Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.15 @ 09:11:57

Player: Bullet Bait

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (934)      934
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 3684

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     254/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (3) ------
    Improved Heat Sink
             Disposable Heat Sink
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (4) ----
    Improved Sensor Array
             Relay Coupler [NC] (29)
             Relay Coupler [Grunt] (34)
  Long-range Tractor Beam

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Autogun
           Autogun
  Improved Light Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
   Compact Wheel
           Cooling System
           Disposable Heat Sink
     Large Matter Pod
  Improved Sensor Array
     Light Armor Plating
     Light Armor Plating
     Heavy Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   1   1   .   
Parts Attached             42   | 6   10  6   8   12  
  Power                    8    | 1   1   1   2   3   
    Engine                 7    | 1   1   1   2   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   2   2   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  8    | 2   1   2   2   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   4   1   2   5   
    Device                 4    | .   1   .   .   3   
    Storage                3    | 1   1   1   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   4   2   2   2   
    Energy Gun             6    | 1   1   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   3   .   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   17  
  Power                    4    | .   .   .   .   4   
  Propulsion               5    | .   .   .   .   5   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      9    | .   .   .   .   9   
Average Slot Usage (%)     86   | .   97  100 95  61  
  Engine                   9    | .   14  11  9   4   
  Wheel                    21   | .   28  22  22  14  
  Device                   3    | .   5   .   .   7   
  Storage                  7    | .   4   11  9   5   
  Processor                6    | .   3   11  9   3   
  Protection               8    | .   11  11  9   4   
  Energy Gun               8    | .   9   11  9   5   
  Ballistic Gun            16   | .   18  22  18  7   
  Ballistic Cannon         2    | .   .   .   9   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             45   | 13  28  33  43  45  
  Greatest Support         48   | 26  26  26  48  48  
  Greatest Overweight (x)  5    | .   1   1   1   5   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  
  Average Capacity         7    | 5   5   9   10  7   
  Most Carried             10   | 4   6   8   10  10  
  Average Carried          5    | 1   3   4   8   6   
  Final Capacity           10   | 6   4   10  10  4   
  Final Carried            10   | 4   4   7   10  4   

