Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 21:32:14

Player: Fractal

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (155)     775
Value Destroyed (5854)     5854
Prototype IDs (9)          180
Alien Tech Used (1)        200
Bonus (717)                717
              TOTAL SCORE: 11826

 Bonus
-------
High Alert Combat Kills    717

 Cogmind 
---------
Core Integrity             0/1000
Matter                     78/300
Energy                     95/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Waste

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
       Advanced Heat Sink
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
                Carbon-fiber Leg
       Advanced Heat Sink
  Hypervelocity Gauss Rifle
      Precision Rocket Launcher
                Datajack

 Peak State 
------------
>          --- POWER ------------
           Angular-Antimatter Engine
>          --- PROPULSION -------
           Hovering Antigrav-Compact Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
           Microactuators
           Heart of Steel
>          --- WEAPON -----------
     Heavy Flak Cannon
  Improved Grenade Launcher
           Power Sword
>          --- INVENTORY --------
           Energy Well
  Improved Sensor Array
  Advanced Shield Generator
           System Restoration Module
  Improved Recalibrator
           Datajack
[Rating: 100]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Constructs
Utility                    Medium Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Fac Was 
Slots Evolved              10   | .   .   .   .   8   .   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  6    | .   .   .   .   4   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             131  | .   13  14  3   14  12  3   68  4   
  Power                    9    | .   1   3   .   .   .   .   4   1   
    Engine                 6    | .   .   2   .   .   .   .   3   1   
    Core                   3    | .   1   1   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               27   | .   3   3   .   .   .   .   18  3   
    Treads                 1    | .   .   .   .   .   .   .   1   .   
    Leg                    21   | .   3   3   .   .   .   .   12  3   
    Wheel                  3    | .   .   .   .   .   .   .   3   .   
    Hover                  2    | .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  37   | .   2   1   1   9   3   1   20  .   
    Device                 22   | .   .   .   1   5   2   1   13  .   
    Storage                5    | .   1   .   .   1   .   .   3   .   
    Processor              5    | .   .   .   .   2   1   .   2   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             4    | .   1   1   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   7   7   2   5   9   2   26  .   
    Energy Gun             12   | .   1   .   1   .   1   .   9   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   2   4   1   2   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   
    Launcher               17   | .   3   2   .   .   1   2   9   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   
    Slashing Weapon        11   | .   1   1   .   3   4   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   2   .   1   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   .   5   .   
Parts Lost                 64   | .   1   2   2   1   3   4   43  8   
  Power                    8    | .   .   1   1   .   .   .   6   .   
  Propulsion               18   | .   .   .   1   1   1   .   12  3   
  Utility                  17   | .   .   1   .   .   .   2   11  3   
  Weapon                   21   | .   1   .   .   .   2   2   14  2   
  Highest Loss Streak      7    | .   1   1   2   1   2   3   7   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   97  89  71  65  67  65  64  72  
  Engine                   2    | .   1   5   1   3   1   .   2   8   
  Core                     6    | .   12  8   9   2   4   6   2   .   
  Leg                      12   | .   28  28  7   .   .   1   10  18  
  Wheel                    2    | .   .   .   12  4   .   .   .   .   
  Device                   9    | .   .   .   14  12  17  15  12  11  
  Storage                  6    | .   14  6   .   5   6   6   4   5   
  Processor                5    | .   .   .   .   5   11  12  10  10  
  Protection               4    | .   11  11  .   .   .   .   2   3   
  Energy Gun               7    | .   13  13  3   8   1   3   7   9   
  Energy Cannon            1    | .   .   .   5   3   .   .   .   .   
  Ballistic Gun            6    | .   11  7   16  3   3   .   1   .   
  Ballistic Cannon         1    | .   .   .   .   .   6   6   1   .   
  Launcher                 2    | .   1   6   .   .   .   2   3   .   
  Slashing Weapon          1    | .   .   .   .   2   4   6   1   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 11  23  29  14  30  59  61  71  51  
  Greatest Support         97   | 20  20  20  20  52  97  96  96  70  
  Greatest Overweight (x)  12   | .   1   1   1   2   1   .   12  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   10  10  10  10  10  
  Average Capacity         8    | 8   9   7   5   9   10  10  8   9   
  Most Carried             10   | 6   10  10  5   10  10  10  10  10  
  Average Carried          7    | 6   9   6   4   6   9   8   7   9   
  Final Capacity           10   | 8   10  5   5   10  10  10  10  5   
  Final Carried            10   | 6   9   5   5   10  10  7   10  5   
Scrap Engine Consumption   218  | .   .   .   80  52  33  5   48  .   
  Constructs Created       10   | .   .   .   3   1   .   .   6   .   
  Constructs Modified      63   | .   .   .   14  24  17  1   7   .   

