Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.09 @ 12:09:00 Player: thingamajigger Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (25) 125 Value Destroyed (585) 585 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1130 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 298/300 Energy 265/265 System Corruption 0% Temperature Cool (4) Movement Treading (240) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Improved Treads Large Matter Pod (150) Experimental Sensor Array Core Shielding Light Armor Plating Light Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Pulse Gun Advanced Beam Cannon Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Treads Improved Treads Large Matter Pod Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Pulse Gun Advanced Beam Cannon Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Hammer [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 22 | 6 7 9 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 5 | 2 . 3 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 4 1 Device . | . . . Storage 3 | 1 2 . Processor 2 | . 2 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 2 3 3 Energy Gun . | . . . Energy Cannon 1 | . 1 . Ballistic Gun 6 | 2 1 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 8 | . 2 6 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 1 | . 1 . Weapon 3 | . 1 2 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 97 | . 96 99 Engine 13 | . 14 13 Treads 27 | . 28 27 Storage 14 | . 14 14 Processor 9 | . 10 8 Protection 2 | . . 5 Ballistic Gun 26 | . 24 27 Impact Weapon 1 | . 2 . Naked Turns . | . . . Heaviest Build 52 | 11 48 52 Greatest Support 46 | 40 40 46 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 20 20 Average Capacity 18 | 6 16 20 Most Carried 20 | . 18 20 Average Carried 13 | . 10 17 Final Capacity 20 | 8 20 20 Final Carried 20 | . 18 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 768 | 237 408 123 Remotely . | . . . Salvage Created 856 | . 566 290 Parts 60 | . 37 23 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 22 | . 14 8 Guns 22 | . 14 8 Classes Destroyed 7 | . 5 2 Worker 1 | . 1 . Recycler 1 | . 1 . Watcher 2 | . 2 . Swarmer 9 | . 6 3 Grunt 10 | . 8 2 Sentry 2 | . . 2 Assembled 1 | . . 1 Best Kill Streak 4 | . 4 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1431 | . 424 1007 Core 250 | . 68 182 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 84 | . 48 36 Largest 2 | . 2 2 Hottest 68 | . 68 40 Shots Fired 165 | . 93 72 Gun 162 | . 90 72 Cannon 3 | . 3 . Launcher . | . . . Special . | . . . Kinetic 162 | . 90 72 Thermal 3 | . 3 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 17 | . 17 9 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 4 | . 3 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 113 | . 65 48 Core Hits 52 | . 31 21 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 3 | . 3 . Impact 3 | . 3 . Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . 2 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1202 | . 789 413 Guns 1062 | . 668 394 Cannons . | . . . Explosions . | . . . Melee 108 | . 108 . Ramming 32 | . 13 19 Kinetic 1062 | . 668 394 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 108 | . 108 . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 11 | . 11 . Projectiles . | . . . Explosions . | . . . Melee 11 | . 11 . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 8 | . 2 6 Targets Rammed 8 | . 2 6 Kicked . | . . . Crushed . | . . . Highest Temperature 84 | . 84 38 Average Temperature 16 | . 18 15 Received Heat Transfer 339 | . 156 183 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions 1 | . 1 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 188 | . 188 134 Initial 19 | . . 19 Average 69 | . 95 47 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 21 22 Peak Tracking Total 9 | . 4 9 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 2247 | 64 1094 1089 Spaces Moved 881 | 38 433 410 Core 4 | 4 . . Treads 877 | 34 433 410 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 219 | 148 211 234 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 44 | 3 61 68 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug 1 | . 1 . Terrain Destroyed 1 | . 1 . Melee 1 | . 1 . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1038 | 43 521 474 Wait 10 | . 8 2 Move 879 | 37 432 410 Hop . | . . . Pick Up 28 | . 19 9 Fast Attach 10 | 6 3 1 Attach 8 | . 1 7 Detach 1 | . . 1 Swap 4 | . 3 1 Drop 3 | . 2 1 Fire 84 | . 48 36 Melee 3 | . 3 . Ram . | . . . Kick . | . . . Crush 8 | . 2 6 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 15) 1159 | -10/Materials | Entered Mines 1262 | -10/Mines | Discovered new exit (range 6) 1327 | -10/Mines | Learned Materials non-interactive machine intel 1339 | -10/Mines | Assembled infested the area 1351 | -10/Mines | Core integrity fell below 50% 1394 | -10/Mines | Lost 3 parts (1p2w) 1665 | -10/Mines | Core integrity fell below 20% 2217 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2222 | -10/Mines | Found Prototype Device 2248 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01804_ Acquired 22 matter. 01811_ Discarded Salvage Targeting Computer. 01812_ Acquired Lgt. Armor Plating. 01816_ Acquired Core Shielding. 01824_ Acquired Lgt. Armor Plating. 01832_ Acquired 10 matter. 01839_ Acquired Lgt. Armor Plating. 01845_ Acquired Imp. Ion Engine. 01846_ Dropped Imp. Ion Engine. 01850_ Acquired 10 matter. 01961_ K-01 Serf collects debris. 02018_ Slammed into T-07 Excavator. 02217_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02222_ Acquired Prototype Device. Map ----- +----------------------------------------------------+ | ???????????????????????????????## #???????# | | ??????????????????????????????## #???????# | | ??????????????????????????????# ##??????# | | ??????????????????????????????# #??????# | | ??????????????????????????????# #??????# | | ??????????????????????????????# ## #??????# | | ??????????????????????????????## ######??????# | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ????????????????????????????#### #???????????? | | ????????????????????????????# * #???????????? | | ???????????????????????######=%= #???####????? | | ???????????????????????# =####??# ##???? | | ???????????????????????# ### ##?#### ####? | | ???????????????????????#*!#?# #### ## | | ??????????????????????##%=### """ # | | ??????????????????????#=== ###### """ | | ??????????????????????# #????# """ #???? | | ??????????????????????# ####### ##???? | | ??????????????????????# #????? | | ??????????????????????## #????? | | ???????????????????????# # ### ## #????? | | ??????????????????# #### ## ### ##????? | | ??????????????????# d*@% ### ## ##?????? | | ??????????????????#d######?## #### #??????? | | ????????????????????????????# #??? #??????? | | ????????????????????????????## #??? #??????? | | ??????????????????????????????###???? #??????? | | ????????????????????????????????????? #??????? | | ????????????????????????????????????? ??????? | | ?????????????????????????????????????? ?????? | | ?????????????????????????????????????? ?????? | | ??????????????????????????????????????? #????? | | ??????????????????????????????????????? #?????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormPointArray Manual? 0 Play Time 00:08:36 Cumulative 118.9 hours Start 2021.12.09 @ 12:03:11 End 2021.12.09 @ 12:09:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 192 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 62 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7de1a19d-cc9b-4329-91b3-fbffebbd09b9