . 5 . . 3 7 5 Treads 27 | . 28 28 30 35 29 30 24 23 15 Wheel 1 | . . . . . . . . 4 6 Device 6 | . 14 14 13 9 4 . . . . Storage 8 | . 14 14 11 9 7 7 7 7 7 Processor 6 | . . . 1 9 11 15 10 7 6 Hackware 1 | . . . . . 9 . . . . Protection 5 | . . . 3 . 2 7 11 15 10 Energy Gun 5 | . 13 . . 18 13 6 1 . . Energy Cannon 1 | . . . 6 1 . . . . . Ballistic Gun 11 | . 14 28 13 4 7 15 16 11 6 Ballistic Cannon 1 | . . . . . . . . 3 7 Naked Turns . | . . . . . . . . . . Heaviest Build 136 | 14 32 32 101 106 122 120 127 136 129 Greatest Support 88 | 40 40 40 64 86 88 84 84 68 28 Greatest Overweight (x) 32 | . . . 1 32 1 1 3 11 30 Average Overweight (x) 2 | . . . . 1 1 1 1 7 5 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Average Capacity 21 | 7 12 15 16 25 25 25 25 25 25 Most Carried 25 | 6 15 15 25 25 25 24 25 25 25 Average Carried 20 | 4 10 15 15 24 24 23 20 22 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 23 25 24 23 18 24 23 Class Distribution -------------------- 40% | Mutant 15% | Scavenger-Mutant 13% | Gunner 11% | Scavenger-Tank 9% | Skirmisher 8% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2959 | 127 380 71 888 408 415 144 267 68 191 Remotely . | . . . . . . . . . . Salvage Created 5551 | 68 652 119 1874 1262 1034 239 228 . 75 Parts 340 | 10 49 8 124 62 49 20 10 . 8 Haulers Intercepted 10 | . 2 . 5 3 . . . . . Recyclers Shooed 4 | . . . 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 28 6 . 15 Prevented 6 | . . . . . . . . . 6 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 107 | . 13 3 39 24 13 7 3 . 5 Melee 2 | . . . 2 . . . . . . Guns 81 | . 13 3 27 16 12 7 3 . . Cannons 14 | . . . 8 1 . . . . 5 AOE 7 | . . . . 7 . . . . . Classes Destroyed 17 | 1 5 . 4 1 4 1 1 . . Worker 7 | . 1 . 1 3 2 . . . . Builder 3 | . . . . . 3 . . . . Tunneler 6 | 4 1 . . 1 . . . . . Hauler 10 | . 2 . 5 3 . . . . . Recycler 8 | . . . 1 3 4 . . . . Operator 2 | . . . 2 . . . . . . Watcher 8 | . 1 . 4 2 1 . . . . Swarmer 36 | . 3 . 11 11 . 3 3 . 5 Grunt 42 | . 10 3 16 7 6 . . . . Brawler 2 | . . . 2 . . . . . . Duelist 2 | . . . . 2 . . . . . Sentry 18 | . . . 10 4 3 1 . . . Hunter 2 | . . . . . 1 1 . . . Programmer 3 | . . . . . 2 1 . . . Heavy 1 | . . . . . 1 . . . . Samaritan 3 | . . . . . . . 3 . . Thief 1 | . . . . . . 1 . . . Best Kill Streak 9 | 2 5 2 9 6 5 3 3 . 3 Combat Bots Only 7 | . 5 2 7 5 4 3 3 . 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 9647 | . 445 264 2368 1224 1386 338 1461 . 2161 Core 1186 | . 43 58 278 162 114 6 83 . 442 Absorbed by Shields 121 | . . . . . . . 121 . . Core Remaining (%) 64 | 100 . 59 30 70 . . . . . Volleys Fired 429 | 8 55 12 134 74 55 12 31 . 48 Largest 3 | 2 2 2 2 3 3 3 3 . 2 Hottest 189 | 60 60 46 126 189 66 66 69 . 83 Shots Fired 885 | 16 109 24 244 169 154 34 82 1 52 Gun 750 | 16 109 24 178 147 154 34 82 1 5 Cannon 125 | . . . 66 12 . . . . 47 Launcher 10 | . . . . 10 . . . . . Special . | . . . . . . . . . . Kinetic 514 | 8 56 24 178 22 67 24 82 1 52 Thermal 341 | 8 53 . 58 125 87 10 . . . Explosive 10 | . . . . 10 . . . . . Electromagnetic 20 | . . . 8 12 . . . . . Robot Hit Streak 35 | 5 13 13 23 12 35 32 15 . 7 Robot Miss Streak 8 | 2 3 2 4 8 3 1 3 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . . 2 1 1 . 2 . . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . . Shots Hit Robots 593 | 11 73 19 158 102 124 27 71 . 8 Core Hits 247 | 5 32 7 62 55 44 14 21 . 7 Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . . . 2 6 4 1 . . 2 Burn 11 | . . . . 6 4 1 . . . Meltdown 2 | . . . 2 . . . . . . Blast 2 | . . . . . . . . . 2 Melee Attacks 2 | . . . 2 . . . . . . Impact . | . . . . . . . . . . Slashing 2 | . . . 2 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10881 | 136 867 297 2710 2665 2320 426 1131 . 329 Guns 8876 | 136 867 290 1892 1805 2289 426 1131 . 40 Cannons 1106 | . . . 714 103 . . . . 289 Explosions 791 | . . . 34 757 . . . . . Melee . | . . . . . . . . . . Ramming 108 | . . 7 70 . 31 . . . . Kinetic 5630 | 78 510 290 1892 233 878 289 1131 . 329 Thermal 4129 | 58 357 . 594 1572 1411 137 . . . Explosive 757 | . . . . 757 . . . . . Electromagnetic 257 | . . . 154 103 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . 6 7 7 7 7 27 Average Corruption 5 | . . . . 2 4 7 7 7 20 Corruption Purged . | . . . . . . . . . . Effects 122 | . . . . 22 34 21 34 4 7 Message Errors 36 | . . . . 7 7 8 11 1 2 Matter Fused 26 | . . . . 2 10 5 8 . 1 Heat Flow Errors 16 | . . . . 5 5 2 3 1 . Energy Discharges 19 | . . . . 4 5 1 7 . 2 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 14 | . . . . 3 2 4 3 1 1 Data Loss (major) 3 | . . . . . 1 1 1 . . Misfires 3 | . . . . . 1 . 1 1 . Weapon Failures 4 | . . . . 1 2 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 80 | . . . 11 49 . . . . 20 Projectiles 31 | . . . 11 . . . . . 20 Explosions 49 | . . . . 49 . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 60 | . . . . 60 . . . . . Shots 2 | . . . . 2 . . . . . Rammed 20 | . . 2 15 . 3 . . . . Targets Rammed 24 | . . 2 17 . 5 . . . . Kicked . | . . . . . . . . . . Crushed 4 | . . . 2 . 2 . . . . Highest Temperature 431 | . 39 25 396 431 180 237 283 140 51 Average Temperature 72 | . 16 9 120 104 48 52 111 70 17 Received Heat Transfer 2073 | . 171 150 927 279 339 36 171 . . Effects 6 | . . . 1 4 . . 1 . . Shutdowns 2 | . . . 1 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . Interference 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 3 | . . . 2 1 . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 3 | . . . 2 . 1 . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . Parts Melted 31 | . . . 12 8 10 1 . . . Heat Transferred 8964 | 125 800 . 1234 3663 2809 333 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 621 | 20 289 84 621 581 156 . . . . Initial 245 | . 13 84 27 245 145 . . . . Average 222 | 7 178 60 324 327 72 . . . . Maximum Alert Level 2 | . 1 . 2 2 . . . . . Low Security (%) 47 | 100 44 100 21 6 100 . . . . Level 1 39 | . 55 . 51 72 . . . . . Level 2 13 | . . . 26 20 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 . 7 1 6 . . . . Investigation 3 | . . . 2 . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 10 | . 2 . 4 . 4 . . . . Assault 1 | . . . 1 . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 10 | . 3 . 4 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 25 3 56 34 23 6 4 . 11 Peak Tracking Total 7 | . 4 2 7 5 5 2 4 . 3 Tactical Retreats 7 | . . . 3 4 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 9 | . . . 3 2 4 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 4 | . . 4 . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . 1 . . 2 . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 21 | . 2 . 8 5 6 . . . . Terminals 15 | . 2 . 6 4 3 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 61 | . 8 . 24 15 14 . . . . Successful 26 | . 3 . 8 7 8 . . . . Failed 35 | . 5 . 