Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 21:32:14 Player: Fractal Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (155) 775 Value Destroyed (5854) 5854 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (717) 717 TOTAL SCORE: 11826 Bonus ------- High Alert Combat Kills 717 Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 95/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Heat Sink Hypervelocity Gauss Rifle Precision Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Angular-Antimatter Engine > --- PROPULSION ------- Hovering Antigrav-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Microactuators Heart of Steel > --- WEAPON ----------- Heavy Flak Cannon Improved Grenade Launcher Power Sword > --- INVENTORY -------- Energy Well Improved Sensor Array Advanced Shield Generator System Restoration Module Improved Recalibrator Datajack [Rating: 100] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Constructs Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Subdweller Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Slots Evolved 10 | . . . . 8 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . Utility 6 | . . . . 4 . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 131 | . 13 14 3 14 12 3 68 4 Power 9 | . 1 3 . . . . 4 1 Engine 6 | . . 2 . . . . 3 1 Core 3 | . 1 1 . . . . 1 . Reactor . | . . . . . . . . . Propulsion 27 | . 3 3 . . . . 18 3 Treads 1 | . . . . . . . 1 . Leg 21 | . 3 3 . . . . 12 3 Wheel 3 | . . . . . . . 3 . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 37 | . 2 1 1 9 3 1 20 . Device 22 | . . . 1 5 2 1 13 . Storage 5 | . 1 . . 1 . . 3 . Processor 5 | . . . . 2 1 . 2 . Hackware 1 | . . . . 1 . . . . Protection 4 | . 1 1 . . . . 2 . Artifact . | . . . . . . . . . Weapon 58 | . 7 7 2 5 9 2 26 . Energy Gun 12 | . 1 . 1 . 1 . 9 . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . 2 4 1 2 . . 2 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 17 | . 3 2 . . 1 2 9 . Special Weapon 2 | . . . . . . . 2 . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 11 | . 1 1 . 3 4 . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . 2 . 1 . Unidentified Prototypes 6 | . . . . . 1 . 5 . Parts Lost 64 | . 1 2 2 1 3 4 43 8 Power 8 | . . 1 1 . . . 6 . Propulsion 18 | . . . 1 1 1 . 12 3 Utility 17 | . . 1 . . . 2 11 3 Weapon 21 | . 1 . . . 2 2 14 2 Highest Loss Streak 7 | . 1 1 2 1 2 3 7 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 97 89 71 65 67 65 64 72 Engine 2 | . 1 5 1 3 1 . 2 8 Core 6 | . 12 8 9 2 4 6 2 . Leg 12 | . 28 28 7 . . 1 10 18 Wheel 2 | . . . 12 4 . . . . Device 9 | . . . 14 12 17 15 12 11 Storage 6 | . 14 6 . 5 6 6 4 5 Processor 5 | . . . . 5 11 12 10 10 Protection 4 | . 11 11 . . . . 2 3 Energy Gun 7 | . 13 13 3 8 1 3 7 9 Energy Cannon 1 | . . . 5 3 . . . . Ballistic Gun 6 | . 11 7 16 3 3 . 1 . Ballistic Cannon 1 | . . . . . 6 6 1 . Launcher 2 | . 1 6 . . . 2 3 . Slashing Weapon 1 | . . . . 2 4 6 1 5 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 11 23 29 14 30 59 61 71 51 Greatest Support 97 | 20 20 20 20 52 97 96 96 70 Greatest Overweight (x) 12 | . 1 1 1 2 1 . 12 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 10 10 10 10 10 Average Capacity 8 | 8 9 7 5 9 10 10 8 9 Most Carried 10 | 6 10 10 5 10 10 10 10 10 Average Carried 7 | 6 9 6 4 6 9 8 7 9 Final Capacity 10 | 8 10 5 5 10 10 10 10 5 Final Carried 10 | 6 9 5 5 10 10 7 10 5 Scrap Engine Consumption 218 | . . . 80 52 33 5 48 . Constructs Created 10 | . . . 3 1 . . 6 . Constructs Modified 63 | . . . 14 24 17 1 7 . Class Distribution -------------------- 40% | Construct 40% | Mutant 7% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -10 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Matter Collected 3885 | 200 188 322 183 230 219 179 2364 . Remotely . | . . . . . . . . . Salvage Created 7600 | . 