Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 14:53:36 Player: josiah Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (347) 1735 Value Destroyed (19626) 19626 Prototype IDs (23) 460 Alien Tech Used (3) 600 Bonus (10821) 10821 TOTAL SCORE: 40942 Bonus ------- High Alert Combat Kills 5183 Follower Combat Kills 743 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -905 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 56% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Experimental Optical Array Advanced Targeting Computer Advanced Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Recoil Nullifier Improved Force Field Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Core Analyzer Advanced Weapon Cycler Advanced Weapon Cycler > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Target Analyzer Advanced Weapon Cycler Heavy Reactive Plating Gamma Rifle Gamma Rifle Heavy Laser Precision Phase Gun Sigix Broadsword Sigix Containment Pod [Rating: 191] Favorites ----------- Power Particle Reactor Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Myomer Leg Wheel Centrium Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Machine Gun Energy Gun Gamma Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 . 2 2 . Power 2 | . . . . . 1 . . . . . . 1 . . . . Propulsion 3 | . . . . . . . . . . . 1 1 . . 1 . Utility 10 | . . 2 1 2 1 . . . . 2 . . . 2 . . Weapon 3 | . . . 1 . . . . . . . 1 . . . 1 . Parts Attached 471 | 6 1 12 21 9 15 15 2 . 4 8 58 36 66 67 39 112 Power 66 | 1 . 2 3 1 3 4 . . 1 2 7 4 4 8 4 22 Engine 12 | 1 . 2 . 1 . 3 . . . . 3 . . . 1 1 Core 18 | . . . 3 . 3 1 . . 1 2 1 2 . 1 . 4 Reactor 36 | . . . . . . . . . . . 3 2 4 7 3 17 Propulsion 63 | 2 . 2 5 1 3 1 . . . . 11 7 3 8 5 15 Treads 33 | 2 . 2 3 1 1 . . . . . . 4 3 1 2 14 Leg 25 | . . . 2 . 2 1 . . . . 8 2 . 7 3 . Wheel 4 | . . . . . . . . . . . 3 1 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 182 | 1 1 4 8 5 6 3 . . 2 6 19 12 26 31 18 40 Device 90 | . . 1 3 4 3 . . . 1 1 10 8 12 20 8 19 Storage 14 | 1 1 . 1 1 . . . . . . 2 . 2 3 1 2 Processor 34 | . . 1 3 . 2 . . . . 2 3 3 5 3 4 8 Hackware . | . . . . . . . . . . . . . . . . . Protection 44 | . . 2 1 . 1 3 . . 1 3 4 1 7 5 5 11 Artifact . | . . . . . . . . . . . . . . . . . Weapon 160 | 2 . 4 5 2 3 7 2 . 1 . 21 13 33 20 12 35 Energy Gun 66 | . . 1 1 1 2 5 2 . . . 9 6 4 9 9 17 Energy Cannon 9 | . . 2 2 1 . . . . 1 . 2 . . 1 . . Ballistic Gun 65 | 2 . 1 1 . . 1 . . . . 8 7 22 5 3 15 Ballistic Cannon 4 | . . . 1 . 1 1 . . . . 1 . . . . . Launcher 2 | . . . . . . . . . . . 1 . . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . . . . . . 2 . . . Slashing Weapon 10 | . . . . . . . . . . . . . 5 3 . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . . . . 1 2 5 . 1 4 Parts Lost 236 | . . . 7 3 7 9 . . . 3 41 8 18 41 15 84 Power 40 | . . . . 1 1 1 . . . . 6 1 2 7 3 18 Propulsion 38 | . . . 2 1 2 . . . . . 9 2 1 6 2 13 Utility 78 | . . . 3 . 2 2 . . . 3 12 1 7 15 4 29 Weapon 80 | . . . 2 1 2 6 . . . . 14 4 8 13 6 24 Highest Loss Streak 35 | . . . 5 1 4 7 . . . 2 35 6 4 24 5 27 Average Slot Usage (%) 90 | . 85 100 98 99 97 99 100 100 100 99 84 91 86 85 90 78 Engine 2 | . 14 11 . . 6 7 6 6 6 5 2 . . . . . Core 3 | . . . 8 7 3 4 6 6 6 5 2 7 4 3 3 . Reactor 4 | . . . . . . . . . . . 2 5 8 7 7 9 Treads 7 | . 28 22 13 14 6 . . . . . . 7 8 3 3 9 Leg 4 | . . . 4 . 5 13 13 13 13 11 9 2 . 7 12 . Device 13 | . . 11 15 15 9 6 6 6 6 11 14 17 12 16 20 17 Storage 13 | . 14 11 9 23 20 20 20 20 20 13 7 9 11 13 14 10 Processor 12 | . . 11 10 7 11 13 13 13 13 16 17 19 16 12 4 11 Protection 5 | . . 11 8 7 10 12 13 13 12 14 6 1 3 3 4 2 Energy Gun 5 | . . 1 5 . 7 11 12 13 13 11 5 4 1 7 12 5 Energy Cannon 2 | . . 8 12 12 2 . . . 3 5 3 . . . . . Ballistic Gun 9 | . 