 Class Distribution 
--------------------
 40% | Construct
 40% | Mutant
  7% | Scavenger-Mutant
  4% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
        Construct | -8/Recycling
        Construct | -6/Factory
        Construct | -6/Lower Caves
        Construct | -6/Lower Caves
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste

 Resources                      | -11  -10  -10  -8   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Fac  Was  
Matter Collected           3885 | 200  188  322  183  230  219  179  2364 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7600 | .    481  293  2151 825  938  293  2619 .    
  Parts                    354  | .    34   22   76   30   36   16   140  .    
Haulers Intercepted        2    | .    .    .    1    .    .    .    1    .    
Recyclers Shooed           19   | .    1    .    13   .    .    .    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      60   | .    .    21   .    .    23   16   .    .    
  Prevented                1    | .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Fac Was 
Combat Hostiles Destroyed  113  | .   12  10  11  13  15  10  42  .   
  Melee                    9    | .   .   .   .   .   .   2   7   .   
  Guns                     50   | .   11  7   3   8   4   .   17  .   
  Cannons                  23   | .   .   .   7   4   10  2   .   .   
  AOE                      28   | .   1   3   1   .   .   6   17  .   
Classes Destroyed          19   | .   5   2   6   3   1   .   2   .   
  Worker                   3    | .   1   .   .   .   .   .   2   .   
  Builder                  14   | .   .   .   2   .   .   .   12  .   
  Tunneler                 3    | .   1   .   1   .   .   .   1   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   
  Recycler                 14   | .   .   .   11  1   .   .   2   .   
  Operator                 2    | .   .   .   .   1   .   .   1   .   
  Watcher                  4    | .   1   .   .   .   .   .   3   .   
  Swarmer                  16   | .   3   3   1   3   4   2   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   
  Grunt                    53   | .   9   2   2   5   7   5   23  .   
  Brawler                  5    | .   .   .   1   .   .   .   4   .   
  Duelist                  3    | .   .   .   1   1   .   1   .   .   
  Protector                4    | .   .   .   2   .   .   1   1   .   
  Sentry                   8    | .   .   1   4   2   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   1   1   1   2   .   
  Programmer               12   | .   .   .   .   1   1   .   10  .   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           12   | .   6   3   5   4   3   7   12  .   
  Combat Bots Only         8    | .   5   3   2   3   3   7   8   .   
Max Kills in Single Turn   5    | .   2   1   1   1   1   3   5   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   1   .   .   3   3   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Rec  Fac  Low  Low  Fac  Was  
Hostile Shots Fired        844   | .    39   67   16   132  158  95   329  8    
  Missed                   245   | .    7    17   6    50   50   34   81   .    
Damage Taken               11413 | .    363  653  211  1090 1932 1048 5726 390  
  Core                     1686  | .    44   107  50   93   278  103  916  95   
  Absorbed by Shields      73    | .    .    .    .    .    .    .    73   .    
  Redirected to Shielding  30    | .    .    .    .    .    .    .    30   .    
  Regen/Repaired (Parts)   1894  | .    .    .    57   690  631  138  378  .    
Core Remaining (%)         54    | 100  .    .    19   .    .    44   .    .    
Volleys Fired              396   | .    32   37   114  49   46   9    109  .    
  Largest                  3     | .    2    2    2    3    3    2    3    .    
  Hottest                  214   | .    80   80   80   150  178  113  214  .    
Shots Fired                721   | .    64   72   139  133  99   18   196  .    
  Gun                      498   | .    59   59   71   112  34   2    161  .    
  Cannon                   170   | .    .    .    67   21   64   9    9    .    
  Launcher                 52    | .    5    13   1    .    1    7    25   .    
  Special                  1     | .    .    .    .    .    .    .    1    .    
  Kinetic                  289   | .    27   25   44   46   79   9    59   .    
  Thermal                  282   | .    12   34   94   63   10   .    69   .    
  Explosive                49    | .    5    13   1    .    1    7    22   .    
  Electromagnetic          100   | .    20   .    .    24   9    2    45   .    
  Robot Hit Streak         18    | .    11   15   11   16   18   10   18   .    
  Robot Miss Streak        6     | .    3    3    4    3    6    4    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    1    1    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    1    .    
Shots Hit Robots           556   | .    35   35   99   94   101  22   168  2    
  Core Hits                372   | .    23   17   51   33   63   43   142  .    
  Critical Kills           9     | .    .    1    1    1    .    .    6    .    
  Critical Parts Destroyed 9     | .    .    1    .    1    .    .    7    .    
  Critical Strikes         36    | .    .    2    3    4    1    1    25   .    
    Burn                   7     | .    .    .    2    1    .    .    4    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    
    Destroy                17    | .    .    2    .    2    .    .    13   .    
    Corrupt                2     | .    .    .    .    .    .    .    2    .    
    Sever                  9     | .    .    .    .    1    1    1    6    .    
Melee Attacks              98    | .    5    4    .    2    26   8    51   2    