481 293 2151 825 938 293 2619 . Parts 354 | . 34 22 76 30 36 16 140 . Haulers Intercepted 2 | . . . 1 . . . 1 . Recyclers Shooed 19 | . 1 . 13 . . . 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 60 | . . 21 . . 23 16 . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Combat Hostiles Destroyed 113 | . 12 10 11 13 15 10 42 . Melee 9 | . . . . . . 2 7 . Guns 50 | . 11 7 3 8 4 . 17 . Cannons 23 | . . . 7 4 10 2 . . AOE 28 | . 1 3 1 . . 6 17 . Classes Destroyed 19 | . 5 2 6 3 1 . 2 . Worker 3 | . 1 . . . . . 2 . Builder 14 | . . . 2 . . . 12 . Tunneler 3 | . 1 . 1 . . . 1 . Hauler 2 | . . . 1 . . . 1 . Recycler 14 | . . . 11 1 . . 2 . Operator 2 | . . . . 1 . . 1 . Watcher 4 | . 1 . . . . . 3 . Swarmer 16 | . 3 3 1 3 4 2 . . Saboteur 1 | . . . . . . . 1 . Grunt 53 | . 9 2 2 5 7 5 23 . Brawler 5 | . . . 1 . . . 4 . Duelist 3 | . . . 1 1 . 1 . . Protector 4 | . . . 2 . . 1 1 . Sentry 8 | . . 1 4 2 1 . . . Specialist 1 | . . . . . . . 1 . Hunter 5 | . . . . 1 1 1 2 . Programmer 12 | . . . . 1 1 . 10 . Subdweller 4 | . . 4 . . . . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 12 | . 6 3 5 4 3 7 12 . Combat Bots Only 8 | . 5 3 2 3 3 7 8 . Max Kills in Single Turn 5 | . 2 1 1 1 1 3 5 . Gunslinging . | . . . . . . . . . Exploded 3 | . 1 1 1 . . 3 3 . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Hostile Shots Fired 844 | . 39 67 16 132 158 95 329 8 Missed 245 | . 7 17 6 50 50 34 81 . Damage Taken 11413 | . 363 653 211 1090 1932 1048 5726 390 Core 1686 | . 44 107 50 93 278 103 916 95 Absorbed by Shields 73 | . . . . . . . 73 . Redirected to Shielding 30 | . . . . . . . 30 . Regen/Repaired (Parts) 1894 | . . . 57 690 631 138 378 . Core Remaining (%) 54 | 100 . . 19 . . 44 . . Volleys Fired 396 | . 32 37 114 49 46 9 109 . Largest 3 | . 2 2 2 3 3 2 3 . Hottest 214 | . 80 80 80 150 178 113 214 . Shots Fired 721 | . 64 72 139 133 99 18 196 . Gun 498 | . 59 59 71 112 34 2 161 . Cannon 170 | . . . 67 21 64 9 9 . Launcher 52 | . 5 13 1 . 1 7 25 . Special 1 | . . . . . . . 1 . Kinetic 289 | . 27 25 44 46 79 9 59 . Thermal 282 | . 12 34 94 63 10 . 69 . Explosive 49 | . 5 13 1 . 1 7 22 . Electromagnetic 100 | . 20 . . 24 9 2 45 . Robot Hit Streak 18 | . 11 15 11 16 18 10 18 . Robot Miss Streak 6 | . 3 3 4 3 6 4 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . 1 1 . . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 556 | . 35 35 99 94 101 22 168 2 Core Hits 372 | . 23 17 51 33 63 43 142 . Critical Kills 9 | . . 1 1 1 . . 6 . Critical Parts Destroyed 9 | . . 1 . 1 . . 7 . Critical Strikes 36 | . . 2 3 4 1 1 25 . Burn 7 | . . . 2 1 . . 4 . Meltdown 1 | . . . 1 . . . . . Destroy 17 | . . 2 . 2 . . 13 . Corrupt 2 | . . . . . . . 2 . Sever 9 | . . . . 1 1 1 6 . Melee Attacks 98 | . 5 4 . 2 26 8 51 2 Impact 7 | . . . . . . . 7 . Slashing 77 | . 5 4 . 2 15 8 41 2 Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . . . 8 . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16166 | . 636 645 1821 1753 1824 1660 7788 39 Guns 5837 | . 474 496 759 1272 385 21 2430 . Cannons 2779 | . . . 1028 448 983 283 37 . Explosions 5834 | . 156 149 22 . 78 1075 4354 . Melee 1672 | . . . . 33 367 281 952 39 Ramming 44 | . 6 . 12 . 11 . 15 . Kinetic 4004 | . 166 300 548 576 1055 283 1076 . Thermal 3869 | . 145 196 1239 880 216 . 1193 . Explosive 5494 | . 98 149 22 . 78 1075 4072 . Electromagnetic 1083 | . 221 . . 264 97 21 480 . Impact . | . . . . . . . . . Slashing 1672 | . . . . 33 367 281 952 39 Piercing . | . . . . . . . . . Highest Corruption 29 | . . . . 1 . . 29 29 Average Corruption 21 | . . . . 1 . . 21 29 Corruption Purged 5 | . . . . 1 . . 4 . Corruption Blocked . | . . . . . . . . . Effects 129 | . . . . . . . 