Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 23:27:40 Player: most_lamentable Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1573) 1573 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3833 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Utility Shielding Reflective Plating Sensor Drone Bay Improved Light Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Structural Scanner Visual Processing Unit Advanced Targeting Computer Utility Shielding > --- WEAPON ----------- Shock Rifle Improved Light Cannon > --- INVENTORY -------- Light Treads Advanced Targeting Computer ECM Suite Utility Shielding Sensor Drone Bay Beam Rifle Heavy Particle Cannon Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 40 | 4 7 . 16 2 11 Power 6 | 1 1 . 4 . . Engine 6 | 1 1 . 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 . 4 . . Treads 6 | . 2 . 4 . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 . 4 . 5 Device 3 | . . . 2 . 1 Storage 1 | 1 . . . . . Processor 5 | . . . 2 . 3 Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 15 | . 3 . 4 2 6 Energy Gun 4 | . 1 . 1 . 2 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 3 | . 1 . 2 . . Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . 1 . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . 2 8 . 10 Power 3 | . . 1 1 . 1 Propulsion 6 | . . . 3 . 3 Utility 5 | . . . 1 . 4 Weapon 6 | . . 1 3 . 2 Highest Loss Streak 8 | . . 2 8 . 4 To Critical Strikes . | . . . . . . Average Backups 7 | 4 7 7 7 8 6 Power . | . . . . . . Propulsion 1 | 2 2 2 1 1 . Utility 3 | . 2 4 4 5 3 Weapon 1 | 1 1 . 1 1 2 Tool/Special . | . . . . . . Unused Backups 8 | . 4 . 1 . 3 Power . | . . . . . . Propulsion 2 | . 2 . . . . Utility 5 | . 1 . 1 . 3 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 93 89 91 100 83 Engine 8 | . 14 4 7 11 5 Treads 13 | . 14 1 13 22 11 Wheel 6 | . 14 26 6 . . Device 7 | . . . 7 11 11 Storage 10 | . 14 14 11 11 7 Processor 16 | . . . 18 22 23 Protection 7 | . 8 14 6 . 8 Energy Gun 8 | . 13 5 6 11 6 Energy Cannon 2 | . . . 7 2 . Ballistic Gun 4 | . 13 10 4 . . Ballistic Cannon 2 | . . . . . 6 Launcher 3 | . . 11 1 8 . Peak Build Rating 22 | 4 7 7 17 17 22 Average Rating 13 | 2 6 6 14 16 18 On Entrance 8 | . 4 7 6 17 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 22 | 10 14 16 20 20 22 Greatest Support 40 | 26 40 26 40 40 40 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 Average Carried 7 | 5 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 8 5 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1115 | 224 87 54 382 62 306 Remotely . | . . . . . . Salvage Created 1592 | . 228 . 549 147 668 Parts 83 | . 13 . 33 8 29 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 44 | . 5 1 15 7 16 Melee 1 | . . . . . 1 Guns 12 | . 3 1 3 . 5 Cannons 14 | . . . 8 . 6 AOE 17 | . 2 . 4 7 4 Classes Destroyed 8 | . 4 1 1 . 2 Builder 1 | . . . . . 1 Recycler 2 | . 1 . . 1 . Operator 1 | . . . . . 1 Watcher 4 | . 1 . 2 . 1 Swarmer 14 | . 3 . 4 7 . Grunt 25 | . 2 . 8 . 15 Sentry 4 | . . . 3 . 1 Demolisher 1 | . . 1 . . . Best Kill Streak 8 | . 3 1 6 8 8 Combat Bots Only 7 | . 2 1 5 7 6 Max Kills in Single Turn 3 | . 2 1 2 3 2 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 296 | . 20 10 122 22 122 Missed 68 | . 6 . 23 9 30 Hits 228 | . 14 10 99 13 92 Projectile 228 | . 14 10 99 13 92 AOE 10 | . . 10 . . . Critical Strikes 10 | . . . 5 . 5 Damage Taken 3353 | . 138 433 1230 121 1431 Core 980 | . 44 98 266 19 553 Absorbed by Shields . | . . . . . . Redirected to Shielding 93 | . 3 8 26 . 56 Regen/Repaired (Parts) 90 | . . . . . 90 Core Remaining (%) 57 | 100 . 43 . 28 . Volleys Fired 103 | . 12 4 38 5 44 Largest 2 | . 2 2 2 1 2 Hottest 138 | . 60 60 124 30 138 Shots Fired 173 | . 21 8 62 5 77 Gun 94 | . 18 8 34 . 34 Cannon 57 | . . . 22 . 35 Launcher 22 | . 3 . 6 5 8 Special . | . . . . . . Kinetic 62 | . 9 4 19 . 30 Thermal 49 | . . . 37 . 