28 11 7 1 . 1 6 6 2 . 5 11 16 6 7 10 Ballistic Cannon 1 | . . . 1 7 8 4 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 230 | 12 24 41 59 71 92 82 80 78 90 98 123 169 201 222 230 224 Greatest Support 183 | 40 40 40 40 40 40 38 38 38 38 38 65 150 150 140 150 183 Greatest Overweight (x) 10 | . . 1 10 3 4 2 2 2 2 2 3 7 2 2 2 2 Average Overweight (x) 1 | . . . . 1 2 1 2 2 2 2 . 1 1 1 1 . Largest Inventory Capacity 36 | 6 12 10 16 16 16 16 16 16 16 16 20 20 28 34 36 28 Average Capacity 19 | 5 9 10 10 16 16 16 16 16 16 16 12 20 23 28 31 24 Most Carried 34 | 1 10 10 16 16 16 16 16 16 16 16 16 20 28 28 34 28 Average Carried 17 | . 7 9 9 15 14 13 15 16 16 15 10 17 21 21 28 23 Final Capacity 34 | 6 10 10 16 16 16 16 16 16 16 16 20 20 28 34 28 4 Final Carried 28 | 1 10 10 16 14 16 16 16 16 16 16 12 20 25 26 28 4 Class Distribution -------------------- 66% | Scavenger-Gunner 9% | Mutant 8% | Gunner 7% | Scavenger-Mutant 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Matter Collected 11139 | 218 143 229 209 255 412 200 120 . 48 70 892 1090 2947 1000 975 2331 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 19496 | . 293 563 589 480 465 746 194 . 181 169 1934 2204 4391 1184 2353 3750 Parts 909 | . 19 37 28 20 10 33 4 . 11 8 81 99 214 55 96 194 Haulers Intercepted 2 | . . . 1 . . . . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 2 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 18 2 . 9 . . . . . . . Prevented 9 | . . . . . . 7 . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Combat Hostiles Destroyed 300 | . 7 18 10 7 12 12 4 . 6 2 26 28 62 25 29 52 Melee 8 | . . . . . . . . . . . . . 3 2 . 3 Guns 226 | . 7 8 1 1 4 9 3 . 5 2 13 26 59 17 26 45 Cannons 45 | . . 10 9 6 8 3 1 . 1 . 7 . . . . . AOE 9 | . . . . . . . . . . . 3 . . 4 . 2 Classes Destroyed 25 | . 3 2 2 2 . 3 . . . . 2 2 5 2 1 1 Worker 17 | . . . . . . . . . . . 3 . 2 1 7 4 Builder 6 | . . . . . . . . . . . 2 1 1 . 2 . Hauler 2 | . . . 1 . . . . . . . 1 . . . . . Recycler 6 | . 1 . . . . . . . . . . 1 1 1 1 1 Mechanic 1 | . . . . . . . . . . . . 1 . . . . Operator 3 | . . . 1 1 . . . . . . . . . . . 1 Drone 4 | . . . . . . . . . . . . . . . 4 . Watcher 5 | . . . . 2 . . . . . . . . . 2 . 1 Swarmer 58 | . 3 8 . . 4 . . . 5 . . 5 7 8 5 13 Saboteur 5 | . . . . . . . . . . . . . 3 . 1 1 Grunt 97 | . 4 7 7 4 5 4 3 . 1 . 7 8 24 9 8 6 Brawler 7 | . . 1 . . 1 1 . . . . 2 . 2 . . . Duelist 6 | . . . . . . 2 . . . . 2 . . . . 2 Protector 1 | . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . 1 . . . Sentry 24 | . . 2 3 1 2 1 . . . 2 4 4 . 1 . 4 Specialist 2 | . . . . . . . . . . . . . 2 . . . Hunter 30 | . . . . . . 3 . . . . 7 4 4 2 6 4 Programmer 55 | . . . . 2 . . 1 . . . 4 6 15 2 7 18 Q-Series 5 | . . . . . . . . . . . . . . 3 2 . Behemoth 2 | . . . . . . . . . . . . 1 . . . 1 Lightning 3 | . . . . . . . . . . . . . 3 . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . 1 . . . Assembled 2 | . . . . . . . . . . . . . . 1 1 . Mutant 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 17 | . 3 10 4 3 6 7 3 . 5 1 11 5 7 9 17 8 Combat Bots Only 15 | . 2 10 4 3 6 7 3 . 5 1 6 5 7 5 15 7 Max Kills in Single Turn 8 | . 1 1 2 1 1 1 1 . 1 1 2 2 2 8 2 2 Gunslinging 1 | . . . . . . . . . . . . . 1 1 1 1 Exploded 4 | . . . . . . . . . . . 1 . . 4 . 2 Melee 1 | . . . . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Damage Taken 44647 | . 244 575 871 807 872 1259 165 . 87 270 5865 1493 5642 6324 3650 16523 Core 5953 | . 30 65 292 105 58 203 14 . 14 . 984 89 324 1177 166 2432 Absorbed by Shields 3497 | . . . . 158 9 . . . . . 56 1043 2182 . . 49 Reduced by Siege Mode 77 | . . . . . . . . . . . . . 65 . . 12 Core Remaining (%) 66 | 100 88 83 46 85 . . . . 66 100 14 . 68 18 . . Volleys Fired 795 | . 24 48 26 33 35 27 13 . 