Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.02 @ 14:37:44 Player: Shin Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (25284) 25284 TOTAL SCORE: 31984 Bonus ------- Pacifist 10869 Entered DSFs 500 Win 3000 Win Speed 10915 Cogmind --------- Core Integrity 1080/1600 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (21) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ None Favorites ----------- Power None Propulsion None Utility None Weapon None Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 . 2 2 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 19 | . 1 2 2 2 2 2 2 . 2 2 2 Weapon . | . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Engine . | . . . . . . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Device . | . . . . . . . . . . . . Storage . | . . . . . . . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) . | . . . . . . . . . . . . Naked Turns 1881 | . 68 85 77 313 266 225 13 103 476 118 137 Heaviest Build . | . . . . . . . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 4 | 4 . . . . . . . . . . . Average Carried . | 2 . . . . . . . . . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried . | . . . . . . . . . . . . Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Matter Collected 200 | 200 . . . . . . . . . . . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Damage Taken 3162 | . 69 133 57 583 163 414 . 312 519 392 520 Core 3162 | . 69 133 57 583 163 414 . 312 519 392 520 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 68 | 100 72 66 89 16 80 58 . 72 60 72 67 Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits 3 | . . . . . 1 1 . . 1 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 132 | . . . 21 59 2 26 . . 4 . 20 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 132 | . . . 21 59 2 26 . . 4 . 20 Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 61 | . . . 10 27 . 13 . . 1 . 10 Shots . | . . . . . . . . . . . . Rammed 20 | . . . 2 8 2 3 . . 2 . 3 Targets Rammed 20 | . . . 2 8 2 3 . . 2 . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 5 | . . 5 . . . . . . . . . Average Temperature 5 | . . 5 . . . . . . . . . Received Heat Transfer 570 | . 30 96 18 108 54 66 . . 36 90 72 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Peak Influence 422 | . 28 120 103 205 143 217 83 74 422 156 181 Initial 83 | . . 8 36 33 79 47 83 44 31 76 70 Average 114 | . 12 54 56 88 107 114 83 60 191 110 91 Maximum Alert Level 2 | . . . . 1 . 1 . . 2 . . Low Security (%) 89 | 100 100 100 100 99 100 92 100 100 62 100 100 Level 1 8 | . . . . . . 7 . . 28 . . Level 2 2 | . . . . . . . . . 9 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . . 1 3 . 2 . . . . . Investigation 1 | . . . . . . 1 . . . . . Extermination 1 | . . . . 1 . . . . . . . Reinforcement 4 | . . . 1 2 . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Distress Signals 10 | . . . 3 2 . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 115 | . 6 9 5 22 7 20 . 5 20 10 11 Peak Tracking Total 11 | . 6 7 5 10 4 6 . 3 7 11 11 Tactical Retreats 23 | . . 1 1 4 . 6 . 2 7 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 5 | . 1 . . . . 1 . 3 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 31 | . 2 3 1 1 7 4 1 . 5 4 3 Terminals 26 | . 2 3 1 1 4 3 1 . 5 3 3 Fabricators 5 | . . . . . 3 1 . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 68 | . 5 4 2 4 18 9 1 . 9 11 5 Successful 33 | . 3 2 2 2 6 3 1 . 5 5 4 Failed 35 | . 2 2 . 2 12 6 . . 4 6 1 Catastrophic 3 | . . 1 . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 47 | . 5 4 2 4 17 9 . . 4 1 1 Terminals 58 | . 5 4 2 4 11 8 1 . 9 9 5 Fabricators 10 | . . . . . 7 1 . . . 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 28 | . 3 2 2 2 3 1 1 . 5 5 4 Record 6 | . . . . . . . . . 1 3 2 Robot Analysis 2 | . . . . . . . . . 1 1 . Open Door 1 | . . . . . . . . . . . 1 Open DSF 3 | . . . . . 1 . 1 . 1 . . Level Access Points 7 | . 1 1 1 1 1 . . . 1 1 . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 7 | . 1 1 1 1 1 1 . . . . 1 Zone Layout 1 | . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 3 2 . . . . . Terminals 2 | . . . . . 1 1 . . . . . Assimilate 2 | . . . . . 1 1 . . . . . Fabricators 3 | . . . . . 2 1 . . . . . Liberate 1 | . . . . . 1 . . . . . . Fabnet 2 | . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 1 3 . 1 6 3 1 . 3 4 3 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . 3 4 4 1 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total Allies 5 | . . . . . 4 1 . . . . . Largest Group 4 | . . . . . 4 1 . . . . . Highest-Rated Group 97 | . . . . . 97 10 . . . . . Highest-Rated Ally 29 | . . . . . 29 10 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Robot Analysis Total 2 | . . . . . . . . . 1 1 . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Turns Passed 1884 | 3 68 85 77 313 266 225 13 103 476 118 137 Spaces Moved 3423 | 1 135 158 149 592 509 430 25 116 804 236 268 Core 3423 | 1 135 158 149 592 509 430 25 116 804 236 268 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 2 35 19 17 24 12 15 1 85 24 10 9 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total 3584 | 5 134 163 150 608 519 439 24 160 877 235 270 Wait 103 | . . 