12 Explosive 22 | . 3 . 6 5 8 Electromagnetic 40 | . 9 4 . . 27 Robot Hit Streak 16 | . 4 2 10 3 16 Robot Miss Streak 3 | . 2 3 2 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 116 | . 11 4 40 1 60 Core Hits 86 | . 11 1 27 10 37 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 1 2 . 2 Burn 2 | . . . 2 . . Destroy 1 | . . 1 . . . Blast 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3655 | . 236 38 976 457 1948 Guns 1062 | . 148 38 381 . 495 Cannons 856 | . . . 305 . 551 Explosions 1685 | . 88 . 290 457 850 Melee 41 | . . . . . 41 Ramming 11 | . . . . . 11 Kinetic 753 | . 53 16 208 . 476 Thermal 718 | . . . 478 . 240 Explosive 1621 | . 88 . 290 457 786 Electromagnetic 511 | . 95 22 . . 394 Impact . | . . . . . . Slashing 41 | . . . . . 41 Piercing . | . . . . . . Highest Corruption 3 | . 2 3 . . 1 Average Corruption 2 | . 2 2 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 60 | . . . 20 6 34 Projectiles . | . . . . . . Explosions 60 | . . . 20 6 34 Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage 7 | . . . 3 . 4 Shots 1 | . . . 1 . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 507 | . 88 255 507 . 149 Average Temperature 127 | . 43 127 182 . 42 Received Heat Transfer 1509 | . 54 . 561 30 864 Effects 9 | . . . 9 . . Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . . . 2 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 3 | . . . 3 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 1530 | . . . 1147 . 383 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 82 | 100 100 100 75 66 84 Level 1 17 | . . . 24 33 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 248 | . 134 40 231 242 248 Initial 70 | . . 40 . 70 51 Average 106 | . 63 12 142 156 103 Influence Increases 1343 | . 174 28 437 212 492 Destroy 0b10 Robot/C 880 | . 100 20 300 140 320 Destroy 0b10 Robot/NC 40 | . 10 . 10 5 15 Destroy Leader 158 | . 32 . 64 20 42 Successful Hack 16 | . . 8 8 . . Disable Machine 30 | . . . . 15 15 Destroy Structure 114 | . 17 . 25 32 40 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 90 | . 15 . 15 . 60 Influence Decreases 1111 | . 70 132 256 261 392 Entered New Map 256 | . . 64 . 111 81 Time Decay 655 | . 70 48 176 150 211 Lost Part 200 | . . 20 80 . 100 Squads Dispatched 8 | . 2 . 1 1 4 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 1 . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 9 2 23 7 31 Peak Tracking Total 10 | . 3 2 10 5 7 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 12 | . 3 1 4 1 3 Terminals 7 | . 2 1 3 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 25 | . 9 3 6 1 6 Successful 10 | . 2 1 2 1 4 Failed 15 | . 7 2 4 . 2 Catastrophic 5 | . 3 . 2 . . Database Lockouts . | . . . . . . Manual 15 | . 6 3 5 . 1 Terminals 16 | . 6 3 5 . 2 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Terminal Hacks 4 | . . 1 1 1 1 Open Door 1 | . . . . 1 . Branch Access Points 3 | . . 1 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 2 | . . . 1 . 1 Retrieve Study 2 | . . . 1 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 1 2 . 2 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 1 . 1 Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter 135 | . 135 . . . . Retrieved Matter 135 | . 135 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 603 | . . . 109 . 494 Optics 493 | . . . . . 493 Sensors 109 | . . . 109 . . Structural 405 | . . . . . 405 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1663 | 51 213 166 425 311 497 Spaces Moved 983 | 44 144 159 200 185 251 Core 135 | 9 . . . . 126 Treads 463 | . 41 . 112 185 125 Legs . | . . . . . . Wheels 385 | 35 103 159 88 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 160 50 Average Speed 118 | 80 109 90 129 160 110 Slowest Speed 200 | 90 160 90 160 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 29 | 3 38 28 27 54 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 121 | . 