Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 17:53:19

Player: KURIIRI

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (154)     770
Value Destroyed (6632)     6632
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (1287)               1287
              TOTAL SCORE: 12089

 Bonus
-------
High Alert Combat Kills    587
Entered Garrisons          400
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     17/300
Energy                     168/240
System Corruption          3%
Temperature                Warning (341)
Movement                   Treading (166)
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (1) --------
               Nuclear Core
>              --- PROPULSION (3) ---
      Improved Treads
       Armored Treads
       Armored Treads
>              --- UTILITY (5) ------
         Large Storage Unit
      Advanced Targeting Computer
         Light Armor Plating
>              --- WEAPON (2) -------
               Flak Cannon
>              --- INVENTORY (15) ---
         Light Nuclear Core
       Armored Treads
       Armored Treads
               Superbattery (1500)
  Experimental Sensor Array
               EM Pulse Cannon
         Heavy Ion Cannon
         Heavy Ion Cannon
               Flak Cannon
               Missile Launcher
               Maul
               Blade Saw

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
      Improved Treads
       Armored Treads
      Advanced Treads
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Targeting Computer
      Hardened Medium Armor Plating
      Improved Shield Generator
               Hacking Suite
>              --- WEAPON -----------
         Heavy EM Shotgun
               Flak Cannon
>              --- INVENTORY --------
               Nuclear Core
         Light Fission Core
         Light Fission Core
      Improved Treads
       Armored Treads
      Advanced Treads
               Superbattery
  Experimental Sensor Array
      Improved Terrain Scanner
      Improved Salvage Targeting Computer
         Light Armor Plating
      Improved Shield Generator
               Pulse Rifle
      Advanced Beam Cannon
               Maul
[Rating: 38]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Maul
  Slashing Weapon          Blade Saw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   3   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             124  | 7   22  4   3   .   28  14  28  18  
  Power                    9    | 2   2   1   .   .   1   2   1   .   
    Engine                 4    | 2   2   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   .   1   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   8   2   .   .   6   5   3   2   
    Treads                 28   | 2   8   2   .   .   6   5   3   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  39   | .   7   1   1   .   10  2   13  5   
    Device                 14   | .   2   1   .   .   4   1   5   1   
    Storage                2    | .   2   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   2   .   2   .   
    Hackware               3    | .   .   .   .   .   2   .   .   1   
    Protection             16   | .   3   .   1   .   2   1   6   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 3   5   .   2   .   11  5   11  11  
    Energy Gun             13   | 2   5   .   1   .   3   .   2   .   
    Energy Cannon          10   | .   .   .   .   .   1   1   6   2   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   1   .   
    Ballistic Cannon       14   | .   .   .   .   .   6   2   .   6   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   1   2   2   2   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   4   .   2   .   
Parts Lost                 21   | .   2   2   .   .   4   5   3   5   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   .   .   1   1   .   1   
  Utility                  13   | .   1   1   .   .   2   2   3   4   
  Weapon                   3    | .   1   .   .   .   1   1   .   .   
  Highest Loss Streak      5    | .   1   2   .   .   1   2   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  99  100 100 97  89  97  99  
  Engine                   1    | .   14  2   .   .   .   .   .   .   
