Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.28 @ 00:25:46 Player: Plexion Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (203) 1015 Value Destroyed (8510) 8510 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (989) 989 TOTAL SCORE: 17714 Bonus ------- High Alert Combat Kills 475 Follower Combat Kills 825 Met Imprinter 300 Was Imprinted 300 Friendly Fire -911 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Spectral Analyzer Improved Melee Analysis Suite Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Medium Storage Unit Spectral Analyzer Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Improved Propulsion Shielding Heavy Armor Plating > --- WEAPON ----------- Makeshift Sword Makeshift Sword Vibroblade Heavy Pick > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Gravmag Array Gravmag Array Antigrav System Improved Linear Gravjet Spear Makeshift Spear [Rating: 123] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Flail Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . . Utility 9 | . . . 1 . . . 1 2 1 . . . . 1 1 2 . Weapon 2 | . . . . . . . 1 . . . . . . . 1 . . Parts Attached 193 | 7 9 2 4 1 . 14 20 26 9 1 10 . 1 34 13 19 23 Power 23 | 1 . . . 1 . . 1 4 1 1 1 . . 6 1 2 4 Engine 5 | 1 . . . . . . 1 1 1 1 . . . . . . . Core 11 | . . . . 1 . . . 3 . . 1 . . 5 . . 1 Reactor 7 | . . . . . . . . . . . . . . 1 1 2 3 Propulsion 71 | 2 3 . 1 . . 8 13 11 2 . 4 . . 14 5 6 2 Treads 18 | . . . . . . . 8 8 2 . . . . . . . . Leg 19 | 2 3 . 1 . . 8 5 . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 . . . Hover 33 | . . . . . . . . 3 . . 4 . . 13 5 6 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 62 | 2 3 . 1 . . . 4 6 6 . 4 . . 11 5 8 12 Device 16 | . 1 . 1 . . . . 1 2 . . . . . 2 4 5 Storage 6 | 2 2 . . . . . . . . . 2 . . . . . . Processor 11 | . . . . . . . . 1 . . 1 . . 2 2 2 3 Hackware . | . . . . . . . . . . . . . . . . . . Protection 29 | . . . . . . . 4 4 4 . 1 . . 9 1 2 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 37 | 2 3 2 2 . . 6 2 5 . . 1 . 1 3 2 3 5 Energy Gun 8 | 2 3 . 1 . . 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . 1 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . Impact Weapon 5 | . . . . . . 2 2 1 . . . . . . . . . Slashing Weapon 12 | . . . . . . . . 2 . . . . 1 2 1 3 3 Piercing Weapon 7 | . . . . . . . . 2 . . 1 . . 1 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 2 . . . . . 1 1 3 . Parts Lost 92 | . 2 . . 1 . 10 9 9 2 4 3 . 3 12 5 3 29 Power 14 | . . . . 1 . . 1 3 . . 1 . . 3 . . 5 Propulsion 24 | . . . . . . 4 6 2 1 3 . . 2 2 . . 4 Utility 34 | . . . . . . . 2 3 1 1 1 . . 6 4 2 14 Weapon 20 | . 2 . . . . 6 . 1 . . 1 . 1 1 1 1 6 Highest Loss Streak 15 | . 1 . . 1 . 5 4 3 1 2 2 . 2 3 4 2 15 Average Slot Usage (%) 93 | . 97 100 99 96 100 97 90 96 99 87 94 100 96 94 92 85 73 Engine 3 | . 14 14 11 . . . 2 5 6 6 . . . . . . . Core 3 | . . . . 7 11 11 1 1 . . 5 6 6 8 9 2 2 Treads 6 | . . . . . . . 12 16 25 18 . . . . . . . Leg 9 | . 27 28 33 33 33 31 13 5 . . . . . . . . . Hover 6 | . . . . . . . . . . . 22 26 22 21 21 13 8 Device 8 | . 11 . 10 11 11 11 4 4 13 13 13 13 13 6 6 11 6 Storage 14 | . 14 28 22 22 22 22 18 15 13 13 13 13 13 11 10 9 4 Processor 6 | . . . . . . . . 3 6 6 11 13 13 12 15 16 23 Protection 8 | . . . . . . . 11 17 12 7 5 6 6 12 6 4 4 Energy Gun 4 | . 27 14 11 11 11 16 . . . . . . . . . . . Ballistic Gun 1 | . . 13 11 11 11 . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 2 27 13 6 6 6 6 6 1 . . . Slashing Weapon 4 | . . . . . . . . 4 6 6 6 6 6 8 11 12 12 Piercing Weapon 3 | . . . . . . . . 3 6 6 5 6 6 5 8 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 10 39 39 42 44 44 44 51 63 68 63 60 42 42 67 55 74 74 Greatest Support 104 | 20 20 20 30 30 30 30 60 84 104 104 42 42 42 83 75 72 72 Greatest Overweight (x) 20 | . 