9 7 81 67 165 54 77 129 Largest 5 | . 2 2 3 3 3 3 3 . 3 3 4 4 4 4 5 5 Hottest 439 | . 40 120 180 193 193 210 163 . 233 233 288 268 223 320 439 418 Shots Fired 2659 | . 48 96 66 91 105 64 39 . 27 21 231 254 565 169 349 534 Gun 2293 | . 48 52 15 2 37 52 31 . 20 14 164 247 565 163 349 534 Cannon 357 | . . 44 51 89 68 12 8 . 7 7 59 7 . 5 . . Launcher 9 | . . . . . . . . . . . 8 . . 1 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1607 | . 48 52 9 33 55 15 21 . 2 . 90 179 526 111 161 305 Thermal 710 | . . 44 57 31 15 35 13 . 16 14 92 46 19 24 183 121 Explosive 8 | . . . . . . . . . . . 8 . . . . . Electromagnetic 334 | . . . . 27 35 14 5 . 9 7 41 29 20 34 5 108 Robot Hit Streak 63 | . 10 23 14 18 13 24 11 . 5 15 22 32 37 45 46 63 Robot Miss Streak 6 | . 2 3 2 3 3 3 2 . 1 . 6 3 4 4 4 2 Penetration Max 2 | . . . . . . . 1 . . . 1 1 2 . 1 . Secondary Targets 53 | . . 2 . . . 3 . . . . . 2 15 4 14 13 Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . 1 1 1 1 1 Shots Hit Robots 2040 | . 32 70 48 66 84 52 28 . 12 14 172 198 422 141 247 454 Core Hits 869 | . 14 28 19 17 31 26 11 . 7 6 93 80 179 71 93 194 Critical Hits 129 | . 2 . . . 2 . . . . . 10 20 72 10 6 7 Critical Kills 44 | . 2 . . . . . . . . . 4 10 24 3 1 . Critical Parts Destroyed 67 | . . . . . 2 . . . . . 5 8 38 6 3 5 Melee Attacks 54 | . . . . . . . . . . . . . 30 4 . 20 Impact 2 | . . . . . . . . . . . . . 2 . . . Slashing 33 | . . . . . . . . . . . . . 28 4 . 1 Piercing 19 | . . . . . . . . . . . . . . . . 19 Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 57739 | . 363 1022 1072 1509 1751 1287 596 . 275 336 5683 4705 10184 11361 6750 10845 Guns 39940 | . 363 471 167 43 692 1024 493 . 207 206 2970 4573 9538 2983 6750 9460 Cannons 6073 | . . 551 905 1466 1059 218 103 . 68 130 1265 132 . 176 . . Explosions 9655 | . . . . . . 45 . . . . 1447 . . 7880 . 283 Melee 2035 | . . . . . . . . . . . . . 646 322 . 1067 Ramming 36 | . . . . . . . . . . . 1 . . . . 35 Kinetic 26510 | . 363 471 108 445 919 252 307 . 22 . 1530 3163 8873 1926 2448 5683 Thermal 22280 | . . 551 964 557 342 710 276 . 153 217 1953 985 242 8339 4272 2719 Explosive 1447 | . . . . . . . . . . . 1447 . . . . . Electromagnetic 5431 | . . . . 507 490 325 13 . 100 119 752 557 423 774 30 1341 Impact . | . . . . . . . . . . . . . . . . . Slashing 1046 | . . . . . . . . . . . . . 646 322 . 78 Piercing 989 | . . . . . . . . . . . . . . . . 989 Highest Corruption 56 | . 1 . . 3 . . . . . 1 3 5 40 15 6 56 Average Corruption 11 | . 1 . . 2 . . . . . 1 2 3 14 14 3 19 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 592 | . 2 . . . . . . . . . 12 28 221 36 41 252 Message Errors 58 | . 2 . . . . . . . . . 2 3 23 3 3 22 Matter Fused 72 | . . . . . . . . . . . 1 6 16 7 5 37 Heat Flow Errors 44 | . . . . . . . . . . . . 3 23 1 1 16 Energy Discharges 36 | . . . . . . . . . . . 2 2 12 3 5 12 Parts Rejected 11 | . . . . . . . . . . . . . 4 1 . 6 Data Loss (minor) 46 | . . . . . . . . . . . 3 5 14 3 6 15 Data Loss (major) 8 | . . . . . . . . . . . . . 2 3 . 3 Misfires 6 | . . . . . . . . . . . . . 2 2 . 2 Alerts 6 | . . . . . . . . . . . . . 2 1 . 3 Misdirections 50 | . . . . . . . . . . . . . 19 6 . 25 Targeting Errors 202 | . . . . . . . . . . . 3 8 82 5 18 86 Weapon Failures 53 | . . . . . . . . . . . 1 1 22 1 3 25 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1517 | . . 12 18 51 . . . . 10 . 41 . 25 1311 . 49 Projectiles 111 | . . 12 18 51 . . . . 10 . 14 . . 6 . . Explosions 1369 | . . . . . . . . . . . 27 . . 1305 . 37 Melee 37 | . . . . . . . . . . . . . 25 . . 12 Knockbacks 20 | . . . . 6 10 3 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . 5 8 3 1 . . . . . . . . . Secondary 3 | . . . . 1 2 . . . . . . . . . . . Self-Inflicted Damage 1099 | . . . . . . 