6 . 9 9 7 . . 72 . . Move 3411 | . 134 157 148 591 508 429 24 115 803 235 267 Hop . | . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . Attach . | . . . . . . . . . . . . Detach . | . . . . . . . . . . . . Swap . | . . . . . . . . . . . . Drop 5 | 5 . . . . . . . . . . . Fire . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ram 20 | . . . 2 8 2 3 . . 2 . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 45 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Released all parts (7) 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 0) 4 | -11/Junkyard | Entered Materials 4 | -10/Materials | Evolved 1 slot: Utility x1 46 | -10/Materials | Identified exit to Mines 46 | -10/Materials | Discovered exit to Mines (range 13) 53 | -10/Materials | Identified exit to Materials 72 | -10/Materials | Entered another Materials area 72 | -9/Materials | Evolved 2 slots: Utility x2 75 | -9/Materials | Identified exit to Storage 75 | -9/Materials | Discovered exit to Storage (range 13) 92 | -9/Materials | Identified exit to Materials 157 | -9/Materials | Entered another Materials area 157 | -8/Materials | Evolved 2 slots: Utility x2 192 | -8/Materials | Identified exit to Factory 234 | -8/Materials | Entered Factory 234 | -7/Factory | Evolved 2 slots: Utility x2 310 | -7/Factory | Build established: Hacker-Mutant 402 | -7/Factory | Identified exit to Factory 478 | -7/Factory | Core integrity fell below 50% 546 | -7/Factory | Core integrity fell below 20% 547 | -7/Factory | Entered another Factory area 547 | -6/Factory | Evolved 2 slots: Utility x2 715 | -6/Factory | Identified exit to Factory 796 | -6/Factory | Spotted B-75 Beast 813 | -6/Factory | Entered another Factory area 813 | -5/Factory | Evolved 2 slots: Utility x2 1030 | -5/Factory | Identified exit to Factory 1030 | -5/Factory | Discovered exit to Factory (range 16) 1038 | -5/Factory | Entered another Factory area 1038 | -4/Factory | Evolved 2 slots: Utility x2 1051 | -4/Factory | Identified exit to DSF 1051 | -4/Factory | Entered DSF 1078 | -4/DSF | Additional patrols routed to DSF 1146 | -4/DSF | Identified exit to Research 1146 | -4/DSF | Discovered exit to Research (range 16) 1154 | -4/DSF | Entered Research 1154 | -3/Research | Evolved 2 slots: Utility x2 1510 | -3/Research | Spotted B-86 Titan 1534 | -3/Research | Identified exit to Research 1630 | -3/Research | Entered another Research area 1630 | -2/Research | Evolved 2 slots: Utility x2 1701 | -2/Research | Identified exit to Access 1703 | -2/Research | Identified exit to Testing 1703 | -2/Research | Discovered exit to Testing (range 13) 1724 | -2/Research | Spotted B-90 Cyclops 1748 | -2/Research | Entered Access 1748 | -1/Access | Evolved 2 slots: Utility x2 1870 | -1/Access | Spotted B-99 Colossus 1881 | -1/Access | Identified exit to Surface 1881 | -1/Access | Discovered exit to Surface (range 6) 1885 | *** | Escaped! Last Messages --------------- 01852_ K-01 Serf collects debris. 01866_ Penetrated by Slug. 01868_ U-05 Engineer builds a Wall. 01869_ Slammed into U-05 Engineer. 01872_ Penetrated by Slug. 01872_ K-01 Serf destroyed. 01873_ K-01 Serf cleans the Terminal. 01874_ R-10 Processor collects Lgt. Ion Engine. 01876_ K-01 Serf cleans the Terminal. 01879_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01881_ The Access Shell folds into the floor. 01881_ EXIT=FOUND: SURFACE [Achievement: Inspector Gadget] [Achievement: Straight Shot] [Achievement: Pacifist] [Achievement: Speedrunner] [Achievement: The Little Core That Could] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ??????????/ #???????????????????# | | ??????????# #???????????????????# " | | ????####??# #???????????????????# " | | ???? ??# #???????????????????# | | ?????!!! ?# #???????????????????# | | ??????! # = #??????#+#??????????# | | ??????? # #??????# #??????????# | | ????????? + #??????# #??????????# | | ??????????# ######## ################# | | ??????????# | | ??????????# !!* | | ??????????# !!* | | ??????????# %*% !** | | ??????????# ############################### ## | | ??????????#% #?##??????????????????????????# #? | | ??????????# #?????????????????????????????# #? | | ??????????# #?????????????????????????????# #? | | ??????????# #?????????????????????????????# #? | | ??????????# #?????###?????????????????????# #? | | ??????????# ####### ##########????????????# +? | | ??????????# """T""" "????????????# #? | | ??????????# """ """ "????????????# #? | | ??????????# "????????????# #? | | ??????????# "???????????? #? | | ??????????# "" "???????????? ?? | | ??????????# @" "????????????? ?? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget Overachiever Pacifist Speedrunner Straight Shot The Little Core That Could Challenges ------------ None Game ------ Seed LayeredDeepCapacitor Manual? 0 Play Time 00:40:01 Cumulative 165.6 hours Start 2023.11.02 @ 13:59:19 End 2023.11.02 @ 14:37:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 119 Rogue 109 Adventurer 0 Explorer 10 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 68 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00e3fdda-4681-4228-91f5-dd5f410e8ae0