  Core                     8    | .   .   11  14  14  9   8   8   9   
  Treads                   27   | .   27  28  28  28  26  26  26  26  
  Device                   7    | .   8   13  11  .   8   1   9   3   
  Storage                  10   | .   13  14  14  14  9   9   9   9   
  Processor                5    | .   .   .   .   .   8   9   6   9   
  Hackware                 7    | .   .   .   .   .   9   9   9   14  
  Protection               7    | .   3   .   2   14  8   7   8   8   
  Energy Gun               10   | .   27  28  24  28  9   2   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   6   10  5   
  Ballistic Cannon         5    | .   .   .   .   .   7   8   3   11  
Peak Build Rating          38   | 5   13  18  20  20  38  37  38  36  
  Average Rating           28   | 4   11  16  19  20  35  33  32  33  
  On Entrance              19   | .   5   13  18  20  20  37  31  35  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 9   34  34  43  43  52  52  50  47  
  Greatest Support         69   | 40  46  46  46  46  69  65  65  65  
  Greatest Overweight (x)  10   | .   10  1   .   .   1   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 5   14  15  15  15  15  15  15  15  
  Most Carried             15   | 2   15  15  15  15  15  15  15  15  
  Average Carried          13   | 1   12  14  14  15  14  12  12  14  
  Final Capacity           15   | 5   15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   15  14  15  15  15  8   15  12  

 Class Distribution 
--------------------
 77% | Mutant
 10% | Skirmisher
  5% | Hacker-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Garrison
        Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           2679 | 248  211  50   .    30   617  405  751  367  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5004 | .    924  141  .    .    1475 865  1232 367  
  Parts                    286  | .    52   6    .    .    87   35   74   32   
Haulers Intercepted        10   | .    2    .    .    .    4    .    4    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  121  | .   18  5   .   1   33  23  22  19  
  Guns                     44   | .   14  4   .   1   19  .   6   .   
  Cannons                  68   | .   .   .   .   .   11  22  16  19  
  AOE                      4    | .   2   .   .   .   2   .   .   .   
Classes Destroyed          16   | .   7   .   .   1   1   4   2   1   
  Worker                   3    | .   2   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   10   | .   2   .   .   .   4   .   4   .   
  Recycler                 3    | .   2   .   .   .   .   .   1   .   
  Operator                 3    | .   2   .   .   .   .   .   1   .   
  Watcher                  13   | .   3   .   .   .   5   1   4   .   
  Swarmer                  34   | .   6   3   .   .   15  .   2   8   
  Cutter                   4    | .   .   .   .   .   .   2   .   2   
  Grunt                    47   | .   12  2   .   .   11  9   10  3   
  Brawler                  4    | .   .   .   .   .   .   2   2   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   
  Sentry                   23   | .   .   .   .   .   7   6   6   4   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   3   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   6   2   .   1   6   3   5   4   
  Combat Bots Only         4    | .   3   2   .   1   4   3   2   4   
Max Kills in Single Turn   4    | .   4   2   .   1   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        508   | .    67   33   .    5    107  132  69   95   
  Missed                   128   | .    20   8    .    .    36   28   17   19   
Damage Taken               5695  | .    610  484  .    193  810  1517 747  1334 
  Core                     757   | .    113  80   .    14   76   165  82   227  
  Absorbed by Shields      199   | .    .    .    .    .    53   74   63   9    
  Ignored by Resistances   14    | .    .    .    .    .    14   .    .    .    
  Regen/Repaired (Parts)   1369  | .    44   .    .    .    396  .    929  .    
Core Remaining (%)         58    | 100  .    .    .    17   .    .    .    .    
Volleys Fired              449   | .    73   14   .    4    100  105  91   62   
  Largest                  2     | .    2    2    .    2    2    2    2    2    
  Hottest                  130   | .    112  112  .    112  100  112  130  130  
Shots Fired                746   | .    140  28   .    8    146  151  178  95   
  Gun                      338   | .    140  28   .    8    86   17   59   .    
  Cannon                   408   | .    .    .    .    .    60   134  119  95   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  272   | .    .    .    .    .    60   46   97   69   
  Thermal                  370   | .    140  28   .    8    7    88   73   26   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          104   | .    .    .    .    .    79   17   8    .    
  Robot Hit Streak         23    | .    11   11   .    2    23   21   18   20   
  Robot Miss Streak        10    | .    6    2    .    5    10   4    7    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           514   | .    83   19   6    2    120  95   128  61   
  Core Hits                351   | .    36   8    .    2    86   72   86   61   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    12   2    .    .    1    .    .    .    
    Burn                   14    | .    12   2    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    
Melee Attacks              27    | .    .    .    6    .    2    6    5    8    
  Impact                   18    | .    .    .    .    .    2    6    5    5    
  Slashing                 3     | .    .    .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    6    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10997 | .    1718 309  .    30   2740 2048 2831 1321 
  Guns                     4099  | .    1249 294  .    30   1657 172  697  .    