38 . . . . . . . 960 . 101 Shots 3 | . . . . . . 1 . . . . . . . 1 . 1 Rammed 5 | . . . . . . . . . . . . . . . . 5 Targets Rammed 6 | . . . . . . . . . . . 1 . . . . 5 Kicked 1 | . . . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 651 | . 12 297 651 201 326 203 122 . 371 93 200 392 249 641 532 579 Average Temperature 123 | . 7 143 285 62 136 78 49 . 170 43 97 79 101 230 121 135 Received Heat Transfer 3945 | . 78 165 369 296 273 324 30 . 9 36 576 146 572 441 315 315 Effects 54 | . . . 16 . 1 3 . . 3 . . 3 . 6 6 16 Shutdowns 14 | . . . 3 . . . . . 2 . . . . 2 2 5 Energy Bleed 4 | . . . . . 1 . . . 1 . . 1 . . . 1 Interference 10 | . . . 3 . . 3 . . . . . . . . 2 2 Matter Decay 3 | . . . 2 . . . . . . . . 1 . . . . Short Circuit 6 | . . . 3 . . . . . . . . 1 . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Damage (major) 12 | . . . 3 . . . . . . . . . . 3 1 5 Damage (core) 4 | . . . 2 . . . . . . . . . . 1 . 1 Siege Activations 4 | . . . . . . . . . . . . . 3 . . 1 Total Turns 167 | . . . . . . . . . . . . . 142 . . 25 Longest Duration 105 | . . . . . . . . . . . . . 105 . . 25 Robots Corrupted 7 | . . . . . . . . . . . 2 2 . 1 . 2 Combat Hostiles 7 | . . . . . . . . . . . 2 2 . 1 . 2 Parts Fried 34 | . . . . 3 . 2 . . 1 . 7 2 5 1 . 13 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 1 . . . 3 . Combat Hostiles 4 | . . . . . . . . . . . 1 . . . 3 . Parts Melted 47 | . . 2 3 1 2 3 1 . . . 2 6 . . 19 8 Heat Transferred 20743 | . . 888 1628 852 750 1486 444 . 248 348 2884 1920 296 832 5291 2876 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Peak Influence 1358 | . 170 381 327 163 204 . . . . 168 517 425 1131 1358 989 1013 Average Influence 489 | . 79 228 168 56 82 . . . . 110 210 225 703 921 890 776 Maximum Alert Level 4 | . . 1 1 . 1 . . . . . 2 2 4 4 3 3 Low Security (%) 33 | 100 100 35 68 100 91 . . . . 100 56 42 . . . . Level 1 14 | . . 64 31 . 8 . . . . . 38 52 7 . . . Level 2 16 | . . . . . . . . . . . 5 4 47 28 . 23 Level 3 31 | . . . . . . . . . . . . . 44 30 100 76 Level 4 4 | . . . . . . . . . . . . . 1 41 . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 1 2 3 2 . . . . 1 6 6 15 6 8 9 Investigation 2 | . 1 . . . . . . . . . . . . 1 . . Extermination 30 | . . . . 2 1 . . . . 1 2 4 7 4 3 6 Reinforcement 16 | . 2 1 2 1 1 . . . . . 1 2 3 1 1 1 Assault 12 | . . . . . . . . . . . 1 . 5 . 4 2 Garrison 2 | . . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Distress Signals 30 | . 5 . . . 2 . . . . . 1 3 8 2 2 7 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 480 | . 20 23 16 17 18 15 5 . 6 4 41 35 96 49 41 94 Peak Tracking Total 12 | . 5 5 4 4 8 7 4 . 4 2 9 6 8 10 12 10 Tactical Retreats 48 | . 6 2 1 3 4 2 . . . . 5 2 7 4 4 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Traps Triggered 10 | . 2 . . 2 . . . . . . 1 2 . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Machines Disabled 19 | . . . 1 2 . 1 . . . 1 2 1 5 4 . 2 Max in Single Turn 4 | . . . 1 1 . 1 . . . 1 1 1 1 4 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Machines Accessed 20 | . 2 2 3 3 . . 1 4 . 1 1 1 2 . . . Terminals 14 | . 2 2 3 3 . . . . . 1 1 . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Total Hacks 55 | . 7 2 5 5 . . 1 27 . 2 2 1 3 . . . Successful 40 | . 4 2 1 3 . . 1 27 . 1 . . 1 . . . Failed 15 | . 3 . 4 2 . . . . . 1 2 1 2 . . . Catastrophic 2 | . . . 1 . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 22 | . 6 2 5 5 . . . . . 2 2 . . . . . Terminals 26 | . 7 2 5 5 . . . . . 2 2 . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Terminal Hacks 32 | . 2 . 1 . . . 1 27 . . . . 1 . . . Record 11 | . . . . . . . . 11 . . . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . 1 . . . Recall Reinforcements 2 | . 1 . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 2 . 3 . . . . . 1 . . . . . . Terminals 8 | . 2 2 . 3 . . . . . 1 . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 7 | . 1 2 . 3 . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 2 . . . . . 1 1 1 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Total Allies 28 | . . . . . . 2 . . 1 . . . . 12 . 13 Largest Group 9 | . . . . . . 2 . . 1 . . . . 9 3 7 Highest-Rated Group 129 | . . . . . . 58 . . 94 . . . . 129 43 97 Highest-Rated Ally 94 | . . . . . . 29 . . 94 . . . . 15 15 15 Total Orders 1 | . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . Ally Attacks 180 | . . . . . . 11 . . 10 . . . . 122 11 26 Total Damage 3586 | . . . . . . 192 . . 47 . . . . 2559 212 576 Kills 15 | . . . . . . . . . . . . . . 13 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . . . . . . . Drone Launches 14 | . . . . . . . . . . . . . . . 14 . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Turns Passed 18162 | 72 711 709 1135 1167 825 674 644 139 561 323 1326 1435 2980 1649 1248 2564 Spaces Moved 7901 | 37 346 285 374 559 315 285 328 78 271 153 675 614 1103 730 561 1187 Core 180 | 1 . . 2 . . . . . . . . . . . . 177 Treads 4796 | 36 346 285 265 559 201 . . . . . . 464 1103 331 209 997 Legs 2499 | . . . 107 . 114 285 328 78 271 153 387 25 . 399 352 . Wheels 413 | . . . . . . . . . . . 288 125 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . . . . 13 Fastest Speed 40 | 50 160 160 150 180 180 150 180 180 180 180 90 106 180 140 142 40 Average Speed 167 | 157 160 165 170 180 203 179 180 180 180 180 126 168 181 168 157 154 Slowest Speed 550 | 160 160 180 550 220 240 180 180 180 180 180 210 240 200 200 180 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 31 | 4 57 30 29 15 9 48 47 68 38 7 18 15 81 26 13 34 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 2 . 1 . . . . . . . Spaces Dug 20 | . . . . . . . . . . . . . 20 . . . Terrain Destroyed 868 | . . 5 4 3 2 11 3 . 3 2 46 10 28 716 22 13 Melee 11 | . . . . . . . . . . . . . 11 . . . Projectile 87 | . . 5 4 3 2 2 3 . 3 2 10 10 17 3 22 1 AOE 770 | . . . . . . 9 . . . . 36 . . 713 . 12 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Total 11211 | 48 461 435 819 648 417 393 355 77 324 186 1005 861 1663 1031 797 1691 Wait 1509 | 5 79 70 374 35 37 42 5 . 39 12 152 80 220 132 64 163 Move 7884 | 36 345 284 373 558 314 284 327 77 270 152 674 613 1102 729 560 1186 Hop . | . . . . . . . . . . . . . . . . . Pick Up 226 | 1 10 8 14 6 10 8 3 . . 3 21 30 35 24 19 34 Fast Attach 219 | 6 1 3 10 . 5 4 1 . 1 2 30 15 26 35 19 61 Attach 179 | . . 3 4 5 7 7 . . . 3 20 11 34 28 18 39 Detach 35 | . . . 1 . 1 . . . . . . 1 14 7 7 4 Swap 74 | . . 6 7 4 3 4 1 . 3 3 8 10 7 4 2 12 Drop 207 | . 2 13 10 5 5 5 5 . 2 4 16 34 30 14 25 37 Fire 795 | . 24 48 26 33 35 27 13 . 9 7 81 67 165 54 77 129 Melee 54 | . . . . . . . . . . . . . 30 4 . 20 Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . . . . Crush 5 | . . . . . . . . . . . . . . . . 5 Escape Stasis 5 | . . . . 2 . . . . . . 2 . . . . 1 Rewire 12 | . . . . . . 12 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . 6 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 11) 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Utility x2 1288 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Discovered new exit (range 16) 1382 | -9/Materials | Destroyed 10 combat bots 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1686 | -8/Materials | Core integrity fell below 50% 1700 | -8/Materials | Lost 5 parts (2n2u1w) 2001 | -8/Materials | Build established: Scavenger-Gunner 2540 | -8/Materials | Discovered new exit (range 13) 2628 | -8/Materials | Entered Factory 2628 | -7/Factory | Evolved 2 slots: Utility x2 3220 | -7/Factory | Build