Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.16 @ 16:28:21 Player: ILikeMonsters1890 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (139) 695 Value Destroyed (4929) 4929 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1216) 1216 TOTAL SCORE: 13980 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 204 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -245 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Neutrino Core Armored Leg Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VTOL Module Flying Fortress v7 > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Reaction Control System Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Mace Makeshift Axe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Wheel Wheel Small Storage Unit Improved Sensor Array Coil Gun Rocket Launcher Hammer [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Improved Cooling System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Makeshift Axe Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . 1 . . . . . Utility 6 | . . . 1 . . . 1 1 . . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 134 | 6 11 . 22 7 . . 13 7 2 7 15 . 8 2 3 5 1 4 21 Power 20 | 1 1 . 4 . . . 4 . . 2 2 . . . . 1 . 1 4 Engine 14 | 1 1 . 4 . . . 3 . . 2 1 . . . . . . . 2 Core 6 | . . . . . . . 1 . . . 1 . . . . 1 . 1 2 Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 25 | 2 2 . 5 . . . 1 . . 1 5 . 1 . 1 1 . . 6 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . 3 Wheel 8 | 2 2 . 4 . . . . . . . . . . . . . . . . Hover 4 | . . . 1 . . . . . . . 2 . . . 1 . . . . Flight 10 | . . . . . . . 1 . . 1 3 . 1 . . 1 . . 3 Utility 38 | 1 . . 8 1 . . 6 7 . 1 4 . . 2 . . . 3 5 Device 17 | 1 . . 4 . . . 2 2 . 1 . . . . . . . 2 5 Storage 6 | . . . 3 1 . . 1 . . . 1 . . . . . . . . Processor 5 | . . . . . . . . . . . 2 . . 2 . . . 1 . Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . Protection 9 | . . . 1 . . . 3 5 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 8 . 5 6 . . 2 . 2 3 4 . 7 . 2 3 1 . 6 Energy Gun 7 | 1 3 . . . . . . . . . . . . . . . . . 3 Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 10 | 1 3 . 3 3 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 20 | . 2 . 2 2 . . . . 1 1 2 . 3 . 2 3 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . . . . 1 . . . 1 . . Slashing Weapon 10 | . . . . 1 . . 1 . 1 2 2 . 2 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 1 1 . 1 . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . System Corruption 3 | . . . . . . . . . . . . . 3 . . . . . . Parts Lost 61 | . 1 . 13 6 . . 2 . . 1 6 . 2 . 2 2 . 6 20 Power 8 | . . . 2 1 . . . . . . 1 . . . . 1 . 1 2 Propulsion 23 | . 1 . 4 2 . . . . . . 3 . 1 . 2 1 . 3 6 Utility 19 | . . . 3 1 . . 2 . . 1 2 . 1 . . . . 2 7 Weapon 11 | . . . 4 2 . . . . . . . . . . . . . . 5 Highest Loss Streak 13 | . 1 . 9 4 . . 1 . . 1 5 . 2 . 1 2 . 6 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 97 100 83 81 44 44 66 69 69 73 69 92 92 75 76 75 73 60 46 Engine 3 | . 13 14 9 9 . . 6 7 7 7 1 . . . . . . . . Core 3 | . . . . . . . 2 . . . 4 7 7 6 6 5 6 5 2 Wheel 3 | . 27 28 23 10 . . . . . . . . . . . . . . . Hover 2 | . . . 1 11 11 11 . . . . 1 . . . . 6 6 2 . Flight 9 | . . . . . . . 9 7 7 13 18 30 34 26 20 15 13 6 1 Device 10 | . 14 14 17 11 11 11 15 15 15 14 8 7 7 6 6 6 6 8 9 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 6 6 6 6 6 1 Processor 10 | . . . . . . . . . . . 4 15 15 21 26 26 26 21 16 Protection 3 | . . . . 9 . . 6 14 15 15 4 . . . . . . . . Ballistic Gun 3 | . 11 28 19 15 11 11 3 . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 5 7 7 7 7 7 7 6 6 6 6 6 1 Slashing Weapon 2 | . . . . 3 . . 9 7 6 6 6 7 5 . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 45 | 14 16 13 21 21 7 7 35 45 44 45 44 18 19 16 24 24 16 15 18 Greatest Support 54 | 20 20 20 30 20 7 7 50 50 50 54 54 20 24 16 16 16 12 9 30 Greatest Overweight (x) 6 | . . . 1 6 . . . . . . 5 . 1 . 2 1 1 4 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 8 8 10 10 10 10 10 8 8 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 9 9 8 8 9 10 10 10 8 8 8 8 8 8 8 8 6 Most Carried 10 | 6 8 7 10 5 8 8 10 10 10 10 10 7 8 8 8 8 8 8 7 Average Carried 7 | 3 7 7 7 4 6 8 7 9 10 9 7 7 7 7 7 6 7 6 4 Final Capacity 10 | 8 8 8 10 8 8 8 10 10 10 10 8 8 8 8 8 8 8 8 5 Final Carried 10 | 5 7 7 2 5 8 8 9 10 10 10 7 7 8 8 7 7 8 5 4 Class Distribution -------------------- 53% | Mutant 35% | Scavenger-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 2354 | 285 67 38 222 103 . . 285 87 89 129 376 . 121 . 80 107 69 61 235 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5094 | 140 189 . 458 36 . . 885 215 396 718 294 . 367 27 256 149 . 105 859 Parts 209 | 8 10 . 37 2 . . 31 12 12 21 8 . 16 . 9 9 . 1 33 Haulers Intercepted 5 | . . . 1 . . . . 1 . 2 . . . . . . . . 1 Recyclers Shooed 4 | . . . 2 . . . 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . 8 . 12 . 5 5 . . . Prevented 7 | . . . . . . . . . . . . . 4 . 2 . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 103 | . 7 . 12 2 . . 14 1 11 7 9 . 7 . 10 8 . 2 13 Melee 32 | . . . . 1 . . 10 1 5 3 1 . 1 . 1 1 . . 8 Guns 12 | . 2 . 8 . . . . . . . . . . . . . . . 2 AOE 48 | . 5 . 4 1 . . . . 5 2 8 . 5 . 8 7 . . 3 Classes Destroyed 15 | 2 3 . 4 1 . . 1 1 . 1 1 . . 1 . . . . . Worker 9 | . 1 . . . . . . 3 . 4 . . . . . . . . 1 Builder 3 | . . . 2 . . . . . . . . . . . . . . . 1 Tunneler 5 | 3 . . . . . . 1 . . 1 . . . . . . . . . Hauler 5 | . . . 1 . . . . 1 . 2 . . . . . . . . 1 Recycler 10 | 1 . . . . . . 2 1 . 4 . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . . 1 . . . . . Watcher 1 | . . . . . . . . . . 1 . . . . . . . . . Swarmer 29 | . 3 . 4 1 . . . . . 2 . . 3 . 5 5 . . 6 Grunt 40 | . 4 . 5 . . . 9 . 9 2 4 . 1 . . 2 . . 4 Brawler 7 | . . . . 1 . . 1 . . . 2 . . . 2 1 . . . Duelist 6 | . . . . . . . . . . . 3 . 1 . . . . . 2 Sentry 10 | . . . 3 . . . 2 . . 2 1 . . . 1 . . . 1 Hunter 7 | . . . . . . . 2 . . . . . 2 . 1 . . 2 . Programmer 5 | . . . . . . . . 1 2 1 . . . . 1 . . . . Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 10 | 2 6 . 7 1 . . 10 1 5 7 4 . 3 1 5 5 . 2 6 Combat Bots Only 10 | . 5 . 5 1 . . 10 1 5 2 4 . 3 . 5 5 . 2 5 Max Kills in Single Turn 3 | 1 3 . 3 1 . . 1 1 2 2 3 . 3 1 3 3 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 1 . . . . 2 1 2 . 3 . 3 3 . . 2 Melee 1 | . . . . 1 . . 1 1 1 1 1 . 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 7273 | . 165 179 1180 351 . . 673 60 349 411 613 . 98 54 150 211 . 642 2137 Core 2160 | . 32 100 297 86 . . 124 . 14 27 40 . 37 . 29 78 . 280 1016 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 60 | 100 . 47 . . . 4 77 . . . . . 83 . . . . 54 . Volleys Fired 169 | 27 14 7 53 3 . . . . 5 4 22 . 3 . 9 6 . . 16 Largest 2 | 2 2 2 2 2 . . . . 1 1 1 . 1 . 1 1 . . 1 Hottest 81 | 80 80 40 53 63 . . . . 33 33 33 . 43 . 43 43 . . 81 Shots Fired 232 | 29 23 14 96 5 . . . . 5 4 22 . 3 . 9 6 . . 16 Gun 162 | 29 18 14 89 2 . . . . . . . . . . . . . . 10 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 70 | . 5 . 7 3 . . . . 5 4 22 . 3 . 9 6 . . 6 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 132 | 25 2 14 89 2 . . . . . . . . . . . . . . . Thermal 7 | . . . . . . . . . . . . . . . . . . . 7 Explosive 70 | . 5 . 7 3 . . . . 5 4 22 . 3 . 9 6 . . 6 Electromagnetic 23 | 4 16 . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 10 | 7 8 7 10 6 . . . . 2 2 6 . 4 . 5 6 . . 5 Robot Miss Streak 3 | 2 3 1 3 . . . . . 