Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 14:59:31 Player: Locus Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (232) 1160 Value Destroyed (10001) 10001 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (4061) 4061 TOTAL SCORE: 22722 Bonus ------- High Alert Combat Kills 389 Follower Combat Kills 840 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1360 Friendly Fire -128 Cogmind --------- Core Integrity 0/1150 Matter 255/300 Energy 72/100 System Corruption 3% Temperature Cool (24) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- Railgun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Advanced Kinecellerator Hardened Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Autocannon Heavy Autocannon > --- INVENTORY -------- Antimatter Reactor Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Zionite Biocell Advanced Matter Compressor Makeshift Sensor Array Tactical Coordination Suite Hardened Heavy Armor Plating Layered Medium Armor Plating Centrium Light Armor Plating Damper Plating Experimental Reclamation Unit Vortex Rifle Heavy Machine Gun Railgun Mass Driver Heavy Gauss Cannon Rocket Launcher Long-range Missile Launcher [Rating: 118] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware System Shield Protection Layered Medium Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Autocannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 2 2 . . 2 . . . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . 1 Utility 9 | . . . 2 2 2 . . 1 . . . . . . 2 . . . . . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Parts Attached 326 | 8 9 7 16 46 4 2 33 23 3 29 16 . 14 21 26 12 9 11 5 32 Power 13 | 1 . 1 1 2 . . 2 . . 1 1 . 1 . . 1 . 1 . 1 Engine 7 | 1 . 1 1 1 . . 2 . . 1 . . . . . . . . . . Core 4 | . . . . 1 . . . . . . . . 1 . . 1 . 1 . . Reactor 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Propulsion 30 | 2 4 3 4 1 1 . 2 . . . 1 . . 6 1 . . . . 5 Treads 19 | . 1 2 4 1 . . . . . . . . . 6 1 . . . . 4 Leg 1 | . . . . . . . 1 . . . . . . . . . . . . . Wheel 10 | 2 3 1 . . 1 . 1 . . . 1 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 161 | 2 4 1 6 27 2 . 16 13 . 13 10 . 5 11 13 7 5 4 2 20 Device 60 | . . . 3 12 . . 6 6 . 4 4 . 5 5 3 4 1 1 1 5 Storage 13 | 2 3 1 . 1 1 . . . . 1 . . . . 1 . . . . 3 Processor 9 | . 1 . 1 2 . . . 2 . . . . . 1 1 . . . 1 . Hackware 3 | . . . . 1 . . 2 . . . . . . . . . . . . . Protection 76 | . . . 2 11 1 . 8 5 . 8 6 . . 5 8 3 4 3 . 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 122 | 3 1 2 5 16 1 2 13 10 3 15 4 . 8 4 12 4 4 6 3 6 Energy Gun 58 | 1 1 1 1 8 . . 9 5 . 10 3 . 8 1 5 2 . 3 . . Energy Cannon 4 | . . . 1 1 . . . . . . . . . . . . . . . 2 Ballistic Gun 33 | 2 . 1 1 3 1 . 2 4 1 4 . . . 1 5 1 2 1 1 3 Ballistic Cannon 6 | . . . . . . . 1 . . 1 . . . . 2 . . 1 . 1 Launcher 21 | . . . 2 4 . 2 1 1 2 . 1 . . 2 . 1 2 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 2 4 . . 2 2 . 1 . . 2 . 4 . . 4 . 4 Parts Lost 56 | . 4 4 . 3 . . 9 . . . 8 . . 2 3 1 4 2 . 16 Power 3 | . . 1 . . . . 1 . . . 1 . . . . . . . . . Propulsion 10 | . 3 1 . 1 . . . . . . 1 . . 1 . . . . . 3 Utility 24 | . . . . 1 . . 5 . . . 4 . . . 2 . 3 . . 9 Weapon 19 | . 1 2 . 1 . . 3 . . . 2 . . 1 1 1 1 2 . 4 Highest Loss Streak 7 | . 2 2 . 2 . . 6 . . . 4 . . 2 2 1 3 2 . 7 Average Slot Usage (%) 87 | . 94 99 100 98 94 92 89 86 86 84 85 93 85 97 83 81 82 81 82 73 Engine 2 | . 14 14 11 4 7 7 6 6 6 6 4 . . . . . . . . . Core 2 | . . . . 4 . . . . . . . . . 6 5 5 5 5 5 4 Treads 6 | . 1 26 22 17 13 . . . . . . . . 10 10 5 5 5 5 7 Wheel 2 | . 22 1 . . . 7 6 6 6 6 6 6 6 . . . . . . 1 Device 9 | . . . 9 6 7 7 10 5 6 5 10 13 12 12 5 9 11 10 17 10 Storage 19 | . 28 28 22 18 18 23 23 20 20 20 20 20 20 20 17 17 17 17 17 13 Processor 6 | . . . 11 11 15 15 10 6 6 6 . . . 5 5 5 5 5 11 9 Hackware 3 | . . . . 8 7 7 3 6 6 6 6 6 6 6 2 . . . . . Protection 12 | . . . 1 8 7 7 9 13 13 11 16 20 20 12 14 17 17 17 11 12 Energy Gun 10 | . 13 14 4 15 . . 12 16 . 16 17 20 12 14 6 8 11 11 . . Ballistic Gun 3 | . 14 14 15 . 15 . . 