  Cannons                  6268  | .    .    .    .    .    982  1831 2134 1321 
  Explosions               518   | .    443  .    .    .    75   .    .    .    
  Melee                    45    | .    .    .    .    .    .    45   .    .    
  Ramming                  67    | .    26   15   .    .    26   .    .    .    
  Kinetic                  4367  | .    .    .    .    .    982  843  1444 1098 
  Thermal                  4168  | .    1249 294  .    30   161  988  1223 223  
  Explosive                443   | .    443  .    .    .    .    .    .    .    
  Electromagnetic          1907  | .    .    .    .    .    1571 172  164  .    
  Impact                   45    | .    .    .    .    .    .    45   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    3    3    
  Average Corruption       2     | .    .    .    .    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    .    .    .    32   19   
    Message Errors         18    | .    .    .    .    .    .    .    15   3    
    Matter Fused           11    | .    .    .    .    .    .    .    5    6    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    4    2    
    Energy Discharges      7     | .    .    .    .    .    .    .    3    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    1    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    2    2    
    Misfires               2     | .    .    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            82    | .    54   .    .    .    .    23   5    .    
  Projectiles              5     | .    .    .    .    .    .    .    5    .    
  Explosions               50    | .    50   .    .    .    .    .    .    .    
  Melee                    27    | .    4    .    .    .    .    23   .    .    
Knockbacks                 69    | .    .    .    .    .    12   10   24   23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  66    | .    .    .    .    .    11   10   22   23   
  Secondary                3     | .    .    .    .    .    1    .    2    .    
Self-Inflicted Damage      72    | .    72   .    .    .    .    .    .    .    
  Shots                    1     | .    1    .    .    .    .    .    .    .    
  Rammed                   7     | .    3    1    .    .    2    .    .    1    
Targets Rammed             8     | .    4    1    .    .    2    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    
Highest Temperature        488   | .    400  171  .    288  488  404  440  415  
  Average Temperature      97    | .    92   66   .    146  91   105  79   130  
  Received Heat Transfer   2055  | .    285  60   .    .    333  399  348  630  
  Effects                  24    | .    2    .    .    2    10   5    4    1    
    Shutdowns              4     | .    1    .    .    .    2    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    1    1    .    .    
    Interference           8     | .    1    .    .    2    1    4    .    .    
    Matter Decay           2     | .    .    .    .    .    1    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    1    .    1    .    
    Damage (major)         6     | .    .    .    .    .    4    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    1    .    .    .    1    1    .    .    
  Combat Hostiles          3     | .    1    .    .    .    1    1    .    .    
  Parts Fried              10    | .    .    .    .    .    7    2    1    .    
  Impact Corruptions       2     | .    1    .    .    .    .    1    .    .    
Robots Melted              2     | .    1    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    1    1    .    .    .    .    .    .    
  Parts Melted             14    | .    6    3    .    .    .    2    3    .    
  Heat Transferred         9152  | .    4033 888  .    74   272  1665 1924 296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             1299 | .    400  209  .    30   365  1299 633  918  
  Initial                  633  | .    .    147  .    .    11   219  633  276  
  Average                  304  | .    193  156  .    12   171  584  370  637  
Maximum Alert Level        4    | .    2    1    .    .    1    4    2    3    
  Low Security (%)         35   | 100  55   71   .    100  59   .    .    .    
  Level 1                  37   | .    43   28   .    .    40   32   59   10   
  Level 2                  18   | .    1    .    .    .    .    37   40   46   
  Level 3                  7    | .    .    .    .    .    .    24   .    43   
  Level 4                  .    | .    .    .    .    .    .    6    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    5    2    .    .    4    .    5    .    
  Investigation            12   | .    3    2    .    .    4    .    3    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    2    .    .    .    .    .    1    .    
