Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.28 @ 20:53:00 Player: Matie Bal Result: Destroyed by P2-PEB(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (168) 840 Value Destroyed (6046) 6046 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1420) 1420 TOTAL SCORE: 13406 Bonus ------- High Alert Combat Kills 1107 Follower Combat Kills 37 Met Imprinter 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 236/300 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Signal Interpreter Advanced Targeting Computer Target Analyzer Layered Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Makeshift Sensor Array Force Field Proton Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Fission Core Armored Treads Medium Treads Enhanced Optical Array Advanced Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Force Field Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Assault Cannon [Rating: 64] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Armored Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Autogun Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Segregator Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . . . Utility 4 | . . . 1 . . . 1 . 2 . . . . . . Weapon 2 | . . . 1 . . . . 1 . . . . . . . Parts Attached 131 | . 14 1 6 . . 6 11 20 7 7 42 4 1 6 6 Power 12 | . 1 . 2 . . 1 1 2 1 . 3 . . 1 . Engine 10 | . 1 . 2 . . 1 . 2 1 . 2 . . 1 . Core 2 | . . . . . . . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 38 | . 6 1 1 . . 2 1 7 . 2 13 2 1 2 . Treads 26 | . 3 1 . . . 2 1 7 . 2 8 1 1 . . Leg 8 | . . . . . . . . . . . 5 1 . 2 . Wheel 4 | . 3 . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 35 | . 2 . 2 . . 1 5 4 3 . 11 . . 2 5 Device 15 | . 1 . . . . . 3 2 1 . 5 . . 1 2 Storage 4 | . 1 . 1 . . . 1 . . . 1 . . . . Processor 3 | . . . . . . . . . 2 . 1 . . . . Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 12 | . . . 1 . . 1 1 1 . . 4 . . 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 46 | . 5 . 1 . . 2 4 7 3 5 15 2 . 1 1 Energy Gun 4 | . 1 . . . . . . 2 1 . . . . . . Energy Cannon 6 | . . . . . . . 1 . 2 . 2 . . 1 . Ballistic Gun 24 | . 4 . 1 . . 2 2 4 . 1 8 1 . . 1 Ballistic Cannon 4 | . . . . . . . . . . 2 2 . . . . Launcher 7 | . . . . . . . 1 1 . 2 2 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 . . . . . . . Parts Lost 39 | . 1 . . . . 1 2 1 . 1 16 2 . . 15 Power 3 | . . . . . . . . . . . 2 . . . 1 Propulsion 14 | . . . . . . 1 . . . 1 7 1 . . 4 Utility 8 | . . . . . . . . . . . 3 . . . 5 Weapon 14 | . 1 . . . . . 2 1 . . 4 1 . . 5 Highest Loss Streak 15 | . 1 . . . . 1 1 1 . 1 9 2 . . 15 Average Slot Usage (%) 98 | . 92 100 99 100 100 100 99 99 99 99 95 92 100 100 95 Engine 7 | . 14 14 11 11 11 11 4 6 6 6 3 6 6 6 5 Treads 14 | . 12 14 1 . . 12 27 30 26 25 17 2 6 1 . Leg 6 | . 4 . . . . . . . . . 6 18 20 24 24 Wheel 4 | . 10 14 20 22 22 9 . . . . . . . . . Device 7 | . 6 14 1 . . . 8 7 12 13 12 6 6 6 5 Storage 11 | . 14 14 20 22 22 22 18 13 6 6 6 6 6 6 5 Processor 8 | . . . . . . . . . 10 13 15 20 20 20 20 Protection 6 | . . . 11 11 11 11 9 7 6 6 4 6 6 6 6 Energy Gun 2 | . 9 . . . . . . 5 10 . . . . . . Energy Cannon 2 | . . . . . . . 6 1 1 . . 6 6 6 5 Ballistic Gun 16 | . 18 28 33 33 33 33 19 19 6 7 8 7 13 13 12 Ballistic Cannon 2 | . . . . . . . . . . 