1 3 3 . . . 2 2 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 294 | 18 13 12 70 6 . . 34 9 17 38 16 . 13 1 7 5 . 4 31 Core Hits 174 | 7 11 2 28 4 . . 12 3 12 13 22 . 11 . 11 14 . . 24 Critical Kills 2 | . . . . . . . 1 . . . . . . . 1 . . . . Critical Parts Destroyed 11 | . . . . . . . 3 1 2 . 1 . 1 . 1 . . 2 . Critical Strikes 19 | . 2 . . . . . 5 1 2 1 1 . 1 . 2 . . 2 2 Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . . Smash 14 | . . . . . . . 4 1 2 1 1 . 1 . 2 . . 2 . Sever 3 | . . . . . . . 1 . . . . . . . . . . . 2 Melee Attacks 208 | . . . . 2 . . 54 13 34 50 4 . 12 5 2 1 . 7 24 Impact 139 | . . . . . . . 29 11 29 46 3 . 5 5 2 1 . 7 1 Slashing 69 | . . . . 2 . . 25 2 5 4 1 . 7 . . . . . 23 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . . 3 5 2 10 . . 1 . 2 . . . 3 Combat Hostiles 5 | . . . . . . . . . 2 . . . 1 . 2 . . . . Follow-up Attacks 13 | . . . . . . . 6 . 2 2 1 . 2 . . . . . . Damage Inflicted 14041 | 167 417 108 993 220 . . 1610 559 1208 2401 1440 . 932 83 1000 797 . 170 1936 Guns 1210 | 167 135 108 609 15 . . . . . . . . . . . . . . 176 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 5717 | . 282 . 384 157 . . . . 418 430 1296 . 265 . 817 744 . . 924 Melee 7091 | . . . . 42 . . 1610 559 790 1971 144 . 667 83 183 53 . 170 819 Ramming 23 | . . . . 6 . . . . . . . . . . . . . . 17 Kinetic 882 | 142 8 108 609 15 . . . . . . . . . . . . . . . Thermal 290 | . . . . 57 . . . . . . . . . . . . . . 233 Explosive 5571 | . 282 . 384 100 . . . . 418 430 1296 . 265 . 817 744 . . 835 Electromagnetic 184 | 25 127 . . . . . . . . . . . . . . . . . 32 Impact 5151 | . . . . . . . 995 559 752 1858 113 . 291 83 183 53 . 170 94 Slashing 1940 | . . . . 42 . . 615 . 38 113 31 . 376 . . . . . 725 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 2 2 2 2 2 2 5 . . . . . . Average Corruption 2 | . . . . . . . 2 2 2 2 2 2 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . 4 3 8 7 . 4 . . . . . . Message Errors 6 | . . . . . . . . 1 . . 4 . 1 . . . . . . Matter Fused 8 | . . . . . . . . 2 2 3 1 . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 4 | . . . . . . . . . . 2 1 . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . 1 . . 1 . . . . . . Data Loss (major) 2 | . . . . . . . . . . 1 1 . . . . . . . . Alerts 2 | . . . . . . . . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2154 | . 10 . 31 3 . . 297 253 249 470 69 . 215 73 146 37 . 98 203 Projectiles 40 | . . . . . . . 40 . . . . . . . . . . . . Explosions 246 | . 10 . 31 3 . . . . . 26 24 . . . 57 9 . . 86 Melee 1868 | . . . . . . . 257 253 249 444 45 . 215 73 89 28 . 98 117 Knockbacks 22 | . . . . . . . 9 2 2 4 . . 2 1 . . . 2 . Impact 20 | . . . . . . . 7 2 2 4 . . 2 1 . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . . . . Self-Inflicted Damage 702 | . . . 184 109 . . . . . 3 104 . . . 57 48 . . 197 Shots 22 | . . . 6 4 . . . . . 1 3 . . . 1 1 . . 6 Rammed 7 | . . . . 2 . . . . . . . . . . . . . . 5 Targets Rammed 12 | . . . . 2 . . . . . . . . . . . . . . 10 Kicked 5 | . . . . . . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 189 | 36 189 27 30 . . . 14 . . . 6 . 111 . . . . . 43 Average Temperature 45 | 20 86 16 7 . . . 14 . . . 5 . 71 . . . . . 25 Received Heat Transfer 1719 | . 78 99 357 111 . . 270 . 189 120 180 . . . . . . . 315 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 34 | . . . . . . . 8 6 1 7 . . 4 1 2 . . 4 1 Impact Corruptions 57 | . . . . . . . 10 5 7 19 1 . 4 3 2 1 . 4 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 372 | . . . . 50 . . . . . . . . . . . . . . 322 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 606 | 20 334 131 226 267 . . 460 213 606 599 . . . 213 . . . . 212 Initial 317 | . 13 75 50 52 . . . 