Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.20 @ 20:37:01 Player: Engy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1925) 1925 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (946) 946 TOTAL SCORE: 4941 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 277 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/400 Matter 258/300 Energy 298/300 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Terrain Scanner > --- WEAPON (2) ------- Coil Gun Ripper > --- INVENTORY (10) --- Improved Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Hacking Drone Bay Bomb Factory No. 2 Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Terrain Scanner > --- WEAPON ----------- Coil Gun Bore Cannon > --- INVENTORY -------- Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite Hacking Drone Bay Bomb Factory No. 2 Shock Bomb Launcher Datajack Ripper [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 68 | 3 15 5 35 . 4 6 Power 11 | 1 1 1 7 . . 1 Engine 4 | 1 . 1 1 . . 1 Core 7 | . 1 . 6 . . . Reactor . | . . . . . . . Propulsion 17 | 2 3 2 9 . . 1 Treads 14 | . 3 2 8 . . 1 Leg 1 | . . . 1 . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . 4 . 9 . 2 . Device 6 | . 1 . 3 . 2 . Storage 1 | . 1 . . . . . Processor 4 | . 1 . 3 . . . Hackware 1 | . . . 1 . . . Protection 3 | . 1 . 2 . . . Artifact . | . . . . . . . Weapon 25 | . 7 2 10 . 2 4 Energy Gun 2 | . 1 1 . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 5 | . 3 . . . . 2 Ballistic Cannon 7 | . . . 6 . 1 . Launcher 4 | . . 1 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 2 . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 24 | . 6 2 10 . 1 5 Power 5 | . 1 1 2 . . 1 Propulsion 7 | . 1 1 3 . . 2 Utility 4 | . . . 3 . 1 . Weapon 8 | . 4 . 2 . . 2 Highest Loss Streak 5 | . 2 2 5 . 1 4 Average Slot Usage (%) 96 | . 97 99 92 100 100 98 Engine 1 | . 3 13 1 . . . Core 9 | . 10 . 9 11 11 10 Treads 20 | . 26 27 14 22 22 21 Leg 1 | . . . 2 . . . Device 11 | . 13 14 6 11 16 22 Storage 11 | . 14 14 11 11 11 11 Processor 11 | . . . 15 22 16 11 Hackware 2 | . . . 6 . . . Energy Gun 2 | . 8 13 . . . . Ballistic Gun 3 | . 11 14 . . . 9 Ballistic Cannon 10 | . . . 16 11 11 10 Slashing Weapon 2 | . . . 4 11 . . Special Melee Weapon 3 | . 5 . . . 11 . Naked Turns . | . . . . . . . Heaviest Build 39 | 12 27 25 34 28 33 39 Greatest Support 48 | 20 40 40 40 40 40 48 Greatest Overweight (x) 9 | . 1 1 9 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 6 8 9 9 10 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 8 Class Distribution -------------------- 79% | Mutant 13% | Assassin 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Assassin | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1838 | 209 244 78 1064 . 37 206 Remotely . | . . . . . . . Salvage Created 1947 | . 535 23 1041 . 54 294 Parts 126 | . 21 4 88 . 3 10 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . 5 12 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 58 | . 11 4 37 . 1 5 Melee 2 | . 1 . 1 . . . Guns 11 | . 9 1 . . . 1 Cannons 37 | . 1 . 32 . 1 3 AOE 8 | . . 3 4 . . 1 Classes Destroyed 11 | . 3 1 6 . 1 . Builder 4 | . . . 4 . . . Hauler 1 | . . . 1 . . . Recycler 2 | . 2 . . . . . Operator 1 | . . . 1 . . . Watcher 5 | . . . 5 . . . Swarmer 20 | . 3 3 14 . . . Grunt 24 | . 8 . 13 . . 3 Duelist 1 | . . . 1 . . . Sentry 10 | . . . 9 . . 1 Hunter 2 | . . . . . 1 1 Assembled 1 | . . 1 . . . . Best Kill Streak 9 | . 4 3 9 . 1 3 Combat Bots Only 6 | . 3 3 6 . 1 3 Max Kills in Single Turn 4 | . 1 2 4 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 . . 1 Melee 1 | . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3546 | . 1016 244 1332 . 64 890 Core 635 | . 165 60 210 . 24 176 Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 100 . 10 . . . . Volleys Fired 170 | . 45 6 94 . 3 22 Largest 2 | . 2 2 2 . 1 2 Hottest 93 | . 85 85 88 . 39 93 Shots Fired 274 | . 71 12 153 . 3 35 Gun 87 | . 65 10 . . . 12 Cannon 180 | . 6 . 151 . 3 20 Launcher 7 | . . 2 2 . . 3 Special . | . . . . . . . Kinetic 245 | . 53 6 151 . 3 32 Thermal 22 | . 18 4 . . . . Explosive 4 | . . 2 2 . . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 11 | . 7 4 11 . 8 4 Robot Miss Streak 5 | . 4 4 3 . . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 204 | . 58 5 110 . 3 28 Core Hits 97 | . 21 5 52 . 