13 10 5 . . . Launcher 2 | . . . . . . . . 2 6 4 3 . 6 6 5 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 86 | 12 41 41 85 85 85 86 84 79 80 83 85 75 75 84 84 Greatest Support 112 | 20 40 12 24 24 24 40 60 112 104 111 111 52 47 72 72 Greatest Overweight (x) 4 | . 3 3 4 3 3 3 1 1 . 1 3 2 1 1 3 Average Overweight (x) 1 | . 1 3 3 3 3 2 . . . . . 1 1 1 . Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 20 16 12 12 12 12 12 12 12 Average Capacity 13 | 6 7 12 18 20 20 20 16 15 12 12 12 12 12 12 11 Most Carried 20 | 6 12 12 20 20 20 20 17 16 12 12 12 12 12 12 12 Average Carried 13 | 6 6 11 17 20 20 17 15 14 11 12 10 11 11 11 11 Final Capacity 20 | 6 12 12 20 20 20 20 16 12 12 12 12 12 12 12 4 Final Carried 20 | 6 12 12 20 20 20 18 16 12 12 12 12 11 12 12 4 Class Distribution -------------------- 20% | Gunner 19% | Tank 18% | Hauler-Tank 16% | Mutant 10% | Derelict-Gunner 5% | Scavenger-Mutant 4% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Tank | -9/Materials Hauler-Tank | -9/Mines Hauler-Tank | -9/Exiles Hauler-Tank | -8/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Matter Collected 6320 | 209 280 26 280 121 . 410 502 742 206 98 2826 419 124 77 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6814 | 94 492 . 206 227 . 357 964 934 698 98 2271 291 105 . 77 Parts 308 | . 32 . 18 11 . 13 46 35 32 . 101 8 10 . 2 Haulers Intercepted 8 | . 2 . 1 . . . 4 . . . 1 . . . . Recyclers Shooed 6 | . . . . . . . . 1 1 . 4 . . . . Parts Field Recycled 6 | . . . . . . . 6 . . . . . . . . Retrieved Matter 107 | . . . . . . . 107 . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . . 7 13 . . Prevented 4 | . . . . . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 133 | . 9 . 3 5 . 6 16 20 10 1 54 3 6 . . Guns 94 | . 9 . 3 5 . 6 13 18 8 . 29 1 2 . . Cannons 27 | . . . . . . . 3 2 . 1 19 2 . . . AOE 12 | . . . . . . . . . 2 . 6 . 4 . . Classes Destroyed 17 | 1 4 . 2 1 . 2 2 1 . 1 3 . . . . Worker 8 | . . . 1 . . 1 2 . 1 . 3 . . . . Builder 7 | . 1 . 2 . . . 1 . . . 3 . . . . Hauler 8 | . 2 . 1 . . . 4 . . . 1 . . . . Recycler 7 | 1 1 . . . . . . 1 1 . 3 . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . Operator 2 | . . . 1 . . . . . . . 1 . . . . Watcher 2 | . . . . . . . 1 . . . 1 . . . . Swarmer 44 | . 3 . 2 . . . 2 7 . . 23 2 5 . . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 55 | . 6 . 1 4 . 4 9 9 5 . 16 1 . . . Brawler 7 | . . . . . . 1 1 2 . . 3 . . . . Duelist 4 | . . . . 1 . . . . 1 . 2 . . . . Protector 1 | . . . . . . . . . . . 1 . . . . Sentry 10 | . . . . . . . 3 1 2 . 3 . 1 . . Hunter 2 | . . . . . . 1 1 . . . . . . . . Programmer 8 | . . . . . . . . 1 2 . 5 . . . . Compactor 1 | . . . . . . . . . . 1 . . . . . Z-Technician 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | 1 5 . 3 3 . 2 8 5 4 1 10 2 3 . 1 Combat Bots Only 7 | . 5 . 2 3 . 2 4 4 3 1 7 2 3 . . Max Kills in Single Turn 4 | 1 1 . 1 2 . 1 2 1 1 1 4 1 2 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 2 | . . . . . . . . . 1 . 2 . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Damage Taken 12220 | . 553 18 96 151 . 802 1465 1371 227 38 3838 475 255 . 2931 Core 1507 | . 110 . 18 22 . 128 143 216 15 . 291 15 45 . 504 Absorbed by Shields 94 | . . . . . . . . . 