124 5 Message Errors 38 | . . . . . . . 38 . Matter Fused 26 | . . . . . . . 24 2 Heat Flow Errors 13 | . . . . . . . 12 1 Energy Discharges 9 | . . . . . . . 9 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 16 | . . . . . . . 15 1 Data Loss (major) 6 | . . . . . . . 6 . Misfires 6 | . . . . . . . 6 . Alerts 2 | . . . . . . . 2 . Misdirections 3 | . . . . . . . 2 1 Weapon Failures 8 | . . . . . . . 8 . Overload Shots . | . . . . . . . . . Overflow Damage 498 | . . . 27 . 220 13 238 . Projectiles 19 | . . . 19 . . . . . Explosions 237 | . . . 8 . . 13 216 . Melee 242 | . . . . . 220 . 22 . Knockbacks 19 | . . . . . 17 2 . . Impact . | . . . . . . . . . Kinetic 18 | . . . . . 16 2 . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 973 | . . . 41 . 11 . 921 . Shots 18 | . . . 1 . . . 17 . Rammed 7 | . . . 3 . . . 4 . Targets Rammed 10 | . 1 . 3 . . . 6 . Kicked 3 | . 1 . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 398 | . 189 . 84 139 359 134 398 213 Average Temperature 53 | . 64 . 17 48 70 66 85 109 Received Heat Transfer 2251 | . 198 132 27 192 499 267 936 . Effects 3 | . . . . . 1 . 2 . Shutdowns 2 | . . . . . 1 . 1 . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . 1 1 . 1 . Combat Hostiles 3 | . . . . 1 1 . 1 . Parts Fried 7 | . . . . 5 . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . 3 1 2 . 6 . Heat Transferred 8190 | . 309 592 2812 1975 296 . 2206 . Parts Sabotaged 6 | . . . . . . . 6 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Peak Influence 1199 | . 192 . 295 391 . . 1199 419 Initial 414 | . . . 223 141 . . 151 414 Average 345 | . 65 . 141 244 . . 628 405 Maximum Alert Level 4 | . . . 1 1 . . 4 2 Low Security (%) 50 | 100 100 . 71 38 . . 23 . Level 1 23 | . . . 28 61 . . 16 15 Level 2 8 | . . . . . . . 18 84 Level 3 5 | . . . . . . . 12 . Level 4 12 | . . . . . . . 29 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . . 2 . 1 13 . Investigation 2 | . . . . . . . 2 . Extermination 5 | . . . . 1 . . 4 . Reinforcement 6 | . 1 . . 1 . . 4 . Assault 4 | . . . . . . 1 3 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Distress Signals 2 | . . . . . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 176 | . 25 23 4 22 24 16 60 2 Peak Tracking Total 11 | . 3 4 1 3 8 11 6 3 Tactical Retreats 17 | . . 6 . 3 3 2 3 . Traps | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Traps Triggered 7 | . . 1 . 1 . . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 3 . 1 . Machines | -11 -10 -10 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Machines Disabled 22 | . 1 . . . 1 . 20 . Max in Single Turn 6 | . 1 . . . 1 . 6 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Machines Accessed 20 | . 1 . 6 6 3 . 4 . Terminals 10 | . 1 . 2 4 1 . 2 . Fabricators 2 | . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . 4 1 . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 3 . 13 15 5 . 8 . Successful 15 | . . . 5 4 5 . 1 . Failed 29 | . 3 . 8 11 . . 7 . Catastrophic 6 | . . . 2 2 . . 2 . Database Lockouts . | . . . . . . . . . Manual 22 | . 3 . 5 5 4 . 5 . Terminals 29 | . 3 . 5 13 3 . 5 . Fabricators 2 | . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 11 | . . . 8 1 . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . . . . 3 5 . . . Record 5 | . . . . 1 4 . . . Open Door 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . 5 1 . . 1 . Report Inventory 5 | . . . 4 1 . . . . Retrieve Components 2 | . . . 1 . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . 4 5 1 . 3 . Full Trace Events 5 | . . . 2 . 1 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . . . 5 . . . 9 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat 2 | . . . . . . . 2 . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . find_recycling 3 | . . . . . . . 