16 8 6 . . . . Catastrophic 5 | . . . 3 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 8 . 10 6 8 . . 1 . Terminals 47 | . 8 . 18 13 8 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 6 | . . . 6 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 19 | . 3 . 6 5 5 . . . . Part Schematic 3 | . 2 . 1 . . . . . . Robot Schematic 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . . 1 1 . . . . Unreport Threat 3 | . . . . 2 1 . . . . Transport Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 4 | . . . 3 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . 2 . . . . Terminals . | . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . Liberate 1 | . . . . . 1 . . . . Fabnet 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 2 . 8 5 4 . . . . Full Trace Events 3 | . . . 3 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . 2 . 1 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 38 | . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 7 | . . . . . 3 . . 4 . Largest Group 4 | . . . . . 3 . . 4 4 Highest-Rated Group 152 | . . . . . 48 . . 152 152 Highest-Rated Ally 40 | . . . . . 16 . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . . . . 19 . . . 23 Total Damage 635 | . . . . . 218 . . . 417 Kills 8 | . . . . . 1 . . . 7 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 2 3 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 12717 | 167 698 661 2557 1799 1832 631 1244 2274 854 Spaces Moved 5143 | 83 313 385 1120 570 672 249 446 909 396 Core 9 | 5 . . . 1 . . . . 3 Treads 4098 | 78 313 385 1120 569 672 249 446 266 . Legs . | . . . . . . . . . . Wheels 1036 | . . . . . . . . 643 393 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 225 225 237 237 240 145 Average Speed 207 | 153 160 160 169 230 225 237 253 247 181 Slowest Speed 1650 | 160 160 160 240 1650 237 237 410 255 1550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . 6 Exploration Rate (%) 56 | 6 62 77 86 50 26 52 58 88 56 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . 1 1 3 1 Spaces Dug 7 | . . . 1 . . . . . 6 Terrain Destroyed 110 | . . . 3 57 . . . . 50 Melee 1 | . . . 1 . . . . . . Projectile 50 | . . . . . . . . . 50 AOE 59 | . . . 2 57 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total 6394 | 103 403 405 1528 927 876 264 493 942 453 Wait 481 | . 14 3 141 212 101 3 . 7 . Move 5131 | 82 312 384 1119 569 671 248 445 908 393 Hop . | . . . . . . . . . . Pick Up 90 | 5 12 . 29 16 9 . 4 13 2 Fast Attach 55 | 7 2 . 24 13 5 . 1 2 1 Attach 31 | . . . 6 5 8 1 6 2 3 Detach 16 | . . . 4 4 5 . 1 2 . Swap 34 | 1 2 . 14 8 5 . 2 1 1 Drop 94 | . 6 . 38 26 12 . 3 7 2 Fire 429 | 8 55 12 134 74 55 12 31 . 48 Melee 2 | . . . 2 . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 24 | . . 2 17 . 5 . . . . Escape Stasis 3 | . . . . . . . . . 3 Rewire . | . . . . . . . . . . Trap 4 | . . 4 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 5) 849 | -10/Materials | Discovered new exit (range 6) 866 | -10/Materials | Entered Mines 878 | -10/Mines | Discovered new exit (range 9) 998 | -10/Mines | Discovered new exit (range 14) 1008 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1358 | -10/Mines | Found a hidden stash of uninstalled traps 1527 | -10/Mines | Entered Materials 1527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1963 | -9/Materials | Lost 3 parts (1u2w) 1971 | -9/Materials | Destroyed 7 combat bots 2587 | -9/Materials | Discovered new exit (range 12) 3130 | -9/Materials | Discovered new exit (range 16) 3281 | -9/Materials | Core integrity fell below 50% 3377 | -9/Materials | Repaired Adv. Treads 3927 | -9/Materials | First assault squad dispatched 4070 | -9/Materials | Discovered new exit (range 6) 4084 | -9/Materials | Entered another Materials area 4084 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4737 | -8/Materials | Garrison activated, responded to threat 5072 | -8/Materials | Build established: Skirmisher 5808 | -8/Materials | Identified exit to Storage 5848 | -8/Materials | Discovered new exit (range 6) 5883 | -8/Materials | Entered Factory 5883 | -7/Factory | Evolved 2 slots: Utility x2 6188 | -7/Factory | Build established: Gunner 6742 | -7/Factory | Identified exit to Lower Caves 6843 | -7/Factory | Build established: Hacker-Gunner 6940 | -7/Factory | Cargo convoy interrupted 7715 | -7/Factory | Entered Lower Caves 7982 | -7/Lower Caves | Build established: Gunner 8113 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8293 | -7/Lower Caves | Discovered new exit (range 9) 8346 | -7/Lower Caves | Entered another Lower Caves area 8358 | -7/Lower Caves | Learned 12 Factory zone layouts 8545 | -7/Lower Caves | Spotted B-75 Beast 9034 | -7/Lower Caves | Lost 7 parts (1p2n3u1w) 9041 | -7/Lower Caves | Learned 4 Factory zone layouts 9511 | -7/Lower Caves | Build established: Scavenger-Mutant 9558 | -7/Lower Caves | Discovered new exit (range 15) 9590 | -7/Lower Caves | Entered Zion 9672 | -7/Zion | Given the Hacking Drone Bay 9672 | -7/Zion | Found Prototype Device 9751 | -7/Zion | System corruption cleaned by Quarantine Array 9788 | -7/Zion | Received a visual enhancement algorithm 10700 | -7/Zion | Found Prototype Special Weapon 10704 | -7/Zion | Found Prototype Special Weapon 10707 | -7/Zion | Found Prototype Special Weapon 10711 | -7/Zion | Found Prototype Special Weapon 10864 | -7/Zion | Found GAL Module 11051 | -7/Zion | Build established: Scavenger-Tank 11085 | -7/Zion | Given A8's code to call for help 11223 | -7/Zion | Imprinted 11226 | -7/Zion | Declared Zion's savior 11734 | -7/Zion | Learned location of Warlord (-5) 11830 | -7/Zion | Discovered new exit (range 14) 11864 | -7/Zion | Entered Proximity Caves 11864 | -6/Proximity Caves | Accompanied by 4 allies 11893 | -6/Proximity Caves | Learned Factory emergency access door positions 12532 | -6/Proximity Caves | Build established: Scavenger-Mutant 12598 | -6/Proximity Caves | Crushed by falling debris 12599 | -6/Proximity Caves | System corruption reached 10% 12607 | -6/Proximity Caves | Crushed by falling debris 12608 | -6/Proximity Caves | Core integrity fell below 50% 12626 | -6/Proximity Caves | Crushed by falling debris 12653 | -6/Proximity Caves | Crushed by falling debris 12684 | -6/Proximity Caves | Lost 7 parts (1p3n2u1w) 12685 | -6/Proximity Caves | Crushed by falling debris 12717 | -6/Proximity Caves | Crushed by falling debris 12717 | -6/Proximity Caves | Core integrity fell below 20% 12718 | -6/Proximity Caves | Self-destructed Last Messages --------------- 12626_ Arm. Treads destroyed. 12626_ System corrupted by crushing effect (+5). 12639_ System corrupted: Hvy. Assault Cannon jammed. 12641_ Slug penetrates Earth. 12646_ System corrupted: Energy discharge (-23). 12653_ The unstable cave ceiling collapses. 12653_ Crushed by falling debris. 12653_ Arm. Huge Wheel destroyed. 12653_ System corrupted by crushing effect (+5). 12662_