Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 19:50:09 Player: Shobalk Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (1712) 1712 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 6259 Bonus ------- Follower Combat Kills 197 Met Data Miner 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 50/100 System Corruption 2% Temperature Cool (4) Movement Flying (32) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VTOL Module VTOL Module > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Heat Sink Hardened Heavy Armor Plating Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Heart of Steel > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Medium Treads Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Hardened Heavy Armor Plating Medium Reactive Plating Powered Armor Improved Shield Generator Beam Rifle Heavy Laser Heavy Ion Cannon Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher Grenade Launcher [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Heart of Steel Storage High-capacity Storage Unit Protection Powered Armor Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 2 . . 1 . . . . Utility 2 | . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 53 | 5 4 4 7 7 8 8 1 1 . 8 Power 7 | 1 . 1 1 1 1 1 . . . 1 Engine 4 | 1 . 1 1 . . 1 . . . . Core 3 | . . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 2 . 4 1 . 6 . . . 6 Treads 6 | . 2 . 3 1 . . . . . . Leg 11 | 2 . . 1 . . 6 . . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . . . . 4 Utility 12 | . 2 1 . 2 6 . 1 . . . Device 4 | . . 1 . 1 1 . 1 . . . Storage 4 | . 2 . . . 2 . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . 1 3 . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 . 2 2 3 1 1 . 1 . 1 Energy Gun 3 | 1 . . . . 1 1 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 1 . 2 2 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 2 | . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . Parts Lost 14 | . . 3 . 2 3 . . 1 . 5 Power 2 | . . . . . 1 . . 1 . . Propulsion 8 | . . 1 . 1 1 . . . . 5 Utility 2 | . . . . 1 1 . . . . . Weapon 2 | . . 2 . . . . . . . . Highest Loss Streak 2 | . . 2 . 1 2 . . 1 . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 1 3 6 12 14 16 19 18 19 19 15 Power 1 | . 1 1 1 1 1 2 1 2 2 1 Propulsion 2 | . 2 1 2 3 3 2 1 1 1 . Utility 5 | . . 1 2 3 5 7 7 8 8 6 Weapon 6 | . . 1 5 6 6 7 8 8 8 6 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . . 1 1 6 2 2 . . . 12 Power 6 | . . . . 2 2 . . . . 2 Propulsion 1 | . . . . . . . . . . 1 Utility 9 | . . . . 1 . 1 . . . 7 Weapon 8 | . . 1 1 3 . 1 . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 83 93 99 99 97 90 90 83 76 58 Engine 6 | . 14 14 11 2 . 2 7 7 7 5 Core 5 | . . . . 8 9 4 6 6 . . Treads 17 | . 25 23 32 43 29 5 . . . . Leg 19 | . 3 4 10 . 6 29 38 38 38 27 Device 5 | . . 8 11 3 . . 4 7 7 5 Storage 9 | . 12 14 11 11 9 7 7 7 7 5 Protection 7 | . . . . 7 24 23 9 . . . Energy Gun 2 | . 14 1 . . 6 7 7 . . . Ballistic Gun 12 | . 14 26 22 21 11 7 7 6 . . Ballistic Cannon 1 | . . . . . . . . 6 7 6 Peak Build Rating 59 | 5 6 16 21 20 29 43 58 59 54 58 Average Rating 34 | 3 5 11 19 17 26 35 52 58 54 42 On Entrance 27 | . 5 6 15 21 20 29 42 58 54 54 Avg Prop Armor Cover (%) 3 | . . . 5 . 2 3 2 3 3 4 Naked Turns 89 | . . . . . . . . . . 89 Heaviest Build 93 | 8 28 28 30 42 85 88 93 73 67 70 Greatest Support 84 | 20 40 40 80 80 80 69 79 69 69 84 Greatest Overweight (x) 3 | 1 . 2 . . 1 1 1 1 . 