3 5 2 . . . . 7 6 . . 1 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . 5 7 Launcher 1 | . . . 1 . . 14 . . 13 . . . . 4 . 1 4 3 3 . Naked Turns 64 | . . . . . . . . . . . . . . . . . . . . 64 Heaviest Build 226 | 17 50 71 77 91 102 103 122 152 149 156 152 131 132 132 175 174 160 211 180 226 Greatest Support 105 | 26 26 40 46 46 43 28 28 28 28 28 28 28 28 60 70 70 70 70 70 105 Greatest Overweight (x) 8 | 4 3 4 1 3 3 3 4 5 5 5 5 4 4 4 2 2 2 3 2 8 Average Overweight (x) 2 | . 1 1 1 1 1 3 3 5 5 4 4 4 4 2 2 2 2 2 2 2 Largest Inventory Capacity 26 | 8 16 20 20 24 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Average Capacity 24 | 6 14 19 20 20 22 26 26 26 26 26 26 26 26 26 26 26 26 26 26 24 Most Carried 26 | 6 16 20 20 21 24 25 26 26 26 26 26 22 26 26 26 26 26 26 26 26 Average Carried 23 | 4 12 17 19 19 20 23 24 25 25 25 23 22 25 25 25 25 25 25 25 21 Final Capacity 26 | 8 16 20 20 20 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Final Carried 26 | 5 16 20 20 20 23 25 26 26 26 26 26 22 26 26 26 26 26 26 26 23 Class Distribution -------------------- 40% | Hauler-Mutant 37% | Hauler-Tank 12% | Scavenger-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Tank | -6/Factory Hauler-Mutant | -6/Waste Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Hauler-Tank | -5/Upper Caves Hauler-Tank | -5/Upper Caves Hauler-Tank | -5/Warlord Hauler-Mutant | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 8941 | 286 307 74 226 448 26 126 498 699 726 519 202 22 227 321 626 216 146 392 685 2169 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12322 | 63 578 172 232 1309 26 434 805 845 920 482 695 . . 736 1452 427 682 470 529 1465 Parts 499 | 2 30 19 16 76 2 . 44 27 3 14 34 . . 33 76 18 31 16 17 41 Haulers Intercepted 11 | . 2 . 1 2 . . 2 3 . . . . . . . . . . . 1 Recyclers Shooed 14 | . 2 . 1 4 . . 2 . . . . . . . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 156 | . . . . . . . . . . . 12 . 2 14 . 6 14 95 13 . Prevented 85 | . . . . . . . . . . . 23 . . 31 . 10 13 8 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 190 | . 9 9 5 18 . 2 9 5 5 3 14 . . 19 25 6 17 10 12 22 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . Guns 87 | . 8 9 2 8 . . 5 2 . 2 11 . . 4 23 1 4 5 2 1 Cannons 31 | . . . . . . . 1 . . . . . . . 2 . . 2 8 18 AOE 65 | . 1 . 3 9 . 2 1 3 5 . 3 . . 13 . 5 13 3 2 2 Classes Destroyed 19 | 1 3 1 2 4 . 1 4 . . . . . . . . . . 3 . . Worker 4 | . . . . . . . 1 . . 2 . . . . . . . . . 1 Builder 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . Hauler 11 | . 2 . 1 2 . . 2 3 . . . . . . . . . . . 1 Recycler 12 | 1 1 . . 2 . . 2 . . 2 . . . . 2 . . . . 2 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Operator 4 | . 1 . . 1 . . 2 . . . . . . . . . . . . . Watcher 7 | . . . . 2 1 . . 2 . . . . . . 1 . . . . 1 Swarmer 49 | . . 8 . 3 . . . . . . 7 . . 13 8 . 9 . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . Grunt 70 | . 9 1 3 9 . . 3 4 . . 4 . . 1 4 5 5 5 7 10 Brawler 6 | . . . . 2 . . 1 . . . 2 . . . . . 1 . . . Duelist 7 | . . . 1 . . . . . . . . . . 3 . . 1 . 1 1 Sentry 16 | . . . 1 4 . . 2 1 . . 1 . . 1 1 1 1 . 1 2 Hunter 12 | . . . . . . . 1 . . 1 . . . . 2 . . . 2 6 Programmer 17 | . . . . . . . 2 . . 2 . . . 1 10 . . . . 2 Behemoth 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Compactor 7 | . . . . . . 2 . . 5 . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 9 | 1 5 3 3 5 1 1 3 4 1 1 4 . . 5 6 5 9 7 5 9 Combat Bots Only 9 | . 3 3 3 3 . 1 3 4 1 1 4 . . 5 6 5 9 7 5 7 Max Kills in Single Turn 4 | 1 1 1 1 3 1 1 1 3 1 1 2 . . 3 3 2 4 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . 1 . . . Exploded 4 | . 1 . 1 2 . 1 1 3 1 . 2 . . 3 . 2 4 2 1 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 17360 | . 556 271 118 1283 . 27 1408 457 59 281 1618 . . 690 2290 387 510 782 680 5943 Core 2124 | . 166 57 12 223 . . 82 28 . . 71 . . 12 196 23 21 58 16 1159 Absorbed by Shields 12 | . . . . . . . . 12 . . . . . . . . . . . . Reduced by Siege Mode 56 | . . . . . . . . . . . . . . . . . . . . 