  Assault                  1    | .    .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           9    | .   3   .   .   .   2   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   29  7   .   3   42  24  38  20  
  Peak Tracking Total      6    | .   5   3   .   2   6   3   4   6   
  Tactical Retreats        6    | .   .   1   .   1   1   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            9    | .   4   .   .   .   1   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          20   | .   3   .   .   .   1   10  2   4   
  Max in Single Turn       2    | .   2   .   .   .   1   1   1   1   
  Garrison Relay           10   | .   .   .   .   .   .   8   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          34   | .   8   2   2   .   12  1   8   1   
  Terminals                20   | .   5   1   .   .   7   1   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   2   .   1   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                120  | .   36  5   2   .   36  2   36  3   
  Successful               79   | .   17  3   2   .   25  1   30  1   
  Failed                   40   | .   19  1   .   .   11  1   6   2   
    Catastrophic           5    | .   2   .   .   .   1   1   1   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   
  Manual                   66   | .   32  5   1   .   16  .   10  2   
  Terminals                74   | .   26  4   .   .   23  2   16  3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          26   | .   2   .   .   .   8   .   16  .   
  Recycling Units          9    | .   8   .   .   .   1   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   3   .   3   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Terminal Hacks             27   | .   7   3   2   .   6   1   7   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           8    | .   5   1   .   .   2   .   .   .   
  Prototype ID Bank        3    | .   .   1   .   .   1   .   1   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Alert Level              4    | .   .   .   .   .   2   .   2   .   
  Unreport Threat          4    | .   .   .   .   .   1   .   3   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       26   | .   2   .   .   .   8   .   16  .   
  Scan Component           13   | .   1   .   .   .   4   .   8   .   
  Repair                   13   | .   1   .   .   .   4   .   8   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   1   .   3   .   
  Insert Component         2    | .   .   .   .   .   1   .   1   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         20   | .   8   .   .   .   9   .   3   .   
  Terminals                17   | .   6   .   .   .   8   .   3   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   
    Botnet                 7    | .   2   .   .   .   2   .   3   .   
    Skim                   9    | .   4   .   .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   1   .   .   10  1   8   1   
  Full Trace Events        8    | .   1   1   .   .   2   1   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             13   | .   1   .   .   .   4   .   8   .   
  Time                     427  | .   16  .   .   .   118 .   293 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   2   .   .   .   .   .   
  Non-combat               2    | .   .   .   2   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   6   .   .   .   .   .   
  parse_system             6    | .   .   .   6   .   .   .   .   .   
Relay Couplers Released    39   | .   .   .   .   .   .   31  .   8   
  Machine Destruction      39   | .   .   .   .   .   .   31  .   8   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               1    | .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  10  .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  10  .   .   
Total Orders               4    | .   .   .   .   .   .   4   .   .   
  STAY                     2    | .   .   .   .   .   .   2   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   2   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       7    | .   4   1   .   .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               11370 | 65   1474 564  483  666  3306 1542 2315 955  
Spaces Moved               4791  | 37   614  311  291  201  1211 749  958  419  
  Core                     6     | 4    2    .    .    .    .    .    .    .    
  Treads                   4785  | 33   612  311  291  201  1211 749  958  419  
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  155  158  158  158  
  Average Speed            158   | 148  161  160  160  160  157  159  158  158  
  Slowest Speed            550   | 160  550  240  160  160  232  330  158  166  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 3    95   69   64   43   87   86   69   61   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     6     | .    2    1    1    .    2    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 13    | .    .    .    .    .    2    3    6    2    
Terrain Destroyed          34    | .    5    .    .    .    10   3    14   2    
  Melee                    12    | .    .    .    .    .    2    3    5    2    
  Projectile               10    | .    .    .    .    .    1    .    9    .    
  AOE                      12    | .    5    .    .    .    7    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      7759 | 44   945  348  306  538  2461 934  1589 594  
  Wait                     2265 | .    212  14   .    334  1088 58   476  83   
  Move                     4783 | 36   613  310  290  200  1210 748  957  419  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 1    15   2    4    .    17   1    21   1    
  Fast Attach              35   | 5    13   1    .    .    5    2    8    1    
  Attach                   19   | .    1    1    .    .    7    6    1    3    
  Detach                   2    | .    .    .    .    .    2    .    .    .    
