Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.09 @ 10:11:31 Player: ~Vlad~ Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2774) 2774 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5884 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Armor Plating Heavy Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Large Storage Unit Large Storage Unit High-capacity Matter Pod Improved Sensor Array Targeting Computer Heavy Armor Plating Heavy Armor Plating Hardened Light Armor Plating Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Improved Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . 2 2 1 . Weapon 1 | . . . . 1 . Parts Attached 66 | 6 9 20 26 3 2 Power 6 | 1 . 3 2 . . Engine 4 | 1 . 3 . . . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 14 | 2 1 3 7 1 . Treads 11 | 1 . 2 7 1 . Leg . | . . . . . . Wheel 3 | 1 1 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 5 3 6 1 . Device 5 | . 1 1 3 . . Storage 6 | 1 4 1 . . . Processor 3 | . . . 3 . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 30 | 2 3 11 11 1 2 Energy Gun 14 | 2 2 9 1 . . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 10 | . . 1 8 1 . Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 3 . . Parts Lost 14 | . 1 4 3 . 6 Power 2 | . . 1 . . 1 Propulsion 2 | . 1 . 1 . . Utility 2 | . . . . . 2 Weapon 8 | . . 3 2 . 3 Highest Loss Streak 6 | . 1 3 1 . 6 Average Slot Usage (%) 98 | . 99 99 97 100 70 Engine 7 | . 14 10 2 . . Core 2 | . . . 5 7 4 Treads 13 | . 14 10 16 15 10 Wheel 6 | . 14 11 . . . Device 8 | . 7 8 10 7 4 Storage 27 | . 20 33 27 23 16 Processor 7 | . . . 16 15 10 Protection 1 | . . 2 . 7 4 Energy Gun 13 | . 27 17 3 . . Energy Cannon 1 | . . 3 . . . Ballistic Gun 7 | . . . 14 23 4 Naked Turns 27 | . . . . . 27 Heaviest Build 94 | 13 59 80 80 88 94 Greatest Support 43 | 16 20 20 43 40 40 Greatest Overweight (x) 23 | 3 5 7 4 2 23 Average Overweight (x) 2 | . 2 4 1 2 1 Largest Inventory Capacity 24 | 6 18 24 24 24 24 Average Capacity 21 | 5 14 23 24 24 18 Most Carried 24 | 6 18 24 24 24 24 Average Carried 19 | 4 10 20 23 23 18 Final Capacity 24 | 6 18 24 24 24 4 Final Carried 24 | 4 17 22 24 24 4 Class Distribution -------------------- 57% | Hauler-Mutant 22% | Mutant 12% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1595 | 194 230 296 853 22 . Remotely . | . . . . . . Salvage Created 3771 | . 453 1168 1984 166 . Parts 205 | . 29 79 89 8 . Haulers Intercepted 6 | . 2 3 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 68 | . 8 24 33 3 . Guns 55 | . 7 16 29 3 . Cannons 8 | . . 8 . . . AOE 5 | . 1 . 4 . . Classes Destroyed 13 | . 6 4 3 . . Worker 2 | . 1 . 1 . . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Hauler 6 | . 2 3 1 . . Recycler 5 | . 1 1 3 . . Operator 2 | . . 1 1 . . Watcher 13 | . 3 4 5 1 . Swarmer 19 | . 6 10 3 . . Grunt 31 | . 2 6 20 3 . Brawler 3 | . . . 3 . . Duelist 1 | . . 1 . . . Sentry 12 | . . 7 5 . . Hunter 2 | . . . 2 . . Best Kill Streak 6 | . 5 4 6 3 . Combat Bots Only 6 | . 3 4 6 3 . Max Kills in Single Turn 2 | . 2 2 2 1 . Gunslinging 1 | . 1 1 1 . . Exploded 1 | . 1 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2779 | . 233 575 1211 10 750 Core 1010 | . 23 140 143 . 704 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 90 65 74 . . Volleys Fired 235 | . 31 79 112 11 2 Largest 3 | . 2 2 2 3 3 Hottest 121 | . 80 118 100 81 121 Shots Fired 464 | . 60 150 215 33 6 Gun 436 | . 60 129 212 33 2 Cannon 25 | . . 21 . . 4 Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 220 | . . . 181 33 6 Thermal 150 | . . 132 18 . . Explosive 3 | . . . 3 . . Electromagnetic 91 | . 60 18 13 . . Robot Hit Streak 32 | . 14 26 32 19 5 Robot Miss Streak 3 | . 2 2 3 1 2 Penetration Max . | . . . . . . Secondary Targets 9 | . 3 1 4 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 380 | . 49 118 182 26 5 Core Hits 166 | . 19 50 85 8 4 Critical Hits 4 | . . . 4 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6399 | . 