Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.31 @ 00:21:40

Player: Leebears

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (539)     2695
Value Destroyed (27415)    27415
Prototype IDs (56)         1120
Alien Tech Used (0)        0
Bonus (18155)              18155
              TOTAL SCORE: 58485

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    10430
Follower Combat Kills      1942
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       4338
Met R17 at Cetus           500
Friendly Fire              -1355

 Cogmind 
---------
Core Integrity             0/1600
Matter                     248/300
Energy                     89/190
System Corruption          10%
Temperature                Cool (4)
Movement                   Treading (145)
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
     Light Quantum Reactor
>          --- PROPULSION (5) ---
  Advanced Heavy Treads
>          --- UTILITY (16) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Stasis Canceller

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
        Armored Medium Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
                Spectral Analyzer
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
                Quantum Capacitor
        Layered Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
       Improved Focal Shield
       Advanced Thermal Shield
       Advanced Force Field
>               --- WEAPON -----------
        Compact HERF Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
                Quantum Reactor
                Biometal Heavy Treads
   Experimental Cooling System
       Improved Coolant Injector
       Advanced Weapon Cycler
                Thermal Barrier
       Advanced Force Field
        Compact HERF Cannon
        Compact HERF Cannon
       Improved Matter Neutralizer
       Enhanced Nova Cannon
       Advanced EMP Blaster
      Precision Rocket Launcher
                Micro-nuke Launcher
                Hellfire Missile Launcher
[Rating: 197]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Centrium Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Tesla Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Upp War Pro Res Res Acc Com 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   .   2   .   .   2   .   .   2   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  14   | .   .   1   1   .   2   .   .   .   .   1   .   .   2   .   .   2   .   .   .   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             612  | 7   7   38  35  32  47  19  9   .   22  65  7   5   37  25  13  22  2   16  3   86  38  41  36  
  Power                    39   | 1   .   5   4   3   2   .   .   .   1   4   2   .   3   .   2   1   1   1   .   .   4   1   4   
    Engine                 15   | 1   .   5   1   2   .   .   .   .   1   4   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   3   1   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   1   1   1   .   .   4   1   4   
  Propulsion               82   | 2   1   13  11  10  2   3   .   .   2   8   2   .   1   7   2   .   .   .   .   4   4   2   8   
    Treads                 81   | 2   1   13  11  10  2   3   .   .   2   7   2   .   1   7   2   .   .   .   .   4   4   2   8   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  261  | 2   2   5   5   3   23  7   6   .   17  26  1   2   24  8   4   8   1   13  .   37  18  35  14  
    Device                 140  | .   .   .   .   .   11  4   3   .   9   13  1   2   12  1   .   3   1   6   .   21  14  27  12  
    Storage                26   | 2   2   4   .   .   7   1   1   .   4   1   .   .   3   .   .   .   .   1   .   .   .   .   .   
    Processor              16   | .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   1   .   2   .   4   2   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             79   | .   .   1   3   3   4   2   2   .   4   10  .   .   9   7   4   4   .   4   .   12  2   6   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   230  | 2   4   15  15  16  20  9   3   .   2   27  2   3   9   10  5   13  .   2   3   45  12  3   10  
    Energy Gun             15   | .   2   4   4   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   
    Energy Cannon          137  | .   .   .   1   .   15  7   1   .   .   26  2   3   7   4   2   6   .   .   2   43  11  2   5   
    Ballistic Gun          29   | 2   1   6   10  9   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   1   .   1   .   .   .   .   .   
    Launcher               42   | .   1   5   .   6   4   2   2   .   2   1   .   .   .   4   2   3   .   1   .   2   1   1   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  37   | .   .   1   2   3   2   .   .   .   2   2   1   1   .   .   3   1   .   4   .   6   3   5   1   
Parts Lost                 56   | .   1   .   4   .   .   .   .   .   5   4   .   .   3   3   .   .   .   1   .   1   1   3   30  
  Power                    6    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  26   | .   .   .   1   .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   1   1   3   15  
  Weapon                   18   | .   1   .   1   .   .   .   .   .   1   2   .   .   1   3   .   .   .   .   .   .   .   .   9   
  Highest Loss Streak      19   | .   1   .   1   .   .   .   .   .   5   2   .   .   1   1   .   .   .   1   .   1   1   3   19  
Average Slot Usage (%)     91   | .   100 99  99  99  99  100 100 100 90  99  89  86  87  93  90  88  89  85  84  83  85  83  68  
  Engine                   2    | .   14  11  3   4   .   .   .   .   4   13  6   .   1   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   5   4   7   7   7   7   2   .   5   6   6   5   1   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   6   2   5   9   10  10  7   5   4   7   8   6   
  Treads                   20   | .   28  32  36  36  30  30  30  30  21  24  16  13  11  16  13  10  10  10  10  13  13  12  9   
  Device                   12   | .   .   .   .   .   13  12  14  15  11  12  13  13  14  11  11  15  21  19  21  17  20  23  21  
  Storage                  16   | .   28  32  18  18  16  17  15  15  16  13  13  13  12  17  17  15  15  15  15  14  13  12  9   
  Processor                12   | .   .   .   7   9   15  15  15  15  15  20  20  20  15  11  11  10  10  10  10  12  13  15  12  
  Protection               5    | .   .   .   10  9   .   .   .   .   1   .   .   .   8   10  11  14  10  11  10  11  8   4   2   
  Energy Gun               1    | .   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   2   3   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   .   14  14  9   7   7   12  13  13  10  8   1   3   5   3   6   9   7   7   5   
  Ballistic Gun            3    | .   17  17  17  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                171  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   171 
Heaviest Build             177  | 16  41  78  84  83  92  86  104 86  105 117 119 121 134 128 143 152 138 150 153 168 170 177 165 
  Greatest Support         195  | 40  40  60  80  86  91  91  91  91  91  120 140 140 140 140 160 160 160 160 160 190 195 187 187 
  Greatest Overweight (x)  2    | .   1   1   1   1   1   .   1   .   2   1   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 26   | 8   16  26  20  20  20  20  20  20  20  20  20  20  24  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   12  21  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  17  
  Most Carried             23   | 4   16  23  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  18  
  Average Carried          19   | 2   10  20  19  19  19  19  19  20  19  19  19  19  19  19  19  19  18  19  20  19  19  18  12  
  Final Capacity           20   | 8   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  4   
  Final Carried            20   | 4   16  20  20  20  20  20  20  20  20  19  20  20  20  20  20  18  19  20  20  20  20  16  1   

 Class Distribution 
--------------------
 59% | Hauler-Mutant
 34% | Scavenger-Mutant
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Waste
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension
 Scavenger-Mutant | -5/Cetus
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Warlord
 Scavenger-Mutant | -3/Proximity Caves
    Hauler-Mutant | -3/Research
    Hauler-Mutant | -2/Research
    Hauler-Mutant | -1/Access
    Hauler-Mutant | -1/Command

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Upp  War  Pro  Res  Res  Acc  Com  
Matter Collected           9134  | 278  205  727  1011 752  507  224  169  .    335  521  167  50   341  445  253  461  26   352  40   903  351  469  547  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            32509 | 81   311  1190 1718 1200 1150 150  85   .    341  1130 .    581  1613 2122 852  1933 312  2399 204  4933 1681 4638 3885 
  Parts                    1211  | 3    28   120  85   54   56   7    10   .    7    50   .    11   54   79   28   62   12   70   6    174  46   137  112  
Haulers Intercepted        28    | .    .    2    2    2    4    .    .    .    .    2    .    5    1    .    .    .    .    .    .    4    1    5    .    
