Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:30:37 Player: zsh Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2007) 2007 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4747 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Treads Cesium-ion Thruster Remote Datajack Power Maul Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Structural Scanner Target Analyzer System Restoration Module > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Gauss Rifle Power Maul > --- INVENTORY -------- Armored Treads Cesium-ion Thruster Remote Datajack Katana [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit Flight Unit Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Protection Improved Power Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 2 | . . . 1 1 Parts Attached 69 | 8 5 15 16 25 Power 8 | 1 . 1 4 2 Engine 5 | 1 . 1 2 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 12 | 2 . 4 4 2 Treads 10 | 2 . 2 4 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 23 | 2 2 6 3 10 Device 6 | 1 . . . 5 Storage 5 | 1 2 2 . . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 9 | . . 4 2 3 Artifact . | . . . . . Weapon 26 | 3 3 4 5 11 Energy Gun 8 | 2 1 3 1 1 Energy Cannon 3 | . 1 . . 2 Ballistic Gun 8 | 1 1 1 1 4 Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 33 | . 6 1 8 18 Power 5 | . 1 . 1 3 Propulsion 8 | . 2 . 3 3 Utility 11 | . 1 1 4 5 Weapon 9 | . 2 . . 7 Highest Loss Streak 12 | . 5 1 5 12 To Critical Strikes 2 | . 1 . . 1 Average Slot Usage (%) 79 | . 79 66 75 86 Engine 6 | . 8 8 7 2 Core 5 | . . . 1 14 Treads 14 | . 17 8 15 14 Flight 1 | . . 8 . . Device 2 | . . . . 7 Storage 9 | . 23 6 . . Processor 2 | . . . 3 5 Protection 9 | . . 13 21 10 Energy Gun 11 | . 21 17 5 1 Energy Cannon 1 | . 1 . . 2 Ballistic Gun 7 | . 5 4 6 12 Ballistic Cannon 2 | . . . 8 3 Impact Weapon 2 | . . . 6 3 Naked Turns . | . . . . . Heaviest Build 94 | 14 94 87 31 44 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 28 | . 28 28 6 1 Average Overweight (x) 1 | . 5 1 . . Largest Inventory Capacity 25 | 8 25 25 5 5 Average Capacity 12 | 7 24 8 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 1 2 3 4 4 Final Capacity 25 | 8 25 5 5 5 Final Carried 5 | 2 2 5 5 5 Class Distribution -------------------- 66% | Mutant 19% | Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1686 | 280 35 235 421 715 Remotely . | . . . . . Salvage Created 2398 | 139 468 521 506 764 Parts 164 | 9 30 34 29 62 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 1 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 10 10 13 13 Melee 1 | . . . . 1 Guns 24 | . 5 10 3 6 Cannons 19 | . 4 . 10 5 AOE 1 | . . . . 1 Classes Destroyed 13 | 3 3 2 2 3 Worker 6 | 1 2 . . 3 Builder 6 | . . 1 1 4 Tunneler 2 | 2 . . . . Recycler 6 | 1 1 1 . 3 Operator 1 | . . . . 1 Watcher 9 | . 2 3 1 3 Swarmer 14 | . 5 3 . 6 Grunt 16 | . 5 4 5 2 Brawler 1 | . . . 1 . Duelist 2 | . . . 2 . Sentry 8 | . . 3 5 . Hunter 3 | . . . . 3 Programmer 2 | . . . . 2 Best Kill Streak 9 | 2 9 5 4 5 Combat Bots Only 4 | . 4 3 4 4 Max Kills in Single Turn 2 | 2 2 2 1 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 551 | . 103 67 104 277 Missed 130 | . 15 19 33 63 Damage Taken 6118 | . 822 518 1583 3195 Core 1303 | . 235 116 245 707 Absorbed by Shields . | . . . . . Redirected to Shielding 71 | . . . 19 52 Core Remaining (%) 58 | 100 6 71 55 . Volleys Fired 197 | 7 53 53 38 46 Largest 4 | 2 2 2 3 4 Hottest 242 | 90 110 101 140 242 Shots Fired 420 | 14 92 85 77 152 Gun 319 | 14 72 85 43 105 Cannon 96 | . 20 . 34 42 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 202 | . 5 21 60 116 Thermal 181 | 14 87 38 12 30 Explosive . | . . . . . Electromagnetic 37 | . . 26 5 6 Robot Hit Streak 10 | 3 9 10 9 6 Robot Miss Streak 11 | 2 8 10 7 11 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 261 | 8 44 53 61 95 Core Hits 165 | 5 19 21 44 76 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 3 3 . . Burn 5 | . 