Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 07:58:25 Player: Leonulf Result: Destroyed self with Rocket Array Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1375) 1375 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (138) 138 TOTAL SCORE: 4823 Bonus ------- Follower Combat Kills 70 Entered Garrisons 200 Friendly Fire -132 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 150/150 System Corruption 9% Temperature Cool (1) Movement Walking (470) Ox5 Location -7/Storage Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Rocket Array > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Battery (250) Medium Matter Pod (100) Sensor Array Terrain Scan Processor Seismic Detector Kinecellerator Improved Shield Generator Relay Coupler [Swarmer] (31) Relay Coupler [Swarmer] (31) Heavy Ion Cannon Light Assault Rifle Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Rocket Array Rocket Array > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Battery Medium Matter Pod Sensor Array Terrain Scan Processor Seismic Detector Kinecellerator Improved Shield Generator Relay Coupler [Swarmer] Relay Coupler [Swarmer] Heavy Ion Cannon Light Assault Rifle [Rating: 41] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . . 2 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 69 | 9 3 1 8 . 17 23 6 2 Power 13 | 2 . 1 1 . 3 5 1 . Engine 9 | 2 . . 1 . 3 2 1 . Core 4 | . . 1 . . . 3 . . Reactor . | . . . . . . . . . Propulsion 19 | 4 . . . . 5 6 4 . Treads 13 | 2 . . . . 5 6 . . Leg 6 | 2 . . . . . . 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 3 . 4 . 7 6 . . Device 5 | . 1 . . . 2 2 . . Storage 8 | 1 2 . 3 . 2 . . . Processor 6 | . . . 1 . 2 3 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 16 | 2 . . 3 . 2 6 1 2 Energy Gun 7 | 1 . . 2 . 1 2 1 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 2 | 1 . . . . . 1 . . Ballistic Cannon 4 | . . . 1 . 1 2 . . Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 17 | . . . . . 1 8 4 4 Power 3 | . . . . . . 2 . 1 Propulsion 7 | . . . . . . 2 3 2 Utility 1 | . . . . . . 1 . . Weapon 6 | . . . . . 1 3 1 1 Highest Loss Streak 4 | . . . . . 1 4 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 94 100 99 100 99 93 93 90 Engine 4 | . 14 1 . 11 9 4 2 7 Core 6 | . . 12 10 . . 6 12 7 Treads 23 | . 28 28 22 22 27 28 9 . Leg 2 | . . . . . . . 15 21 Device 10 | . 7 14 11 11 13 6 7 7 Storage 12 | . 14 14 22 22 9 7 7 7 Processor 13 | . . . 11 11 14 20 23 23 Protection 1 | . . . . . 7 1 . . Energy Gun 7 | . 14 14 10 11 8 2 2 4 Energy Cannon 1 | . . . . . . 3 7 4 Ballistic Gun 4 | . 14 14 9 . . 1 . . Ballistic Cannon 4 | . . . 1 11 9 5 4 . Peak Build Rating 41 | 6 8 10 13 11 27 38 39 41 Average Rating 21 | 3 7 9 12 11 22 30 37 38 On Entrance 16 | . 6 8 10 11 11 27 38 38 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 14 29 20 42 42 61 64 69 72 Greatest Support 80 | 40 40 40 40 40 60 80 80 38 Greatest Overweight (x) 2 | 2 . . 1 1 1 1 2 1 Average Overweight (x) . | . . . . 1 . . . 1 Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 20 Average Capacity 16 | 7 9 10 14 15 19 20 20 20 Most Carried 20 | 8 10 10 15 15 20 20 20 20 Average Carried 15 | 5 8 9 13 15 18 18 18 19 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 Final Carried 20 | 6 10 10 15 15 19 20 18 20 Class Distribution -------------------- 79% | Mutant 10% | Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Matter Collected 1412 | 256 112 80 108 24 237 476 119 . Remotely . | . . . . . . . . . Salvage Created 1341 | . 43 50 95 22 293 508 271 59 Parts 54 | . 2 2 7 3 17 12 9 2 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Combat Hostiles Destroyed 32 | . 1 1 2 3 7 11 6 1 Guns 13 | . 1 1 2 1 3 3 2 . Cannons 16 | . . . . 2 3 7 4 . AOE 2 | . . . . . 1 . . 1 Classes Destroyed 9 | . 1 . 1 1 3 1 . 2 Worker 1 | . . . . . . . . 1 Hauler 1 | . . . . . . . . 1 Operator 1 | . . . . . 1 . . . Watcher 2 | . . . . . 2 . . . Swarmer 6 | . . . . 3 3 . . . Grunt 17 | . 1 1 1 . . 9 5 . Sentry 6 | . . . 1 . 3 . 1 1 Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . 2 . . Thug 1 | . . . . . . . . 1 Best Kill Streak 4 | . 1 1 1 3 4 3 2 3 Combat Bots Only 3 | . 1 1 1 3 3 3 2 1 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Hostile Shots Fired 370 | . 4 5 15 25 56 196 50 19 Missed 104 | . 1 2 3 7 20 47 9 15 Damage Taken 4582 | . 35 35 151 150 502 2392 730 587 Core 772 | . 11 . . 18 42 342 253 106 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 23 | . . . 23 . . . . . Core Remaining (%) 95 | 100 . 95 . 95 92 . . . Volleys Fired 145 | . 3 3 9 6 27 67 26 4 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 145 | . 