Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 00:02:54 Player: Rockstar Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (55) 275 Value Destroyed (2350) 2350 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 9099 Bonus ------- Pacifist 200 High Alert Combat Kills 179 Follower Combat Kills 35 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 271/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Heat Sink Trap Scanner Improved Transmission Jammer Gauss Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Leg Gravmag System > --- UTILITY ---------- Improved Cryofiber Web Small Storage Unit Advanced Signal Interpreter Layered Medium Armor Plating Focal Shield > --- WEAPON ----------- Thermic Laser Flak Gun > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Cooled Aerolev Unit Cesium-ion Thruster Xenon Bombardment Thruster Improved Sensor Array Flak Gun Flak Gun [Rating: 63] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Mace Energy Gun Thermic Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 2 . . 1 . . . . 1 . . . . . Utility 5 | . . . . 1 1 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 105 | 6 1 11 3 9 8 5 11 . 2 25 9 4 . 4 7 Power 18 | 1 . . 1 1 1 3 4 . 1 2 2 1 . . 1 Engine 11 | 1 . . 1 1 . 2 2 . . 2 2 . . . . Core 7 | . . . . . 1 1 2 . 1 . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 34 | 2 . 8 . 4 . 1 4 . 1 7 3 1 . 1 2 Treads 6 | . . . . . . . 1 . . 4 . 1 . . . Leg 11 | . . 2 . 4 . . 1 . . 1 3 . . . . Wheel 7 | 2 . 2 . . . . 1 . . 1 . . . . 1 Hover 3 | . . . . . . 1 . . 1 1 . . . . . Flight 7 | . . 4 . . . . 1 . . . . . . 1 1 Utility 31 | 1 . 1 1 2 6 . 1 . . 11 3 . . 2 3 Device 16 | . . . . 2 3 . . . . 6 2 . . 2 1 Storage 2 | 1 . . . . 1 . . . . . . . . . . Processor 6 | . . . 1 . 1 . 1 . . 2 . . . . 1 Hackware 2 | . . . . . . . . . . 1 . . . . 1 Protection 5 | . . 1 . . 1 . . . . 2 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 2 1 2 1 2 1 1 2 . . 5 1 2 . 1 1 Energy Gun 4 | 2 . . . . . . . . . 2 . . . . . Energy Cannon 4 | . 1 2 . . . . . . . 1 . . . . . Ballistic Gun 4 | . . . . . . . . . . 2 1 . . . 1 Ballistic Cannon 2 | . . . . 2 . . . . . . . . . . . Launcher 2 | . . . 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 1 . . . . . . 1 . Slashing Weapon 2 | . . . . . 1 . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . . . . 1 1 . . . . Parts Lost 54 | . . . 1 . 5 . 11 . 4 2 7 2 . 15 7 Power 12 | . . . . . 2 . 4 . . 1 2 1 . 2 . Propulsion 23 | . . . . . 2 . 5 . 3 . 5 . . 6 2 Utility 12 | . . . 1 . 1 . 2 . . 1 . . . 5 2 Weapon 7 | . . . . . . . . . 1 . . 1 . 2 3 Highest Loss Streak 12 | . . . 1 . 3 . 6 . 4 2 3 2 . 12 4 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Backups 9 | 1 4 7 8 6 11 18 11 8 8 7 7 8 8 7 4 Power 1 | . 1 1 1 . . 2 1 1 1 2 . 1 1 . . Propulsion 1 | . 2 3 3 . 1 1 . . . 1 2 1 1 . . Utility 3 | . . . 2 1 4 8 5 4 3 1 1 2 2 1 2 Weapon 3 | . 1 1 2 4 5 7 4 3 3 2 3 4 4 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . . 5 1 2 1 2 2 . 2 5 1 . . 1 3 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 9 | . . 5 1 2 . . . . . 1 . . . . . Utility 8 | . . . . . 1 1 1 . 2 1 1 . . . 1 Weapon 6 | . . . . . . 1 1 . . 3 . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 72 88 92 95 80 88 71 84 79 83 77 84 87 67 10 Engine 7 | . 14 11 11 15 7 9 5 7 3 8 3 9 6 . . Core 2 | . . . . . . 4 4 7 9 . 3 1 6 5 . Treads 5 | . . . . . . . 