Recyclers Shooed           14    | .    1    1    3    2    .    .    .    .    .    1    .    .    1    2    .    1    .    .    .    1    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43    | .    .    .    .    .    .    2    9    .    11   .    .    .    .    .    .    .    1    20   .    .    .    .    .    
  Prevented                79    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    11   50   6    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  408  | .   9   29  24  17  14  6   7   .   9   12  .   .   19  24  8   22  4   35  2   60  18  44  45  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     59   | .   6   15  23  13  .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Cannons                  124  | .   .   .   .   .   6   2   .   .   1   9   .   .   12  10  1   7   3   .   .   36  9   14  14  
  AOE                      93   | .   3   14  .   3   5   3   7   .   5   1   .   .   1   6   3   8   .   20  .   2   .   4   8   
Classes Destroyed          24   | 1   4   5   3   2   1   1   .   .   1   .   .   .   1   2   .   .   .   2   .   .   .   .   1   
  Worker                   15   | .   .   3   1   1   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Builder                  9    | .   .   3   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   28   | .   .   2   2   2   4   .   .   .   .   2   .   5   1   .   .   .   .   .   .   4   1   5   .   
  Recycler                 17   | 1   .   2   3   2   1   .   .   .   .   1   .   .   1   2   .   3   .   .   .   .   .   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   
  Operator                 9    | .   1   1   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   
  Watcher                  37   | .   2   5   1   1   4   .   .   .   .   1   .   2   2   3   2   2   .   .   .   4   1   4   3   
  Swarmer                  46   | .   3   14  .   3   .   4   7   .   4   1   .   .   .   4   .   4   .   2   .   .   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Grunt                    169  | .   6   7   11  7   10  .   .   .   3   1   .   .   9   6   2   10  3   24  2   20  7   20  21  
  Brawler                  16   | .   .   .   1   1   .   .   .   .   2   1   .   .   1   .   .   1   .   .   .   4   .   3   2   
  Duelist                  21   | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   5   2   2   7   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   2   .   .   .   
  Sentry                   56   | .   .   8   9   6   3   .   .   .   .   2   .   .   2   9   .   2   .   .   .   8   1   5   1   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   40   | .   .   .   2   .   .   .   .   .   .   1   .   .   3   3   .   .   .   2   .   6   6   9   8   
  Programmer               39   | .   .   .   .   .   1   1   .   .   .   6   .   .   2   .   .   3   .   .   .   15  2   5   4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 1   6   12  3   6   7   4   4   .   5   6   .   1   6   5   5   5   4   11  2   8   5   9   15  
  Combat Bots Only         13   | .   6   7   3   6   5   4   4   .   5   4   .   .   5   5   4   5   4   11  2   5   5   7   13  
Max Kills in Single Turn   5    | 1   2   4   1   2   4   2   3   .   2   3   .   1   1   2   3   3   1   4   1   5   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   4   .   1   2   2   3   .   2   1   .   .   1   2   2   3   .   3   .   2   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Fac   Ext   Cet   Fac   Upp   War   Pro   Res   Res   Acc   Com   
Damage Taken               24194 | .     504   948   1759  835   481   250   103   .     806   894   .     74    1107  1604  265   1020  342   766   29    1852  771   2341  7443  
  Core                     2849  | .     87    185   249   56    86    5     .     .     41    32    .     .     169   143   .     46    8     32    .     66    40    83    1521  
  Absorbed by Shields      5771  | .     .     .     .     .     .     .     .     .     .     .     .     .     6     553   95    373   123   229   26    1890  716   1110  650   
Core Remaining (%)         79    | 100   65    53    .     44    .     .     .     .     81    .     .     96    .     .     68    .     .     .     92    94    97    .     .     
Volleys Fired              1244  | 2     41    89    134   56    39    15    3     .     36    51    .     15    41    75    21    56    9     35    9     146   44    194   133   
  Largest                  2     | 2     2     2     2     2     2     2     1     .     2     2     .     2     2     2     1     2     2     2     2     2     2     1     1     
  Hottest                  233   | 40    65    68    90    48    148   160   36    .     105   180   .     138   155   150   57    151   146   97    146   210   233   120   120   
Shots Fired                1939  | 4     79    166   265   97    66    23    3     .     36    86    .     29    79    136   21    97    17    37    18    273   81    194   132   
  Gun                      644   | 4     76    154   262   89    .     .     .     .     .     .     .     .     .     .     .     41    8     1     9     .     .     .     .     