3 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 5 14 15 15 15 17 20 20 20 20 16 Most Carried 20 | 3 5 9 15 15 18 20 20 20 20 20 Average Carried 15 | 1 3 6 12 14 16 19 19 20 20 16 Final Capacity 20 | 5 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 3 4 7 14 15 18 20 20 20 20 5 Class Distribution -------------------- 59% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 2790 | 250 . 179 250 510 352 117 452 392 . 288 Remotely . | . . . . . . . . . . . Salvage Created 1873 | . . 414 288 449 293 73 98 184 . 74 Parts 131 | . . 31 22 41 20 1 5 8 . 3 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 4 7 . 11 Prevented 2 | . . . . . . . . . . 2 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 54 | . . 12 4 18 7 1 2 7 . 3 Guns 34 | . . 12 4 9 6 . 2 1 . . Cannons 4 | . . . . . . . . 1 . 3 AOE 15 | . . . . 9 1 . . 5 . . Classes Destroyed 12 | . . 5 4 1 1 . 1 . . . Worker 1 | . . 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 3 | . . . 2 . 1 . . . . . Swarmer 27 | . . 9 . 11 3 . . 3 . 1 Grunt 19 | . . 3 1 7 3 . 1 3 . 1 Duelist 3 | . . . 1 . . . . 1 . 1 Sentry 4 | . . . 2 . 1 1 . . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . . 5 2 7 4 1 1 4 . 2 Combat Bots Only 6 | . . 3 2 6 3 1 1 4 . 2 Max Kills in Single Turn 4 | . . 2 1 4 1 1 1 3 . 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 4 1 . . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 461 | . 1 71 9 62 35 107 17 14 . 145 Missed 141 | . 1 18 3 17 10 31 2 3 . 56 Hits 320 | . . 53 6 45 25 76 15 11 . 89 Melee 11 | . . . . . . . . 3 . 8 Projectile 309 | . . 53 6 45 25 76 15 8 . 81 Critical Strikes 9 | . . 1 1 . . . 3 1 . 3 Damage Taken 4263 | . . 645 95 613 374 472 226 274 . 1564 Core 999 | . . 168 32 66 33 27 . 28 . 645 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 108 | . . . . . 10 98 . . . . Core Remaining (%) 75 | 100 . 32 . 75 94 . . . . . Volleys Fired 190 | . 2 54 29 38 22 20 9 5 . 11 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 97 | . 60 60 46 53 84 97 97 68 . 96 Shots Fired 349 | . 4 99 58 69 40 26 19 12 . 22 Gun 314 | . 4 99 58 62 39 26 19 6 . 1 Cannon 23 | . . . . . . . . 2 . 21 Launcher 12 | . . . . 7 1 . . 4 . . Special . | . . . . . . . . . . . Kinetic 297 | . 2 89 58 62 28 20 9 8 . 21 Thermal 28 | . . . . . 11 6 10 . . 1 Explosive 12 | . . . . 7 1 . . 4 . . Electromagnetic 12 | . 2 10 . . . . . . . . Robot Hit Streak 13 | . . 6 9 13 10 9 5 5 . 4 Robot Miss Streak 3 | . . 3 3 1 2 2 2 1 . 1 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 208 | . . 52 28 52 28 17 12 5 . 14 Core Hits 112 | . . 27 11 28 17 2 5 15 . 7 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 4 | . . 1 . . 1 . . . . 2 Destroy 2 | . . 1 . . 1 . . . . . Blast 2 | . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4190 | . 25 529 395 1181 634 364 262 367 . 433 Guns 2795 | . 25 467 395 739 473 364 262 55 . 15 Cannons 445 | . . . . . . . . 27 . 418 Explosions 950 | . . 62 . 442 161 . . 285 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2783 | . 10 386 395 739 342 287 124 82 . 418 Thermal 437 | . . 62 . 14 131 77 138 . . 15 Explosive 874 | . . . . 428 161 . . 285 . . Electromagnetic 96 | . 15 81 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 2 Average Corruption 1 | . . . . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . . . . . . 15 15 2 5 Message Errors 13 | . . . . . . . 6 5 . 2 Matter Fused 9 | . . . . . . . 4 3 1 1 Heat Flow Errors 3 | . . . . . . . 1 1 . 1 Energy Discharges 4 | . . . . . . . 1 2 1 . Data Loss (minor) 4 | . . . . . . . 2 1 . 1 Misfires 4 | . . . . . . . 