3 2 . . Corrupt 1 | . . 1 . . Melee Attacks 8 | . . . 3 5 Impact 3 | . . . 3 . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5203 | 117 722 823 1466 2075 Guns 2873 | 117 462 745 502 1047 Cannons 1490 | . 260 . 658 572 Explosions 556 | . . 78 199 279 Melee 272 | . . . 107 165 Ramming 12 | . . . . 12 Kinetic 2227 | . 46 109 967 1105 Thermal 2115 | 117 676 418 345 559 Explosive . | . . . . . Electromagnetic 577 | . . 296 47 234 Impact 107 | . . . 107 . Slashing 165 | . . . . 165 Piercing . | . . . . . Highest Corruption 7 | . . . 7 6 Average Corruption 3 | . . . 6 1 Corruption Purged 2 | . . . . 2 Corruption Blocked . | . . . . . Effects 20 | . . . 17 3 Message Errors 8 | . . . 7 1 Matter Fused 4 | . . . 4 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 3 | . . . 2 1 Parts Rejected 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 175 | . . . 121 54 Projectiles . | . . . . . Explosions 147 | . . . 121 26 Melee 28 | . . . . 28 Knockbacks 14 | . . . 5 9 Impact 2 | . . . 2 . Kinetic 12 | . . . 3 9 Secondary . | . . . . . Self-Inflicted Damage 218 | . . . 193 25 Shots 5 | . . . 3 2 Rammed 6 | . . . . 6 Targets Rammed 6 | . . . . 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 643 | 150 504 354 503 643 Average Temperature 161 | 64 188 106 153 185 Received Heat Transfer 1215 | . 219 123 414 459 Effects 45 | . 10 1 7 27 Shutdowns 9 | . 2 . 1 6 Energy Bleed 6 | . 1 . 1 4 Interference 11 | . . 1 3 7 Matter Decay 4 | . 1 . . 3 Short Circuit 3 | . . . 1 2 Damage (minor) 1 | . . . 1 . Damage (major) 11 | . 6 . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 1 | . . . 1 . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 8 | . 2 5 . 1 Heat Transferred 4398 | 310 1904 1017 433 734 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 295 | 20 170 243 295 215 Initial 133 | . 13 24 73 133 Average 104 | 7 63 122 187 107 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 84 | 100 100 90 50 81 Level 1 15 | . . 9 49 18 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 2 7 6 Investigation 2 | . 1 1 . . Extermination 2 | . . . . 2 Reinforcement 6 | . . 1 1 4 Assault . | . . . . . Garrison 6 | . . . 6 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 1 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 18 18 14 36 Peak Tracking Total 17 | . 4 5 5 17 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . . 2 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . . 4 2 Max in Single Turn 3 | . . . 3 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 3 4 3 3 Terminals 8 | . 1 3 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 9 8 8 4 Successful 10 | . 2 2 3 3 Failed 19 | . 7 6 5 1 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 2 | . . 2 . . Terminals 14 | . 4 4 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 5 . 4 . Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . 2 . Terminal Hacks 5 | . 1 1 . 3 Part Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . . 1 Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 4 2 2 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4439 | 149 1522 616 722 1430 Spaces Moved 1663 | 88 302 257 321 695 Core 128 | 26 38 16 11 37 Treads 1405 | 62 264 111 310 658 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 130 | . . 130 . . Fastest Speed 37 | 50 160 37 160 50 Average Speed 222 | 127 456 173 179 169 Slowest Speed 1450 | 160 1450 1450 350 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 7 44 25 22 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . 7 43 12 Melee . | . . . . . Projectile 3 | . . . 1 2 AOE 59 | . . 7 42 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2027 | 109 366 343 385 824 Wait 30 | . 3 3 . 24 Move 1659 | 87 301 256 320 695 Hop . | . . . . . Pick Up 26 | 7 3 6 5 5 Fast Attach 43 | 2 1 11 9 20 Attach 18 | 5 3 3 4 3 Detach 3 | . . 