Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 21:39:17

Player: Pepsi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (655)      655
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1695

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     74/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
         Shotgun
         Shotgun
>        --- INVENTORY (10) ---
         Aluminum Leg
         Aluminum Leg
         ECM Suite
         Hacking Suite
   Heavy Assault Rifle
         Datajack

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Sensor Array
   Light Armor Plating
         Hardlight Generator
>        --- WEAPON -----------
         Shotgun
         Axe
>        --- INVENTORY --------
         Ion Engine
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Structural Scanner
         ECM Suite
   Heavy Assault Rifle
         Shotgun
         Shotgun
         Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Shotgun
  Ballistic Gun            Shotgun
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 6   8   18  
  Power                    3    | 1   1   1   
    Engine                 2    | 1   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   4   3   
    Treads                 .    | .   .   .   
    Leg                    7    | .   4   3   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   3   3   
    Device                 4    | .   1   3   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   .   11  
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          9    | 2   .   7   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   3    | .   .   3   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   2   10  
  Power                    3    | .   1   2   
  Propulsion               4    | .   1   3   
  Utility                  3    | .   .   3   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      10   | .   2   10  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   94  94  
  Engine                   1    | .   2   .   
  Core                     10   | .   10  9   
  Leg                      19   | .   18  21  
  Wheel                    4    | .   7   .   
  Device                   11   | .   4   20  
  Storage                  12   | .   14  11  
  Protection               7    | .   6   9   
  Ballistic Gun            23   | .   28  17  
  Slashing Weapon          1    | .   .   3   
Peak Build Rating          17   | 6   11  17  
  Average Rating           10   | 4   8   13  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 11  21  30  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  5    | 1   1   5   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 1   10  10  
  Average Carried          6    | .   5   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 1   10  6   

 Class Distribution 
--------------------
 74% | Scavenger-Mutant
 25% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           874  | 259 301 314 
  Remotely                 .    | .   .   .   
Salvage Created            951  | .   535 416 
  Parts                    57   | .   33  24  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  20   | .   11  9   
  Melee                    3    | .   .   3   
  Guns                     17   | .   11  6   
Classes Destroyed          8    | .   6   2   
  Worker                   2    | .   2   .   
  Hauler                   2    | .   1   1   
  Recycler                 1    | .   .   1   
  Operator                 2    | .   1   1   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   2   3   
  Grunt                    13   | .   9   4   
  Sentry                   2    | .   .   2   
Best Kill Streak           10   | .   10  3   
  Combat Bots Only         9    | .   9   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        213  | .    51   162  
  Missed                   45   | .    11   34   
Damage Taken               1772 | .    468  1304 
  Core                     513  | .    103  410  
  Absorbed by Shields      268  | .    .    268  
Core Remaining (%)         79   | 100  58   .    
Volleys Fired              79   | .    61   18   
  Largest                  2    | .    2    2    
  Hottest                  46   | .    40   46   
Shots Fired                158  | .    122  36   
  Gun                      158  | .    122  36   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  158  | .    122  36   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    12   7    
  Robot Miss Streak        10   | .    10   5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    2    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           113  | .    73   40   
  Core Hits                46   | .    30   16   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              18   | .    .    18   
  Impact                   .    | .    .    .    
  Slashing                 13   | .    .    13   
  Piercing                 .    | .    .    .    
  Sneak Attacks            8    | .    .    8    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1595 | .    746  849  
  Guns                     1147 | .    745  402  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    447  | .    .    447  
  Ramming                  1    | .    1    .    
  Kinetic                  1147 | .    745  402  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 447  | .    .    447  
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  8    | .    .    8    
    Message Errors         1    | .    .    1    
    Matter Fused           3    | .    .    3    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        195  | .    30   195  
  Average Temperature      21   | .    9    53   
  Received Heat Transfer   862  | .    243  619  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             312  | .   312 207 
  Initial                  5    | .   .   5   
  Average                  113  | .   155 77  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         74   | 100 58  91  
  Level 1                  25   | .   41  8   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   25  20  
  Peak Tracking Total      10   | .   10  7   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   3   5   
  Successful               5    | .   2   3   
  Failed                   3    | .   1   2   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   2   2   
  Terminals                8    | .   3   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   2   3   
  Record                   1    | .   1   .   
  Robot Analysis           2    | .   .   2   
  Alert Level              1    | .   .   1   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              3    | .   .   3   
  Non-combat               3    | .   .   3   
  Combat                   .    | .   .   .   
Robot Hacks Applied        3    | .   .   3   
  no_distress              3    | .   .   3   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       2    | .   .   2   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1138 | 58  581 499 
Spaces Moved               500  | 57  269 174 
  Core                     12   | 8   .   4   
  Treads                   .    | .   .   .   
  Legs                     354  | .   184 170 
  Wheels                   134  | 49  85  .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  190 
  Average Speed            153  | 85  143 191 
  Slowest Speed            300  | 100 190 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 3   33  20  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      694  | 63  352 279 
  Wait                     37   | .   1   36  
  Move                     498  | 56  268 174 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 1   8   6   
  Fast Attach              12   | 6   4   2   
  Attach                   7    | .   1   6   
  Detach                   4    | .   2   2   
  Swap                     13   | .   3   10  
  Drop                     10   | .   3   7   
  Fire                     79   | .   61  18  
  Melee                    18   | .   .   18  
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Destroyed 9 combat bots
  448 | -10/Materials | Discovered new exit (range 16)
  520 | -10/Materials | Build established: Scavenger-Mutant
  640 | -10/Materials | Entered another Materials area
  640 | -9/Materials  | Evolved 2 slots: Utility x2
 1066 | -9/Materials  | Discovered new exit (range 16)
 1124 | -9/Materials  | Core integrity fell below 50%
 1132 | -9/Materials  | Core integrity fell below 20%
 1139 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01088_ Critical hit (Burn: +27).
01092_ G-34 Mercenary destroyed.
01094_ K-01 Serf collects debris.
01095_ Acquired 15 matter.
01097_ M-13 Machinist repairs Y-45 Defender.
01097_ K-01 Serf collects debris. <x2>
01099_ Ion Engine destroyed.
01101_ System corrupted: Heat flow error (+210).
01104_ Aluminum Leg destroyed.
01104_ Critical hit (Burn: +27).
01111_ K-01 Serf cleans the Integration Channel.
01114_ Aluminum Leg destroyed.
01115_ Shotgun destroyed.
01117_ Hardlight Generator destroyed.
01120_ G-34 Mercenary destroyed.
01123_ Aluminum Leg destroyed.
01123_ K-01 Serf collects debris. <x3>
01131_ G-34 Mercenary destroyed.
01134_ Axe destroyed.
01134_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????#   ######+####???????????????????????????? |
| ???????##+##????# #???####???????????????????????? |
| ????????????????# #????     ?????????????????????? |
| ????????????????# #????   ""########?????????????? |
| ????????????????# #?????  T"#      #?????????????? |
| ????????????????# #?????  ""# = =  #?????????????? |
| ????????????????# #??????   # =    #?????????????? |
| ????????????????# #??????   # =    #?????????????? |
| ?????############ #???????  #  [   #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertArcExoskeleton
  Manual?         0
Play Time         00:25:19
  Cumulative      14.4 hours
  Start           2025.03.20 @ 22:39:11
  End             2025.04.02 @ 21:39:17
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1d2b3df-f8b9-4d6d-b8f4-ba7092089473