  Cannon                   1153  | .     .     .     3     .     60    18    .     .     16    86    .     29    79    128   9     44    9     4     9     272   81    191   115   
  Launcher                 142   | .     3     12    .     8     6     5     3     .     20    .     .     .     .     8     12    12    .     32    .     1     .     3     17    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  577   | 4     62    132   246   89    .     .     .     .     .     .     .     .     5     9     9     17    .     4     .     .     .     .     .     
  Thermal                  260   | .     .     .     .     .     5     12    .     .     .     33    .     1     5     .     .     17    .     .     .     119   15    36    17    
  Explosive                61    | .     3     12    .     4     3     5     3     .     5     .     .     .     .     6     .     3     .     .     .     1     .     3     13    
  Electromagnetic          1041  | .     14    22    19    4     58    6     .     .     31    53    .     28    69    121   12    60    17    33    18    153   66    155   102   
  Robot Hit Streak         48    | 3     14    11    29    18    25    6     7     .     18    48    .     14    25    45    6     31    24    10    8     45    37    41    27    
  Robot Miss Streak        6     | 1     5     6     4     3     2     3     .     .     1     2     .     1     1     2     2     3     .     2     1     1     1     3     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     
  Secondary Targets        6     | .     2     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                307   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     191   113   
Shots Hit Robots           1505  | 3     50    100   231   74    43    15    2     .     27    63    .     23    68    114   8     75    16    23    15    219   65    156   115   
  Core Hits                880   | 2     20    64    75    38    36    7     7     .     18    25    .     7     31    52    30    53    10    94    5     103   26    70    107   
  Critical Hits            39    | .     .     1     2     .     1     .     .     .     .     2     .     .     1     8     3     4     .     1     .     6     4     5     1     
  Critical Kills           16    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     4     2     1     .     .     .     4     1     2     1     
  Critical Parts Destroyed 19    | .     .     1     2     .     .     .     .     .     .     2     .     .     1     3     1     3     .     1     .     2     2     1     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           67852 | 28    927   2497  3417  1846  2788  829   510   .     1414  2485  .     824   2690  3859  2021  3706  475   7054  442   10562 2946  7141  9391  
  Guns                     7586  | 28    564   1229  3313  1199  .     .     .     .     .     .     .     .     .     .     .     868   194   .     191   .     .     .     .     
  Cannons                  35759 | .     .     .     87    .     1253  301   .     .     390   1898  .     750   2168  2840  126   916   281   31    205   9863  2855  6278  5517  
  Explosions               23961 | .     363   1255  .     631   1529  528   510   .     1024  550   .     33    431   1009  1895  1922  .     7023  46    635   91    843   3643  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  546   | .     .     13    17    16    6     .     .     .     .     37    .     41    91    10    .     .     .     .     .     64    .     20    231   
  Kinetic                  6354  | 28    403   947   3029  1199  .     .     .     .     .     .     .     .     90    267   126   234   .     31    .     .     .     .     .     
  Thermal                  15325 | .     112   418   .     .     783   157   .     .     118   744   .     33    590   407   547   1175  .     2970  46    4519  620   854   1232  
  Explosive                8564  | .     251   837   .     54    530   528   510   .     518   495   .     .     .     447   .     373   .     .     .     121   91    843   2966  
  Electromagnetic          37063 | .     161   282   371   577   1469  144   .     .     778   1209  .     750   1919  2728  1348  1924  475   4053  396   5858  2235  5424  4962  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     1     1     1     .     1     1     1     1     2     2     2     1     2     2     6     6     6     2     16    .     2     10    
  Average Corruption       2     | .     .     1     1     1     .     1     1     1     1     1     2     2     1     1     2     5     6     2     2     8     .     1     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  243   | .     .     2     2     4     .     2     1     .     4     13    4     16    .     7     4     16    4     7     8     113   .     4     32    
    Message Errors         67    | .     .     .     1     1     .     1     .     .     2     4     2     5     .     3     1     7     .     2     2     24    .     2     10    
    Matter Fused           22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     1     .     11    .     .     6     
    Heat Flow Errors       26    | .     .     .     .     .     .     .     .     .     .     5     1     6     .     1     1     .     .     .     3     8     .     .     1     
    Energy Discharges      31    | .     .     2     .     2     .     1     .     .     1     .     1     5     .     .     .     4     1     .     .     12    .     .     2     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      25    | .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     1     .     1     1     3     11    .     2     3     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     .     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Misdirections          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     4     
    Targeting Errors       40    | .     .     .     1     1     .     .     .     .     .     2     .     .     .     2     1     2     .     1     .     27    .     .     3     
    Weapon Failures        14    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     1     .     .     9     .     .     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2224  | .     12    27    .     14    214   45    16    .     42    189   .     43    104   64    54    17    .     185   19    386   147   325   321   
  Projectiles              1244  | .     .     .     .     .     37    .     .     .     11    89    .     29    80    42    .     7     .     .     19    345   147   316   122   
  Explosions               950   | .     12    27    .     14    177   45    16    .     31    95    .     .     14    22    54    10    .     185   .     41    .     9     198   
  Melee                    30    | .     .     .     .     .     .     .     .     .     .     5     .     14    10    .     .     .     .     .     .     .     .     .     1     
Knockbacks                 8     | .     .     .     .     1     .     .     .     .     .     .     .     .     1     1     .     3     .     .     .     .     .     .     2     
  Impact                   5     | .     .     .     .     1     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     2     
  Kinetic                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1388  | .     4     169   .     .     72    36    .     .     86    110   .     .     58    128   .     18    .     23    .     42    67    .     575   
  Shots                    31    | .     1     5     .     .     1     2     .     .     3     2     .     .     1     2     .     1     .     1     .     1     1     .     10    
  Rammed                   45    | .     .     1     3     .     2     .     .     .     .     4     .     3     7     1     .     .     .     .     .     5     .     2     17    