3 . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 93 | . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders 2 | . . . . . 2 . . . ROAM 1 | . . . . . 1 . . . FOLLOW 1 | . . . . . 1 . . . Ally Attacks 6 | . . . . . 6 . . . Total Damage 87 | . . . . . 87 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Turns Passed 11291 | 3 1436 2037 1392 1274 1830 381 2873 65 Spaces Moved 7463 | 3 714 1058 1000 1113 1744 342 1444 45 Core 14 | . . . . . . . 14 . Treads 947 | . . . . . 604 283 60 . Legs 3065 | 3 714 1058 79 . . 59 1107 45 Wheels 1829 | . . . 921 819 . . 89 . Hover 1073 | . . . . 294 605 . 174 . Flight 535 | . . . . . 535 . . . Fastest Speed 53 | 120 120 120 90 53 53 88 90 120 Average Speed 117 | 120 170 174 109 89 71 95 137 123 Slowest Speed 650 | 120 190 190 158 158 115 131 650 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 2 93 62 99 17 97 44 21 38 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug 36 | . . 18 . 1 9 1 7 . Terrain Destroyed 508 | . 26 75 8 2 16 32 349 . Melee 18 | . . . . 1 9 1 7 . Projectile 11 | . . 1 3 1 . . 6 . AOE 477 | . 26 74 5 . 7 31 334 . Terrain Rammed 1 | . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Total 9171 | 2 862 1178 1163 1285 2211 367 2051 52 Wait 964 | . 84 45 22 94 375 6 338 . Move 7454 | 2 713 1057 999 1112 1741 341 1444 45 Hop 1 | . . . . . 1 . . . Pick Up 51 | . 6 4 6 10 4 . 20 1 Fast Attach 48 | . 2 2 1 2 1 . 38 2 Attach 34 | . 1 2 . 3 4 3 19 2 Detach 13 | . 1 3 1 . 1 . 7 . Swap 50 | . 10 10 2 9 8 . 11 . Drop 44 | . 7 14 8 4 3 . 8 . Fire 396 | . 32 37 114 49 46 9 109 . Melee 98 | . 5 4 . 2 26 8 51 2 Ram 6 | . . . 3 . 1 . 2 . Kick 3 | . 1 . . . . . 2 . Crush 2 | . . . . . . . 2 . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . 7 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 12) 179 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 1064 | -10/Materials | Discovered new exit (range 16) 1422 | -10/Materials | Discovered new exit (range 10) 1440 | -10/Materials | Entered Subcaves 1617 | -10/Subcaves | Learned 2 Materials zone layouts 2077 | -10/Subcaves | Discovered new exit (range 6) 2959 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3175 | -10/Subcaves | Core integrity fell below 50% 3465 | -10/Subcaves | Discovered new exit (range 9) 3477 | -10/Subcaves | Entered Recycling 3477 | -8/Recycling | Found Scrap Engine 3913 | -8/Recycling | Discovered new exit (range 14) 3945 | -8/Recycling | Build established: Construct 4717 | -8/Recycling | Core integrity fell below 20% 4869 | -8/Recycling | Entered Factory 4869 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 5653 | -6/Factory | Discovered new exit (range 6) 6143 | -6/Factory | Entered Lower Caves 6144 | -6/Lower Caves | Encountered a Warlord checkpoint 6173 | -6/Lower Caves | Found Alien Artifact 6173 | -6/Lower Caves | Identified Core Expander 6173 | -6/Lower Caves | Installed Core Expander, added new Utility slot 6325 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6349 | -6/Lower Caves | Learned Factory security intel 6511 | -6/Lower Caves | Attracted the attention of an 0b10 base 6950 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 7682 | -6/Lower Caves | Discovered new exit (range 7) 7716 | -6/Lower Caves | Found Prototype Device 7973 | -6/Lower Caves | Entered another Lower Caves area 8018 | -6/Lower Caves | Discovered new exit (range 22) 8185 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8228 | -6/Lower Caves | Core integrity fell below 50% 8267 | -6/Lower Caves | Destroyed 7 combat bots 8274 | -6/Lower Caves | Lost 3 parts (1u2w) 8354 | -6/Lower Caves | Entered Factory 8354 | -5/Factory | Evolved 2 slots: Utility x2 8356 | -5/Factory | Identified Heart of