4 7 5 17 7 1 6 5 . Leg 13 | . . 1 . 32 26 23 4 . . 5 13 26 26 15 . Wheel 1 | . 28 16 . . . . . 7 5 2 . . . . . Flight 4 | . . 24 44 2 . . 4 7 7 3 . . . . . Device 8 | . . . . 15 12 7 6 7 6 3 12 13 13 14 1 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 5 . Processor 8 | . . . 6 2 6 7 12 15 15 11 6 6 6 5 . Protection 3 | . . 8 3 . 2 7 2 . . 4 6 6 6 . . Energy Gun 1 | . 7 . . . . . . . . 4 2 . . . . Energy Cannon 2 | . 8 14 11 . 6 7 . . . . . . . . . Ballistic Gun 2 | . . . . . . . . . . 1 10 9 1 . . Ballistic Cannon 1 | . . . . 15 6 . . . . . . . . . . Impact Weapon 4 | . . . . . . 4 14 15 12 . . . . 5 . Peak Build Rating 63 | 6 6 23 24 34 39 43 44 34 39 63 60 61 61 61 20 Average Rating 38 | 4 5 15 22 32 33 40 30 34 32 51 48 53 58 46 11 On Entrance 30 | . 6 5 22 24 34 34 42 34 34 13 60 54 61 57 2 Naked Turns 26 | . . . . . . . . . . . . . . 24 2 Heaviest Build 60 | 11 11 21 18 25 60 60 53 23 60 47 30 30 30 25 9 Greatest Support 110 | 20 20 52 20 80 80 60 60 10 10 110 110 69 69 69 7 Greatest Overweight (x) 19 | . . 4 . . 1 . 2 2 19 2 1 . . 1 2 Average Overweight (x) . | . . . . . . . . 2 1 . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 8 20 8 8 8 8 8 5 Average Capacity 10 | 7 8 8 8 8 18 20 11 8 12 8 8 8 8 7 5 Most Carried 20 | 3 5 8 8 8 17 20 20 8 10 8 8 8 8 8 5 Average Carried 9 | 1 4 7 7 6 11 18 11 8 8 7 7 8 8 7 4 Final Capacity 20 | 8 8 8 8 8 20 20 8 8 8 8 8 8 8 5 5 Final Carried 19 | 3 5 8 8 7 17 19 8 8 8 8 8 8 8 5 5 Class Distribution -------------------- 66% | Mutant 18% | Gladiator 10% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 2035 | 202 . 175 18 11 155 178 265 . 54 291 513 24 . 48 101 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1906 | . . 46 . 149 155 58 232 . 46 464 420 . . 183 153 Parts 77 | . . 2 . 9 4 2 3 . 6 17 16 . . 6 12 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 3 1 . 4 . 18 . . 4 . Prevented 4 | . . . . . . 2 2 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 52 | . . 3 . 4 3 1 6 . 1 15 9 . . 5 5 Melee 9 | . . . . . 1 . 2 . 1 . . . . 2 3 Guns 18 | . . . . . . . . . . 6 8 . . 3 1 Cannons 11 | . . 3 . 4 2 1 . . . 1 . . . . . AOE 10 | . . . . . . . 1 . . 8 . . . . 1 Classes Destroyed 8 | . . 1 . 2 1 . 1 . . 1 1 . . . 1 Worker 1 | . . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . . 1 . . . . . Swarmer 21 | . . 3 . . . . . . . 7 4 . . 2 5 Grunt 16 | . . . . 2 2 1 3 . . 4 3 . . 1 . Sentry 4 | . . . . 2 . . . . . 2 . . . . . Hunter 4 | . . . . . . . 2 . . . 2 . . . . Programmer 7 | . . . . . 1 . 1 . 1 2 . . . 2 . Best Kill Streak 5 | . . 3 . 4 1 1 2 . 1 5 3 . . 3 4 Combat Bots Only 5 | . . 3 . 4 1 1 3 . 1 5 3 . . 3 3 Max Kills in Single Turn 4 | . . 1 . 1 1 1 1 . 1 4 1 . . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 . . 4 . . . . 1 Melee 1 | . . . . . 1 . 1 . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 804 | . . 29 27 36 48 1 96 . 28 129 92 30 . 146 142 Missed 253 | . . 4 15 9 12 1 19 . 11 41 29 12 . 52 48 Hits 551 | . . 25 12 27 36 . 77 . 17 88 63 18 . 94 94 Melee 5 | . . . 2 . . . . . . . . . . 3 . Projectile 546 | . . 25 10 27 36 . 77 . 17 88 63 18 . 91 94 AOE 1 | . . . 1 . . . . . . . . . . . . Critical Strikes 16 | . . . . 2 2 . . . . 3 3 2 . 3 1 Actively Blocked 1 | . . . . . . . . . . . . 1 . . . Damage Taken 8887 | . . 190 232 483 549 . 1202 . 360 1367 974 395 . 1668 1467 Core 2424 | . . 26 40 78 81 . 