94 . . . . . . Core Remaining (%) 71 | 100 . 56 . . . 58 74 69 . . . . . . . Volleys Fired 447 | 3 51 . 20 11 . 36 53 53 30 7 136 29 7 . 11 Largest 4 | 2 2 . 3 3 . 3 3 4 4 4 4 3 3 . 3 Hottest 197 | 60 73 . 66 66 . 69 123 146 197 175 172 168 97 . 133 Shots Fired 1254 | 6 101 . 60 33 . 106 147 195 86 23 401 53 17 . 26 Gun 927 | 6 101 . 60 33 . 106 123 173 81 7 187 18 13 . 19 Cannon 310 | . . . . . . . 22 22 . 13 210 35 1 . 7 Launcher 17 | . . . . . . . 2 . 5 3 4 . 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 1041 | 3 61 . 60 33 . 106 123 150 25 20 393 35 13 . 19 Thermal 131 | 3 40 . . . . . 22 22 23 . 2 18 1 . . Explosive 17 | . . . . . . . 2 . 5 3 4 . 3 . . Electromagnetic 65 | . . . . . . . . 23 33 . 2 . . . 7 Robot Hit Streak 27 | 5 10 . 11 8 . 14 15 26 17 17 27 11 3 . 5 Robot Miss Streak 7 | . 2 . 5 5 . 7 2 4 2 2 6 4 2 . 5 Penetration Max 2 | . . . . . . . . 1 . . 2 . . . 1 Secondary Targets 7 | . 3 . 1 1 . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . 1 . . . . . . Shots Hit Robots 833 | 5 69 . 29 22 . 60 102 139 66 22 272 25 9 . 13 Core Hits 392 | 2 25 . 11 11 . 18 44 50 34 7 164 7 12 . 7 Critical Hits 11 | . . . . . . . . . 2 1 6 1 1 . . Critical Kills 4 | . . . . . . . . . . . 3 . 1 . . Critical Parts Destroyed 6 | . . . . . . . . . 2 . 3 1 . . . Melee Attacks 1 | . . . . . . . . . . . . 1 . . . Thermal 1 | . . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18178 | 60 846 . 345 253 . 923 1974 2201 1790 963 7411 629 498 . 285 Guns 10494 | 60 846 . 345 253 . 923 1201 1801 1227 168 3183 183 116 . 188 Cannons 5167 | . . . . . . . 402 400 . 473 3349 446 . . 97 Explosions 2515 | . . . . . . . 371 . 563 322 877 . 382 . . Melee . | . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . 2 . . . . Kinetic 12880 | 25 512 . 345 253 . 923 1201 1551 388 641 6471 266 116 . 188 Thermal 2169 | 35 334 . . . . . 402 400 524 . 111 363 . . . Explosive 2372 | . . . . . . . 371 . 502 322 795 . 382 . . Electromagnetic 755 | . . . . . . . . 250 376 . 32 . . . 97 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 3 1 1 6 6 6 6 . Average Corruption 3 | . . . . . . . 1 2 1 1 3 6 6 6 . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 115 | . . . . . . . . 13 1 1 59 16 19 6 . Message Errors 27 | . . . . . . . . . . . 21 1 3 2 . Matter Fused 23 | . . . . . . . . 6 . . 10 4 2 1 . Heat Flow Errors 13 | . . . . . . . . 1 . . 4 2 5 1 . Energy Discharges 11 | . . . . . . . . 5 . . 4 . 2 . . Data Loss (minor) 15 | . . . . . . . . . 1 . 5 5 2 2 . Data Loss (major) 2 | . . . . . . . . . . . . 1 1 . . Misfires 3 | . . . . . . . . . . . . 2 1 . . Targeting Errors 18 | . . . . . . . . . . . 15 1 2 . . Weapon Failures 3 | . . . . . . . . 1 . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 193 | . . . . . . . 1 . . . 70 85 15 . 22 Projectiles 154 | . . . . . . . . . . . 47 85 . . 22 Explosions 39 | . . . . . . . 1 . . . 23 . 15 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 49 | . . . . . . . . . . . 48 1 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 46 | . . . . . . . . . . . 45 1 . . . Secondary 3 | . . . . . . . . . . . 3 . . . . Self-Inflicted Damage 242 | . . . . . . . . . . . 194 . 48 . . Shots 4 | . . . . . . . . . . . 3 . 1 . . Rammed 1 | . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 456 | 20 124 . 78 148 . 402 243 228 202 90 264 456 274 175 342 Average Temperature 84 | 15 41 . 26 64 . 149 89 82 96 40 47 155 78 89 152 Received Heat Transfer 3198 | . 279 . 30 84 . 360 657 279 63 . 558 9 24 . 855 Effects 9 | . . . . . . 4 . . . . 1 4 . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . Energy Bleed 4 | . . . . . . 1 . . . . 1 2 . . . Interference 3 | . . . . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 3463 | 75 857 . . . . . 592 592 766 . 137 444 . . . Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Peak Influence 1270 | 5 318 7 102 131 . 235 282 294 277 69 1270 . . . . Initial 91 | . 3 7 2 5 . . 15 63 91 54 27 . . . . Average 305 | 4 142 7 29 45 . 102 162 142 137 44 786 . . . . Maximum Alert Level 4 | . 1 . . . . 1 1 1 1 . 4 . . . . Low Security (%) 61 | 100 84 100 100 100 . 78 67 73 84 100 10 . . . . Level 1 13 | . 15 . . . . 21 32 26 15 . . . . . . Level 2 5 | . . . . . . . . . . . 20 . . . . Level 3 13 | . . . . . . . . . . . 48 . . . . Level 4 5 | . . . . . . . . . . . 20 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 3 . 1 . . . 3 3 4 . 18 . . . . Investigation 5 | . 2 . . . . . 1 . . . 2 . . . . Extermination 8 | . . . . . . . . 1 2 . 5 . . . . Reinforcement 11 | . 1 . 1 . . . 2 2 2 . 3 . . . . Assault 5 | . . . . . . . . . . . 5 . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Distress Signals 6 | . 2 . 3 . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 213 | . 20 . 23 5 . 8 26 26 16 3 68 7 5 . 6 Peak Tracking Total 7 | . 6 . 3 3 . 3 5 4 4 2 7 3 3 . 6 Tactical Retreats 14 | . . . . . . 3 1 1 . . 5 4 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Traps Triggered 18 | . 2 1 . . . . 2 3 1 . 9 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Machines Disabled 45 | . . . 1 . . 3 3 4 . . 33 . . . 1 Max in Single Turn 11 | . . . 1 . . 1 1 2 . . 11 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Machines Accessed 38 | . 7 1 6 1 3 . 5 5 1 . 8 . . 1 . Terminals 27 | . 6 . 4 1 . . 4 3 1 . 8 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 107 | . 18 1 15 3 21 . 14 12 1 . 16 . . 6 . Successful 64 | . 8 1 7 1 21 . 7 5 . . 8 . . 6 . Failed 43 | . 10 . 8 2 . . 7 7 1 . 8 . . . . Catastrophic 9 | . . . 3 . . . 2 1 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 39 | . 9 . 4 3 . . 7 . . . 6 . . 10 . Terminals 61 | . 17 . 8 3 . . 12 4 1 . 16 . . . . Fabricators 4 | . . . . . . . . 4 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 13 | . . . 7 . . . 2 4 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 51 | . 7 1 1 1 21 . 5 1 . . 8 . . 6 . Record 23 | . . . . . 21 . . . . . 2 . . . . Part Schematic 6 | . . . . . . . . . . . . . . 6 . Robot Analysis 3 | . 1 . . 1 . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . 1 . . . . Alert Level 4 | . 1 . . . . . 1 . . . 2 . . . . Unreport Threat 3 | . . . . . . . . . . . 3 . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Transport Status 2 | . 1 . . . . . 1 . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 11 | . . . 6 . . . 2 3 . . . . . . . Insert Component 6 | . . . 3 . . . 1 2 . . . . . . . Analyze 5 | . . . 3 . . . 1 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . 1 . . . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 27 | . 