1 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 25 | . . 14 . . . . . . . 11 Projectiles 11 | . . . . . . . . . . 11 Explosions 14 | . . 14 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 6 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 266 | . . 77 . 124 23 . . 42 . . Shots 10 | . . 2 . 5 1 . . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 402 | . 20 109 7 20 127 368 402 92 . 128 Average Temperature 98 | . 15 31 7 9 50 213 136 17 . 27 Received Heat Transfer 1081 | . . 180 36 168 171 156 18 54 . 298 Effects 6 | . . . . . . 3 3 . . . Shutdowns 3 | . . . . . . 1 2 . . . Interference 1 | . . . . . . 1 . . . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 3 | . . . . . 1 1 1 . . . Heat Transferred 927 | . . 100 . 50 333 148 259 . . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 90 | 100 100 100 100 69 100 100 . . . . Level 1 9 | . . . . 30 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 306 | . 5 131 56 306 136 30 . . . . Initial 7 | . . . 6 . . 7 . . . . Average 62 | . . 48 11 139 40 2 . . . . Influence Increases 2031 | . 5 386 144 521 284 37 50 160 . 444 Destroy 0b10 Robot/C 1260 | . . 240 80 360 140 20 40 140 . 240 Destroy 0b10 Robot/NC 50 | . . 15 15 10 10 . . . . . Destroy Leader 248 | . . 50 36 60 42 10 10 20 . 20 Allied During Kill 49 | . . . . . . . . . . 49 Successful Hack 36 | . 5 . 12 . 12 7 . . . . Disable Machine 105 | . . 60 . 30 15 . . . . . Destroy Structure 73 | . . 6 1 61 5 . . . . . Lose Combat Pursuer 210 | . . 15 . . 60 . . . . 135 Influence Decreases 1719 | . 5 368 162 521 267 54 50 116 44 132 Entered New Map 66 | . . . 12 . . 10 . . 44 . Time Decay 1503 | . 5 338 150 501 237 44 50 116 . 62 Lost Part 130 | . . 30 . 20 30 . . . . 50 Lost Ally 20 | . . . . . . . . . . 20 Squads Dispatched 6 | . 1 . . 1 2 1 . . . 1 Investigation 1 | . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . . . 2 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 97 | . 3 14 7 18 16 3 2 7 . 27 Peak Tracking Total 10 | . 3 3 2 6 5 1 1 4 . 10 Tactical Retreats 7 | . . 1 . . 3 . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 8 | . . 4 1 2 1 . . . . . Max in Single Turn 4 | . . 4 1 2 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 15 | . 1 . 2 1 3 1 1 2 4 . Terminals 7 | . 1 . 2 . 3 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 54 | . 2 . 6 1 7 3 1 7 27 . Successful 47 | . 1 . 4 1 3 3 1 7 27 . Failed 7 | . 1 . 2 . 4 . . . . . Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . 1 . 3 . 6 1 . 1 . . Terminals 18 | . 2 . 6 . 7 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 41 | . . . 2 1 1 2 1 7 27 . Record 17 | . . . . . . . . 6 11 . Part Schematic 9 | . . . . . . 1 . . 8 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 3 | . . . . 1 . . 1 1 . . Level Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 2 . 2 1 . . . . Terminals 6 | . 1 . 2 . 2 1 . . . . Botnet 6 | . 1 . 2 . 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 . 3 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 . . 8 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 Total Damage 590 | . . . . . . . . . . 590 Kills 9 | . . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Active Infowar (turns) 1258 | . . 523 729 6 . . . . . . Sensors 1258 | . . 523 729 6 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . 3 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 7968 | 79 133 855 729 1464 798 547 1418 1280 128 537 Spaces Moved 4383 | 61 77 424 367 812 335 239 664 739 107 558 Core 190 | 16 . . . . . . . . . 