70 70 80 80 84 100 145 90 Shots Fired 268 | . 6 6 18 12 54 125 40 7 Gun 126 | . 6 6 17 6 27 59 5 . Cannon 135 | . . . 1 6 27 66 35 . Launcher 7 | . . . . . . . . 7 Special . | . . . . . . . . . Kinetic 133 | . 3 3 9 6 27 74 11 . Thermal 48 | . 3 3 2 . . 11 29 . Explosive 7 | . . . . . . . . 7 Electromagnetic 80 | . . . 7 6 27 40 . . Robot Hit Streak 10 | . 3 6 4 8 10 8 6 3 Robot Miss Streak 5 | . 3 2 5 2 3 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 154 | . 3 4 10 9 29 70 27 2 Core Hits 79 | . 2 1 5 3 12 28 13 15 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . . 1 1 . Meltdown 1 | . . . . . . 1 . . Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3244 | . 34 52 143 144 605 1259 647 360 Guns 1021 | . 34 52 143 51 236 382 123 . Cannons 1737 | . . . . 93 299 821 524 . Explosions 478 | . . . . . 63 55 . 360 Melee . | . . . . . . . . . Ramming 8 | . . . . . 7 1 . . Kinetic 1400 | . 22 26 54 93 299 762 144 . Thermal 851 | . 12 26 25 . 63 222 503 . Explosive 360 | . . . . . . . . 360 Electromagnetic 625 | . . . 64 51 236 274 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 9 9 9 Average Corruption 8 | . . . . . . 7 9 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . . . 23 13 3 Message Errors 7 | . . . . . . 4 2 1 Matter Fused 6 | . . . . . . 3 3 . Heat Flow Errors 3 | . . . . . . 2 1 . Energy Discharges 7 | . . . . . . 4 3 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 6 2 . Data Loss (major) 1 | . . . . . . . . 1 Misfires 4 | . . . . . . 3 . 1 Weapon Failures 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 56 | . . . . . . 29 3 24 Projectiles 32 | . . . . . . 29 3 . Explosions 24 | . . . . . . . . 24 Melee . | . . . . . . . . . Knockbacks 18 | . . . . 3 3 11 1 . Impact . | . . . . . . . . . Kinetic 17 | . . . . 3 3 10 1 . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 572 | . . . . . . . . 572 Shots 24 | . . . . . . . . 24 Rammed 2 | . . . . . 1 1 . . Targets Rammed 2 | . . . . . 1 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 533 | . 39 45 42 54 130 516 533 26 Average Temperature 140 | . 21 24 16 27 30 194 212 14 Received Heat Transfer 1647 | . 18 18 60 . 54 1059 423 15 Effects 29 | . . . . . . 12 17 . Shutdowns 11 | . . . . . . 6 5 . Energy Bleed 4 | . . . . . . 1 3 . Interference 5 | . . . . . . 2 3 . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 5 | . . . . . . 1 4 . Damage (major) 2 | . . . . . . 1 1 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 7 | . . . . . . 4 3 . Heat Transferred 1250 | . 37 74 74 . . 272 793 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Peak Influence 263 | . 45 52 105 100 211 263 131 153 Initial 95 | . . 17 . 40 39 95 21 63 Average 78 | . 8 23 37 86 127 115 85 74 Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 91 | 100 100 100 100 100 86 74 100 100 Level 1 8 | . . . . . 13 25 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 1 . . 1 2 . 4 Investigation 4 | . 2 1 . . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . . 1 . . 2 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Distress Signals 7 | . 3 . 2 . 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 1 4 9 4 13 19 7 4 Peak Tracking Total 7 | . 2 2 5 4 3 7 3 2 Tactical Retreats 7 | . 1 . 2 . 1 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Traps Triggered 4 | . 1 . . . . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Machines Accessed 10 | . . 1 2 . 1 4 1 1 Terminals 4 | . . . 1 . . 1 1 1 Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 16 | . . 1 4 . 1 7 1 2 Successful 10 | . . 1 3 . . 5 . 1 Failed 6 | . . . 1 . 1 2 1 1 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . . . 2 . . 4 1 2 Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . . . 2 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 6 | . . 1 1 . . 3 . 1 Record 5 | . . . 1 . . 3 . 1 Open Door 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 1 . . 2 1 1 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . . . . 18 Total Damage 249 | . . . . . . . . 249 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Turns Passed 3941 | 73 150 657 566 309 720 940 403 123 Spaces Moved 1827 | 48 79 400 264 122 325 377 169 43 Core 28 | 28 . . . . . . . . Treads 1645 | 17 79 400 264 122 325 377 61 . Legs 154 | 3 . . . . . . 108 43 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 162 165 190 Average Speed 175 | 107 160 160 178 240 182 171 184 190 Slowest Speed 260 | 160 160 160 240 240 250 243 260 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 22 68 23 35 31 10 33 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 67 | . . . . . 