established: Gunner 3674 | -7/Factory | Discovered new exit (range 14) 3795 | -7/Factory | Entered another Factory area 3795 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3835 | -6/Factory | Build established: Tank 4155 | -6/Factory | Lost 4 parts (1p1n2w) 4343 | -6/Factory | Build established: Gunner 4543 | -6/Factory | Discovered new exit (range 15) 4620 | -6/Factory | Entered Lower Caves 4622 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4682 | -6/Lower Caves | Lost 7 parts (1p2u4w) 4689 | -6/Lower Caves | Destroyed 7 combat bots 4972 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5276 | -6/Lower Caves | Discovered new exit (range 9) 5294 | -6/Lower Caves | Entered another Lower Caves area 5303 | -6/Lower Caves | Encountered a Warlord checkpoint 5379 | -6/Lower Caves | Build established: Scavenger-Gunner 5695 | -6/Lower Caves | Discovered new exit (range 16) 5900 | -6/Lower Caves | Identified exit to Factory 5938 | -6/Lower Caves | Entered Data Miner 5938 | -6/Data Miner | Discovered new exit (range 6) 5973 | -6/Data Miner | Met Data Miner 6003 | -6/Data Miner | Learned location of Section 7 (-2) 6003 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6037 | -6/Data Miner | Received God Mode back door access code from Data Miner 6077 | -6/Data Miner | Entered Proximity Caves 6208 | -5/Proximity Caves | Learned Factory trap positions 6534 | -5/Proximity Caves | Escorted by Enhanced Grunt 6559 | -5/Proximity Caves | Discovered exit to Factory (range 14) 6562 | -5/Proximity Caves | Build established: Gunner 6638 | -5/Proximity Caves | Entered Factory 6638 | -5/Factory | Evolved 2 slots: Utility x2 6639 | -5/Factory | Loaded intel: 85 trap records 6881 | -5/Factory | Discovered new exit (range 16) 6961 | -5/Factory | Entered another Factory area 6961 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7048 | -4/Factory | Build established: Scavenger-Gunner 7419 | -4/Factory | Garrison activated, responded to threat 7448 | -4/Factory | Lost 4 parts (1p1u2w) 7802 | -4/Factory | Core integrity fell below 50% 7942 | -4/Factory | Lost 35 parts (5p9n9u12w) 8156 | -4/Factory | Core integrity fell below 20% 8284 | -4/Factory | Discovered new exit (range 4) 8287 | -4/Factory | Entered Research 8287 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8399 | -3/Research | Spotted B-86 Titan 8512 | -3/Research | Lost 6 parts (1p2n3w) 8947 | -3/Research | Found Prototype Processor 8947 | -3/Research | Identified Exp. Signal Interpreter 9567 | -3/Research | Spotted B-90 Cyclops 9608 | -3/Research | Destroyed B-90 Cyclops 9631 | -3/Research | Discovered new exit (range 16) 9722 | -3/Research | Entered Quarantine 9991 | -3/Quarantine | Destroyed 7 combat bots 10003 | -3/Quarantine | First assault squad dispatched 10460 | -3/Quarantine | Found Alien Artifact 10461 | -3/Quarantine | Identified Core Reset Matrix 10461 | -3/Quarantine | Used Core Reset Matrix 10465 | -3/Quarantine | Detected hypermatrix surge 10465 | -3/Quarantine | Sensed 19 artifacts in vicinity 10964 | -3/Quarantine | Scanned by Researcher 11311 | -3/Quarantine | Found Sigix Broadsword 11389 | -3/Quarantine | Met incapacitated Sigix Warrior 11389 | -3/Quarantine | Lockdown squad dispatched 11421 | -3/Quarantine | Spotted Alpha 7 11455 | -3/Quarantine | Destroyed Alpha 7 11482 | -3/Quarantine | Found Prototype Processor 11482 | -3/Quarantine | Identified Exp. Targeting Computer 11511 | -3/Quarantine | Found Sigix Terminator 11551 | -3/Quarantine | System corruption reached 10% 11593 | -3/Quarantine | Crushed by falling debris 11672 | -3/Quarantine | Spotted Lightning 11672 | -3/Quarantine | Spotted Lightning 11672 | -3/Quarantine | Spotted Lightning 11691 | -3/Quarantine | Destroyed Lightning 11721 | -3/Quarantine | Destroyed Lightning 11731 | -3/Quarantine | Destroyed Lightning 11992 | -3/Quarantine | Incoming assault squad redirected 12135 | -3/Quarantine | System corruption reached 30% 12171 | -3/Quarantine | Lost 4 parts (2u2w) 12231 | -3/Quarantine | Lost 3 parts (1p2w) 12268 | -3/Quarantine | Incoming assault squad redirected 12606 | -3/Quarantine | Discovered new exit (range 12) 12702 | -3/Quarantine | Entered Research 12702 | -2/Research | Evolved 2 slots: Utility x2 13408 | -2/Research | Incoming investigation squad redirected 13538 | -2/Research | Fired Sigix Terminator 13539 | -2/Research | Core integrity fell below 50% 13569 | -2/Research | Lost 24 parts (5p2n8u9w) 13777 | -2/Research | System corruption reached 10% 13816 | -2/Research | Emitted hypermatrix ping 13821 | -2/Research | Assembled emerged from beneath the floor 13849 | -2/Research | Lost 12 parts (2p2n5u3w) 13891 | -2/Research | Found Unknown Protection 13891 | -2/Research | Identified Hvy. Reactive Plating 13984 | -2/Research | Core integrity fell below 20% 14082 | -2/Research | Assembled emerged from beneath the floor 14303 | -2/Research | Discovered new exit (range 15) 14351 | -2/Research | Entered Access 14351 | -1/Access | Accompanied by 3 allies 14351 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 14500 | -1/Access | Build established: Scavenger-Tank 14601 | -1/Access | First assault squad dispatched 14621 | -1/Access | Incoming assault squad redirected 14918 | -1/Access | Incoming assault squad redirected 15033 | -1/Access | Lost 5 parts (1p1n3w) 15038 | -1/Access | Destroyed 15 combat bots 15223 | -1/Access | Build established: Scavenger-Gunner 15350 | -1/Access | Found Prototype Energy Gun 15357 | -1/Access | Lost 4 parts (3u1w) 15407 | -1/Access | Incoming assault squad redirected 15413 | -1/Access | Incoming assault squad redirected 15420 | -1/Access | Incoming assault squad redirected 15584 | -1/Access | Discovered new exit (range 7) 15599 | -1/Access | Entered Command 15621 | -1/Command | Spotted B-99 Colossus 15677 | -1/Command | Identified Enh. Gamma Rifle 15773 | -1/Command | System corruption reached 10% 15887 | -1/Command | Lost 4 parts (3p1w) 16187 | -1/Command | Destroyed 7 combat bots 16469 | -1/Command | Lost 3 parts (2u1w) 17037 | -1/Command | Destroyed B-99 Colossus 17058 | -1/Command | Found Prototype Ballistic Gun 17058 | -1/Command | Identified Multirail 17066 | -1/Command | Lost 8 parts (1p1n1u5w) 17263 | -1/Command | Lost 10 parts (2p3u5w) 17349 | -1/Command | First assault squad dispatched 17375 | -1/Command | Incoming assault squad redirected 17377 | -1/Command | Spotted B-99 Colossus 17463 | -1/Command | Lost 3 parts (2u1w) 17751 | -1/Command | Spotted M Guard 17751 | -1/Command | Spotted M Guard 17751 | -1/Command | Spotted Combat Programmer 17755 | -1/Command | Spotted Combat Programmer 17767 | -1/Command | System corruption reached 30% 17798 | -1/Command | Destroyed Combat Programmer 17868 | -1/Command | Core integrity fell below 50% 17901 | -1/Command | Spotted Striker 17908 | -1/Command | Lost 27 parts (5p5n10u7w) 17908 | -1/Command | Spotted Executioner 17908 | -1/Command | Spotted Executioner 17909 | -1/Command | Spotted Alpha 7 17933 | -1/Command | Emitted hypermatrix ping 17938 | -1/Command | Assembled emerged from beneath the floor 17948 | -1/Command | Assembled emerged from beneath the floor 17957 | -1/Command | Lost 3 parts (1n1u1w) 17976 | -1/Command | Allies destroyed Striker 18078 | -1/Command | Lost 7 parts (3p4u) 18099 | -1/Command | Destroyed Executioner 18110 | -1/Command | Destroyed Executioner 18132 | -1/Command | Core integrity fell below 20% 18137 | -1/Command | Crushed by falling debris 18163 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18124_ Sneak attack on K-01 Serf. 18124_ K-01 Serf destroyed. 