1 1 1 1 1 4 5 20 . 2 2 . 1 1 . 2 2 Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 12 12 12 12 12 12 Average Capacity 13 | 5 6 16 16 16 16 16 16 16 16 16 12 12 12 12 12 12 8 Most Carried 16 | 3 9 12 15 14 13 14 11 16 16 16 16 7 9 12 12 12 12 Average Carried 10 | 1 4 9 12 13 13 12 7 12 15 15 8 7 8 11 11 11 6 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 12 12 12 12 12 12 4 Final Carried 16 | 2 9 12 14 13 13 7 11 16 16 16 7 7 8 12 12 12 . Class Distribution -------------------- 48% | Mutant 31% | Messiah-Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Matter Collected 2234 | 144 186 70 44 43 3 169 217 271 157 20 95 . 10 300 65 190 250 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9839 | . 396 12 45 157 52 635 936 765 621 405 260 . 134 2302 619 1299 1201 Parts 444 | . 17 9 3 9 2 26 26 23 43 19 8 . 6 112 35 50 56 Haulers Intercepted 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . 17 5 . 10 . . . . Prevented 11 | . . . . . . . . . . 4 2 . 5 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Combat Hostiles Destroyed 178 | . 7 3 . 5 . 15 20 12 13 10 5 . 3 40 13 14 18 Melee 135 | . . . . . . . 10 10 13 10 4 . 3 40 13 14 18 Guns 17 | . 7 . . 4 . 6 . . . . . . . . . . . AOE 10 | . . 3 . 1 . 6 . . . . . . . . . . . Classes Destroyed 13 | . 2 1 . 1 . 4 2 . 1 1 . . . . . . 1 Worker 9 | . . . . . . 2 2 1 . . . . . 3 . 1 . Builder 2 | . . . . . . 1 . . 1 . . . . . . . . Hauler 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . Recycler 2 | . . . . . . 1 . . . . . . . . . 1 . Watcher 4 | . . . . . . . 1 1 . . . . . 1 . . 1 Swarmer 53 | . . 3 . 2 . 4 7 . 4 5 1 . 2 8 7 4 6 Grunt 69 | . 7 . . 2 1 9 7 8 3 3 1 . . 18 2 3 5 Brawler 3 | . . . . . . 1 . 1 . 1 . . . . . . . Duelist 10 | . . . . 1 . 1 2 1 1 . 1 . . 1 . . 2 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 24 | . . . . . . . 4 2 3 . 1 . 1 5 2 5 1 Hunter 10 | . . . . . . . . . . 1 1 . . 3 2 . 3 Programmer 9 | . . . . . . . . . 2 . . . . 5 . 2 . Z-Courier 3 | . . . . . . . . . . . . . . 1 . 1 1 Best Kill Streak 10 | . 2 3 1 1 . 9 6 3 4 3 4 . 2 7 5 4 10 Combat Bots Only 10 | . 2 3 . 1 . 7 6 3 4 3 4 . 2 7 5 4 10 Max Kills in Single Turn 4 | . 1 2 1 1 1 4 1 1 1 1 1 . 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 . 3 . . . . . . . . . . . Melee 2 | . . . . . . . 1 1 1 1 1 . 1 1 1 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Damage Taken 14384 | . 345 26 81 180 . 886 1291 2134 728 552 327 . 278 2843 478 722 3513 Core 2592 | . 116 5 . 25 . 122 244 203 96 43 25 . . 301 102 84 1226 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 51 . . . 63 55 71 . . . . 80 69 91 . . Volleys Fired 78 | . 25 3 4 12 1 33 . . . . . . . . . . . Largest 2 | . 2 2 2 2 2 2 . . . . . . . . . . . Hottest 150 | . 105 95 85 73 73 150 . . . . . . . . . . . Shots Fired 141 | . 45 6 8 24 2 56 . . . . . . . . . . . Gun 126 | . 45 3 8 24 2 44 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 11 | . . 3 . . . 8 . . . . . . . . . . . Special 4 | . . . . . . 4 . . . . . . . . . . . Kinetic 29 | . . . 4 12 1 12 . . . . . . . . . . . Thermal 56 | . 45 3 4 . . 4 . . . . . . . . . . . Explosive 11 | . . 3 . . . 8 . . . . . . . . . . . Electromagnetic 45 | . . . . 12 1 32 . . . . . . . . . . . Robot Hit Streak 16 | . 15 . 7 7 2 16 . . . . . . . . . . . Robot Miss Streak 2 | . 1 . . 1 . 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . 1 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 732 | . 38 . 7 18 1 46 125 92 52 27 20 . 11 128 36 52 79 Core Hits 285 | . 19 4 2 8 1 31 18 18 23 13 6 . 3 61 19 28 31 Critical Hits 37 | . . . . 1 . 1 . 4 2 . 1 . 1 14 1 2 10 Critical Kills 11 | . . . . . . . . . 