Targets Rammed             48    | .     .     1     3     1     3     .     .     .     .     4     .     3     8     1     .     .     .     .     .     5     .     2     17    
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        384   | .     52    24    181   29    216   384   .     .     42    263   204   240   369   199   178   131   85    .     171   218   380   240   199   
  Average Temperature      72    | .     19    9     32    8     64    214   .     .     20    54    122   58    87    92    35    34    51    .     34    58    90    106   95    
  Received Heat Transfer   3978  | .     246   270   756   279   171   .     .     .     141   108   .     21    309   287   6     172   110   134   15    187   69    125   572   
  Effects                  9     | .     .     .     .     .     .     6     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              2     | .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           150   | .     .     .     1     2     3     1     .     .     4     3     .     3     8     8     5     9     .     14    2     26    8     29    24    
  Combat Hostiles          129   | .     .     .     1     1     3     1     .     .     3     2     .     .     6     8     4     6     .     14    2     21    8     26    23    
  Parts Fried              363   | .     1     .     3     6     13    3     .     .     1     12    .     8     23    23    11    27    2     28    5     73    18    51    55    
  Impact Corruptions       4     | .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     1     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
  Parts Melted             20    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     1     .     1     .     6     1     5     4     
  Heat Transferred         12608 | .     100   500   .     .     737   250   .     .     150   648   .     50    448   300   500   825   .     2752  50    3519  444   592   743   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      49    | .     2     4     .     1     5     .     .     .     1     1     .     1     1     3     3     5     .     18    1     1     .     .     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Upp  War  Pro  Res  Res  Acc  Com  
Peak Influence             2178 | 5    155  354  252  580  493  .    .    .    .    276  19   1408 1024 911  846  1040 .    .    .    1530 1406 1829 2178 
  Initial                  1164 | .    3    5    51   69   209  .    .    .    .    .    19   .    659  448  509  473  .    .    .    .    860  769  1164 
  Average                  547  | 2    64   161  82   315  233  .    .    .    .    69   18   654  876  540  684  818  .    .    .    585  1222 1359 1589 
Maximum Alert Level        5    | .    .    1    1    2    2    .    .    .    .    1    .    4    3    3    3    3    .    .    .    4    4    5    5    
  Low Security (%)         36   | 100  100  69   97   27   22   .    .    .    .    95   100  17   .    .    .    .    .    .    .    36   .    .    .    
  Level 1                  15   | .    .    30   2    39   66   .    .    .    .    4    .    17   .    14   .    .    .    .    .    10   .    .    .    
  Level 2                  10   | .    .    .    .    33   10   .    .    .    .    .    .    13   10   70   56   15   .    .    .    3    .    .    .    
  Level 3                  19   | .    .    .    .    .    .    .    .    .    .    .    .    40   89   15   43   84   .    .    .    29   9    24   .    
  Level 4                  14   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    19   90   52   57   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    10   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   31   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          90   | .    2    4    .    4    4    .    .    .    .    3    .    10   7    1    .    4    .    .    .    13   2    21   15   
  Investigation            10   | .    1    1    .    .    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    1    1    1    
  Extermination            21   | .    .    .    .    .    2    .    .    .    .    3    .    3    2    .    .    2    .    .    .    6    .    2    1    
  Reinforcement            20   | .    1    3    .    3    1    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    4    2    
  Assault                  39   | .    .    .    .    1    .    .    .    .    .    .    .    1    3    1    .    2    .    .    .    6    .    14   11   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Upp War Pro Res Res Acc Com 
Distress Signals           28   | .   .   3   1   1   2   .   .   .   .   .   .   1   1   1   2   .   .   .   .   2   6   5   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              600  | .   16  40  40  31  18  6   7   .   15  13  .   13  28  35  13  32  4   46  2   76  21  56  88  
  Peak Tracking Total      13   | .   4   6   4   5   4   4   4   .   5   3   .   4   5   7   5   5   4   13  2   7   4   12  13  
  Tactical Retreats        22   | .   .   .   3   .   .   1   .   .   1   .   .   .   .   2   .   1   .   4   .   1   1   2   6   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Upp War Pro Res Res Acc Com 
Traps Triggered            13   | .   1   1   1   .   .   .   .   .   .   2   .   .   3   1   .   2   .   .   .   1   .   .   1   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   8   .   .   .   .   3   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Upp War Pro Res Res Acc Com 
Machines Disabled          67   | .   1   3   .   3   10  1   .   .   .   4   .   18  4   4   6   4   .   2   .   1   2   3   1   
  Max in Single Turn       5    | .   1   2   .   1   5   1   .   .   .   2   .   1   2   1   3   1   .   2   .   1   1   1   1   
  Garrison Access          9    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   4   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Upp War Pro Res Res Acc Com 
Machines Accessed          66   | .   4   9   6   4   9   2   1   4   .   6   .   7   1   2   .   1   .   .   .   7   1   .   2   
  Terminals                42   | .   3   6   5   3   8   1   1   .   .   4   .   4   .   1   .   .   .   .   .   4   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   2   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                174  | .   11  28  17  10  26  3   1   23  .   14  .   15  1   3   .   2   .   .   .   13  3   .   4   
  Successful               99   | .   8   17  11  4   14  3   1   23  .   5   .   7   .   .   .   .   .   .   .   5   1   .   .   
  Failed                   75   | .   3   11  6   6   12  .   .   .   .   9   .   8   1   3   .   2   .   .   .   8   2   .   4   
    Catastrophic           15   | .   .   1   1   1   2   .   .   .   .   2   .   3   1   1   .   .   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   9   11  4   2   11  1   .   .   .   3   .   5   .   2   1   1   .   1   .   4   3   .   1   
  Terminals                108  | .   8   20  13  9   25  2   1   .   .   10  .   9   .   1   .   .   .   .   .   6   .   .   4   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   3   3   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   5   4   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          11   | .   .   .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   3   .   .   
Terminal Hacks             62   | .   3   9   5   3   10  3   1   23  .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Record                   15   | .   .   .   .   .   .   3   1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   1   .   1   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   3   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   4   4   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         7    | .   .   2   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  7    | .   .   2   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   4   3   2   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   1   .   .   