3 16 Critical Hits 11 | . 1 . 2 . . 8 Critical Kills 4 | . 1 . . . . 3 Critical Parts Destroyed 7 | . . . 2 . . 5 Melee Attacks 43 | . 20 . 16 . . 7 Impact 2 | . . . 2 . . . Slashing 21 | . . . 14 . . 7 Piercing . | . . . . . . . Sneak Attacks 16 | . 13 . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5240 | . 612 268 3541 . 46 773 Guns 813 | . 538 63 . . . 212 Cannons 2959 | . 52 . 2666 . 46 195 Explosions 632 | . . 205 260 . . 167 Melee 814 | . . . 615 . . 199 Ramming 22 | . 22 . . . . . Kinetic 3504 | . 356 29 2666 . 46 407 Thermal 268 | . 234 34 . . . . Explosive 465 | . . 205 260 . . . Electromagnetic 167 | . . . . . . 167 Impact 30 | . . . 30 . . . Slashing 784 | . . . 585 . . 199 Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Effects 11 | . . . 9 2 . . Message Errors 7 | . . . 5 2 . . Data Loss (minor) 2 | . . . 2 . . . Targeting Errors 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 202 | . . 35 167 . . . Projectiles 96 | . . . 96 . . . Explosions 35 | . . 35 . . . . Melee 71 | . . . 71 . . . Knockbacks 28 | . . . 23 . 1 4 Impact . | . . . . . . . Kinetic 26 | . . . 21 . 1 4 Secondary 2 | . . . 2 . . . Self-Inflicted Damage 75 | . 7 51 12 . . 5 Shots 4 | . . 2 1 . . 1 Rammed 4 | . 4 . . . . . Targets Rammed 4 | . 4 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 231 | . 229 96 231 . . 227 Average Temperature 59 | . 78 50 49 . . 82 Received Heat Transfer 1005 | . 399 . 369 . . 237 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 592 | . 518 74 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 550 | . 187 81 550 208 . . Initial 208 | . . 16 31 208 . . Average 232 | . 50 80 339 208 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 53 | 100 100 100 29 . . . Level 1 15 | . . . 20 100 . . Level 2 30 | . . . 50 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 4 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault 2 | . . . 1 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 8 | . 2 1 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 26 5 58 . 1 17 Peak Tracking Total 6 | . 5 3 6 . 1 5 Tactical Retreats 7 | . . . 5 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 5 | . . . 5 . . . Indirectly . | . . . . . . . Trap Hack Attempts 16 | . 16 . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 22 | . 10 . 12 . . . Terminals 14 | . 7 . 7 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 73 | . 35 . 38 . . . Successful 46 | . 20 . 26 . . . Failed 27 | . 15 . 12 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 40 | . 20 . 19 . 1 . Terminals 56 | . 30 . 26 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 2 . 3 . . . Recycling Units 5 | . 3 . 2 . . . Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 7 . 5 . . . Robot Analysis 4 | . 2 . 2 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 2 . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 5 | . 3 . 2 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 7 | . . . 7 . . . Insert Component 4 | . . . 4 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 8 . 10 . . . Terminals 18 | . 8 . 10 . . . Assimilate 5 | . 2 . 3 . . . Botnet 13 | . 6 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 19 | . 9 . 10 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 39 | . 26 . 13 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 5 | . 5 . . . . . Non-combat 4 | . 4 . . . . . Combat 1 | . 1 . . . . . Robot Hacks Applied 9 | . 9 . . . . . parse_system 7 | . 7 . . . . . find_recycling 1 | . 1 . . . . . check_alert 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . . . . 8 . Largest Group 8 | . . . . . 8 8 Highest-Rated Group 257 | . . . . . 257 257 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 66 | . . . . . . 66 Total Damage 1492 | . . . . . . 1492 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered 3 | . . . . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 8988 | 11 1837 340 3675 228 2275 622 Spaces Moved 4905 | 9 1026 194 1797 140 1409 330 Core 54 | . . . 54 . . . Treads 4433 | . 939 194 1421 140 1409 330 Legs 322 | . . . 322 . . . Wheels 96 | 9 87 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 80 80 160 160 160 160 160 Average Speed 164 | 80 153 160 175 160 160 160 Slowest Speed 500 | 80 180 180 500 160 160 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 2 98 36 98 17 91 60 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 6 | . . . . 