269 . 103 112 77 . . 608 1030 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 159 | . . . . . 10 . 40 . . . 7 89 . 13 . Ignored by Resistances 269 | . . . . . . . . . . 146 123 . . . . Core Remaining (%) 68 | 100 100 . 83 85 . . . . 35 . . . . 6 . Volleys Fired 135 | . . 13 2 14 23 1 5 . . 37 27 . . 7 6 Largest 2 | . . 2 1 2 2 1 1 . . 2 2 . . 2 1 Hottest 165 | . . 120 60 80 120 60 39 . . 160 165 . . 108 35 Shots Fired 217 | . . 15 2 25 34 1 5 . . 57 56 1 1 14 6 Gun 121 | . . . . . . . . . . 43 56 1 1 14 6 Cannon 82 | . . 15 2 25 34 1 . . . 5 . . . . . Launcher 14 | . . . . . . . 5 . . 9 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 90 | . . . . 25 . . . . . 12 38 1 1 7 6 Thermal 108 | . . 15 2 . 34 1 . . . 31 18 . . 7 . Explosive 14 | . . . . . . . 5 . . 9 . . . . . Electromagnetic 5 | . . . . . . . . . . 5 . . . . . Robot Hit Streak 17 | . . 2 2 9 7 3 8 . . 11 17 . 2 12 1 Robot Miss Streak 10 | . . 4 . 3 2 . . . . 10 9 . 2 3 3 Penetration Max 3 | . . . . . . . . . . . . . . . 3 Secondary Targets 4 | . . . . . . . . . . 2 2 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 . . . . Shots Hit Robots 176 | . . 5 2 17 25 1 22 . 2 31 42 . 1 20 8 Core Hits 132 | . . 3 . 5 5 1 5 . 1 35 52 . 3 16 6 Critical Kills 2 | . . . . . . . 1 . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . 3 . . . . . . . 1 Critical Strikes 15 | . . . . 1 1 . 4 . . 6 1 . . . 2 Burn 7 | . . . . . . . . . . 6 1 . . . . Destroy 2 | . . . . . . . . . . . . . . . 2 Blast 1 | . . . . 1 . . . . . . . . . . . Smash 4 | . . . . . . . 4 . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . . Melee Attacks 60 | . . . . . 10 . 23 . 3 . . . . 11 13 Impact 41 | . . . . . . . 23 . 3 . . . . 10 5 Slashing 10 | . . . . . 10 . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . 1 8 Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 5 . 1 . . . . 1 1 Damage Inflicted 5791 | . . 87 34 480 542 17 978 . 89 1619 811 . 17 662 455 Guns 1660 | . . . . . . . . . . 464 811 . 17 316 52 Cannons 1043 | . . 87 34 480 371 17 . . . 54 . . . . . Explosions 1516 | . . . . . . . 274 . . 1101 . . . . 141 Melee 1566 | . . . . . 165 . 704 . 89 . . . . 346 262 Ramming 6 | . . . . . 6 . . . . . . . . . . Kinetic 1405 | . . . . 480 . . . . . 170 554 . 17 132 52 Thermal 1555 | . . 87 34 . 371 17 . . . 605 257 . . 184 . Explosive 1205 | . . . . . . . 274 . . 790 . . . . 141 Electromagnetic 54 | . . . . . . . . . . 54 . . . . . Impact 1172 | . . . . . . . 704 . 89 . . . . 346 33 Slashing 165 | . . . . . 165 . . . . . . . . . . Piercing 229 | . . . . . . . . . . . . . . . 229 Highest Corruption 12 | . . . . . 3 3 6 6 6 3 3 3 3 12 . Average Corruption 4 | . . . . . 2 3 5 6 6 2 3 3 3 5 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 84 | . . . . . 2 8 29 2 7 6 10 10 2 8 . Message Errors 12 | . . . . . 1 . 6 . 2 . 2 1 . . . Matter Fused 20 | . . . . . 1 2 4 1 . 2 5 2 . 3 . Heat Flow Errors 10 | . . . . . . 3 3 . 1 1 . . . 2 . Energy Discharges 9 | . . . . . . 1 2 1 3 . . 2 . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . Data Loss (minor) 18 | . . . . . . 1 8 . 1 1 . 4 1 2 . Data Loss (major) 5 | . . . . . . . 4 . . . 1 . . . . Misfires 6 | . . . . . . . . . . 2 2 1 1 . . Alerts 2 | . . . . . . 1 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 363 | . . . . . 5 . 160 . 16 82 . . . 53 47 Projectiles 3 | . . . . . 