15 . 28 34 44 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 118 | . 15 . 28 34 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1300 | 59 178 172 307 195 389 Wait 87 | . . . 24 1 62 Move 978 | 43 143 158 199 184 251 Hop . | . . . . . . Pick Up 43 | 12 8 2 13 1 7 Fast Attach 8 | . . . 4 1 3 Attach 22 | 4 3 1 7 . 7 Detach 1 | . . . . . 1 Swap 32 | . 7 6 13 1 5 Drop 21 | . 5 1 9 2 4 Fire 103 | . 12 4 38 5 44 Melee 2 | . . . . . 2 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 12) 245 | -10/Materials | Discovered new exit (range 15) 265 | -10/Materials | Entered Mines 288 | -10/Mines | Assembled infested the area 303 | -10/Mines | Discovered new exit (range 10) 313 | -10/Mines | Core integrity fell below 50% 321 | -10/Mines | Crushed by falling debris 333 | -10/Mines | Found a hidden stash of uninstalled traps 355 | -10/Mines | Build established: Mutant 431 | -10/Mines | Entered Materials 431 | -9/Materials | Evolved 2 slots: Utility x2 575 | -9/Materials | Core integrity fell below 50% 599 | -9/Materials | Lost 8 parts (1p3n1u3w) 810 | -9/Materials | Discovered new exit (range 13) 813 | -9/Materials | Identified exit to Mines 856 | -9/Materials | Entered Mines 939 | -9/Mines | Build established: Scavenger-Mutant 966 | -9/Mines | Destroyed 7 combat bots 1076 | -9/Mines | Found the Drone Emporium 1084 | -9/Mines | Found Prototype Device 1134 | -9/Mines | Discovered new exit (range 7) 1152 | -9/Mines | Identified exit to Materials 1167 | -9/Mines | Entered Materials 1167 | -8/Materials | Evolved 2 slots: Utility x2 1234 | -8/Materials | Repaired Lgt. Treads+ 1445 | -8/Materials | Lost 4 parts (2n2u) 1579 | -8/Materials | Core integrity fell below 50% 1608 | -8/Materials | Lost 4 parts (1n2u1w) 1626 | -8/Materials | Core integrity fell below 20% 1664 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01598_ Acquired 49 matter. 01604_ Acquired Adv. Visual Processing Unit. 01622_ Slammed into G-47 Trooper. 01623_ Destabilizing: System corrupted (+1). 01624_ Slammed into G-47 Trooper. 01624_ G-47 Trooper destroyed. [Achievement: Fist Fight] 01624_ Destabilizing: Core damaged (-22). 01625_ Acquired 3 matter. 01632_ Critical hit (Burn: +37). 01637_ Acquired Missile Launcher. 01640_ Acquired 10 matter. 01646_ Acquired Axe. 01647_ Dropped Beam Rifle. 01648_ Dropped Utility Shielding. 01649_ Dropped Mni. Grenade Launcher. 01650_ Acquired Utility Shielding. 01652_ Acquired 10 matter. 01663_ Y-45 Defender Beam Rifle severed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????##+##???????????????? | | ?????????? #???????????????? | | ?????????? #???????????????? | | ?????????? #???????????????? | | ?????????? #???????????????? | | ########### #????????????????? | | # # #????????????????? | | # """ """ + #????????????????? | | # """g""" # #????##+##????### | | # """ """g# ##### ######### | | # Y Y # | | #[ % @ # #????#### | | #] # ##### #????#### | | # ! !# #????# ###???????? | | ########### #????# #?????????? | | ??????????# #????# #???????### | | ??????????# #????# #???????### | | ??????????# ######+#???????## | | ??######### # #???????## | | ??# ] ## # """ #???????## | | ??# ## # """ #????????# | | ??# """ ## # """ #????????# | | ??# """ ## / #??#######+ | | ??? """ ## # ! #??# | | ????? ##% ########### | | ????###+## ##### # | | ????# # | | ????# " | | ?######+## ##### # | | ?# ######???###### | | ?# #?????????????# | | ?# % #?????????????######## | | ?# #????????????????????? | | ?#! #????????????????????? | | ?#########????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 35% | -8/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Fist Fight Challenges ------------ None Game ------ Seed AerolevRelayFacilitator Manual? 0 Play Time 00:30:25 Cumulative 43.7 hours Start 2026.08.27 @ 22:59:41 End 2026.08.27 @ 23:27:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ffd223a-4b14-48c7-8fae-1457dd244929