56 Core Remaining (%) 72 | 100 . 10 97 59 . . 88 . . . . . . 86 . . . . 68 . Volleys Fired 535 | 2 49 17 13 76 4 12 43 19 18 21 31 . . 22 67 11 12 16 31 71 Largest 3 | 2 2 2 2 2 2 2 2 3 3 3 3 . . 3 3 3 3 3 2 3 Hottest 223 | 60 85 85 85 118 50 63 110 170 109 175 170 . . 156 185 185 161 202 133 223 Shots Fired 1110 | 4 94 34 24 142 8 23 79 48 45 53 62 3 . 39 170 33 29 35 47 138 Gun 813 | 4 94 34 21 132 8 . 65 47 10 47 60 3 . 24 159 29 19 21 11 25 Cannon 179 | . . . . 2 . . 10 . . 6 . . . . 11 . . 9 28 113 Launcher 118 | . . . 3 8 . 23 4 1 35 . 2 . . 15 . 4 10 5 8 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 455 | 2 45 17 19 . 8 . 16 9 10 26 . . . 4 107 5 1 22 39 125 Thermal 50 | . 14 17 2 2 . . . . . . . 2 . . . . . 2 . 11 Explosive 84 | . . . 3 4 . 23 . . 35 . . . . 3 . . 3 5 8 . Electromagnetic 476 | 2 35 . . 136 . . 63 39 . 27 62 1 . 32 20 26 25 6 . 2 Phasic 45 | . . . . . . . . . . . . . . . 43 2 . . . . Robot Hit Streak 40 | 2 5 10 8 18 4 11 20 40 10 15 23 . . 15 14 8 7 13 4 10 Robot Miss Streak 5 | 1 4 2 3 5 3 1 3 3 2 3 3 . . 1 5 3 2 3 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 20 | . . 3 . 2 . . . . . . 5 . . . 9 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . 1 . . . 1 . 1 . . . Shots Hit Robots 704 | 2 52 20 14 98 5 12 63 34 33 35 46 . . 29 94 19 16 20 24 88 Core Hits 437 | 1 26 12 11 56 2 10 32 22 17 12 29 . . 25 45 15 31 28 24 39 Critical Hits 13 | . . . . . . . 1 2 2 . 1 . . 1 . . . 1 1 4 Critical Kills 3 | . . . . . . . . . . . 1 . . 1 . . . . . 1 Critical Parts Destroyed 7 | . . . . . . . 1 2 . . . . . . . . . . 1 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31537 | 38 826 260 289 2020 92 2966 1828 1099 3032 857 1024 . . 1455 2672 624 1436 1814 2122 7083 Guns 10381 | 12 722 256 113 1281 81 . 1013 759 46 753 854 . . 386 2521 253 206 453 192 480 Cannons 7633 | . . . . . . . 207 . . 62 . . . . 146 . . 537 1078 5603 Explosions 13027 | 26 104 . 176 730 . 2966 575 340 2986 42 170 . . 1069 . 371 1230 824 852 566 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 496 | . . 4 . 9 11 . 33 . . . . . . . 5 . . . . 434 Kinetic 10728 | . 267 75 79 . 81 . 269 57 46 359 . . . 58 1542 57 . 876 1270 5692 Thermal 2894 | 26 220 181 34 303 . . 276 293 . 42 . . . 219 . 95 283 . . 922 Explosive 8863 | . . . 176 228 . 2966 225 . 2986 . . . . 118 . . 488 824 852 . Electromagnetic 7665 | 12 339 . . 1480 . . 1025 749 . 456 1024 . . 1060 267 439 665 114 . 35 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 891 | . . . . . . . . . . . . . . . 858 33 . . . . Highest Corruption 41 | . . . . . . . 7 2 38 39 41 41 41 1 . . 1 1 . 3 Average Corruption 15 | . . . . . . . 6 2 20 38 40 41 41 1 . . 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 284 | . . . . . . . 17 9 30 104 62 23 10 3 . . 1 . . 25 Message Errors 44 | . . . . . . . 3 5 2 17 5 2 3 2 . . . . . 5 Matter Fused 45 | . . . . . . . 4 . 5 15 9 4 4 . . . . . . 4 Heat Flow Errors 17 | . . . . . . . 1 2 2 4 2 2 . . . . . . . 4 Energy Discharges 27 | . . . . . . . 2 . 4 11 4 2 . . . . . . . 4 Parts Rejected 2 | . . . . . . . . . . 1 1 . . . . . . . . . Data Loss (minor) 20 | . . . . . . . 4 . 1 6 3 1 . 1 . . . . . 4 Data Loss (major) 5 | . . . . . . . 1 . 1 1 2 . . . . . . . . . Misfires 4 | . . . . . . . . . 1 . . 3 . . . . . . . . Alerts 5 | . . . . . . . . . 1 2 2 . . . . . . . . . Misdirections 46 | . . . . . . . . . 4 23 7 9 3 . . . . . . . Targeting Errors 60 | . . . . . . . 1 1 9 22 22 . . . . . 1 . . 4 Weapon Failures 9 | . . . . . . . 1 1 . 2 5 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1356 | . . . . 47 . . 135 10 . . 7 . . . . . . 13 40 1104 Projectiles 1011 | . . . . . . . 7 . . . . . . . . . . . 25 979 Explosions 336 | . . . . 47 . . 128 10 . . 7 . . . . . . 13 15 116 Melee 9 | . . . . . . . . . . . . . . . . . . . . 9 Knockbacks 38 | . . . . . . . 1 . . . . . . . . . . . 4 33 Impact 2 | . . . . . . . . . . . . . . . . . . . . 2 Kinetic 30 | . . . . . . . 1 . . . . . . . . . . . 3 26 Secondary 6 | . . . . . . . . . . . . . . . . . . . 1 5 Self-Inflicted Damage 853 | . 