3 . . . . . . . . . . Explosions 82 | . . . . . . . . . . 82 . . . . . Melee 278 | . . . . . 2 . 160 . 16 . . . . 53 47 Knockbacks 11 | . . . . 5 . . 5 . 1 . . . . . . Impact 6 | . . . . . . . 5 . 1 . . . . . . Kinetic 5 | . . . . 5 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 448 | . . . . . . . . . . 338 . . . . 110 Shots 7 | . . . . . . . . . . 6 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . 1 2 . . . . . . . . . . Kicked 3 | . . . . 1 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 403 | . . 228 92 18 89 267 228 . . 335 403 294 . 211 . Average Temperature 108 | . . 155 56 12 26 127 74 . . 130 118 156 . 81 . Received Heat Transfer 1809 | . . . 46 243 216 . 408 . 24 87 265 370 . 150 . Effects 2 | . . . . . . . . . . 1 . 1 . . . Energy Bleed 2 | . . . . . . . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . . Parts Fried 4 | . . . . . . . 3 . . 1 . . . . . Impact Corruptions 13 | . . . . . . . 9 . 1 . . . . 2 1 Robots Melted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Melted 14 | . . . . 1 1 . . . . 7 4 . . 1 . Heat Transferred 3748 | . . 185 74 . 777 37 . . . 1550 700 . . 425 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . . . . . . . . 3 . . . . . Low Security (%) 64 | 100 100 100 100 100 100 . . . . . . . . . 100 Level 1 2 | . . . . . . . . . . 5 . . . . . Level 2 29 | . . . . . . . . . . 83 . . . . . Level 3 3 | . . . . . . . . . . 10 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 729 | . 15 95 88 136 43 . . . . 729 . . . . 65 Initial 600 | . . 5 33 22 43 . . . . 600 . . . . 28 Average 205 | . 2 28 69 37 5 . . . . 544 . . . . 36 Influence Increases 2638 | . 15 135 105 162 104 20 160 . 30 1277 205 15 . 215 195 Destroy 0b10 Robot/C 1060 | . . 60 . 100 60 20 120 . 20 300 180 . . 100 100 Destroy 0b10 Robot/NC 20 | . . . . 5 . . . . . 5 5 . . . 5 Destroy Leader 192 | . . . . 30 10 . 40 . 10 72 20 . . 10 . Allied During Kill 8 | . . . . 8 . . . . . . . . . . . Successful Hack 70 | . . . . . 18 . . . . 52 . . . . . Disable Machine 150 | . . . . 15 15 . . . . 105 . . . . 15 Destroy Structure 73 | . . . . 4 1 . . . . 68 . . . . . Advance Influence 600 | . . . . . . . . . . 600 . . . . . Lose Combat Pursuer 465 | . 15 75 105 . . . . . . 75 . 15 . 105 75 Influence Decreases 2553 | . . 65 132 124 195 25 160 . 30 578 615 297 7 170 155 Entered New Map 492 | . . 10 52 36 53 3 . . . . 259 55 7 . 17 Time Decay 1540 | . . 55 70 88 129 22 100 . 30 398 286 222 . 70 70 Search Patrol Dispatched 150 | . . . . . . . . . . 150 . . . . . Lost Part 361 | . . . 10 . 13 . 60 . . 20 70 20 . 100 68 Lost Ally 10 | . . . . . . . . . . 10 . . . . . Squads Dispatched 12 | . 1 . . 2 1 . . . . 4 . . . 1 3 Investigation 1 | . . . . . . . . . . 1 . . . . . Extermination 3 | . . . . . 1 . . . . 2 . . . . . Reinforcement 6 | . 1 . . 2 . . . . . 1 . . . . 2 Assault 1 | . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . . 2 . . . . . . . . . . . Communications Jammed 7 | . . . . . . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . . . . . . 7 Times Spotted 156 | . 3 9 37 12 5 1 7 . 6 23 11 1 . 23 18 Peak Tracking Total 25 | . 3 5 25 6 2 1 4 . 2 6 5 1 . 13 9 Tactical Retreats 18 | . 1 2 4 . . . . . . 3 . 1 . 4 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 10 | . . . . 1 1 . . . . 7 . . . . 1 Max in Single Turn 5 | . . . . 1 1 . . . . 5 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 18 | . . . . 