Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.15 @ 09:11:57 Player: Bullet Bait Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (934) 934 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3684 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Disposable Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Relay Coupler [NC] (29) Relay Coupler [Grunt] (34) Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Autogun Autogun Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Compact Wheel Cooling System Disposable Heat Sink Large Matter Pod Improved Sensor Array Light Armor Plating Light Armor Plating Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 2 | . . 1 1 . Parts Attached 42 | 6 10 6 8 12 Power 8 | 1 1 1 2 3 Engine 7 | 1 1 1 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 1 2 2 2 Treads . | . . . . . Leg 1 | . . . . 1 Wheel 8 | 2 1 2 2 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 4 1 2 5 Device 4 | . 1 . . 3 Storage 3 | 1 1 1 . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 12 | 2 4 2 2 2 Energy Gun 6 | 1 1 2 . 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 3 . 1 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . . . . 17 Power 4 | . . . . 4 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 5 | . . . . 5 Highest Loss Streak 9 | . . . . 9 Average Slot Usage (%) 86 | . 97 100 95 61 Engine 9 | . 14 11 9 4 Wheel 21 | . 28 22 22 14 Device 3 | . 5 . . 7 Storage 7 | . 4 11 9 5 Processor 6 | . 3 11 9 3 Protection 8 | . 11 11 9 4 Energy Gun 8 | . 9 11 9 5 Ballistic Gun 16 | . 18 22 18 7 Ballistic Cannon 2 | . . . 9 4 Naked Turns . | . . . . . Heaviest Build 45 | 13 28 33 43 45 Greatest Support 48 | 26 26 26 48 48 Greatest Overweight (x) 5 | . 1 1 1 5 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 7 | 5 5 9 10 7 Most Carried 10 | 4 6 8 10 10 Average Carried 5 | 1 3 4 8 6 Final Capacity 10 | 6 4 10 10 4 Final Carried 10 | 4 4 7 10 4 Class Distribution -------------------- 42% | Tank 41% | Mutant 10% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1161 | 213 130 378 240 200 Remotely . | . . . . . Salvage Created 1167 | 55 146 520 179 267 Parts 72 | 4 17 29 13 9 Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 21 | . 6 6 3 6 Guns 16 | . 6 6 2 2 Cannons 4 | . . . 1 3 AOE 1 | . . . . 1 Classes Destroyed 7 | 1 3 2 1 . Worker 3 | . 2 . 1 . Hauler 3 | . . 3 . . Recycler 2 | 1 . 1 . . Watcher 5 | . 1 3 1 . Swarmer 9 | . 6 3 . . Grunt 10 | . . 3 1 6 Sentry 2 | . . . 2 . Best Kill Streak 7 | 1 3 7 3 3 Combat Bots Only 3 | . 3 3 2 3 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging 1 | . 1 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2221 | . 95 118 119 1889 Core 584 | . 15 16 16 537 Absorbed by Shields 6 | . . . . 6 Core Remaining (%) 96 | 100 94 96 . . Volleys Fired 74 | 4 14 27 13 16 Largest 4 | 2 2 3 4 4 Hottest 130 | 70 70 86 130 130 Shots Fired 215 | 8 28 81 44 54 Gun 187 | 8 28 81 31 39 Cannon 28 | . . . 13 15 Launcher . | . . . . . Special . | . . . . . Kinetic 155 | 4 16 54 39 42 Thermal 16 | 4 12 . . . Explosive . | . . . . . Electromagnetic 44 | . . 27 5 12 Robot Hit Streak 18 | 7 5 14 18 18 Robot Miss Streak 5 | . 2 5 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 147 | 7 14 49 34 43 Core Hits 64 | 2 9 17 12 24 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2100 | 62 148 715 469 706 Guns 1647 | 62 148 648 296 493 Cannons 350 | . . . 173 177 Explosions 67 | . . 67 . . Melee . | . . . . . Ramming 36 | . . . . 36 Kinetic 1352 | 25 62 372 417 476 Thermal 190 | 37 86 67 . . Explosive . | . . . . . Electromagnetic 522 | . . 276 52 194 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . 4 . . Projectiles . | . . . . . Explosions 4 | . . 4 . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 52 | . . . . 52 Shots 1 | . . . . 1 Rammed 11 | . . . . 11 Targets Rammed 11 | . . . . 11 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 431 | 18 54 196 349 431 Average Temperature 122 | 8 21 71 127 254 Received Heat Transfer 1233 | . . 24 72 1137 Effects 6 | . . . . 6 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 470 | 111 259 100 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 367 | 5 222 296 249 367 Initial 141 | . 