  Impact                   7     | .    .    .    .    .    .    .    7    .    
  Slashing                 77    | .    5    4    .    2    15   8    41   2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    8    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           16166 | .    636  645  1821 1753 1824 1660 7788 39   
  Guns                     5837  | .    474  496  759  1272 385  21   2430 .    
  Cannons                  2779  | .    .    .    1028 448  983  283  37   .    
  Explosions               5834  | .    156  149  22   .    78   1075 4354 .    
  Melee                    1672  | .    .    .    .    33   367  281  952  39   
  Ramming                  44    | .    6    .    12   .    11   .    15   .    
  Kinetic                  4004  | .    166  300  548  576  1055 283  1076 .    
  Thermal                  3869  | .    145  196  1239 880  216  .    1193 .    
  Explosive                5494  | .    98   149  22   .    78   1075 4072 .    
  Electromagnetic          1083  | .    221  .    .    264  97   21   480  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 1672  | .    .    .    .    33   367  281  952  39   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    .    1    .    .    29   29   
  Average Corruption       21    | .    .    .    .    1    .    .    21   29   
  Corruption Purged        5     | .    .    .    .    1    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  129   | .    .    .    .    .    .    .    124  5    
    Message Errors         38    | .    .    .    .    .    .    .    38   .    
    Matter Fused           26    | .    .    .    .    .    .    .    24   2    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    12   1    
    Energy Discharges      9     | .    .    .    .    .    .    .    9    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    15   1    
    Data Loss (major)      6     | .    .    .    .    .    .    .    6    .    
    Misfires               6     | .    .    .    .    .    .    .    6    .    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    
    Misdirections          3     | .    .    .    .    .    .    .    2    1    
    Weapon Failures        8     | .    .    .    .    .    .    .    8    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            498   | .    .    .    27   .    220  13   238  .    
  Projectiles              19    | .    .    .    19   .    .    .    .    .    
  Explosions               237   | .    .    .    8    .    .    13   216  .    
  Melee                    242   | .    .    .    .    .    220  .    22   .    
Knockbacks                 19    | .    .    .    .    .    17   2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    16   2    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      973   | .    .    .    41   .    11   .    921  .    
  Shots                    18    | .    .    .    1    .    .    .    17   .    
  Rammed                   7     | .    .    .    3    .    .    .    4    .    
Targets Rammed             10    | .    1    .    3    .    .    .    6    .    
  Kicked                   3     | .    1    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        398   | .    189  .    84   139  359  134  398  213  
  Average Temperature      53    | .    64   .    17   48   70   66   85   109  
  Received Heat Transfer   2251  | .    198  132  27   192  499  267  936  .    
  Effects                  3     | .    .    .    .    .    1    .    2    .    
    Shutdowns              2     | .    .    .    .    .    1    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    1    1    .    1    .    
  Combat Hostiles          3     | .    .    .    .    1    1    .    1    .    
  Parts Fried              7     | .    .    .    .    5    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    3    1    2    .    6    .    
  Heat Transferred         8190  | .    309  592  2812 1975 296  .    2206 .    
Parts Sabotaged            6     | .    .    .    .    .    .    .    6    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Fac  Was  
Peak Influence             1199 | .    192  .    295  391  .    .    1199 419  
  Initial                  414  | .    .    .    223  141  .    .    151  414  
  Average                  345  | .    65   .    141  244  .    .    628  405  
Maximum Alert Level        4    | .    .    .    1    1    .    .    4    2    
  Low Security (%)         50   | 100  100  .    71   38   .    .    23   .    
  Level 1                  23   | .    .    .    28   61   .    .    16   15   
  Level 2                  8    | .    .    .    .    .    .    .    18   84   
  Level 3                  5    | .    .    .    .    .    .    .    12   .    
  Level 4                  12   | .    .    .    .    .    .    .    29   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    1    .    .    2    .    1    13   .    
  Investigation            2    | .    .    .    .    .    .    .    2    .    
  Extermination            5    | .    .    .    .    1    .    .    4    .    
  Reinforcement            6    | .    1    .    .    1    .    .    4    .    
  Assault                  4    | .    .    .    .    .    .    1    3    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    3    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -8  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Fac Low Low Fac Was 
Distress Signals           2    | .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   25  23  4   22  24  16  60  2   
  Peak Tracking Total      11   | .   3   4   1   3   8   11  6   3   
  Tactical Retreats        17   | .   .   6   .   3   3   2   3   .   