2 3 1 . 4 . 8 . . . . . Terminals 9 | . . . . 2 2 . . . . 5 . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 66 | . . . . 7 12 1 . 28 . 18 . . . . . Successful 48 | . . . . 5 7 1 . 28 . 7 . . . . . Failed 18 | . . . . 2 5 . . . . 11 . . . . . Catastrophic 2 | . . . . . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 23 | . . . . 6 8 . . . . 9 . . . . . Terminals 30 | . . . . 7 11 . . . . 12 . . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 35 | . . . . 1 3 1 . 28 . 2 . . . . . Record 13 | . . . . . 2 . . 11 . . . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 10 | . . . . 4 3 . . . . 3 . . . . . Terminals 8 | . . . . 4 3 . . . . 1 . . . . . Track 2 | . . . . 1 1 . . . . . . . . . . Assimilate 2 | . . . . 1 . . . . . 1 . . . . . Botnet 4 | . . . . 2 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . Mask 1 | . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . . 2 2 . . . . 8 . . . . . Full Trace Events 1 | . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 5 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 9 . . . . 14 . . Parts Built 1 | . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . 76 . . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 2 | . . . 1 . . . . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . 26 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . 26 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . 21 . . . . . . . . . . . Total Damage 272 | . . . . 272 . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 2835 | . . . 88 302 420 340 378 . . 63 304 471 215 222 32 Optics 155 | . . . 88 67 . . . . . . . . . . . Sensors 2648 | . . . . 235 420 340 378 . . 63 304 471 215 222 . Jamming 45 | . . . . . 13 . . . . . . . . . 32 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . 1 . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 6168 | 49 72 229 140 303 792 340 1220 90 243 940 620 471 215 288 156 Spaces Moved 4594 | 47 84 315 444 196 388 233 689 82 245 593 356 388 132 223 179 Core 192 | 2 . . . . . . . . 1 . . . . 49 140 Treads 873 | . . . . . . . 417 . . 377 78 . . 1 . Legs 2014 | . . . . 162 388 233 162 . . 101 278 388 132 170 . Wheels 539 | 45 84 90 . . . . 101 82 137 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 976 | . . 225 444 34 . . 9 . 107 115 . . . 3 39 Fastest Speed 26 | 50 80 26 26 26 130 130 110 110 35 35 120 120 120 40 45 Average Speed 111 | 78 80 46 26 111 151 130 163 110 90 131 136 120 120 105 51 Slowest Speed 1000 | 80 80 315 26 130 200 130 270 110 1000 260 190 120 120 190 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 31 | . . 7 16 . . . . . . . . . . 1 7 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 30 24 86 25 12 44 80 71 50 14 54 57 10 47 8 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 13 | . . . 1 . . 2 4 . . . 4 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 169 | . . . . 2 . . 62 . . 105 . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 2 | . . . . 2 . . . . . . . . . . . AOE 167 | . . . . . . . 62 . . 105 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 5289 | 55 90 378 449 254 538 269 744 81 263 695 434 392 189 246 212 Wait 272 | . . 24 14 19 93 20 12 . 2 5 20 . 57 . 6 Move 4528 | 46 83 301 417 195 387 232 688 81 244 592 355 387 131 220 169 Hop 20 | . . 6 10 . . . . . . . . . . 1 3 Pick Up 59 | 3 2 10 1 3 7 5 3 . 2 13 7 . . 