Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 01:46:21 Player: Rob Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (484) 484 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2284 Bonus ------- None Cogmind --------- Core Integrity 265/550 Matter 243/300 Energy 185/185 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit Sensor Array Energy Filter > --- WEAPON (4) ------- Improved EM Shotgun Heavy Laser Heavy Assault Rifle EMP Blaster > --- INVENTORY (20) --- Backup Power I High-powered Tractor Beam Medium Laser Spread Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Pulse Rifle Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Backup Power I Sensor Array Energy Filter High-powered Tractor Beam Medium Laser Spread Laser Light Assault Rifle EMP Blaster [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 28 | 5 3 7 13 Power 4 | . . 2 2 Engine 3 | . . 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 3 1 7 Device 8 | . 2 . 6 Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | 2 . 3 4 Energy Gun 6 | 1 . 2 3 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 84 95 93 Engine 7 | . . 8 10 Core 1 | . . . 5 Treads 21 | . 28 22 16 Device 11 | . 13 11 11 Storage 5 | . 3 5 9 Processor 5 | . 10 5 . Protection 1 | . . . 4 Energy Gun 25 | . 14 30 25 Ballistic Gun 10 | . 14 11 9 Naked Turns . | . . . . Heaviest Build 75 | 8 9 60 75 Greatest Support 43 | 40 40 43 43 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 12 | 6 5 12 20 Most Carried 9 | 2 3 5 9 Average Carried 4 | . 1 3 7 Final Capacity 20 | 8 5 20 20 Final Carried 5 | . 2 5 5 Class Distribution -------------------- 58% | Skirmisher 25% | Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 718 | 211 82 122 303 Remotely . | . . . . Salvage Created 1026 | . 135 448 443 Parts 69 | . 13 21 35 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 12 | . 1 3 8 Guns 12 | . 1 3 8 Classes Destroyed 9 | . 4 3 2 Worker 8 | . 2 4 2 Builder 4 | . 1 1 2 Hauler 2 | . . 1 1 Recycler 3 | . . 2 1 Operator 1 | . . . 1 Watcher 2 | . 1 1 . Swarmer 4 | . . . 4 Grunt 6 | . 1 2 3 Sentry 2 | . . 1 1 Best Kill Streak 10 | . 4 3 10 Combat Bots Only 2 | . 1 2 2 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 866 | . . 99 767 Core 285 | . . . 285 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 100 . Volleys Fired 61 | . 13 24 24 Largest 4 | . 2 4 4 Hottest 213 | . 70 183 213 Shots Fired 166 | . 23 71 72 Gun 166 | . 23 71 72 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 57 | . 13 24 20 Thermal 85 | . 10 35 40 Explosive . | . . . . Electromagnetic 24 | . . 12 12 Robot Hit Streak 11 | . 6 11 5 Robot Miss Streak 6 | . 3 6 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 97 | . 16 41 40 Core Hits 60 | . 8 23 29 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Burn 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1480 | . 180 575 725 Guns 1458 | . 180 553 725 Cannons . | . . . . Explosions 22 | . . 22 . Melee . | . . . . Ramming . | . . . . Kinetic 418 | . 57 200 161 Thermal 782 | . 123 228 431 Explosive . | . . . . Electromagnetic 280 | . . 147 133 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . 4 . Message Errors 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 672 | . 40 319 672 Average Temperature 217 | . 17 86 316 Received Heat Transfer 255 | . . 57 198 Effects 57 | . . . 57 Shutdowns 14 | . . . 14 Energy Bleed 4 | . . . 4 Interference 11 | . . . 11 Matter Decay 4 | . . . 4 Short Circuit 5 | . . . 5 Damage (minor) 6 | . . . 6 Damage (major) 10 | . . . 10 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 2 1 Heat Transferred 2016 | . 370 621 1025 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 339 | . 67 144 339 Initial 42 | . . 27 42 Average 92 | . 34 75 176 Maximum Alert Level 1 | . . . 1 Low Security (%) 87 | 100 100 100 57 Level 1 12 | . . . 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 3 7 12 Peak Tracking Total 4 | . 