1 . 2 Swap 8 | 1 1 1 3 2 Drop 29 | . 1 9 3 16 Fire 197 | 7 53 53 38 46 Melee 8 | . . . 3 5 Ram . | . . . . . Kick . | . . . . . Crush 6 | . . . . 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 3) 1071 | -10/Materials | Core integrity fell below 50% 1113 | -10/Materials | Core integrity fell below 20% 1149 | -10/Materials | Lost 5 parts (1p2n2w) 1672 | -10/Materials | Entered another Materials area 1672 | -9/Materials | Evolved 2 slots: Utility x2 2229 | -9/Materials | Discovered new exit (range 12) 2288 | -9/Materials | Entered another Materials area 2288 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2471 | -8/Materials | Discovered new exit (range 5) 2489 | -8/Materials | Garrison activated, responded to threat 2544 | -8/Materials | Lost 5 parts (1p1n3u) 2649 | -8/Materials | Identified exit to Garrison 3010 | -8/Materials | Entered Factory 3010 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3345 | -7/Factory | Build established: Tank 3877 | -7/Factory | Lost 6 parts (1n2u3w) 4296 | -7/Factory | Build established: Scavenger-Gunner 4403 | -7/Factory | Cargo convoy interrupted 4422 | -7/Factory | Core integrity fell below 50% 4426 | -7/Factory | Core integrity fell below 20% 4440 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Hrd. Medium Armor Plating destroyed. Penetrated by Slug. P-60 Hacker resets M-28 Smith, system corruption cleaned. M-28 Smith repairs H-55 Commando. Penetrated by Slug. Hvy. Ion Cannon destroyed. Gatling Laser destroyed. Penetrated by Slug. Imp. EM Pulse Cannon destroyed. I-36 Angel suffers critical hit (Destroy). Structural Scanner destroyed. M-28 Smith repairs P-60 Hacker. Penetrated by Slug. Critical hit (Burn: +37). M-28 Smith repairs Gravmag System. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Subcomponent Replicator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ##### ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | ### # ???????????????????????????????????????????? | | ### # ???????????????????????????????????????????? | | ?## # ???????????????????????????????????????????? | | ?## # ???????????????????????????????????????????? | | ?## # ???????????????????????????????????????????? | | ?## # ## ???????????????????????????????? | | ### #####+########???????????????????????????????? | | ### ???????????????????????????????? | | # ???????????????????????????????? | | # ??????????????????????????????? | | # ??????????????????????????????? | | + % % ??????????????????????????????? | | #+####/#+###########+######????????????????????? | | ! # % # #????????????????????? | | # h# g #????????????????????? | | ### /h xg #????????????????????? | | ### # x h #????????????????????? | | ? # # ghg p #????????????????????? | | ? # # "" ""@ #????????????????????? | | ? # # g"" "" #????????????????????? | | ? # # i""" """ #????????????????????? | | ? # ! # """ """ #????????????????????? | | ? # ] ! # """ """ #????????????????????? | | ? # # p p #????????????????????? | | ? # # #????????????????????? | | ?############################????????????????????? | | ? #######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 350 Matter Stores 320 Matter Capacity 500 Sight Range 16 Terrain Scan Density 85 Armor Coverage 675 Power Shielding 66 Evasion (%) 62 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Recalibrator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call It's Just You Made in Tau Ceti IV More Dakka Please One Hack Too Far Oops Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed IonicConcussiveClaws Manual? 0 Play Time 00:40:00 Cumulative 1.8 hours Start 2024.04.01 @ 18:40:21 End 2024.04.01 @ 19:30:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 28x22 Zoom Use 26% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 777c53a9-5f55-4bd9-a92f-f7be1c512982