5 . 6 . . . 5 4 1 . 6 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . 1 1 . . . . . 6 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . 1 1 . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Total Allies 5 | . . . . . . . . . 1 1 3 . . . . Largest Group 3 | . . . . . . . . . 1 1 3 . . . . Highest-Rated Group 93 | . . . . . . . . . 37 31 93 . . . . Highest-Rated Ally 37 | . . . . . . . . . 37 31 31 . . . . Total Orders 4 | . . . . . . . . . . . 4 . . . . EXPLORE 4 | . . . . . . . . . . . 4 . . . . Ally Attacks 41 | . . . . . . . . . . 9 32 . . . . Total Damage 417 | . . . . . . . . . . 83 334 . . . . Kills 1 | . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Robot Analysis Total 3 | . 1 . . 1 . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . . . 1 1 . Drone Launches 4 | . . . . . . . . . . . 4 . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Turns Passed 13535 | 38 813 195 822 529 594 627 1301 1569 1041 157 2804 589 608 1452 396 Spaces Moved 7751 | 25 595 152 562 400 496 290 548 817 580 78 1382 302 385 914 225 Core 5 | . . . . . . . . . . . . . . . 5 Treads 3141 | . 3 . . . . 164 548 817 580 78 951 . . . . Legs 2344 | 25 67 . . . . . . . . . 431 302 385 914 220 Wheels 2261 | . 525 152 562 400 496 126 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 80 | 120 80 120 120 120 120 120 170 160 162 162 120 150 150 150 100 Average Speed 149 | 120 103 120 121 120 120 170 187 162 162 162 161 156 150 157 157 Slowest Speed 220 | 120 160 120 130 120 120 210 190 186 162 183 220 180 150 160 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 73 36 46 79 92 48 35 26 23 65 47 48 56 86 38 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 6 | . . . . 1 1 . . . . . . . 1 3 . Known Exits Taken 5 | . 1 . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 14 | . . 2 . 2 . 2 . . . . . 3 2 3 . Spaces Dug 1 | . . . . . . . . . . . 1 . . . . Terrain Destroyed 267 | . . . . . . . 12 1 35 32 131 13 43 . . Melee . | . . . . . . . . . . . . . . . . Projectile 41 | . . . . . . . 2 1 1 . 23 13 1 . . AOE 226 | . . . . . . . 10 . 34 32 108 . 42 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Total 8868 | 27 698 164 670 428 495 356 721 940 633 92 1700 369 401 928 246 Wait 345 | . 12 10 48 18 . 16 84 15 2 . 101 33 5 1 . Move 7737 | 24 594 151 561 399 495 289 547 816 580 77 1381 301 384 913 225 Hop . | . . . . . . . . . . . . . . . . Pick Up 96 | . 15 1 21 . . 4 13 10 5 . 23 . 2 2 . Fast Attach 40 | . 3 . 1 . . . 2 8 3 3 16 2 1 1 . Attach 32 | . 1 . 2 . . 1 4 2 2 . 14 2 . . 4 Detach 3 | . . . 1 . . . . . . . 1 1 . . . Swap 59 | . 10 1 3 . . 5 5 10 2 4 12 . . 5 2 Drop 104 | . 12 1 13 . . 5 13 26 6 1 15 . 2 6 4 Fire 447 | 3 51 . 20 11 . 36 53 53 30 7 136 29 7 . 11 Melee 1 | . . . . . . . . . . . . 1 . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 39 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 15) 565 | -10/Materials | Identified exit to Mines 852 | -10/Materials | Entered Mines 899 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1039 | -10/Mines | Discovered new exit (range 7) 1047 | -10/Mines | Entered Materials 1047 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1326 | -9/Materials | Discovered new exit (range 10) 1447 | -9/Materials | Build established: Hauler-Tank 1739 | -9/Materials | Discovered new exit (range 10) 1796 | -9/Materials | Discovered new exit (range 12) 1869 | -9/Materials | Entered Mines 2393 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2393 | -9/Mines | Discovered new exit (range 5) 2398 | -9/Mines | Entered Exiles 2416 | -9/Exiles | Discovered new exit (range 15) 2431 | -9/Exiles | Met 8R-AWN 2445 | -9/Exiles | Met EX-HEX 2518 | -9/Exiles | Met EX-DEC 2542 | -9/Exiles | Visited The Gauntlet 2728 | -9/Exiles | Discovered new exit (range 14) 2782 | -9/Exiles | Learned location of Zion (-6) 2815 | -9/Exiles | Met EX-BIN 2992 | -9/Exiles | Entered Mines 3335 | -8/Mines | Discovered new exit (range 15) 3619 | -8/Mines | Entered Materials 3619 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3955 | -8/Materials | Build established: Tank 4743 | -8/Materials | Discovered new exit (range 10) 4920 | -8/Materials | Entered Factory 4920 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6337 | -7/Factory | Discovered new exit (range 5) 6489 | -7/Factory | Entered another Factory area 6489 | -6/Factory | Evolved 2 slots: Utility x2 6833 | -6/Factory | Discovered new exit (range 16) 6867 | -6/Factory | Identified exit to Factory 6939 | -6/Factory | Build established: Gunner 7210 | -6/Factory | Discovered exit to Factory (range 14) 7393 | -6/Factory | P-60 Hacker assimilated allied Angel 5a 7530 | -6/Factory | Sucked down chute 7530 | -6/Factory | Entered Waste 7531 | -6/Waste | Met a frightened Derelict 7560 | -6/Waste | Spotted C-40 Crusher 7582 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7582 | -6/Waste | Destroyed C-40 Crusher 7601 | -6/Waste | Spotted C-40 Crusher 7620 | -6/Waste | Spotted C-40 Crusher 7633 | -6/Waste | Spotted C-40 Crusher 7672 | -6/Waste | Discovered new exit (range 10) 7685 | -6/Waste | Identified exit to Factory 7687 | -6/Waste | Entered Factory 7996 | -6/Factory | Destroyed 7 combat bots 7998 | -6/Factory | Allied Derelicts emerged from ambush trap array 8006 | -6/Factory | Lost 3 parts (1n1u1w) 8306 | -6/Factory | Discovered exit to Factory (range 13) 8312 | -6/Factory | Build established: Skirmisher 8410 | -6/Factory | Garrison activated, responded to threat 8475 | -6/Factory | Destroyed 7 combat bots 8737 | -6/Factory | First assault squad dispatched 8920 | -6/Factory | Build established: Gunner 9148 | -6/Factory | Discovered exit to Factory (range 16) 9646 | -6/Factory | Lost 9 parts (1p3n2u3w) 10078 | -6/Factory | Identified exit to Lower Caves 10078 | -6/Factory | Identified exit to Extension 10319 | -6/Factory | Build established: Scavenger-Mutant 10491 | -6/Factory | Entered Lower Caves 11056 | -6/Lower Caves | Discovered new exit (range 14) 11079 | -6/Lower Caves | Identified exit to Lower Caves 11080 | -6/Lower Caves | Entered another Lower Caves area 11325 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11348 | -6/Lower Caves | Build established: Mutant 11677 | -6/Lower Caves | Discovered new exit (range 8) 11686 | -6/Lower Caves | Identified exit to Zion 11688 | -6/Lower Caves | Entered Zion 11771 | -6/Zion | Discovered new exit (range 12) 11861 | -6/Zion | Identified exit to Proximity Caves 11933 | -6/Zion | System corruption cleaned by Quarantine