Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 22:05:38 Player: Ben Meat Bible Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1215) 1215 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (559) 559 TOTAL SCORE: 4819 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 107 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Signal Interpreter Improved Signal Interpreter Trap Reconfigurator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Surge Thruster Beamcaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Signal Interpreter Trap Reconfigurator > --- WEAPON ----------- Beamcaster Makeshift Axe > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Rocket Launcher Signal Generator [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Trap Reconfigurator Storage Small Storage Unit Processor Signal Interpreter Weapon Makeshift Axe Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . . . 2 . Weapon . | . . . . . . . . . Parts Attached 80 | 11 13 15 13 9 5 6 3 5 Power 11 | 1 2 2 2 1 . 1 1 1 Engine 7 | 1 1 1 1 1 . . 1 1 Core 4 | . 1 1 1 . . 1 . . Reactor . | . . . . . . . . . Propulsion 28 | 4 8 5 3 4 . 2 1 1 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 3 | 2 . . . . . . . 1 Hover 9 | . 7 2 . . . . . . Flight 14 | . 1 3 3 4 . 2 1 . Utility 13 | 2 1 3 1 . 5 . 1 . Device 6 | 1 . 1 . . 4 . . . Storage 2 | 1 . . . . 1 . . . Processor 5 | . 1 2 1 . . . 1 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 28 | 4 2 5 7 4 . 3 . 3 Energy Gun 13 | 3 2 2 3 1 . 2 . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 2 | . . 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . 1 . 1 . 2 Special Weapon 4 | 1 . 2 1 . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 3 | . . . . 2 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . 1 1 Parts Lost 22 | . 2 5 . 2 . 5 2 6 Power 4 | . . 1 . 1 . 1 . 1 Propulsion 12 | . 1 2 . 1 . 3 2 3 Utility 1 | . . 1 . . . . . . Weapon 5 | . 1 1 . . . 1 . 2 Highest Loss Streak 6 | . 1 4 . 1 . 3 2 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 98 87 97 97 94 97 68 68 Engine 6 | . 9 8 . 2 11 2 5 7 Core 4 | . 4 2 11 8 . 7 . . Hover 5 | . 24 8 . . . . . . Flight 28 | . . 16 43 41 44 42 26 13 Device 6 | . 14 4 . . 4 11 9 9 Processor 16 | . 12 21 22 22 12 11 16 18 Energy Gun 9 | . 23 16 8 2 . 4 3 . Launcher 3 | . . . . 3 11 6 . 5 Special Weapon 2 | . 4 8 2 . . . . . Slashing Weapon 4 | . . . . 5 11 11 8 8 Peak Build Rating 30 | 9 13 13 16 23 27 30 28 30 Average Rating 16 | 5 10 8 14 17 22 26 23 26 On Entrance 15 | . 9 13 12 15 20 27 22 19 Naked Turns . | . . . . . . . . . Heaviest Build 18 | 12 12 11 11 15 17 17 12 18 Greatest Support 20 | 20 20 12 16 20 20 20 12 10 Greatest Overweight (x) 3 | 3 2 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 5 5 5 10 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 Average Carried 3 | . 3 4 4 4 4 4 1 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 2 5 2 Class Distribution -------------------- 73% | Scavenger-Mutant 16% | Scavenger-Sprinter 9% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 1103 | 310 130 140 156 103 . 196 20 48 Remotely 60 | . . 60 . . . . . . Salvage Created 1704 | 195 345 191 270 135 . 232 77 259 Parts 121 | 11 25 12 17 14 . 9 5 28 Haulers Intercepted 3 | . . . 2 . . . 1 . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 40 | . 8 6 2 4 . 7 . 13 Melee 8 | . . . . 1 . 3 . 4 Guns 15 | . 7 6 2 . . . . . Cannons 2 | . 1 . . 1 . . . . AOE 15 | . . . . 2 . 4 . 9 Classes Destroyed 12 | 3 3 . 3 1 . 1 . 1 Worker 4 | 2 . . . 1 . . 1 . Builder 1 | . . . 1 . . . . . Tunneler 4 | 2 . 1 . 1 . . . . Hauler 3 | . . . 2 . . . 1 . Recycler 2 | 1 . 1 . . . . . . Watcher 6 | . 3 . 3 . . . . . Swarmer 19 | . 3 5 . 2 . . . 9 Cutter 3 | . . . . . . . . 