1 . . . 1 5 1 . 3 Critical Parts Destroyed 22 | . . . . 1 . . . 4 1 . 1 . . 7 . 2 6 Melee Attacks 912 | . . . . . . 2 136 113 111 42 23 . 18 178 72 82 135 Impact 239 | . . . . . . 2 136 60 23 9 6 . 2 1 . . . Slashing 565 | . . . . . . . . 50 70 23 15 . 13 148 56 75 115 Piercing 108 | . . . . . . . . 3 18 10 2 . 3 29 16 7 20 Sneak Attacks 27 | . . . . . . . 5 1 1 2 . . 1 7 . 6 4 Combat Hostiles 7 | . . . . . . . . . . 2 . . 1 2 . 1 1 Follow-up Attacks 167 | . . . . . . 1 32 24 17 12 5 . 2 22 9 14 29 Damage Inflicted 27658 | . 460 101 84 294 18 1591 3107 2484 1948 1109 779 . 553 6186 1468 3229 4247 Guns 1455 | . 460 . 84 239 18 654 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 985 | . . 101 . 55 . 829 . . . . . . . . . . . Melee 25154 | . . . . . . 53 3107 2484 1948 1109 779 . 547 6186 1468 3229 4244 Ramming 16 | . . . . . . 7 . . . . . . 6 . . . 3 Kinetic 297 | . . . 23 101 . 173 . . . . . . . . . . . Thermal 876 | . 460 . 61 55 . 300 . . . . . . . . . . . Explosive 678 | . . 101 . . . 577 . . . . . . . . . . . Electromagnetic 637 | . . . . 138 18 481 . . . . . . . . . . . Impact 4925 | . . . . . . 53 3107 1121 260 149 152 . 35 48 . . . Slashing 18599 | . . . . . . . . 1339 1437 726 598 . 483 5610 1261 3161 3984 Piercing 1630 | . . . . . . . . 24 251 234 29 . 29 528 207 68 260 Highest Corruption 14 | . . . . . . . . 14 . . . . . 2 . 2 6 Average Corruption 7 | . . . . . . . . 12 . . . . . 1 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 73 | . . . . . . . . 61 . . . . . 1 . 3 8 Message Errors 18 | . . . . . . . . 15 . . . . . . . 2 1 Matter Fused 16 | . . . . . . . . 16 . . . . . . . . . Heat Flow Errors 4 | . . . . . . . . 2 . . . . . 1 . . 1 Data Loss (minor) 9 | . . . . . . . . 8 . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 2 . . . . . . . . . Alerts 2 | . . . . . . . . 2 . . . . . . . . . Misdirections 8 | . . . . . . . . 8 . . . . . . . . . Targeting Errors 14 | . . . . . . . . 8 . . . . . . . 1 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1424 | . . . . . . 13 352 162 94 41 10 . 107 155 62 235 193 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 12 | . . . . . . 12 . . . . . . . . . . . Melee 1412 | . . . . . . 1 352 162 94 41 10 . 107 155 62 235 193 Knockbacks 21 | . . . . . . 1 11 2 3 1 2 . . 1 . . . Impact 20 | . . . . . . 1 10 2 3 1 2 . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . 46 . . . . . . 2 . . . 1 Shots 2 | . . . . . . 2 . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . 2 . . . 1 Targets Rammed 4 | . . . . . . 1 . . . . . . 2 . . . 1 Kicked 1 | . . . . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 281 | . 251 99 10 . . 23 . 281 . . 3 . . 208 4 . 205 Average Temperature 52 | . 106 50 7 . . 10 . 103 . . 3 . . 29 2 . 104 Received Heat Transfer 3681 | . 219 . 36 69 . 468 621 723 207 45 54 . 30 807 18 90 294 Effects 1 | . 1 . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Fried 21 | . . . . . . 1 14 1 1 . 4 . . . . . . Impact Corruptions 38 | . . . . . . 1 20 11 3 1 2 . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Melted 7 | . 3 . . . . . 1 . . . . . . . 1 2 . Heat Transferred 1851 | . 1203 . 148 50 . 450 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Peak Influence 682 | . 117 101 123 275 . 207 232 245 208 . . . . 638 569 484 682 Average Influence 184 | . 80 81 70 153 . 123 112 71 79 . . . . 341 415 293 455 Maximum Alert Level 2 | . . . . 1 . 1 1 1 1 . . . . 2 2 2 2 Low Security (%) 66 | 100 100 100 100 75 . 92 85 92 93 . . . . 29 . 18 . Level 1 19 | . . . . 24 . 7 14 7 6 . . . . 27 49 73 29 Level 2 13 | . . . . . . . . . . . . . . 42 50 7 70 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . . . . 1 . 4 5 . . . . 6 2 1 6 Investigation 6 | . . . . . . . . . 