129 151 317 . . . 139 . . . . . Average 195 | 12 166 97 109 141 . . 185 143 474 450 . . . 183 . . . . 86 Maximum Alert Level 2 | . 1 . 1 1 . . 2 1 2 2 . . . 1 . . . . 1 Low Security (%) 68 | 100 65 100 96 77 . 100 65 99 10 . . . . 87 . . . . 89 Level 1 13 | . 34 . 3 22 . . 19 . 14 27 . . . 12 . . . . 10 Level 2 17 | . . . . . . . 14 . 75 72 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . 1 1 . . 1 1 . 1 . . . 1 . . . . 2 Investigation 1 | . . . . . . . . . . . . . . 1 . . . . . Extermination 3 | . . . . . . . . 1 . 1 . . . . . . . . 1 Reinforcement 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 Assault 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 9 | . . . 5 . . . 2 . . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 154 | . 9 2 17 18 . . 20 1 8 11 11 . 12 1 6 9 . 3 26 Peak Tracking Total 9 | . 3 2 7 7 . . 9 1 5 4 7 . 4 1 5 5 . 2 8 Tactical Retreats 11 | . 1 . . 3 . . 3 . . . 1 . 1 . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 13 | . 1 . 1 . . . . 1 5 2 . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 6 | . . . 1 1 . . . . 2 . . . . 1 . . . . 1 Max in Single Turn 1 | . . . 1 1 . . . . 1 . . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Relay 2 | . . . . . . . . . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 31 | . 3 . 2 . 1 . 1 5 . 4 1 4 1 4 . . 1 1 3 Terminals 17 | . 3 . 2 . . . 1 2 . 2 . . 1 3 . . . 1 2 Fabricators 2 | . . . . . . . . . . 1 . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . . . . . . Total Hacks 92 | . 12 . 9 . 1 . 3 11 . 6 1 31 1 8 . . 3 1 5 Successful 66 | . 9 . 4 . 1 . 3 4 . 2 1 31 1 3 . . 3 1 3 Failed 26 | . 3 . 5 . . . . 7 . 4 . . . 5 . . . . 2 Catastrophic 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 7 | . 3 . . . 1 . . 2 . . . . . . . . . . 1 Terminals 42 | . 12 . 9 . . . 3 4 . 3 . . 1 6 . . . 1 3 Fabricators 3 | . . . . . . . . . . 1 . . . . . . . . 2 Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . . Recycling Units 5 | . . . . . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . 2 . . . . . . . . . Terminal Hacks 59 | . 9 . 4 . 1 . 3 2 . . 1 31 1 2 . . 3 1 1 Record 14 | . . . . . . . . . . . . 11 1 1 . . . 1 . Part Schematic 14 | . . . . . . . . . . . . 11 . . . . 3 . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 . . . 1 . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . 1 . . . . 1 Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . 1 . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 2 . . . 1 5 . 3 . . . 3 . . . . 2 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 6 . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . . . 11 . . . . 18 . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . 58 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 8 . . . . . . . . . . Machine Destruction 8 | . . . . . . . . . 8 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 7 | . . 2 . 1 . . . . . . 2 . 1 . . . . . 1 Largest Group 2 | . . 2 2 1 . . . . . . 2 . 1 . . . . . 1 Highest-Rated Group 96 | . . 42 42 31 . . . . . . 46 . 96 . . . . . 26 Highest-Rated Ally 96 | . . 31 31 31 . . . . . . 30 . 96 . . . . . 26 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . 10 . 20 . . . . . . 14 . 17 . . . . . . Total Damage 1142 | . . 214 . 187 . . . . . . 232 . 509 . . . . . . Kills 10 | . . 2 . 4 . . . . . . 2 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . . 1 . 3 . 1 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 7157 | 122 212 129 520 360 196 101 436 334 370 514 509 26 288 160 251 278 1096 485 770 Spaces Moved 7330 | 62 155 89 358 331 291 166 345 278 347 680 496 82 750 470 414 453 858 292 413 Core 292 | . . . . 1 . . . . . . 2 . . . . . . 98 191 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 217 | . . . . . . . . . . . . . . . . . . . 