 Traps                          | -11 -10 -10 -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Fac Was 
Traps Triggered            7    | .   .   1   .   1   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   3   .   1   .   

 Machines                       | -11 -10 -10 -8  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Fac Low Low Fac Was 
Machines Disabled          22   | .   1   .   .   .   1   .   20  .   
  Max in Single Turn       6    | .   1   .   .   .   1   .   6   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Fac Low Low Fac Was 
Machines Accessed          20   | .   1   .   6   6   3   .   4   .   
  Terminals                10   | .   1   .   2   4   1   .   2   .   
  Fabricators              2    | .   .   .   .   1   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   4   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   3   .   13  15  5   .   8   .   
  Successful               15   | .   .   .   5   4   5   .   1   .   
  Failed                   29   | .   3   .   8   11  .   .   7   .   
    Catastrophic           6    | .   .   .   2   2   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   3   .   5   5   4   .   5   .   
  Terminals                29   | .   3   .   5   13  3   .   5   .   
  Fabricators              2    | .   .   .   .   1   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   8   1   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   .   3   5   .   .   .   
  Record                   5    | .   .   .   .   1   4   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   5   1   .   .   1   .   
  Report Inventory         5    | .   .   .   4   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   4   5   1   .   3   .   
  Full Trace Events        5    | .   .   .   2   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   5   .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Sub Rec Fac Low Low Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   .   
  Non-combat               2    | .   .   .   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   3   .   
  find_recycling           3    | .   .   .   .   .   .   .   3   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Sub Rec Fac Low Low Fac Was 
Total Allies               3    | .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   .   
  ROAM                     1    | .   .   .   .   .   1   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   .   .   .   
  Total Damage             87   | .   .   .   .   .   87  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Rec  Fac  Low  Low  Fac  Was  
Turns Passed               11291 | 3    1436 2037 1392 1274 1830 381  2873 65   
Spaces Moved               7463  | 3    714  1058 1000 1113 1744 342  1444 45   
  Core                     14    | .    .    .    .    .    .    .    14   .    
  Treads                   947   | .    .    .    .    .    604  283  60   .    
  Legs                     3065  | 3    714  1058 79   .    .    59   1107 45   
  Wheels                   1829  | .    .    .    921  819  .    .    89   .    
  Hover                    1073  | .    .    .    .    294  605  .    174  .    
  Flight                   535   | .    .    .    .    .    535  .    .    .    
  Fastest Speed            53    | 120  120  120  90   53   53   88   90   120  
  Average Speed            117   | 120  170  174  109  89   71   95   137  123  
  Slowest Speed            650   | 120  190  190  158  158  115  131  650  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 2    93   62   99   17   97   44   21   38   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    
Scrap Searched             3     | .    .    .    .    .    3    .    .    .    
Spaces Dug                 36    | .    .    18   .    1    9    1    7    .    
Terrain Destroyed          508   | .    26   75   8    2    16   32   349  .    
  Melee                    18    | .    .    .    .    1    9    1    7    .    
  Projectile               11    | .    .    1    3    1    .    .    6    .    
  AOE                      477   | .    26   74   5    .    7    31   334  .    
Terrain Rammed             1     | .    .    .    .    .    1    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Fac  Was  