  Swap                     70   | 2    8    2    3    .    16   6    19   14   
  Drop                     39   | .    6    3    3    .    12   2    11   2    
  Fire                     449  | .    73   14   .    4    100  105  91   62   
  Melee                    27   | .    .    .    6    .    2    6    5    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    4    1    .    .    2    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: [*Mat x3])

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 15)
    66 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Build established: Mutant
   348 | -10/Materials | Discovered new exit (range 7)
   419 | -10/Materials | Discovered new exit (range 12)
   770 | -10/Materials | Discovered new exit (range 16)
   903 | -10/Materials | Discovered new exit (range 4)
  1323 | -10/Materials | Discovered new exit (range 14)
  1386 | -10/Materials | Repaired Beam Rifle
  1466 | -10/Materials | Derelicts attacked the area
  1540 | -10/Materials | Entered Mines
  1576 | -10/Mines     | Central database locked down
  1618 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1622 | -10/Mines     | Found Prototype Device
  1643 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1698 | -10/Mines     | Learned location of Zion (-6)
  1740 | -10/Mines     | Core integrity fell below 50%
  1797 | -10/Mines     | Discovered new exit (range 12)
  1938 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1938 | -10/Mines     | Discovered new exit (range 5)
  2104 | -10/Mines     | Entered Exiles
  2152 | -10/Exiles    | Met 8R-AWN
  2179 | -10/Exiles    | Met EX-HEX
  2220 | -10/Exiles    | Met EX-BIN
  2241 | -10/Exiles    | Aligned with FarCom system
  2243 | -10/Exiles    | Given EX-Vault access code
  2280 | -10/Exiles    | Opened EX-Vault
  2290 | -10/Exiles    | Found Superbattery
  2321 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2376 | -10/Exiles    | Met EX-DEC
  2565 | -10/Exiles    | Discovered new exit (range 14)
  2587 | -10/Exiles    | Left Exiles lab with Superbattery
  2587 | -10/Exiles    | Entered Mines
  2666 | -9/Mines      | Discovered new exit (range 10)
  2697 | -9/Mines      | Assembled infested the area
  3171 | -9/Mines      | Core integrity fell below 20%
  3253 | -9/Mines      | Entered Materials
  3253 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  3303 | -8/Materials  | Repaired Imp. Treads
  3647 | -8/Materials  | Discovered new exit (range 6)
  3703 | -8/Materials  | Build established: Skirmisher
  4044 | -8/Materials  | Build established: Mutant
  4312 | -8/Materials  | Discovered new exit (range 10)
  4543 | -8/Materials  | Repaired Nuclear Core
  4576 | -8/Materials  | Repaired Imp. Treads
  4609 | -8/Materials  | Repaired Imp. Treads
  5271 | -8/Materials  | Learned location of 1 exit from Extension
  5304 | -8/Materials  | Identified exit to Factory
  5326 | -8/Materials  | Identified Exp. Sensor Array
  5328 | -8/Materials  | Learned location of Lower Caves (-6)
  5343 | -8/Materials  | Learned location of 1 exit from Storage
  5350 | -8/Materials  | Learned 2 Storage zone layouts
  5455 | -8/Materials  | Build established: Skirmisher
  5863 | -8/Materials  | Build established: Mutant
  6558 | -8/Materials  | Identified exit to Garrison
  6559 | -8/Materials  | Entered Garrison
  6559 | -8/Garrison   | Accompanied by 1 ally
  6573 | -8/Garrison   | Triggered checkpoint
  6865 | -8/Garrison   | Garrison Relay disabled
  7037 | -8/Garrison   | Triggered checkpoint
  7095 | -8/Garrison   | Triggered checkpoint
  7176 | -8/Garrison   | Discovered new exit (range 12)
  7227 | -8/Garrison   | Triggered checkpoint
  7297 | -8/Garrison   | Garrison Relay disabled
