Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 22:42:34 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3940) 3940 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (642) 642 TOTAL SCORE: 7642 Bonus ------- High Alert Combat Kills 585 Follower Combat Kills 57 Cogmind --------- Core Integrity 203/550 Matter 290/300 Energy 438/680 System Corruption 8% Temperature Cool (591) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Battery > --- WEAPON (6) ------- Shock Rifle Advanced Beam Rifle Enhanced Autogun > --- INVENTORY (4) ---- Heavy Ion Engine Mini Assault Cannon Advanced EMP Blaster Signal Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Advanced Sensor Array Targeting Computer > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Heavy Ion Engine Light Treads Advanced Beam Cannon Signal Generator [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Targeting Computer Device Advanced Sensor Array Storage High-capacity Battery Processor Targeting Computer Protection Weapon Shielding Weapon Advanced EMP Blaster Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 4 | . . . 2 . 2 . Parts Attached 104 | 6 4 3 13 2 8 68 Power 7 | 1 . . 3 . . 3 Engine 7 | 1 . . 3 . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 3 . 3 . 1 12 Treads 11 | 2 . . 2 . 1 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 7 | . 3 . 1 . . 3 Flight 3 | . . . . . . 3 Utility 19 | 1 1 2 1 . . 14 Device 11 | . . . 1 . . 10 Storage 3 | 1 . . . . . 2 Processor 3 | . . 2 . . . 1 Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 57 | 2 . 1 6 2 7 39 Energy Gun 21 | . . 1 4 . 5 11 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 12 | 2 . . 2 2 2 4 Ballistic Cannon 6 | . . . . . . 6 Launcher 14 | . . . . . . 14 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . . 3 . 2 7 Parts Lost 22 | . . 1 2 1 3 15 Power . | . . . . . . . Propulsion 5 | . . 1 1 . . 3 Utility 1 | . . . . . . 1 Weapon 16 | . . . 1 1 3 11 Highest Loss Streak 4 | . . 1 1 1 3 4 Average Slot Usage (%) 91 | . 93 94 88 96 91 90 Engine 10 | . 14 14 10 11 9 9 Treads 12 | . 2 . 11 22 18 12 Hover 6 | . 25 23 8 . . 3 Device 5 | . . . 3 11 9 5 Storage 2 | . 14 3 . . . 2 Processor 9 | . . 21 18 11 9 6 Energy Gun 10 | . . 11 18 11 19 8 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 12 | . 28 16 16 29 26 4 Launcher 18 | . . . . . . 33 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 14 14 18 16 23 46 Greatest Support 40 | 40 40 12 40 40 40 40 Greatest Overweight (x) 10 | 2 2 1 2 . . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 Most Carried 4 | . 1 2 4 4 4 4 Average Carried 3 | . . 1 2 4 3 3 Final Capacity 6 | 6 6 4 4 4 4 4 Final Carried 4 | . 1 2 4 4 4 4 Class Distribution -------------------- 35% | Mutant 20% | Executioner 17% | Gunner 8% | Scavenger-Gunner 7% | Scavenger-Executioner 7% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Executioner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 2432 | 77 47 377 260 103 118 1450 Remotely . | . . . . . . . Salvage Created 5357 | . 107 320 743 157 243 3787 Parts 268 | . 12 26 36 5 16 173 Haulers Intercepted 7 | . . . 2 . 1 4 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 91 | . 2 12 12 6 4 55 Guns 45 | . 2 9 12 6 4 12 Cannons 2 | . . . . . . 2 AOE 40 | . . 3 . . . 37 Classes Destroyed 14 | . 3 3 3 . . 5 Worker 3 | . . . . . . 3 Builder 7 | . . . 1 . . 6 Tunneler 1 | . . 1 . . . . Hauler 7 | . . . 2 . 1 4 Recycler 5 | . . . 1 . . 4 Mechanic 1 | . . . . . . 1 Operator 6 | . 1 . 2 . . 3 Watcher 3 | . 1 . . . . 2 Swarmer 13 | . . 8 . 4 . 1 Grunt 51 | . 2 2 10 2 3 32 Brawler 5 | . . . . . . 5 Duelist 4 | . . . . . . 4 Protector 1 | . . . . . . 1 Sentry 17 | . . 2 2 . 1 12 Best Kill Streak 13 | . 2 6 4 4 3 13 Combat Bots Only 11 | . 1 5 3 4 3 11 Max Kills in Single Turn 4 | . 1 4 1 1 1 4 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 3 . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 3522 | . . 