Steel 8645 | -5/Factory | Build established: Mutant 8786 | -5/Factory | Lost 3 parts (2p1n) 8900 | -5/Factory | System corruption reached 10% 8965 | -5/Factory | Lost 4 parts (1n2u1w) 9208 | -5/Factory | Lost 6 parts (2p1n1u2w) 9408 | -5/Factory | Lost 7 parts (2n2u3w) 9495 | -5/Factory | Cargo convoy interrupted 9524 | -5/Factory | Found Prototype Launcher 9528 | -5/Factory | Identified Tesla Bomb Launcher 9820 | -5/Factory | Build established: Scavenger-Gunner 9854 | -5/Factory | First assault squad dispatched 9862 | -5/Factory | Core integrity fell below 50% 9898 | -5/Factory | Destroyed 8 combat bots 9906 | -5/Factory | Lost 7 parts (2n3u2w) 10270 | -5/Factory | Lost 3 parts (2n1w) 10358 | -5/Factory | Core integrity fell below 20% 10406 | -5/Factory | Lost 6 parts (2n1u3w) 10649 | -5/Factory | Build established: Scavenger-Tank 11154 | -5/Factory | Build established: Scavenger-Mutant 11227 | -5/Factory | Sucked down chute 11227 | -5/Factory | Entered Waste 11236 | -5/Waste | Spotted C-40 Crusher 11246 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11268 | -5/Waste | Spotted C-40 Crusher 11279 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11282 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11285 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11288 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11291 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11292 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11292 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 11282_ Lgt. Angular Momentum Engine crushed. 11284_ Acquired Lgt. Angular Momentum Engine. 11285_ Hvy. Laser crushed. 11285_ Carbon-fiber Leg crushed. 11285_ Enh. Optical Array destroyed. 11286_ Lgt. Ion Engine crushed. 11287_ Acquired Carbon-fiber Leg. 11288_ Carbon-fiber Leg crushed. 11288_ Flexi-carbon Leg crushed. 11288_ Lgt. Angular Momentum Engine crushed. 11288_ Field Laser destroyed. 11290_ System corrupted: Component data lost. 11291_ Med. Storage Unit crushed. 11292_ Energy Well crushed. 11292_ Med. Storage Unit crushed. 11292_ Imp. Signal Interpreter crushed. 11292_ Great Axe crushed. 11292_ Heart of Steel destroyed. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????? ??????? ??????????????????????? | | ????????? ???????! ??????????????????????? | | ????????? ??????? ??????????????????????? | | ?????????# ???????# #??????????????????????? | | ?????????# ???????# #??????????????????????? | | ?????????# ???????# #??????????????????????? | | ?????????# ???????# #??????????????????????? | | ???????### #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# =#??????# ! #??????????????????????? | | ???????? = #??????# #??????????????????????? | | ????????? * #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# CC=#??????????????????????? | | ???????### ######## CC*#??????????????????????? | | #######??# #??????# =@#??????????????????????? | | #??# #??????# CC#??????????????????????? | | #??# #??????# CC#??????????????????????? | | #### #??????# #??????????????????????? | | / #??????# ??????????????????????? | | #??????# ?????????????????????? | | #??????# / ????????????????????? | | ! #??????# ???????????????????? | | #### #??????# #####??????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????######??????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 48 Energy Capacity 583 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- 10k Club Alien Tech Just Browsing Respectable Loadout Challenges ------------ None Game ------ Seed CompactSurgeMount Manual? 0 Play Time 02:19:40 Cumulative 34.0 hours Start 2024.04.15 @ 21:17:20 End 2024.04.16 @ 21:32:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(100) Steam 1 RUN: 0fa31f64-ddce-44bb-b57d-b5bae300ad1d