  Terminals                12   | .   2   3   2   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 10   | .   2   2   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Detonate               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   3   9   6   3   8   .   1   .   .   6   .   6   1   2   .   1   .   .   .   7   1   .   2   
  Full Trace Events        3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   2   2   .   .   .   .   4   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   2   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 7    | .   .   2   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Upp War Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   3   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   
Robots Rewired             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Upp  War  Pro  Res  Res  Acc  Com  
Total Allies               58    | .    .    .    .    10   .    .    .    .    1    .    20   .    .    27   .    .    .    .    .    .    .    .    .    
  Largest Group            20    | .    .    .    .    10   .    .    .    .    1    .    20   20   6    10   8    1    .    .    .    .    .    .    .    
  Highest-Rated Group      839   | .    .    .    .    173  .    .    .    .    94   .    839  839  252  435  361  156  .    .    .    .    .    .    .    
  Highest-Rated Ally       156   | .    .    .    .    29   .    .    .    .    94   .    50   50   50   156  156  156  .    .    .    .    .    .    .    
Total Orders               26    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    18   .    
  ROAM                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    17   .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Ally Attacks               356   | .    .    .    .    48   .    .    .    .    37   .    .    114  17   100  40   .    .    .    .    .    .    .    .    
  Total Damage             10678 | .    .    .    .    684  .    .    .    .    1419 .    .    4742 857  2167 809  .    .    .    .    .    .    .    .    
  Kills                    68    | .    .    .    .    7    .    .    .    .    6    .    .    37   6    8    4    .    .    .    .    .    .    .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Upp War Pro Res Res Acc Com 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   19  .   
  Drone Recoveries         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   15  .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               26772 | 116  971  1559 1779 859  2499 1148 532  132  821  1830 412  2183 1320 1463 309  936  90   787  727  2661 1378 1292 968  
Spaces Moved               13511 | 61   473  732  747  382  1391 653  310  81   375  924  242  1251 652  517  146  451  37   421  434  1258 735  624  614  
  Core                     289   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    285  
  Treads                   13222 | 57   473  732  747  382  1391 653  310  81   375  924  242  1251 652  517  146  451  37   421  434  1258 735  624  329  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  165  165  165  160  160  160  160  160  160  160  160  160  160  150  155  163  50   
  Average Speed            160   | 152  172  166  167  164  162  161  165  165  186  163  160  160  160  170  163  160  160  160  160  154  157  163  113  
  Slowest Speed            205   | 160  180  180  180  180  180  165  185  165  205  183  160  160  160  180  180  160  160  160  160  160  163  163  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    77   80   72   49   31   76   54   70   46   29   93   38   13   73   57   11   4    48   59   34   55   37   30   
  Regions Visited          23
    Branch Regions         11
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    1    .    1    1    1    1    1    .    .    1    1    .    1    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    1    .    1    .    
Scrap Searched             10    | .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Spaces Dug                 163   | .    .    4    .    8    16   11   .    .    11   8    .    1    .    41   .    7    .    .    .    22   3    14   17   
Terrain Destroyed          916   | .    27   86   .    29   137  47   23   .    57   38   .    7    16   109  24   44   .    63   1    35   17   21   135  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               62    | .    .    .    .    .    .    .    .    .    .    10   .    1    2    3    1    5    .    .    .    20   3    15   2    
  AOE                      854   | .    27   86   .    29   137  47   23   .    57   28   .    6    14   106  23   39   .    63   1    15   14   6    133  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Upp  War  Pro  Res  Res  Acc  Com  
Total                      16912 | 77   555  921  1028 527  1554 717  325  80   454  1135 270  1407 839  962  205  562  49   498  448  1669 886  890  854  
  Wait                     631   | 4    17   21   36   26   41   23   .    .    9    54   5    112  73   36   .    10   .    13   .    112  15   4    20   
  Move                     13489 | 60   472  731  746  381  1390 652  309  80   374  924  241  1250 651  516  145  450  36   420  433  1257 734  623  614  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  208   | 4    14   12   29   5    12   3    1    .    4    12   4    10   14   8    6    11   1    2    1    24   19   3    9    
  Fast Attach              143   | 7    .    5    6    8    6    .    .    .    5    10   6    1    7    5    5    3    1    8    1    17   16   14   12   
  Attach                   88    | .    1    4    7    1    2    2    .    .    3    6    .    1    9    5    1    4    .    2    .    7    7    8    18   
  Detach                   23    | .    .    1    2    .    2    .    .    .    2    1    .    1    1    1    2    1    .    2    .    .    1    4    2    
  Swap                     381   | .    6    29   22   23   39   17   9    .    14   49   1    3    21   15   7    15   1    6    2    62   15   19   6    
  Drop                     356   | .    4    28   43   24   20   5    3    .    6    23   13   11   14   14   18   12   1    10   2    37   35   19   14   
  Fire                     1244  | 2    41   89   134  56   39   15   3    .    36   51   .    15   41   75   21   56   9    35   9    146  44   194  133  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    48    | .    .    1    3    1    3    .    .    .    .    4    .    3    8    1    .    .    .    .    .    5    .    2    17   
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    9    
  Rewire                   286   | .    .    .    .    2    .    .    .    .    .    1    .    .    .    283  .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Waste
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Tes)
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
   117 | -11/Scrapyard      | Entered Materials
   149 | -10/Materials      | Discovered new exit (range 15)