2 79 106 141 Average 180 | 1 121 190 207 243 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 51 | 100 76 59 32 24 Level 1 48 | . 23 40 67 75 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 9 10 6 22 Peak Tracking Total 11 | . 3 5 4 11 Tactical Retreats 7 | . . 1 1 5 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Phase Generator 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 10 | . 5 2 3 . Terminals 8 | . 4 2 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 17 7 5 . Successful 18 | . 12 4 2 . Failed 11 | . 5 3 3 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 16 | . 9 3 4 . Terminals 25 | . 14 7 4 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 7 2 . . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 2 | . 1 1 . . Terminal Index 1 | . 1 . . . Recycling Unit Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 6 | . 3 2 1 . Terminals 6 | . 3 2 1 . Botnet 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 5 2 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1378 | 86 315 345 245 387 Spaces Moved 1105 | 67 275 251 182 330 Core 143 | 4 . . . 139 Treads . | . . . . . Legs 38 | . . . . 38 Wheels 924 | 63 275 251 182 153 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 100 93 50 Average Speed 91 | 87 91 100 100 82 Slowest Speed 300 | 90 100 100 103 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 55 30 23 55 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . 4 . 8 Melee . | . . . . . Projectile . | . . . . . AOE 12 | . . 4 . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1311 | 86 313 294 218 400 Wait . | . . . . . Move 1102 | 66 274 250 182 330 Hop . | . . . . . Pick Up 38 | 10 6 8 10 4 Fast Attach 8 | . 3 . . 5 Attach 17 | 6 2 2 2 5 Detach . | . . . . . Swap 17 | . 5 4 6 2 Drop 21 | . 9 3 5 4 Fire 74 | 4 14 27 13 16 Melee . | . . . . . Ram 11 | . . . . 11 Kick . | . . . . . Crush . | . . . . . Escape Stasis 23 | . . . . 23 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat / *Min / Sto x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Repaired Com. Wheel? 279 | -10/Materials | Identified exit to Mines 340 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 7) 357 | -10/Materials | Identified exit to Materials 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 410 | -9/Materials | Identified exit to Mines 410 | -9/Materials | Identified exit to Storage 657 | -9/Materials | Discovered new exit (range 16) 711 | -9/Materials | Build established: Tank 746 | -9/Materials | Identified exit to Materials 747 | -9/Materials | Entered another Materials area 747 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 992 | -8/Materials | Identified exit to Garrison 992 | -8/Materials | Entered Garrison 999 | -8/Garrison | Installed Relay Interface Framework 1026 | -8/Garrison | Garrison Relay disabled 1084 | -8/Garrison | Triggered checkpoint 1175 | -8/Garrison | Phase Generator disabled 1204 | -8/Garrison | Triggered checkpoint 1210 | -8/Garrison | Lost 9 parts (2p1n2u4w) 1236 | -8/Garrison | Core integrity fell below 50% 1261 | -8/Garrison | Lost 4 parts (1p2n1u) 1310 | -8/Garrison | Core integrity fell below 20% 1379 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01305_ Dropped Particle Gun. 01331_ Triggered Stasis Trap. 01331_ A bubble of rippling energy engulfs the area. 01331_ Field strength at 94. 01332_ Field strength at 88. 01333_ Field strength at 82. 01334_ Field strength at 76. 01335_ Field strength at 70. 01336_ Field strength at 64. 01337_ Field strength at 58. 01338_ Field strength at 52. 01339_ Field strength at 46. 01340_ Field strength at 40. 01341_ Field strength at 34. 01342_ Field strength at 28. 01343_ Field strength at 22. 01344_ Field strength at 16. 01345_ Field strength at 7. 01346_ Field strength at 1. 01347_ Stasis field depleted. 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[[#?????????????? | | ?????????????????# #?????#########?????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# ????????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderTransmissionSheargun Manual? 0 Play Time 00:24:15 Cumulative 34.7 hours Start 2021.12.15 @ 08:47:02 End 2021.12.15 @ 09:11:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 4 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1e92efc-d9f1-4fd9-9227-82cabf9fdc74