400 358 173 265 2326 Core 568 | . . 105 96 20 33 314 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 58 . 71 . . Volleys Fired 203 | . 12 23 39 13 15 101 Largest 6 | . 2 2 4 4 6 6 Hottest 297 | . 40 60 148 125 242 297 Shots Fired 579 | . 24 46 123 31 62 293 Gun 429 | . 24 46 123 31 62 143 Cannon 55 | . . . . . . 55 Launcher 95 | . . . . . . 95 Special . | . . . . . . . Kinetic 265 | . 24 34 59 18 41 89 Thermal 144 | . . . 23 13 21 87 Explosive . | . . . . . . . Electromagnetic 170 | . . 12 41 . . 117 Robot Hit Streak 21 | . 5 14 21 5 13 19 Robot Miss Streak 5 | . 2 5 3 3 2 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 2 . 1 1 4 Max Gunslinging Chain 1 | . . 1 . 1 1 1 Shots Hit Robots 330 | . 13 33 85 18 47 134 Core Hits 195 | . 6 15 34 8 17 115 Critical Hits 3 | . . . 2 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8917 | . 183 483 1032 261 495 6463 Guns 3840 | . 183 385 1032 261 495 1484 Cannons 334 | . . . . . . 334 Explosions 4743 | . . 98 . . . 4645 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2200 | . 183 293 453 151 273 847 Thermal 1865 | . . 98 183 110 222 1252 Explosive 66 | . . . . . . 66 Electromagnetic 4786 | . . 92 396 . . 4298 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 29 | . . . . . . 29 Message Errors 4 | . . . . . . 4 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 4 | . . . . . . 4 Targeting Errors 7 | . . . . . . 7 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 88 | . . . . . . 88 Projectiles 23 | . . . . . . 23 Explosions 65 | . . . . . . 65 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 359 | . . . . . . 359 Shots 16 | . . . . . . 16 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1004 | . . 17 335 167 198 1004 Average Temperature 154 | . . 6 111 69 147 199 Received Heat Transfer 960 | . . 81 183 57 135 504 Effects 34 | . . . 2 . . 32 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Interference 10 | . . . 1 . . 9 Matter Decay 5 | . . . . . . 5 Short Circuit 5 | . . . . . . 5 Damage (minor) 4 | . . . 1 . . 3 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . . . . 6 Combat Hostiles 4 | . . . . . . 4 Parts Fried 31 | . . . . . . 31 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 3478 | . . 150 432 259 444 2193 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 21 | . . 1 . . . 20 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 1079 | . 91 417 501 281 202 1079 Average Influence 416 | . 57 198 327 262 136 578 Maximum Alert Level 3 | . . 2 2 1 1 3 Low Security (%) 29 | 100 100 51 16 12 80 16 Level 1 28 | . . 40 55 87 19 14 Level 2 21 | . . 8 28 . . 30 Level 3 21 | . . . . . . 38 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 1 4 . . 10 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 9 | . 2 . 2 . . 5 Assault 4 | . . 1 . . . 3 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 7 | . 1 . 1 . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 4 17 18 7 4 72 Peak Tracking Total 7 | . 1 4 4 4 3 7 Tactical Retreats 10 | . . 1 2 1 . 6 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 6 | . . . 1 . . 5 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . . . 1 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 14 | . . 1 . . . 13 Max in Single Turn 3 | . . 1 . . . 3 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 10 | . 1 . 1 1 1 6 Terminals 8 | . 1 . . 1 1 5 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 23 | . 3 . 3 2 3 12 Successful 14 | . 2 . 3 1 1 7 Failed 9 | . 1 . . 1 2 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 18 | . 3 . . 2 3 10 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 10 | . 2 . . 1 1 6 Open Door 3 | . . . . . . 3 Emergency Access Points 1 | . 1 . . . . . Locate Traps 3 | . 1 . . . 1 1 Disarm Traps 1 | . . . . . . 1 Zone Layout 2 | . . . . 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 1 . 1 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders 5 | . . . . . . 