18126_ Penetrated by Slug. 18127_ ALERT: Significant disruption in Zone 7V, assault force dispatched. 18129_ Acquired Unknown Flight Unit. 18129_ Identified Xenon Bombardment Thruster. 18129_ Penetrated by Slug. 18129_ Slug penetrates Wall. 18131_ Acquired 10 matter. 18133_ Acquired Adv. Phase Shifter. 18133_ Penetrated by Slug. 18137_ The unstable cave ceiling collapses. 18137_ Crushed by falling debris. 18137_ Xenon Bombardment Thruster destroyed. 18137_ System corrupted by crushing effect (+3). 18147_ KYK0LPXN6UZ7YTLKK8IG=N%5L 18147_ Detected hypermatrix ping. 18153_ Adv. Phase Shifter destroyed. 18163_ System corrupted: Plasma Lance rejected. [Achievement: 40k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? #????? | | ????????????????????????????????????????? ##???? | | ????????????????????????????????????????? ####+ | | ????????????????????????????????????????# ? | | ????????????????????????????????????????# %= ??? | | ????????????????????????????????????????# ???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# # ? | | ????????????????????????????????????????# # ? | | ????????????????????????????????????????# # | | ???????????????????????????????????????## # | | ???????????????????????????????????????#" # | | ????????????????????????????????????????" # | | ???????????????????????????????????????## # | | ?????????????????#######???????????????# # | | ????????????????### ##??????????????# # ? | | ???????????????## # # ###?#####??????# # ? | | ??????????# ??# # #?# #??###?# # ? | | ?????++#### W ### W ### W ### W ####;### ##+## | | ???? / | | ???? Y / | | ???? | | ???# p | | ???# @p p = 7 ^ | | ?????? ### ;## W ## W/###W ## # # ####+## | | ??????????# ????# # #?# # # | | ????????????????###########?### #### #| | | ??????????????????????????????# #### # | | ??????????????????????????????### # !!# | | ???????????????????????????????### # !# | | ????????????????????????????????# = " | | ???????????????????????????????#### # | | ??????????????????????????????## ## # | | ??????????????????????????????#""##" # ## #"## | | ??????????????????????????????# = # | | ??????????????????????????????# % # | | ??????????????????????????????# " =% # | | ??????????????????????????????# """" ! % # | | ??????????????????????????????# """ = % + | | ??????????????????????????????# """ % | " | | ??????????????????????????????# ! % % " | | ??????????????????????????????# % %| =" | | ??????????????????????????????##"""""###""""!""""" | | ?????????????????????????????### ##?###=%=[ # | | ?????????????????????????????# " #????##!%"= # | | ?????????????????????????????##" ! ###???##%#* ## | | ??????????????????????????????#" # ##?##%%" #? | | ??????????????????????????????##" ## ###[=!####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 183 Coolant Potential 100 Energy Generation 65 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Additional Mass Support 27 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 1200 Resistance: KI 40 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Point Defense Rating 80 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 5 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Salvage Targeting 2 Stasis Canceling 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Sigix Terminator Achievements -------------- 40k Club Challenges ------------ None Game ------ Seed NeutronAntimatterLaser Manual? 0 Play Time 02:36:12 Cumulative 122.0 hours Start 2020.07.24 @ 12:15:53 End 2020.07.24 @ 14:53:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 129 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 50 Gallery% 71 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a878c2a-7d31-4659-bad4-ae506a7dbd24