 Class Distribution 
--------------------
 42% | Tank
 41% | Mutant
 10% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar 
Matter Collected           1161 | 213 130 378 240 200 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1167 | 55  146 520 179 267 
  Parts                    72   | 4   17  29  13  9   
Haulers Intercepted        3    | .   .   3   .   .   
Recyclers Shooed           2    | 1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  21   | .   6   6   3   6   
  Guns                     16   | .   6   6   2   2   
  Cannons                  4    | .   .   .   1   3   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          7    | 1   3   2   1   .   
  Worker                   3    | .   2   .   1   .   
  Hauler                   3    | .   .   3   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Watcher                  5    | .   1   3   1   .   
  Swarmer                  9    | .   6   3   .   .   
  Grunt                    10   | .   .   3   1   6   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           7    | 1   3   7   3   3   
  Combat Bots Only         3    | .   3   3   2   3   
Max Kills in Single Turn   2    | 1   2   2   1   1   
  Gunslinging              1    | .   1   1   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               2221 | .    95   118  119  1889 
  Core                     584  | .    15   16   16   537  
  Absorbed by Shields      6    | .    .    .    .    6    
Core Remaining (%)         96   | 100  94   96   .    .    
Volleys Fired              74   | 4    14   27   13   16   
  Largest                  4    | 2    2    3    4    4    
  Hottest                  130  | 70   70   86   130  130  
Shots Fired                215  | 8    28   81   44   54   
  Gun                      187  | 8    28   81   31   39   
  Cannon                   28   | .    .    .    13   15   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  155  | 4    16   54   39   42   
  Thermal                  16   | 4    12   .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          44   | .    .    27   5    12   
  Robot Hit Streak         18   | 7    5    14   18   18   
  Robot Miss Streak        5    | .    2    5    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           147  | 7    14   49   34   43   
  Core Hits                64   | 2    9    17   12   24   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2100 | 62   148  715  469  706  
  Guns                     1647 | 62   148  648  296  493  
  Cannons                  350  | .    .    .    173  177  
  Explosions               67   | .    .    67   .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  36   | .    .    .    .    36   
  Kinetic                  1352 | 25   62   372  417  476  
  Thermal                  190  | 37   86   67   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          522  | .    .    276  52   194  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    4    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    .    4    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    .    .    52   
  Shots                    1    | .    .    .    .    1    
  Rammed                   11   | .    .    .    .    11   
Targets Rammed             11   | .    .    .    .    11   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        431  | 18   54   196  349  431  
  Average Temperature      122  | 8    21   71   127  254  
  Received Heat Transfer   1233 | .    .    24   72   1137 
  Effects                  6    | .    .    .    .    6    
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         470  | 111  259  100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             367  | 5   222 296 249 367 
  Initial                  141  | .   2   79  106 141 
  Average                  180  | 1   121 190 207 243 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         51   | 100 76  59  32  24  
  Level 1                  48   | .   23  40  67  75  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   9   10  6   22  
  Peak Tracking Total      11   | .   3   5   4   11  
  Tactical Retreats        7    | .   .   1   1   5   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          10   | .   5   2   3   .   
  Terminals                8    | .   4   2   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                29   | .   17  7   5   .   
  Successful               18   | .   12  4   2   .   
  Failed                   11   | .   5   3   3   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   9   3   4   .   
  Terminals                25   | .   14  7   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             9    | .   7   2   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   
  Branch Access Points     2    | .   1   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         6    | .   3   2   1   .   
  Terminals                6    | .   3   2   1   .   
    Botnet                 6    | .   3   2   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   5   2   2   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Gar 
Turns Passed               1378 | 86  315 345 245 387 
Spaces Moved               1105 | 67  275 251 182 330 
  Core                     143  | 4   .   .   .   139 
  Treads                   .    | .   .   .   .   .   
  Legs                     38   | .   .   .   .   38  
  Wheels                   924  | 63  275 251 182 153 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 93  50  
  Average Speed            91   | 87  91  100 100 82  
  Slowest Speed            300  | 90  100 100 103 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 4   55  30  23  55  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          12   | .   .   4   .   8   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      12   | .   .   4   .   8   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Total                      1311 | 86  313 294 218 400 
  Wait                     .    | .   .   .   .   .   
  Move                     1102 | 66  274 250 182 330 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  38   | 10  6   8   10  4   
  Fast Attach              8    | .   3   .   .   5   
  Attach                   17   | 6   2   2   2   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     17   | .   5   4   6   2   
  Drop                     21   | .   9   3   5   4   
  Fire                     74   | 4   14  27  13  16  
  Melee                    .    | .   .   .   .   .   
  Ram                      11   | .   .   .   .   11  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            23   | .   .   .   .   23  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 4 exits: *Mat / *Min / Sto x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Repaired Com. Wheel?
  279 | -10/Materials | Identified exit to Mines
  340 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 7)
  357 | -10/Materials | Identified exit to Materials
  402 | -10/Materials | Entered another Materials area
  402 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  410 | -9/Materials  | Identified exit to Mines
  410 | -9/Materials  | Identified exit to Storage
  657 | -9/Materials  | Discovered new exit (range 16)
  711 | -9/Materials  | Build established: Tank
  746 | -9/Materials  | Identified exit to Materials
  747 | -9/Materials  | Entered another Materials area
  747 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  992 | -8/Materials  | Identified exit to Garrison
  992 | -8/Materials  | Entered Garrison
  999 | -8/Garrison   | Installed Relay Interface Framework
 1026 | -8/Garrison   | Garrison Relay disabled
 1084 | -8/Garrison   | Triggered checkpoint
 1175 | -8/Garrison   | Phase Generator disabled
 1204 | -8/Garrison   | Triggered checkpoint
 1210 | -8/Garrison   | Lost 9 parts (2p1n2u4w)
 1236 | -8/Garrison   | Core integrity fell below 50%
 1261 | -8/Garrison   | Lost 4 parts (1p2n1u)
 1310 | -8/Garrison   | Core integrity fell below 20%
 1379 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01305_ Dropped Particle Gun.
01331_ Triggered Stasis Trap.
01331_ A bubble of rippling energy engulfs the area.
01331_ Field strength at 94.
01332_ Field strength at 88.
01333_ Field strength at 82.
01334_ Field strength at 76.
01335_ Field strength at 70.
01336_ Field strength at 64.
01337_ Field strength at 58.
01338_ Field strength at 52.
01339_ Field strength at 46.
01340_ Field strength at 40.
01341_ Field strength at 34.
01342_ Field strength at 28.
01343_ Field strength at 22.
01344_ Field strength at 16.
01345_ Field strength at 7.
01346_ Field strength at 1.
01347_ Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#   #??#g#?????# #?# # ###        |
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| ??????????########   #### #?????# ##### #?#  #?# # |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderTransmissionSheargun
  Manual?         0
Play Time         00:24:15
  Cumulative      34.7 hours
  Start           2021.12.15 @ 08:47:02
  End             2021.12.15 @ 09:11:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          32
  Rogue           4
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          47
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1e92efc-d9f1-4fd9-9227-82cabf9fdc74