Total                      9171 | 2    862  1178 1163 1285 2211 367  2051 52   
  Wait                     964  | .    84   45   22   94   375  6    338  .    
  Move                     7454 | 2    713  1057 999  1112 1741 341  1444 45   
  Hop                      1    | .    .    .    .    .    1    .    .    .    
  Pick Up                  51   | .    6    4    6    10   4    .    20   1    
  Fast Attach              48   | .    2    2    1    2    1    .    38   2    
  Attach                   34   | .    1    2    .    3    4    3    19   2    
  Detach                   13   | .    1    3    1    .    1    .    7    .    
  Swap                     50   | .    10   10   2    9    8    .    11   .    
  Drop                     44   | .    7    14   8    4    3    .    8    .    
  Fire                     396  | .    32   37   114  49   46   9    109  .    
  Melee                    98   | .    5    4    .    2    26   8    51   2    
  Ram                      6    | .    .    .    3    .    1    .    2    .    
  Kick                     3    | .    1    .    .    .    .    .    2    .    
  Crush                    2    | .    .    .    .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   7    | .    .    .    7    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 2)
     4 | -11/Scrapyard  | Entered Materials
    77 | -10/Materials  | Discovered new exit (range 12)
   179 | -10/Materials  | Discovered new exit (range 15)
   315 | -10/Materials  | Build established: Mutant
   437 | -10/Materials  | Discovered new exit (range 16)
  1064 | -10/Materials  | Discovered new exit (range 16)
  1422 | -10/Materials  | Discovered new exit (range 10)
  1440 | -10/Materials  | Entered Subcaves
  1617 | -10/Subcaves   | Learned 2 Materials zone layouts
  2077 | -10/Subcaves   | Discovered new exit (range 6)
  2959 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Monowheel
  3175 | -10/Subcaves   | Core integrity fell below 50%
  3465 | -10/Subcaves   | Discovered new exit (range 9)
  3477 | -10/Subcaves   | Entered Recycling
  3477 | -8/Recycling   | Found Scrap Engine
  3913 | -8/Recycling   | Discovered new exit (range 14)
  3945 | -8/Recycling   | Build established: Construct
  4717 | -8/Recycling   | Core integrity fell below 20%
  4869 | -8/Recycling   | Entered Factory
  4869 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
  5653 | -6/Factory     | Discovered new exit (range 6)
  6143 | -6/Factory     | Entered Lower Caves
  6144 | -6/Lower Caves | Encountered a Warlord checkpoint
  6173 | -6/Lower Caves | Found Alien Artifact
  6173 | -6/Lower Caves | Identified Core Expander
  6173 | -6/Lower Caves | Installed Core Expander, added new Utility slot
  6325 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
  6349 | -6/Lower Caves | Learned Factory security intel
  6511 | -6/Lower Caves | Attracted the attention of an 0b10 base
  6950 | -6/Lower Caves | Learned location of 2 exits from Upper Caves
  7682 | -6/Lower Caves | Discovered new exit (range 7)
  7716 | -6/Lower Caves | Found Prototype Device
  7973 | -6/Lower Caves | Entered another Lower Caves area
  8018 | -6/Lower Caves | Discovered new exit (range 22)
  8185 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
  8228 | -6/Lower Caves | Core integrity fell below 50%
  8267 | -6/Lower Caves | Destroyed 7 combat bots
  8274 | -6/Lower Caves | Lost 3 parts (1u2w)
  8354 | -6/Lower Caves | Entered Factory
  8354 | -5/Factory     | Evolved 2 slots: Utility x2
  8356 | -5/Factory     | Identified Heart of Steel
  8645 | -5/Factory     | Build established: Mutant
  8786 | -5/Factory     | Lost 3 parts (2p1n)
  8900 | -5/Factory     | System corruption reached 10%
  8965 | -5/Factory     | Lost 4 parts (1n2u1w)
  9208 | -5/Factory     | Lost 6 parts (2p1n1u2w)
  9408 | -5/Factory     | Lost 7 parts (2n2u3w)
  9495 | -5/Factory     | Cargo convoy interrupted
  9524 | -5/Factory     | Found Prototype Launcher
  9528 | -5/Factory     | Identified Tesla Bomb Launcher
  9820 | -5/Factory     | Build established: Scavenger-Gunner
  9854 | -5/Factory     | First assault squad dispatched
  9862 | -5/Factory     | Core integrity fell below 50%