174 Treads 1876 | . 72 350 307 812 335 . . . . . Legs 2228 | 45 5 74 60 . . 239 664 739 107 295 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 89 | . . . . . . . . . . 89 Fastest Speed 26 | 50 120 160 120 160 160 190 120 120 120 26 Average Speed 154 | 107 157 166 153 160 208 190 149 170 120 86 Slowest Speed 330 | 120 160 260 160 160 240 190 190 190 120 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 4 18 84 23 99 30 6 59 76 70 70 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . 2 . . . . . . 1 2 Known Exits Taken 2 | . . . 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 . . . 3 . . Spaces Dug 6 | . . . . . . . . 6 . . Terrain Destroyed 104 | . . 6 . 62 4 . . 28 . 4 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . 1 . . 2 . 4 AOE 97 | . . 6 . 62 3 . . 26 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 5270 | 72 85 493 486 914 396 312 1071 746 106 589 Wait 522 | 4 . 1 62 37 6 23 389 . . . Move 4373 | 60 76 423 366 811 334 238 663 738 106 558 Hop . | . . . . . . . . . . . Pick Up 50 | 3 1 6 13 7 10 8 1 . . 1 Fast Attach 27 | 5 1 2 2 3 7 1 1 . . 5 Attach 20 | . 2 3 4 1 3 3 3 . . 1 Detach 14 | . 2 1 2 1 1 3 2 . . 2 Swap 28 | . 1 1 2 8 4 5 1 3 . 3 Drop 46 | . . 2 6 8 9 11 2 . . 8 Fire 190 | . 2 54 29 38 22 20 9 5 . 11 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 9) 213 | -10/Materials | Entered Mines 329 | -10/Mines | Build established: Mutant 508 | -10/Mines | Learned location of 1 exit from Materials 542 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 545 | -10/Mines | Found Prototype Device 545 | -10/Mines | Identified Exp. Sensor Array 557 | -10/Mines | Learned location of Storage (-8) 672 | -10/Mines | Core integrity fell below 50% 848 | -10/Mines | Discovered new exit (range 7) 984 | -10/Mines | Discovered new exit (range 5) 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Evolved 2 slots: Propulsion x2 1069 | -9/Materials | Identified exit to Mines 1475 | -9/Materials | Build established: Scavenger-Mutant 1613 | -9/Materials | Identified exit to Materials 1692 | -9/Materials | Discovered exit to Mines (range 12) 1797 | -9/Materials | Entered Mines 1980 | -9/Mines | Discovered exit to Materials (range 12) 2284 | -9/Mines | Met a Derelict shopkeep closing up shop 2307 | -9/Mines | Found Powered Armor 2438 | -9/Mines | Learned Materials terminal intel 2879 | -9/Mines | Discovered exit to Materials (range 5) 3261 | -9/Mines | Entered Materials 3261 | -8/Materials | Evolved 2 slots: Utility x2 3262 | -8/Materials | Loaded intel: 12 terminal locations 4038 | -8/Materials | Discovered new exit (range 10) 4059 | -8/Materials | Entered Factory 4059 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4559 | -7/Factory | Discovered new exit (range 15) 4606 | -7/Factory | Entered Lower Caves 5178 | -7/Lower Caves | Found Prototype Device 5178 | -7/Lower Caves | Identified Heart of Steel 5875 | -7/Lower Caves | Discovered new exit (range 8) 6024 | -7/Lower Caves | Entered another Lower Caves area 6087 | -7/Lower Caves | Learned Factory security intel 6377 | -7/Lower Caves | Learned location of 1 exit from Factory 6453 | -7/Lower Caves | Build established: Mutant 6927 | -7/Lower Caves | Entered an active Warlord outpost 6970 | -7/Lower Caves | Learned Factory trap positions 6970 | -7/Lower Caves | Learned Armory garrison access intel 6970 | -7/Lower Caves | Learned Factory security intel 7197 | -7/Lower Caves | Discovered new exit (range 11) 7227 | -7/Lower Caves | Learned Factory stockpile data 7304 | -7/Lower Caves | Entered Data Miner 7304 | -7/Data Miner | Discovered new exit (range 6) 7327 | -7/Data Miner | Met Data Miner 7357 | -7/Data Miner | Learned location of Section 7 (-2) 7357 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7394 | -7/Data Miner | Received God Mode back door access code from Data Miner 7432 | -7/Data Miner | Entered Proximity Caves 7531 | -6/Proximity Caves | Learned location of Zion (-6) 7570 | -6/Proximity Caves | Learned location of Extension (-4) 7734 | -6/Proximity Caves | Spotted B-75 Beast 7772 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7851 | -6/Proximity Caves | Core integrity fell below 50% 7929 | -6/Proximity Caves | Escorted by Enhanced Grunt 7932 | -6/Proximity Caves | Core integrity fell below 20% 7969 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 07935_ Acquired VTOL Module. 07936_ Acquired 27 matter. 07937_ Acquired VTOL Module. 07938_ System corrupted: Component data lost. 07941_ VTOL Module fries itself beyond repair. 07941_ Acquired 51 matter. 07943_ VTOL Module fries itself beyond repair. 07944_ Acquired 19 matter. 07945_ Acquired 12 matter. 07945_ Acquired VTOL Module. 07947_ Acquired 10 matter. 07947_ Acquired VTOL Module. 07948_ Enhanced Grunt destroyed. 07949_ Lgt. Nuclear Core fries itself beyond repair. 07949_ Acquired 10 matter. 07965_ VTOL Module destroyed. 07966_ Knocked back. 07967_ M-28 Smith repairs L-41 Fighter Microactuators. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????######??????????????? | | ??????????????##############?# ##?????????????? | | ??????????? #?# #?????????????? | | ??????????? ### #??????????????? | | ??? ??????????????######## ## #???????????????? | | ???? ????????????####????# ##???????????????? | | ????# ??????????## ##???## #????????????????? | | ????# ?????????# ###??### ##????????????????? | | ??### #???????## ##;##### ;#????????????????? | | ?## ?????## ## #;;% ##????????????????? | | ?# #?#### % !!! #?????????????????? | | ??# ## @%=!! ####??????????????? | | ???# #######;BB ! #??????????????? | | ????# ####??????#BB ##??????????????? | | ????### ## ##?????????## #???????????????? | | ??????##??## ##?????????## % ###???????????????? | | ?????????## ##???????## ;#????????????????? | | ??????#### #???????# ##????????????????? | | ?????## ##???????# ! #????????????????? | | ?##### ##??????### #????????????????? | | ?# ##???????# ##???????????????? | | ## ## ##????????# # ##??????????????? | | # #### #?????????# # ## % #??????????????? | | # #### #####?????# ## % #??????????????? | | # ## #?????## ## #??????????????? | | # #???????## # #??????????????? | | ### ##????????# # #??????????????? | | #?## ##????????## #??????????????? | | ## #???##???????### #??????????????? | | ##?###???????????## % #??????????????? | | #????????????????# ###??????????????? | | ???????????????# ####?????????????? | | #?????????###??# #?????????????? | | ##?????????# #### #?????????????? | | ##??????????# ## ##?????????????? | | ##???????????## ### #######??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 775 Resistance: KI 30 Evasion (%) 64 Recoil Reduction 4 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% I Have A Map? Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed ChargeAlloyShooter Manual? 0 Play Time 01:29:30 Cumulative 82.1 hours Start 2025.11.16 @ 18:51:30 End 2025.11.17 @ 19:50:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 53 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c14b6d2-2978-4386-b2e0-921868efa786