217 Wheels 851 | 62 155 89 352 193 . . . . . . . . . . . . . . . Hover 844 | . . . 6 137 291 166 . . . . 43 . . . 7 . . 194 . Flight 5126 | . . . . . . . 345 278 347 680 451 82 750 470 407 453 858 . 5 Fastest Speed 26 | 80 80 80 60 60 60 60 50 50 50 39 31 31 26 26 26 35 127 120 50 Average Speed 71 | 80 80 80 82 97 60 60 50 50 50 42 79 31 27 26 48 56 127 160 141 Slowest Speed 350 | 80 80 80 105 350 60 60 50 50 50 50 300 31 106 26 192 127 127 250 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 16 23 37 60 67 62 21 10 37 18 53 69 76 13 55 67 86 48 10 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . . . . 1 1 1 . . . 1 . . Known Exits Taken 9 | . 1 . 1 . . . . 1 . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 1 . . . 1 1 1 . . . . . . Scrap Searched 12 | . . . . 2 . . . . . . 2 . 2 . 2 1 2 1 . Spaces Dug 10 | . . . . . . . . . 2 4 . . . 4 . . . . . Terrain Destroyed 564 | . 41 . 16 25 . . . . 19 24 137 . 58 4 81 100 . . 59 Melee 10 | . . . . . . . . . 2 4 . . . 4 . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 554 | . 41 . 16 25 . . . . 17 20 137 . 58 . 81 100 . . 59 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Total 8733 | 110 222 135 501 360 312 166 540 461 486 823 580 81 817 500 451 469 865 304 550 Wait 592 | 6 27 38 51 8 20 1 116 140 29 56 5 . 32 9 20 . . . 34 Move 7311 | 61 154 88 357 330 290 165 344 277 346 679 495 81 749 469 413 452 857 291 413 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 127 | 5 11 1 13 6 1 . 15 14 . 9 7 . 7 8 1 2 4 1 22 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 81 | 1 4 . 17 3 . . 7 1 . 3 9 . 4 2 3 5 . 4 18 Detach 13 | . . . 2 1 . . 1 . . . . . 3 . 2 3 . . 1 Swap 53 | 5 7 . 5 4 . . 6 6 2 4 6 . 4 . . . 1 . 3 Drop 68 | 5 5 1 3 1 1 . 5 12 . 6 2 . 6 7 1 . 3 1 9 Fire 169 | 27 14 7 53 3 . . . . 5 4 22 . 3 . 9 6 . . 16 Melee 185 | . . . . 2 . . 46 11 29 46 3 . 9 5 2 1 . 7 24 Ram 7 | . . . . 2 . . . . . . . . . . . . . . 5 Kick 5 | . . . . . . . . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 91 | . . . . . . . . . 75 16 . . . . . . . . . Rewire 31 | . . . . . . . . . . . 31 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 1) 123 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 11) 277 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 10) 335 | -10/Materials | Entered Mines 380 | -10/Mines | Discovered new exit (range 16) 412 | -10/Mines | Core integrity fell below 50% 464 | -10/Mines | Entered Materials 464 | -9/Materials | Accompanied by 2 allies 464 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 469 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 526 | -9/Materials | Identified exit to Mines 526 | -9/Materials | Identified exit to Storage 860 | -9/Materials | Discovered new exit (range 15) 915 | -9/Materials | Core integrity fell below 50% 955 | -9/Materials | Lost 9 parts (1p2n3u3w) 984 | -9/Materials | Entered Mines 995 | -9/Mines | Met a Derelict bent on vengeance 1011 | -9/Mines | Met a Derelict testing a Signal Generator 1085 | -9/Mines | Discovered new exit (range 15) 1122 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1168 | -9/Mines | Core integrity fell below 20% 1194 | -9/Mines | Lost 4 parts (2n2w) 1341 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1341 | -9/Mines | Discovered new exit (range 5) 1344 | -9/Mines | Entered Exiles 1353 | -9/Exiles | Discovered new exit (range 15) 1361 | -9/Exiles | Met 8R-AWN 1371 | -9/Exiles | Met EX-HEX 1389 | -9/Exiles | Met EX-BIN 1397 | -9/Exiles | Met EX-DEC 1429 | -9/Exiles | Aligned with FarCom system 1429 | -9/Exiles | Given EX-Vault access code 1444 | -9/Exiles | Opened EX-Vault 1448 | -9/Exiles | Found Flying Fortress v7 1462 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1471 | -9/Exiles | Exiles lab attacked by MAIN.C 1527 | -9/Exiles | Discovered new exit (range 14) 1540 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1540 | -9/Exiles | Entered Mines 1635 | -8/Mines | Discovered new exit (range 10) 1641 | -8/Mines | Entered Materials 1641 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2020 | -8/Materials | Destroyed 10 combat bots 2074 | -8/Materials | Discovered new exit (range 5) 2077 | -8/Materials | Entered Factory 2077 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2408 | -7/Factory | Identified exit to Lower Caves 2411 | -7/Factory | Identified exit to Garrison 2411 | -7/Factory | Entered Garrison 2428 | -7/Garrison | Triggered checkpoint 2448 | -7/Garrison | Garrison Relay disabled 2490 | -7/Garrison | Triggered checkpoint 2528 | -7/Garrison | Triggered checkpoint 2565 | -7/Garrison | Garrison Relay disabled 2586 | -7/Garrison | Discovered new exit (range 8) 2622 | -7/Garrison | Triggered checkpoint 2781 | -7/Garrison | Entered Factory 2875 | -7/Factory | Fabricated Imp. Linear Gravjet? 3289 | -7/Factory | Discovered exit to Lower Caves (range 15) 3295 | -7/Factory | Entered Lower Caves 3384 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3484 | -7/Lower Caves | Lost 5 parts (1p2n2u) 3525 | -7/Lower Caves | Learned location of Zion (-6) 3779 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3801 | -7/Lower Caves | Discovered new exit (range 9) 3804 | -7/Lower Caves | Entered Data Miner 3804 | -7/Data Miner | Discovered new exit (range 6) 3810 | -7/Data Miner | Met Data Miner 3817 | -7/Data Miner | Learned location of Section 7 (-2) 3817 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3822 | -7/Data Miner | Received God Mode back door access code from Data Miner 3830 | -7/Data Miner | Entered Proximity Caves 3859 | -6/Proximity Caves | Escorted by Enhanced Grunt 3887 | -6/Proximity Caves | Learned Factory stockpile data 4117 | -6/Proximity Caves | Discovered new exit (range 5) 4118 | -6/Proximity Caves | Entered Factory 4118 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4119 | -6/Factory | Identified exit to Lower Caves 4120 | -6/Factory | Build established: Scavenger-Sprinter 4121 | -6/Factory | Identified exit to DSF 4240 | -6/Factory | Discovered exit to Lower Caves (range 5) 4278 | -6/Factory | Entered Lower Caves 4374 | -6/Lower Caves | Learned 8 Factory zone layouts 4439 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4523 | -6/Lower Caves | Discovered new exit (range 2) 4523 | -6/Lower Caves | Identified exit to Lower Caves 4529 | -6/Lower Caves | Entered another Lower Caves area 4552 | -6/Lower Caves | Discovered new exit (range 5) 4556 | -6/Lower Caves | Identified exit to Factory 4609 | -6/Lower Caves | Spotted B-75 Beast 4677 | -6/Lower Caves | Identified exit to Zion 4728 | -6/Lower Caves | Build established: Scavenger-Mutant 4807 | -6/Lower Caves | Entered Zion 4920 | -6/Zion | Discovered new exit (range 12) 4933 | -6/Zion | Identified exit to Proximity Caves 4969 | -6/Zion | Learned Factory non-interactive machine intel 5056 | -6/Zion | Received a hallucinogenic algorithm 5131 | -6/Zion | Given A8's code to call for help 5492 | -6/Zion | Found GAL Module 5521 | -6/Zion | Given the Hacking Drone Bay 5676 | -6/Zion | Rebuked by Imprinter 5903 | -6/Zion | Entered Proximity Caves 6178 | -5/Proximity Caves | Lost 6 parts (1p3n2u) 6388 | -5/Proximity Caves | Entered Factory 6388 | -5/Factory | Evolved 2 slots: Utility x2 6389 | -5/Factory | Identified exit to Upper Caves 6389 | -5/Factory | Identified exit to Factory 6390 | -5/Factory | Loaded intel: 225 non-interactive machine locations 6423 | -5/Factory | Build established: Mutant 6718 | -5/Factory | Lost 5 parts (3u2w) 6999 | -5/Factory | Core integrity fell below 50% 7113 | -5/Factory | Core integrity fell below 20% 7140 | -5/Factory | Lost 13 parts (1p6n3u3w) 7158 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07106_ Acquired Arc Projector. 