1 2 Fast Attach 81 | 6 1 7 2 10 7 3 8 . 1 19 5 4 . 1 7 Attach 23 | . . 4 . 2 1 . 4 . . 4 3 . . 2 3 Detach 19 | . 2 2 . 1 4 . 1 . 2 3 2 . . . 2 Swap 25 | . . . 1 . 3 2 2 . 3 4 7 . . 3 . Drop 71 | . 2 11 2 9 1 6 3 . 6 18 8 1 1 1 2 Fire 135 | . . 13 2 14 23 1 5 . . 37 27 . . 7 6 Melee 52 | . . . . . 10 . 18 . 2 . . . . 10 12 Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . 1 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 15) 122 | -10/Materials | Entered another Materials area 122 | -9/Materials | Evolved 2 slots: Propulsion x2 348 | -9/Materials | Discovered new exit (range 9) 351 | -9/Materials | Entered Mines 352 | -9/Mines | Assembled infested the area 397 | -9/Mines | Learned location of Zion (-6) 435 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 476 | -9/Mines | Learned Materials terminal intel 482 | -9/Mines | Discovered new exit (range 6) 485 | -9/Mines | Received a Mining Laser from a helpful Derelict 491 | -9/Mines | Entered Materials 491 | -8/Materials | Accompanied by 1 ally 491 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 492 | -8/Materials | Loaded intel: 12 terminal locations 763 | -8/Materials | Discovered new exit (range 16) 794 | -8/Materials | Entered Factory 794 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 825 | -7/Factory | Build established: Mutant 1236 | -7/Factory | Lost 3 parts (1p1n1u) 1581 | -7/Factory | Discovered new exit (range 4) 1584 | -7/Factory | Identified exit to Lower Caves 1586 | -7/Factory | Discovered exit to Lower Caves (range 15) 1586 | -7/Factory | Entered Lower Caves 1776 | -7/Lower Caves | Identified exit to Lower Caves 1926 | -7/Lower Caves | Entered another Lower Caves area 1941 | -7/Lower Caves | Discovered new exit (range 9) 1949 | -7/Lower Caves | Identified exit to Factory 2031 | -7/Lower Caves | Lost 5 parts (2p3n) 2345 | -7/Lower Caves | Lost 6 parts (2p2n2u) 2612 | -7/Lower Caves | Build established: Gladiator 3116 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3136 | -7/Lower Caves | Discovered new exit (range 8) 3142 | -7/Lower Caves | Identified exit to Data Miner 3146 | -7/Lower Caves | Entered Data Miner 3146 | -7/Data Miner | Discovered new exit (range 6) 3167 | -7/Data Miner | Met Data Miner 3192 | -7/Data Miner | Learned location of Section 7 (-2) 3192 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3210 | -7/Data Miner | Received God Mode back door access code from Data Miner 3234 | -7/Data Miner | Identified exit to Proximity Caves 3236 | -7/Data Miner | Entered Proximity Caves 3243 | -6/Proximity Caves | Spotter reported a threat 3251 | -6/Proximity Caves | Spotter reported a threat 3296 | -6/Proximity Caves | Spotter reported a threat 3333 | -6/Proximity Caves | Core integrity fell below 50% 3387 | -6/Proximity Caves | Learned Factory stockpile data 3414 | -6/Proximity Caves | Spotted B-75 Beast 3423 | -6/Proximity Caves | Spotter reported a threat 3464 | -6/Proximity Caves | Lost 4 parts (3n1w) 3474 | -6/Proximity Caves | Discovered exit to Factory (range 13) 3479 | -6/Proximity Caves | Entered Factory 3479 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3611 | -6/Factory | Incoming investigation squad redirected 3659 | -6/Factory | Fabricated Cld. Aerolev Unit? 3749 | -6/Factory | Build established: Mutant 3829 | -6/Factory | Search patrols dispatched 4395 | -6/Factory | Discovered