   308 | -10/Materials      | Build established: Mutant
   431 | -10/Materials      | Discovered new exit (range 15)
   968 | -10/Materials      | Discovered new exit (range 14)
  1088 | -10/Materials      | Entered another Materials area
  1088 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1225 | -9/Materials       | Destroyed 7 combat bots
  1380 | -9/Materials       | Build established: Hauler-Mutant
  1386 | -9/Materials       | Discovered new exit (range 16)
  1858 | -9/Materials       | Discovered new exit (range 16)
  2058 | -9/Materials       | Discovered new exit (range 7)
  2172 | -9/Materials       | Discovered new exit (range 15)
  2599 | -9/Materials       | Discovered new exit (range 15)
  2629 | -9/Materials       | Build established: Scavenger-Mutant
  2647 | -9/Materials       | Entered another Materials area
  2647 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3279 | -8/Materials       | Discovered new exit (range 7)
  3375 | -8/Materials       | Discovered new exit (range 15)
  4312 | -8/Materials       | Discovered new exit (range 4)
  4334 | -8/Materials       | Discovered new exit (range 9)
  4354 | -8/Materials       | Identified exit to Storage
  4426 | -8/Materials       | Entered Storage
  4807 | -8/Storage         | Core integrity fell below 50%
  4905 | -8/Storage         | Identified exit to Recycling
  4981 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5140 | -8/Storage         | Discovered new exit (range 16)
  5226 | -8/Storage         | First assault squad dispatched
  5285 | -8/Storage         | Entered Factory
  5285 | -7/Factory         | Evolved 2 slots: Utility x2
  5658 | -7/Factory         | Discovered new exit (range 4)
  5663 | -7/Factory         | Identified exit to Lower Caves
  5899 | -7/Factory         | Build established: Hauler-Mutant
  5985 | -7/Factory         | Discovered new exit (range 3)
  5988 | -7/Factory         | Identified exit to Factory
  6617 | -7/Factory         | Discovered exit to Lower Caves (range 7)
  7784 | -7/Factory         | Entered Lower Caves
  8163 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8382 | -7/Lower Caves     | Learned 4 Factory zone layouts
  8499 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8775 | -7/Lower Caves     | Found Alien Artifact
  8906 | -7/Lower Caves     | Discovered new exit (range 5)
  8914 | -7/Lower Caves     | Identified exit to Lower Caves
  8932 | -7/Lower Caves     | Entered another Lower Caves area
  9047 | -7/Lower Caves     | Discovered exit to Factory (range 12)
  9174 | -7/Lower Caves     | Learned 4 Factory zone layouts
  9444 | -7/Lower Caves     | Discovered new exit (range 14)
  9462 | -7/Lower Caves     | Identified exit to Data Miner
  9464 | -7/Lower Caves     | Entered Data Miner
  9464 | -7/Data Miner      | Discovered new exit (range 6)
  9496 | -7/Data Miner      | Met Data Miner
  9529 | -7/Data Miner      | Learned location of Section 7 (-2)
  9529 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9559 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9595 | -7/Data Miner      | Identified exit to Proximity Caves
  9596 | -7/Data Miner      | Entered Proximity Caves
  9681 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9869 | -6/Proximity Caves | Spotted B-75 Beast
  9892 | -6/Proximity Caves | Allies destroyed B-75 Beast
  9919 | -6/Proximity Caves | Lost 5 parts (3n1u1w)
 10124 | -6/Proximity Caves | Learned Factory stockpile data
 10247 | -6/Proximity Caves | Found Prototype Device
 10247 | -6/Proximity Caves | Identified Exp. Thermal Shield
 10387 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 10417 | -6/Proximity Caves | Entered Factory
 10417 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 10418 | -6/Factory         | Identified exit to Lower Caves
 10509 | -6/Factory         | Build established: Scavenger-Mutant
 10939 | -6/Factory         | Found Prototype Processor
 10939 | -6/Factory         | Identified Exp. Signal Interpreter
 11003 | -6/Factory         | Build established: Hauler-Mutant
 11646 | -6/Factory         | Discovered new exit (range 15)
 12247 | -6/Factory         | Sucked down chute
 12247 | -6/Factory         | Entered Waste
 12248 | -6/Waste           | Joined by Warlord forces that had cleared the area
 12632 | -6/Waste           | Discovered new exit (range 12)
 12651 | -6/Waste           | Identified exit to Factory
 12659 | -6/Waste           | Entered Factory
 12659 | -6/Factory         | Accompanied by 20 allies
 14084 | -6/Factory         | Identified exit to Factory
 14092 | -6/Factory         | Discovered exit to Lower Caves (range 9)
 14672 | -6/Factory         | Incoming investigation squad redirected
 14759 | -6/Factory         | First assault squad dispatched
 14842 | -6/Factory         | Entered another Factory area
 14842 | -5/Factory         | Accompanied by 6 allies
 14842 | -5/Factory         | Evolved 2 slots: Utility x2
 15142 | -5/Factory         | First assault squad dispatched
 15160 | -5/Factory         | Incoming assault squad redirected
 15173 | -5/Factory         | Incoming investigation squad redirected
 15469 | -5/Factory         | Incoming assault squad redirected
 15484 | -5/Factory         | Discovered new exit (range 6)
 15491 | -5/Factory         | Identified exit to Extension
 15804 | -5/Factory         | Discovered new exit (range 4)
 15809 | -5/Factory         | Identified exit to Factory
 16162 | -5/Factory         | Entered Extension
 16165 | -5/Extension       | Disrupted transfer network
 16200 | -5/Extension       | Build established: Scavenger-Mutant
 16332 | -5/Extension       | Rescued a captive Derelict
 16333 | -5/Extension       | Rescued a captive Derelict
 16752 | -5/Extension       | Rescued a captive Derelict
 16753 | -5/Extension       | Rescued a captive Derelict
 16779 | -5/Extension       | Rescued a captive Derelict
 16804 | -5/Extension       | Rescued a captive Derelict
 16805 | -5/Extension       | Spotted B-75 Beast
 16823 | -5/Extension       | Spotted B-75 Beast
 16896 | -5/Extension       | Destroyed B-75 Beast
 16930 | -5/Extension       | Destroyed B-75 Beast
 17236 | -5/Extension       | Rescued A7
 17362 | -5/Extension       | First assault squad dispatched
 17393 | -5/Extension       | Rescued a captive Derelict
 17547 | -5/Extension       | Rescued a captive Derelict
 17608 | -5/Extension       | Discovered exit to Factory (range 10)
 17609 | -5/Extension       | Discovered new exit (range 6)
 17625 | -5/Extension       | Entered Cetus
 17625 | -5/Cetus           | Accompanied by 8 allies (A7)
 17630 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 17651 | -5/Cetus           | Spotted Cetus Guard
 17651 | -5/Cetus           | Spotted Cetus Guard
 17655 | -5/Cetus           | Spotted Cetus Guard
 17661 | -5/Cetus           | Spotted Cetus Guard
 17663 | -5/Cetus           | Allies destroyed Cetus Guard
 17669 | -5/Cetus           | Destroyed Cetus Guard
 17670 | -5/Cetus           | Destroyed Cetus Guard