2 2 2 Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 64 | . . 12 47 . . 5 Melee 2 | . . . 2 . . . Projectile 30 | . . . 25 . . 5 AOE 32 | . . 12 20 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5512 | 11 1201 210 2140 144 1428 378 Wait 227 | . 53 2 156 5 1 10 Move 4899 | 8 1025 193 1796 139 1408 330 Hop . | . . . . . . . Pick Up 46 | . 14 3 22 . 6 1 Fast Attach 21 | . 6 1 12 . 1 1 Attach 18 | . 4 2 9 . 1 2 Detach 1 | . . . 1 . . . Swap 29 | 3 5 2 14 . 2 3 Drop 38 | . 9 1 20 . 6 2 Fire 170 | . 45 6 94 . 3 22 Melee 43 | . 20 . 16 . . 7 Ram 2 | . 2 . . . . . Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 16 | . 16 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 366 | -10/Materials | Core integrity fell below 50% 455 | -10/Materials | Discovered new exit (range 15) 590 | -10/Materials | Repaired Lgt. Treads 1010 | -10/Materials | Discovered new exit (range 16) 1151 | -10/Materials | Discovered new exit (range 13) 1626 | -10/Materials | Discovered new exit (range 15) 1849 | -10/Materials | Entered Mines 1894 | -10/Mines | Met a Derelict bent on vengeance 1899 | -10/Mines | Assembled infested the area 1904 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1931 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1935 | -10/Mines | Found Prototype Device 2095 | -10/Mines | Core integrity fell below 20% 2171 | -10/Mines | Discovered new exit (range 9) 2189 | -10/Mines | Entered Materials 2189 | -9/Materials | Evolved 2 slots: Utility x2 2190 | -9/Materials | Identified Exp. Sensor Array 2485 | -9/Materials | Discovered new exit (range 11) 2760 | -9/Materials | Discovered new exit (range 10) 3461 | -9/Materials | Discovered new exit (range 16) 3523 | -9/Materials | Repaired Grenade Launcher 4189 | -9/Materials | First assault squad dispatched 4239 | -9/Materials | Discovered new exit (range 13) 4249 | -9/Materials | Lost 3 parts (1p1u1w) 4278 | -9/Materials | Discovered new exit (range 14) 4547 | -9/Materials | Lost 5 parts (1p2n1u1w) 5372 | -9/Materials | Core integrity fell below 50% 5862 | -9/Materials | Identified exit to Mines 5864 | -9/Materials | Entered Mines 5874 | -9/Mines | Learned location of Storage (-9) 6090 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6092 | -9/Mines | Entered Zion 6155 | -7/Zion | Received a visual enhancement algorithm 6202 | -7/Zion | System corruption cleaned by Quarantine Array 6566 | -7/Zion | Learned location of Extension (-4) 6577 | -7/Zion | Learned location of Data Miner (-6) 7047 | -7/Zion | Learned Factory emergency access door positions 7217 | -7/Zion | Found Prototype Device 7383 | -7/Zion | Given A8's code to call for help 7523 | -7/Zion | Build established: Assassin 7549 | -7/Zion | Gained Derelict followers 7661 | -7/Zion | Imprinted 7663 | -7/Zion | Declared Zion's savior 8272 | -7/Zion | Discovered new exit (range 13) 8284 | -7/Zion | Given the Hacking Drone Bay 8284 | -7/Zion | Found Prototype Device 8356 | -7/Zion | Identified exit to Proximity Caves 8367 | -7/Zion | Entered Proximity Caves 8367 | -6/Proximity Caves | Accompanied by 8 allies 8476 | -6/Proximity Caves | Spotted B-75 Beast 8610 | -6/Proximity Caves | Identified exit to Factory 8682 | -6/Proximity Caves | Build established: Skirmisher 8907 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8965 | -6/Proximity Caves | Core integrity fell below 20% 8976 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 8989 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08935_ L-41 Fighter knocked back. 08937_ Carbon-fiber Leg self-destruct mechanism malfunctions. 08937_ L-41 Fighter suffers critical hit. 08937_ Destroyed Carbon-fiber Leg. 08937_ L-41 Fighter knocked back. 08939_ HV Slug penetrates L-41 Fighter. 08939_ L-41 Fighter suffers critical hit. 08939_ Destroyed Carbon-fiber Leg. 08939_ L-41 Fighter knocked back. 08940_ Shock Bomb Launcher destroyed. 08941_ Carbon-fiber Leg fries itself beyond repair. 08941_ HV Slug penetrates Wall. 08943_ Acquired 66 matter. 08943_ Med. Treads destroyed. 08945_ Bore Cannon destroyed. 08947_ Acquired Angular Momentum Engine. 08962_ Slug penetrates Wall. 08962_ Slug penetrates G-67 Veteran. 08964_ G-67 Veteran Electrolaser severed. 08982_ Lgt. Treads destroyed. 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