Array 12121 | -6/Zion | Learned Factory terminal intel 12327 | -6/Zion | Build established: Derelict-Gunner 12366 | -6/Zion | Learned location of Quarantine (-3) 12628 | -6/Zion | Given A8's code to call for help 12660 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13108 | -6/Zion | Opened final containment barrier to the Deep Caves 13135 | -6/Zion | Discovered new exit (range 3) 13135 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13138 | -6/Zion | Identified exit to Deep Caves 13140 | -6/Zion | Entered Deep Caves 13452 | -6/Deep Caves | Z-Facility disabled 13470 | -6/Deep Caves | Attacked by Z-Imprinter 13493 | -6/Deep Caves | Core integrity fell below 50% 13529 | -6/Deep Caves | Core integrity fell below 20% 13536 | -6/Deep Caves | Destroyed by P2-PEB(z) with Zionite Laser-S Last Messages --------------- 13473_ Slug penetrates Z-Imprinter. 13485_ Mak. Leg destroyed. 13487_ Destroyed Prototype Hover Unit. 13492_ Adv. Heat Sink destroyed. 13502_ Proton Cannon destroyed. 13502_ Lyr. Medium Armor Plating destroyed. 13503_ Gauss Rifle destroyed. 13504_ Coil Gun destroyed. 13508_ Rnf. Deuterium Engine destroyed. 13510_ Mak. Leg destroyed. 13516_ Phase Shifter destroyed. 13518_ Arm. Leg destroyed. 13520_ Mak. Shrapnel Gun destroyed. 13523_ Dropped Self-destruct Interrupter. 13523_ Dropped Matter Compressor. 13524_ Dropped Enh. Optical Array. 13524_ Dropped 0b10 Decoder Chip [Generic]. 13529_ Arm. Leg destroyed. 13532_ Lyr. Light Armor Plating destroyed. 13536_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ?????????????????? "?????????????????? | | ???????????????? "?????????????????? | | ?????????????? "?????????????????? | | ?????????????? "?????????????????? | | ????????????? """???????????????? | | ????????????? """???????????????? | | ???????????? """""?????????????? | | ???????????? """"?????????????? | | ???????????? """"??????????????? | | ??????????? """"??????????????? | | ??????????? """"???????????????? | | ?????????? """""??????????????? | | ?????????? """""??????????????? | | ?????????? @ """""" ????????? | | ?????????? """""" ??????? | | ?????????? """""" ?????? | | ?????????? " """ "?????" | | ?????????? " """ "???""" | | ?????????? """ """"""" | | ?????????? """" """"" | | ??????????? !"""" """ | | ??????????? !& """ / | | ???????????? !""""""""" %= | | ???????????? zzI"""""""" | | ???????????? | | ????????????? | | ????????????? | | ?????????????? | | ?????????????? zzz | | ??????????????? | | ???????????????? "#"## | | ?????????????????## ### #"###??# | | ??????????????????# ??## ####????? | | ??????????????????###????### ##""#???????? | | ???????????????????????????###############???????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Plasma Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Flamer | -6/Zion | Free Battle Cannon | -6/Zion | Free Battle Rifle | -6/Zion | Free Beamcaster | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer It Was An Accident, I Swear Oh No You Don't! Signs Are For Wimps Challenges ------------ None Game ------ Seed FluxLegLeg Manual? 0 Play Time 02:29:33 Cumulative 43.4 hours Start 2021.09.28 @ 18:14:55 End 2021.09.28 @ 20:53:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0202cae-51ae-467d-9911-f20cbc4fa26b