  7439 | -8/Garrison   | Triggered checkpoint
  7607 | -8/Garrison   | Discovered new exit (range 12)
  7615 | -8/Garrison   | Triggered checkpoint
  7630 | -8/Garrison   | Garrison Relay disabled
  7916 | -8/Garrison   | Discovered new exit (range 15)
  7970 | -8/Garrison   | Garrison Relay disabled
  8008 | -8/Garrison   | Garrison Relay disabled
  8040 | -8/Garrison   | Garrison Relay disabled
  8042 | -8/Garrison   | Garrison Relay disabled
  8044 | -8/Garrison   | Garrison Relay disabled
  8101 | -8/Garrison   | Entered Materials
  8407 | -8/Materials  | Build established: Skirmisher
  8501 | -8/Materials  | First assault squad dispatched
  8729 | -8/Materials  | Core integrity fell below 50%
  8851 | -8/Materials  | Build established: Mutant
  9667 | -8/Materials  | Repaired Flak Cannon
  9719 | -8/Materials  | Repaired Adv. Beam Cannon
  9722 | -8/Materials  | Build established: Scavenger-Mutant
  9752 | -8/Materials  | Repaired Imp. Treads
  9791 | -8/Materials  | Repaired Arm. Treads
  9818 | -8/Materials  | Repaired Lgt. Armor Plating
  9858 | -8/Materials  | Repaired Nuclear Core
  9891 | -8/Materials  | Repaired Imp. Treads
  9931 | -8/Materials  | Repaired Adv. Treads
 10368 | -8/Materials  | Build established: Mutant
 10414 | -8/Materials  | Identified exit to Garrison
 10416 | -8/Materials  | Entered Garrison
 10488 | -8/Garrison   | Triggered checkpoint
 10508 | -8/Garrison   | Triggered checkpoint
 10634 | -8/Garrison   | Triggered checkpoint
 10724 | -8/Garrison   | Discovered new exit (range 54)
 10724 | -8/Garrison   | Discovered new exit (range 68)
 10724 | -8/Garrison   | Discovered new exit (range 55)
 10730 | -8/Garrison   | Garrison Relay disabled
 10884 | -8/Garrison   | Garrison Relay disabled
 10958 | -8/Garrison   | Triggered checkpoint
 11026 | -8/Garrison   | Build established: Hacker-Mutant
 11201 | -8/Garrison   | Triggered checkpoint
 11334 | -8/Garrison   | Triggered checkpoint
 11342 | -8/Garrison   | Spotted B-75 Beast
 11353 | -8/Garrison   | Core integrity fell below 20%
 11371 | -8/Garrison   | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
11228_ G-47 Trooper knocked back.
11231_ G-47 Trooper destroyed.
11236_ Overheating: Matter decay (-4).
11236_ G-47 Trooper knocked back. <x4>
11252_ Slammed into G-47 Trooper.
11253_ G-47 Trooper knocked back.
11253_ G-47 Trooper destroyed.
11288_ Acquired 77 matter.
11334_ Beams of light sweep through the air. An
  alarm sounds.
11343_ B-75 Beast springs to life.
11343_ Hacking Suite destroyed.
11346_ Adv. Treads destroyed.
11346_ Critical hit (Meltdown: +320).
11346_ Imp. Heat Sink destroyed.
11352_ Lgt. Armor Plating destroyed.
11362_ Flak Cannon blasted off.
11365_ Hacking Suite destroyed.
11365_ Critical hit (Blast).
11370_ System corrupted: Energy discharge (-86).

 Map 
-----
+----------------------------------------------------+
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| ????#   +   ###?????????????????????????????       |
| ????#  ##     #?????????????????????????????       |
| ????#####   < #?????????????????????????????       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Resistance: KI             20
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Salvage Targeting          2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicCompositeFrame
  Manual?         0
Play Time         01:08:58
  Cumulative      195.3 hours
  Start           2024.11.24 @ 04:48:55
  End             2024.11.24 @ 17:53:19
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           93
  Adventurer      36
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             56
Gallery%          66
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d27a61c-065e-4bc2-9021-21ad2c00cf26