 17671 | -5/Cetus           | Allies destroyed Cetus Guard
 17798 | -5/Cetus           | Cetus Manufacturing Module disabled
 17810 | -5/Cetus           | Failed to start Cetus Manufacturing Module
 17831 | -5/Cetus           | Discovered new exit (range 16)
 17862 | -5/Cetus           | Spotted Cetus Guard
 17862 | -5/Cetus           | Spotted Cetus Guard
 17870 | -5/Cetus           | Destroyed Cetus Guard
 17870 | -5/Cetus           | Destroyed Cetus Guard
 17870 | -5/Cetus           | Spotted Cetus Guard
 17870 | -5/Cetus           | Spotted Cetus Guard
 17871 | -5/Cetus           | Destroyed Cetus Guard
 17873 | -5/Cetus           | Destroyed Cetus Guard
 17885 | -5/Cetus           | Discovered exit to Factory (range 15)
 17893 | -5/Cetus           | Met Revision 17
 17934 | -5/Cetus           | Entered Factory
 17934 | -4/Factory         | Accompanied by 1 ally (A7)
 17934 | -4/Factory         | Evolved 2 slots: Utility x2
 18135 | -4/Factory         | Discovered new exit (range 13)
 18209 | -4/Factory         | First assault squad dispatched
 18777 | -4/Factory         | Identified exit to Upper Caves
 18870 | -4/Factory         | Entered Upper Caves
 18943 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 18960 | -4/Upper Caves     | Entered Warlord
 19008 | -4/Warlord         | Discovered new exit (range 12)
 19101 | -4/Warlord         | System corruption cleaned by Quarantine Array
 19244 | -4/Warlord         | Met Warlord
 19258 | -4/Warlord         | Opened Warlord's prototype stash
 19269 | -4/Warlord         | Warlord's base attacked by MAIN.C
 19270 | -4/Warlord         | Found Prototype Processor
 19270 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 19274 | -4/Warlord         | Found Prototype Device
 19274 | -4/Warlord         | Identified Thermal Barrier
 19284 | -4/Warlord         | Found Exp. Targeting Computer
 19303 | -4/Warlord         | Found Prototype Reactor
 19303 | -4/Warlord         | Identified Vortex Chain Reactor
 19499 | -4/Warlord         | Destroyed 7 combat bots
 19542 | -4/Warlord         | Destroyed 10 combat bots
 19619 | -4/Warlord         | Warlord forces counterattacked
 19636 | -4/Warlord         | Spotted Striker
 19672 | -4/Warlord         | Destroyed 11 combat bots
 19693 | -4/Warlord         | Spotted Striker
 19725 | -4/Warlord         | Destroyed 7 combat bots
 19747 | -4/Warlord         | Entered Proximity Caves
 20373 | -3/Proximity Caves | Discovered new exit (range 11)
 20474 | -3/Proximity Caves | Entered Research
 20474 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 20561 | -3/Research        | Found Antimissile System
 20898 | -3/Research        | Discovered new exit (range 15)
 21617 | -3/Research        | Build established: Hauler-Mutant
 21957 | -3/Research        | Identified exit to Testing
 22180 | -3/Research        | System corruption reached 10%
 22180 | -3/Research        | Found Prototype Launcher
 22224 | -3/Research        | First assault squad dispatched
 22227 | -3/Research        | Identified Hellfire Missile Launcher
 22309 | -3/Research        | Incoming assault squad redirected
 22424 | -3/Research        | Found Prototype Processor
 22424 | -3/Research        | Identified Spectral Analyzer
 22782 | -3/Research        | Incoming assault squad redirected
 22810 | -3/Research        | Incoming assault squad redirected
 22992 | -3/Research        | Incoming assault squad redirected
 23100 | -3/Research        | Discovered new exit (range 13)
 23135 | -3/Research        | Entered another Research area
 23135 | -2/Research        | Warlord forces began assault on 0b10
 23135 | -2/Research        | Evolved 2 slots: Utility x2
 23245 | -2/Research        | Research machine network offline
 23540 | -2/Research        | Spotted B-90 Cyclops
 23613 | -2/Research        | Borebot progress halted
 23636 | -2/Research        | Borebot progress halted
 23724 | -2/Research        | Borebot progress halted
 23841 | -2/Research        | Found Exp. Targeting Computer
 23881 | -2/Research        | Warlord destroyed during the assault
 23890 | -2/Research        | Spotted Executioner
 23890 | -2/Research        | Spotted Executioner
 23996 | -2/Research        | Spotted Striker
 24025 | -2/Research        | Found Prototype Device
 24025 | -2/Research        | Identified EM Dispersion Field
 24155 | -2/Research        | Spotted Striker
 24164 | -2/Research        | Spotted Striker
 24252 | -2/Research        | Discovered new exit (range 85)
 24340 | -2/Research        | Found Quantum Capacitor
 24512 | -2/Research        | Identified exit to Access
 24513 | -2/Research        | Entered Access
 24513 | -1/Access          | Evolved 2 slots: Utility x2
 24576 | -1/Access          | Incoming assault squad redirected
 24634 | -1/Access          | Incoming investigation squad redirected
 24763 | -1/Access          | First assault squad dispatched
 24963 | -1/Access          | Destroyed 7 combat bots
 25003 | -1/Access          | Found Prototype Device
 25003 | -1/Access          | Identified Exp. Shock Absorption System
 25433 | -1/Access          | Found Prototype Processor
 25433 | -1/Access          | Identified Exp. Core Analyzer
 25480 | -1/Access          | Found Exp. Core Analyzer
 25535 | -1/Access          | Incoming assault squad redirected
 25536 | -1/Access          | Incoming assault squad redirected
 25571 | -1/Access          | High security lockdown imminent
 25651 | -1/Access          | High security lockdown engaged
 25755 | -1/Access          | Spotted B-99 Colossus
 25775 | -1/Access          | Spotted B-99 Colossus
 25798 | -1/Access          | Discovered new exit (range 4)
 25805 | -1/Access          | Entered Command
 25823 | -1/Command         | Lost 3 parts (3u)
 25830 | -1/Command         | Found Quantum Capacitor
 25834 | -1/Command         | Found Quantum Capacitor
 25972 | -1/Command         | Incoming investigation squad redirected
 26042 | -1/Command         | Spotted B-99 Colossus
 26055 | -1/Command         | First assault squad dispatched
 26172 | -1/Command         | Lost 8 parts (2p3u3w)
 26173 | -1/Command         | Destroyed 13 combat bots
 26372 | -1/Command         | Incoming assault squad redirected
 26464 | -1/Command         | High security lockdown imminent
 26535 | -1/Command         | Spotted Executioner
 26544 | -1/Command         | High security lockdown engaged
 26578 | -1/Command         | Spotted Alpha 7
 26580 | -1/Command         | Spotted Alpha 7
 26596 | -1/Command         | Destroyed Executioner
 26598 | -1/Command         | Released all parts (7)
 26599 | -1/Command         | Core integrity fell below 50%
 26605 | -1/Command         | System corruption reached 10%
 26617 | -1/Command         | Destroyed 13 combat bots
 26627 | -1/Command         | Lost 19 parts (1p3n10u5w)
 26761 | -1/Command         | Core integrity fell below 20%
 26766 | -1/Command         | Spotted B-99 Colossus
 26773 | -1/Command         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
26680_ Dropped Med. Treads.