3 Grunt 16 | . 5 1 1 2 . 6 . 1 Sentry 1 | . . . 1 . . . . . Hunter 1 | . . . . . . 1 . . Zionite 1 | . . . . 1 . . . . Best Kill Streak 10 | 2 5 5 4 3 . 3 1 10 Combat Bots Only 10 | . 5 4 2 2 . 3 . 10 Max Kills in Single Turn 3 | 1 1 1 1 3 . 3 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 2 . 3 . 2 Melee 1 | . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 264 | . 46 48 12 14 . 30 14 100 Missed 89 | . 17 12 6 3 . 13 8 30 Damage Taken 2046 | . 312 287 87 136 . 273 93 858 Core 844 | . 87 95 18 32 . 56 65 491 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 5 | . . . 5 . . . . . Core Remaining (%) 66 | 100 . 27 . . . 73 . . Volleys Fired 131 | 9 33 40 18 7 . 15 . 9 Largest 2 | 2 2 2 2 1 . 1 . 1 Hottest 156 | 100 150 156 79 68 . 75 . 36 Shots Fired 191 | 15 59 53 33 7 . 15 . 9 Gun 158 | 14 55 48 33 . . 8 . . Cannon 4 | . . . . 4 . . . . Launcher 19 | . . . . 3 . 7 . 9 Special 10 | 1 4 5 . . . . . . Kinetic 15 | . . . 15 . . . . . Thermal 157 | 15 59 53 18 4 . 8 . . Explosive 10 | . . . . 3 . 7 . . Electromagnetic 9 | . . . . . . . . 9 Robot Hit Streak 11 | 5 11 7 9 2 . 5 . 3 Robot Miss Streak 5 | 5 4 4 4 3 . 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 130 | 7 37 30 18 5 . 16 7 10 Core Hits 83 | 6 18 10 8 7 . 18 2 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | 1 1 1 2 . . 2 . . Burn 6 | 1 1 1 2 . . 1 . . Sever 1 | . . . . . . 1 . . Melee Attacks 52 | . . . 5 4 . 18 13 12 Impact 7 | . . . 5 2 . . . . Slashing 45 | . . . . 2 . 18 13 12 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 1 1 . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3913 | 87 486 407 311 415 . 1031 354 822 Guns 1289 | 87 462 407 246 . . 87 . . Cannons 61 | . . . . 61 . . . . Explosions 1335 | . . . . 230 . 575 . 530 Melee 1166 | . . . 65 124 . 369 354 254 Ramming 38 | . . . . . . . . 38 Kinetic 115 | . . . 115 . . . . . Thermal 1356 | 87 486 407 131 61 . 87 . 97 Explosive 805 | . . . . 230 . 575 . . Electromagnetic 433 | . . . . . . . . 433 Impact 155 | . . . 65 90 . . . . Slashing 1011 | . . . . 34 . 369 354 254 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 210 | . . . 43 31 . 61 56 19 Projectiles 9 | . . . . 9 . . . . Explosions 33 | . . . . 22 . . . 11 Melee 168 | . . . 43 . . 61 56 8 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 129 | . . . . 40 . 1 . 88 Shots 6 | . . . . 1 . 1 . 4 Rammed 10 | . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . 10 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 422 | 150 422 415 141 99 . 192 . 13 Average Temperature 105 | 53 147 138 69 33 . 67 . 7 Received Heat Transfer 591 | . 111 9 33 15 . 144 36 243 Effects 9 | . 5 4 . . . . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 2 | . 2 . . . . . . . Short Circuit 2 | . 1 1 . . . . . . Damage (major) 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 2 | . . . 1 . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 2 1 1 . . . . . Heat Transferred 3800 | 309 1373 1054 481 111 . 222 . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 441 | 25 280 202 324 314 . 203 220 441 Initial 130 | . 16 31 37 126 . . 78 130 Average 155 | 8 173 129 178 220 . 137 131 255 Maximum Alert Level 2 | . 1 1 1 1 . 1 1 2 Low Security (%) 66 | 100 49 83 45 38 . 90 81 44 Level 1 32 | . 50 16 54 61 . 9 18 41 Level 2 . | . . . . . . . . 13 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 1 . . . . 2 . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . Assault 2 | . . 1 . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 3 | . . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 13 19 12 7 . 7 13 22 Peak Tracking Total 9 | . 5 5 5 3 . 3 9 7 Tactical Retreats 13 | . 2 3 2 1 . . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Reconfigurated 2 | . . . . . . . 