1 . . . . 1 2 . 2 Extermination 8 | . . . . . . . . 2 2 . . . . 2 . 1 1 Reinforcement 9 | . . . . . . 1 . 2 2 . . . . 3 . . 1 Assault 2 | . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Distress Signals 6 | . . . 1 . . . 3 . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 351 | . 14 3 5 14 . 15 27 30 19 14 6 . 14 63 28 23 76 Peak Tracking Total 19 | . 4 3 2 3 . 4 5 6 4 4 5 . 5 9 11 8 19 Tactical Retreats 54 | . 2 . 1 2 . . . 6 4 4 . . 5 8 7 4 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Traps Triggered 5 | . 2 . . . . . 1 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Machines Disabled 7 | . . . . 1 . 1 . . . . . . . . . . 5 Max in Single Turn 1 | . . . . 1 . 1 . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Machines Accessed 16 | . 2 1 2 . 1 . 3 3 1 . . . . 3 . . . Terminals 7 | . 2 . 1 . . . 2 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 1 1 . . . . . 2 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Total Hacks 30 | . 4 1 5 . 1 . 6 3 4 . . . . 6 . . . Successful 18 | . 2 1 3 . 1 . 3 . 2 . . . . 6 . . . Failed 12 | . 2 . 2 . . . 3 3 2 . . . . . . . . Catastrophic 2 | . . . . . . . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 53 | . 4 . 3 . . . 4 1 4 . . . . 15 10 2 10 Terminals 16 | . 4 . 3 . . . 4 1 4 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . 2 1 . . . . . 4 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Terminal Hacks 6 | . 2 1 . . 1 . . . 2 . . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . 2 . . . . . . 4 . . . Insert Component 4 | . . . 1 . . . 1 . . . . . . 2 . . . Analyze 4 | . . . 1 . . . 1 . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . 1 . . . . . . . . . . Terminals 2 | . . . 1 . . . 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 1 . . . 3 3 1 . . . . 2 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . 1 . . . . . . 10 . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . Matter 318 | . . . . . . . . . . . . . . 318 . . . Time 169 | . . . . . . . . . . . . . . 169 . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . 6 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 1 . . . . . . 1 . . . Part Schematics Acquired 3 | . . . 1 . . . 1 . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . 3 Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Total Allies 21 | . . 3 . . . . . . . . . 4 . 1 2 1 10 Largest Group 4 | . . 3 3 2 . . . . . . . 4 4 . 2 1 4 Highest-Rated Group 324 | . . 40 40 24 . . . . . . . 153 153 . 206 25 324 Highest-Rated Ally 268 | . . 16 16 16 . . . . . . . 40 40 . 103 25 268 Zionite Dispatches 6 | . . . . . . . . . . . . . . 1 1 1 3 Heavy 1 | . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . 1 Melee Resupply 2 | . . . . . . . . . . . . . . . . 1 1 Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 138 | . . . 19 28 . . . . . . . . 30 . 2 . 59 Total Damage 3196 | . . . 209 295 . . . . . . . . 819 . 147 . 1726 Kills 26 | . . . 4 7 . . . . . . . . 5 . 1 . 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . 2 . 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . 3 2 . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Turns Passed 11995 | 57 768 476 218 796 278 583 1061 1640 997 788 157 575 351 1446 482 667 655 Spaces Moved 8686 | 42 504 308 129 492 184 299 408 741 440 407 178 1018 374 1261 541 690 670 Core 33 | 10 . . . . . . . 1 . . . . . . . . 22 Treads 1543 | . . . . . . . 141 552 440 407 3 . . . . . . Legs 2402 | 32 504 308 129 492 184 299 267 187 . . . . . . . . . Wheels 107 | . . . . . . . . . . . . . . 107 . . . Hover 4601 | . . . . . . . . 1 . . 