25 . . 57 . 27 407 . 61 37 33 . . 26 . 14 43 58 9 56 Shots 26 | . 1 . . 3 . 1 7 . 3 1 2 . . 2 . 1 2 1 1 1 Rammed 37 | . . 1 . 2 1 . 1 . . . . . . . 1 . . . . 31 Targets Rammed 37 | . . 1 . 2 1 . 1 . . . . . . . 1 . . . . 31 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 571 | . 355 210 21 378 12 . 324 436 291 256 571 234 . 105 349 252 199 221 198 422 Average Temperature 116 | . 80 68 11 102 6 . 86 171 108 106 209 98 . 38 60 123 74 119 110 150 Received Heat Transfer 3688 | . 285 66 51 567 . . 282 148 . . 405 . . 81 183 90 81 111 60 1278 Effects 35 | . 1 . . 3 . . . 6 1 4 5 . . . . . . . . 15 Shutdowns 7 | . . . . . . . . 1 . . 3 . . . . . . . . 3 Energy Bleed 6 | . . . . 1 . . . . . 1 2 . . . . . . . . 2 Interference 16 | . 1 . . 2 . . . 3 1 3 . . . . . . . . . 6 Matter Decay 4 | . . . . . . . . 1 . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . 3 Total Turns 57 | . . . . . . . . . . . . . . . . . . . . 57 Longest Duration 30 | . . . . . . . . . . . . . . . . . . . . 30 Robots Corrupted 8 | . . . . 3 . . 1 . . 1 . . . 2 1 . . . . . Combat Hostiles 5 | . . . . 1 . . 1 . . 1 . . . 2 . . . . . . Parts Fried 46 | . . . . 10 . . 11 6 . 2 3 . . 5 5 1 2 . . 1 Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . 1 4 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 3163 | 50 446 409 74 400 . . 250 250 . 50 . . . 100 . 100 300 . . 734 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 25 | 1 3 . . 5 . . 5 3 . 1 . . . 3 . 1 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 1188 | 5 220 297 262 464 201 130 392 173 80 126 . . . . 390 . . . . 1188 Initial 179 | . 3 42 46 22 179 70 91 142 1 56 . . . . 129 . . . . 44 Average 181 | 2 117 159 166 176 188 103 192 100 54 44 . . . . 169 . . . . 425 Maximum Alert Level 4 | . 1 1 1 2 1 . 1 . . . . . . . 1 . . . . 4 Low Security (%) 71 | 100 68 65 74 49 79 100 56 100 100 100 . . . . 65 . . . . 51 Level 1 20 | . 31 34 25 48 20 . 43 . . . . . . . 34 . . . . 2 Level 2 . | . . . . 2 . . . . . . . . . . . . . . . 2 Level 3 6 | . . . . . . . . . . . . . . . . . . . . 38 Level 4 . | . . . . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 1 3 . . 7 1 . 2 . . . 1 7 . 1 . . 7 Investigation 3 | . . . . 1 . . 1 . . . . . . . . . . . . 1 Extermination 10 | . . . . . . . 2 1 . 2 . . . . 4 . . . . 1 Reinforcement 13 | . 1 . 1 2 . . 4 . . . . . . . 3 . . . . 2 Assault 4 | . . . . . . . . . . . . . . 1 . . 1 . . 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . . . . . 3 . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 10 | . 1 . 1 2 . . . . . . . . . . 1 . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 334 | . 23 14 8 36 2 4 18 8 4 6 15 . . 27 36 6 15 22 11 79 Peak Tracking Total 17 | . 3 4 3 6 1 3 5 4 1 2 4 . . 7 6 5 9 14 3 17 Tactical Retreats 28 | . 4 4 . 5 . . 3 . . . 1 . . 1 . . 3 . . 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 8 | . 1 . . 2 1 . 1 2 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . 1 2 . . . . . . 15 . . Fabricated Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 27 | . 1 1 1 . . . 6 2 . 2 . . . 1 1 . 1 . 1 10 Max in Single Turn 5 | . 1 1 1 . . . 2 2 . 1 . . . . . . 1 . 1 5 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 37 | . 1 . 1 6 1 . 2 5 . 8 . . . . 1 . . 7 . 5 Terminals 13 | . 1 . 1 3 1 . 1 2 . 4 . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . 1 . . . . 3 Repair Stations 4 | . . . . 1 . . . 1 . 1 . . . . . . . . . 1 Recycling Units 3 | . . . . 1 . . . . . 2 . . . . . . . . . . Scanalyzers 5 | . . . . 1 . . 1 2 . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 95 | . 3 . 4 19 1 . 9 16 . 20 . . . . 4 . . 8 . 11 Successful 50 | . 1 . 1 10 . . 4 9 . 8 . . . . 3 . . 8 . 6 Failed 45 | . 2 . 3 9 1 . 5 7 . 12 . . . . 1 . . . . 5 Catastrophic 7 | . . . . 1 . . 1 2 . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 3 . 3 2 1 . 1 . . 1 . . . . 16 . . . . 16 Terminals 42 | . 3 . 4 8 1 . 4 8 . 14 . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . . . . . 4 . . . . 8 Repair Stations 8 | . . . . 3 . . . 1 . 2 . . . . . . . . . 