1 1 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 3 | . . . 1 2 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 15 | . 4 1 5 1 1 . 2 1 Terminals 12 | . 4 1 4 1 . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 45 | . 12 6 13 3 2 . 6 3 Successful 19 | . 6 1 4 2 2 . 4 . Failed 26 | . 6 5 9 1 . . 2 3 Catastrophic 7 | . 2 1 3 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 25 | . 5 5 9 2 1 . 3 . Terminals 38 | . 12 6 9 3 . . 5 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 14 | . 5 1 1 2 2 . 3 . Record 2 | . . . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . Transport Status 2 | . 1 . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Sabotage 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 1 5 . . . 1 1 Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 3 | . . 1 . 2 . . . . Largest Group 2 | . . 1 1 2 . . . . Highest-Rated Group 49 | . . 31 31 49 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . 7 4 12 . . . . Total Damage 349 | . . 149 81 119 . . . . Kills 5 | . . 3 1 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 2560 | 141 407 469 333 215 369 359 140 127 Spaces Moved 4369 | 81 424 700 627 444 1016 758 270 49 Core 44 | 19 1 17 . . . . . 7 Treads . | . . . . . . . . . Legs 41 | 41 . . . . . . . . Wheels 96 | 21 34 . . . . . . 41 Hover 517 | . 389 128 . . . . . . Flight 3671 | . . 555 627 444 1016 758 270 1 Fastest Speed 31 | 50 56 37 31 31 34 31 34 40 Average Speed 39 | 110 61 43 31 32 34 33 34 104 Slowest Speed 200 | 200 150 117 31 34 34 34 40 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 35 | . . . 10 7 . 18 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 6 54 71 38 87 93 96 17 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 10 | 1 . 3 4 . . . 2 . Terrain Destroyed 113 | 1 2 4 4 11 . 83 2 6 Melee 6 | . . . 4 . . . 2 . Projectile 8 | 1 2 4 . . . 1 . . AOE 99 | . . . . 11 . 82 . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 4889 | 115 506 804 709 493 1044 809 305 104 Wait 138 | . 2 23 32 23 . 29 12 17 Move 4294 | 80 423 699 606 430 1015 723 269 49 Hop 32 | . . . 10 6 . 16 . . Pick Up 87 | 12 20 16 12 8 12 1 4 2 Fast Attach . | . . . . . . . . . Attach 51 | 8 5 11 8 3 5 3 3 5 Detach 4 | . . . 1 . . . 3 . Swap 29 | 3 8 4 5 6 . 3 . . Drop 58 | 3 15 11 9 6 12 1 1 . Fire 131 | 9 33 40 18 7 . 15 . 9 Melee 52 | . . . 5 4 . 18 13 12 Ram 10 | . . . . . . . . 10 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . . 3 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Scavenger-Mutant 451 | -10/Materials | Discovered new exit (range 17) 549 | -10/Materials | Entered Mines 552 | -10/Mines | Identified exit to Materials 600 | -10/Mines | Core integrity fell below 50% 638 | -10/Mines | Lost 4 parts (1p2n1w) 764 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 904 | -10/Mines | Met a Derelict testing a Signal Generator 911 | -10/Mines | Found Signal Generator 927 | -10/Mines | Learned Materials terminal intel 1018 | -10/Mines | Entered Materials 1018 | -9/Materials | Accompanied by 1 ally 1018 | -9/Materials | Evolved 2 slots: Propulsion x2 1019 | -9/Materials | Loaded intel: 12 terminal locations 1053 | -9/Materials | Repaired Flight Unit 1232 | -9/Materials | Identified exit to Mines 1232 | -9/Materials | Identified exit to Storage 1348 | -9/Materials | Build established: Scavenger-Sprinter 1351 | -9/Materials | Entered Mines 1360 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1362 | -9/Mines | Identified exit to Zion 1390 | -9/Mines | Discovered new exit (range 12) 1393 | -9/Mines | Identified exit to Materials 1529 | -9/Mines | Identified exit to Exiles 1563 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1566 | -9/Mines | Entered Exiles 1572 | -9/Exiles | Discovered new exit (range 16) 1576 | -9/Exiles | Met 8R-AWN 1582 | -9/Exiles | Met EX-HEX 1610 | -9/Exiles | Met EX-DEC 1621 | -9/Exiles | Visited The Gauntlet 1699 | -9/Exiles | Build established: Scavenger-Mutant 1705 | -9/Exiles | Met EX-BIN 1731 | -9/Exiles | Aligned with FarCom system 1732 | -9/Exiles | Given EX-Vault access code 1742 | -9/Exiles | Opened EX-Vault 1746 | -9/Exiles | Found Prototype Device 1747 | -9/Exiles | Identified Trap Reconfigurator 1750 | -9/Exiles | Found Prototype Device 1751 | -9/Exiles | Identified PSU Rigger 1780 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1816 | -9/Exiles | Discovered new exit (range 14) 1820 | -9/Exiles | Identified exit to Mines 1935 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1935 | -9/Exiles | Entered Mines 2288 | -8/Mines | Discovered exit to Materials (range 9) 2294 | -8/Mines | Entered Materials 2294 | -8/Materials | Evolved 2 slots: Utility x2 2296 | -8/Materials | Lost 3 parts (1p2n) 2357 | -8/Materials | Identified exit to Garrison 2434 | -8/Materials | Entered Garrison 2485 | -8/Garrison | Triggered checkpoint 2485 | -8/Garrison | Triggered checkpoint 2499 | -8/Garrison | Triggered checkpoint 2520 | -8/Garrison | Triggered checkpoint 2530 | -8/Garrison | Destroyed 10 combat bots 2544 | -8/Garrison | Core integrity fell below 50% 2556 | -8/Garrison | Core integrity fell below 20% 2561 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 12 matter. Field strength at 80. Field strength at 75. Field strength at 70. Field strength at 65. S-10 Pest destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Hvy. Ion Engine destroyed. Acquired 12 matter. Faulty Imp. VTOL Module destroyed. S-10 Pest destroyed. Mak. Axe destroyed. Slammed into S-10 Pest. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. Slammed into S-10 Pest. Critical hit (Burn: +37). Slammed into S-10 Pest. Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ###????????????????????? ????????????????????????? | | #???????####### #????? ????????????????????????? | | ######### #????? ????????????????????????? | | #?????Y???# #???????????????????????? | | #?????????# #???????????????????????? | | ########### #?????????# #???????????????????????? | | ??????????# #?????????# #???????????????????????? | | ??????????# #?????????# #???????????????????????? | | ??????????# #?????????# ???????????????????????? | | ??????????# #?????????# #???????????????????????? | | ??????????# #????????## #???####????????????????? | | ??????????# #????????# ### #??? #???????????? | | ??????????# #####????# %%# ## #???????????? | | ??????????# ##T## ####[g% l% [ #???????????? | | ??????????# %[s=@ ; ??????? | | ??????????# == s%g ; ??????? | | ??????????#############=* # b ## #####???????? | | ????????????????????### ## ##?? #???????????? | | ????????????????????# ! = #?????????? | | ????????????????????#=%= !%= #?????????? | | ????????????????????# = #?????????? | | ????????????????????# % #?????????? | | ????????????????????### ;# ## ###?????????? | | ??????????????????????# ## #? #???????????? | | ?????????????????????? ? ? ???????????? | | ?????????????????????? ?? ? ???????????? | | ?????????????????????## ?? ?????????????? | | ??????????????????????## ##? ## #????????????? | | ???????????????????????# #?? ? #? #????????????? | | ???????????????????????# #????##???#????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Novice Programmer Challenges ------------ None Game ------ Seed BeamPointFlamer Manual? 0 Play Time 01:09:02 Cumulative 18.1 hours Start 2025.04.04 @ 20:06:32 End 2025.04.04 @ 22:05:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ccb5ecb8-8965-45ee-a678-0b7c7acd6ad1