175 1018 374 1154 541 690 648 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 150 150 150 150 150 150 155 162 160 43 43 43 45 40 45 50 Average Speed 99 | 103 121 150 150 150 150 153 175 176 162 167 45 43 58 56 45 52 57 Slowest Speed 1050 | 120 150 150 150 150 150 240 270 1050 163 200 200 43 106 160 50 160 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 76 68 18 88 58 80 37 21 16 67 31 88 62 40 20 17 55 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . . 1 . . . . . . 4 . . . . . Known Exits Taken 3 | . 1 . . . . . . . 1 . . . . 1 . . . Unknown Exits Taken 14 | 1 . 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 13 | . . 2 . 1 . 1 . . . 4 . 3 2 . . . . Spaces Dug 134 | . . . . . . . . 3 34 4 . . 4 26 21 17 25 Terrain Destroyed 241 | . . 33 . 10 . 64 . 3 34 4 . . 4 26 21 17 25 Melee 134 | . . . . . . . . 3 34 4 . . 4 26 21 17 25 Projectile 1 | . . . . . . 1 . . . . . . . . . . . AOE 106 | . . 33 . 10 . 63 . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Total 10908 | 53 614 315 147 526 184 356 595 937 634 482 234 1154 480 1788 692 897 820 Wait 1167 | 2 65 . 2 21 . 9 64 52 104 49 28 137 89 332 80 111 22 Move 8669 | 41 503 307 128 491 183 298 407 740 439 406 177 1017 373 1260 540 689 670 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 63 | 2 8 3 5 . . . 5 13 5 1 . . 2 10 4 3 2 Fast Attach 82 | 6 4 . 1 . . . 10 14 2 . 1 . . 14 3 15 12 Attach 62 | 1 2 . 2 1 . 10 5 8 4 . 7 . 1 6 6 1 8 Detach 23 | 1 1 . 1 . . . 2 8 1 . 1 . . 1 2 1 4 Swap 49 | . 3 2 1 . . 4 5 4 3 1 2 . . 14 4 3 3 Drop 79 | . 3 . 3 . . . 2 15 6 2 3 . . 18 4 19 4 Fire 78 | . 25 3 4 12 1 33 . . . . . . . . . . . Melee 614 | . . . . . . 1 95 83 70 23 15 . 13 133 49 55 77 Ram 3 | . . . . . . . . . . . . . 2 . . . 1 Kick 1 | . . . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 18 | . . . . 1 . . . . . . . . . . . . 17 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 4 exits: *Res x2 / Upp x2) -3/Research (discovered 2 exits: *Arm / [*Qua]) -3/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 4) 826 | -10/Materials | Entered Mines 827 | -10/Mines | Learned location of Storage (-9) 851 | -10/Mines | Met a Derelict bent on vengeance 1018 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1061 | -10/Mines | Learned location of 1 exit from Materials 1184 | -10/Mines | Discovered new exit (range 12) 1209 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1302 | -10/Mines | Entered Materials 1302 | -9/Materials | Accompanied by 3 allies 1302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1303 | -9/Materials | Identified exit to Storage 1489 | -9/Materials | Discovered new exit (range 12) 1520 | -9/Materials | Entered Mines 1520 | -9/Mines | Accompanied by 2 allies 1521 | -9/Mines | Assembled infested the area 1604 | -9/Mines | Build established: Scavenger-Mutant 2037 | -9/Mines | Discovered new exit (range 4) 2092 | -9/Mines | Discovered new exit (range 5) 2254 | -9/Mines | Learned Materials emergency access door positions 2310 | -9/Mines | Discovered new exit (range 5) 2316 | -9/Mines | Entered Exiles 2316 | -9/Exiles | Accompanied by 1 ally 2355 | -9/Exiles | Met 8R-AWN 2381 | -9/Exiles | Met EX-HEX 2438 | -9/Exiles | Met EX-DEC 2448 | -9/Exiles | Learned location of Zion (-6) 2574 | -9/Exiles | Discovered new exit (range 11) 2594 | -9/Exiles | Entered Mines 2662 | -8/Mines | Lost 3 parts (1n2w) 3102 | -8/Mines | Destroyed 7 combat bots 3104 | -8/Mines | Lost 5 parts (2n3w) 3169 | -8/Mines | Discovered new exit (range 5) 3177 | -8/Mines | Entered Materials 3177 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3349 | -8/Materials | Lost 4 parts (1p3n) 3966 | -8/Materials | Build established: Mutant 4209 | -8/Materials | Discovered new exit (range 10) 4238 | -8/Materials | Entered Factory 4238 | -7/Factory | Evolved 2 slots: Utility x2 4733 | -7/Factory | Lost 3 parts (1n1u1w) 4802 | -7/Factory | System corruption reached 10% 5509 | -7/Factory | Discovered new exit (range 15) 5675 | -7/Factory | Discovered new exit (range 7) 5878 | -7/Factory | Entered another Factory area 5878 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6269 | -6/Factory | Identified exit to Lower Caves 6269 | -6/Factory | Identified exit to Extension 6875 | -6/Factory | Entered Lower Caves 7533 | -6/Lower Caves | Learned Factory terminal intel 7645 | -6/Lower Caves | Discovered new exit (range 8) 7663 | -6/Lower Caves | Entered another Lower Caves area 7794 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7815 | -6/Lower Caves | Discovered new exit (range 15) 7820 | -6/Lower Caves | Entered Zion 7851 | -6/Zion | Learned location of Warlord (-4) 7862 | -6/Zion | Discovered new exit (range 14) 7903 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7917 | -6/Zion | Learned Factory emergency access door positions 7923 | -6/Zion | Learned location of Armory (-3) 7936 | -6/Zion | Given A8's code to call for help 7941 | -6/Zion | Learned location of Testing (-2) 8083 | -6/Zion | Received a visual enhancement algorithm 8163 | -6/Zion | Imprinted 8165 | -6/Zion | Declared Zion's savior 8395 | -6/Zion | Entered Proximity Caves 8395 | -5/Proximity Caves | Accompanied by 4 allies 8432 | -5/Proximity Caves | Learned location of 1 exit from Factory 8460 | -5/Proximity Caves | Build established: Messiah-Mutant 8497 | -5/Proximity Caves | Learned 12 Factory zone layouts 8501 | -5/Proximity Caves | Spotted B-75 Beast 8620 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8737 | -5/Proximity Caves | Discovered new exit (range 9) 8746 | -5/Proximity Caves | Entered Factory 8746 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8747 | -5/Factory | Identified exit to Factory 8748 | -5/Factory | Identified exit to Upper Caves 8750 | -5/Factory | Loaded intel: 20 terminal locations 8877 | -5/Factory | Zion Hover Resupply teleported in 9316 | -5/Factory | Lost 3 parts (1p2u) 9326 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9422 | -5/Factory | Found Imp. Powered Armor 9431 | -5/Factory | Discovered exit to Upper Caves (range 13) 9634 | -5/Factory | Fabricated Cld. Gravmag System (x1) 9723 | -5/Factory | Lost 3 parts (1p1n1u) 9732 | -5/Factory | Destroyed 7 combat bots 9957 | -5/Factory | Retrieved Zion intel report: Guard Positions 9968 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10192 | -5/Factory | Entered another Factory area 10192 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10255 | -4/Factory | Discovered new exit (range 15) 10381 | -4/Factory | Lost 4 parts (3u1w) 10412 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10420 | -4/Factory | Spotted B-86 Titan 10529 | -4/Factory | Retrieved Zion intel report: Branch Access 10529 | -4/Factory | Identified exit to Upper Caves 10530 | -4/Factory | Zion Heavy squad teleported in 10598 | -4/Factory | Found Prototype Processor 10598 | -4/Factory | Identified Exp. Melee Analysis Suite 10666 | -4/Factory | Discovered new exit (range 4) 10674 | -4/Factory | Entered Research 10674 | -3/Research | Evolved 2 slots: Utility x2 10897 | -3/Research | Zion Melee Resupply teleported in 10910 | -3/Research | Found Prototype Slashing Weapon 10910 | -3/Research | Identified Vibroblade 10927 | -3/Research | Discovered new exit (range 15) 11229 | -3/Research | Found Prototype Processor 11229 | -3/Research | Identified Spectral Analyzer 11233 | -3/Research | Discovered new exit (range 16) 11311 | -3/Research | Spotted B-86 Titan 11341 | -3/Research | Entered Armory 11349 | -3/Armory | Zion Melee Resupply teleported in 11370 | -3/Armory | Zion Experimental squad teleported in 11441 | -3/Armory | Spotted B-86 Titan 