2 Recycling Units 5 | . . . . 3 . . . . . 2 . . . . . . . . . . Scanalyzers 19 | . . . . 5 . . 5 7 . 2 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 19 | . 1 . 1 2 . . . 3 . 4 . . . . . . . 8 . . Record 8 | . . . . . . . . . . 1 . . . . . . . 7 . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . . Zone Layout 3 | . . . . 1 . . . . . 2 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . 3 . . . . 4 Load Schematic 5 | . . . . . . . . . . . . . . . 2 . . . . 3 Build 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 3 | . . . . 1 . . . . . 1 . . . . . . . . . 1 Scan Component 3 | . . . . 1 . . . . . 1 . . . . . . . . . 1 Recycling Unit Hacks 5 | . . . . 3 . . . . . 2 . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . . . Report Inventory 3 | . . . . 1 . . . . . 2 . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . 4 . . 4 6 . 1 . . . . . . . . . . Insert Component 6 | . . . . 1 . . 2 2 . 1 . . . . . . . . . . Analyze 9 | . . . . 3 . . 2 4 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 1 6 1 . 2 5 . 6 . . . . 1 . . . . 4 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . 2 2 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Matter 314 | . . . . . . . . . . . . . . . 168 . . . . 146 Time 157 | . . . . . . . . . . . . . . . 84 . . . . 73 Total Part Build Rating 7 | . . . . . . . . . . . . . . . 4 . . . . 3 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 225 | . . . . 225 . . . . . . . . . . . . . . . . Retrieved Matter 225 | . . . . 225 . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 1 . . 1 2 . 1 . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 2 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 4 . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . . Robots Rewired 8 | . . . . 1 . . . . . . . . . 2 . . 2 3 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 27 | . . 3 . 1 . . . . 1 . . . 4 2 5 . 2 3 . 6 Largest Group 5 | . . 3 3 1 . . . . 1 . . . 4 4 3 . 2 5 . 5 Highest-Rated Group 199 | . . 40 40 16 . . . . 31 . . . 147 147 170 . 58 199 . 184 Highest-Rated Ally 85 | . . 16 16 16 . . . . 31 . . . 37 37 85 . 29 49 . 39 Zionite Dispatches 7 | . . . . . . . . . . . . . . . 3 . . . . 4 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 5 | . . . 1 1 . . . . . . . . . . . . . . . 3 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . 1 AID 2 | . . . 1 1 . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 155 | . . 7 16 16 . . . . 1 . . . . 45 14 . 2 20 . 34 Total Damage 3653 | . . 40 119 255 . . . . . . . . . 1354 701 . 20 585 . 579 Kills 31 | . . 1 2 3 . . . . . . . . . 8 6 . 1 3 . 7 Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . 1 . 2 2 . . 1 . 1 . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 18842 | 80 520 591 412 1291 193 226 1086 1345 335 1080 478 233 1554 2094 1407 768 796 1961 780 1612 Spaces Moved 9449 | 55 276 288 181 486 98 135 653 758 177 602 242 164 1049 1049 572 353 345 930 330 706 Core 148 | 25 . . . . . . . . . . . . . . . . . . . 123 Treads 4899 | . 7 269 181 486 80 . . . . . . . . 834 572 353 345 930 330 512 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 4402 | 30 269 19 . . 18 135 653 758 177 602 242 164 1049 215 . . . . . 71 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 180 180 130 130 130 150 150 140 140 140 140 140 200 200 200 200 200 50 Average Speed 168 | 101 112 174 180 182 177 130 131 150 150 148 141 140 140 187 200 200 200 200 200 173 Slowest Speed 300 | 250 200 180 180 220 200 130 140 150 150 150 150 140 140 200 200 200 200 220 200 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 45 | 4 40 55 18 49 3 72 15 22 84 17 54 35 90 96 15 59 57 89 49 24 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . . . . . 2 . . . . . . . Known Exits Taken 9 | . 1 . 1 1 . . 1 . . 1 . . . 1 1 . 1 . 1 . Unknown Exits Taken 7 | 1 . 1 . . . . . . . . 1 1 1 . . 1 . 1 . . Scrap Searched 17 | . . 1 . . . . . . . . . 1 4 5 . 2 2 . 2 . Spaces Dug 63 | . . . . 7 . . . . . . . . . . 15 . 15 . 22 4 Terrain Destroyed 785 | . 14 . 23 44 . 98 76 8 186 10 . . . 