2 3 4 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . 1 1 Successful 2 | . . 1 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Alert Level 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1362 | 81 256 628 397 Spaces Moved 573 | 46 132 280 115 Core 1 | 1 . . . Treads 572 | 45 132 280 115 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 240 Average Speed 193 | 157 160 189 256 Slowest Speed 320 | 160 160 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 5 17 30 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . 3 . Melee . | . . . . Projectile . | . . . . AOE 3 | . . 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 704 | 55 157 328 164 Wait 12 | . 6 6 . Move 570 | 45 131 279 115 Hop . | . . . . Pick Up 24 | 5 3 9 7 Fast Attach . | . . . . Attach 14 | 5 2 4 3 Detach 1 | . 1 . . Swap 14 | . 1 3 10 Drop 8 | . . 3 5 Fire 61 | . 13 24 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Weapon x2 646 | -9/Materials | Build established: Skirmisher 847 | -9/Materials | Discovered new exit (range 3) 966 | -9/Materials | Entered another Materials area 966 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1286 | -8/Materials | Core integrity fell below 50% 1363 | -8/Materials | Self-destructed Last Messages --------------- 01289_ Y-45 Defender heat short circuits Lgt. Treads. 01292_ Overheating: Lgt. Nuclear Core damaged (-20). 01292_ Overheating: Hcp. Storage Unit damaged (-41). 01292_ Overheating: Sensor Array damaged (-1). 01292_ Overheating: Hvy. Assault Rifle damaged (-13). 01293_ Hvy. Ion Engine broken. 01293_ Overheating: Short circuit. 01296_ Power failure, Lgt. Nuclear Core shutdown. 01296_ R-06 Scavenger collects Sml. Matter Pod. 01298_ Y-45 Defender heat short circuits Lgt. Treads. 01300_ Pulse Rifle broken. 01300_ Overheating: Short circuit. 01300_ R-06 Scavenger collects Wheel. 01301_ Y-45 Defender heat damages Beam Rifle, Lgt. Armor Plating, Broken Lgt. Treads. 01335_ Acquired 52 matter. 01337_ T-07 Excavator is excavating. 01342_ Dropped Broken Imp. Sensor Array. 01342_ Dropped Broken Pulse Rifle. 01343_ Dropped Broken Hvy. Ion Engine. Map ----- +----------------------------------------------------+ | ???????????????????????????? ?????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# +????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ??????????????? ########### #????? | | ?????????????? !%! =%=#????? | | ?????????????? ==% = #????? | | ?????????????? [=%= = #????? | | ?????????????????????########=##????? | | ????????????????????????????#%#?????? | | ????????????????????????????#!#?????? | | ????????????????????????????#!#?????? | | ????????????????????????????#*#?????? | | ????????????????????????????#!####### | | ????????????????????????????# ## | | ????????????????????????????#!## | | ????????????????????????????#/## " | | ????????????????######??????#|## """ | | ??????# ########=[* ########*## """ | | ??????# @ !!* # """ | | ??????# [![ + "" | | ??????###+####### #######+### """ | | ????????????????## ##?????????# "" | | ?????????????????# #??????????# """ | | ?????????????????# #??????????# " | | ?????????????????# #??????????# | | ?????????????????# #??????????###### | | ?????????????????# #??????????# | | ?????????????????# #??????????# " | | ?????????????????+ ??????????# | | ?????????????????# #??????????# " | | ?????????????????# #??????????# | | ????????????????? #??????????# | | ????????????????? #??????????# | | ??????????????????##???????????# ! | | ???????????????????????????????# | | ???????????????????????????????###### | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Loot Pinata Storm Trooper Challenges ------------ None Game ------ Seed ArmoredHardlightFacilitator Manual? 0 Play Time 00:26:14 Cumulative 13.4 hours Start 2022.05.12 @ 00:44:48 End 2022.12.07 @ 01:46:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8915274a-a059-4bee-9e7d-ed975f4eefb8