5 5 . 57 Melee . | . . . . . . . . . Projectile 3 | . . . . . 1 2 . . AOE 64 | . . . . . 4 3 . 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Sto Total 2292 | 68 97 413 344 127 401 547 220 75 Wait 114 | . 2 . 39 . 2 51 . 20 Move 1820 | 47 78 399 263 121 324 377 168 43 Hop . | . . . . . . . . . Pick Up 89 | 12 8 5 16 . 18 21 5 4 Fast Attach . | . . . . . . . . . Attach 33 | 6 1 . 4 . 6 12 4 . Detach 4 | . . . 1 . 1 1 1 . Swap 36 | 3 2 1 4 . 11 11 2 2 Drop 39 | . 3 5 8 . 11 6 4 2 Fire 145 | . 3 3 9 6 27 67 26 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . 1 1 . . Escape Stasis 10 | . . . . . . . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -7/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 7) 174 | -10/Materials | Met 8R-AWN 224 | -10/Materials | Entered Mines 226 | -10/Mines | Followed 8R-AWN into the Mines 248 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 417 | -10/Mines | Learned Materials trap positions 446 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 583 | -10/Mines | Met a Derelict shopkeep closing up shop 585 | -10/Mines | Learned Materials terminal intel 873 | -10/Mines | Discovered new exit (range 5) 881 | -10/Mines | Entered Materials 881 | -9/Materials | Evolved 2 slots: Utility x2 882 | -9/Materials | Loaded intel: 17 trap records 883 | -9/Materials | Loaded intel: 12 terminal locations 1161 | -9/Materials | Repaired Med. Laser 1412 | -9/Materials | Discovered new exit (range 13) 1447 | -9/Materials | Entered Mines 1662 | -9/Mines | Learned Materials stockpile data 1744 | -9/Mines | Discovered new exit (range 5) 1756 | -9/Mines | Entered Materials 1756 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2453 | -8/Materials | Discovered new exit (range 14) 2476 | -8/Materials | Entered Factory 2476 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2712 | -7/Factory | Lost 4 parts (1p1n2w) 3198 | -7/Factory | Build established: Skirmisher 3404 | -7/Factory | Cargo convoy interrupted 3416 | -7/Factory | Identified exit to Garrison 3416 | -7/Factory | Entered Garrison 3518 | -7/Garrison | Triggered checkpoint 3618 | -7/Garrison | Build established: Mutant 3640 | -7/Garrison | Triggered checkpoint 3642 | -7/Garrison | Core integrity fell below 50% 3675 | -7/Garrison | Core integrity fell below 20% 3798 | -7/Garrison | Discovered new exit (range 10) 3813 | -7/Garrison | Identified exit to Storage 3819 | -7/Garrison | Entered Storage 3887 | -7/Storage | Met a pair of Derelict thieves 3895 | -7/Storage | Found Prototype Launcher 3896 | -7/Storage | Identified Rocket Array 3903 | -7/Storage | Found Rocket Array 3926 | -7/Storage | Found Rocket Array 3942 | -7/Storage | Destroyed self with Rocket Array Last Messages --------------- 03926_ Acquired Rocket Array. 03928_ System corrupted: FCS attempts to trigger Rocket Array. 03928_ System corrupted: Rocket Array misfires. [Achievement: Maybe Next Time I'll Detach My Launcher] [Achievement: Backstab] 03930_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03934_ The unstable cave ceiling collapses. 03934_ Y-54 Guardian destroyed. 03934_ Rocket Array destroyed. 03934_ Destroyed Rocket Array. 03934_ Aluminum Leg destroyed. 03934_ Destroyed Aluminum Leg. 03934_ Imp. Carbon-fiber Leg destroyed. 03934_ Destroyed Imp. Carbon-fiber Leg. 03942_ The unstable cave ceiling collapses. 03942_ Imp. Deuterium Engine destroyed. 03942_ Destroyed Imp. Deuterium Engine. 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Y +?????????????????????? | | ????# ############ # #?????????????????????? | | ????# ## + #?????????????????????? | | ???## ## = #?????????????????????? | | ???# # = +?????????????????????? | | ???# "" # #?????????????????????? | | ???# T + #?????????????????????? | | ???# # """ """ # # #?????????????????????? | | ???# # """ """ #??# #?????????????????????? | | ???## ## """ """ #??# #?????????????????????? | | ????# ############??# ?????????????????????? | | ????# #?????????????# ?????????????????????? | | ????# #?????????????# ?????????????????????? | | ????# #?????????????? ##????????????????????? | | ????# #?????????????? #?????????????????????? | | ????# #?????????????? #?????????????????????? | | ????# #?????????????? ??????????????????????? | | ????# ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 425 Matter Stores 370 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed RemoteGuidanceCorpse Manual? 0 Play Time 01:17:55 Cumulative 9.3 hours Start 2024.12.01 @ 15:21:58 End 2024.12.02 @ 07:58:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb3995c8-3811-4dc8-9be9-da9a754707a1