28 26 8 33 23 96 112 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 92 | . . . . . . . 1 . . 4 . . . . 26 1 . 3 21 36 AOE 693 | . 14 . 23 44 . 98 75 8 186 6 . . . 28 . 7 33 20 75 76 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 11386 | 73 390 343 248 743 113 161 798 931 206 745 317 167 1139 1144 713 389 432 997 402 935 Wait 542 | . 34 21 13 67 . 11 27 96 5 59 21 4 47 15 10 3 19 2 31 57 Move 9430 | 54 275 287 180 485 98 134 652 758 176 601 241 163 1048 1048 570 352 344 929 329 706 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 245 | 8 20 9 12 34 4 2 24 17 1 11 8 . 12 16 17 6 11 9 3 21 Fast Attach 19 | 4 1 . . 1 . . 1 2 . 1 . . 2 1 4 . . 2 . . Attach 112 | 3 3 4 2 5 3 . 12 4 . 7 10 . 6 4 11 3 6 2 2 25 Detach 25 | . . . . . 2 . 2 2 . 3 . . 6 . 4 . . 1 . 5 Swap 195 | 1 5 3 14 40 1 2 20 17 3 21 6 . 6 16 11 9 3 7 3 7 Drop 188 | 1 3 1 14 32 . . 16 16 3 13 . . 11 19 17 5 8 14 3 12 Fire 535 | 2 49 17 13 76 4 12 43 19 18 21 31 . . 22 67 11 12 16 31 71 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 36 | . . 1 . 2 1 . . . . . . . . . 1 . . . . 31 Escape Stasis 9 | . . . . . . . . . . 8 . . . . 1 . . . . . Rewire 49 | . . . . 1 . . . . . . . . 1 3 . . 29 15 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 377 | -10/Materials | Identified exit to Mines 539 | -10/Materials | Core integrity fell below 50% 601 | -10/Materials | Entered Mines 612 | -10/Mines | Core integrity fell below 20% 811 | -10/Mines | Discovered new exit (range 13) 997 | -10/Mines | Build established: Hauler-Mutant 1016 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1020 | -10/Mines | Found Prototype Device 1052 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1192 | -10/Mines | Entered Materials 1192 | -9/Materials | Accompanied by 3 allies 1192 | -9/Materials | Evolved 2 slots: Utility x2 1192 | -9/Materials | Identified Exp. Sensor Array 1193 | -9/Materials | Identified exit to Mines 1544 | -9/Materials | Discovered new exit (range 16) 1598 | -9/Materials | Identified exit to Materials 1604 | -9/Materials | Entered another Materials area 1604 | -8/Materials | Accompanied by 1 ally 1604 | -8/Materials | Evolved 2 slots: Utility x2 2881 | -8/Materials | Discovered new exit (range 9) 2893 | -8/Materials | Identified exit to Factory 2895 | -8/Materials | Entered Factory 2895 | -7/Factory | Evolved 2 slots: Utility x2 3088 | -7/Factory | Sucked down chute 3088 | -7/Factory | Entered Waste 3109 | -7/Waste | Spotted C-40 Crusher 3115 | -7/Waste | Destroyed C-40 Crusher 3172 | -7/Waste | Spotted C-40 Crusher 3172 | -7/Waste | Spotted C-40 Crusher 3182 | -7/Waste | Spotted C-40 Crusher 3216 | -7/Waste | Spotted C-40 Crusher 3259 | -7/Waste | Destroyed C-40 Crusher 3289 | -7/Waste | Discovered new exit (range 13) 3312 | -7/Waste | Identified exit to Factory 3314 | -7/Waste | Entered Factory 3859 | -7/Factory | Lost 6 parts (1p3u2w) 3969 | -7/Factory | Lost 3 parts (2u1w) 4243 | -7/Factory | Discovered new exit (range 15) 4265 | -7/Factory | Identified exit to Factory 4400 | -7/Factory | Entered another Factory area 4400 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4642 | -6/Factory | Found Prototype Processor 4643 | -6/Factory | Identified Exp. Signal Interpreter 5133 | -6/Factory | Build established: Hauler-Tank 5179 | -6/Factory | Identified exit to Lower Caves 5179 | -6/Factory | Identified exit to Extension 5588 | -6/Factory | Identified exit to Factory 5745 | -6/Factory | Sucked down chute 5745 | -6/Factory | Entered Waste 5746 | -6/Waste | Met a frightened Derelict 5760 | -6/Waste | EMP discharged 5760 | -6/Waste | System corruption reached 10% 5762 | -6/Waste | Spotted C-40 Crusher 5763 | -6/Waste | Destroyed C-40 Crusher 5768 | -6/Waste | Spotted C-40 Crusher 5796 | -6/Waste | Destroyed C-40 Crusher 5804 | -6/Waste | Spotted C-40 Crusher 5820 | -6/Waste | Destroyed C-40 Crusher 5853 | -6/Waste | Spotted C-40 Crusher 5860 | -6/Waste | EMP discharged 5881 | -6/Waste | Destroyed C-40 Crusher 5920 | -6/Waste | Found Damper Plating 5960 | -6/Waste | EMP discharged 5976 | -6/Waste | Spotted C-40 Crusher 5982 | -6/Waste | Destroyed C-40 Crusher 6060 | -6/Waste | EMP discharged 6060 | -6/Waste | System corruption reached 30% 6064 | -6/Waste | Discovered new exit (range 12) 6079 | -6/Waste | Identified exit to Factory 6080 | -6/Waste | Entered Factory 6982 | -6/Factory | Discovered exit to Lower Caves (range 16) 7160 | -6/Factory | Entered Lower Caves 7162 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7331 | -6/Lower Caves | Learned Factory security intel 7534 | -6/Lower Caves | Lost 4 parts (1p1u2w) 7616 | -6/Lower Caves | Discovered new exit (range 14) 7638 | -6/Lower Caves | Entered another Lower Caves area 7770 | -6/Lower Caves | Encountered a Warlord checkpoint 7848 | -6/Lower Caves | Discovered new exit (range 12) 7871 | -6/Lower Caves | Entered Zion 7988 | -6/Zion | System corruption cleaned by Quarantine Array 8035 | -6/Zion | Discovered new exit (range 9) 8178 | -6/Zion | Build established: Hauler-Mutant 8249 | -6/Zion | Learned location of Armory (-3) 8343 | -6/Zion | Found Prototype Device 8343 | -6/Zion | Identified Phasing AFG 8505 | -6/Zion | Found Prototype Device 8505 | -6/Zion | Identified Bomb Factory No. 2 8841 | -6/Zion | Build established: Hauler-Tank 8858 | -6/Zion | Learned Factory stockpile data 9063 | -6/Zion | Imprinted 9065 | -6/Zion | Declared Zion's savior 9425 | -6/Zion | Entered Proximity Caves 9425 | -5/Proximity Caves | Accompanied by 4 allies 9629 | -5/Proximity Caves | Learned Factory terminal intel 9745 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10143 | -5/Proximity Caves | Build established: Hauler-Mutant 10952 | -5/Proximity Caves | Spotted B-75 Beast 11495 | -5/Proximity Caves | Discovered exit to Factory (range 7) 11519 | -5/Proximity Caves | Entered Factory 11519 | -5/Factory | Accompanied by 1 ally 11519 | -5/Factory | Evolved 2 slots: Utility x2 11522 | -5/Factory | Loaded intel: 20 terminal locations 12009 | -5/Factory | Fabricated Med. Reactive Plating? 12014 | -5/Factory | Zion Heavy squad teleported in 12279 | -5/Factory | Found Prototype Protection 12279 | -5/Factory | Identified Zio. Weapon Casing 12330 | -5/Factory | Build established: Scavenger-Tank 12355 | -5/Factory | Retrieved Zion intel report: Branch Access 12355 | -5/Factory | Identified exit to Upper Caves 12356 | -5/Factory | Zion Demo squad teleported in 12386 | -5/Factory | Zion Melee Resupply teleported in 12637 | -5/Factory | Crushed by falling debris 12926 | -5/Factory | Entered Upper Caves 13283 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13646 | -5/Upper Caves | Discovered new exit (range 14) 13694 | -5/Upper Caves | Entered another Upper Caves area 13695 | -5/Upper Caves | Identified exit to Warlord 13961 | -5/Upper Caves | Build established: Hauler-Tank 13994 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 14326 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14365 | -5/Upper Caves | Destroyed 9 combat bots 14374 | -5/Upper Caves | Lost 3 parts (2u1w) 14490 | -5/Upper Caves | Entered Warlord 14490 | -5/Warlord | Accompanied by 2 allies 14538 | -5/Warlord | Discovered new exit (range 14) 14602 | -5/Warlord | System corruption cleaned by Quarantine Array 15520 | -5/Warlord | Visited the Vortex Lab 15530 | -5/Warlord | Warlord's base attacked by MAIN.C 15564 | -5/Warlord | Found Prototype Energy Gun 15567 | -5/Warlord | Found Prototype Energy Gun 15568 | -5/Warlord | Identified Vortex Rifle (x2) 15880 | -5/Warlord | Warlord forces counterattacked 15967 | -5/Warlord | Rebuked by Warlord 16205 | -5/Warlord | Warlord base infiltrated, sounded retreat 16239 | -5/Warlord | Spotted Striker 16256 | -5/Warlord | Destroyed Striker 16275 | -5/Warlord | Spotted Striker 16277 | -5/Warlord | Destroyed 7 combat bots 16279 | -5/Warlord | Spotted Striker 16285 | -5/Warlord | Destroyed Striker 16285 | -5/Warlord | Spotted Executioner 16290 | -5/Warlord | Found Prototype Ballistic Cannon 16300 | -5/Warlord | Found Prototype Ballistic Cannon 16300 | -5/Warlord | Identified Hvy. Autocannon (x2) 