11533 | -3/Armory | Destroyed 10 combat bots 11559 | -3/Armory | Lost 8 parts (3p3u2w) 11613 | -3/Armory | Zion Hacker squad teleported in 11636 | -3/Armory | Enhanced Grunt warped into view, answering call for help 11646 | -3/Armory | Enhanced Grunt warped into view, answering call for help 11728 | -3/Armory | Lost 5 parts (5u) 11868 | -3/Armory | First assault squad dispatched 11949 | -3/Armory | Core integrity fell below 50% 11968 | -3/Armory | Core integrity fell below 20% 11996 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11974_ Attempting to rewire B-74 Champion. 11975_ B-74 Champion rewired. 11975_ Drone sends a signal. 11976_ Attempting to rewire B-74 Champion. 11977_ Destroyed Sml. Battery. 11977_ P-80 Master system corrupted by crushing effect. 11978_ Attempting to rewire B-74 Champion. 11979_ P-80 Master hacks Champion 8a, rebooting. 11980_ Attempting to rewire B-74 Champion. 11980_ C-30 ARC bursts open, deploying its payload. 11980_ B-74 Champion unfolds itself. 11980_ G-67 Veteran unfolds itself. 11980_ Champion 8a destroyed. 11981_ Attempting to rewire B-74 Champion. 11984_ P-80 Master resets P-80 Master, system corruption cleaned. 11985_ Attempting to rewire B-74 Champion. 11985_ B-74 Champion rewired. 11985_ Champion 8b destroyed. 11986_ P-80 Master hacks Champion 8c, rebooting. 11990_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????? ???????????????????? | | ?????????? ???????????????????? | | ?????????? ???????????????????? | | ?????????? ???????????????????? | | ?????????? ???????? ??????????? | | ?????????? ######## ??????????? | | ?????????# ???? | | ?????????# ??? | | ?????????+ !! ?? | | ?????????# ! ?? | | ?????????# ??? | | ?????????# # ???? | | ?????????# # ????? | | ?????????# # """ ??????? | | ?????????# # """ ???????? | | ?????????# # """ #????????? | | ?????????# #????????? | | ?????????# #????????? | | ??######## #????????? | | ??# s@s # #????????? | | ??#l""""s# #?????????? | | ??# *%/*%# **#?????????? | | ??# %*=%[# **#?????????? | | ??# """"// #?????????? | | ??# # ########### | | ??######## | | ????????# " ##########? | | ????????# "%" #?????????? | | ????????# " #?????????? | | ????????########## ##?????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ????????????????## ##???##+##?? | | ????????????????# ##### ### | | ????????????????# | | ????????????????# ##### ### | | ????????????????############### | | ????????????# | | ?????????????? """ ! !]] """ | | ???????????????""" !]] ""?? | | ????????????????"" ]]] ???? | | ????????????????? ?????? | | ????????????????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 41 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 775 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Point Defense Rating 80 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 67 Melee Accuracy 28 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Melee Analysis Suite | -9/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Imp. Gravmag System | -5/Factory | Scanalyzed Prc. Rocket Launcher | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Robot Schematics ------------------ H-66 Slayer | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel I-47 Archangel | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel Fabricated ------------ Cld. Gravmag System | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed MobileModifiedDisintegrator Manual? 0 Play Time 01:57:40 Cumulative 71.3 hours Start 2020.07.27 @ 22:28:45 End 2020.07.28 @ 00:25:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 81 Rogue 1 Adventurer 80 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 40 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfbba7d9-0cb8-4ff7-bc27-ee033ba7cdbe