5 EXPLORE 5 | . . . . . . 5 Ally Attacks 8 | . . 8 . . . . Total Damage 129 | . . 129 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 16 | . . . . . . 16 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 3943 | 62 225 253 573 365 298 2167 Spaces Moved 1913 | 42 154 205 275 202 134 901 Core 16 | 15 . . . . . 1 Treads 1231 | 27 7 . 134 202 134 727 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 657 | . 147 205 141 . . 164 Flight 9 | . . . . . . 9 Fastest Speed 50 | 50 116 56 56 160 160 106 Average Speed 148 | 127 118 77 119 160 160 174 Slowest Speed 550 | 160 180 120 180 160 160 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 35 | 3 31 44 25 44 11 90 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 112 | . . 4 . . . 108 Melee . | . . . . . . . Projectile 16 | . . . . . . 16 AOE 96 | . . 4 . . . 92 Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 2602 | 47 171 253 429 216 185 1301 Wait 305 | . . 19 91 . 23 172 Move 1907 | 41 153 204 274 201 133 901 Hop . | . . . . . . . Pick Up 9 | . . 1 3 . 2 3 Fast Attach 84 | 6 3 3 13 2 6 51 Attach 6 | . . . . . 1 5 Detach 5 | . . . . . . 5 Swap 14 | . 1 . . . 1 12 Drop 65 | . 2 3 9 . 4 47 Fire 203 | . 12 23 39 13 15 101 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 12) 288 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 353 | -10/Mines | Met a Derelict testing a Signal Generator 359 | -10/Mines | Found Signal Generator 514 | -10/Mines | Discovered new exit (range 16) 527 | -10/Mines | Learned location of Storage (-8) 540 | -10/Mines | Assembled infested the area 541 | -10/Mines | Entered Materials 541 | -9/Materials | Evolved 2 slots: Weapon x2 603 | -9/Materials | Repaired Assault Rifle 897 | -9/Materials | Build established: Gunner 1044 | -9/Materials | Discovered new exit (range 16) 1114 | -9/Materials | Entered Mines 1462 | -9/Mines | Build established: Scavenger-Gunner 1471 | -9/Mines | Discovered new exit (range 5) 1479 | -9/Mines | Entered Materials 1479 | -8/Materials | Evolved 2 slots: Weapon x2 1649 | -8/Materials | Discovered new exit (range 15) 1740 | -8/Materials | Lost 3 parts (3w) 1777 | -8/Materials | Entered Storage 2106 | -8/Storage | Garrison activated, responded to threat 2186 | -8/Storage | Destroyed 11 combat bots 2244 | -8/Storage | Garrison activated, responded to threat 2870 | -8/Storage | Discovered new exit (range 16) 2977 | -8/Storage | First assault squad dispatched 3652 | -8/Storage | Crushed by falling debris 3652 | -8/Storage | Core integrity fell below 50% 3702 | -8/Storage | Lost 4 parts (2n1u1w) 3944 | -8/Storage | Self-destructed Last Messages --------------- 03923_ Shock Rifle temporarily disabled. 03923_ Adv. Beam Rifle temporarily disabled. 03927_ System corrupted: Component data lost. 03927_ C-30 ARC bursts open, deploying its payload. 03927_ G-50 Soldier unfolds itself. 03927_ G-47 Trooper unfolds itself. 03927_ System corrupted: Shock Rifle targeting data glitched. 03927_ System corrupted: Adv. Beam Rifle targeting data glitched. 03931_ G-47 Trooper destroyed. 03931_ Switching to secondary target: G-47 Trooper. 03934_ System corrupted: Adv. Beam Rifle failed to cycle. 03937_ Shock Rifle destroyed. 03939_ Power failure, Hvy. Ion Engine shutdown. 03939_ Adv. Beam Rifle destroyed. 03940_ Overheating: System interference. 03940_ Enh. Autogun temporarily disabled. 03942_ Overheating: Matter decay (-31). 03942_ Shock Rifle destroyed. 03943_ Overheating: Energy bleed (-115). 03944_ System corrupted: Heat flow error (+120). 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" %#?????# ! !! #????????????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 53 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderLightningCompressor Manual? 0 Play Time 00:44:58 Cumulative 30.1 hours Start 2020.06.04 @ 15:34:29 End 2020.06.04 @ 22:42:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b97e961-a13b-4de7-8611-a13f13362c74