16335 | -5/Warlord | Found Prototype Device 16339 | -5/Warlord | Spotted B-75 Beast 16339 | -5/Warlord | Spotted B-86 Titan 16339 | -5/Warlord | Destroyed B-75 Beast 16354 | -5/Warlord | Destroyed B-86 Titan 16436 | -5/Warlord | Identified Adv. Kinecellerator 16439 | -5/Warlord | Spotted B-86 Titan 16451 | -5/Warlord | Entered Proximity Caves 16452 | -4/Proximity Caves | Identified exit to Factory 16610 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17074 | -4/Proximity Caves | Build established: Hauler-Mutant 17078 | -4/Proximity Caves | Learned 4 Research zone layouts 17231 | -4/Proximity Caves | Entered Factory 17231 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 17747 | -4/Factory | Spotted B-86 Titan 17760 | -4/Factory | Destroyed B-86 Titan 17812 | -4/Factory | Build established: Scavenger-Tank 17857 | -4/Factory | Zion Resource Resupply teleported in 18067 | -4/Factory | Garrison activated, responded to threat 18125 | -4/Factory | Destroyed 7 combat bots 18231 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18232 | -4/Factory | Zion Recon squad teleported in 18444 | -4/Factory | Fabricated Hrd. Medium Armor Plating (x1) 18481 | -4/Factory | First assault squad dispatched 18542 | -4/Factory | Zion Fire squad teleported in 18641 | -4/Factory | Zion Offense Resupply teleported in 18719 | -4/Factory | Released all parts (13) 18735 | -4/Factory | Terminal network hard line cut 18749 | -4/Factory | Lost 7 parts (1n4u2w) 18773 | -4/Factory | Core integrity fell below 50% 18799 | -4/Factory | Core integrity fell below 20% 18843 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 18766_ Acquired Hvy. Disruptor Cannon. 18769_ System corrupted: Component data lost. 18771_ U-05 Engineer lays Concrete. 18773_ Penetrated by Slug. 18773_ K-01 Serf collects debris. 18774_ U-05 Engineer lays Concrete. 18775_ Penetrated by Slug. 18776_ U-05 Engineer lays Concrete. 18790_ Activated siege mode. 18813_ Hvy. Disruptor Cannon destroyed. 18819_ Ended siege mode. 18832_ Acquired Railgun. 18837_ /,RRQOA 18839_ Activated siege mode. 18840_ Imp. Heavy Treads destroyed. 18840_ Slug penetrates G-67 Veteran. [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????########??????# | | ????????????????????????????????# #??????# | | ????????????????????????????????# """ #??????# | | ????????????????????????????????# """ #??????# | | ????????????????????????????????#] """ ######## | | ????????????????????????????????# # | | ????????????????????????######### """ # | | ????????????????????????# gg """ " | | ????????????????????????# # """ # | | ????????????????????????#@ g # # | | ????????????????????????# # """ # | | ????????????????????????# # """ | | ????????????????????????# # """ | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# ####### | | ????????????????????????# #?????## | | ????????????????????????# #??????# " | | ???????????????????#+######g############ "%% "" | | ????????????? "%" """ | | ????????????? """ """ | | ????????????? | | ?????????????? | | ?????????????? | | ??????????????? #########################+####### | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 2025 Resistance: KI 30 Resistance: EM 90 Core Shielding 20 Weapon Shielding 100 Reclamation Efficiency 25 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 3 Kinecelleration 50 Defensive Hacking 14 Item Schematics ----------------- Com. Wheel | -10/Materials | Hacked Exp. Sensor Array | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Reactive Plating | x1 | -5/Factory Hrd. Medium Armor Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club A Powerful Ally? Achiever Below Charge!!! Dramatic Entrance I'm Back, Baby! Maybe Next Time I'll Detach My Launcher Ooh, Shiny! This Is Interesting... Turtlemind Unlikely Earthworm Challenges ------------ None Game ------ Seed DisposableDeuteriumLog Manual? 0 Play Time 05:23:54 Cumulative 32.9 hours Start 2021.02.20 @ 03:04:12 End 2021.02.24 @ 14:59:31 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5fc8687-619d-4efd-9a31-b1d16eb3707a