  9898 | -5/Factory     | Destroyed 8 combat bots
  9906 | -5/Factory     | Lost 7 parts (2n3u2w)
 10270 | -5/Factory     | Lost 3 parts (2n1w)
 10358 | -5/Factory     | Core integrity fell below 20%
 10406 | -5/Factory     | Lost 6 parts (2n1u3w)
 10649 | -5/Factory     | Build established: Scavenger-Tank
 11154 | -5/Factory     | Build established: Scavenger-Mutant
 11227 | -5/Factory     | Sucked down chute
 11227 | -5/Factory     | Entered Waste
 11236 | -5/Waste       | Spotted C-40 Crusher
 11246 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 11268 | -5/Waste       | Spotted C-40 Crusher
 11279 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 11282 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 11285 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 11288 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 11291 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11292 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11292 | -5/Waste       | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
11282_ Lgt. Angular Momentum Engine crushed.
11284_ Acquired Lgt. Angular Momentum Engine.
11285_ Hvy. Laser crushed.
11285_ Carbon-fiber Leg crushed.
11285_ Enh. Optical Array destroyed.
11286_ Lgt. Ion Engine crushed.
11287_ Acquired Carbon-fiber Leg.
11288_ Carbon-fiber Leg crushed.
11288_ Flexi-carbon Leg crushed.
11288_ Lgt. Angular Momentum Engine crushed.
11288_ Field Laser destroyed.
11290_ System corrupted: Component data lost.
11291_ Med. Storage Unit crushed.
11292_ Energy Well crushed.
11292_ Med. Storage Unit crushed.
11292_ Imp. Signal Interpreter crushed.
11292_ Great Axe crushed.
11292_ Heart of Steel destroyed.
[Achievement: 10k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????     ???????????????????????? |
| ????????????????????      ???????????????????????? |
| ?????????????????????     ???????????????????????? |
| ??????????    ???????      ??????????????????????? |
| ?????????     ???????!     ??????????????????????? |
| ?????????     ???????      ??????????????????????? |
| ?????????#    ???????#    #??????????????????????? |
| ?????????#    ???????#    #??????????????????????? |
| ?????????#    ???????#    #??????????????????????? |
| ?????????#    ???????#    #??????????????????????? |
| ???????###    #??????#    #??????????????????????? |
| ???????#      #??????#    #??????????????????????? |
| ???????#     =#??????# !  #??????????????????????? |
| ???????? =    #??????#    #??????????????????????? |
| ?????????   * #??????#    #??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| ???????###    ########    #??????????????????????? |
| ???????#                  #??????????????????????? |
| ???????#                  #??????????????????????? |
| ???????#                  #??????????????????????? |
| ???????#               CC=#??????????????????????? |
| ???????###    ######## CC*#??????????????????????? |
| #######??#    #??????#  =@#??????????????????????? |
|       #??#    #??????#  CC#??????????????????????? |
|       #??#    #??????#  CC#??????????????????????? |
|       ####    #??????#    #??????????????????????? |
|  /            #??????#     ??????????????????????? |
|               #??????#      ?????????????????????? |
|               #??????#     / ????????????????????? |
|     !         #??????#        ???????????????????? |
|       ####    #??????#    #####??????????????????? |
|       #??#    #??????#    #??????????????????????? |
|       #??#    #??????#    #??????????????????????? |
| #######??#    #??????#    #??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| ?????????######??????######??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Energy Generation          48
Energy Capacity            583
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             800
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
10k Club
Alien Tech
Just Browsing
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              CompactSurgeMount
  Manual?         0
Play Time         02:19:40
  Cumulative      34.0 hours
  Start           2024.04.15 @ 21:17:20
  End             2024.04.16 @ 21:32:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(100)
Steam             1


RUN: 0fa31f64-ddce-44bb-b57d-b5bae300ad1d