new exit (range 5) 4418 | -6/Factory | Identified exit to Lower Caves 4419 | -6/Factory | Entered Lower Caves 4546 | -6/Lower Caves | Lost 3 parts (1p2n) 4659 | -6/Lower Caves | Lost 3 parts (3n) 4865 | -6/Lower Caves | Learned Factory terminal intel 5031 | -6/Lower Caves | Discovered new exit (range 6) 5037 | -6/Lower Caves | Identified exit to Lower Caves 5039 | -6/Lower Caves | Entered another Lower Caves area 5229 | -6/Lower Caves | Build established: Scavenger-Mutant 5233 | -6/Lower Caves | Spotted B-75 Beast 5507 | -6/Lower Caves | Discovered new exit (range 3) 5509 | -6/Lower Caves | Identified exit to Zion 5510 | -6/Lower Caves | Entered Zion 5565 | -6/Zion | Attacked by Zionites 5581 | -6/Zion | Discovered new exit (range 15) 5597 | -6/Zion | Identified exit to Proximity Caves 5725 | -6/Zion | Entered Proximity Caves 5776 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 5802 | -5/Proximity Caves | Spotted B-75 Beast 5852 | -5/Proximity Caves | Build established: Mutant 5919 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5985 | -5/Proximity Caves | Core integrity fell below 50% 5986 | -5/Proximity Caves | System corruption reached 10% 5997 | -5/Proximity Caves | Core integrity fell below 20% 6010 | -5/Proximity Caves | Discovered new exit (range 6) 6013 | -5/Proximity Caves | Entered Factory 6013 | -5/Factory | Evolved 2 slots: Utility x2 6014 | -5/Factory | Loaded intel: 26 terminal locations 6021 | -5/Factory | Lost 12 parts (1p5n4u2w) 6111 | -5/Factory | Core integrity fell below 50% 6142 | -5/Factory | Lost 4 parts (1n2u1w) 6155 | -5/Factory | Core integrity fell below 20% 6161 | -5/Factory | Garrison activated, responded to threat 6169 | -5/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 06150_ Acquired Hyp. Coil Gun. 06151_ HV Slug penetrates Wall. 06153_ HV Slug penetrates S-27 Virus. 06153_ S-27 Virus suffers critical hit (Destroy). 06153_ S-27 Virus destroyed. 06153_ HV Slug penetrates S-27 Virus. 06153_ S-27 Virus suffers critical hit (Destroy). 06153_ Destroyed Lgt. Nuclear Core. 06154_ Wheel destroyed. 06155_ HV Slug penetrates Nuclear Reactor. 06161_ HV Slug penetrates S-27 Virus. 06161_ S-27 Virus calls for garrison reinforcements. 06161_ ALERT: Activating Garrison Access F001. 06163_ HV Slug penetrates S-27 Virus. 06164_ Hyp. Coil Gun destroyed. 06165_ S-27 Virus destroyed. 06167_ Lance destroyed. 06168_ Acquired 30 matter. 06169_ Nuclear Reactor explodes. 06169_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#??#?##?????????????????????? | | ????????????????????? ?"" #?????????????????????? | | ????????????????????" ""R" #?????????????????????? | | ??????????????????""" 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Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Power Amplifier | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive System Guard | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Fission Core | -6/Zion | Archive Coil Gun | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Cld. Aerolev Unit | x1 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed XenonSalvagingMatterbank Manual? 0 Play Time 01:20:46 Cumulative 130.2 hours Start 2025.07.31 @ 22:40:21 End 2025.08.01 @ 00:02:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 121 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e59dd085-7872-476a-8226-d50bb50360df