26683_ Acquired Lgt. Quantum Reactor.
26687_ System corrupted: Matter fused (-8).
26698_ Dropped Med. Treads.
26703_ Acquired Enh. Nova Cannon.
26705_ System corrupted: Matter fused (-6).
26708_ Slug penetrates Wall.
26708_ Penetrated by Slug.
26711_ Dropped Enh. Nova Cannon.
26712_ Acquired Imp. Stasis Canceller.
26716_ Slug penetrates Wall.
26716_ Penetrated by Slug.
26722_ 77Q%RXHU2PUQPVDHNO8P
26751_ J1LCJZTILSHNCKAIU1RF
26757_ Penetrated by Slug.
26766_ System corrupted: Energy discharge (-39).
26767_ Slug penetrates Wall. <x2>
26770_ Penetrated by Slug. <x3>
26770_ Slug penetrates Wall. <x2>
[Achievement: 50k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????     ????????????      |
| ???????????????????????#######"###########???      |
| ???????????????????????#             +      #      |
| ???????????????????????#             #      #      |
| ??????????????##########             #      #      |
| ???????                     ===      +?     #      |
| ???????          ########   ===      #?     #      |
| ????????????????????????#   ==       #??    #      |
| ????????????????????????"            #??#####      |
| ????????????????????????#            #???????      |
| ????????????????????????#C           #???????      |
| ????????????????????????#C      #### #???????      |
| ????????????????????????#C      #??# #???????      |
| ????????????????????????#       #??# #???????      |
| ????????????????????????#       #??# #???????      |
| ????????????????????????# gggg  #??# #???????      |
| ????????????????????????"   g   #??# #???????      |
| ????????????????????????#       #??# #???????      |
| ????????????????????????#       #??# #???????      |
| ????????????????????????#       #??# #???????      |
| ????????????????????????#       #??# #???????      |
| ????????????????????????#       #??# #######?      |
| ????????????????????????#       #??# #     #?      |
| ???????????????????????##       #??# #     #?      |
| ???????????????????????#;       #??# #     #?      |
| ???????????????????????##@      #??# #     #?      |
| ????????????????????????#       #??# #     #?      |
| ????????????????????????#       #??# ### ###?      |
| ????????????????????????#       #?## ### #???      |
| ????????????????????????        ;##   ## #???      |
| ????????????????????????        BB#      #???      |
| ????????????????????????        BB#   ####???      |
| ????????????????????????        ####+####????      |
| ????????????????????????        #       #????      |
| ????????????????????????        #    =  #????      |
| ???????????????????????         +       #????      |
| ???????????????????????### #### #    !  #????      |
| ?????????????????????????? #??# #       #????      |
| ?????????????????????????? ???# ####+####????      |
| ?????????????????????????? ???# #### #???????      |
| ??????????????????????????+???#      #???????      |
| ??????????????????????????????#      #???????      |
| ??????????????????????????????#      #???????      |
| ??????????????????????????????#      ###?????      |
| ######????????????????????????#        #?????      |
|      #????????????????????????#        #?????      |
|      #????????????????# ??????#        #?????      |
|      #????????????????#   ????#        #?????      |
|      #????????????????#     ??#        #?????      |
| ##+###????????????????#       # ############?      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          180
Energy Generation          55
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             1050
Resistance: KI             30
Resistance: TH             50
Resistance: EM             20
Propulsion Shielding       33
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         24
Core Analysis              15
Recoil Reduction           5
Particle Charging          25

 Item Schematics 
-----------------
               Hacking Suite | -9/Materials  | Scanalyzed
        Lgt. EM Pulse Cannon | -9/Materials  | Scanalyzed
        Imp. EM Pulse Cannon | -8/Materials  | Scanalyzed
                 Lgt. Treads | -8/Materials  | Scanalyzed
   Lgt. Regenerative Plating | -7/Data Miner | Free
            Combat Drone Bay | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
                    Arm. Leg | -6/Factory    | Scanalyzed
                 HERF Cannon | -6/Factory    | Scanalyzed
            Com. HERF Cannon | -3/Research   | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
50k Club

 Challenges 
------------
None

 Game 
------
Seed              ThrusterFieldFirepult
  Manual?         0
Play Time         06:33:33
  Cumulative      652.5 hours
  Start           2021.08.30 @ 01:49:38
  End             2021.08.31 @ 00:21:40
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          240
  Rogue           240
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           17/0/2/3/0/0/0/0/0
Lore%             68
Gallery%          81
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb8de1f6-0741-4da9-98fb-0bb8765c8e36