07108_ Chain reaction triggered in Imp. Deuterium Engine. 07108_ Arc Projector destroyed. 07108_ Destroyed Arc Projector. 07109_ Carbon-fiber Leg destroyed. 07110_ Slammed into L-41 Fighter. 07110_ Destabilizing: System interference. 07110_ Imp. Target Analyzer temporarily disabled. 07111_ Acquired Arc Projector. 07112_ Imp. Targeting Computer severed. 07117_ Dropped Arc Projector. 07124_ R-10 Processor collects Arc Projector. 07133_ Acquired Arm. Leg. 07136_ ALERT: Cargo convoy en route, clear transfer corridor. 07138_ ALERT: Rogue bot located, Programmers report to Factory Zone 3O. 07154_ Slammed into S-27 Virus. 07156_ Destabilizing: System interference. 07156_ Imp. Target Analyzer temporarily disabled. 07157_ Slammed into S-27 Virus. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###########????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ?????????????"""??# #????????????????????? | | ?????????????"""??# #????????????????????? | | ?????????????"""??+ #???????w????????????? | | ??????????????????# #??????????????""""??? | | ??????????????????# ###??????????????""""??? | | ??????????????????# #????????????????""""??? | | ??????????????????# #????????????????""""??? | | ###???????????????# #????????????????""""??? | | #???????????????# #????????????????""""??? | | ##############??# #????????????????""""??? | | + #### #??????????????????????? | | # """"""" + #??????????????????????? | | # """"""" ######^ ^ ^#??????????????????????? | | # """"""" #????# #??????????????????????? | | # """"""" #????# %#??????????????????????? | | # #????# s@#??????????????????????? | | / #????# ss#??????????????????????? | | # #????# s Y??????????????????????? | | # | #????# ?????????????????????? | | # #????# ????????????????????? | | # """ """ #????####+## ???????????????????? | | # """T""" #???????????## #??????????????????? | | ##############????????????? ???????????????????? | | #???##?????????????????????????????????????????? | | #?? ?????????????????????????????????????????? | | #?? ???????????????????????????????????????? | | #?""" """?"""?????"????????????????"""?"""?"""?? | | #?""" """ """?????"????????????????"""?"""?"""?? | | # """ """ """?????"????????????????"""?"""?"""?? | | # ??????"???pp???????????????????????? | | + """ """?"""?????"????????????????????????????? | | # """ """?"""?????"????????????????????????????? | | # """ """?"""?????"????????????????????????????? | | #? ??????????"????????????????????????????? | | #? ??????????"????????????????????????????? | | #########??????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????"""?"""?"""?????? | | #???????????????????????"""?"""?"""?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 450 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 6 Kinecelleration 30 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Phase Cannon | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Point Defense Array | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Imp. Coolant Injector | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Beamcaster | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Phase Gun | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Imp. Linear Gravjet | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed BiomechanicalBattleBooster Manual? 0 Play Time 01:30:41 Cumulative 96.1 hours Start 2022.11.14 @ 20:22:00 End 2022.11.16 @ 16:28:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ecb2f9c-0a66-4bf6-875b-c1667f2ab92f