817 1607 3325 479 171 Guns 5331 | . 630 1215 2995 474 17 Cannons 481 | . . 366 . . 115 Explosions 542 | . 187 25 330 . . Melee . | . . . . . . Ramming 45 | . . 1 . 5 39 Kinetic 3152 | . . . 2546 474 132 Thermal 1907 | . 187 1426 294 . . Explosive 225 | . . . 225 . . Electromagnetic 1070 | . 630 180 260 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 2 . . 4 Average Corruption 2 | . 1 2 . . 4 Corruption Purged . | . . . . . . Effects 29 | . 18 10 . . 1 Message Errors 9 | . 5 3 . . 1 Heat Flow Errors 5 | . 1 4 . . . Energy Discharges 7 | . 6 1 . . . Data Loss (minor) 3 | . 1 2 . . . Targeting Errors 3 | . 3 . . . . Weapon Failures 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 49 | . 27 2 20 . . Projectiles 2 | . . 2 . . . Explosions 47 | . 27 . 20 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . 58 . 37 . 18 Shots 3 | . 2 . 1 . . Rammed 10 | . . . . 1 9 Targets Rammed 11 | . . 1 . 1 9 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 457 | . 165 457 183 129 130 Average Temperature 69 | . 37 109 28 51 66 Received Heat Transfer 717 | . 57 183 468 9 . Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 2 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | . . 11 3 . . Heat Transferred 4692 | . 300 3787 605 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 3 1 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 369 | . 186 369 322 123 15 Initial 4 | . . 4 2 1 . Average 112 | . 53 148 129 70 6 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 81 | 100 100 72 73 100 100 Level 1 18 | . . 27 26 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 5 6 2 . Investigation 5 | . . 1 4 . . Extermination . | . . . . . . Reinforcement 8 | . . 4 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 16 44 46 6 3 Peak Tracking Total 5 | . 3 4 5 3 3 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 12 | . 3 4 4 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 6 | . . . 3 3 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 23 | . 8 7 6 2 . Terminals 14 | . 6 4 4 . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 1 . . Recycling Units 4 | . 2 1 1 . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 76 | . 24 17 22 13 . Successful 68 | . 20 15 20 13 . Failed 8 | . 4 2 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 3 . 3 . . Terminals 46 | . 21 10 15 . . Fabricators 1 | . . . . 1 . Repair Stations 10 | . . 4 6 . . Recycling Units 5 | . 3 1 1 . . Scanalyzers 14 | . . 2 . 12 . Garrison Access . | . . . . . . Terminal Hacks 37 | . 15 8 14 . . Record 18 | . 6 4 8 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 3 | . 1 2 . . . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . . . 1 . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 5 | . 2 1 2 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 9 | . . 4 5 . . Scan Component 5 | . . 2 3 . . Repair 4 | . . 2 2 . . Recycling Unit Hacks 5 | . 3 1 1 . . Report Inventory 4 | . 2 1 1 . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 14 | . . 2 . 12 . Insert Component 7 | . . 1 . 6 . Analyze 7 | . . 1 . 6 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Track 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 5 3 2 . Full Trace Events 4 | . . 1 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 1 . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 2 . . Time 110 | . . 52 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 1 . 5 . Part Schematics Acquired 6 | . . 1 . 5 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 6835 | 74 1445 2183 2572 462 99 Spaces Moved 3281 | 65 839 940 1175 209 53 Core 56 | 31 . . . . 25 Treads 2211 | . 342 628 1004 209 28 Legs . | . . . . . . Wheels 1014 | 34 497 312 171 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 140 140 200 50 Average Speed 176 | 93 154 196 177 200 153 Slowest Speed 1200 | 200 200 220 220 205 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 92 77 65 4 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . 9 8 33 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 49 | . 9 8 32 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 3944 | 77 922 1123 1522 234 66 Wait 215 | . 17 61 133 4 . Move 3277 | 64 838 939 1174 209 53 Hop . | . . . . . . Pick Up 91 | 7 21 20 39 4 . Fast Attach 12 | 3 . 3 6 . . Attach 31 | 3 4 13 9 2 . Detach . | . . . . . . Swap 23 | . 5 4 11 1 2 Drop 49 | . 6 3 38 2 . Fire 235 | . 31 79 112 11 2 Melee . | . . . . . . Ram 9 | . . . . . 9 Kick . | . . . . . . Crush 2 | . . 1 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 908 | -10/Materials | Discovered new exit (range 16) 1115 | -10/Materials | Discovered new exit (range 14) 1427 | -10/Materials | Discovered new exit (range 14) 1520 | -10/Materials | Entered another Materials area 1520 | -9/Materials | Evolved 2 slots: Utility x2 1701 | -9/Materials | Discovered new exit (range 16) 1808 | -9/Materials | Build established: Hauler-Mutant 2500 | -9/Materials | Repaired Med. Laser 2541 | -9/Materials | Repaired Lgt. Treads 2717 | -9/Materials | Discovered new exit (range 9) 3187 | -9/Materials | Lost 3 parts (1p2w) 3376 | -9/Materials | Discovered new exit (range 8) 3703 | -9/Materials | Entered another Materials area 3703 | -8/Materials | Evolved 2 slots: Utility x2 4653 | -8/Materials | Repaired Imp. Treads 4680 | -8/Materials | Repaired Sensor Array 4884 | -8/Materials | Discovered new exit (range 9) 5732 | -8/Materials | Build established: Scavenger-Mutant 6271 | -8/Materials | Identified exit to Factory 6275 | -8/Materials | Entered Factory 6275 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6563 | -7/Factory | Build established: Scavenger-Skirmisher 6737 | -7/Factory | Sucked down chute 6737 | -7/Factory | Entered Waste 6752 | -7/Waste | EMP discharged 6757 | -7/Waste | Spotted C-40 Crusher 6797 | -7/Waste | Spotted C-40 Crusher 6800 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6803 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6803 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6806 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6808 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6809 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6816 | -7/Waste | Spotted C-40 Crusher 6828 | -7/Waste | Core integrity fell below 50% 6831 | -7/Waste | Core integrity fell below 20% 6836 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06809_ Lrg. Storage Unit crushed. 06809_ Imp. Signal Interpreter crushed. 06811_ Lrg. Storage Unit crushed. 06811_ Hrd. Light Armor Plating crushed. 06811_ Imp. Sensor Array crushed. 06811_ Hcp. Matter Pod crushed. 06812_ Nuclear Core crushed. 06812_ Lrg. Storage Unit crushed. 06812_ Gauss Rifle crushed. 06812_ Lgt. Treads crushed. 06820_ XMY&TV99=6&F|6SKGKBV38D#R9UD3 K#BIQ&J 06820_ Targeting Computer crushed. 06820_ Adv. Sensor Array crushed. 06820_ Arm. Treads crushed. 06820_ Lrg. Storage Unit crushed. 06820_ Enh. Autogun crushed. 06820_ Imp. Datajack crushed. 06822_ Nuclear Core crushed. 06822_ Lgt. Nuclear Core crushed. 06828_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# CC#????????? ??????????? | | ?????????????????????### @CC######## #????????? | | ?????????????????????# CCCC ????????? | | ?????????????????????# CCCC ????????? | | ?????????????????????# ????????? | | ?????????????????????# ????????? | | ?????????????????????### ######## #????????? | | ???????????????????????# #????????? ??????????? | | ???????????????????????# *#????????????????????? | | ???????????????????????#= *#????????????????????? | | ?????????????????????### * #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Targeting Computer | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationRecoilWings Manual? 0 Play Time 00:54:23 Cumulative 11.2 hours Start 2021.06.08 @ 21:06:44 End 2021.06.09 @ 10:11:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aa15bf2-be66-44f9-a136-32e82eba5fee